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authorLaG1924 <lag1924@gmail.com>2021-11-19 20:29:28 +0100
committerLaG1924 <lag1924@gmail.com>2021-11-19 20:29:28 +0100
commit83c61036966c4c358a094cabe27c8de60082200d (patch)
tree6947537bd6af8a1e0d16de6a75f3e07f7db3b268
parentAdded framebuffer to Gal (diff)
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-rw-r--r--src/AssetManager.cpp27
-rw-r--r--src/AssetManager.hpp3
-rw-r--r--src/Framebuffer.cpp129
-rw-r--r--src/Framebuffer.hpp29
-rw-r--r--src/Render.cpp20
-rw-r--r--src/Render.hpp3
-rw-r--r--src/Renderer.cpp16
-rw-r--r--src/Renderer.hpp13
-rw-r--r--src/RendererWorld.cpp11
-rw-r--r--src/RendererWorld.hpp2
-rw-r--r--src/Rml.cpp2
-rw-r--r--src/Rml.hpp3
-rw-r--r--src/Shader.cpp93
-rw-r--r--src/Shader.hpp60
14 files changed, 17 insertions, 394 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 1a7e523..0976e30 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -392,34 +392,7 @@ void ParseAssetBlockState(AssetTreeNode &node) {
}
void ParseAssetShader(AssetTreeNode &node) {
- try {
- nlohmann::json j = nlohmann::json::parse(node.data);
- std::string vertPath = j["vert"].get<std::string>();
- std::string fragPath = j["frag"].get<std::string>();
-
- AssetTreeNode* vertAsset = AssetManager::GetAssetByAssetName(vertPath);
- AssetTreeNode* fragAsset = AssetManager::GetAssetByAssetName(fragPath);
- std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- std::string fragSource((char*)fragAsset->data.data(), (char*)fragAsset->data.data() + fragAsset->data.size());
-
- std::vector<std::string> uniforms;
-
- for (auto& it : j["uniforms"]) {
- uniforms.push_back(it.get<std::string>());
- }
-
- node.asset = std::make_unique<AssetShader>();
- AssetShader* asset = dynamic_cast<AssetShader*>(node.asset.get());
- asset->shader = std::make_unique<Shader>(vertSource, fragSource, uniforms);
- } catch (std::exception &e) {
- glCheckError();
- LOG(ERROR) << "Shader asset parsing failed: " << e.what();
- } catch (...) {
- glCheckError();
- LOG(ERROR) << "Shader asset parsing failed with unknown reason";
- return;
- }
}
void ParseAssetScript(AssetTreeNode &node) {
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 6fe2eab..2bee47c 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -13,7 +13,6 @@
#include "Vector.hpp"
#include "Block.hpp"
#include "TextureAtlas.hpp"
-#include "Shader.hpp"
#include "Gal.hpp"
enum FaceDirection {
@@ -164,7 +163,7 @@ struct AssetTexture : Asset {
};
struct AssetShader : Asset {
- std::unique_ptr<Shader> shader;
+
};
struct AssetScript : Asset {
diff --git a/src/Framebuffer.cpp b/src/Framebuffer.cpp
deleted file mode 100644
index d81b0e0..0000000
--- a/src/Framebuffer.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "Framebuffer.hpp"
-#include "Shader.hpp"
-#include <string>
-#include "Utility.hpp"
-#include "AssetManager.hpp"
-#include <optick.h>
-
-const GLuint magic = 316784;
-GLuint quadVao = magic, quadVbo = magic;
-
-Framebuffer::Framebuffer(unsigned int width, unsigned int height, bool createDepthStencilBuffer) : width(width), height(height) {
- OPTICK_EVENT();
- if (quadVao == magic) {
- float quadVertices[] = {
- // positions // texCoords
- -1.0f, 1.0f, 0.0f, 1.0f,
- -1.0f, -1.0f, 0.0f, 0.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
-
- -1.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 1.0f, 1.0f
- };
-
- glGenVertexArrays(1, &quadVao);
- glGenBuffers(1, &quadVbo);
- glBindVertexArray(quadVao);
- glBindBuffer(GL_ARRAY_BUFFER, quadVbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), &quadVertices, GL_STATIC_DRAW);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->SetUniform("inputTexture", 1);
- glActiveTexture(GL_TEXTURE1);
