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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Pica {
namespace Shader {
struct ShaderSetup;
struct UnitState;
template <bool Debug>
struct DebugData;
template <bool Debug>
void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
unsigned offset);
} // namespace
} // namespace
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