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-rw-r--r--CMakeLists.txt65
-rw-r--r--Debug.cpp39
-rw-r--r--Debug.hpp43
-rw-r--r--Game.cpp4
-rw-r--r--Network.cpp1
-rw-r--r--PositionI.cpp13
-rw-r--r--PositionI.hpp4
-rw-r--r--World.hpp11
-rw-r--r--cmake_modules/FindGLFW.cmake258
-rw-r--r--cmake_modules/FindSOIL.cmake28
-rw-r--r--depedencies/CMakeLists.txt8
-rw-r--r--depedencies/include/GL/glew.h19753
-rw-r--r--depedencies/include/glm/common.hpp6
-rw-r--r--depedencies/include/glm/detail/_features.hpp399
-rw-r--r--depedencies/include/glm/detail/_fixes.hpp30
-rw-r--r--depedencies/include/glm/detail/_noise.hpp107
-rw-r--r--depedencies/include/glm/detail/_swizzle.hpp797
-rw-r--r--depedencies/include/glm/detail/_swizzle_func.hpp696
-rw-r--r--depedencies/include/glm/detail/_vectorize.hpp131
-rw-r--r--depedencies/include/glm/detail/dummy.cpp207
-rw-r--r--depedencies/include/glm/detail/func_common.hpp427
-rw-r--r--depedencies/include/glm/detail/func_common.inl849
-rw-r--r--depedencies/include/glm/detail/func_common_simd.inl231
-rw-r--r--depedencies/include/glm/detail/func_exponential.hpp103
-rw-r--r--depedencies/include/glm/detail/func_exponential.inl146
-rw-r--r--depedencies/include/glm/detail/func_exponential_simd.inl35
-rw-r--r--depedencies/include/glm/detail/func_geometric.hpp113
-rw-r--r--depedencies/include/glm/detail/func_geometric.inl247
-rw-r--r--depedencies/include/glm/detail/func_geometric_simd.inl99
-rw-r--r--depedencies/include/glm/detail/func_integer.hpp203
-rw-r--r--depedencies/include/glm/detail/func_integer.inl368
-rw-r--r--depedencies/include/glm/detail/func_integer_simd.inl68
-rw-r--r--depedencies/include/glm/detail/func_matrix.hpp149
-rw-r--r--depedencies/include/glm/detail/func_matrix.inl401
-rw-r--r--depedencies/include/glm/detail/func_matrix_simd.inl88
-rw-r--r--depedencies/include/glm/detail/func_packing.hpp168
-rw-r--r--depedencies/include/glm/detail/func_packing.inl190
-rw-r--r--depedencies/include/glm/detail/func_packing_simd.inl9
-rw-r--r--depedencies/include/glm/detail/func_trigonometric.hpp176
-rw-r--r--depedencies/include/glm/detail/func_trigonometric.inl200
-rw-r--r--depedencies/include/glm/detail/func_trigonometric_simd.inl0
-rw-r--r--depedencies/include/glm/detail/func_vector_relational.hpp111
-rw-r--r--depedencies/include/glm/detail/func_vector_relational.inl105
-rw-r--r--depedencies/include/glm/detail/func_vector_relational_simd.inl9
-rw-r--r--depedencies/include/glm/detail/glm.cpp257
-rw-r--r--depedencies/include/glm/detail/precision.hpp63
-rw-r--r--depedencies/include/glm/detail/setup.hpp828
-rw-r--r--depedencies/include/glm/detail/type_float.hpp67
-rw-r--r--depedencies/include/glm/detail/type_gentype.hpp195
-rw-r--r--depedencies/include/glm/detail/type_gentype.inl341
-rw-r--r--depedencies/include/glm/detail/type_half.hpp19
-rw-r--r--depedencies/include/glm/detail/type_half.inl244
-rw-r--r--depedencies/include/glm/detail/type_int.hpp306
-rw-r--r--depedencies/include/glm/detail/type_mat.hpp767
-rw-r--r--depedencies/include/glm/detail/type_mat.inl3
-rw-r--r--depedencies/include/glm/detail/type_mat2x2.hpp183
-rw-r--r--depedencies/include/glm/detail/type_mat2x2.inl484
-rw-r--r--depedencies/include/glm/detail/type_mat2x3.hpp165
-rw-r--r--depedencies/include/glm/detail/type_mat2x3.inl458
-rw-r--r--depedencies/include/glm/detail/type_mat2x4.hpp167
-rw-r--r--depedencies/include/glm/detail/type_mat2x4.inl467
-rw-r--r--depedencies/include/glm/detail/type_mat3x2.hpp173
-rw-r--r--depedencies/include/glm/detail/type_mat3x2.inl492
-rw-r--r--depedencies/include/glm/detail/type_mat3x3.hpp190
-rw-r--r--depedencies/include/glm/detail/type_mat3x3.inl561
-rw-r--r--depedencies/include/glm/detail/type_mat3x4.hpp172
-rw-r--r--depedencies/include/glm/detail/type_mat3x4.inl532
-rw-r--r--depedencies/include/glm/detail/type_mat4x2.hpp177
-rw-r--r--depedencies/include/glm/detail/type_mat4x2.inl545
-rw-r--r--depedencies/include/glm/detail/type_mat4x3.hpp177
-rw-r--r--depedencies/include/glm/detail/type_mat4x3.inl562
-rw-r--r--depedencies/include/glm/detail/type_mat4x4.hpp195
-rw-r--r--depedencies/include/glm/detail/type_mat4x4.inl671
-rw-r--r--depedencies/include/glm/detail/type_mat4x4_simd.inl7
-rw-r--r--depedencies/include/glm/detail/type_vec.hpp576
-rw-r--r--depedencies/include/glm/detail/type_vec.inl2
-rw-r--r--depedencies/include/glm/detail/type_vec1.hpp302
-rw-r--r--depedencies/include/glm/detail/type_vec1.inl558
-rw-r--r--depedencies/include/glm/detail/type_vec2.hpp388
-rw-r--r--depedencies/include/glm/detail/type_vec2.inl894
-rw-r--r--depedencies/include/glm/detail/type_vec3.hpp409
-rw-r--r--depedencies/include/glm/detail/type_vec3.inl1022
-rw-r--r--depedencies/include/glm/detail/type_vec4.hpp454
-rw-r--r--depedencies/include/glm/detail/type_vec4.inl969
-rw-r--r--depedencies/include/glm/detail/type_vec4_simd.inl481
-rw-r--r--depedencies/include/glm/exponential.hpp6
-rw-r--r--depedencies/include/glm/ext.hpp116
-rw-r--r--depedencies/include/glm/fwd.hpp2570
-rw-r--r--depedencies/include/glm/geometric.hpp6
-rw-r--r--depedencies/include/glm/glm.hpp88
-rw-r--r--depedencies/include/glm/gtc/bitfield.hpp207
-rw-r--r--depedencies/include/glm/gtc/bitfield.inl515
-rw-r--r--depedencies/include/glm/gtc/color_encoding.inl65
-rw-r--r--depedencies/include/glm/gtc/color_space.hpp56
-rw-r--r--depedencies/include/glm/gtc/color_space.inl75
-rw-r--r--depedencies/include/glm/gtc/constants.hpp176
-rw-r--r--depedencies/include/glm/gtc/constants.inl181
-rw-r--r--depedencies/include/glm/gtc/epsilon.hpp73
-rw-r--r--depedencies/include/glm/gtc/epsilon.inl125
-rw-r--r--depedencies/include/glm/gtc/functions.hpp53
-rw-r--r--depedencies/include/glm/gtc/functions.inl31
-rw-r--r--depedencies/include/glm/gtc/integer.hpp102
-rw-r--r--depedencies/include/glm/gtc/integer.inl71
-rw-r--r--depedencies/include/glm/gtc/matrix_access.hpp59
-rw-r--r--depedencies/include/glm/gtc/matrix_access.inl63
-rw-r--r--depedencies/include/glm/gtc/matrix_integer.hpp486
-rw-r--r--depedencies/include/glm/gtc/matrix_inverse.hpp49
-rw-r--r--depedencies/include/glm/gtc/matrix_inverse.inl120
-rw-r--r--depedencies/include/glm/gtc/matrix_transform.hpp465
-rw-r--r--depedencies/include/glm/gtc/matrix_transform.inl575
-rw-r--r--depedencies/include/glm/gtc/noise.hpp60
-rw-r--r--depedencies/include/glm/gtc/noise.inl808
-rw-r--r--depedencies/include/glm/gtc/packing.hpp579
-rw-r--r--depedencies/include/glm/gtc/packing.inl781
-rw-r--r--depedencies/include/glm/gtc/quaternion.hpp397
-rw-r--r--depedencies/include/glm/gtc/quaternion.inl795
-rw-r--r--depedencies/include/glm/gtc/quaternion_simd.inl198
-rw-r--r--depedencies/include/glm/gtc/random.hpp98
-rw-r--r--depedencies/include/glm/gtc/random.inl350
-rw-r--r--depedencies/include/glm/gtc/reciprocal.hpp135
-rw-r--r--depedencies/include/glm/gtc/reciprocal.inl192
-rw-r--r--depedencies/include/glm/gtc/round.hpp174
-rw-r--r--depedencies/include/glm/gtc/round.inl344
-rw-r--r--depedencies/include/glm/gtc/type_aligned.hpp362
-rw-r--r--depedencies/include/glm/gtc/type_precision.hpp861
-rw-r--r--depedencies/include/glm/gtc/type_precision.inl7
-rw-r--r--depedencies/include/glm/gtc/type_ptr.hpp149
-rw-r--r--depedencies/include/glm/gtc/type_ptr.inl450
-rw-r--r--depedencies/include/glm/gtc/ulp.hpp63
-rw-r--r--depedencies/include/glm/gtc/ulp.inl321
-rw-r--r--depedencies/include/glm/gtc/vec1.hpp164
-rw-r--r--depedencies/include/glm/gtc/vec1.inl2
-rw-r--r--depedencies/include/glm/gtx/associated_min_max.hpp202
-rw-r--r--depedencies/include/glm/gtx/associated_min_max.inl355
-rw-r--r--depedencies/include/glm/gtx/bit.hpp95
-rw-r--r--depedencies/include/glm/gtx/bit.inl93
-rw-r--r--depedencies/include/glm/gtx/closest_point.hpp45
-rw-r--r--depedencies/include/glm/gtx/closest_point.inl46
-rw-r--r--depedencies/include/glm/gtx/color_space.hpp68
-rw-r--r--depedencies/include/glm/gtx/color_space.inl141
-rw-r--r--depedencies/include/glm/gtx/color_space_YCoCg.hpp56
-rw-r--r--depedencies/include/glm/gtx/color_space_YCoCg.inl108
-rw-r--r--depedencies/include/glm/gtx/common.hpp53
-rw-r--r--depedencies/include/glm/gtx/common.inl112
-rw-r--r--depedencies/include/glm/gtx/compatibility.hpp130
-rw-r--r--depedencies/include/glm/gtx/compatibility.inl65
-rw-r--r--depedencies/include/glm/gtx/component_wise.hpp65
-rw-r--r--depedencies/include/glm/gtx/component_wise.inl128
-rw-r--r--depedencies/include/glm/gtx/dual_quaternion.hpp266
-rw-r--r--depedencies/include/glm/gtx/dual_quaternion.inl351
-rw-r--r--depedencies/include/glm/gtx/euler_angles.hpp143
-rw-r--r--depedencies/include/glm/gtx/euler_angles.inl312
-rw-r--r--depedencies/include/glm/gtx/extend.hpp38
-rw-r--r--depedencies/include/glm/gtx/extend.inl49
-rw-r--r--depedencies/include/glm/gtx/extended_min_max.hpp133
-rw-r--r--depedencies/include/glm/gtx/extended_min_max.inl140
-rw-r--r--depedencies/include/glm/gtx/fast_exponential.hpp91
-rw-r--r--depedencies/include/glm/gtx/fast_exponential.inl137
-rw-r--r--depedencies/include/glm/gtx/fast_square_root.hpp88
-rw-r--r--depedencies/include/glm/gtx/fast_square_root.inl81
-rw-r--r--depedencies/include/glm/gtx/fast_trigonometry.hpp75
-rw-r--r--depedencies/include/glm/gtx/fast_trigonometry.inl143
-rw-r--r--depedencies/include/glm/gtx/float_notmalize.inl14
-rw-r--r--depedencies/include/glm/gtx/gradient_paint.hpp48
-rw-r--r--depedencies/include/glm/gtx/gradient_paint.inl37
-rw-r--r--depedencies/include/glm/gtx/handed_coordinate_space.hpp46
-rw-r--r--depedencies/include/glm/gtx/handed_coordinate_space.inl27
-rw-r--r--depedencies/include/glm/gtx/hash.hpp134
-rw-r--r--depedencies/include/glm/gtx/hash.inl185
-rw-r--r--depedencies/include/glm/gtx/integer.hpp72
-rw-r--r--depedencies/include/glm/gtx/integer.inl182
-rw-r--r--depedencies/include/glm/gtx/intersect.hpp87
-rw-r--r--depedencies/include/glm/gtx/intersect.inl170
-rw-r--r--depedencies/include/glm/gtx/io.hpp197
-rw-r--r--depedencies/include/glm/gtx/io.inl441
-rw-r--r--depedencies/include/glm/gtx/log_base.hpp44
-rw-r--r--depedencies/include/glm/gtx/log_base.inl18
-rw-r--r--depedencies/include/glm/gtx/matrix_cross_product.hpp43
-rw-r--r--depedencies/include/glm/gtx/matrix_cross_product.inl38
-rw-r--r--depedencies/include/glm/gtx/matrix_decompose.hpp42
-rw-r--r--depedencies/include/glm/gtx/matrix_decompose.inl194
-rw-r--r--depedencies/include/glm/gtx/matrix_interpolation.hpp61
-rw-r--r--depedencies/include/glm/gtx/matrix_interpolation.inl134
-rw-r--r--depedencies/include/glm/gtx/matrix_major_storage.hpp115
-rw-r--r--depedencies/include/glm/gtx/matrix_major_storage.inl167
-rw-r--r--depedencies/include/glm/gtx/matrix_operation.hpp84
-rw-r--r--depedencies/include/glm/gtx/matrix_operation.inl118
-rw-r--r--depedencies/include/glm/gtx/matrix_query.hpp73
-rw-r--r--depedencies/include/glm/gtx/matrix_query.inl114
-rw-r--r--depedencies/include/glm/gtx/matrix_transform_2d.hpp78
-rw-r--r--depedencies/include/glm/gtx/matrix_transform_2d.inl69
-rw-r--r--depedencies/include/glm/gtx/mixed_product.hpp37
-rw-r--r--depedencies/include/glm/gtx/mixed_product.inl16
-rw-r--r--depedencies/include/glm/gtx/norm.hpp86
-rw-r--r--depedencies/include/glm/gtx/norm.inl106
-rw-r--r--depedencies/include/glm/gtx/normal.hpp39
-rw-r--r--depedencies/include/glm/gtx/normal.inl16
-rw-r--r--depedencies/include/glm/gtx/normalize_dot.hpp45
-rw-r--r--depedencies/include/glm/gtx/normalize_dot.inl17
-rw-r--r--depedencies/include/glm/gtx/number_precision.hpp57
-rw-r--r--depedencies/include/glm/gtx/number_precision.inl7
-rw-r--r--depedencies/include/glm/gtx/optimum_pow.hpp50
-rw-r--r--depedencies/include/glm/gtx/optimum_pow.inl23
-rw-r--r--depedencies/include/glm/gtx/orthonormalize.hpp45
-rw-r--r--depedencies/include/glm/gtx/orthonormalize.inl30
-rw-r--r--depedencies/include/glm/gtx/perpendicular.hpp39
-rw-r--r--depedencies/include/glm/gtx/perpendicular.inl15
-rw-r--r--depedencies/include/glm/gtx/polar_coordinates.hpp44
-rw-r--r--depedencies/include/glm/gtx/polar_coordinates.inl37
-rw-r--r--depedencies/include/glm/gtx/projection.hpp36
-rw-r--r--depedencies/include/glm/gtx/projection.inl11
-rw-r--r--depedencies/include/glm/gtx/quaternion.hpp185
-rw-r--r--depedencies/include/glm/gtx/quaternion.inl212
-rw-r--r--depedencies/include/glm/gtx/range.hpp85
-rw-r--r--depedencies/include/glm/gtx/raw_data.hpp47
-rw-r--r--depedencies/include/glm/gtx/raw_data.inl2
-rw-r--r--depedencies/include/glm/gtx/rotate_normalized_axis.hpp64
-rw-r--r--depedencies/include/glm/gtx/rotate_normalized_axis.inl59
-rw-r--r--depedencies/include/glm/gtx/rotate_vector.hpp117
-rw-r--r--depedencies/include/glm/gtx/rotate_vector.inl188
-rw-r--r--depedencies/include/glm/gtx/scalar_multiplication.hpp69
-rw-r--r--depedencies/include/glm/gtx/scalar_relational.hpp32
-rw-r--r--depedencies/include/glm/gtx/scalar_relational.inl89
-rw-r--r--depedencies/include/glm/gtx/simd_mat4.hpp182
-rw-r--r--depedencies/include/glm/gtx/simd_mat4.inl577
-rw-r--r--depedencies/include/glm/gtx/simd_quat.hpp307
-rw-r--r--depedencies/include/glm/gtx/simd_quat.inl620
-rw-r--r--depedencies/include/glm/gtx/simd_vec4.hpp546
-rw-r--r--depedencies/include/glm/gtx/simd_vec4.inl721
-rw-r--r--depedencies/include/glm/gtx/spline.hpp61
-rw-r--r--depedencies/include/glm/gtx/spline.inl63
-rw-r--r--depedencies/include/glm/gtx/std_based_type.hpp63
-rw-r--r--depedencies/include/glm/gtx/std_based_type.inl7
-rw-r--r--depedencies/include/glm/gtx/string_cast.hpp47
-rw-r--r--depedencies/include/glm/gtx/string_cast.inl458
-rw-r--r--depedencies/include/glm/gtx/transform.hpp56
-rw-r--r--depedencies/include/glm/gtx/transform.inl24
-rw-r--r--depedencies/include/glm/gtx/transform2.hpp107
-rw-r--r--depedencies/include/glm/gtx/transform2.inl126
-rw-r--r--depedencies/include/glm/gtx/type_aligned.hpp966
-rw-r--r--depedencies/include/glm/gtx/type_aligned.inl7
-rw-r--r--depedencies/include/glm/gtx/type_trait.hpp252
-rw-r--r--depedencies/include/glm/gtx/type_trait.inl0
-rw-r--r--depedencies/include/glm/gtx/vector_angle.hpp60
-rw-r--r--depedencies/include/glm/gtx/vector_angle.inl58
-rw-r--r--depedencies/include/glm/gtx/vector_query.hpp62
-rw-r--r--depedencies/include/glm/gtx/vector_query.inl193
-rw-r--r--depedencies/include/glm/gtx/wrap.hpp51
-rw-r--r--depedencies/include/glm/gtx/wrap.inl58
-rw-r--r--depedencies/include/glm/integer.hpp6
-rw-r--r--depedencies/include/glm/mat2x2.hpp52
-rw-r--r--depedencies/include/glm/mat2x3.hpp32
-rw-r--r--depedencies/include/glm/mat2x4.hpp31
-rw-r--r--depedencies/include/glm/mat3x2.hpp31
-rw-r--r--depedencies/include/glm/mat3x3.hpp52
-rw-r--r--depedencies/include/glm/mat3x4.hpp31
-rw-r--r--depedencies/include/glm/mat4x2.hpp31
-rw-r--r--depedencies/include/glm/mat4x3.hpp31
-rw-r--r--depedencies/include/glm/mat4x4.hpp52
-rw-r--r--depedencies/include/glm/matrix.hpp6
-rw-r--r--depedencies/include/glm/packing.hpp6
-rw-r--r--depedencies/include/glm/simd/common.h240
-rw-r--r--depedencies/include/glm/simd/exponential.h20
-rw-r--r--depedencies/include/glm/simd/geometric.h124
-rw-r--r--depedencies/include/glm/simd/integer.h115
-rw-r--r--depedencies/include/glm/simd/matrix.h1028
-rw-r--r--depedencies/include/glm/simd/packing.h8
-rw-r--r--depedencies/include/glm/simd/platform.h452
-rw-r--r--depedencies/include/glm/simd/trigonometric.h9
-rw-r--r--depedencies/include/glm/simd/vector_relational.h8
-rw-r--r--depedencies/include/glm/trigonometric.hpp6
-rw-r--r--depedencies/include/glm/vec2.hpp6
-rw-r--r--depedencies/include/glm/vec3.hpp6
-rw-r--r--depedencies/include/glm/vec4.hpp6
-rw-r--r--depedencies/include/glm/vector_relational.hpp6
-rw-r--r--depedencies/src/glew.c18607
-rw-r--r--graphics/AssetManager.cpp39
-rw-r--r--graphics/AssetManager.hpp13
-rw-r--r--graphics/Camera3D.cpp79
-rw-r--r--graphics/Camera3D.hpp66
-rw-r--r--graphics/Display.cpp267
-rw-r--r--graphics/Display.hpp40
-rw-r--r--graphics/Shader.cpp102
-rw-r--r--graphics/Shader.hpp72
-rw-r--r--graphics/Texture.cpp39
-rw-r--r--graphics/Texture.hpp12
-rw-r--r--graphics/simpleFS.fs8
-rw-r--r--graphics/simpleVS.vs8
-rw-r--r--main.cpp6
-rw-r--r--shaders/simple.fs12
-rw-r--r--shaders/simple.vs15
291 files changed, 91921 insertions, 518 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2ea7965..545ecbb 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -4,13 +4,57 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
if (CMAKE_COMPILER_IS_GNUCXX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic-errors -w -Werror")
- set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -w -Werror")
+ #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
+ #set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg")
set(PLATFORM_LIBRARIES "pthread")
endif ()
+set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp
+ NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
+ PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
+ Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
+ graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Camera3D.hpp graphics/Camera3D.cpp
+ graphics/Shader.hpp graphics/Shader.cpp graphics/Texture.hpp graphics/Texture.cpp Debug.cpp Debug.hpp)
+
+add_executable(AltCraft ${SOURCE_FILES})
+target_link_libraries(AltCraft ${PLATFORM_LIBRARIES})
+
+add_subdirectory(depedencies)
+target_include_directories(AltCraft PUBLIC ./depedencies/include)
+target_link_libraries(AltCraft deps)
+
+#Setup SFML
+find_package(SFML 2 COMPONENTS system window graphics network REQUIRED)
+if (SFML_FOUND)
+ target_link_libraries(AltCraft ${SFML_LIBRARIES})
+ target_include_directories(AltCraft PUBLIC ${SFML_INCLUDE_DIR})
+else ()
+ message(FATAL_ERROR "SFML not found!")
+endif ()
+
+#Setup OpenGL
+find_package(OpenGL REQUIRED)
+if (OPENGL_FOUND)
+ target_link_libraries(AltCraft ${OPENGL_LIBRARIES})
+ target_include_directories(AltCraft PUBLIC ${OPENGL_INCLUDE_DIRS})
+else ()
+ message(FATAL_ERROR "OpenGL not found!")
+endif ()
+
+#Setup Zlib
+find_package(ZLIB REQUIRED)
+if (ZLIB_FOUND)
+ target_link_libraries(AltCraft ${ZLIB_LIBRARIES})
+ target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR})
+else ()
+ message(FATAL_ERROR "Zlib not found!")
+endif ()
+
+
+#[[
#Setup SFML
find_package(SFML 2 COMPONENTS system network graphics window REQUIRED)
include_directories(${SFML_INCLUDE_DIR})
@@ -25,20 +69,6 @@ if (NOT ZLIB_FOUND)
message(FATAL_ERROR "Zlib not found!")
endif ()
-#Setup SOIL
-find_package(SOIL REQUIRED)
-include_directories(${SOIL_INCLUDE_DIRS})
-if (NOT SOIL_FOUND)
- message(FATAL_ERROR "SOIL not found!")
-endif ()
-
-#Setup GLFW3
-find_package(GLFW REQUIRED)
-include_directories(${GLFW_INCLUDE_DIRS})
-if (NOT GLFW_FOUND)
- message(FATAL_ERROR "GLFW3 not found!")
-endif ()
-
#Setup GLEW
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
@@ -57,8 +87,9 @@ set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Netwo
NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
- graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Shader.cpp graphics/Shader.hpp)
+ graphics/AssetManager.hpp)
add_executable(AltCraft ${SOURCE_FILES})
target_link_libraries(AltCraft ${PLATFORM_LIBRARIES} ${SFML_LIBRARIES} ${ZLIB_LIBRARIES} ${SOIL_LIBRARY}
${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
+]] \ No newline at end of file
diff --git a/Debug.cpp b/Debug.cpp
new file mode 100644
index 0000000..eb8b2d2
--- /dev/null
+++ b/Debug.cpp
@@ -0,0 +1,39 @@
+#include "Debug.hpp"
+
+const bool isPrintSourceFile = false;
+const debug::LogLevel debugPrintLevel = debug::LogLevel::INFO;
+
+void ::debug::WriteLog(std::string message, debug::LogLevel level, debug::LogSource source, std::string sourceFile,
+ int lineInFile) {
+ if (debugPrintLevel > level)
+ return;
+ std::string levelText;
+ switch (level) {
+ case FATAL:
+ levelText = "FATAL";
+ break;
+ case ERROR:
+ levelText = "ERROR";
+ break;
+ case WARNING:
+ levelText = "WARNING";
+ break;
+ case INFO:
+ levelText = "INFO";
+ break;
+ case DEBUG:
+ levelText = "DEBUG";
+ break;
+ }
+ std::string file = " " + sourceFile + ":" + std::to_string(lineInFile);
+ std::cout << "[" << levelText << "]: " << message << (isPrintSourceFile ? file : "") << std::endl;
+ if (level <= LogLevel::ERROR) {
+ if (level <= LogLevel::FATAL)
+ exit(-1);
+ Exception exception;
+ exception.message = message;
+ exception.level = level;
+ exception.source = source;
+ throw exception;
+ }
+} \ No newline at end of file
diff --git a/Debug.hpp b/Debug.hpp
new file mode 100644
index 0000000..1a9efb6
--- /dev/null
+++ b/Debug.hpp
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <exception>
+#include <queue>
+#include <string>
+#include <iostream>
+
+namespace debug {
+
+ enum LogLevel {
+ FATAL = 0,
+ ERROR = 5,
+ WARNING = 10,
+ INFO = 15,
+ DEBUG = 20,
+ };
+
+ enum LogSource {
+ Unknown,
+ Display,
+ Network,
+ NetworkClient,
+ Game,
+ World,
+ Field,
+ Packet,
+ AssetManager,
+ };
+
+ struct Exception : public std::exception {
+ std::string message;
+ LogLevel level;
+ LogSource source;
+
+ const char *what() const noexcept override{
+ return this->message.c_str();
+ }
+ };
+
+ void WriteLog(std::string message, LogLevel level = LogLevel::INFO, LogSource source = LogSource::Unknown,
+ std::string sourceFile = "", int lineInFile = 0);
+#define LOG(MESSAGE, LEVEL, SOURCE) {using namespace debug; debug::WriteLog(MESSAGE,debug::LEVEL,debug::SOURCE,__FILE__,__LINE__);}
+} \ No newline at end of file
diff --git a/Game.cpp b/Game.cpp
index fcb8582..db38977 100644
--- a/Game.cpp
+++ b/Game.cpp
@@ -114,9 +114,9 @@ void Game::ParsePackets() {
m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
std::cout << "Game is started! " << std::endl;
- std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\t" << g_PlayerYaw
+ std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw
<< "," << g_PlayerPitch << std::endl;
- m_display->SetPlayerPos(g_PlayerX, g_PlayerY);
+ m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ);
gameStartWaiter.notify_all();
break;
case 0x1A:
diff --git a/Network.cpp b/Network.cpp
index d979037..ae14a11 100644
--- a/Network.cpp
+++ b/Network.cpp
@@ -1,6 +1,7 @@
#include <iostream>
#include "Network.hpp"
#include "PacketBuilder.hpp"
+#include "Debug.hpp"
Network::Network(std::string address, unsigned short port) : m_address(address), m_port(port) {
std::cout << "Connecting to server " << m_address << ":" << m_port << std::endl;
diff --git a/PositionI.cpp b/PositionI.cpp
index 7180527..b9257a1 100644
--- a/PositionI.cpp
+++ b/PositionI.cpp
@@ -1,3 +1,4 @@
+#include <cmath>
#include "PositionI.hpp"
PositionI::PositionI(int x, int z, int y) : m_x(x), m_y(y), m_z(z) {
@@ -76,3 +77,15 @@ bool PositionI::operator<=(const PositionI &rhs) const {
bool PositionI::operator>=(const PositionI &rhs) const {
return !(*this < rhs);
}
+
+PositionI PositionI::operator-(const PositionI &other) const {
+ return PositionI(
+ m_x - other.m_x,
+ m_z - other.m_z,
+ m_y - other.m_y
+ );
+}
+
+double PositionI::GetDistance() {
+ return (std::sqrt(std::pow(m_x, 2) + std::pow(m_y, 2) + std::pow(m_z, 2)));
+}
diff --git a/PositionI.hpp b/PositionI.hpp
index 45caabc..4706454 100644
--- a/PositionI.hpp
+++ b/PositionI.hpp
@@ -20,6 +20,8 @@ public:
void setZ(int z);
+ double GetDistance();
+
bool operator==(const PositionI &other) const;
PositionI &operator=(const PositionI &other);
@@ -34,6 +36,8 @@ public:
bool operator>=(const PositionI &rhs) const;
+ PositionI operator-(const PositionI &other)const;
+
private:
int m_x, m_y, m_z;
}; \ No newline at end of file
diff --git a/World.hpp b/World.hpp
index 89873b6..1f35585 100644
--- a/World.hpp
+++ b/World.hpp
@@ -10,12 +10,6 @@
#include "Section.hpp"
class World {
-public:
- World();
- ~World();
- void ParseChunkData(Packet packet);
- std::map<PositionI, Section> m_sections;
-private:
//utility vars
World(const World& other);
World&operator=(const World &other);
@@ -30,4 +24,9 @@ private:
int m_dimension = 0;
//game methods
Section ParseSection(byte *data, size_t &dataLen);
+public:
+ World();
+ ~World();
+ void ParseChunkData(Packet packet);
+ std::map<PositionI, Section> m_sections;
}; \ No newline at end of file
diff --git a/cmake_modules/FindGLFW.cmake b/cmake_modules/FindGLFW.cmake
deleted file mode 100644
index 0640709..0000000
--- a/cmake_modules/FindGLFW.cmake
+++ /dev/null
@@ -1,258 +0,0 @@
-#
-# Copyright 2013 Pixar
-#
-# Licensed under the Apache License, Version 2.0 (the "Apache License")
-# with the following modification; you may not use this file except in
-# compliance with the Apache License and the following modification to it:
-# Section 6. Trademarks. is deleted and replaced with:
-#
-# 6. Trademarks. This License does not grant permission to use the trade
-# names, trademarks, service marks, or product names of the Licensor
-# and its affiliates, except as required to comply with Section 4(c) of
-# the License and to reproduce the content of the NOTICE file.