- glCheckError();
- }
-
- glGenTextures(1, &texColor);
- glBindTexture(GL_TEXTURE_2D, texColor);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glCheckError();
-
- if (createDepthStencilBuffer) {
- glGenRenderbuffers(1, &rboDepthStencil);
- glBindRenderbuffer(GL_RENDERBUFFER, rboDepthStencil);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
- }
-
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0);
- if(createDepthStencilBuffer)
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rboDepthStencil);
- glCheckError();
-
- GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE)
- throw std::runtime_error("Failed to initialize framebuffer: " + std::to_string(framebufferStatus));
-}
-
-Framebuffer::~Framebuffer() {
- if (rboDepthStencil)
- glDeleteRenderbuffers(1, &rboDepthStencil);
- if (texColor)
- glDeleteTextures(1, &texColor);
-
- glDeleteFramebuffers(1, &fbo);
-}
-
-void Framebuffer::Activate() {
- OPTICK_EVENT();
- glViewport(0, 0, width, height);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-}
-
-void Framebuffer::RenderTo(Framebuffer &target) {
- OPTICK_EVENT();
- glBindFramebuffer(GL_FRAMEBUFFER, target.fbo);
- glViewport(0, 0, target.width, target.height);
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->Activate();
- glBindVertexArray(quadVao);
- glBindTexture(GL_TEXTURE_2D, texColor);
- glDrawArrays(GL_TRIANGLES, 0, 6);
-}
-
-void Framebuffer::Resize(unsigned int newWidth, unsigned int newHeight) {
- width = newWidth;
- height = newHeight;
- if (texColor) {
- glBindTexture(GL_TEXTURE_2D, texColor);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- }
- if (rboDepthStencil) {
- glBindRenderbuffer(GL_RENDERBUFFER, rboDepthStencil);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
- }
-}
-
-Framebuffer &Framebuffer::GetDefault() {
- OPTICK_EVENT();
- static char fboDefaultData[sizeof(Framebuffer)];
- static Framebuffer *fboDefault = nullptr;
- if (fboDefault == nullptr) {
- fboDefault = reinterpret_cast<Framebuffer*>(fboDefaultData);
- fboDefault->fbo = 0;
- fboDefault->width = 1;
- fboDefault->height = 1;
- fboDefault->texColor = 0;
- fboDefault->rboDepthStencil = 0;
- }
- return *fboDefault;
-}
-
-void Framebuffer::Clear(bool color, bool depth, bool stencil) {
- OPTICK_EVENT();
- Activate();
- GLbitfield clearBits = 0;
- if (color)
- clearBits |= GL_COLOR_BUFFER_BIT;
- if (depth)
- clearBits |= GL_DEPTH_BUFFER_BIT;
- if (stencil)
- clearBits |= GL_STENCIL_BUFFER_BIT;
- glClear(clearBits);
-}
diff --git a/src/Framebuffer.hpp b/src/Framebuffer.hpp
deleted file mode 100644
index f5c102d..0000000
--- a/src/Framebuffer.hpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-
-class Framebuffer {
- unsigned int width, height;
- GLuint fbo, texColor = 0, rboDepthStencil = 0;
-public:
- Framebuffer(unsigned int width, unsigned int height, bool createDepthStencilBuffer);
- ~Framebuffer();
- Framebuffer(const Framebuffer&) = delete;
- Framebuffer(Framebuffer &&) = delete;
- Framebuffer &operator=(const Framebuffer &) = delete;
- Framebuffer &operator=(Framebuffer &&) = delete;
-
- void Activate();
-
- void RenderTo(Framebuffer &target);
-
- void Resize(unsigned int newWidth, unsigned int newHeight);
-
- inline GLuint GetColor() {
- return texColor;
- }
-
- static Framebuffer &GetDefault();
-
- void Clear(bool color = true, bool depth = true, bool stencil = true);
-};
diff --git a/src/Render.cpp b/src/Render.cpp
index e6eb673..b1277b2 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -109,8 +109,9 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
SetMouseCapture(false);
- renderState.WindowWidth = WinWidth;
- renderState.WindowHeight = WinHeight;
+
+ windowWidth = WinWidth;
