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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index)
: ctx.textures.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("tex{}{}", def.binding, index_offset);
}
std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index)
: ctx.images.at(info.descriptor_index)};
const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""};
return fmt::format("img{}{}", def.binding, index_offset);
}
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::Buffer:
return fmt::format("int({})", value);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorArray2D:
return fmt::format("ivec2({})", value);
case TextureType::Color3D:
case TextureType::ColorCube:
return fmt::format("ivec3({})", value);
case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value);
default:
throw NotImplementedException("Integer cast for TextureType {}", info.type.Value());
}
}
std::string CoordsCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
case TextureType::Buffer:
return fmt::format("int({})", value);
case TextureType::ColorArray1D:
case TextureType::Color2D:
return fmt::format("ivec2({})", value);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorCube:
return fmt::format("ivec3({})", value);
case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value);
default:
throw NotImplementedException("TexelFetchCast type {}", info.type.Value());
}
}
bool NeedsShadowLodExt(TextureType type) {
switch (type) {
case TextureType::ColorArray2D:
case TextureType::ColorCube:
case TextureType::ColorArrayCube:
return true;
default:
return false;
}
}
std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
if (offset.IsImmediate()) {
return fmt::format("int({})", offset.U32());
}
IR::Inst* const inst{offset.InstRecursive()};
if (inst->AreAllArgsImmediates()) {
switch (inst->GetOpcode()) {
case IR::Opcode::CompositeConstructU32x2:
return fmt::format("ivec2({},{})", inst->Arg(0).U32(), inst->Arg(1).U32());
case IR::Opcode::CompositeConstructU32x3:
return fmt::format("ivec3({},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
inst->Arg(2).U32());
case IR::Opcode::CompositeConstructU32x4:
return fmt::format("ivec4({},{},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(),
inst->Arg(2).U32(), inst->Arg(3).U32());
default:
break;
}
}
const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
if (!has_var_aoffi) {
LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING");
}
const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
switch (offset.Type()) {
case IR::Type::U32:
return fmt::format("int({})", offset_str);
case IR::Type::U32x2:
return fmt::format("ivec2({})", offset_str);
case IR::Type::U32x3:
return fmt::format("ivec3({})", offset_str);
case IR::Type::U32x4:
return fmt::format("ivec4({})", offset_str);
default:
throw NotImplementedException("Offset type {}", offset.Type());
}
}
std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING");
return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))";
}
const IR::Opcode opcode{values[0]->GetOpcode()};
if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
throw LogicError("Invalid PTP arguments");
}
auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
read(1, 3));
}
IR::Inst* PrepareSparse(IR::Inst& inst) {
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
if (sparse_inst) {
sparse_inst->Invalidate();
}
return sparse_inst;
}
} // Anonymous namespace
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view bias_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
} else {
ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
}
} else {
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
} else {
ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
}
}
return;
}
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
*sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
texture, coords, texel, bias);
}
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view lod_lc,
const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
GetOffsetVec(ctx, offset));
} else {
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
}
return;
}
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
GetOffsetVec(ctx, offset), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
texture, coords, lod_lc, texel);
}
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples");
}
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
ctx.stage != Stage::Fragment && needs_shadow_ext};
if (use_grad) {
LOG_WARNING(Shader_GLSL,
"Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
d_cast, d_cast);
return;
}
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (ctx.stage == Stage::Fragment) {
ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
offset_str, bias);
} else {
ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
dref, offset_str);
}
} else {
if (ctx.stage == Stage::Fragment) {
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=texture({},vec4({}),{});", inst, texture, coords, dref);
} else {
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
}
} else {
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
}
}
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view lod_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples");
}
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
if (use_grad) {
LOG_WARNING(Shader_GLSL,
"Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
if (info.type == TextureType::ColorArrayCube) {
LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing");
ctx.AddF32("{}=0.0f;", inst);
return;
}
const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
d_cast, d_cast);
return;
}
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
offset_str);
} else {
ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
dref, lod_lc, offset_str);
}
} else {
if (info.type == TextureType::ColorArrayCube) {
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
} else {
ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref,
lod_lc);
}
}
}
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
info.gather_component);
return;
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
GetOffsetVec(ctx, offset), info.gather_component);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
info.gather_component);
return;
}
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
*sparse_inst, texture, coords, texel, info.gather_component);
return;
}
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
texel, info.gather_component);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
*sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
info.gather_component);
}
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
return;
}
if (offset2.IsEmpty()) {
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
GetOffsetVec(ctx, offset));
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
return;
}
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
texture, coords, dref, texel);
return;
}
if (offset2.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref,
GetOffsetVec(ctx, offset), texel);
return;
}
// PTP
const auto offsets{PtpOffsets(offset, offset2)};
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
[[maybe_unused]] std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageFetch Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageFetch Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.empty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
} else {
if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
} else {
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
CoordsCastToInt(coords, info), lod);
}
}
return;
}
if (!offset.empty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod,
CastToIntVec(offset, info), texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
}
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
switch (info.type) {
case TextureType::Color1D:
return ctx.AddU32x4(
"{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
return ctx.AddU32x4(
"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
return ctx.AddU32x4(
"{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
lod, texture);
case TextureType::Buffer:
throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
}
throw LogicError("Unspecified image type {}", info.type.Value());
}
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
}
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& derivatives,
const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageGradient Lod clamp samples");
}
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageGradient Sparse");
}
if (!offset.IsEmpty()) {
throw NotImplementedException("EmitImageGradient offset");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
if (multi_component) {
ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
derivatives_vec, derivatives_vec);
} else {
ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
derivatives_vec, derivatives_vec);
}
}
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageRead Sparse");
}
const auto image{Image(ctx, info, index)};
ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info));
}
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view color) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color);
}
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info),
value);
}
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
if (!index.IsImmediate()) {
throw NotImplementedException("Non-constant texture rescaling");
}
const u32 image_index{index.U32()};
ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGather(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageRead(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageWrite(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGather(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBoundImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBoundImageRead(EmitContext&) {
NotImplemented();
}
void EmitBoundImageWrite(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
} // namespace Shader::Backend::GLSL
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