-#
-# You may obtain a copy of the Apache License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the Apache License with the above modification is
-# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-# KIND, either express or implied. See the Apache License for the specific
-# language governing permissions and limitations under the Apache License.
-#
-
-# Try to find GLFW library and include path.
-# Once done this will define
-#
-# GLFW_FOUND
-# GLFW_INCLUDE_DIR
-# GLFW_LIBRARIES
-#
-
-find_path( GLFW_INCLUDE_DIR
- NAMES
- GLFW/glfw3.h
- HINTS
- "${GLFW_LOCATION}/include"
- "$ENV{GLFW_LOCATION}/include"
- PATHS
- "$ENV{PROGRAMFILES}/GLFW/include"
- "${OPENGL_INCLUDE_DIR}"
- /usr/openwin/share/include
- /usr/openwin/include
- /usr/X11R6/include
- /usr/include/X11
- /opt/graphics/OpenGL/include
- /opt/graphics/OpenGL/contrib/libglfw
- /usr/local/include
- /usr/include/GL
- /usr/include
- DOC
- "The directory where GLFW/glfw3.h resides"
- )
-
-#
-# XXX: Do we still need to search for GL/glfw.h?
-#
-find_path( GLFW_INCLUDE_DIR
- NAMES
- GL/glfw.h
- HINTS
- "${GLFW_LOCATION}/include"
- "$ENV{GLFW_LOCATION}/include"
- PATHS
- "$ENV{PROGRAMFILES}/GLFW/include"
- "${OPENGL_INCLUDE_DIR}"
- /usr/openwin/share/include
- /usr/openwin/include
- /usr/X11R6/include
- /usr/include/X11
- /opt/graphics/OpenGL/include
- /opt/graphics/OpenGL/contrib/libglfw
- /usr/local/include
- /usr/include/GL
- /usr/include
- DOC
- "The directory where GL/glfw.h resides"
- )
-
-if (WIN32)
- if(CYGWIN)
- find_library( GLFW_glfw_LIBRARY
- NAMES
- glfw32
- HINTS
- "${GLFW_LOCATION}/lib"
- "${GLFW_LOCATION}/lib/x64"
- "$ENV{GLFW_LOCATION}/lib"
- PATHS
- "${OPENGL_LIBRARY_DIR}"
- /usr/lib
- /usr/lib/w32api
- /usr/local/lib
- /usr/X11R6/lib
- DOC
- "The GLFW library"
- )
- else()
- find_library( GLFW_glfw_LIBRARY
- NAMES
- glfw32
- glfw32s
- glfw
- glfw3
- HINTS
- "${GLFW_LOCATION}/lib"
- "${GLFW_LOCATION}/lib/x64"
- "${GLFW_LOCATION}/lib-msvc110"
- "${GLFW_LOCATION}/lib-vc2012"
- "$ENV{GLFW_LOCATION}/lib"
- "$ENV{GLFW_LOCATION}/lib/x64"
- "$ENV{GLFW_LOCATION}/lib-msvc110"
- "$ENV{GLFW_LOCATION}/lib-vc2012"
- PATHS
- "$ENV{PROGRAMFILES}/GLFW/lib"
- "${OPENGL_LIBRARY_DIR}"
- DOC
- "The GLFW library"
- )
- endif()
-else ()
- if (APPLE)
- find_library( GLFW_glfw_LIBRARY glfw
- NAMES
- glfw
- glfw3
- HINTS
- "${GLFW_LOCATION}/lib"
- "${GLFW_LOCATION}/lib/cocoa"
- "$ENV{GLFW_LOCATION}/lib"
- "$ENV{GLFW_LOCATION}/lib/cocoa"
- PATHS
- /usr/local/lib
- )
- set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
- set(GLFW_corevideo_LIBRARY "-framework CoreVideo" CACHE STRING "CoreVideo framework for OSX")
- set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX")
- else ()
- # (*)NIX
-
- find_package(Threads REQUIRED)
-
- find_package(X11 REQUIRED)
-
- if(NOT X11_Xrandr_FOUND)
- message(FATAL_ERROR "Xrandr library not found - required for GLFW")
- endif()
-
- if(NOT X11_xf86vmode_FOUND)
- message(FATAL_ERROR "xf86vmode library not found - required for GLFW")
- endif()
-
- if(NOT X11_Xcursor_FOUND)
- message(FATAL_ERROR "Xcursor library not found - required for GLFW")
- endif()
-
- if(NOT X11_Xinerama_FOUND)
- message(FATAL_ERROR "Xinerama library not found - required for GLFW")
- endif()
-
- if(NOT X11_Xi_FOUND)
- message(FATAL_ERROR "Xi library not found - required for GLFW")
- endif()
-
- list(APPEND GLFW_x11_LIBRARY "${X11_Xrandr_LIB}" "${X11_Xxf86vm_LIB}" "${X11_Xcursor_LIB}" "${X11_Xinerama_LIB}" "${X11_Xi_LIB}" "${X11_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}" -lrt -ldl)
-
- find_library( GLFW_glfw_LIBRARY
- NAMES
- glfw
- glfw3
- HINTS
- "${GLFW_LOCATION}/lib"
- "$ENV{GLFW_LOCATION}/lib"
- "${GLFW_LOCATION}/lib/x11"
- "$ENV{GLFW_LOCATION}/lib/x11"
- PATHS
- /usr/lib64
- /usr/lib
- /usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}
- /usr/local/lib64
- /usr/local/lib
- /usr/local/lib/${CMAKE_LIBRARY_ARCHITECTURE}
- /usr/openwin/lib
- /usr/X11R6/lib
- DOC
- "The GLFW library"
- )
- endif (APPLE)
-endif (WIN32)
-
-set( GLFW_FOUND "NO" )
-
-if(GLFW_INCLUDE_DIR)
-
- if(GLFW_glfw_LIBRARY)
- set( GLFW_LIBRARIES "${GLFW_glfw_LIBRARY}"
- "${GLFW_x11_LIBRARY}"
- "${GLFW_cocoa_LIBRARY}"
- "${GLFW_iokit_LIBRARY}"
- "${GLFW_corevideo_LIBRARY}" )
- set( GLFW_FOUND "YES" )
- set (GLFW_LIBRARY "${GLFW_LIBRARIES}")
- set (GLFW_INCLUDE_PATH "${GLFW_INCLUDE_DIR}")
- endif(GLFW_glfw_LIBRARY)
-
-
- # Tease the GLFW_VERSION numbers from the lib headers
- function(parseVersion FILENAME VARNAME)
-
- set(PATTERN "^#define ${VARNAME}.*$")
-
- file(STRINGS "${GLFW_INCLUDE_DIR}/${FILENAME}" TMP REGEX ${PATTERN})
-
- string(REGEX MATCHALL "[0-9]+" TMP ${TMP})
-
- set(${VARNAME} ${TMP} PARENT_SCOPE)
-
- endfunction()
-
-
- if(EXISTS "${GLFW_INCLUDE_DIR}/GL/glfw.h")
-
- parseVersion(GL/glfw.h GLFW_VERSION_MAJOR)
- parseVersion(GL/glfw.h GLFW_VERSION_MINOR)
- parseVersion(GL/glfw.h GLFW_VERSION_REVISION)
-
- elseif(EXISTS "${GLFW_INCLUDE_DIR}/GLFW/glfw3.h")
-
- parseVersion(GLFW/glfw3.h GLFW_VERSION_MAJOR)
- parseVersion(GLFW/glfw3.h GLFW_VERSION_MINOR)
- parseVersion(GLFW/glfw3.h GLFW_VERSION_REVISION)
-
- endif()
-
- if(${GLFW_VERSION_MAJOR} OR ${GLFW_VERSION_MINOR} OR ${GLFW_VERSION_REVISION})
- set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}.${GLFW_VERSION_REVISION}")
- set(GLFW_VERSION_STRING "${GLFW_VERSION}")
- mark_as_advanced(GLFW_VERSION)
- endif()
-
-endif(GLFW_INCLUDE_DIR)
-
-include(FindPackageHandleStandardArgs)
-
-find_package_handle_standard_args(GLFW
- REQUIRED_VARS
- GLFW_INCLUDE_DIR
- GLFW_LIBRARIES
- VERSION_VAR
- GLFW_VERSION
- )
-
-mark_as_advanced(
- GLFW_INCLUDE_DIR
- GLFW_LIBRARIES
- GLFW_glfw_LIBRARY
- GLFW_cocoa_LIBRARY
-) \ No newline at end of file
diff --git a/cmake_modules/FindSOIL.cmake b/cmake_modules/FindSOIL.cmake
deleted file mode 100644
index 60eba06..0000000
--- a/cmake_modules/FindSOIL.cmake
+++ /dev/null
@@ -1,28 +0,0 @@
-# Find SOIL
-# Find the SOIL includes and library
-#
-# SOIL_INCLUDE_DIRS - where to find SOIL.h, etc.
-# SOIL_LIBRARIES - List of libraries when using SOIL.
-# SOIL_FOUND - True if SOIL found.
-#
-# Based on the FindZLIB.cmake module.
-
-IF (SOIL_INCLUDE_DIR)
- # Already in cache, be silent
- SET(SOIL_FIND_QUIETLY TRUE)
-ENDIF (SOIL_INCLUDE_DIR)
-
-FIND_PATH(SOIL_INCLUDE_DIR SOIL.h PATH_SUFFIXES include/SOIL include)
-
-SET(SOIL_NAMES SOIL Soil soil)
-FIND_LIBRARY(SOIL_LIBRARY NAMES ${SOIL_NAMES} )
-MARK_AS_ADVANCED( SOIL_LIBRARY SOIL_INCLUDE_DIR )
-
-# Per-recommendation
-SET(SOIL_INCLUDE_DIRS "${SOIL_INCLUDE_DIR}")
-SET(SOIL_LIBRARIES "${SOIL_LIBRARY}")
-
-# handle the QUIETLY and REQUIRED arguments and set SOIL_FOUND to TRUE if
-# all listed variables are TRUE
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SOIL DEFAULT_MSG SOIL_LIBRARIES SOIL_INCLUDE_DIRS) \ No newline at end of file
diff --git a/depedencies/CMakeLists.txt b/depedencies/CMakeLists.txt
new file mode 100644
index 0000000..31b4f0b
--- /dev/null
+++ b/depedencies/CMakeLists.txt
@@ -0,0 +1,8 @@
+cmake_minimum_required(VERSION 3.5)
+
+project(deps)
+
+file(GLOB SOURCES "./src/*")
+file(GLOB_RECURSE HEADERS "./include/*")
+
+add_library(deps STATIC ${SOURCES} ${HEADERS})
diff --git a/depedencies/include/GL/glew.h b/depedencies/include/GL/glew.h
new file mode 100644
index 0000000..702265c
--- /dev/null
+++ b/depedencies/include/GL/glew.h
@@ -0,0 +1,19753 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
+#error gl.h included before glew.h
+#endif
+#if defined(__gl2_h_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h included before glew.h
+#endif
+#if defined(__REGAL_H__)
+#error Regal.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __gl2_h_
+#define __GL_H__
+#define _GL_H
+#define __gltypes_h_
+#define __REGAL_H__
+#define __X_GL_H
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> and <gl.h>*/
+#ifdef APIENTRY
+# ifndef GLAPIENTRY
+# define GLAPIENTRY APIENTRY
+# endif
+# ifndef GLEWAPIENTRY
+# define GLEWAPIENTRY APIENTRY
+# endif
+#else
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# ifndef GLAPIENTRY
+# define GLAPIENTRY __stdcall
+# endif
+# ifndef GLEWAPIENTRY
+# define GLEWAPIENTRY __stdcall
+# endif
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD is defined for building the DLL library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+/*
+ * GLEW_STATIC is defined for static library.
+ */
+
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# if defined(__GNUC__) && __GNUC__>=4
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define GLEWAPI extern __global
+# else
+# define GLEWAPI extern
+# endif
+#endif
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#endif /* _WIN32 */
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+#ifndef GLEW_NO_GLU
+# ifdef __APPLE__
+# include <Availability.h>
+# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
+# define GLEW_NO_GLU
+# endif
+# endif
+#endif
+
+#ifndef GLEW_NO_GLU
+/* this is where we can safely include GLU */
+# if defined(__APPLE__) && defined(__MACH__)
+# include <OpenGL/glu.h>
+# else
+# include <GL/glu.h>
+# endif
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
+
+#ifndef GL_VERSION_1_2_1
+#define GL_VERSION_1_2_1 1
+
+#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
+
+#endif /* GL_VERSION_1_2_1 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
+
+#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
+#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
+#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
+
+#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
+
+#endif /* GL_VERSION_3_1 */
+
+/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);
+
+#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
+#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
+#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
+
+#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
+
+#endif /* GL_VERSION_3_2 */
+
+/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_RGB10_A2UI 0x906F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
+
+#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
+
+#endif /* GL_VERSION_3_3 */
+
+/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+
+#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
+#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
+#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
+#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
+#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
+
+#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
+
+#endif /* GL_VERSION_4_0 */
+
+/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+
+#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
+
+#endif /* GL_VERSION_4_1 */
+
+/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+
+#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
+
+#endif /* GL_VERSION_4_2 */
+
+/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+
+#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
+
+#endif /* GL_VERSION_4_3 */
+
+/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+
+#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
+
+#endif /* GL_VERSION_4_4 */
+
+/* ----------------------------- GL_VERSION_4_5 ---------------------------- */
+
+#ifndef GL_VERSION_4_5
+#define GL_VERSION_4_5 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+
+#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)
+#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)
+#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)
+#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
+
+#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)
+
+#endif /* GL_VERSION_4_5 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+/* ----------------------- GL_AMD_conservative_depth ----------------------- */
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+
+#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
+
+#endif /* GL_AMD_conservative_depth */
+
+/* -------------------------- GL_AMD_debug_output -------------------------- */
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
+
+#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
+
+#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
+
+#endif /* GL_AMD_debug_output */
+
+/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+
+#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
+#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
+#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
+#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
+
+#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+/* --------------------------- GL_AMD_gcn_shader --------------------------- */
+
+#ifndef GL_AMD_gcn_shader
+#define GL_AMD_gcn_shader 1
+
+#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)
+
+#endif /* GL_AMD_gcn_shader */
+
+/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */
+
+#ifndef GL_AMD_gpu_shader_int64
+#define GL_AMD_gpu_shader_int64 1
+
+#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)
+
+#endif /* GL_AMD_gpu_shader_int64 */
+
+/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RG8UI 0x8238
+#define GL_RG16UI 0x823A
+#define GL_RGBA8UI 0x8D7C
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+
+#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
+
+#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
+
+#endif /* GL_AMD_interleaved_elements */
+
+/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
+
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
+#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
+
+#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+
+typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
+typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+
+#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
+#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
+#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
+
+#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
+
+#endif /* GL_AMD_name_gen_delete */
+
+/* ---------------------- GL_AMD_occlusion_query_event --------------------- */
+
+#ifndef GL_AMD_occlusion_query_event
+#define GL_AMD_occlusion_query_event 1
+
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
+
+#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)
+
+#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)
+
+#endif /* GL_AMD_occlusion_query_event */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* GL_AMD_performance_monitor */
+
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* GL_AMD_query_buffer_object */
+
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* GL_AMD_sample_positions */
+
+/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
+
+#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */
+
+#ifndef GL_AMD_shader_atomic_counter_ops
+#define GL_AMD_shader_atomic_counter_ops 1
+
+#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)
+
+#endif /* GL_AMD_shader_atomic_counter_ops */
+
+/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+
+#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
+
+#endif /* GL_AMD_shader_stencil_export */
+
+/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */
+
+#ifndef GL_AMD_shader_stencil_value_export
+#define GL_AMD_shader_stencil_value_export 1
+
+#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)
+
+#endif /* GL_AMD_shader_stencil_value_export */
+
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+
+#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
+
+#endif /* GL_AMD_texture_texture4 */
+
+/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+
+#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */
+
+#ifndef GL_AMD_transform_feedback4
+#define GL_AMD_transform_feedback4 1
+
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+
+#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)
+
+#endif /* GL_AMD_transform_feedback4 */
+
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* GL_AMD_vertex_shader_layer */
+
+/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
+
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+
+#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
+#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
+
+#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+
+#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
+
+#endif /* GL_ANGLE_depth_texture */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------------ GL_ANGLE_program_binary ------------------------ */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+
+#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
+
+#endif /* GL_ANGLE_program_binary */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt1
+#define GL_ANGLE_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* GL_ANGLE_texture_usage */
+
+/* -------------------------- GL_ANGLE_timer_query ------------------------- */
+
+#ifndef GL_ANGLE_timer_query
+#define GL_ANGLE_timer_query 1
+
+#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
+#define GL_CURRENT_QUERY_ANGLE 0x8865
+#define GL_QUERY_RESULT_ANGLE 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
+#define GL_TIME_ELAPSED_ANGLE 0x88BF
+#define GL_TIMESTAMP_ANGLE 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
+
+#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
+#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
+#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
+#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
+#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
+#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
+#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
+#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
+#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
+#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
+#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
+
+#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
+
+#endif /* GL_ANGLE_timer_query */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+
+#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
+
+#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
+
+#endif /* GL_APPLE_object_purgeable */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_RGB_RAW_422_APPLE 0x8A51
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* GL_APPLE_rgb_422 */
+
+/* --------------------------- GL_APPLE_row_bytes -------------------------- */
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
+
+#endif /* GL_APPLE_row_bytes */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
+
+#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef int GLfixed;
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);
+
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+
+#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
+
+#endif /* GL_ARB_ES2_compatibility */
+
+/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */
+
+#ifndef GL_ARB_ES3_1_compatibility
+#define GL_ARB_ES3_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+
+#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)
+
+#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)
+
+#endif /* GL_ARB_ES3_1_compatibility */
+
+/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */
+
+#ifndef GL_ARB_ES3_2_compatibility
+#define GL_ARB_ES3_2_compatibility 1
+
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+
+#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)
+
+#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)
+
+#endif /* GL_ARB_ES3_2_compatibility */
+
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* GL_ARB_arrays_of_arrays */
+
+/* -------------------------- GL_ARB_base_instance ------------------------- */
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
+#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
+
+#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
+
+#endif /* GL_ARB_base_instance */
+
+/* ------------------------ GL_ARB_bindless_texture ------------------------ */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+
+#define GL_UNSIGNED_INT64_ARB 0x140F
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
+
+#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
+#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
+#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
+#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
+#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
+#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
+#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
+#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
+#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
+#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
+#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
+#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
+#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
+#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
+
+#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
+
+#endif /* GL_ARB_bindless_texture */
+
+/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
+
+#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
+#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
+
+#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
+
+#endif /* GL_ARB_blend_func_extended */
+
+/* ------------------------- GL_ARB_buffer_storage ------------------------- */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT 0x00000040
+#define GL_MAP_COHERENT_BIT 0x00000080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+
+#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
+#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
+
+#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
+
+#endif /* GL_ARB_buffer_storage */
+
+/* ---------------------------- GL_ARB_cl_event ---------------------------- */
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+
+typedef struct _cl_context *cl_context;
+typedef struct _cl_event *cl_event;
+
+typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
+
+#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
+
+#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
+
+#endif /* GL_ARB_cl_event */
+
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* GL_ARB_clear_buffer_object */
+
+/* -------------------------- GL_ARB_clear_texture ------------------------- */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+
+#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
+#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
+
+#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
+
+#endif /* GL_ARB_clear_texture */
+
+/* -------------------------- GL_ARB_clip_control -------------------------- */
+
+#ifndef GL_ARB_clip_control
+#define GL_ARB_clip_control 1
+
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_ZERO_TO_ONE 0x935F
+
+typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
+
+#define glClipControl GLEW_GET_FUN(__glewClipControl)
+
+#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)
+
+#endif /* GL_ARB_clip_control */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_compatibility ------------------------- */
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+
+#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
+
+#endif /* GL_ARB_compatibility */
+
+/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+
+#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* GL_ARB_compute_shader */
+
+/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+
+#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
+
+#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
+
+#endif /* GL_ARB_compute_variable_group_size */
+
+/* ------------------- GL_ARB_conditional_render_inverted ------------------ */
+
+#ifndef GL_ARB_conditional_render_inverted
+#define GL_ARB_conditional_render_inverted 1
+
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+
+#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)
+
+#endif /* GL_ARB_conditional_render_inverted */
+
+/* ----------------------- GL_ARB_conservative_depth ----------------------- */
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+
+#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
+
+#endif /* GL_ARB_conservative_depth */
+
+/* --------------------------- GL_ARB_copy_buffer -------------------------- */
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
+
+#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
+
+#endif /* GL_ARB_copy_buffer */
+
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* GL_ARB_copy_image */
+
+/* -------------------------- GL_ARB_cull_distance ------------------------- */
+
+#ifndef GL_ARB_cull_distance
+#define GL_ARB_cull_distance 1
+
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+
+#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)
+
+#endif /* GL_ARB_cull_distance */
+
+/* -------------------------- GL_ARB_debug_output -------------------------- */
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+
+#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
+
+#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
+
+#endif /* GL_ARB_debug_output */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* --------------------------- GL_ARB_depth_clamp -------------------------- */
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+
+#define GL_DEPTH_CLAMP 0x864F
+
+#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
+
+#endif /* GL_ARB_depth_clamp */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* ----------------------- GL_ARB_derivative_control ----------------------- */
+
+#ifndef GL_ARB_derivative_control
+#define GL_ARB_derivative_control 1
+
+#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)
+
+#endif /* GL_ARB_derivative_control */
+
+/* ----------------------- GL_ARB_direct_state_access ---------------------- */
+
+#ifndef GL_ARB_direct_state_access
+#define GL_ARB_direct_state_access 1
+
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_QUERY_TARGET 0x82EA
+
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)
+#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)
+#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)
+#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)
+#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)
+#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)
+#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)
+#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)
+#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)
+#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)
+#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)
+#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)
+#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)
+#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)
+#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)
+#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)
+#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)
+#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)
+#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)
+#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)
+#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)
+#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)
+#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)
+#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)
+#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)
+#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)
+#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)
+#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)
+#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)
+#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)
+#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)
+#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)
+#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)
+#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)
+#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)
+#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)
+#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)
+#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)
+#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)
+#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)
+#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)
+#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)
+#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)
+#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)
+#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)
+#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)
+#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)
+#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)
+#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)
+#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)
+#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)
+#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)
+#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)
+#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)
+#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)
+#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)
+#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)
+#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)
+#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)
+#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)
+#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)
+#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)
+#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)
+#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)
+#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)
+#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)
+#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)
+#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)
+#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)
+#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)
+#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)
+#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)
+#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)
+#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)
+#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)
+#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)
+#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)
+#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)
+#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)
+#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)
+#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)
+#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)
+#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)
+#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)
+#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)
+#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)
+#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)
+#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)
+#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)
+#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)
+#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)
+#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)
+#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)
+#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)
+#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)
+#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)
+#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)
+
+#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)
+
+#endif /* GL_ARB_direct_state_access */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+
+#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
+#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
+#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
+#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
+
+#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);
+
+#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
+#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
+#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
+#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
+
+#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+/* -------------------------- GL_ARB_draw_indirect ------------------------- */
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+
+#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
+#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
+
+#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
+
+#endif /* GL_ARB_draw_indirect */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
+
+#endif /* GL_ARB_enhanced_layouts */
+
+/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+
+#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* GL_ARB_explicit_uniform_location */
+
+/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+
+#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */
+
+#ifndef GL_ARB_fragment_shader_interlock
+#define GL_ARB_fragment_shader_interlock 1
+
+#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)
+
+#endif /* GL_ARB_fragment_shader_interlock */
+
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ----------------------- GL_ARB_get_program_binary ----------------------- */
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
+#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
+#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
+
+#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
+
+#endif /* GL_ARB_get_program_binary */
+
+/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */
+
+#ifndef GL_ARB_get_texture_sub_image
+#define GL_ARB_get_texture_sub_image 1
+
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+
+#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)
+#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)
+
+#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)
+
+#endif /* GL_ARB_get_texture_sub_image */
+
+/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
+
+#endif /* GL_ARB_gpu_shader5 */
+
+/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+
+#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
+#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
+#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
+#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
+#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
+#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
+#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
+#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
+#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
+#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
+#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
+#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
+#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
+#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
+#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
+#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
+#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
+#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
+
+#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_int64
+#define GL_ARB_gpu_shader_int64 1
+
+#define GL_INT64_ARB 0x140E
+#define GL_UNSIGNED_INT64_ARB 0x140F
+#define GL_INT64_VEC2_ARB 0x8FE9
+#define GL_INT64_VEC3_ARB 0x8FEA
+#define GL_INT64_VEC4_ARB 0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)
+#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)
+#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)
+#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)
+#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)
+#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)
+#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)
+#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)
+#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)
+#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)
+#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)
+#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)
+#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)
+#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)
+#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)
+#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)
+#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)
+#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)
+#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)
+#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)
+#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)
+#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)
+#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)
+#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)
+#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)
+#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)
+#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)
+#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)
+#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)
+#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)
+#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)
+#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)
+#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)
+#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)
+#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)
+#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)
+
+#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)
+
+#endif /* GL_ARB_gpu_shader_int64 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
+#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
+
+#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
+
+#endif /* GL_ARB_indirect_parameters */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ---------------------- GL_ARB_internalformat_query ---------------------- */
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
+
+#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
+
+#endif /* GL_ARB_internalformat_query */
+
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* GL_ARB_invalidate_subdata */
+
+/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multi_bind --------------------------- */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
+#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
+#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
+#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
+#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
+#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
+
+#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
+
+#endif /* GL_ARB_multi_bind */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+
+#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
+
+#endif /* GL_ARB_occlusion_query2 */
+
+/* --------------------- GL_ARB_parallel_shader_compile -------------------- */
+
+#ifndef GL_ARB_parallel_shader_compile
+#define GL_ARB_parallel_shader_compile 1
+
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_COMPLETION_STATUS_ARB 0x91B1
+
+typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
+
+#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)
+
+#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)
+
+#endif /* GL_ARB_parallel_shader_compile */
+
+/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */
+
+#ifndef GL_ARB_pipeline_statistics_query
+#define GL_ARB_pipeline_statistics_query 1
+
+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+
+#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)
+
+#endif /* GL_ARB_pipeline_statistics_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */
+
+#ifndef GL_ARB_post_depth_coverage
+#define GL_ARB_post_depth_coverage 1
+
+#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)
+
+#endif /* GL_ARB_post_depth_coverage */
+
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* GL_ARB_program_interface_query */
+
+/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+
+#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
+
+#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
+
+#endif /* GL_ARB_provoking_vertex */
+
+/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
+
+#endif /* GL_ARB_query_buffer_object */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
+/* --------------------------- GL_ARB_robustness --------------------------- */
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
+typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
+typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
+#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
+#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
+#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
+#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
+#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
+#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
+#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
+#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
+#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
+#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
+#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
+#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
+#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
+#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
+#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
+#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
+#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
+#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
+
+#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
+
+#endif /* GL_ARB_robustness */
+
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_application_isolation
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_share_group_isolation
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
+/* ------------------------ GL_ARB_sample_locations ------------------------ */
+
+#ifndef GL_ARB_sample_locations
+#define GL_ARB_sample_locations 1
+
+#define GL_SAMPLE_LOCATION_ARB 0x8E50
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
+
+#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)
+#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)
+
+#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)
+
+#endif /* GL_ARB_sample_locations */
+
+/* ------------------------- GL_ARB_sample_shading ------------------------- */
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+
+#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
+
+#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
+
+#endif /* GL_ARB_sample_shading */
+
+/* ------------------------- GL_ARB_sampler_objects ------------------------ */
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+
+#define GL_SAMPLER_BINDING 0x8919
+
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
+typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+
+#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
+#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
+#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
+#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
+#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
+#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
+#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
+#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
+#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
+#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
+#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
+#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
+#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
+
+#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
+
+#endif /* GL_ARB_sampler_objects */
+
+/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
+
+#endif /* GL_ARB_seamless_cube_map */
+
+/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
+/* --------------------- GL_ARB_separate_shader_objects -------------------- */
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+
+#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
+#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
+#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
+#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
+#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
+#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
+#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
+#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
+#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
+#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
+#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
+#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
+#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
+#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
+#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
+#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
+#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
+#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
+#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
+#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
+#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
+#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
+#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
+#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
+#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
+#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
+#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
+#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
+#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
+#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
+#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
+#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
+#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