+ windowHeight = WinHeight;
SDL_GL_SetSwapInterval(0);
}
@@ -221,7 +222,7 @@ void Render::RenderFrame() {
//if (isWireframe)
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (renderWorld)
- world->Render(renderState);
+ world->Render(static_cast<float>(windowWidth) / static_cast<float>(windowHeight));
//if (isWireframe)
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -257,8 +258,8 @@ void Render::HandleEvents() {
case SDL_WINDOWEVENT_RESIZED: {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
- renderState.WindowWidth = width;
- renderState.WindowHeight = height;
+ windowWidth = width;
+ windowHeight = height;
rmlRender->Update(width, height);
rmlContext->SetDimensions(Rml::Vector2i(width, height));
PrepareToRendering();
@@ -491,7 +492,6 @@ void Render::InitEvents() {
stateString = "Playing";
renderWorld = true;
SetState(State::Playing);
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false);
PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f));
});
@@ -501,7 +501,6 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
PluginSystem::CallOnDisconnected("Connection failed: " + eventData.get <std::string>());
});
@@ -510,7 +509,6 @@ void Render::InitEvents() {
renderWorld = false;
world.reset();
SetState(State::MainMenu);
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
PluginSystem::CallOnDisconnected("Disconnected: " + eventData.get<std::string>());
});
@@ -602,9 +600,9 @@ void Render::InitRml() {
rmlSystem = std::make_unique<RmlSystemInterface>();
Rml::SetSystemInterface(rmlSystem.get());
- rmlRender = std::make_unique<RmlRenderInterface>(renderState);
+ rmlRender = std::make_unique<RmlRenderInterface>();
Rml::SetRenderInterface(rmlRender.get());
- rmlRender->Update(renderState.WindowWidth, renderState.WindowHeight);
+ rmlRender->Update(windowWidth, windowHeight);
rmlFile = std::make_unique<RmlFileInterface>();
Rml::SetFileInterface(rmlFile.get());
@@ -614,7 +612,7 @@ void Render::InitRml() {
Rml::Lua::Initialise(PluginSystem::GetLuaState());
- rmlContext = Rml::CreateContext("default", Rml::Vector2i(renderState.WindowWidth, renderState.WindowHeight));
+ rmlContext = Rml::CreateContext("default", Rml::Vector2i(windowWidth, windowHeight));
if (!Rml::Debugger::Initialise(rmlContext))
LOG(WARNING) << "Rml debugger not initialized";
diff --git a/src/Render.hpp b/src/Render.hpp
index cf9b9f9..87494fa 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -8,7 +8,6 @@
#include <SDL.h>
#include "Utility.hpp"
-#include "Renderer.hpp"
#include "Event.hpp"
#include "Gal.hpp"
@@ -31,7 +30,7 @@ class Render {
float mouseXDelta, mouseYDelta;
std::unique_ptr<RendererWorld> world;
bool renderWorld = false;
- RenderState renderState;
+ size_t windowWidth, windowHeight;
std::map<SDL_Scancode, bool> isKeyPressed;
bool HasFocus=true;
float sensetivity = 0.1f;
diff --git a/src/Renderer.cpp b/src/Renderer.cpp
deleted file mode 100644
index 947fd6f..0000000
--- a/src/Renderer.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-#include "Renderer.hpp"
-
-#include <optick.h>
-
-void RenderState::SetActiveVao(GLuint Vao) {
- OPTICK_EVENT();
- glBindVertexArray(Vao);
- ActiveVao = Vao;
-}
-
-void RenderState::SetActiveShader(GLuint Shader) {
- if (Shader != ActiveShader) {
- glUseProgram(Shader);
- ActiveShader = Shader;
- }
-} \ No newline at end of file
diff --git a/src/Renderer.hpp b/src/Renderer.hpp
deleted file mode 100644
index ed3d1fa..0000000
--- a/src/Renderer.hpp
+++ /dev/null
@@ -1,13 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-
-class RenderState {
- GLuint ActiveVao = -1;
- GLuint ActiveShader = -1;
-public:
- void SetActiveVao(GLuint Vao);
- void SetActiveShader(GLuint Shader);
- unsigned int WindowWidth, WindowHeight;
