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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/hid/emulated_console.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/emulated_devices.h"
namespace Core::HID {
class HIDCore {
public:
explicit HIDCore();
~HIDCore();
YUZU_NON_COPYABLE(HIDCore);
YUZU_NON_MOVEABLE(HIDCore);
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
EmulatedConsole* GetEmulatedConsole();
const EmulatedConsole* GetEmulatedConsole() const;
EmulatedDevices* GetEmulatedDevices();
const EmulatedDevices* GetEmulatedDevices() const;
void SetSupportedStyleTag(NpadStyleTag style_tag);
NpadStyleTag GetSupportedStyleTag() const;
// Reloads all input devices from settings
void ReloadInputDevices();
// Removes all callbacks from input common
void UnloadInputDevices();
private:
std::unique_ptr<EmulatedController> player_1;
std::unique_ptr<EmulatedController> player_2;
std::unique_ptr<EmulatedController> player_3;
std::unique_ptr<EmulatedController> player_4;
std::unique_ptr<EmulatedController> player_5;
std::unique_ptr<EmulatedController> player_6;
std::unique_ptr<EmulatedController> player_7;
std::unique_ptr<EmulatedController> player_8;
std::unique_ptr<EmulatedController> other;
std::unique_ptr<EmulatedController> handheld;
std::unique_ptr<EmulatedConsole> console;
std::unique_ptr<EmulatedDevices> devices;
NpadStyleTag supported_style_tag;
};
} // namespace Core::HID
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