blob: 0501bf0db433d323afc99581bf2ea21200d1e445 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <chrono>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "input_common/settings.h"
namespace Core {
class System;
}
namespace Settings {
enum class RendererBackend {
OpenGL = 0,
Vulkan = 1,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
};
enum class CPUAccuracy {
Accurate = 0,
Unsafe = 1,
DebugMode = 2,
};
template <typename Type>
class Setting final {
public:
Setting() = default;
explicit Setting(Type val) : global{val} {}
~Setting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
}
bool UsingGlobal() const {
return use_global;
}
Type GetValue(bool need_global = false) const {
if (use_global || need_global) {
return global;
}
return local;
}
void SetValue(const Type& value) {
if (use_global) {
global = value;
} else {
local = value;
}
}
private:
bool use_global = true;
Type global{};
Type local{};
};
/**
* The InputSetting class allows for getting a reference to either the global or local members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
* class is to store an array of 10 PlayerInput structs for both the global and local (per-game)
* setting and allows for easily accessing and modifying both settings.
*/
template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
explicit InputSetting(Type val) : global{val} {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
}
bool UsingGlobal() const {
return use_global;
}
Type& GetValue(bool need_global = false) {
if (use_global || need_global) {
return global;
}
return local;
}
private:
bool use_global = true;
Type global{};
Type local{};
};
struct TouchFromButtonMap {
std::string name;
std::vector<std::string> buttons;
};
struct Values {
// Audio
std::string audio_device_id;
std::string sink_id;
bool audio_muted;
Setting<bool> enable_audio_stretching;
Setting<float> volume;
// Core
Setting<bool> use_multi_core;
// Cpu
CPUAccuracy cpu_accuracy;
bool cpuopt_page_tables;
bool cpuopt_block_linking;
bool cpuopt_return_stack_buffer;
bool cpuopt_fast_dispatcher;
bool cpuopt_context_elimination;
bool cpuopt_const_prop;
bool cpuopt_misc_ir;
bool cpuopt_reduce_misalign_checks;
bool cpuopt_unsafe_unfuse_fma;
bool cpuopt_unsafe_reduce_fp_error;
bool cpuopt_unsafe_inaccurate_nan;
// Renderer
Setting<RendererBackend> renderer_backend;
bool renderer_debug;
Setting<int> vulkan_device;
Setting<u16> resolution_factor{1};
Setting<int> fullscreen_mode;
Setting<int> aspect_ratio;
Setting<int> max_anisotropy;
Setting<bool> use_frame_limit;
Setting<u16> frame_limit;
Setting<bool> use_disk_shader_cache;
Setting<GPUAccuracy> gpu_accuracy;
Setting<bool> use_asynchronous_gpu_emulation;
Setting<bool> use_nvdec_emulation;
Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders;
Setting<bool> use_fast_gpu_time;
Setting<float> bg_red;
Setting<float> bg_green;
Setting<float> bg_blue;
// System
Setting<std::optional<u32>> rng_seed;
// Measured in seconds since epoch
Setting<std::optional<std::chrono::seconds>> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
std::chrono::seconds custom_rtc_differential;
s32 current_user;
Setting<s32> language_index;
Setting<s32> region_index;
Setting<s32> time_zone_index;
Setting<s32> sound_index;
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode;
Setting<bool> vibration_enabled;
Setting<bool> enable_accurate_vibrations;
Setting<bool> motion_enabled;
std::string motion_device;
std::string udp_input_servers;
bool mouse_panning;
float mouse_panning_sensitivity;
bool mouse_enabled;
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
bool emulate_analog_keyboard;
bool keyboard_enabled;
KeyboardKeysRaw keyboard_keys;
KeyboardModsRaw keyboard_mods;
bool debug_pad_enabled;
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
bool use_touch_from_button;
std::string touch_device;
int touch_from_button_map_index;
std::vector<TouchFromButtonMap> touch_from_button_maps;
std::atomic_bool is_device_reload_pending{true};
// Data Storage
bool use_virtual_sd;
bool gamecard_inserted;
bool gamecard_current_game;
std::string gamecard_path;
// Debugging
bool record_frame_times;
bool use_gdbstub;
u16 gdbstub_port;
std::string program_args;
bool dump_exefs;
bool dump_nso;
bool reporting_services;
bool quest_flag;
bool disable_macro_jit;
bool extended_logging;
// Miscellaneous
std::string log_filter;
bool use_dev_keys;
// Services
std::string bcat_backend;
bool bcat_boxcat_local;
// WebService
bool enable_telemetry;
std::string web_api_url;
std::string yuzu_username;
std::string yuzu_token;
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
};
extern Values values;
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
bool IsGPULevelExtreme();
bool IsGPULevelHigh();
float Volume();
std::string GetTimeZoneString();
void Apply(Core::System& system);
void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
} // namespace Settings
|