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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <utility>
#if defined(_WIN32)
#include <winsock.h>
#elif !defined(__unix__)
#error "Platform not implemented"
#endif
#include "common/common_types.h"
#include "core/network/network.h"
// TODO: C++20 Replace std::vector usages with std::span
namespace Network {
class Socket {
public:
struct AcceptResult {
std::unique_ptr<Socket> socket;
SockAddrIn sockaddr_in;
};
explicit Socket() = default;
~Socket();
Socket(const Socket&) = delete;
Socket& operator=(const Socket&) = delete;
Socket(Socket&& rhs) noexcept;
// Avoid closing sockets implicitly
Socket& operator=(Socket&&) noexcept = delete;
Errno Initialize(Domain domain, Type type, Protocol protocol);
Errno Close();
std::pair<AcceptResult, Errno> Accept();
Errno Connect(SockAddrIn addr_in);
std::pair<SockAddrIn, Errno> GetPeerName();
std::pair<SockAddrIn, Errno> GetSockName();
Errno Bind(SockAddrIn addr);
Errno Listen(s32 backlog);
Errno Shutdown(ShutdownHow how);
std::pair<s32, Errno> Recv(u32 flags, std::vector<u8>& message);
std::pair<s32, Errno> RecvFrom(u32 flags, std::vector<u8>& message, SockAddrIn* addr);
std::pair<s32, Errno> Send(const std::vector<u8>& message, u32 flags);
std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, const SockAddrIn* addr);
Errno SetLinger(bool enable, u32 linger);
Errno SetReuseAddr(bool enable);
Errno SetBroadcast(bool enable);
Errno SetSndBuf(u32 value);
Errno SetRcvBuf(u32 value);
Errno SetSndTimeo(u32 value);
Errno SetRcvTimeo(u32 value);
Errno SetNonBlock(bool enable);
bool IsOpened() const;
#if defined(_WIN32)
SOCKET fd = INVALID_SOCKET;
#elif defined(__unix__)
int fd = -1;
#endif
};
std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
} // namespace Network
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