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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/svc.h"
namespace Kernel::Svc {
/// Get which CPU core is executing the current thread
int32_t GetCurrentProcessorNumber(Core::System& system) {
LOG_TRACE(Kernel_SVC, "called");
return static_cast<int32_t>(system.CurrentPhysicalCore().CoreIndex());
}
int32_t GetCurrentProcessorNumber64(Core::System& system) {
return GetCurrentProcessorNumber(system);
}
int32_t GetCurrentProcessorNumber64From32(Core::System& system) {
return GetCurrentProcessorNumber(system);
}
} // namespace Kernel::Svc
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