1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <optional>
#include "common/common_types.h"
#include "common/page_table.h"
namespace Tegra {
/**
* Represents a VMA in an address space. A VMA is a contiguous region of virtual addressing space
* with homogeneous attributes across its extents. In this particular implementation each VMA is
* also backed by a single host memory allocation.
*/
struct VirtualMemoryArea {
enum class Type : u8 {
Unmapped,
Allocated,
Mapped,
};
/// Virtual base address of the region.
GPUVAddr base{};
/// Size of the region.
u64 size{};
/// Memory area mapping type.
Type type{Type::Unmapped};
/// CPU memory mapped address corresponding to this memory area.
VAddr backing_addr{};
/// Offset into the backing_memory the mapping starts from.
std::size_t offset{};
/// Pointer backing this VMA.
u8* backing_memory{};
/// Tests if this area can be merged to the right with `next`.
bool CanBeMergedWith(const VirtualMemoryArea& next) const;
};
class MemoryManager final {
public:
MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
GPUVAddr MapBufferEx(GPUVAddr cpu_addr, u64 size);
GPUVAddr MapBufferEx(GPUVAddr cpu_addr, GPUVAddr addr, u64 size);
GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr);
template <typename T>
T Read(GPUVAddr addr);
template <typename T>
void Write(GPUVAddr addr, T data);
u8* GetPointer(GPUVAddr addr);
void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size);
void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
private:
using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
using VMAHandle = VMAMap::const_iterator;
using VMAIter = VMAMap::iterator;
bool IsAddressValid(GPUVAddr addr) const;
void MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
VAddr backing_addr = 0);
void MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr);
void UnmapRegion(GPUVAddr base, u64 size);
/// Finds the VMA in which the given address is included in, or `vma_map.end()`.
VMAHandle FindVMA(GPUVAddr target) const;
VMAHandle AllocateMemory(GPUVAddr target, std::size_t offset, u64 size);
/**
* Maps an unmanaged host memory pointer at a given address.
*
* @param target The guest address to start the mapping at.
* @param memory The memory to be mapped.
* @param size Size of the mapping.
* @param state MemoryState tag to attach to the VMA.
*/
VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr);
/// Unmaps a range of addresses, splitting VMAs as necessary.
void UnmapRange(GPUVAddr target, u64 size);
/// Converts a VMAHandle to a mutable VMAIter.
VMAIter StripIterConstness(const VMAHandle& iter);
/// Unmaps the given VMA.
VMAIter Unmap(VMAIter vma);
/**
* Carves a VMA of a specific size at the specified address by splitting Free VMAs while doing
* the appropriate error checking.
*/
VMAIter CarveVMA(GPUVAddr base, u64 size);
/**
* Splits the edges of the given range of non-Free VMAs so that there is a VMA split at each
* end of the range.
*/
VMAIter CarveVMARange(GPUVAddr base, u64 size);
/**
* Splits a VMA in two, at the specified offset.
* @returns the right side of the split, with the original iterator becoming the left side.
*/
VMAIter SplitVMA(VMAIter vma, u64 offset_in_vma);
/**
* Checks for and merges the specified VMA with adjacent ones if possible.
* @returns the merged VMA or the original if no merging was possible.
*/
VMAIter MergeAdjacent(VMAIter vma);
/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size, u64 align,
VirtualMemoryArea::Type vma_type);
private:
static constexpr u64 page_bits{16};
static constexpr u64 page_size{1 << page_bits};
static constexpr u64 page_mask{page_size - 1};
/// Address space in bits, this is fairly arbitrary but sufficiently large.
static constexpr u32 address_space_width = 39;
/// Start address for mapping, this is fairly arbitrary but must be non-zero.
static constexpr GPUVAddr address_space_base = 0x100000;
/// End of address space, based on address space in bits.
static constexpr GPUVAddr address_space_end = 1ULL << address_space_width;
Common::PageTable page_table{page_bits};
VMAMap vma_map;
};
} // namespace Tegra
|