- long long TimeOfDay;
-}; \ No newline at end of file
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index e4a1589..cb4551f 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -8,8 +8,6 @@
#include "Frustum.hpp"
#include "Event.hpp"
#include "AssetManager.hpp"
-#include "Renderer.hpp"
-#include "Shader.hpp"
#include "GameState.hpp"
#include "Section.hpp"
#include "RendererSectionData.hpp"
@@ -259,8 +257,7 @@ RendererWorld::RendererWorld(std::shared_ptr<Gal::Framebuffer> target) {
listener->RegisterHandler("SetMinLightLevel", [this](const Event& eventData) {
auto value = eventData.get<float>();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader->SetUniform("MinLightLevel", value);
+ sectionsPipeline->SetShaderParameter("MinLightLevel", value);
});
for (int i = 0; i < numOfWorkers; i++)
@@ -282,11 +279,11 @@ RendererWorld::~RendererWorld() {
DebugInfo::readyRenderer = 0;
}
-void RendererWorld::Render(RenderState & renderState) {
+void RendererWorld::Render(float screenRatio) {
OPTICK_EVENT();
//Common
glm::mat4 projection = glm::perspective(
- glm::radians(70.0f), (float) renderState.WindowWidth / (float) renderState.WindowHeight,
+ glm::radians(70.0f), screenRatio,
0.1f, 10000000.0f
);
glm::mat4 view = GetGameState()->GetViewMatrix();
@@ -336,8 +333,6 @@ void RendererWorld::Render(RenderState & renderState) {
}
//Render sky
- renderState.TimeOfDay = GetGameState()->GetTimeStatus().timeOfDay;
-
glm::mat4 model = glm::mat4(1.0);
model = glm::translate(model, GetGameState()->GetPlayer()->pos.glm());
const float scale = 1000000.0f;
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 91910a0..e645b30 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -58,7 +58,7 @@ public:
RendererWorld(std::shared_ptr<Gal::Framebuffer> target);
~RendererWorld();
- void Render(RenderState& renderState);
+ void Render(float screenRatio);
void PrepareRender(std::shared_ptr<Gal::Framebuffer> target);
double MaxRenderingDistance;
diff --git a/src/Rml.cpp b/src/Rml.cpp
index d886377..fa2d4e7 100644
--- a/src/Rml.cpp
+++ b/src/Rml.cpp
@@ -44,7 +44,7 @@ void RmlSystemInterface::GetClipboardText(Rml::String& text) {
text = clipboard;
}
-RmlRenderInterface::RmlRenderInterface(RenderState& renderState) {
+RmlRenderInterface::RmlRenderInterface() {
std::string vertexSource, pixelSource, texPixelSource;
{
auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml");
diff --git a/src/Rml.hpp b/src/Rml.hpp
index 9aa6be0..2e3a672 100644
--- a/src/Rml.hpp
+++ b/src/Rml.hpp
@@ -6,7 +6,6 @@
#include <RmlUi/Core/RenderInterface.h>
#include <RmlUi/Core/FileInterface.h>
-#include "Renderer.hpp"
#include "Gal.hpp"
class AssetTreeNode;
@@ -39,7 +38,7 @@ class RmlRenderInterface : public Rml::RenderInterface {
unsigned int vpWidth, vpHeight;
public:
- RmlRenderInterface(RenderState &renderState);
+ RmlRenderInterface();
RmlRenderInterface(const RmlRenderInterface&) = delete;
diff --git a/src/Shader.cpp b/src/Shader.cpp
deleted file mode 100644
index 08866e1..0000000
--- a/src/Shader.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "Shader.hpp"
-
-#include <fstream>
-#include <sstream>
-
-#include <easylogging++.h>
-
-
-GLuint Shader::GetUniformLocation(const std::string &name) {
- auto it = uniforms.find(name);
- if (it == uniforms.end()) {
- LOG(ERROR) << "Accessed not existing uniform " << name;
- return 0;
- }
- return it->second;
-}
-
-Shader::Shader(const std::string &vertSource, const std::string &fragSource, const std::vector<std::string> &uniformsNames)
-{
- bool vertFailed = false, fragFailed = false, linkFailed = false, uniformsFailed = false;
- const GLchar *vertSourcePtr = vertSource.c_str();
- const GLchar *fragSourcePtr = fragSource.c_str();