+#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
+#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
+#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
+#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
+#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
+#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
+#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
+#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
+#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
+
+#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
+
+#endif /* GL_ARB_separate_shader_objects */
+
+/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */
+
+#ifndef GL_ARB_shader_atomic_counter_ops
+#define GL_ARB_shader_atomic_counter_ops 1
+
+#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)
+
+#endif /* GL_ARB_shader_atomic_counter_ops */
+
+/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+
+#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
+
+#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+/* -------------------------- GL_ARB_shader_ballot ------------------------- */
+
+#ifndef GL_ARB_shader_ballot
+#define GL_ARB_shader_ballot 1
+
+#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)
+
+#endif /* GL_ARB_shader_ballot */
+
+/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+
+#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+/* -------------------------- GL_ARB_shader_clock -------------------------- */
+
+#ifndef GL_ARB_shader_clock
+#define GL_ARB_shader_clock 1
+
+#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)
+
+#endif /* GL_ARB_shader_clock */
+
+/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+
+#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+
+#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
+
+#endif /* GL_ARB_shader_group_vote */
+
+/* --------------------- GL_ARB_shader_image_load_store -------------------- */
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+
+#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
+#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
+
+#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
+
+#endif /* GL_ARB_shader_image_load_store */
+
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* GL_ARB_shader_image_size */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ------------------------ GL_ARB_shader_precision ------------------------ */
+
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+
+#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
+
+#endif /* GL_ARB_shader_precision */
+
+/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+
+#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
+
+#endif /* GL_ARB_shader_stencil_export */
+
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
+
+#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
+#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
+#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
+#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
+#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
+#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
+#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
+#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
+
+#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
+
+#endif /* GL_ARB_shader_subroutine */
+
+/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */
+
+#ifndef GL_ARB_shader_texture_image_samples
+#define GL_ARB_shader_texture_image_samples 1
+
+#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)
+
+#endif /* GL_ARB_shader_texture_image_samples */
+
+/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+
+#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
+
+#endif /* GL_ARB_shader_texture_lod */
+
+/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */
+
+#ifndef GL_ARB_shader_viewport_layer_array
+#define GL_ARB_shader_viewport_layer_array 1
+
+#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)
+
+#endif /* GL_ARB_shader_viewport_layer_array */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* -------------------- GL_ARB_shading_language_420pack -------------------- */
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+
+#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
+
+#endif /* GL_ARB_shading_language_420pack */
+
+/* -------------------- GL_ARB_shading_language_include -------------------- */
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
+
+#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
+#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
+#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
+#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
+#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
+#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
+
+#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
+
+#endif /* GL_ARB_shading_language_include */
+
+/* -------------------- GL_ARB_shading_language_packing -------------------- */
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+
+#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
+
+#endif /* GL_ARB_shading_language_packing */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* -------------------------- GL_ARB_sparse_buffer ------------------------- */
+
+#ifndef GL_ARB_sparse_buffer
+#define GL_ARB_sparse_buffer 1
+
+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
+
+#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)
+
+#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)
+
+#endif /* GL_ARB_sparse_buffer */
+
+/* ------------------------- GL_ARB_sparse_texture ------------------------- */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
+#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
+
+#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
+
+#endif /* GL_ARB_sparse_texture */
+
+/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */
+
+#ifndef GL_ARB_sparse_texture2
+#define GL_ARB_sparse_texture2 1
+
+#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)
+
+#endif /* GL_ARB_sparse_texture2 */
+
+/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */
+
+#ifndef GL_ARB_sparse_texture_clamp
+#define GL_ARB_sparse_texture_clamp 1
+
+#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)
+
+#endif /* GL_ARB_sparse_texture_clamp */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* GL_ARB_stencil_texturing */
+
+/* ------------------------------ GL_ARB_sync ------------------------------ */
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+
+#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
+#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
+#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
+#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
+#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
+#define glIsSync GLEW_GET_FUN(__glewIsSync)
+#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
+
+#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
+
+#endif /* GL_ARB_sync */
+
+/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+
+#define GL_PATCHES 0xE
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+
+#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
+#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
+
+#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
+
+#endif /* GL_ARB_tessellation_shader */
+
+/* ------------------------- GL_ARB_texture_barrier ------------------------ */
+
+#ifndef GL_ARB_texture_barrier
+#define GL_ARB_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);
+
+#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)
+
+#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)
+
+#endif /* GL_ARB_texture_barrier */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+
+#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* GL_ARB_texture_buffer_range */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+
+#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */
+
+#ifndef GL_ARB_texture_filter_minmax
+#define GL_ARB_texture_filter_minmax 1
+
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+
+#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)
+
+#endif /* GL_ARB_texture_filter_minmax */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* ------------------------- GL_ARB_texture_gather ------------------------- */
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+
+#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
+
+#endif /* GL_ARB_texture_gather */
+
+/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* ----------------------- GL_ARB_texture_multisample ---------------------- */
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
+#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
+#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
+#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
+
+#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
+
+#endif /* GL_ARB_texture_multisample */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* GL_ARB_texture_query_levels */
+
+/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+
+#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
+
+#endif /* GL_ARB_texture_query_lod */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+
+#define GL_RGB10_A2UI 0x906F
+
+#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
+
+#endif /* GL_ARB_texture_stencil8 */
+
+/* ------------------------- GL_ARB_texture_storage ------------------------ */
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
+#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
+#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
+
+#endif /* GL_ARB_texture_storage */
+
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
+
+#endif /* GL_ARB_texture_swizzle */
+
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* GL_ARB_texture_view */
+
+/* --------------------------- GL_ARB_timer_query -------------------------- */
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
+#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
+
+#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
+
+#endif /* GL_ARB_timer_query */
+
+/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+
+#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
+#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
+#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
+#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
+#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
+#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
+#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
+
+#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
+
+#endif /* GL_ARB_transform_feedback2 */
+
+/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+
+#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
+#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
+#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
+#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
+
+#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
+
+#endif /* GL_ARB_transform_feedback3 */
+
+/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+
+#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
+#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
+
+#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */
+
+#ifndef GL_ARB_transform_feedback_overflow_query
+#define GL_ARB_transform_feedback_overflow_query 1
+
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
+
+#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)
+
+#endif /* GL_ARB_transform_feedback_overflow_query */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
+#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
+#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
+#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
+#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
+#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
+
+#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
+#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
+#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
+#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
+#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
+#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
+#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
+#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
+#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
+#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
+
+#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)
+#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)
+#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)
+#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)
+#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)
+#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
+/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_INT_2_10_10_10_REV 0x8D9F
+
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
+
+#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
+#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
+#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
+#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
+#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
+#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
+#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
+#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
+#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
+#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
+#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
+#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
+#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
+#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
+#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
+#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
+#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
+#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
+#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
+#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
+#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
+#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
+#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
+#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
+#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
+#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
+#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
+#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
+#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
+#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
+#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
+
+#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+/* ------------------------- GL_ARB_viewport_array ------------------------- */
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
+#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
+#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
+#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
+#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
+#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
+#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
+#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
+#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
+#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
+
+#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
+
+#endif /* GL_ARB_viewport_array */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* ----------------------------- GL_ATI_meminfo ---------------------------- */
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+
+#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
+
+#endif /* GL_ATI_meminfo */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
+#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
+#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
+#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
+#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
+#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
+#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
+#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* --------------------------- GL_EXT_debug_label -------------------------- */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);
+
+#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
+#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
+
+#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
+
+#endif /* GL_EXT_debug_label */
+
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* GL_EXT_debug_marker */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
+#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
+#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
+#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
+#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)
+#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+
+#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */
+
+#ifndef GL_EXT_polygon_offset_clamp
+#define GL_EXT_polygon_offset_clamp 1
+
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+
+#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)
+
+#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)
+
+#endif /* GL_EXT_polygon_offset_clamp */
+
+/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */
+
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+
+#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)
+
+#endif /* GL_EXT_post_depth_coverage */
+
+/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+
+#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
+
+#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
+
+#endif /* GL_EXT_provoking_vertex */
+
+/* ----------------------- GL_EXT_raster_multisample ----------------------- */
+
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
+
+#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)
+#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)
+#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)
+#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)
+
+#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)
+
+#endif /* GL_EXT_raster_multisample */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+
+typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
+typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+
+#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
+#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
+#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* GL_EXT_separate_shader_objects */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */
+
+#ifndef GL_EXT_shader_image_load_formatted
+#define GL_EXT_shader_image_load_formatted 1
+
+#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)
+
+#endif /* GL_EXT_shader_image_load_formatted */
+
+/* --------------------- GL_EXT_shader_image_load_store -------------------- */
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+
+#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
+#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
+
+#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
+
+#endif /* GL_EXT_shader_image_load_store */
+
+/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+
+#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)
+
+#endif /* GL_EXT_shader_integer_mix */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */
+
+#ifndef GL_EXT_sparse_texture2
+#define GL_EXT_sparse_texture2 1
+
+#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)
+
+#endif /* GL_EXT_sparse_texture2 */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */
+
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+
+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
+
+#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)
+
+#endif /* GL_EXT_texture_filter_minmax */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+
+#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* -------------------------- GL_EXT_texture_snorm ------------------------- */
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+
+#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
+
+#endif /* GL_EXT_texture_snorm */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
+#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
+#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
+#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
+#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
+#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
+#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
+#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
+#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
+#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
+
+#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* GL_EXT_x11_sync_object */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */
+
+#ifndef GL_INTEL_fragment_shader_ordering
+#define GL_INTEL_fragment_shader_ordering 1
+
+#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)
+
+#endif /* GL_INTEL_fragment_shader_ordering */
+
+/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */
+
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+
+#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)
+
+#endif /* GL_INTEL_framebuffer_CMAA */
+
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* GL_INTEL_map_texture */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ----------------------- GL_INTEL_performance_query ---------------------- */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);
+typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);
+typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+
+#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)
+#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)
+#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)
+#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)
+#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)
+#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)
+#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)
+#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)
+#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)
+#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)
+
+#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)
+
+#endif /* GL_INTEL_performance_query */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* --------------------- GL_KHR_blend_equation_advanced -------------------- */
+
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);
+
+#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)
+
+#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)
+
+#endif /* GL_KHR_blend_equation_advanced */
+
+/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+
+#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)
+
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+
+/* ---------------------- GL_KHR_context_flush_control --------------------- */
+
+#ifndef GL_KHR_context_flush_control
+#define GL_KHR_context_flush_control 1
+
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+
+#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)
+
+#endif /* GL_KHR_context_flush_control */
+
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* GL_KHR_debug */
+
+/* ---------------------------- GL_KHR_no_error ---------------------------- */
+
+#ifndef GL_KHR_no_error
+#define GL_KHR_no_error 1
+
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)
+
+#endif /* GL_KHR_no_error */
+
+/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+
+#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)
+
+#endif /* GL_KHR_robust_buffer_access_behavior */
+
+/* --------------------------- GL_KHR_robustness --------------------------- */
+
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+
+#define GL_CONTEXT_LOST 0x0507
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+
+#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)
+#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)
+#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)
+#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)
+
+#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)
+
+#endif /* GL_KHR_robustness */
+
+/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)
+
+#endif /* GL_KHR_texture_compression_astc_hdr */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
+#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
+#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
+#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
+#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* GL_NVX_conditional_render */
+
+/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
+
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
+#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
+
+#endif /* GL_NVX_gpu_memory_info */
+
+/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */
+
+#ifndef GL_NV_bindless_multi_draw_indirect_count
+#define GL_NV_bindless_multi_draw_indirect_count 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)
+#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)
+
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* GL_NV_bindless_texture */
+
+/* --------------------- GL_NV_blend_equation_advanced --------------------- */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+
+#define GL_XOR_NV 0x1506
+#define GL_RED_NV 0x1903
+#define GL_GREEN_NV 0x1904
+#define GL_BLUE_NV 0x1905
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_DISJOINT_NV 0x9283
+#define GL_CONJOINT_NV 0x9284
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_SRC_NV 0x9286
+#define GL_DST_NV 0x9287
+#define GL_SRC_OVER_NV 0x9288
+#define GL_DST_OVER_NV 0x9289
+#define GL_SRC_IN_NV 0x928A
+#define GL_DST_IN_NV 0x928B
+#define GL_SRC_OUT_NV 0x928C
+#define GL_DST_OUT_NV 0x928D
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_DST_ATOP_NV 0x928F
+#define GL_PLUS_NV 0x9291
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_MULTIPLY_NV 0x9294
+#define GL_SCREEN_NV 0x9295
+#define GL_OVERLAY_NV 0x9296
+#define GL_DARKEN_NV 0x9297
+#define GL_LIGHTEN_NV 0x9298
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLORBURN_NV 0x929A
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_MINUS_NV 0x929F
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_CONTRAST_NV 0x92A1
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_INVERT_OVG_NV 0x92B4
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+
+#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
+#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
+
+#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
+
+#endif /* GL_NV_blend_equation_advanced */
+
+/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+
+#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* GL_NV_compute_program5 */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_conservative_raster ----------------------- */
+
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+
+typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
+
+#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)
+
+#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)
+
+#endif /* GL_NV_conservative_raster */
+
+/* -------------------- GL_NV_conservative_raster_dilate ------------------- */
+
+#ifndef GL_NV_conservative_raster_dilate
+#define GL_NV_conservative_raster_dilate 1
+
+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+
+typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
+
+#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)
+
+#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)
+
+#endif /* GL_NV_conservative_raster_dilate */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ---------------------------- GL_NV_copy_image --------------------------- */
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
+
+#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
+
+#endif /* GL_NV_copy_image */
+
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* GL_NV_deep_texture3D */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* GL_NV_draw_texture */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* -------------------------- GL_NV_fill_rectangle ------------------------- */
+
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+
+#define GL_FILL_RECTANGLE_NV 0x933C
+
+#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)
+
+#endif /* GL_NV_fill_rectangle */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */
+
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
+
+#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)
+
+#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)
+
+#endif /* GL_NV_fragment_coverage_to_color */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* -------------------- GL_NV_fragment_shader_interlock -------------------- */
+
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+
+#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)
+
+#endif /* GL_NV_fragment_shader_interlock */
+
+/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */
+
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+
+#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)
+
+#endif /* GL_NV_framebuffer_mixed_samples */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */
+
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+
+#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)
+
+#endif /* GL_NV_geometry_shader_passthrough */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* --------------------------- GL_NV_gpu_program5 -------------------------- */
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+
+#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
+
+#endif /* GL_NV_gpu_program5 */
+
+/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+
+#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
+/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
+
+#ifndef GL_NV_gpu_program_fp64
+#define GL_NV_gpu_program_fp64 1
+
+#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
+#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
+#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
+#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
+#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
+#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
+#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
+#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
+#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
+#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
+#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
+#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
+#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
+#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
+#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
+#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
+#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
+#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
+#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
+#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
+#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
+#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
+#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
+#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
+#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
+#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
+#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
+#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
+#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
+#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
+
+#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
+
+#endif /* GL_NV_gpu_shader5 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------- GL_NV_internalformat_sample_query ------------------- */
+
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_CONFORMANT_NV 0x9374
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)
+
+#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)
+
+#endif /* GL_NV_internalformat_sample_query */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* ----------------------- GL_NV_multisample_coverage ---------------------- */
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+
+#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
+
+#endif /* GL_NV_multisample_coverage */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+
+#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+/* -------------------------- GL_NV_path_rendering ------------------------- */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_BOLD_BIT_NV 0x01
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_PATH_STROKE_BOUND_NV 0x9086
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_FRAGMENT_INPUT_NV 0x936D
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);
+typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);
+typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
+typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
+typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
+
+#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
+#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
+#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
+#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
+#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
+#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
+#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
+#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
+#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
+#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
+#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
+#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
+#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
+#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
+#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
+#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
+#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
+#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
+#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
+#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
+#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)
+#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
+#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
+#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
+#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
+#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)
+#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)
+#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)
+#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)
+#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)
+#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)
+#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
+#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
+#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
+#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
+#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
+#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
+#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)
+#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)
+#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
+#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
+#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)
+#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
+#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
+#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
+#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
+#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
+#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
+#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
+#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
+#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
+#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
+#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
+#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)
+#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
+#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
+#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
+#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
+#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)
+#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)
+#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)
+#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)
+#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
+#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
+
+#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
+
+#endif /* GL_NV_path_rendering */
+
+/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */
+
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+
+#define GL_SHARED_EDGE_NV 0xC0
+
+#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)
+
+#endif /* GL_NV_path_rendering_shared_edge */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* ------------------------- GL_NV_sample_locations ------------------------ */
+
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
+
+#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)
+#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)
+
+#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)
+
+#endif /* GL_NV_sample_locations */
+
+/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */
+
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+
+#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)
+
+#endif /* GL_NV_sample_mask_override_coverage */
+
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* GL_NV_shader_atomic_float */
+
+/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */
+
+#ifndef GL_NV_shader_atomic_fp16_vector
+#define GL_NV_shader_atomic_fp16_vector 1
+
+#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)
+
+#endif /* GL_NV_shader_atomic_fp16_vector */
+
+/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */
+
+#ifndef GL_NV_shader_atomic_int64
+#define GL_NV_shader_atomic_int64 1
+
+#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)
+
+#endif /* GL_NV_shader_atomic_int64 */
+
+/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
+#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
+#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
+#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
+#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
+#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
+#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
+#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
+#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
+#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
+#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
+
+#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
+
+#endif /* GL_NV_shader_buffer_load */
+
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
+/* ----------------------- GL_NV_shader_thread_group ----------------------- */
+
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_SM_COUNT_NV 0x933B
+
+#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)
+
+#endif /* GL_NV_shader_thread_group */
+
+/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */
+
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+
+#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)
+
+#endif /* GL_NV_shader_thread_shuffle */
+
+/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+
+#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
+
+#endif /* GL_NV_tessellation_program5 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* ------------------------- GL_NV_texture_barrier ------------------------- */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
+
+#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
+
+#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
+
+#endif /* GL_NV_texture_barrier */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* GL_NV_texture_multisample */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+
+#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
+#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
+#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
+#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
+#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
+#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
+#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
+
+#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
+
+#endif /* GL_NV_transform_feedback2 */
+
+/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_uniform_buffer_unified_memory
+#define GL_NV_uniform_buffer_unified_memory 1
+
+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
+
+#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)
+
+#endif /* GL_NV_uniform_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vdpau_interop -------------------------- */
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);
+typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+
+#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
+#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
+#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
+
+#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
+
+#endif /* GL_NV_vdpau_interop */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+
+#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
+#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
+#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
+#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
+#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
+
+#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+
+typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
+typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+
+#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
+#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
+#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
+#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
+#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
+#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
+#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
+#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
+#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
+#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
+#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
+#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
+
+#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* GL_NV_video_capture */
+
+/* ------------------------- GL_NV_viewport_array2 ------------------------- */
+
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+
+#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)
+
+#endif /* GL_NV_viewport_array2 */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* ---------------------------- GL_OVR_multiview --------------------------- */
+
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+
+#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)
+
+#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)
+
+#endif /* GL_OVR_multiview */
+
+/* --------------------------- GL_OVR_multiview2 --------------------------- */
+
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+
+#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)
+
+#endif /* GL_OVR_multiview2 */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_0_compatibility
+#define GL_REGAL_ES1_0_compatibility 1
+
+typedef int GLclampx;
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_1_compatibility
+#define GL_REGAL_ES1_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+/* ---------------------------- GL_REGAL_enable ---------------------------- */
+
+#ifndef GL_REGAL_enable
+#define GL_REGAL_enable 1
+
+#define GL_ERROR_REGAL 0x9322
+#define GL_DEBUG_REGAL 0x9323
+#define GL_LOG_REGAL 0x9324
+#define GL_EMULATION_REGAL 0x9325
+#define GL_DRIVER_REGAL 0x9326
+#define GL_MISSING_REGAL 0x9360
+#define GL_TRACE_REGAL 0x9361
+#define GL_CACHE_REGAL 0x9362
+#define GL_CODE_REGAL 0x9363
+#define GL_STATISTICS_REGAL 0x9364
+
+#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
+
+#endif /* GL_REGAL_enable */
+
+/* ------------------------- GL_REGAL_error_string ------------------------- */
+
+#ifndef GL_REGAL_error_string
+#define GL_REGAL_error_string 1
+
+typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
+
+#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
+
+#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
+
+#endif /* GL_REGAL_error_string */
+
+/* ------------------------ GL_REGAL_extension_query ----------------------- */
+
+#ifndef GL_REGAL_extension_query
+#define GL_REGAL_extension_query 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
+typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
+
+#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
+#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
+
+#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
+
+#endif /* GL_REGAL_extension_query */
+
+/* ------------------------------ GL_REGAL_log ----------------------------- */
+
+#ifndef GL_REGAL_log
+#define GL_REGAL_log 1
+
+#define GL_LOG_ERROR_REGAL 0x9319
+#define GL_LOG_WARNING_REGAL 0x931A
+#define GL_LOG_INFO_REGAL 0x931B
+#define GL_LOG_APP_REGAL 0x931C
+#define GL_LOG_DRIVER_REGAL 0x931D
+#define GL_LOG_INTERNAL_REGAL 0x931E
+#define GL_LOG_DEBUG_REGAL 0x931F
+#define GL_LOG_STATUS_REGAL 0x9320
+#define GL_LOG_HTTP_REGAL 0x9321
+
+typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);
+
+typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
+
+#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
+
