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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 06:10:33 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 06:10:33 +0100
commite2479261c56c8d1a64b51ad4f084ad3c18505359 (patch)
tree5256688eaec174cebdcf873f5247ece28ec45b9c /src/RendererEntity.hpp
parentAdded slow GameState sync (diff)
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Diffstat (limited to 'src/RendererEntity.hpp')
-rw-r--r--src/RendererEntity.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/RendererEntity.hpp b/src/RendererEntity.hpp
index 961ef45..7f42f7d 100644
--- a/src/RendererEntity.hpp
+++ b/src/RendererEntity.hpp
@@ -3,6 +3,7 @@
#include <GL/glew.h>
class RenderState;
+class World;
class RendererEntity {
unsigned int entityId;
@@ -10,7 +11,7 @@ public:
RendererEntity(unsigned int id);
~RendererEntity();
- void Render(RenderState& renderState);
+ void Render(RenderState& renderState, World *world);
static GLuint GetVao();
};