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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hardware_interrupt_manager.h"
#include "video_core/gpu_asynch.h"
#include "video_core/gpu_thread.h"
#include "video_core/renderer_base.h"
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
: GPU(system, renderer, true), gpu_thread{system} {}
GPUAsynch::~GPUAsynch() = default;
void GPUAsynch::Start() {
gpu_thread.StartThread(renderer, *dma_pusher);
}
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries));
}
void GPUAsynch::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
gpu_thread.SwapBuffers(std::move(framebuffer));
}
void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
}
void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.InvalidateRegion(addr, size);
}
void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const {
auto& interrupt_manager = system.InterruptManager();
interrupt_manager.InterruptGPU(event_id);
}
} // namespace VideoCommon
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