+#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
+
+#endif /* GL_REGAL_log */
+
+/* ------------------------- GL_REGAL_proc_address ------------------------- */
+
+#ifndef GL_REGAL_proc_address
+#define GL_REGAL_proc_address 1
+
+typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);
+
+#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
+
+#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)
+
+#endif /* GL_REGAL_proc_address */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+#define GL_TEXTURE_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
+GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;
+GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;
+GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;
+GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;
+GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;
+GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;
+GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;
+GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;
+GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;
+
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;
+
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
+GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
+
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
+GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;
+GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;
+GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;
+GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;
+
+GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;
+GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;
+GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;
+GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* ------------------------------------------------------------------------- */
+
+/* GLEW version info */
+
+/*
+VERSION 1.13.0
+VERSION_MAJOR 1
+VERSION_MINOR 13
+VERSION_MICRO 0
+*/
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/depedencies/include/glm/common.hpp b/depedencies/include/glm/common.hpp
new file mode 100644
index 0000000..f57e800
--- /dev/null
+++ b/depedencies/include/glm/common.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/common.hpp
+
+#pragma once
+
+#include "detail/func_common.hpp"
diff --git a/depedencies/include/glm/detail/_features.hpp b/depedencies/include/glm/detail/_features.hpp
new file mode 100644
index 0000000..97dd633
--- /dev/null
+++ b/depedencies/include/glm/detail/_features.hpp
@@ -0,0 +1,399 @@
+/// @ref core
+/// @file glm/detail/_features.hpp
+
+#pragma once
+
+// #define GLM_CXX98_EXCEPTIONS
+// #define GLM_CXX98_RTTI
+
+// #define GLM_CXX11_RVALUE_REFERENCES
+// Rvalue references - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
+// GLM_CXX11_TRAILING_RETURN
+// Rvalue references for *this - GCC not supported
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Initialization of class objects by rvalues - GCC any
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Non-static data member initializers - GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
+// #define GLM_CXX11_VARIADIC_TEMPLATE
+// Variadic templates - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
+//
+// Extending variadic template template parameters - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
+// #define GLM_CXX11_GENERALIZED_INITIALIZERS
+// Initializer lists - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
+// #define GLM_CXX11_STATIC_ASSERT
+// Static assertions - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
+// #define GLM_CXX11_AUTO_TYPE
+// auto-typed variables - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Multi-declarator auto - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Removal of auto as a storage-class specifier - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
+// #define GLM_CXX11_AUTO_TYPE
+// New function declarator syntax - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
+// #define GLM_CXX11_LAMBDAS
+// New wording for C++0x lambdas - GCC 4.5
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
+// #define GLM_CXX11_DECLTYPE
+// Declared type of an expression - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
+//
+// Right angle brackets - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
+//
+// Default template arguments for function templates DR226 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
+//
+// Solving the SFINAE problem for expressions DR339 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
+// #define GLM_CXX11_ALIAS_TEMPLATE
+// Template aliases N2258 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
+//
+// Extern templates N1987 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
+// #define GLM_CXX11_NULLPTR
+// Null pointer constant N2431 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
+// #define GLM_CXX11_STRONG_ENUMS
+// Strongly-typed enums N2347 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
+//
+// Forward declarations for enums N2764 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
+//
+// Generalized attributes N2761 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
+//
+// Generalized constant expressions N2235 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
+//
+// Alignment support N2341 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
+// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+// Delegating constructors N1986 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
+//
+// Inheriting constructors N2540 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
+// #define GLM_CXX11_EXPLICIT_CONVERSIONS
+// Explicit conversion operators N2437 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
+//
+// New character types N2249 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
+//
+// Unicode string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Raw string literals N2442 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+//
+// Universal character name literals N2170 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
+// #define GLM_CXX11_USER_LITERALS
+// User-defined literals N2765 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
+//
+// Standard Layout Types N2342 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
+// #define GLM_CXX11_DEFAULTED_FUNCTIONS
+// #define GLM_CXX11_DELETED_FUNCTIONS
+// Defaulted and deleted functions N2346 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
+//
+// Extended friend declarations N1791 GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
+//
+// Extending sizeof N2253 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
+// #define GLM_CXX11_INLINE_NAMESPACES
+// Inline namespaces N2535 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
+// #define GLM_CXX11_UNRESTRICTED_UNIONS
+// Unrestricted unions N2544 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
+// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+// Local and unnamed types as template arguments N2657 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
+// #define GLM_CXX11_RANGE_FOR
+// Range-based for N2930 GCC 4.6
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
+// #define GLM_CXX11_OVERRIDE_CONTROL
+// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
+//
+// Minimal support for garbage collection and reachability-based leak detection N2670 No
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
+// #define GLM_CXX11_NOEXCEPT
+// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
+//
+// Defining move special member functions N3053 GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
+//
+// Sequence points N2239 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Atomic operations N2427 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+//
+// Strong Compare and Exchange N2748 GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
+//
+// Bidirectional Fences N2752 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
+//
+// Memory model N2429 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
+//
+// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
+//
+// Propagating exceptions N2179 GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
+//
+// Abandoning a process and at_quick_exit N2440 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
+//
+// Allow atomics use in signal handlers N2547 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
+//
+// Thread-local storage N2659 GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
+//
+// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
+//
+// __func__ predefined identifier N2340 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
+//
+// C99 preprocessor N1653 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
+//
+// long long N1811 GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
+//
+// Extended integral types N1988 Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
+#if(GLM_COMPILER & GLM_COMPILER_GCC)
+
+# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
+# define GLM_CXX11_STATIC_ASSERT
+# endif
+
+#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+# if(__has_feature(cxx_exceptions))
+# define GLM_CXX98_EXCEPTIONS
+# endif
+
+# if(__has_feature(cxx_rtti))
+# define GLM_CXX98_RTTI
+# endif
+
+# if(__has_feature(cxx_access_control_sfinae))
+# define GLM_CXX11_ACCESS_CONTROL_SFINAE
+# endif
+
+# if(__has_feature(cxx_alias_templates))
+# define GLM_CXX11_ALIAS_TEMPLATE
+# endif
+
+# if(__has_feature(cxx_alignas))
+# define GLM_CXX11_ALIGNAS
+# endif
+
+# if(__has_feature(cxx_attributes))
+# define GLM_CXX11_ATTRIBUTES
+# endif
+
+# if(__has_feature(cxx_constexpr))
+# define GLM_CXX11_CONSTEXPR
+# endif
+
+# if(__has_feature(cxx_decltype))
+# define GLM_CXX11_DECLTYPE
+# endif
+
+# if(__has_feature(cxx_default_function_template_args))
+# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_defaulted_functions))
+# define GLM_CXX11_DEFAULTED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_delegating_constructors))
+# define GLM_CXX11_DELEGATING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_deleted_functions))
+# define GLM_CXX11_DELETED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_explicit_conversions))
+# define GLM_CXX11_EXPLICIT_CONVERSIONS
+# endif
+
+# if(__has_feature(cxx_generalized_initializers))
+# define GLM_CXX11_GENERALIZED_INITIALIZERS
+# endif
+
+# if(__has_feature(cxx_implicit_moves))
+# define GLM_CXX11_IMPLICIT_MOVES
+# endif
+
+# if(__has_feature(cxx_inheriting_constructors))
+# define GLM_CXX11_INHERITING_CONSTRUCTORS
+# endif
+
+# if(__has_feature(cxx_inline_namespaces))
+# define GLM_CXX11_INLINE_NAMESPACES
+# endif
+
+# if(__has_feature(cxx_lambdas))
+# define GLM_CXX11_LAMBDAS
+# endif
+
+# if(__has_feature(cxx_local_type_template_args))
+# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+# endif
+
+# if(__has_feature(cxx_noexcept))
+# define GLM_CXX11_NOEXCEPT
+# endif
+
+# if(__has_feature(cxx_nonstatic_member_init))
+# define GLM_CXX11_NONSTATIC_MEMBER_INIT
+# endif
+
+# if(__has_feature(cxx_nullptr))
+# define GLM_CXX11_NULLPTR
+# endif
+
+# if(__has_feature(cxx_override_control))
+# define GLM_CXX11_OVERRIDE_CONTROL
+# endif
+
+# if(__has_feature(cxx_reference_qualified_functions))
+# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+# endif
+
+# if(__has_feature(cxx_range_for))
+# define GLM_CXX11_RANGE_FOR
+# endif
+
+# if(__has_feature(cxx_raw_string_literals))
+# define GLM_CXX11_RAW_STRING_LITERALS
+# endif
+
+# if(__has_feature(cxx_rvalue_references))
+# define GLM_CXX11_RVALUE_REFERENCES
+# endif
+
+# if(__has_feature(cxx_static_assert))
+# define GLM_CXX11_STATIC_ASSERT
+# endif
+
+# if(__has_feature(cxx_auto_type))
+# define GLM_CXX11_AUTO_TYPE
+# endif
+
+# if(__has_feature(cxx_strong_enums))
+# define GLM_CXX11_STRONG_ENUMS
+# endif
+
+# if(__has_feature(cxx_trailing_return))
+# define GLM_CXX11_TRAILING_RETURN
+# endif
+
+# if(__has_feature(cxx_unicode_literals))
+# define GLM_CXX11_UNICODE_LITERALS
+# endif
+
+# if(__has_feature(cxx_unrestricted_unions))
+# define GLM_CXX11_UNRESTRICTED_UNIONS
+# endif
+
+# if(__has_feature(cxx_user_literals))
+# define GLM_CXX11_USER_LITERALS
+# endif
+
+# if(__has_feature(cxx_variadic_templates))
+# define GLM_CXX11_VARIADIC_TEMPLATES
+# endif
+
+#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
diff --git a/depedencies/include/glm/detail/_fixes.hpp b/depedencies/include/glm/detail/_fixes.hpp
new file mode 100644
index 0000000..c957562
--- /dev/null
+++ b/depedencies/include/glm/detail/_fixes.hpp
@@ -0,0 +1,30 @@
+/// @ref core
+/// @file glm/detail/_fixes.hpp
+
+#include <cmath>
+
+//! Workaround for compatibility with other libraries
+#ifdef max
+#undef max
+#endif
+
+//! Workaround for compatibility with other libraries
+#ifdef min
+#undef min
+#endif
+
+//! Workaround for Android
+#ifdef isnan
+#undef isnan
+#endif
+
+//! Workaround for Android
+#ifdef isinf
+#undef isinf
+#endif
+
+//! Workaround for Chrone Native Client
+#ifdef log2
+#undef log2
+#endif
+
diff --git a/depedencies/include/glm/detail/_noise.hpp b/depedencies/include/glm/detail/_noise.hpp
new file mode 100644
index 0000000..89403f4
--- /dev/null
+++ b/depedencies/include/glm/detail/_noise.hpp
@@ -0,0 +1,107 @@
+/// @ref core
+/// @file glm/detail/_noise.hpp
+
+#pragma once
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../common.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T mod289(T const & x)
+ {
+ return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T permute(T const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
+ {
+ return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+ }
+/*
+ template <typename T, precision P, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
+ {
+ return mod289(((x * T(34)) + T(1)) * x);
+ }
+*/
+ template <typename T>
+ GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+/*
+ template <typename T, precision P, template<typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
+ {
+ return T(1.79284291400159) - T(0.85373472095314) * r;
+ }
+*/
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+/*
+ template <typename T, precision P, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
+ {
+ return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+ }
+*/
+}//namespace detail
+}//namespace glm
+
diff --git a/depedencies/include/glm/detail/_swizzle.hpp b/depedencies/include/glm/detail/_swizzle.hpp
new file mode 100644
index 0000000..8e134d9
--- /dev/null
+++ b/depedencies/include/glm/detail/_swizzle.hpp
@@ -0,0 +1,797 @@
+/// @ref core
+/// @file glm/detail/_swizzle.hpp
+
+#pragma once
+
+namespace glm{
+namespace detail
+{
+ // Internal class for implementing swizzle operators
+ template <typename T, int N>
+ struct _swizzle_base0
+ {
+ protected:
+ GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+ GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
+ // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+ // The size 1 buffer is assumed to aligned to the actual members so that the
+ // elem()
+ char _buffer[1];
+ };
+
+ template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
+ struct _swizzle_base1 : public _swizzle_base0<T, N>
+ {
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, bool Aligned>
+ struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+ {
+ GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, bool Aligned>
+ struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+ {
+ GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
+ struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+ {
+ GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+ };
+
+ // Internal class for implementing swizzle operators
+ /*
+ Template parameters:
+
+ ValueType = type of scalar values (e.g. float, double)
+ VecType = class the swizzle is applies to (e.g. tvec3<float>)
+ N = number of components in the vector (e.g. 3)
+ E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
+ DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+ containing duplicate elements so that they cannot be used as r-values).
+ */
+ template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+ struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+ {
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
+ {
+ for (int i = 0; i < N; ++i)
+ (*this)[i] = t;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
+ };
+ _apply_op(that, op());
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that)
+ {
+ struct op {
+ GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
+ };
+ _apply_op(that, op());
+ }
+
+ GLM_FUNC_QUALIFIER T& operator[](size_t i)
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ GLM_FUNC_QUALIFIER T operator[](size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+
+ protected:
+ template <typename U>
+ GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op)
+ {
+ // Make a copy of the data in this == &that.
+ // The copier should optimize out the copy in cases where the function is
+ // properly inlined and the copy is not necessary.
+ T t[N];
+ for (int i = 0; i < N; ++i)
+ t[i] = that[i];
+ for (int i = 0; i < N; ++i)
+ op( (*this)[i], t[i] );
+ }
+ };
+
+ // Specialization for swizzles containing duplicate elements. These cannot be modified.
+ template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+ struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+ {
+ struct Stub {};
+
+ GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
+
+ GLM_FUNC_QUALIFIER T operator[] (size_t i) const
+ {
+ const int offset_dst[4] = { E0, E1, E2, E3 };
+ return this->elem(offset_dst[i]);
+ }
+ };
+
+ template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+ struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+ {
+ typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
+ using base_type::operator=;
+
+ GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); }
+ };
+
+//
+// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+//
+#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, vecType, E0, E1, E2, E3>
+#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, vecType, F0, F1, F2, F3>
+
+//
+// Wrapper for a binary operator (e.g. u.yy + v.zy)
+//
+#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return a() OPERAND b(); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vecType<T, P>& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const vecType<T, P>& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+//
+#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
+ { \
+ return a() OPERAND b; \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return a OPERAND b(); \
+ }
+
+//
+// Macro for wrapping a function taking one argument (e.g. abs())
+//
+#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
+ { \
+ return FUNCTION(a()); \
+ }
+
+//
+// Macro for wrapping a function taking two vector arguments (e.g. dot()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a(), b()); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+ { \
+ return FUNCTION(a(), b); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
+ { \
+ return FUNCTION(a, b()); \
+ }
+
+//
+// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+ _GLM_SWIZZLE_TEMPLATE2 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a(), b(), c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+ { \
+ return FUNCTION(a(), b, c); \
+ } \
+ _GLM_SWIZZLE_TEMPLATE1 \
+ GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+ { \
+ return FUNCTION(a, b(), c); \
+ }
+
+}//namespace detail
+}//namespace glm
+
+namespace glm
+{
+ namespace detail
+ {
+ _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+ _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+ }
+
+ //
+ // Swizzles are distinct types from the unswizzled type. The below macros will
+ // provide template specializations for the swizzle types for the given functions
+ // so that the compiler does not have any ambiguity to choosing how to handle
+ // the function.
+ //
+ // The alternative is to use the operator()() when calling the function in order
+ // to explicitly convert the swizzled type to the unswizzled type.
+ //
+
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+ //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+ //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+}
+
+#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<2, T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2, T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2, T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2, T, P, V, 1,1,-1,-2> E1 ## E1; };
+
+#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<3,T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3,T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3,T, P, V, 1,1,1,-1> E1 ## E1 ## E1; };
+
+#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
+ struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
+#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
+ struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; };
+
+#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
+ struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
+ struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4,T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 0,3,-1,-2> E0 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 1,3,-1,-2> E1 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 2,3,-1,-2> E2 ## E3; }; \
+ struct { detail::_swizzle<2,T, P, V, 3,0,-1,-2> E3 ## E0; }; \
+ struct { detail::_swizzle<2,T, P, V, 3,1,-1,-2> E3 ## E1; }; \
+ struct { detail::_swizzle<2,T, P, V, 3,2,-1,-2> E3 ## E2; }; \
+ struct { detail::_swizzle<2,T, P, V, 3,3,-1,-2> E3 ## E3; };
+
+#define _GLM_SWIZZLE4_3_MEMBERS(T, P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,0,3,-1> E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,1,3,-1> E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,2,3,-1> E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,3,0,-1> E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,3,1,-1> E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,3,2,-1> E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 0,3,3,-1> E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,0,3,-1> E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,1,3,-1> E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,2,3,-1> E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,3,0,-1> E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,3,1,-1> E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,3,2,-1> E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 1,3,3,-1> E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,0,3,-1> E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,1,3,-1> E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,2,3,-1> E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,3,0,-1> E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,3,1,-1> E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,3,2,-1> E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 2,3,3,-1> E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,0,0,-1> E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,0,1,-1> E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,0,2,-1> E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,0,3,-1> E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,1,0,-1> E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,1,1,-1> E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,1,2,-1> E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,1,3,-1> E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,2,0,-1> E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,2,1,-1> E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,2,2,-1> E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,2,3,-1> E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,3,0,-1> E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,3,1,-1> E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,3,2,-1> E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<3, T, P, V, 3,3,3,-1> E3 ## E3 ## E3; };
+
+#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
+ struct { detail::_swizzle<4, T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+ struct { detail::_swizzle<4, T, P, V, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
diff --git a/depedencies/include/glm/detail/_swizzle_func.hpp b/depedencies/include/glm/detail/_swizzle_func.hpp
new file mode 100644
index 0000000..4b37edb
--- /dev/null
+++ b/depedencies/include/glm/detail/_swizzle_func.hpp
@@ -0,0 +1,696 @@
+/// @ref core
+/// @file glm/detail/_swizzle_func.hpp
+
+#pragma once
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+ SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+ }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+ template <typename TMPL_TYPE> \
+ SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
+ { \
+ return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+ }
+
+#define GLM_MUTABLE
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
+
+#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+ GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
+ GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
+ GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+ GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
diff --git a/depedencies/include/glm/detail/_vectorize.hpp b/depedencies/include/glm/detail/_vectorize.hpp
new file mode 100644
index 0000000..a08ed34
--- /dev/null
+++ b/depedencies/include/glm/detail/_vectorize.hpp
@@ -0,0 +1,131 @@
+/// @ref core
+/// @file glm/detail/_vectorize.hpp
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename R, typename T, precision P, template <typename, precision> class vecType>
+ struct functor1{};
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
+ {
+ return tvec1<R, P>(Func(v.x));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
+ {
+ return tvec2<R, P>(Func(v.x), Func(v.y));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
+ {
+ return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
+ }
+ };
+
+ template <typename R, typename T, precision P>
+ struct functor1<R, T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
+ {
+ return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct functor2{};
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
+ {
+ return tvec1<T, P>(Func(a.x, b.x));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
+ {
+ return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
+ {
+ return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct functor2_vec_sca{};
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
+ {
+ return tvec1<T, P>(Func(a.x, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
+ {
+ return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
+ {
+ return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+ }
+ };
+
+ template <typename T, precision P>
+ struct functor2_vec_sca<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
+ {
+ return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+ }
+ };
+}//namespace detail
+}//namespace glm
diff --git a/depedencies/include/glm/detail/dummy.cpp b/depedencies/include/glm/detail/dummy.cpp
new file mode 100644
index 0000000..a519a6d
--- /dev/null
+++ b/depedencies/include/glm/detail/dummy.cpp
@@ -0,0 +1,207 @@
+/// @ref core
+/// @file glm/core/dummy.cpp
+///
+/// GLM is a header only library. There is nothing to compile.
+/// dummy.cpp exist only a wordaround for CMake file.
+
+/*
+#define GLM_MESSAGES
+#include <glm/glm.hpp>
+#include <glm/ext.hpp>
+#include <limits>
+
+struct material
+{
+ glm::vec4 emission; // Ecm
+ glm::vec4 ambient; // Acm
+ glm::vec4 diffuse; // Dcm
+ glm::vec4 specular; // Scm
+ float shininess; // Srm
+};
+
+struct light
+{
+ glm::vec4 ambient; // Acli
+ glm::vec4 diffuse; // Dcli
+ glm::vec4 specular; // Scli
+ glm::vec4 position; // Ppli
+ glm::vec4 halfVector; // Derived: Hi
+ glm::vec3 spotDirection; // Sdli
+ float spotExponent; // Srli
+ float spotCutoff; // Crli
+ // (range: [0.0,90.0], 180.0)
+ float spotCosCutoff; // Derived: cos(Crli)
+ // (range: [1.0,0.0],-1.0)
+ float constantAttenuation; // K0
+ float linearAttenuation; // K1
+ float quadraticAttenuation;// K2
+};
+
+
+// Sample 1
+#include <glm/vec3.hpp>// glm::vec3
+#include <glm/geometric.hpp>// glm::cross, glm::normalize
+
+glm::vec3 computeNormal
+(
+ glm::vec3 const & a,
+ glm::vec3 const & b,
+ glm::vec3 const & c
+)
+{
+ return glm::normalize(glm::cross(c - a, b - a));
+}
+
+typedef unsigned int GLuint;
+#define GL_FALSE 0
+void glUniformMatrix4fv(GLuint, int, int, float*){}
+
+// Sample 2
+#include <glm/vec3.hpp> // glm::vec3
+#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
+#include <glm/mat4x4.hpp> // glm::mat4
+#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
+#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
+void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
+{
+ glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
+ glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
+ glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
+ glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
+ glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
+ glm::mat4 MVP = Projection * View * Model;
+ glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
+}
+
+// Sample 3
+#include <glm/vec2.hpp>// glm::vec2
+#include <glm/packing.hpp>// glm::packUnorm2x16
+#include <glm/integer.hpp>// glm::uint
+#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
+std::size_t const VertexCount = 4;
+// Float quad geometry
+std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
+glm::vec2 const PositionDataF32[VertexCount] =
+{
+ glm::vec2(-1.0f,-1.0f),
+ glm::vec2( 1.0f,-1.0f),
+ glm::vec2( 1.0f, 1.0f),
+ glm::vec2(-1.0f, 1.0f)
+ };
+// Half-float quad geometry
+std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
+glm::uint const PositionDataF16[VertexCount] =
+{
+ glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
+ glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
+};
+// 8 bits signed integer quad geometry
+std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
+glm::i8vec2 const PositionDataI8[VertexCount] =
+{
+ glm::i8vec2(-1,-1),
+ glm::i8vec2( 1,-1),
+ glm::i8vec2( 1, 1),
+ glm::i8vec2(-1, 1)
+};
+// 32 bits signed integer quad geometry
+std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
+glm::i32vec2 const PositionDataI32[VertexCount] =
+{
+ glm::i32vec2 (-1,-1),
+ glm::i32vec2 ( 1,-1),
+ glm::i32vec2 ( 1, 1),
+ glm::i32vec2 (-1, 1)
+};
+
+struct intersection
+{
+ glm::vec4 position;
+ glm::vec3 normal;
+};
+*/
+
+
+/*
+// Sample 4
+#include <glm/vec3.hpp>// glm::vec3
+#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
+#include <glm/exponential.hpp>// glm::pow
+#include <glm/gtc/random.hpp>// glm::vecRand3
+glm::vec3 lighting
+(
+ intersection const & Intersection,
+ material const & Material,
+ light const & Light,
+ glm::vec3 const & View
+)
+{
+ glm::vec3 Color(0.0f);
+ glm::vec3 LightVertor(glm::normalize(
+ Light.position - Intersection.position +
+ glm::vecRand3(0.0f, Light.inaccuracy));
+
+ if(!shadow(Intersection.position, Light.position, LightVertor))
+ {
+ float Diffuse = glm::dot(Intersection.normal, LightVector);
+ if(Diffuse <= 0.0f)
+ return Color;
+ if(Material.isDiffuse())
+ Color += Light.color() * Material.diffuse * Diffuse;
+ if(Material.isSpecular())
+ {
+ glm::vec3 Reflect(glm::reflect(
+ glm::normalize(-LightVector),
+ glm::normalize(Intersection.normal)));
+ float Dot = glm::dot(Reflect, View);
+ float Base = Dot > 0.0f ? Dot : 0.0f;
+ float Specular = glm::pow(Base, Material.exponent);
+ Color += Material.specular * Specular;
+ }
+ }
+ return Color;
+}
+*/
+
+/*
+template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
+T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
+{
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+}
+
+#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
+
+template <GLM_TEMPLATE_GENTYPE vecType>
+T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
+{
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+}
+
+template <typename vecType>
+typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
+{
+ return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
+}
+*/
+int main()
+{
+/*
+ glm::vec1 o(1);
+ glm::vec2 a(1);
+ glm::vec3 b(1);
+ glm::vec4 c(1);
+
+ glm::quat q;
+ glm::dualquat p;
+
+ glm::mat4 m(1);
+
+ float a0 = normalizeDotA(a, a);
+ float b0 = normalizeDotB(b, b);
+ float c0 = normalizeDotC(c, c);
+*/
+ return 0;
+}
diff --git a/depedencies/include/glm/detail/func_common.hpp b/depedencies/include/glm/detail/func_common.hpp
new file mode 100644
index 0000000..871fed6
--- /dev/null
+++ b/depedencies/include/glm/detail/func_common.hpp
@@ -0,0 +1,427 @@
+/// @ref core
+/// @file glm/detail/func_common.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+///
+/// @defgroup core_func_common Common functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "type_int.hpp"
+#include "_fixes.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_common
+ /// @{
+
+ /// Returns x if x >= 0; otherwise, it returns -x.
+ ///
+ /// @tparam genType floating-point or signed integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType abs(genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
+
+ /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+ ///
+ /// @tparam genType Floating-point or signed integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer that is less then or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x
+ /// whose absolute value is not larger than the absolute value of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ /// This includes the possibility that round(x) returns the
+ /// same value as roundEven(x) for all values of x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// A fractional part of 0.5 will round toward the nearest even
+ /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer
+ /// that is greater than or equal to x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
+
+ /// Return x - floor(x).
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType fract(genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
+
+ /// Modulus. Returns x - y * floor(x / y)
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType mod(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the fractional part of x and sets i to the integer
+ /// part (as a whole number floating point value). Both the
+ /// return value and the output parameter will have the same
+ /// sign as x.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType modf(genType x, genType & i);
+
+ /// Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType min(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType max(genType x, genType y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns min(max(x, minVal), maxVal) for each component in x
+ /// using the floating-point values minVal and maxVal.
+ ///
+ /// @tparam genType Floating-point or integer; scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
+
+ /// If genTypeU is a floating scalar or vector:
+ /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ /// x and y using the floating-point value a.
+ /// The value for a is not restricted to the range [0, 1].
+ ///
+ /// If genTypeU is a boolean scalar or vector:
+ /// Selects which vector each returned component comes
+ /// from. For a component of <a> that is false, the
+ /// corresponding component of x is returned. For a
+ /// component of a that is true, the corresponding
+ /// component of y is returned. Components of x and y that
+ /// are not selected are allowed to be invalid floating point
+ /// values and will have no effect on the results. Thus, this
+ /// provides different functionality than
+ /// genType mix(genType x, genType y, genType(a))
+ /// where a is a Boolean vector.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ ///
+ /// @param[in] x Value to interpolate.
+ /// @param[in] y Value to interpolate.
+ /// @param[in] a Interpolant.
+ ///
+ /// @tparam genTypeT Floating point scalar or vector.
+ /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+ ///
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// ...
+ /// float a;
+ /// bool b;
+ /// glm::dvec3 e;
+ /// glm::dvec3 f;
+ /// glm::vec4 g;
+ /// glm::vec4 h;
+ /// ...
+ /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+ /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
+ /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+ /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+ /// @endcode
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
+
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType step(genType edge, genType x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
+
+ /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
+
+ /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ /// performs smooth Hermite interpolation between 0 and 1
+ /// when edge0 < x < edge1. This is useful in cases where
+ /// you would want a threshold function with a smooth
+ /// transition. This is equivalent to:
+ /// genType t;
+ /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+ /// return t * t * (3 - 2 * t);
+ /// Results are undefined if edge0 >= edge1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floating-point
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL int floatBitsToInt(float const & v);
+
+ /// Returns a signed integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL uint floatBitsToUint(float const & v);
+
+ /// Returns a unsigned integer value representing
+ /// the encoding of a floating-point value. The floatingpoint
+ /// value's bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float intBitsToFloat(int const & v);
+
+ /// Returns a floating-point value corresponding to a signed
+ /// integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
+
+ /// Returns a floating-point value corresponding to a
+ /// unsigned integer encoding of a floating-point value.
+ /// If an inf or NaN is passed in, it will not signal, and the
+ /// resulting floating point value is unspecified. Otherwise,
+ /// the bit-level representation is preserved.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
+
+ /// Computes and returns a * b + c.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
+
+ /// Splits x into a floating-point significand in the range
+ /// [0.5, 1.0) and an integral exponent of two, such that:
+ /// x = significand * exp(2, exponent)
+ ///
+ /// The significand is returned by the function and the
+ /// exponent is returned in the parameter exp. For a
+ /// floating-point value of zero, the significant and exponent
+ /// are both zero. For a floating-point value that is an
+ /// infinity or is not a number, the results are undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType, typename genIType>
+ GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
+
+ /// Builds a floating-point number from x and the
+ /// corresponding integral exponent of two in exp, returning:
+ /// significand * exp(2, exponent)
+ ///
+ /// If this product is too large to be represented in the
+ /// floating-point type, the result is undefined.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType, typename genIType>
+ GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
+
+ /// @}
+}//namespace glm
+
+#include "func_common.inl"
+
diff --git a/depedencies/include/glm/detail/func_common.inl b/depedencies/include/glm/detail/func_common.inl
new file mode 100644
index 0000000..327b058
--- /dev/null
+++ b/depedencies/include/glm/detail/func_common.inl
@@ -0,0 +1,849 @@
+/// @ref core
+/// @file glm/detail/func_common.inl
+
+#include "func_vector_relational.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+
+namespace glm
+{
+ // min
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType min(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
+ return x < y ? x : y;
+ }
+
+ // max
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType max(genType x, genType y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
+
+ return x > y ? x : y;
+ }
+
+ // abs
+ template <>
+ GLM_FUNC_QUALIFIER int32 abs(int32 x)
+ {
+ int32 const y = x >> 31;
+ return (x ^ y) - y;
+ }
+
+ // round
+# if GLM_HAS_CXX11_STL
+ using ::std::round;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType round(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
+ }
+# endif
+
+ // trunc
+# if GLM_HAS_CXX11_STL
+ using ::std::trunc;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType trunc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
+
+ return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
+ }
+# endif
+
+}//namespace glm
+
+namespace glm{
+namespace detail
+{
+ template <typename genFIType, bool /*signed*/>
+ struct compute_abs
+ {};
+
+ template <typename genFIType>
+ struct compute_abs<genFIType, true>
+ {
+ GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+
+ return x >= genFIType(0) ? x : -x;
+ // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+ }
+ };
+
+ #if GLM_COMPILER & GLM_COMPILER_CUDA
+ template <>
+ struct compute_abs<float, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(float x)
+ {
+ return fabsf(x);
+ }
+ };
+ #endif
+
+ template <typename genFIType>
+ struct compute_abs<genFIType, false>
+ {
+ GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
+ "'abs' only accept floating-point and integer scalar or vector inputs");
+ return x;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_abs_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(abs, x);
+ }
+ };
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_mix_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_mix_vector<T, bool, P, vecType, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = a[i] ? y[i] : x[i];
+ return Result;
+ }
+ };
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_mix_scalar
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_mix_scalar<T, bool, P, vecType, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template <typename T, typename U>
+ struct compute_mix
+ {
+ GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
+
+ return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
+ }
+ };
+
+ template <typename T>
+ struct compute_mix<T, bool>
+ {
+ GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
+ {
+ return a ? y : x;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned>
+ struct compute_sign
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
+ }
+ };
+
+# if GLM_ARCH == GLM_ARCH_X86
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_sign<T, P, vecType, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
+ vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
+
+ return (x >> Shift) | y;
+ }
+ };
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_floor
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(std::floor, x);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_ceil
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(std::ceil, x);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_fract
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return x - floor(x);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_trunc
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(trunc, x);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_round
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(round, x);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_mod
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
+ return a - b * floor(a / b);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_min_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return detail::functor2<T, P, vecType>::call(min, x, y);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_max_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return detail::functor2<T, P, vecType>::call(max, x, y);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_clamp_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
+ {
+ return min(max(x, minVal), maxVal);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_step_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x)
+ {
+ return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_smoothstep_vector
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
+ vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
+ return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
+ }
+ };
+}//namespace detail
+
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
+ {
+ return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
+ {
+ return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // sign
+ // fast and works for any type
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
+ "'sign' only accept signed inputs");
+
+ return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // floor
+ using ::std::floor;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
+ return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
+ return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
+ return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+/*
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ return genType(int(x + genType(int(x) % 2)));
+ }
+*/
+
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+ int Integer = static_cast<int>(x);
+ genType IntegerPart = static_cast<genType>(Integer);
+ genType FractionalPart = fract(x);
+
+ if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
+ {
+ return round(x);
+ }
+ else if((Integer % 2) == 0)
+ {
+ return IntegerPart;
+ }
+ else if(x <= static_cast<genType>(0)) // Work around...