-
- GLuint vertex, fragment;
- GLint success;
- GLchar infoLog[512];
-
- vertex = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex, 1, &vertSourcePtr, NULL);
- glCompileShader(vertex);
-
- glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
- if (!success) {
- glGetShaderInfoLog(vertex, 512, NULL, infoLog);
- LOG(ERROR) << "Vertex shader compilation failed: " << std::endl << infoLog;
- vertFailed = true;
- };
-
- fragment = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment, 1, &fragSourcePtr, NULL);
- glCompileShader(fragment);
-
- glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
- if (!success) {
- glGetShaderInfoLog(fragment, 512, NULL, infoLog);
- LOG(ERROR) << "Fragment shader compilation failed: " << std::endl << infoLog;
- fragFailed = true;
- };
-
- if (vertFailed || fragFailed)
- throw std::runtime_error("Shaders not compiled");
-
- program = glCreateProgram();
- glAttachShader(program, vertex);
- glAttachShader(program, fragment);
- glLinkProgram(program);
- glGetProgramiv(program, GL_LINK_STATUS, &success);
- if (!success) {
- glGetProgramInfoLog(program, 512, NULL, infoLog);
- LOG(ERROR) << "Shader program not linked: " << std::endl << infoLog;
- linkFailed = true;
- }
-
- glDeleteShader(vertex);
- glDeleteShader(fragment);
-
- if (linkFailed)
- throw std::runtime_error("Shader not linked");
-
- glUseProgram(program);
-
- for (auto &it : uniformsNames) {
- GLuint location = glGetUniformLocation(program, it.c_str());
- if (location == -1) {
- glDeleteProgram(program);
- LOG(ERROR) << "Uniform name \"" << it << "\" not found in shader";
- throw std::runtime_error("Invalid uniform");
- }
-
- uniforms[it] = location;
- }
-}
-
-Shader::~Shader()
-{
- if (program)
- glDeleteProgram(program);
-}
-
-void Shader::Activate()
-{
- glUseProgram(program);
-}
diff --git a/src/Shader.hpp b/src/Shader.hpp
deleted file mode 100644
index 6b3220d..0000000
--- a/src/Shader.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-#pragma once
-
-#include <map>
-#include <vector>
-#include <string>
-
-#include <GL/glew.h>
-#include <glm/glm.hpp>
-#include <glm/gtc/type_ptr.hpp>
-
-class Shader {
- std::map<std::string, GLuint> uniforms;
- GLuint program = 0;
-
- GLuint GetUniformLocation(const std::string &name);
-
-public:
- Shader(const Shader &) = delete;
- Shader(Shader &&other) = delete;
- Shader &operator=(const Shader &) = delete;
- Shader &operator=(Shader &&other) = delete;
-
- Shader(const std::string &vertSource, const std::string &fragSource, const std::vector<std::string> &uniformsNames);
-
- ~Shader();
-
- void Activate();
-
- inline void SetUniform(const std::string& name, unsigned int val, unsigned int val2) {
- glUniform2ui(GetUniformLocation(name), val, val2);
- }
-
- inline void SetUniform(const std::string &name, int val) {
- glUniform1i(GetUniformLocation(name), val);
- }
-
- inline void SetUniform(const std::string& name, int val, int val2) {
- glUniform2i(GetUniformLocation(name), val, val2);
- }
-
- inline void SetUniform(const std::string &name, float val) {
- glUniform1f(GetUniformLocation(name), val);
- }
-
- inline void SetUniform(const std::string &name, glm::vec2 val) {
- glUniform2f(GetUniformLocation(name), val.x, val.y);
- }
-
- inline void SetUniform(const std::string &name, glm::vec3 val) {
- glUniform3f(GetUniformLocation(name), val.x, val.y, val.z);
- }
-
- inline void SetUniform(const std::string &name, glm::vec4 val) {
- glUniform4f(GetUniformLocation(name), val.x, val.y, val.z, val.w);
- }
-
- inline void SetUniform(const std::string &name, glm::mat4 val) {
- glUniformMatrix4fv(GetUniformLocation(name), 1, GL_FALSE, glm::value_ptr(val));
- }
-}; \ No newline at end of file