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#pragma once
#include "common/common_types.h"
#include "core/core_timing.h"
namespace Core {
class System;
}
namespace Core::Hardware {
class InterruptManager {
public:
InterruptManager(Core::System& system);
~InterruptManager() = default;
void GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
private:
Core::System& system;
Core::Timing::EventType* gpu_interrupt_event{};
};
} // namespace Core::Hardware
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