+ {
+ return IntegerPart - static_cast<genType>(1);
+ }
+ else
+ {
+ return IntegerPart + static_cast<genType>(1);
+ }
+ //else // Bug on MinGW 4.5.2
+ //{
+ // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
+ //}
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(roundEven, x);
+ }
+
+ // ceil
+ using ::std::ceil;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
+ return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // fract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fract(genType x)
+ {
+ return fract(tvec1<genType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
+ return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // mod
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
+ {
+# if GLM_COMPILER & GLM_COMPILER_CUDA
+ // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
+ tvec1<genType, defaultp> Result(mod(tvec1<genType, defaultp>(x), y));
+ return Result.x;
+# else
+ return mod(tvec1<genType, defaultp>(x), y).x;
+# endif
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
+ {
+ return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
+ }
+
+ // modf
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
+ return std::modf(x, &i);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> modf(tvec1<T, P> const & x, tvec1<T, P> & i)
+ {
+ return tvec1<T, P>(
+ modf(x.x, i.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> modf(tvec2<T, P> const & x, tvec2<T, P> & i)
+ {
+ return tvec2<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> modf(tvec3<T, P> const & x, tvec3<T, P> & i)
+ {
+ return tvec3<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> modf(tvec4<T, P> const & x, tvec4<T, P> & i)
+ {
+ return tvec4<T, P>(
+ modf(x.x, i.x),
+ modf(x.y, i.y),
+ modf(x.z, i.z),
+ modf(x.w, i.w));
+ }
+
+ //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+ //// min(x,y)
+ //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+ //// max(x,y)
+ //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+
+ // min
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
+ return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+ }
+
+ // max
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
+ return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
+ }
+
+ // clamp
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
+ return min(max(x, minVal), maxVal);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
+ return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
+ return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
+ }
+
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
+ {
+ return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
+ }
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
+ {
+ return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+ }
+
+ template <typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+ {
+ return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
+ }
+
+ // step
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
+ {
+ return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
+ }
+
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
+ {
+ return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x);
+ }
+
+ template <template <typename, precision> class vecType, typename T, precision P>
+ GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
+ {
+ return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
+ }
+
+ // smoothstep
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
+
+ genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
+ return tmp * tmp * (genType(3) - genType(2) * tmp);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
+ {
+ return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
+ {
+ return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isnan;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isnan(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isnan(x);
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ return _isnan(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
+ return _isnan(x) != 0;
+# else
+ return ::isnan(x) != 0;
+# endif
+# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
+ return _isnan(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ return isnan(x) != 0;
+# else
+ return std::isnan(x);
+# endif
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return detail::functor1<bool, T, P, vecType>::call(isnan, x);
+ }
+
+# if GLM_HAS_CXX11_STL
+ using std::isinf;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isinf(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::isinf(x);
+# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
+# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+ return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+# else
+ return ::isinf(x);
+# endif
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
+ return _isinf(x) != 0;
+# else
+ return std::isinf(x);
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+ // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
+ return isinf(double(x)) != 0;
+# else
+ return std::isinf(x);
+# endif
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return detail::functor1<bool, T, P, vecType>::call(isinf, x);
+ }
+
+ GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
+ {
+ return reinterpret_cast<int&>(const_cast<float&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
+ {
+ return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
+ {
+ return reinterpret_cast<uint&>(const_cast<float&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
+ {
+ return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
+ {
+ return reinterpret_cast<float&>(const_cast<int&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
+ {
+ return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
+ }
+
+ GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
+ {
+ return reinterpret_cast<float&>(const_cast<uint&>(v));
+ }
+
+ template <template <typename, precision> class vecType, precision P>
+ GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
+ {
+ return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fma(genType const & a, genType const & b, genType const & c)
+ {
+ return a * b + c;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
+
+ return std::frexp(x, &exp);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
+
+ return tvec1<T, P>(std::frexp(x.x, &exp.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
+
+ return tvec2<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
+
+ return tvec3<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y),
+ frexp(x.z, exp.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
+
+ return tvec4<T, P>(
+ frexp(x.x, exp.x),
+ frexp(x.y, exp.y),
+ frexp(x.z, exp.z),
+ frexp(x.w, exp.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
+
+ return std::ldexp(x, exp);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
+
+ return tvec1<T, P>(
+ ldexp(x.x, exp.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
+
+ return tvec2<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
+
+ return tvec3<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y),
+ ldexp(x.z, exp.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
+
+ return tvec4<T, P>(
+ ldexp(x.x, exp.x),
+ ldexp(x.y, exp.y),
+ ldexp(x.z, exp.z),
+ ldexp(x.w, exp.w));
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_common_simd.inl"
+#endif
diff --git a/depedencies/include/glm/detail/func_common_simd.inl b/depedencies/include/glm/detail/func_common_simd.inl
new file mode 100644
index 0000000..c76f180
--- /dev/null
+++ b/depedencies/include/glm/detail/func_common_simd.inl
@@ -0,0 +1,231 @@
+/// @ref core
+/// @file glm/detail/func_common_simd.inl
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#include "../simd/common.h"
+
+#include <immintrin.h>
+
+namespace glm{
+namespace detail
+{
+ template <precision P>
+ struct compute_abs_vector<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_abs(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_abs_vector<int, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
+ {
+ tvec4<int, P> result(uninitialize);
+ result.data = glm_ivec4_abs(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_floor<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_floor(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_ceil<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_ceil(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_fract<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_fract(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_round<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_round(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_mod<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_mod(x.data, y.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_min_vector<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = _mm_min_ps(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_min_vector<int32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
+ {
+ tvec4<int32, P> result(uninitialize);
+ result.data = _mm_min_epi32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_min_vector<uint32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
+ {
+ tvec4<uint32, P> result(uninitialize);
+ result.data = _mm_min_epu32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_max_vector<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = _mm_max_ps(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_max_vector<int32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
+ {
+ tvec4<int32, P> result(uninitialize);
+ result.data = _mm_max_epi32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_max_vector<uint32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
+ {
+ tvec4<uint32, P> result(uninitialize);
+ result.data = _mm_max_epu32(v1.data, v2.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_clamp_vector<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_clamp_vector<int32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
+ {
+ tvec4<int32, P> result(uninitialize);
+ result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_clamp_vector<uint32, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
+ {
+ tvec4<uint32, P> result(uninitialize);
+ result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_mix_vector<float, bool, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
+ {
+ __m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
+ __m128 const Mask = _mm_castsi128_ps(Load);
+
+ tvec4<float, P> Result(uninitialize);
+# if 0 && GLM_ARCH & GLM_ARCH_AVX
+ Result.data = _mm_blendv_ps(x.data, y.data, Mask);
+# else
+ Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
+# endif
+ return Result;
+ }
+ };
+/* FIXME
+ template <precision P>
+ struct compute_step_vector<float, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_step(edge.data, x.data);
+ return result;
+ }
+ };
+*/
+ template <precision P>
+ struct compute_smoothstep_vector<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
+ return result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/detail/func_exponential.hpp b/depedencies/include/glm/detail/func_exponential.hpp
new file mode 100644
index 0000000..a83de0b
--- /dev/null
+++ b/depedencies/include/glm/detail/func_exponential.hpp
@@ -0,0 +1,103 @@
+/// @ref core
+/// @file glm/detail/func_exponential.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include <cmath>
+
+namespace glm
+{
+ /// @addtogroup core_func_exponential
+ /// @{
+
+ /// Returns 'base' raised to the power 'exponent'.
+ ///
+ /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @param exponent Floating point value representing the 'exponent'.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
+
+ /// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
+
+ /// Returns the natural logarithm of v, i.e.,
+ /// returns the value y which satisfies the equation x = e^y.
+ /// Results are undefined if v <= 0.
+ ///
+ /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
+
+ /// Returns 2 raised to the v power.
+ ///
+ /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
+
+ /// Returns the base 2 log of x, i.e., returns the value y,
+ /// which satisfies the equation x = 2 ^ y.
+ ///
+ /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
+
+ /// Returns the positive square root of v.
+ ///
+ /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ //template <typename genType>
+ //GLM_FUNC_DECL genType sqrt(genType const & x);
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
+
+ /// Returns the reciprocal of the positive square root of v.
+ ///
+ /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_exponential.inl"
diff --git a/depedencies/include/glm/detail/func_exponential.inl b/depedencies/include/glm/detail/func_exponential.inl
new file mode 100644
index 0000000..227fe91
--- /dev/null
+++ b/depedencies/include/glm/detail/func_exponential.inl
@@ -0,0 +1,146 @@
+/// @ref core
+/// @file glm/detail/func_exponential.inl
+
+#include "func_vector_relational.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+#include <cmath>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_CXX11_STL
+ using std::log2;
+# else
+ template <typename genType>
+ genType log2(genType Value)
+ {
+ return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
+ }
+# endif
+
+ template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
+ struct compute_log2
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
+ {
+ return detail::functor1<T, T, P, vecType>::call(log2, vec);
+ }
+ };
+
+ template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_sqrt
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
+ }
+ };
+
+ template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_inversesqrt
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ return static_cast<T>(1) / sqrt(x);
+ }
+ };
+
+ template <template <class, precision> class vecType, bool Aligned>
+ struct compute_inversesqrt<vecType, float, lowp, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
+ {
+ vecType<float, lowp> tmp(x);
+ vecType<float, lowp> xhalf(tmp * 0.5f);
+ vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
+ vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
+ vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
+ tmp = *ptmp;
+ tmp = tmp * (1.5f - xhalf * tmp * tmp);
+ return tmp;
+ }
+ };
+}//namespace detail
+
+ // pow
+ using std::pow;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent)
+ {
+ return detail::functor2<T, P, vecType>::call(pow, base, exponent);
+ }
+
+ // exp
+ using std::exp;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> exp(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(exp, x);
+ }
+
+ // log
+ using std::log;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(log, x);
+ }
+
+ //exp2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exp2(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
+
+ return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> exp2(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(exp2, x);
+ }
+
+ // log2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log2(genType x)
+ {
+ return log2(tvec1<genType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
+ {
+ return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // sqrt
+ using std::sqrt;
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
+ return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // inversesqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
+ {
+ return static_cast<genType>(1) / sqrt(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
+ return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_exponential_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/detail/func_exponential_simd.inl b/depedencies/include/glm/detail/func_exponential_simd.inl
new file mode 100644
index 0000000..d7529ba
--- /dev/null
+++ b/depedencies/include/glm/detail/func_exponential_simd.inl
@@ -0,0 +1,35 @@
+/// @ref core
+/// @file glm/detail/func_exponential_simd.inl
+
+#include "../simd/exponential.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template <precision P>
+ struct compute_sqrt<tvec4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = _mm_sqrt_ps(v.data);
+ return result;
+ }
+ };
+
+ template <>
+ struct compute_sqrt<tvec4, float, aligned_lowp, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
+ {
+ tvec4<float, aligned_lowp> result(uninitialize);
+ result.data = glm_vec4_sqrt_lowp(v.data);
+ return result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/detail/func_geometric.hpp b/depedencies/include/glm/detail/func_geometric.hpp
new file mode 100644
index 0000000..2f39bf5
--- /dev/null
+++ b/depedencies/include/glm/detail/func_geometric.hpp
@@ -0,0 +1,113 @@
+/// @ref core
+/// @file glm/detail/func_geometric.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+///
+/// @defgroup core_func_geometric Geometric functions
+/// @ingroup core
+///
+/// These operate on vectors as vectors, not component-wise.
+
+#pragma once
+
+#include "type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_geometric
+ /// @{
+
+ /// Returns the length of x, i.e., sqrt(x * x).
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T length(
+ vecType<T, P> const & x);
+
+ /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T distance(
+ vecType<T, P> const & p0,
+ vecType<T, P> const & p1);
+
+ /// Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T dot(
+ vecType<T, P> const & x,
+ vecType<T, P> const & y);
+
+ /// Returns the cross product of x and y.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> cross(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y);
+
+ /// Returns a vector in the same direction as x but with length of 1.
+ /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> normalize(
+ vecType<T, P> const & x);
+
+ /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> faceforward(
+ vecType<T, P> const & N,
+ vecType<T, P> const & I,
+ vecType<T, P> const & Nref);
+
+ /// For the incident vector I and surface orientation N,
+ /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL genType reflect(
+ genType const & I,
+ genType const & N);
+
+ /// For the incident vector I and surface normal N,
+ /// and the ratio of indices of refraction eta,
+ /// return the refraction vector.
+ ///
+ /// @tparam genType Floating-point vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> refract(
+ vecType<T, P> const & I,
+ vecType<T, P> const & N,
+ T eta);
+
+ /// @}
+}//namespace glm
+
+#include "func_geometric.inl"
diff --git a/depedencies/include/glm/detail/func_geometric.inl b/depedencies/include/glm/detail/func_geometric.inl
new file mode 100644
index 0000000..07137c3
--- /dev/null
+++ b/depedencies/include/glm/detail/func_geometric.inl
@@ -0,0 +1,247 @@
+/// @ref core
+/// @file glm/detail/func_geometric.inl
+
+#include "func_exponential.hpp"
+#include "func_common.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_float.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_length
+ {
+ GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
+ {
+ return sqrt(dot(v, v));
+ }
+ };
+
+ template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_distance
+ {
+ GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
+ {
+ return length(p1 - p0);
+ }
+ };
+
+ template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_dot{};
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_dot<tvec1, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
+ {
+ return a.x * b.x;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_dot<tvec2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
+ {
+ tvec2<T, P> tmp(x * y);
+ return tmp.x + tmp.y;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_dot<tvec3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ tvec3<T, P> tmp(x * y);
+ return tmp.x + tmp.y + tmp.z;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_dot<tvec4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
+ {
+ tvec4<T, P> tmp(x * y);
+ return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_cross
+ {
+ GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
+
+ return tvec3<T, P>(
+ x.y * y.z - y.y * x.z,
+ x.z * y.x - y.z * x.x,
+ x.x * y.y - y.x * x.y);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_normalize
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return v * inversesqrt(dot(v, v));
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_faceforward
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return dot(Nref, I) < static_cast<T>(0) ? N : -N;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_reflect
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
+ {
+ return I - N * dot(N, I) * static_cast<T>(2);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_refract
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
+ {
+ T const dotValue(dot(N, I));
+ T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
+ return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
+ }
+ };
+}//namespace detail
+
+ // length
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType length(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
+
+ return abs(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
+
+ return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
+ }
+
+ // distance
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
+ {
+ return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
+ }
+
+ // dot
+ template <typename T>
+ GLM_FUNC_QUALIFIER T dot(T x, T y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+ return x * y;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
+ return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
+ }
+
+ // cross
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
+ }
+
+ // normalize
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType normalize(genType const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return x < genType(0) ? genType(-1) : genType(1);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
+
+ return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // faceforward
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
+ {
+ return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
+ {
+ return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
+ }
+
+ // reflect
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
+ {
+ return I - N * dot(N, I) * genType(2);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
+ {
+ return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
+ }
+
+ // refract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
+ genType const dotValue(dot(N, I));
+ genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
+ return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
+ return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_geometric_simd.inl"
+#endif
diff --git a/depedencies/include/glm/detail/func_geometric_simd.inl b/depedencies/include/glm/detail/func_geometric_simd.inl
new file mode 100644
index 0000000..f0d14a2
--- /dev/null
+++ b/depedencies/include/glm/detail/func_geometric_simd.inl
@@ -0,0 +1,99 @@
+/// @ref core
+/// @file glm/detail/func_geometric_simd.inl
+
+#include "../simd/geometric.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template <precision P>
+ struct compute_length<tvec4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
+ {
+ return _mm_cvtss_f32(glm_vec4_length(v.data));
+ }
+ };
+
+ template <precision P>
+ struct compute_distance<tvec4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
+ {
+ return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
+ }
+ };
+
+ template <precision P>
+ struct compute_dot<tvec4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
+ {
+ return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
+ }
+ };
+
+ template <precision P>
+ struct compute_cross<float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b)
+ {
+ __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
+ __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
+ __m128 const xpd0 = glm_vec4_cross(set0, set1);
+
+ tvec4<float, P> result(uninitialize);
+ result.data = xpd0;
+ return tvec3<float, P>(result);
+ }
+ };
+
+ template <precision P>
+ struct compute_normalize<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_normalize(v.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_faceforward<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_reflect<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_reflect(I.data, N.data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_refract<float, P, tvec4, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
+ {
+ tvec4<float, P> result(uninitialize);
+ result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
+ return result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/detail/func_integer.hpp b/depedencies/include/glm/detail/func_integer.hpp
new file mode 100644
index 0000000..bd195a9
--- /dev/null
+++ b/depedencies/include/glm/detail/func_integer.hpp
@@ -0,0 +1,203 @@
+/// @ref core
+/// @file glm/detail/func_integer.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+///
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+/// The notation [a, b] means the set of bits from bit-number a through bit-number
+/// b, inclusive. The lowest-order bit is bit 0.
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "func_common.hpp"
+#include "func_vector_relational.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_integer
+ /// @{
+
+ /// Adds 32-bit unsigned integer x and y, returning the sum
+ /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+ /// less than pow(2, 32), or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint, P> uaddCarry(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & carry);
+
+ /// Subtracts the 32-bit unsigned integer y from x, returning
+ /// the difference if non-negative, or pow(2, 32) plus the difference
+ /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint, P> usubBorrow(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & borrow);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genUType Unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL void umulExtended(
+ vecType<uint, P> const & x,
+ vecType<uint, P> const & y,
+ vecType<uint, P> & msb,
+ vecType<uint, P> & lsb);
+
+ /// Multiplies 32-bit integers x and y, producing a 64-bit
+ /// result. The 32 least-significant bits are returned in lsb.
+ /// The 32 most-significant bits are returned in msb.
+ ///
+ /// @tparam genIType Signed integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL void imulExtended(
+ vecType<int, P> const & x,
+ vecType<int, P> const & y,
+ vecType<int, P> & msb,
+ vecType<int, P> & lsb);
+
+ /// Extracts bits [offset, offset + bits - 1] from value,
+ /// returning them in the least significant bits of the result.
+ /// For unsigned data types, the most significant bits of the
+ /// result will be set to zero. For signed data types, the
+ /// most significant bits will be set to the value of bit offset + base - 1.
+ ///
+ /// If bits is zero, the result will be zero. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used
+ /// to store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
+ vecType<T, P> const & Value,
+ int Offset,
+ int Bits);
+
+ /// Returns the insertion the bits least-significant bits of insert into base.
+ ///
+ /// The result will have bits [offset, offset + bits - 1] taken
+ /// from bits [0, bits - 1] of insert, and all other bits taken
+ /// directly from the corresponding bits of base. If bits is
+ /// zero, the result will simply be base. The result will be
+ /// undefined if offset or bits is negative, or if the sum of
+ /// offset and bits is greater than the number of bits used to
+ /// store the operand.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
+ vecType<T, P> const & Base,
+ vecType<T, P> const & Insert,
+ int Offset,
+ int Bits);
+
+ /// Returns the reversal of the bits of value.
+ /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ /// where bits is the total number of bits used to represent value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL int bitCount(genType v);
+
+ /// Returns the number of bits set to 1 in the binary representation of value.
+ ///
+ /// @tparam T Signed or unsigned integer scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genIUType>
+ GLM_FUNC_DECL int findLSB(genIUType x);
+
+ /// Returns the bit number of the least significant bit set to
+ /// 1 in the binary representation of value.
+ /// If value is zero, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename genIUType>
+ GLM_FUNC_DECL int findMSB(genIUType x);
+
+ /// Returns the bit number of the most significant bit in the binary representation of value.
+ /// For positive integers, the result will be the bit number of the most significant bit set to 1.
+ /// For negative integers, the result will be the bit number of the most significant
+ /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+ ///
+ /// @tparam T Signed or unsigned integer scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_integer.inl"
diff --git a/depedencies/include/glm/detail/func_integer.inl b/depedencies/include/glm/detail/func_integer.inl
new file mode 100644
index 0000000..25910eb
--- /dev/null
+++ b/depedencies/include/glm/detail/func_integer.inl
@@ -0,0 +1,368 @@
+/// @ref core
+/// @file glm/detail/func_integer.inl
+
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_int.hpp"
+#include "_vectorize.hpp"
+#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
+# include <intrin.h>
+# pragma intrinsic(_BitScanReverse)
+#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
+#include <limits>
+
+#if !GLM_HAS_EXTENDED_INTEGER_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic ignored "-Wlong-long"
+# endif
+# if (GLM_COMPILER & GLM_COMPILER_CLANG)
+# pragma clang diagnostic ignored "-Wc++11-long-long"
+# endif
+#endif
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T mask(T Bits)
+ {
+ return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
+ }
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
+ struct compute_bitfieldReverseStep
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
+ struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+ {
+ return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
+ struct compute_bitfieldBitCountStep
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
+ {
+ return v;
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
+ struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
+ {
+ return (v & Mask) + ((v >> Shift) & Mask);
+ }
+ };
+
+ template <typename genIUType, size_t Bits>
+ struct compute_findLSB
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ if(Value == 0)
+ return -1;
+
+ return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template <typename genIUType>
+ struct compute_findLSB<genIUType, 32>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template <typename genIUType>
+ struct compute_findLSB<genIUType, 64>
+ {
+ GLM_FUNC_QUALIFIER static int call(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType, bool EXEC = true>
+ struct compute_findMSB_step_vec
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T Shift)
+ {
+ return x | (x >> Shift);
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ struct compute_findMSB_step_vec<T, P, vecType, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, T)
+ {
+ return x;
+ }
+ };
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType, int>
+ struct compute_findMSB_vec
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & vec)
+ {
+ vecType<T, P> x(vec);
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
+ x = compute_findMSB_step_vec<T, P, vecType, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
+ return vecType<int, P>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
+ struct compute_findMSB_vec<T, P, vecType, 32>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<int, T, P, vecType>::call(compute_findMSB_32, x);
+ }
+ };
+
+# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
+ {
+ unsigned long Result(0);
+ unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
+ return IsNotNull ? int(Result) : -1;
+ }
+
+ template <typename T, glm::precision P, template <class, glm::precision> class vecType>
+ struct compute_findMSB_vec<T, P, vecType, 64>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
+ {
+ return detail::functor1<int, T, P, vecType>::call(compute_findMSB_64, x);
+ }
+ };
+# endif
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+
+ // uaddCarry
+ GLM_FUNC_QUALIFIER uint uaddCarry(uint const & x, uint const & y, uint & Carry)
+ {
+ uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
+ uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+ Carry = Value64 > Max32 ? 1u : 0u;
+ return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> uaddCarry(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Carry)
+ {
+ vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y));
+ vecType<uint64, P> Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
+ Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
+ return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
+ }
+
+ // usubBorrow
+ GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
+ if(y >= x)
+ return y - x;
+ else
+ return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
+ {
+ Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
+ vecType<uint, P> const YgeX(y - x);
+ vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
+ return mix(XgeY, YgeX, greaterThanEqual(y, x));
+ }
+
+ // umulExtended
+ GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
+ msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
+ lsb = static_cast<uint>(Value64);
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+ vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
+ msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
+ lsb = vecType<uint32, P>(Value64);
+ }
+
+ // imulExtended
+ GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int & msb, int & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
+
+ int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
+ msb = static_cast<int>(Value64 >> static_cast<int64>(32));
+ lsb = static_cast<int>(Value64);
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER void imulExtended(vecType<int, P> const & x, vecType<int, P> const & y, vecType<int, P> & msb, vecType<int, P> & lsb)
+ {
+ GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
+
+ vecType<int64, P> Value64(vecType<int64, P>(x) * vecType<int64, P>(y));
+ lsb = vecType<int32, P>(Value64 & static_cast<int64>(0xFFFFFFFF));
+ msb = vecType<int32, P>((Value64 >> static_cast<int64>(32)) & static_cast<int64>(0xFFFFFFFF));
+ }
+
+ // bitfieldExtract
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
+ {
+ return bitfieldExtract(tvec1<genIUType>(Value), Offset, Bits).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldExtract(vecType<T, P> const & Value, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
+
+ return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
+ }
+
+ // bitfieldInsert
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const & Base, genIUType const & Insert, int Offset, int Bits)
+ {
+ return bitfieldInsert(tvec1<genIUType>(Base), tvec1<genIUType>(Insert), Offset, Bits).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldInsert(vecType<T, P> const & Base, vecType<T, P> const & Insert, int Offset, int Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
+
+ T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
+ return (Base & ~Mask) | (Insert & Mask);
+ }
+
+ // bitfieldReverse
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x)
+ {
+ return bitfieldReverse(glm::tvec1<genType, glm::defaultp>(x)).x;
+ }
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
+ {
+ vecType<T, P> x(v);
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
+ x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
+ return x;
+ }
+
+ // bitCount
+ template <typename genType>
+ GLM_FUNC_QUALIFIER int bitCount(genType x)
+ {
+ return bitCount(glm::tvec1<genType, glm::defaultp>(x)).x;
+ }
+
+ template <typename T, glm::precision P, template <typename, glm::precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
+ {
+ vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
+ x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
+ return vecType<int, P>(x);
+ }
+
+ // findLSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> findLSB(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
+
+ return detail::functor1<int, T, P, vecType>::call(findLSB, x);
+ }
+
+ // findMSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findMSB(genIUType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+
+ return findMSB(tvec1<genIUType>(x)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> findMSB(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
+
+ return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_integer_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/detail/func_integer_simd.inl b/depedencies/include/glm/detail/func_integer_simd.inl
new file mode 100644
index 0000000..6175860
--- /dev/null
+++ b/depedencies/include/glm/detail/func_integer_simd.inl
@@ -0,0 +1,68 @@
+/// @ref core
+/// @file glm/detail/func_integer_simd.inl
+
+#include "../simd/integer.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+ template <glm::precision P>
+ struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
+ {
+ __m128i const set0 = v.data;
+
+ __m128i const set1 = _mm_set1_epi32(Mask);
+ __m128i const and1 = _mm_and_si128(set0, set1);
+ __m128i const sft1 = _mm_slli_epi32(and1, Shift);
+
+ __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
+ __m128i const and2 = _mm_and_si128(set0, set2);
+ __m128i const sft2 = _mm_srai_epi32(and2, Shift);
+
+ __m128i const or0 = _mm_or_si128(sft1, sft2);
+
+ return or0;
+ }
+ };
+
+ template <glm::precision P>
+ struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
+ {
+ __m128i const set0 = v.data;
+
+ __m128i const set1 = _mm_set1_epi32(Mask);
+ __m128i const and0 = _mm_and_si128(set0, set1);
+ __m128i const sft0 = _mm_slli_epi32(set0, Shift);
+ __m128i const and1 = _mm_and_si128(sft0, set1);
+ __m128i const add0 = _mm_add_epi32(and0, and1);
+
+ return add0;
+ }
+ };
+}//namespace detail
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <>
+ GLM_FUNC_QUALIFIER int bitCount(uint32 x)
+ {
+ return _mm_popcnt_u32(x);
+ }
+
+# if(GLM_MODEL == GLM_MODEL_64)
+ template <>
+ GLM_FUNC_QUALIFIER int bitCount(uint64 x)
+ {
+ return static_cast<int>(_mm_popcnt_u64(x));
+ }
+# endif//GLM_MODEL
+# endif//GLM_ARCH
+
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/detail/func_matrix.hpp b/depedencies/include/glm/detail/func_matrix.hpp
new file mode 100644
index 0000000..9be3449
--- /dev/null
+++ b/depedencies/include/glm/detail/func_matrix.hpp
@@ -0,0 +1,149 @@
+/// @ref core
+/// @file glm/detail/func_matrix.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+///
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+///
+/// For each of the following built-in matrix functions, there is both a
+/// single-precision floating point version, where all arguments and return values
+/// are single precision, and a double-precision floating version, where all
+/// arguments and return values are double precision. Only the single-precision
+/// floating point version is shown.
+
+#pragma once
+
+// Dependencies
+#include "../detail/precision.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/type_mat.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec2>
+ {
+ typedef tmat2x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec3>
+ {
+ typedef tmat3x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec2, tvec4>
+ {
+ typedef tmat4x2<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec2>
+ {
+ typedef tmat2x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec3>
+ {
+ typedef tmat3x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec3, tvec4>
+ {
+ typedef tmat4x3<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec2>
+ {
+ typedef tmat2x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec3>
+ {
+ typedef tmat3x4<T, P> type;
+ };
+
+ template <typename T, precision P>
+ struct outerProduct_trait<T, P, tvec4, tvec4>
+ {
+ typedef tmat4x4<T, P> type;
+ };
+
+}//namespace detail
+
+ /// @addtogroup core_func_matrix
+ /// @{
+
+ /// Multiply matrix x by matrix y component-wise, i.e.,
+ /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
+ /// Treats the first parameter c as a column vector
+ /// and the second parameter r as a row vector
+ /// and does a linear algebraic matrix multiply c * r.
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+ GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+
+ /// Returns the transposed matrix of x
+ ///
+ /// @tparam matType Floating-point matrix types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+# endif
+
+ /// Return the determinant of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
+ /// Return the inverse of a squared matrix.
+ ///
+ /// @tparam valType Floating-point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
+ /// @}
+}//namespace glm
+
+#include "func_matrix.inl"
diff --git a/depedencies/include/glm/detail/func_matrix.inl b/depedencies/include/glm/detail/func_matrix.inl
new file mode 100644
index 0000000..6d1746b
--- /dev/null
+++ b/depedencies/include/glm/detail/func_matrix.inl
@@ -0,0 +1,401 @@
+/// @ref core
+/// @file glm/detail/func_matrix.inl
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
+ struct compute_matrixCompMult
+ {
+ GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y)
+ {
+ matType<T, P> result(uninitialize);
+ for(length_t i = 0; i < result.length(); ++i)
+ result[i] = x[i] * y[i];
+ return result;
+ }
+ };
+
+ template <template <class, precision> class matType, typename T, precision P, bool Aligned>
+ struct compute_transpose{};
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat2x2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
+ {
+ tmat2x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat2x3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
+ {
+ tmat3x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat2x4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
+ {
+ tmat4x2<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat3x2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
+ {
+ tmat2x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat3x3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
+ {
+ tmat3x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat3x4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
+ {
+ tmat4x3<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat4x2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
+ {
+ tmat2x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat4x3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
+ {
+ tmat3x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+ return result;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_transpose<tmat4x4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
+ {
+ tmat4x4<T, P> result(uninitialize);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ result[3][3] = m[3][3];
+ return result;
+ }
+ };
+
+ template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
+ struct compute_determinant{};
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_determinant<tmat2x2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
+ {
+ return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_determinant<tmat3x3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
+ {
+ return
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_determinant<tmat4x4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ tvec4<T, P> DetCof(
+ + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ return
+ m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
+ m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
+ }
+ };
+
+ template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
+ struct compute_inverse{};
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_inverse<tmat2x2, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * m[1][1]
+ - m[1][0] * m[0][1]);
+
+ tmat2x2<T, P> Inverse(
+ + m[1][1] * OneOverDeterminant,
+ - m[0][1] * OneOverDeterminant,
+ - m[1][0] * OneOverDeterminant,
+ + m[0][0] * OneOverDeterminant);
+
+ return Inverse;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_inverse<tmat3x3, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m)
+ {
+ T OneOverDeterminant = static_cast<T>(1) / (
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
+
+ tmat3x3<T, P> Inverse(uninitialize);
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
+ Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
+ Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
+ Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
+ Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
+ Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
+
+ return Inverse;
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_inverse<tmat4x4, T, P, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m)
+ {
+ T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
+ tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
+ tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
+ tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
+ tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
+ tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
+
+ tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+ tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+ tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+ tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+
+ tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+ tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+ tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+ tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+
+ tvec4<T, P> SignA(+1, -1, +1, -1);
+ tvec4<T, P> SignB(-1, +1, -1, +1);
+ tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
+
+ tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+
+ tvec4<T, P> Dot0(m[0] * Row0);
+ T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
+
+ T OneOverDeterminant = static_cast<T>(1) / Dot1;
+
+ return Inverse * OneOverDeterminant;
+ }
+ };
+}//namespace detail
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
+ return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
+ }
+
+ template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+ GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
+
+ typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
+ for(length_t i = 0; i < m.length(); ++i)
+ m[i] = c * r[i];
+ return m;
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
+ return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m);
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
+ return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m);
+ }
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
+ return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_matrix_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/detail/func_matrix_simd.inl b/depedencies/include/glm/detail/func_matrix_simd.inl
new file mode 100644
index 0000000..61b0a5b
--- /dev/null
+++ b/depedencies/include/glm/detail/func_matrix_simd.inl
@@ -0,0 +1,88 @@
+/// @ref core
+/// @file glm/detail/func_matrix_simd.inl
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#include "type_mat4x4.hpp"
+#include "func_geometric.hpp"
+#include "../simd/matrix.h"
+
+namespace glm{
+namespace detail
+{
+ template <precision P>
+ struct compute_matrixCompMult<tmat4x4, float, P, true>
+ {
+ GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
+
+ GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y)
+ {
+ tmat4x4<float, P> result(uninitialize);
+ glm_mat4_matrixCompMult(
+ *(glm_vec4 const (*)[4])&x[0].data,
+ *(glm_vec4 const (*)[4])&y[0].data,
+ *(glm_vec4(*)[4])&result[0].data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_transpose<tmat4x4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m)
+ {
+ tmat4x4<float, P> result(uninitialize);
+ glm_mat4_transpose(
+ *(glm_vec4 const (*)[4])&m[0].data,
+ *(glm_vec4(*)[4])&result[0].data);
+ return result;
+ }
+ };
+
+ template <precision P>
+ struct compute_determinant<tmat4x4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m)
+ {
+ return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
+ }
+ };
+
+ template <precision P>
+ struct compute_inverse<tmat4x4, float, P, true>
+ {
+ GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m)
+ {
+ tmat4x4<float, P> Result(uninitialize);
+ glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
+ return Result;
+ }
+ };
+}//namespace detail
+
+ template<>
+ GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
+ {
+ tmat4x4<float, aligned_lowp> m(uninitialize);
+ glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
+ return m;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
+ {
+ tmat4x4<float, aligned_mediump> m(uninitialize);
+ glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
+ return m;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
+ {
+ tmat4x4<float, aligned_highp> m(uninitialize);
+ glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
+ return m;
+ }
+}//namespace glm
+
+#endif
diff --git a/depedencies/include/glm/detail/func_packing.hpp b/depedencies/include/glm/detail/func_packing.hpp
new file mode 100644
index 0000000..47e074b
--- /dev/null
+++ b/depedencies/include/glm/detail/func_packing.hpp
@@ -0,0 +1,168 @@
+/// @ref core
+/// @file glm/detail/func_packing.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+/// @see gtc_packing
+///
+/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
+/// @ingroup core
+///
+/// These functions do not operate component-wise, rather as described in each case.
+
+#pragma once
+
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_packing
+ /// @{
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
+
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm2x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
+ /// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
+ /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ /// Otherwise, the bit- level representation of v is preserved.
+ /// The first vector component specifies the 32 least significant bits;
+ /// the second component specifies the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
+
+ /// Returns a two-component unsigned integer vector representation of v.
+ /// The bit-level representation of v is preserved.
+ /// The first component of the vector contains the 32 least significant bits of the double;
+ /// the second component consists the 32 most significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
+ /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the second component specifies the 16 most-significant bits.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
+
+ /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the second component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
+ /// @}
+}//namespace glm
+
+#include "func_packing.inl"
diff --git a/depedencies/include/glm/detail/func_packing.inl b/depedencies/include/glm/detail/func_packing.inl
new file mode 100644
index 0000000..505c80a
--- /dev/null
+++ b/depedencies/include/glm/detail/func_packing.inl
@@ -0,0 +1,190 @@
+/// @ref core
+/// @file glm/detail/func_packing.inl
+
+#include "func_common.hpp"
+#include "type_half.hpp"
+#include "../fwd.hpp"
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
+ {
+ union
+ {
+ u16 in[2];
+ uint out;
+ } u;
+
+ u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ u16 out[2];
+ } u;
+
+ u.in = p;
+
+ return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
+ {
+ union
+ {
+ i16 in[2];
+ uint out;
+ } u;
+
+ i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ i16 out[2];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
+ {
+ union
+ {
+ u8 in[4];
+ uint out;
+ } u;
+
+ u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ u8 out[4];
+ } u;
+
+ u.in = p;
+
+ return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
+ {
+ union
+ {
+ i8 in[4];
+ uint out;
+ } u;
+
+ i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ i8 out[4];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
+ {
+ union
+ {
+ uint in[2];
+ double out;
+ } u;
+
+ u.in[0] = v[0];
+ u.in[1] = v[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
+ {
+ union
+ {
+ double in;
+ uint out[2];
+ } u;
+
+ u.in = v;
+
+ return uvec2(u.out[0], u.out[1]);
+ }
+
+ GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
+ {
+ union
+ {
+ i16 in[2];
+ uint out;
+ } u;
+
+ u.in[0] = detail::toFloat16(v.x);
+ u.in[1] = detail::toFloat16(v.y);
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
+ {
+ union
+ {
+ uint in;
+ i16 out[2];
+ } u;
+
+ u.in = v;
+
+ return vec2(
+ detail::toFloat32(u.out[0]),
+ detail::toFloat32(u.out[1]));
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_packing_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/detail/func_packing_simd.inl b/depedencies/include/glm/detail/func_packing_simd.inl
new file mode 100644
index 0000000..1d4a522
--- /dev/null
+++ b/depedencies/include/glm/detail/func_packing_simd.inl
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/detail/func_packing_simd.inl
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
diff --git a/depedencies/include/glm/detail/func_trigonometric.hpp b/depedencies/include/glm/detail/func_trigonometric.hpp
new file mode 100644
index 0000000..719cff0
--- /dev/null
+++ b/depedencies/include/glm/detail/func_trigonometric.hpp
@@ -0,0 +1,176 @@
+/// @ref core
+/// @file glm/detail/func_trigonometric.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+///
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+///
+/// Function parameters specified as angle are assumed to be in units of radians.
+/// In no case will any of these functions result in a divide by zero error. If
+/// the divisor of a ratio is 0, then results will be undefined.
+///
+/// These all operate component-wise. The description is per component.
+
+#pragma once
+
+#include "setup.hpp"
+#include "precision.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_trigonometric
+ /// @{
+
+ /// Converts degrees to radians and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
+
+ /// Converts radians to degrees and returns the result.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
+
+ /// The standard trigonometric sine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
+
+ /// The standard trigonometric cosine function.
+ /// The values returned by this function will range from [-1, 1].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
+
+ /// The standard trigonometric tangent function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
+
+ /// Arc sine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
+
+ /// Arc cosine. Returns an angle whose sine is x.
+ /// The range of values returned by this function is [0, PI].
+ /// Results are undefined if |x| > 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
+
+ /// Arc tangent. Returns an angle whose tangent is y/x.
+ /// The signs of x and y are used to determine what
+ /// quadrant the angle is in. The range of values returned
+ /// by this function is [-PI, PI]. Results are undefined
+ /// if x and y are both 0.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
+
+ /// Arc tangent. Returns an angle whose tangent is y_over_x.
+ /// The range of values returned by this function is [-PI/2, PI/2].
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
+
+ /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
+
+ /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
+
+ /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
+
+ /// Arc hyperbolic sine; returns the inverse of sinh.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
+
+ /// Arc hyperbolic cosine; returns the non-negative inverse
+ /// of cosh. Results are undefined if x < 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
+
+ /// Arc hyperbolic tangent; returns the inverse of tanh.
+ /// Results are undefined if abs(x) >= 1.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "func_trigonometric.inl"
diff --git a/depedencies/include/glm/detail/func_trigonometric.inl b/depedencies/include/glm/detail/func_trigonometric.inl
new file mode 100644
index 0000000..2986673
--- /dev/null
+++ b/depedencies/include/glm/detail/func_trigonometric.inl
@@ -0,0 +1,200 @@
+/// @ref core
+/// @file glm/detail/func_trigonometric.inl
+
+#include "_vectorize.hpp"
+#include <cmath>
+#include <limits>
+
+namespace glm
+{
+ // radians
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
+
+ return degrees * static_cast<genType>(0.01745329251994329576923690768489);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(radians, v);
+ }
+
+ // degrees
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
+
+ return radians * static_cast<genType>(57.295779513082320876798154814105);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(degrees, v);
+ }
+
+ // sin
+ using ::std::sin;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sin(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(sin, v);
+ }
+
+ // cos
+ using std::cos;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cos(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(cos, v);
+ }
+
+ // tan
+ using std::tan;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> tan(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(tan, v);
+ }
+
+ // asin
+ using std::asin;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asin(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(asin, v);
+ }
+
+ // acos
+ using std::acos;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acos(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(acos, v);
+ }
+
+ // atan
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
+
+ return ::std::atan2(y, x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::functor2<T, P, vecType>::call(::std::atan2, a, b);
+ }
+
+ using std::atan;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(atan, v);
+ }
+
+ // sinh
+ using std::sinh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sinh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(sinh, v);
+ }
+
+ // cosh
+ using std::cosh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cosh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(cosh, v);
+ }
+
+ // tanh
+ using std::tanh;
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> tanh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(tanh, v);
+ }
+
+ // asinh
+# if GLM_HAS_CXX11_STL
+ using std::asinh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asinh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
+
+ return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asinh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(asinh, v);
+ }
+
+ // acosh
+# if GLM_HAS_CXX11_STL
+ using std::acosh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acosh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
+
+ if(x < static_cast<genType>(1))
+ return static_cast<genType>(0);
+ return log(x + sqrt(x * x - static_cast<genType>(1)));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acosh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(acosh, v);
+ }
+
+ // atanh
+# if GLM_HAS_CXX11_STL
+ using std::atanh;
+# else
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atanh(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
+
+ if(std::abs(x) >= static_cast<genType>(1))
+ return 0;
+ return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
+ }
+# endif
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> atanh(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(atanh, v);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_trigonometric_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/detail/func_trigonometric_simd.inl b/depedencies/include/glm/detail/func_trigonometric_simd.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/depedencies/include/glm/detail/func_trigonometric_simd.inl
diff --git a/depedencies/include/glm/detail/func_vector_relational.hpp b/depedencies/include/glm/detail/func_vector_relational.hpp
new file mode 100644
index 0000000..ec0f68a
--- /dev/null
+++ b/depedencies/include/glm/detail/func_vector_relational.hpp
@@ -0,0 +1,111 @@
+/// @ref core
+/// @file glm/detail/func_vector_relational.hpp
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+///
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+///
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
+/// operate on scalars and produce scalar Boolean results. For vector results,
+/// use the following built-in functions.
+///
+/// In all cases, the sizes of all the input and return vectors for any particular
+/// call must match.
+
+#pragma once
+
+#include "precision.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_func_vector_relational
+ /// @{
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam vecType Floating-point or integer vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam vecType Floating-point, integer or boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns true if any component of x is true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
+
+ /// Returns true if all components of x are true.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
+
+ /// Returns the component-wise logical complement of x.
+ /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ ///
+ /// @tparam vecType Boolean vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_vector_relational.inl"
diff --git a/depedencies/include/glm/detail/func_vector_relational.inl b/depedencies/include/glm/detail/func_vector_relational.inl
new file mode 100644
index 0000000..3d8d2b7
--- /dev/null
+++ b/depedencies/include/glm/detail/func_vector_relational.inl
@@ -0,0 +1,105 @@
+/// @ref core
+/// @file glm/detail/func_vector_relational.inl
+
+#include <limits>
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] < y[i];
+
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ assert(x.length() == y.length());
+
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
+ {
+ bool Result = false;
+ for(length_t i = 0; i < v.length(); ++i)
+ Result = Result || v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
+ {
+ bool Result = true;
+ for(length_t i = 0; i < v.length(); ++i)
+ Result = Result && v[i];
+ return Result;
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
+ {
+ vecType<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < v.length(); ++i)
+ Result[i] = !v[i];
+ return Result;
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
+# include "func_vector_relational_simd.inl"
+#endif
diff --git a/depedencies/include/glm/detail/func_vector_relational_simd.inl b/depedencies/include/glm/detail/func_vector_relational_simd.inl
new file mode 100644
index 0000000..faab59b
--- /dev/null
+++ b/depedencies/include/glm/detail/func_vector_relational_simd.inl
@@ -0,0 +1,9 @@
+/// @ref core
+/// @file glm/detail/func_vector_relational_simd.inl
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
diff --git a/depedencies/include/glm/detail/glm.cpp b/depedencies/include/glm/detail/glm.cpp
new file mode 100644
index 0000000..da3be4e
--- /dev/null
+++ b/depedencies/include/glm/detail/glm.cpp
@@ -0,0 +1,257 @@
+/// @ref core
+/// @file glm/glm.cpp
+
+#include <glm/glm.hpp>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/gtx/dual_quaternion.hpp>
+
+namespace glm
+{
+// tvec1 type explicit instantiation
+template struct tvec1<uint8, lowp>;
+template struct tvec1<uint16, lowp>;
+template struct tvec1<uint32, lowp>;
+template struct tvec1<uint64, lowp>;
+template struct tvec1<int8, lowp>;
+template struct tvec1<int16, lowp>;
+template struct tvec1<int32, lowp>;
+template struct tvec1<int64, lowp>;
+template struct tvec1<float32, lowp>;
+template struct tvec1<float64, lowp>;
+
+template struct tvec1<uint8, mediump>;
+template struct tvec1<uint16, mediump>;
+template struct tvec1<uint32, mediump>;
+template struct tvec1<uint64, mediump>;
+template struct tvec1<int8, mediump>;
+template struct tvec1<int16, mediump>;
+template struct tvec1<int32, mediump>;
+template struct tvec1<int64, mediump>;
+template struct tvec1<float32, mediump>;
+template struct tvec1<float64, mediump>;
+
+template struct tvec1<uint8, highp>;
+template struct tvec1<uint16, highp>;
+template struct tvec1<uint32, highp>;
+template struct tvec1<uint64, highp>;
+template struct tvec1<int8, highp>;
+template struct tvec1<int16, highp>;
+template struct tvec1<int32, highp>;
+template struct tvec1<int64, highp>;
+template struct tvec1<float32, highp>;
+template struct tvec1<float64, highp>;
+
+// tvec2 type explicit instantiation
+template struct tvec2<uint8, lowp>;
+template struct tvec2<uint16, lowp>;
+template struct tvec2<uint32, lowp>;
+template struct tvec2<uint64, lowp>;
+template struct tvec2<int8, lowp>;
+template struct tvec2<int16, lowp>;
+template struct tvec2<int32, lowp>;
+template struct tvec2<int64, lowp>;
+template struct tvec2<float32, lowp>;
+template struct tvec2<float64, lowp>;
+
+template struct tvec2<uint8, mediump>;
+template struct tvec2<uint16, mediump>;
+template struct tvec2<uint32, mediump>;
+template struct tvec2<uint64, mediump>;
+template struct tvec2<int8, mediump>;
+template struct tvec2<int16, mediump>;
+template struct tvec2<int32, mediump>;
+template struct tvec2<int64, mediump>;
+template struct tvec2<float32, mediump>;
+template struct tvec2<float64, mediump>;
+
+template struct tvec2<uint8, highp>;
+template struct tvec2<uint16, highp>;
+template struct tvec2<uint32, highp>;
+template struct tvec2<uint64, highp>;
+template struct tvec2<int8, highp>;
+template struct tvec2<int16, highp>;
+template struct tvec2<int32, highp>;
+template struct tvec2<int64, highp>;
+template struct tvec2<float32, highp>;
+template struct tvec2<float64, highp>;
+
+// tvec3 type explicit instantiation
+template struct tvec3<uint8, lowp>;
+template struct tvec3<uint16, lowp>;
+template struct tvec3<uint32, lowp>;
+template struct tvec3<uint64, lowp>;
+template struct tvec3<int8, lowp>;
+template struct tvec3<int16, lowp>;
+template struct tvec3<int32, lowp>;
+template struct tvec3<int64, lowp>;
+template struct tvec3<float32, lowp>;
+template struct tvec3<float64, lowp>;
+
+template struct tvec3<uint8, mediump>;
+template struct tvec3<uint16, mediump>;
+template struct tvec3<uint32, mediump>;
+template struct tvec3<uint64, mediump>;
+template struct tvec3<int8, mediump>;
+template struct tvec3<int16, mediump>;
+template struct tvec3<int32, mediump>;
+template struct tvec3<int64, mediump>;
+template struct tvec3<float32, mediump>;
+template struct tvec3<float64, mediump>;
+
+template struct tvec3<uint8, highp>;
+template struct tvec3<uint16, highp>;
+template struct tvec3<uint32, highp>;
+template struct tvec3<uint64, highp>;
+template struct tvec3<int8, highp>;
+template struct tvec3<int16, highp>;
+template struct tvec3<int32, highp>;
+template struct tvec3<int64, highp>;
+template struct tvec3<float32, highp>;
+template struct tvec3<float64, highp>;
+
+// tvec4 type explicit instantiation
+template struct tvec4<uint8, lowp>;
+template struct tvec4<uint16, lowp>;
+template struct tvec4<uint32, lowp>;
+template struct tvec4<uint64, lowp>;
+template struct tvec4<int8, lowp>;
+template struct tvec4<int16, lowp>;
+template struct tvec4<int32, lowp>;
+template struct tvec4<int64, lowp>;
+template struct tvec4<float32, lowp>;
+template struct tvec4<float64, lowp>;
+
+template struct tvec4<uint8, mediump>;
+template struct tvec4<uint16, mediump>;
+template struct tvec4<uint32, mediump>;
+template struct tvec4<uint64, mediump>;
+template struct tvec4<int8, mediump>;
+template struct tvec4<int16, mediump>;
+template struct tvec4<int32, mediump>;
+template struct tvec4<int64, mediump>;
+template struct tvec4<float32, mediump>;
+template struct tvec4<float64, mediump>;
+
+template struct tvec4<uint8, highp>;
+template struct tvec4<uint16, highp>;
+template struct tvec4<uint32, highp>;
+template struct tvec4<uint64, highp>;
+template struct tvec4<int8, highp>;
+template struct tvec4<int16, highp>;
+template struct tvec4<int32, highp>;
+template struct tvec4<int64, highp>;
+template struct tvec4<float32, highp>;
+template struct tvec4<float64, highp>;
+
+// tmat2x2 type explicit instantiation
+template struct tmat2x2<float32, lowp>;
+template struct tmat2x2<float64, lowp>;
+
+template struct tmat2x2<float32, mediump>;
+template struct tmat2x2<float64, mediump>;
+
+template struct tmat2x2<float32, highp>;
+template struct tmat2x2<float64, highp>;
+
+// tmat2x3 type explicit instantiation
+template struct tmat2x3<float32, lowp>;
+template struct tmat2x3<float64, lowp>;
+
+template struct tmat2x3<float32, mediump>;
+template struct tmat2x3<float64, mediump>;
+
+template struct tmat2x3<float32, highp>;
+template struct tmat2x3<float64, highp>;
+
+// tmat2x4 type explicit instantiation
+template struct tmat2x4<float32, lowp>;
+template struct tmat2x4<float64, lowp>;
+
+template struct tmat2x4<float32, mediump>;
+template struct tmat2x4<float64, mediump>;
+
+template struct tmat2x4<float32, highp>;
+template struct tmat2x4<float64, highp>;
+
+// tmat3x2 type explicit instantiation
+template struct tmat3x2<float32, lowp>;
+template struct tmat3x2<float64, lowp>;
+
+template struct tmat3x2<float32, mediump>;
+template struct tmat3x2<float64, mediump>;
+
+template struct tmat3x2<float32, highp>;
+template struct tmat3x2<float64, highp>;
+
+// tmat3x3 type explicit instantiation
+template struct tmat3x3<float32, lowp>;
+template struct tmat3x3<float64, lowp>;
+
+template struct tmat3x3<float32, mediump>;
+template struct tmat3x3<float64, mediump>;
+
+template struct tmat3x3<float32, highp>;
+template struct tmat3x3<float64, highp>;
+
+// tmat3x4 type explicit instantiation
+template struct tmat3x4<float32, lowp>;
+template struct tmat3x4<float64, lowp>;
+
+template struct tmat3x4<float32, mediump>;
+template struct tmat3x4<float64, mediump>;
+
+template struct tmat3x4<float32, highp>;
+template struct tmat3x4<float64, highp>;
+
+// tmat4x2 type explicit instantiation
+template struct tmat4x2<float32, lowp>;
+template struct tmat4x2<float64, lowp>;
+
+template struct tmat4x2<float32, mediump>;
+template struct tmat4x2<float64, mediump>;
+
+template struct tmat4x2<float32, highp>;
+template struct tmat4x2<float64, highp>;
+
+// tmat4x3 type explicit instantiation
+template struct tmat4x3<float32, lowp>;
+template struct tmat4x3<float64, lowp>;
+
+template struct tmat4x3<float32, mediump>;
+template struct tmat4x3<float64, mediump>;
+
+template struct tmat4x3<float32, highp>;
+template struct tmat4x3<float64, highp>;
+
+// tmat4x4 type explicit instantiation
+template struct tmat4x4<float32, lowp>;
+template struct tmat4x4<float64, lowp>;
+
+template struct tmat4x4<float32, mediump>;
+template struct tmat4x4<float64, mediump>;
+
+template struct tmat4x4<float32, highp>;
+template struct tmat4x4<float64, highp>;
+
+// tquat type explicit instantiation
+template struct tquat<float32, lowp>;
+template struct tquat<float64, lowp>;
+
+template struct tquat<float32, mediump>;
+template struct tquat<float64, mediump>;
+
+template struct tquat<float32, highp>;
+template struct tquat<float64, highp>;
+
+//tdualquat type explicit instantiation
+template struct tdualquat<float32, lowp>;
+template struct tdualquat<float64, lowp>;
+
+template struct tdualquat<float32, mediump>;
+template struct tdualquat<float64, mediump>;
+
+template struct tdualquat<float32, highp>;
+template struct tdualquat<float64, highp>;
+
+}//namespace glm
+
diff --git a/depedencies/include/glm/detail/precision.hpp b/depedencies/include/glm/detail/precision.hpp
new file mode 100644
index 0000000..7c54437
--- /dev/null
+++ b/depedencies/include/glm/detail/precision.hpp
@@ -0,0 +1,63 @@
+/// @ref core
+/// @file glm/detail/precision.hpp
+
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm
+{
+ enum precision
+ {
+ packed_highp,
+ packed_mediump,
+ packed_lowp,
+
+# if GLM_HAS_ALIGNED_TYPE
+ aligned_highp,
+ aligned_mediump,
+ aligned_lowp,
+ aligned = aligned_highp,
+# endif
+
+ highp = packed_highp,
+ mediump = packed_mediump,
+ lowp = packed_lowp,
+ packed = packed_highp,
+
+# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
+ defaultp = aligned_highp
+# else
+ defaultp = highp
+# endif
+ };
+
+namespace detail
+{
+ template <glm::precision P>
+ struct is_aligned
+ {
+ static const bool value = false;
+ };
+
+# if GLM_HAS_ALIGNED_TYPE
+ template<>
+ struct is_aligned<glm::aligned_lowp>
+ {
+ static const bool value = true;
+ };
+
+ template<>
+ struct is_aligned<glm::aligned_mediump>
+ {
+ static const bool value = true;
+ };
+
+ template<>
+ struct is_aligned<glm::aligned_highp>
+ {
+ static const bool value = true;
+ };
+# endif
+}//namespace detail
+}//namespace glm
diff --git a/depedencies/include/glm/detail/setup.hpp b/depedencies/include/glm/detail/setup.hpp
new file mode 100644
index 0000000..68c8cb4
--- /dev/null
+++ b/depedencies/include/glm/detail/setup.hpp
@@ -0,0 +1,828 @@
+/// @ref core
+/// @file glm/detail/setup.hpp
+
+#pragma once
+
+#if (defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE)) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Messages
+
+#ifdef GLM_MESSAGES
+# pragma message("GLM: GLM_MESSAGES is deprecated, use GLM_FORCE_MESSAGES instead")
+#endif
+
+#define GLM_MESSAGES_ENABLED 1
+#define GLM_MESSAGES_DISABLE 0
+
+#if defined(GLM_FORCE_MESSAGES) || defined(GLM_MESSAGES)
+# undef GLM_MESSAGES
+# define GLM_MESSAGES GLM_MESSAGES_ENABLED
+#else
+# undef GLM_MESSAGES
+# define GLM_MESSAGES GLM_MESSAGES_DISABLE
+#endif
+
+#include <cassert>
+#include <cstddef>
+#include "../simd/platform.h"
+
+///////////////////////////////////////////////////////////////////////////////////
+// Version
+
+#define GLM_VERSION 98
+#define GLM_VERSION_MAJOR 0
+#define GLM_VERSION_MINOR 9
+#define GLM_VERSION_PATCH 8
+#define GLM_VERSION_REVISION 4
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
+# define GLM_MESSAGE_VERSION_DISPLAYED
+# pragma message ("GLM: version 0.9.8.4")
+#endif//GLM_MESSAGES
+
+// Report compiler detection
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
+# define GLM_MESSAGE_COMPILER_DISPLAYED
+# if GLM_COMPILER & GLM_COMPILER_CUDA
+# pragma message("GLM: CUDA compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma message("GLM: Visual C++ compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma message("GLM: Clang compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# pragma message("GLM: Intel Compiler detected")
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma message("GLM: GCC compiler detected")
+# else
+# pragma message("GLM: Compiler not detected")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Build model
+
+#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+# define GLM_MODEL GLM_MODEL_64
+#elif defined(__i386__) || defined(__ppc__)
+# define GLM_MODEL GLM_MODEL_32
+#else
+# define GLM_MODEL GLM_MODEL_32
+#endif//
+
+#if !defined(GLM_MODEL) && GLM_COMPILER != 0
+# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+#endif//GLM_MODEL
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
+# define GLM_MESSAGE_MODEL_DISPLAYED
+# if(GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: 64 bits model")
+# elif(GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: 32 bits model")
+# endif//GLM_MODEL
+#endif//GLM_MESSAGES
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
+# define GLM_MESSAGE_ARCH_DISPLAYED
+# if(GLM_ARCH == GLM_ARCH_PURE)
+# pragma message("GLM: Platform independent code")
+# elif(GLM_ARCH == GLM_ARCH_AVX2)
+# pragma message("GLM: AVX2 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_AVX)
+# pragma message("GLM: AVX instruction set")
+# elif(GLM_ARCH == GLM_ARCH_SSE42)
+# pragma message("GLM: SSE4.2 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_SSE41)
+# pragma message("GLM: SSE4.1 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_SSSE3)
+# pragma message("GLM: SSSE3 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_SSE3)
+# pragma message("GLM: SSE3 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_SSE2)
+# pragma message("GLM: SSE2 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_X86)
+# pragma message("GLM: x86 instruction set")
+# elif(GLM_ARCH == GLM_ARCH_NEON)
+# pragma message("GLM: NEON instruction set")
+# elif(GLM_ARCH == GLM_ARCH_ARM)
+# pragma message("GLM: ARM instruction set")
+# elif(GLM_ARCH == GLM_ARCH_MIPS)
+# pragma message("GLM: MIPS instruction set")
+# elif(GLM_ARCH == GLM_ARCH_PPC)
+# pragma message("GLM: PowerPC architechture")
+# endif//GLM_ARCH
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// C++ Version
+
+// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
+
+#define GLM_LANG_CXX98_FLAG (1 << 1)
+#define GLM_LANG_CXX03_FLAG (1 << 2)
+#define GLM_LANG_CXX0X_FLAG (1 << 3)
+#define GLM_LANG_CXX11_FLAG (1 << 4)
+#define GLM_LANG_CXX1Y_FLAG (1 << 5)
+#define GLM_LANG_CXX14_FLAG (1 << 6)
+#define GLM_LANG_CXX1Z_FLAG (1 << 7)
+#define GLM_LANG_CXXMS_FLAG (1 << 8)
+#define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
+#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
+#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
+#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
+#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
+#if defined(GLM_FORCE_CXX14)
+# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
+# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
+# endif
+# define GLM_LANG GLM_LANG_CXX14
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX11)
+# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
+# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
+# endif
+# define GLM_LANG GLM_LANG_CXX11
+# define GLM_LANG_STL11_FORCED
+#elif defined(GLM_FORCE_CXX03)
+# define GLM_LANG GLM_LANG_CXX03
+#elif defined(GLM_FORCE_CXX98)
+# define GLM_LANG GLM_LANG_CXX98
+#else
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
+# define GLM_LANG GLM_LANG_CXX14
+# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
+# define GLM_LANG GLM_LANG_CXX1Y
+# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
+# define GLM_LANG GLM_LANG_CXX11
+# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
+# define GLM_LANG GLM_LANG_CXX0X
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif defined(__GXX_EXPERIMENTAL_CXX0X__)
+# define GLM_LANG GLM_LANG_CXX0X
+# else
+# define GLM_LANG GLM_LANG_CXX98
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# ifdef _MSC_EXTENSIONS
+# if __cplusplus >= 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+//# elif GLM_COMPILER >= GLM_COMPILER_VC14
+//# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+# elif GLM_COMPILER >= GLM_COMPILER_VC10
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+# elif __cplusplus >= 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+# else
+# define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
+# endif
+# else
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif GLM_COMPILER >= GLM_COMPILER_VC10
+# define GLM_LANG GLM_LANG_CXX0X
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX
+# endif
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# ifdef _MSC_EXTENSIONS
+# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+# else
+# define GLM_MSC_EXT 0
+# endif
+# if __cplusplus >= 201402L
+# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
+# elif __cplusplus >= 201103L
+# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
+# elif __INTEL_CXX11_MODE__
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+# elif __cplusplus >= 199711L
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+# else
+# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+# ifdef _MSC_EXTENSIONS
+# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+# else
+# define GLM_MSC_EXT 0
+# endif
+# if GLM_COMPILER >= GLM_COMPILER_CUDA75
+# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+# else
+# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+# endif
+# else // Unknown compiler
+# if __cplusplus >= 201402L
+# define GLM_LANG GLM_LANG_CXX14
+# elif __cplusplus >= 201103L
+# define GLM_LANG GLM_LANG_CXX11
+# elif __cplusplus >= 199711L
+# define GLM_LANG GLM_LANG_CXX98
+# else
+# define GLM_LANG GLM_LANG_CXX // Good luck with that!
+# endif
+# ifndef GLM_FORCE_PURE
+# define GLM_FORCE_PURE
+# endif
+# endif
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
+# define GLM_MESSAGE_LANG_DISPLAYED
+
+# if GLM_LANG & GLM_LANG_CXX1Z_FLAG
+# pragma message("GLM: C++1z")
+# elif GLM_LANG & GLM_LANG_CXX14_FLAG
+# pragma message("GLM: C++14")
+# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
+# pragma message("GLM: C++1y")
+# elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# pragma message("GLM: C++11")
+# elif GLM_LANG & GLM_LANG_CXX0X_FLAG
+# pragma message("GLM: C++0x")
+# elif GLM_LANG & GLM_LANG_CXX03_FLAG
+# pragma message("GLM: C++03")
+# elif GLM_LANG & GLM_LANG_CXX98_FLAG
+# pragma message("GLM: C++98")
+# else
+# pragma message("GLM: C++ language undetected")
+# endif//GLM_LANG
+
+# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
+# pragma message("GLM: Language extensions enabled")
+# endif//GLM_LANG
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Has of C++ features
+
+// http://clang.llvm.org/cxx_status.html
+// http://gcc.gnu.org/projects/cxx0x.html
+// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
+// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
+#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
+# define GLM_HAS_CXX11_STL 0
+#elif GLM_COMPILER & GLM_COMPILER_CLANG
+# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
+# define GLM_HAS_CXX11_STL 1
+# else
+# define GLM_HAS_CXX11_STL 0
+# endif
+#else
+# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
+#endif
+
+// N1720
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_STATIC_ASSERT 1
+#else
+# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC))))
+#endif
+
+// N1988
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+#else
+# define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
+ ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
+#endif
+
+// N2235
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
+# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_CONSTEXPR 1
+# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+#else
+# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
+# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
+#endif
+
+// N2672
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_INITIALIZER_LISTS 1
+#else
+# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
+#endif
+
+// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
+# define GLM_HAS_UNRESTRICTED_UNIONS 1
+#else
+# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
+#endif
+
+// N2346
+#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+# define GLM_HAS_DEFAULTED_FUNCTIONS 0
+#elif GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_DEFAULTED_FUNCTIONS 1
+#else
+# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12)) || \
+ (GLM_COMPILER & GLM_COMPILER_CUDA)))
+#endif
+
+// N2118
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RVALUE_REFERENCES 1
+#else
+# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+#endif
+
+// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+#else
+# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+#endif
+
+// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_TEMPLATE_ALIASES 1
+#else
+# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+#endif
+
+// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_RANGE_FOR 1
+#else
+# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+#endif
+
+// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+#if GLM_COMPILER & GLM_COMPILER_CLANG
+# define GLM_HAS_ALIGNOF __has_feature(c_alignof)
+#elif GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_ALIGNOF 1
+#else
+# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+ ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
+#endif
+
+#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46))
+#if GLM_HAS_ONLY_XYZW
+# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components")
+#endif
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_ASSIGNABLE 1
+#else
+# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+ ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
+#endif
+
+//
+#define GLM_HAS_TRIVIAL_QUERIES 0
+
+//
+#if GLM_LANG & GLM_LANG_CXX11_FLAG
+# define GLM_HAS_MAKE_SIGNED 1
+#else
+# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+ ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+#endif
+
+#if GLM_ARCH == GLM_ARCH_PURE
+# define GLM_HAS_BITSCAN_WINDOWS 0
+#else
+# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+ ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+ ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
+#endif
+
+// OpenMP
+#ifdef _OPENMP
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# if GLM_COMPILER >= GLM_COMPILER_GCC61
+# define GLM_HAS_OPENMP 45
+# elif GLM_COMPILER >= GLM_COMPILER_GCC49
+# define GLM_HAS_OPENMP 40
+# elif GLM_COMPILER >= GLM_COMPILER_GCC47
+# define GLM_HAS_OPENMP 31
+# elif GLM_COMPILER >= GLM_COMPILER_GCC44
+# define GLM_HAS_OPENMP 30
+# elif GLM_COMPILER >= GLM_COMPILER_GCC42
+# define GLM_HAS_OPENMP 25
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# if GLM_COMPILER >= GLM_COMPILER_CLANG38
+# define GLM_HAS_OPENMP 31
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# if GLM_COMPILER >= GLM_COMPILER_VC10
+# define GLM_HAS_OPENMP 20
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# elif GLM_COMPILER & GLM_COMPILER_INTEL
+# if GLM_COMPILER >= GLM_COMPILER_INTEL16
+# define GLM_HAS_OPENMP 40
+# elif GLM_COMPILER >= GLM_COMPILER_INTEL12
+# define GLM_HAS_OPENMP 31
+# else
+# define GLM_HAS_OPENMP 0
+# endif
+# else
+# define GLM_HAS_OPENMP 0
+# endif// GLM_COMPILER & GLM_COMPILER_VC
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Static assert
+
+#if GLM_HAS_STATIC_ASSERT
+# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+#elif defined(BOOST_STATIC_ASSERT)
+# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
+#elif GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+#else
+# define GLM_STATIC_ASSERT(x, message)
+# define GLM_STATIC_ASSERT_NULL
+#endif//GLM_LANG
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_CUDA_FUNC_DEF __device__ __host__
+# define GLM_CUDA_FUNC_DECL __device__ __host__
+#else
+# define GLM_CUDA_FUNC_DEF
+# define GLM_CUDA_FUNC_DECL
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_GCC
+# define GLM_VAR_USED __attribute__ ((unused))
+#else
+# define GLM_VAR_USED
+#endif
+
+#if defined(GLM_FORCE_INLINE)
+# if GLM_COMPILER & GLM_COMPILER_VC
+# define GLM_INLINE __forceinline
+# define GLM_NEVER_INLINE __declspec((noinline))
+# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+# define GLM_INLINE inline __attribute__((__always_inline__))
+# define GLM_NEVER_INLINE __attribute__((__noinline__))
+# elif GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_INLINE __forceinline__
+# define GLM_NEVER_INLINE __noinline__
+# else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+# endif//GLM_COMPILER
+#else
+# define GLM_INLINE inline
+# define GLM_NEVER_INLINE
+#endif//defined(GLM_FORCE_INLINE)
+
+#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
+///////////////////////////////////////////////////////////////////////////////////
+// Swizzle operators
+
+// User defines: GLM_FORCE_SWIZZLE
+
+#ifdef GLM_SWIZZLE
+# pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead")
+#endif
+
+#define GLM_SWIZZLE_ENABLED 1
+#define GLM_SWIZZLE_DISABLE 0
+
+#if defined(GLM_FORCE_SWIZZLE) || defined(GLM_SWIZZLE)
+# undef GLM_SWIZZLE
+# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
+#else
+# undef GLM_SWIZZLE
+# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
+# define GLM_MESSAGE_SWIZZLE_DISPLAYED
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+# pragma message("GLM: Swizzling operators enabled")
+# else
+# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Allows using not basic types as genType
+
+// #define GLM_FORCE_UNRESTRICTED_GENTYPE
+
+#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+# define GLM_UNRESTRICTED_GENTYPE 1
+#else
+# define GLM_UNRESTRICTED_GENTYPE 0
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
+# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
+# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+# pragma message("GLM: Use unrestricted genType")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Clip control
+
+#ifdef GLM_DEPTH_ZERO_TO_ONE // Legacy 0.9.8 development
+# error Define GLM_FORCE_DEPTH_ZERO_TO_ONE instead of GLM_DEPTH_ZERO_TO_ONE to use 0 to 1 clip space.
+#endif
+
+#define GLM_DEPTH_ZERO_TO_ONE 0x00000001
+#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
+
+#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
+# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
+#else
+# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
+# define GLM_MESSAGE_DEPTH_DISPLAYED
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+# pragma message("GLM: Depth clip space: Zero to one")
+# else
+# pragma message("GLM: Depth clip space: negative one to one")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
+// to use left handed coordinate system by default.
+
+#ifdef GLM_LEFT_HANDED // Legacy 0.9.8 development
+# error Define GLM_FORCE_LEFT_HANDED instead of GLM_LEFT_HANDED left handed coordinate system by default.
+#endif
+
+#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
+#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
+
+#ifdef GLM_FORCE_LEFT_HANDED
+# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
+#else
+# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
+# define GLM_MESSAGE_HANDED_DISPLAYED
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+# pragma message("GLM: Coordinate system: left handed")
+# else
+# pragma message("GLM: Coordinate system: right handed")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+# define GLM_DEPRECATED __declspec(deprecated)
+# define GLM_ALIGN(x) __declspec(align(x))
+# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+# define GLM_RESTRICT_FUNC __declspec(restrict)
+# define GLM_RESTRICT __restrict
+# if GLM_COMPILER >= GLM_COMPILER_VC12
+# define GLM_VECTOR_CALL __vectorcall
+# else
+# define GLM_VECTOR_CALL
+# endif
+#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
+# define GLM_DEPRECATED __attribute__((__deprecated__))
+# define GLM_ALIGN(x) __attribute__((aligned(x)))
+# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+# define GLM_RESTRICT_FUNC __restrict__
+# define GLM_RESTRICT __restrict__
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# if GLM_COMPILER >= GLM_COMPILER_CLANG37
+# define GLM_VECTOR_CALL __vectorcall
+# else
+# define GLM_VECTOR_CALL
+# endif
+# else
+# define GLM_VECTOR_CALL
+# endif
+#elif GLM_COMPILER & GLM_COMPILER_CUDA
+# define GLM_DEPRECATED
+# define GLM_ALIGN(x) __align__(x)
+# define GLM_ALIGNED_STRUCT(x) struct __align__(x)
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
+# define GLM_RESTRICT_FUNC __restrict__
+# define GLM_RESTRICT __restrict__
+# define GLM_VECTOR_CALL
+#else
+# define GLM_DEPRECATED
+# define GLM_ALIGN
+# define GLM_ALIGNED_STRUCT(x) struct
+# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+# define GLM_RESTRICT_FUNC
+# define GLM_RESTRICT
+# define GLM_VECTOR_CALL
+#endif//GLM_COMPILER
+
+#if GLM_HAS_DEFAULTED_FUNCTIONS
+# define GLM_DEFAULT = default
+# ifdef GLM_FORCE_NO_CTOR_INIT
+# define GLM_DEFAULT_CTOR = default
+# else
+# define GLM_DEFAULT_CTOR
+# endif
+#else
+# define GLM_DEFAULT
+# define GLM_DEFAULT_CTOR
+#endif
+
+#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL
+# define GLM_CONSTEXPR constexpr
+# if GLM_COMPILER & GLM_COMPILER_VC // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594
+# define GLM_CONSTEXPR_CTOR
+# else
+# define GLM_CONSTEXPR_CTOR constexpr
+# endif
+#else
+# define GLM_CONSTEXPR
+# define GLM_CONSTEXPR_CTOR
+#endif
+
+#if GLM_HAS_CONSTEXPR
+# define GLM_RELAXED_CONSTEXPR constexpr
+#else
+# define GLM_RELAXED_CONSTEXPR const
+#endif
+
+#if GLM_ARCH == GLM_ARCH_PURE
+# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
+#else
+# define GLM_CONSTEXPR_SIMD
+#endif
+
+#ifdef GLM_FORCE_EXPLICIT_CTOR
+# define GLM_EXPLICIT explicit
+#else
+# define GLM_EXPLICIT
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+
+#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
+
+///////////////////////////////////////////////////////////////////////////////////
+// Length type
+
+// User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC
+
+namespace glm
+{
+ using std::size_t;
+# if defined(GLM_FORCE_SIZE_T_LENGTH)
+ typedef size_t length_t;
+# else
+ typedef int length_t;
+# endif
+}//namespace glm
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
+# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
+# if defined GLM_FORCE_SIZE_T_LENGTH
+# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
+# else
+# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// countof
+
+#ifndef __has_feature
+# define __has_feature(x) 0 // Compatibility with non-clang compilers.
+#endif
+
+#if GLM_HAS_CONSTEXPR_PARTIAL
+ namespace glm
+ {
+ template <typename T, std::size_t N>
+ constexpr std::size_t countof(T const (&)[N])
+ {
+ return N;
+ }
+ }//namespace glm
+# define GLM_COUNTOF(arr) glm::countof(arr)
+#elif defined(_MSC_VER)
+# define GLM_COUNTOF(arr) _countof(arr)
+#else
+# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////
+// Uninitialize constructors
+
+namespace glm
+{
+ enum ctor{uninitialize};
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_float.hpp b/depedencies/include/glm/detail/type_float.hpp
new file mode 100644
index 0000000..900a3fb
--- /dev/null
+++ b/depedencies/include/glm/detail/type_float.hpp
@@ -0,0 +1,67 @@
+/// @ref core
+/// @file glm/detail/type_float.hpp
+
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef float float32;
+ typedef double float64;
+}//namespace detail
+
+ typedef float lowp_float_t;
+ typedef float mediump_float_t;
+ typedef double highp_float_t;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// Low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef lowp_float_t lowp_float;
+
+ /// Medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mediump_float_t mediump_float;
+
+ /// High precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef highp_float_t highp_float;
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_float float_t;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef highp_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_float float_t;
+#else
+# error "GLM error: multiple default precision requested for floating-point types"
+#endif
+
+ typedef float float32;
+ typedef double float64;
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+ GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+ /// @}
+
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_gentype.hpp b/depedencies/include/glm/detail/type_gentype.hpp
new file mode 100644
index 0000000..8fd202e
--- /dev/null
+++ b/depedencies/include/glm/detail/type_gentype.hpp
@@ -0,0 +1,195 @@
+/// @ref core
+/// @file glm/detail/type_gentype.hpp
+
+#pragma once
+
+namespace glm
+{
+ enum profile
+ {
+ nice,
+ fast,
+ simd
+ };
+
+ typedef std::size_t sizeType;
+
+namespace detail
+{
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ struct genType
+ {
+ public:
+ enum ctor{null};
+
+ typedef VALTYPE value_type;
+ typedef VALTYPE & value_reference;
+ typedef VALTYPE * value_pointer;
+ typedef VALTYPE const * value_const_pointer;
+ typedef TYPE<bool> bool_type;
+
+ typedef sizeType size_type;
+ static bool is_vector();
+ static bool is_matrix();
+
+ typedef TYPE<VALTYPE> type;
+ typedef TYPE<VALTYPE> * pointer;
+ typedef TYPE<VALTYPE> const * const_pointer;
+ typedef TYPE<VALTYPE> const * const const_pointer_const;
+ typedef TYPE<VALTYPE> * const pointer_const;
+ typedef TYPE<VALTYPE> & reference;
+ typedef TYPE<VALTYPE> const & const_reference;
+ typedef TYPE<VALTYPE> const & param_type;
+
+ //////////////////////////////////////
+ // Address (Implementation details)
+
+ value_const_pointer value_address() const{return value_pointer(this);}
+ value_pointer value_address(){return value_pointer(this);}
+
+ //protected:
+ // enum kind
+ // {
+ // GEN_TYPE,
+ // VEC_TYPE,
+ // MAT_TYPE
+ // };
+
+ // typedef typename TYPE::kind kind;
+ };
+
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ bool genType<VALTYPE, TYPE>::is_vector()
+ {
+ return true;
+ }
+/*
+ template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+ class base
+ {
+ public:
+ //////////////////////////////////////
+ // Traits
+
+ typedef sizeType size_type;
+ typedef valTypeT value_type;
+
+ typedef base<value_type, colT, rowT> class_type;
+
+ typedef base<bool, colT, rowT> bool_type;
+ typedef base<value_type, rowT, 1> col_type;
+ typedef base<value_type, colT, 1> row_type;
+ typedef base<value_type, rowT, colT> transpose_type;
+
+ static size_type col_size();
+ static size_type row_size();
+ static size_type value_size();
+ static bool is_scalar();
+ static bool is_vector();
+ static bool is_matrix();
+
+ private:
+ // Data
+ col_type value[colT];
+
+ public:
+ //////////////////////////////////////
+ // Constructors
+ base();
+ base(class_type const & m);
+
+ explicit base(T const & x);
+ explicit base(value_type const * const x);
+ explicit base(col_type const * const x);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename vU, uint cU, uint rU, profile pU>
+ explicit base(base<vU, cU, rU, pU> const & m);
+
+ //////////////////////////////////////
+ // Accesses
+ col_type& operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Unary updatable operators
+ class_type& operator= (class_type const & x);
+ class_type& operator+= (T const & x);
+ class_type& operator+= (class_type const & x);
+ class_type& operator-= (T const & x);
+ class_type& operator-= (class_type const & x);
+ class_type& operator*= (T const & x);
+ class_type& operator*= (class_type const & x);
+ class_type& operator/= (T const & x);
+ class_type& operator/= (class_type const & x);
+ class_type& operator++ ();
+ class_type& operator-- ();
+ };
+*/
+
+ //template <typename T>
+ //struct traits
+ //{
+ // static const bool is_signed = false;
+ // static const bool is_float = false;
+ // static const bool is_vector = false;
+ // static const bool is_matrix = false;
+ // static const bool is_genType = false;
+ // static const bool is_genIType = false;
+ // static const bool is_genUType = false;
+ //};
+
+ //template <>
+ //struct traits<half>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<float>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<double>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <typename genType>
+ //struct desc
+ //{
+ // typedef genType type;
+ // typedef genType * pointer;
+ // typedef genType const* const_pointer;
+ // typedef genType const *const const_pointer_const;
+ // typedef genType *const pointer_const;
+ // typedef genType & reference;
+ // typedef genType const& const_reference;
+ // typedef genType const& param_type;
+
+ // typedef typename genType::value_type value_type;
+ // typedef typename genType::size_type size_type;
+ // static const typename size_type value_size;
+ //};
+
+ //template <typename genType>
+ //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+
+}//namespace detail
+}//namespace glm
+
+//#include "type_gentype.inl"
diff --git a/depedencies/include/glm/detail/type_gentype.inl b/depedencies/include/glm/detail/type_gentype.inl
new file mode 100644
index 0000000..6a90288
--- /dev/null
+++ b/depedencies/include/glm/detail/type_gentype.inl
@@ -0,0 +1,341 @@
+/// @ref core
+/// @file glm/detail/type_gentype.inl
+
+namespace glm{
+namespace detail{
+
+/////////////////////////////////
+// Static functions
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
+{
+ return cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
+{
+ return rT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
+{
+ return rT * cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_scalar()
+{
+ return rT == 1 && cT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_vector()
+{
+ return rT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_matrix()
+{
+ return rT != 1;
+}
+
+/////////////////////////////////
+// Constructor
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base()
+{
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::class_type const & m
+)
+{
+ for
+ (
+ typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = m[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ if(rT == 1) // vector
+ {
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i][rT] = x;
+ }
+ }
+ else // matrix
+ {
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+
+ typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
+
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < stop;
+ ++i
+ )
+ {
+ this->value[i][i] = x;
+ }
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::value_type const * const x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::col_type const * const x
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = x[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+template <typename vU, uint cU, uint rU, profile pU>
+base<vT, cT, rT, pT>::base
+(
+ base<vU, cU, rU, pU> const & m
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = base<vT, cT, rT, pT>(m[i]);
+ }
+}
+
+//////////////////////////////////////
+// Accesses
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+)
+{
+ return this->value[i];
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+) const
+{
+ return this->value[i];
+}
+
+//////////////////////////////////////
+// Unary updatable operators
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::T const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ ++this->value[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ --this->value[j][i];
+
+ return *this;
+}
+
+} //namespace detail
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_half.hpp b/depedencies/include/glm/detail/type_half.hpp
new file mode 100644
index 0000000..c3ef617
--- /dev/null
+++ b/depedencies/include/glm/detail/type_half.hpp
@@ -0,0 +1,19 @@
+/// @ref core
+/// @file glm/detail/type_half.hpp
+
+#pragma once
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef short hdata;
+
+ GLM_FUNC_DECL float toFloat32(hdata value);
+ GLM_FUNC_DECL hdata toFloat16(float const & value);
+
+}//namespace detail
+}//namespace glm
+
+#include "type_half.inl"
diff --git a/depedencies/include/glm/detail/type_half.inl b/depedencies/include/glm/detail/type_half.inl
new file mode 100644
index 0000000..78d3e26
--- /dev/null
+++ b/depedencies/include/glm/detail/type_half.inl
@@ -0,0 +1,244 @@
+/// @ref core
+/// @file glm/detail/type_half.inl
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float overflow()
+ {
+ volatile float f = 1e10;
+
+ for(int i = 0; i < 10; ++i)
+ f *= f; // this will overflow before the for loop terminates
+ return f;
+ }
+
+ union uif32
+ {
+ GLM_FUNC_QUALIFIER uif32() :
+ i(0)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(float f_) :
+ f(f_)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(uint32 i_) :
+ i(i_)
+ {}
+
+ float f;
+ uint32 i;
+ };
+
+ GLM_FUNC_QUALIFIER float toFloat32(hdata value)
+ {
+ int s = (value >> 15) & 0x00000001;
+ int e = (value >> 10) & 0x0000001f;
+ int m = value & 0x000003ff;
+
+ if(e == 0)
+ {
+ if(m == 0)
+ {
+ //
+ // Plus or minus zero
+ //
+
+ detail::uif32 result;
+ result.i = (unsigned int)(s << 31);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Denormalized number -- renormalize it
+ //
+
+ while(!(m & 0x00000400))
+ {
+ m <<= 1;
+ e -= 1;
+ }
+
+ e += 1;
+ m &= ~0x00000400;
+ }
+ }
+ else if(e == 31)
+ {
+ if(m == 0)
+ {
+ //
+ // Positive or negative infinity
+ //
+
+ uif32 result;
+ result.i = (unsigned int)((s << 31) | 0x7f800000);
+ return result.f;
+ }
+ else
+ {
+ //
+ // Nan -- preserve sign and significand bits
+ //
+
+ uif32 result;
+ result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
+ return result.f;
+ }
+ }
+
+ //
+ // Normalized number
+ //
+
+ e = e + (127 - 15);
+ m = m << 13;
+
+ //
+ // Assemble s, e and m.
+ //
+
+ uif32 Result;
+ Result.i = (unsigned int)((s << 31) | (e << 23) | m);
+ return Result.f;
+ }
+
+ GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
+ {
+ uif32 Entry;
+ Entry.f = f;
+ int i = (int)Entry.i;
+
+ //
+ // Our floating point number, f, is represented by the bit
+ // pattern in integer i. Disassemble that bit pattern into
+ // the sign, s, the exponent, e, and the significand, m.
+ // Shift s into the position where it will go in in the
+ // resulting half number.
+ // Adjust e, accounting for the different exponent bias
+ // of float and half (127 versus 15).
+ //
+
+ int s = (i >> 16) & 0x00008000;
+ int e = ((i >> 23) & 0x000000ff) - (127 - 15);
+ int m = i & 0x007fffff;
+
+ //
+ // Now reassemble s, e and m into a half:
+ //
+
+ if(e <= 0)
+ {
+ if(e < -10)
+ {
+ //
+ // E is less than -10. The absolute value of f is
+ // less than half_MIN (f may be a small normalized
+ // float, a denormalized float or a zero).
+ //
+ // We convert f to a half zero.
+ //
+
+ return hdata(s);
+ }
+
+ //
+ // E is between -10 and 0. F is a normalized float,
+ // whose magnitude is less than __half_NRM_MIN.
+ //
+ // We convert f to a denormalized half.
+ //
+
+ m = (m | 0x00800000) >> (1 - e);
+
+ //
+ // Round to nearest, round "0.5" up.
+ //
+ // Rounding may cause the significand to overflow and make
+ // our number normalized. Because of the way a half's bits
+ // are laid out, we don't have to treat this case separately;
+ // the code below will handle it correctly.
+ //
+
+ if(m & 0x00001000)
+ m += 0x00002000;
+
+ //
+ // Assemble the half from s, e (zero) and m.
+ //
+
+ return hdata(s | (m >> 13));
+ }
+ else if(e == 0xff - (127 - 15))
+ {
+ if(m == 0)
+ {
+ //
+ // F is an infinity; convert f to a half
+ // infinity with the same sign as f.
+ //
+
+ return hdata(s | 0x7c00);
+ }
+ else
+ {
+ //
+ // F is a NAN; we produce a half NAN that preserves
+ // the sign bit and the 10 leftmost bits of the
+ // significand of f, with one exception: If the 10
+ // leftmost bits are all zero, the NAN would turn
+ // into an infinity, so we have to set at least one
+ // bit in the significand.
+ //
+
+ m >>= 13;
+
+ return hdata(s | 0x7c00 | m | (m == 0));
+ }
+ }
+ else
+ {
+ //
+ // E is greater than zero. F is a normalized float.
+ // We try to convert f to a normalized half.
+ //
+
+ //
+ // Round to nearest, round "0.5" up
+ //
+
+ if(m & 0x00001000)
+ {
+ m += 0x00002000;
+
+ if(m & 0x00800000)
+ {
+ m = 0; // overflow in significand,
+ e += 1; // adjust exponent
+ }
+ }
+
+ //
+ // Handle exponent overflow
+ //
+
+ if (e > 30)
+ {
+ overflow(); // Cause a hardware floating point overflow;
+
+ return hdata(s | 0x7c00);
+ // if this returns, the half becomes an
+ } // infinity with the same sign as f.
+
+ //
+ // Assemble the half from s, e and m.
+ //
+
+ return hdata(s | (e << 10) | (m >> 13));
+ }
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_int.hpp b/depedencies/include/glm/detail/type_int.hpp
new file mode 100644
index 0000000..764a32c
--- /dev/null
+++ b/depedencies/include/glm/detail/type_int.hpp
@@ -0,0 +1,306 @@
+/// @ref core
+/// @file glm/detail/type_int.hpp
+
+#pragma once
+
+#include "setup.hpp"
+#if GLM_HAS_MAKE_SIGNED
+# include <type_traits>
+#endif
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+# include <cstdint>
+#endif
+
+namespace glm{
+namespace detail
+{
+# if GLM_HAS_EXTENDED_INTEGER_TYPE
+ typedef std::int8_t int8;
+ typedef std::int16_t int16;
+ typedef std::int32_t int32;
+ typedef std::int64_t int64;
+
+ typedef std::uint8_t uint8;
+ typedef std::uint16_t uint16;
+ typedef std::uint32_t uint32;
+ typedef std::uint64_t uint64;
+# else
+# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+ typedef int64_t sint64;
+ typedef uint64_t uint64;
+
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ typedef signed __int64 sint64;
+ typedef unsigned __int64 uint64;
+
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic ignored "-Wlong-long"
+ __extension__ typedef signed long long sint64;
+ __extension__ typedef unsigned long long uint64;
+
+# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+# pragma clang diagnostic ignored "-Wc++11-long-long"
+ typedef signed long long sint64;
+ typedef unsigned long long uint64;
+
+# else//unknown compiler
+ typedef signed long long sint64;
+ typedef unsigned long long uint64;
+# endif//GLM_COMPILER
+
+ typedef signed char int8;
+ typedef signed short int16;
+ typedef signed int int32;
+ typedef sint64 int64;
+
+ typedef unsigned char uint8;
+ typedef unsigned short uint16;
+ typedef unsigned int uint32;
+ typedef uint64 uint64;
+#endif//
+
+ typedef signed int lowp_int_t;
+ typedef signed int mediump_int_t;
+ typedef signed int highp_int_t;
+
+ typedef unsigned int lowp_uint_t;
+ typedef unsigned int mediump_uint_t;
+ typedef unsigned int highp_uint_t;
+
+# if GLM_HAS_MAKE_SIGNED
+ using std::make_signed;
+ using std::make_unsigned;
+
+# else//GLM_HAS_MAKE_SIGNED
+ template <typename genType>
+ struct make_signed
+ {};
+
+ template <>
+ struct make_signed<char>
+ {
+ typedef char type;
+ };
+
+ template <>
+ struct make_signed<short>
+ {
+ typedef short type;
+ };
+
+ template <>
+ struct make_signed<int>
+ {
+ typedef int type;
+ };
+
+ template <>
+ struct make_signed<long>
+ {
+ typedef long type;
+ };
+
+ template <>
+ struct make_signed<unsigned char>
+ {
+ typedef char type;
+ };
+
+ template <>
+ struct make_signed<unsigned short>
+ {
+ typedef short type;
+ };
+
+ template <>
+ struct make_signed<unsigned int>
+ {
+ typedef int type;
+ };
+
+ template <>
+ struct make_signed<unsigned long>
+ {
+ typedef long type;
+ };
+
+ template <typename genType>
+ struct make_unsigned
+ {};
+
+ template <>
+ struct make_unsigned<char>
+ {
+ typedef unsigned char type;
+ };
+
+ template <>
+ struct make_unsigned<short>
+ {
+ typedef unsigned short type;
+ };
+
+ template <>
+ struct make_unsigned<int>
+ {
+ typedef unsigned int type;
+ };
+
+ template <>
+ struct make_unsigned<long>
+ {
+ typedef unsigned long type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned char>
+ {
+ typedef unsigned char type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned short>
+ {
+ typedef unsigned short type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned int>
+ {
+ typedef unsigned int type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned long>
+ {
+ typedef unsigned long type;
+ };
+
+ template <>
+ struct make_signed<long long>
+ {
+ typedef long long type;
+ };
+
+ template <>
+ struct make_signed<unsigned long long>
+ {
+ typedef long long type;
+ };
+
+ template <>
+ struct make_unsigned<long long>
+ {
+ typedef unsigned long long type;
+ };
+
+ template <>
+ struct make_unsigned<unsigned long long>
+ {
+ typedef unsigned long long type;
+ };
+# endif//GLM_HAS_MAKE_SIGNED
+}//namespace detail
+
+ typedef detail::int8 int8;
+ typedef detail::int16 int16;
+ typedef detail::int32 int32;
+ typedef detail::int64 int64;
+
+ typedef detail::uint8 uint8;
+ typedef detail::uint16 uint16;
+ typedef detail::uint32 uint32;
+ typedef detail::uint64 uint64;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// Low precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::lowp_int_t lowp_int;
+
+ /// Medium precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::mediump_int_t mediump_int;
+
+ /// High precision signed integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::highp_int_t highp_int;
+
+ /// Low precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::lowp_uint_t lowp_uint;
+
+ /// Medium precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::mediump_uint_t mediump_uint;
+
+ /// High precision unsigned integer.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef detail::highp_uint_t highp_uint;
+
+#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef mediump_int int_t;
+#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef highp_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef mediump_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_int int_t;
+#else
+# error "GLM error: multiple default precision requested for signed integer types"
+#endif
+
+#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef mediump_uint uint_t;
+#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef highp_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef mediump_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uint uint_t;
+#else
+# error "GLM error: multiple default precision requested for unsigned integer types"
+#endif
+
+ /// Unsigned integer type.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+ typedef unsigned int uint;
+
+ /// @}
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+ GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
+ GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_mat.hpp b/depedencies/include/glm/detail/type_mat.hpp
new file mode 100644
index 0000000..aad74e5
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat.hpp
@@ -0,0 +1,767 @@
+/// @ref core
+/// @file glm/detail/type_mat.hpp
+
+#pragma once
+
+#include "precision.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
+ struct outerProduct_trait{};
+}//namespace detail
+
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+ template <typename T, precision P> struct tmat2x2;
+ template <typename T, precision P> struct tmat2x3;
+ template <typename T, precision P> struct tmat2x4;
+ template <typename T, precision P> struct tmat3x2;
+ template <typename T, precision P> struct tmat3x3;
+ template <typename T, precision P> struct tmat3x4;
+ template <typename T, precision P> struct tmat4x2;
+ template <typename T, precision P> struct tmat4x3;
+ template <typename T, precision P> struct tmat4x4;
+
+ template <typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2;
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2x2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2x2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, lowp> lowp_mat2x3;
+
+ /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, mediump> mediump_mat2x3;
+
+ /// 2 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, highp> highp_mat2x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, lowp> lowp_mat2x4;
+
+ /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, mediump> mediump_mat2x4;
+
+ /// 2 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, highp> highp_mat2x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, lowp> lowp_mat3x2;
+
+ /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, mediump> mediump_mat3x2;
+
+ /// 3 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, highp> highp_mat3x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3;
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3x3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3x3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, lowp> lowp_mat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, mediump> mediump_mat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, highp> highp_mat3x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, lowp> lowp_mat4x2;
+
+ /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, mediump> mediump_mat4x2;
+
+ /// 4 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, highp> highp_mat4x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, lowp> lowp_mat4x3;
+
+ /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, mediump> mediump_mat4x3;
+
+ /// 4 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, highp> highp_mat4x3;
+
+ /// @}
+
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4;
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4x4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4x4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4x4;
+
+ /// @}
+
+ /// @addtogroup core_types
+ /// @{
+
+ //////////////////////////
+ // Float definition
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_mat2x2 mat2x2;
+ typedef lowp_mat2x3 mat2x3;
+ typedef lowp_mat2x4 mat2x4;
+ typedef lowp_mat3x2 mat3x2;
+ typedef lowp_mat3x3 mat3x3;
+ typedef lowp_mat3x4 mat3x4;
+ typedef lowp_mat4x2 mat4x2;
+ typedef lowp_mat4x3 mat4x3;
+ typedef lowp_mat4x4 mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_mat2x2 mat2x2;
+ typedef mediump_mat2x3 mat2x3;
+ typedef mediump_mat2x4 mat2x4;
+ typedef mediump_mat3x2 mat3x2;
+ typedef mediump_mat3x3 mat3x3;
+ typedef mediump_mat3x4 mat3x4;
+ typedef mediump_mat4x2 mat4x2;
+ typedef mediump_mat4x3 mat4x3;
+ typedef mediump_mat4x4 mat4x4;
+#else
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x2 mat2x2;
+
+ //! 2 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x3 mat2x3;
+
+ //! 2 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat2x4 mat2x4;
+
+ //! 3 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x2 mat3x2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x3 mat3x3;
+
+ //! 3 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat3x4 mat3x4;
+
+ //! 4 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x2 mat4x2;
+
+ //! 4 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x3 mat4x3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_mat4x4 mat4x4;
+
+#endif//GLM_PRECISION
+
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat2x2 mat2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat3x3 mat3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat4x4 mat4;
+
+ //////////////////////////
+ // Double definition
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, lowp> lowp_dmat2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, mediump> mediump_dmat2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, highp> highp_dmat2;
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, lowp> lowp_dmat2x2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, mediump> mediump_dmat2x2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<double, highp> highp_dmat2x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, lowp> lowp_dmat2x3;
+
+ /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, mediump> mediump_dmat2x3;
+
+ /// 2 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<double, highp> highp_dmat2x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, lowp> lowp_dmat2x4;
+
+ /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, mediump> mediump_dmat2x4;
+
+ /// 2 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<double, highp> highp_dmat2x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, lowp> lowp_dmat3x2;
+
+ /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, mediump> mediump_dmat3x2;
+
+ /// 3 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<double, highp> highp_dmat3x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_dmat3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, mediump> mediump_dmat3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, highp> highp_dmat3;
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, lowp> lowp_dmat3x3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, mediump> mediump_dmat3x3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<double, highp> highp_dmat3x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, lowp> lowp_dmat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, mediump> mediump_dmat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<double, highp> highp_dmat3x4;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 2 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, lowp> lowp_dmat4x2;
+
+ /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, mediump> mediump_dmat4x2;
+
+ /// 4 columns of 2 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<double, highp> highp_dmat4x2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 3 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, lowp> lowp_dmat4x3;
+
+ /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, mediump> mediump_dmat4x3;
+
+ /// 4 columns of 3 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<double, highp> highp_dmat4x3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, lowp> lowp_dmat4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, mediump> mediump_dmat4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, highp> highp_dmat4;
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, lowp> lowp_dmat4x4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, mediump> mediump_dmat4x4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<double, highp> highp_dmat4x4;
+
+ /// @}
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dmat2x2 dmat2x2;
+ typedef lowp_dmat2x3 dmat2x3;
+ typedef lowp_dmat2x4 dmat2x4;
+ typedef lowp_dmat3x2 dmat3x2;
+ typedef lowp_dmat3x3 dmat3x3;
+ typedef lowp_dmat3x4 dmat3x4;
+ typedef lowp_dmat4x2 dmat4x2;
+ typedef lowp_dmat4x3 dmat4x3;
+ typedef lowp_dmat4x4 dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dmat2x2 dmat2x2;
+ typedef mediump_dmat2x3 dmat2x3;
+ typedef mediump_dmat2x4 dmat2x4;
+ typedef mediump_dmat3x2 dmat3x2;
+ typedef mediump_dmat3x3 dmat3x3;
+ typedef mediump_dmat3x4 dmat3x4;
+ typedef mediump_dmat4x2 dmat4x2;
+ typedef mediump_dmat4x3 dmat4x3;
+ typedef mediump_dmat4x4 dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x2 dmat2;
+
+ //! 3 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x3 dmat3;
+
+ //! 4 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x4 dmat4;
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x2 dmat2x2;
+
+ //! 2 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x3 dmat2x3;
+
+ //! 2 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat2x4 dmat2x4;
+
+ //! 3 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x2 dmat3x2;
+
+ /// 3 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x3 dmat3x3;
+
+ /// 3 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat3x4 dmat3x4;
+
+ /// 4 * 2 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x2 dmat4x2;
+
+ /// 4 * 3 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x3 dmat4x3;
+
+ /// 4 * 4 matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef highp_dmat4x4 dmat4x4;
+
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_mat.inl b/depedencies/include/glm/detail/type_mat.inl
new file mode 100644
index 0000000..5714995
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat.inl
@@ -0,0 +1,3 @@
+/// @ref core
+/// @file glm/detail/type_mat.inl
+
diff --git a/depedencies/include/glm/detail/type_mat2x2.hpp b/depedencies/include/glm/detail/type_mat2x2.hpp
new file mode 100644
index 0000000..e7fde26
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x2.hpp
@@ -0,0 +1,183 @@
+/// @ref core
+/// @file glm/detail/type_mat2x2.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x2<T, P> type;
+ typedef tmat2x2<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat2x2() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x2(ctor);
+ GLM_FUNC_DECL explicit tmat2x2(T scalar);
+ GLM_FUNC_DECL tmat2x2(
+ T const & x1, T const & y1,
+ T const & x2, T const & y2);
+ GLM_FUNC_DECL tmat2x2(
+ col_type const & v1,
+ col_type const & v2);
+
+ // -- Conversions --
+
+ template <typename U, typename V, typename M, typename N>
+ GLM_FUNC_DECL tmat2x2(
+ U const & x1, V const & y1,
+ M const & x2, N const & y2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x2(
+ tvec2<U, P> const & v1,
+ tvec2<V, P> const & v2);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x2<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 2;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+} //namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x2.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat2x2.inl b/depedencies/include/glm/detail/type_mat2x2.inl
new file mode 100644
index 0000000..02c5ee8
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x2.inl
@@ -0,0 +1,484 @@
+/// @ref core
+/// @file glm/detail/type_mat2x2.inl
+
+#include "func_matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x2<T, P>::tmat2x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0);
+ this->value[1] = col_type(0, scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+ (
+ T const & x0, T const & y0,
+ T const & x1, T const & y1
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <typename X1, typename Y1, typename X2, typename Y2>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tvec2<V1, P> const & v1, tvec2<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ // -- mat2x2 matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const & tmat2x2<T, P>::operator[](typename tmat2x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(U scalar)
+ {
+ this->value[0] += scalar;
+ this->value[1] += scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(U scalar)
+ {
+ this->value[0] -= scalar;
+ this->value[1] -= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=(tmat2x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(U scalar)
+ {
+ this->value[0] *= scalar;
+ this->value[1] *= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=(tmat2x2<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(U scalar)
+ {
+ this->value[0] /= scalar;
+ this->value[1] /= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=(tmat2x2<U, P> const & m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
+ {
+ tmat2x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
+ {
+ tmat2x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar)
+ {
+ return tmat2x2<T, P>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar)
+ {
+ return tmat2x2<T, P>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ scalar - m[0],
+ scalar - m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar)
+ {
+ return tmat2x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
+ (
+ tmat2x2<T, P> const & m,
+ typename tmat2x2<T, P>::row_type const & v
+ )
+ {
+ return tvec2<T, P>(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
+ (
+ typename tmat2x2<T, P>::col_type const & v,
+ tmat2x2<T, P> const & m
+ )
+ {
+ return tvec2<T, P>(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar)
+ {
+ return tmat2x2<T, P>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m)
+ {
+ return tmat2x2<T, P>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v)
+ {
+ return inverse(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m)
+ {
+ return v * inverse(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ tmat2x2<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat2x3.hpp b/depedencies/include/glm/detail/type_mat2x3.hpp
new file mode 100644
index 0000000..db55886
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x3.hpp
@@ -0,0 +1,165 @@
+/// @ref core
+/// @file glm/detail/type_mat2x3.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x3<T, P> type;
+ typedef tmat3x2<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat2x3() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x3(ctor);
+ GLM_FUNC_DECL explicit tmat2x3(T scalar);
+ GLM_FUNC_DECL tmat2x3(
+ T x0, T y0, T z0,
+ T x1, T y1, T z1);
+ GLM_FUNC_DECL tmat2x3(
+ col_type const & v0,
+ col_type const & v1);
+
+ // -- Conversions --
+
+ template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+ GLM_FUNC_DECL tmat2x3(
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x3(
+ tvec3<U, P> const & v1,
+ tvec3<V, P> const & v2);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x3<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 2;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x3.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat2x3.inl b/depedencies/include/glm/detail/type_mat2x3.inl
new file mode 100644
index 0000000..b0f8337
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x3.inl
@@ -0,0 +1,458 @@
+/// @ref core
+/// @file glm/detail/type_mat2x3.inl
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x3<T, P>::tmat2x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0, 0);
+ this->value[1] = col_type(0, scalar, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+ (
+ T x0, T y0, T z0,
+ T x1, T y1, T z1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+ (
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tvec3<V1, P> const & v1, tvec3<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const & tmat2x3<T, P>::operator[](typename tmat2x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-=(tmat2x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
+ {
+ tmat2x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
+ {
+ tmat2x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar)
+ {
+ return tmat2x3<T, P>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar)
+ {
+ return tmat2x3<T, P>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar)
+ {
+ return tmat2x3<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
+ (
+ tmat2x3<T, P> const & m,
+ typename tmat2x3<T, P>::row_type const & v)
+ {
+ return typename tmat2x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
+ (
+ typename tmat2x3<T, P>::col_type const & v,
+ tmat2x3<T, P> const & m)
+ {
+ return typename tmat2x3<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar)
+ {
+ return tmat2x3<T, P>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m)
+ {
+ return tmat2x3<T, P>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat2x4.hpp b/depedencies/include/glm/detail/type_mat2x4.hpp
new file mode 100644
index 0000000..c9d195f
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x4.hpp
@@ -0,0 +1,167 @@
+/// @ref core
+/// @file glm/detail/type_mat2x4.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat2x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec2<T, P> row_type;
+ typedef tmat2x4<T, P> type;
+ typedef tmat4x2<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[2];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat2x4() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x4(ctor);
+ GLM_FUNC_DECL explicit tmat2x4(T scalar);
+ GLM_FUNC_DECL tmat2x4(
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1);
+ GLM_FUNC_DECL tmat2x4(
+ col_type const & v0,
+ col_type const & v1);
+
+ // -- Conversions --
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL tmat2x4(
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL tmat2x4(
+ tvec4<U, P> const & v1,
+ tvec4<V, P> const & v2);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x4<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 2;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat2x4.inl b/depedencies/include/glm/detail/type_mat2x4.inl
new file mode 100644
index 0000000..74af34c
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat2x4.inl
@@ -0,0 +1,467 @@
+/// @ref core
+/// @file glm/detail/type_mat2x4.inl
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat2x4<T, P>::tmat2x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(T scalar)
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(scalar, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, scalar, Zero, Zero);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+ (
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(col_type const & v0, col_type const & v1)
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+ (
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tvec4<V1, P> const & v1, tvec4<V2, P> const & v2)
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x4<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const & tmat2x4<T, P>::operator[](typename tmat2x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-=(tmat2x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
+ {
+ tmat2x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
+ {
+ tmat2x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ -m[0],
+ -m[1]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar)
+ {
+ return tmat2x4<T, P>(
+ m[0] + scalar,
+ m[1] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar)
+ {
+ return tmat2x4<T, P>(
+ m[0] - scalar,
+ m[1] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar)
+ {
+ return tmat2x4<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ m[0] * scalar,
+ m[1] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v)
+ {
+ return typename tmat2x4<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y,
+ m[0][3] * v.x + m[1][3] * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m)
+ {
+ return typename tmat2x4<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ T SrcA00 = m1[0][0];
+ T SrcA01 = m1[0][1];
+ T SrcA02 = m1[0][2];
+ T SrcA03 = m1[0][3];
+ T SrcA10 = m1[1][0];
+ T SrcA11 = m1[1][1];
+ T SrcA12 = m1[1][2];
+ T SrcA13 = m1[1][3];
+
+ T SrcB00 = m2[0][0];
+ T SrcB01 = m2[0][1];
+ T SrcB10 = m2[1][0];
+ T SrcB11 = m2[1][1];
+ T SrcB20 = m2[2][0];
+ T SrcB21 = m2[2][1];
+ T SrcB30 = m2[3][0];
+ T SrcB31 = m2[3][1];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar)
+ {
+ return tmat2x4<T, P>(
+ m[0] / scalar,
+ m[1] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m)
+ {
+ return tmat2x4<T, P>(
+ scalar / m[0],
+ scalar / m[1]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat3x2.hpp b/depedencies/include/glm/detail/type_mat3x2.hpp
new file mode 100644
index 0000000..8549745
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x2.hpp
@@ -0,0 +1,173 @@
+/// @ref core
+/// @file glm/detail/type_mat3x2.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x2<T, P> type;
+ typedef tmat2x3<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat3x2() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x2(ctor);
+ GLM_FUNC_DECL explicit tmat3x2(T scalar);
+ GLM_FUNC_DECL tmat3x2(
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2);
+ GLM_FUNC_DECL tmat3x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_DECL tmat3x2(
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x2(
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x2<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 3;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x2.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat3x2.inl b/depedencies/include/glm/detail/type_mat3x2.inl
new file mode 100644
index 0000000..2a1b8bd
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x2.inl
@@ -0,0 +1,492 @@
+/// @ref core
+/// @file glm/detail/type_mat3x2.inl
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x2<T, P>::tmat3x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0);
+ this->value[1] = col_type(0, scalar);
+ this->value[2] = col_type(0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+ (
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & tmat3x2<T, P>::operator[](typename tmat3x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-=(tmat3x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
+ {
+ tmat3x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
+ {
+ tmat3x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar)
+ {
+ return tmat3x2<T, P>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar)
+ {
+ return tmat3x2<T, P>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar)
+ {
+ return tmat3x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v)
+ {
+ return typename tmat3x2<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m)
+ {
+ return typename tmat3x2<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+
+ tmat2x2<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar)
+ {
+ return tmat3x2<T, P>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m)
+ {
+ return tmat3x2<T, P>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat3x3.hpp b/depedencies/include/glm/detail/type_mat3x3.hpp
new file mode 100644
index 0000000..d5ebe62
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x3.hpp
@@ -0,0 +1,190 @@
+/// @ref core
+/// @file glm/detail/type_mat3x3.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x3<T, P> type;
+ typedef tmat3x3<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat3x3() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x3(ctor);
+ GLM_FUNC_DECL explicit tmat3x3(T scalar);
+ GLM_FUNC_DECL tmat3x3(
+ T x0, T y0, T z0,
+ T x1, T y1, T z1,
+ T x2, T y2, T z2);
+ GLM_FUNC_DECL tmat3x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_DECL tmat3x3(
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2,
+ X3 x3, Y3 y3, Z3 z3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x3(
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x3<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 3;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat3x3<T, P> & operator++();
+ GLM_FUNC_DECL tmat3x3<T, P> & operator--();
+ GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x3.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat3x3.inl b/depedencies/include/glm/detail/type_mat3x3.inl
new file mode 100644
index 0000000..324cca3
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x3.inl
@@ -0,0 +1,561 @@
+/// @ref core
+/// @file glm/detail/type_mat3x3.inl
+
+#include "func_matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x3<T, P>::tmat3x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0, 0);
+ this->value[1] = col_type(0, scalar, 0);
+ this->value[2] = col_type(0, 0, scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ T x0, T y0, T z0,
+ T x1, T y1, T z1,
+ T x2, T y2, T z2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ X1 x1, Y1 y1, Z1 z1,
+ X2 x2, Y2 y2, Z2 z2,
+ X3 x3, Y3 y3, Z3 z3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+ (
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const & tmat3x3<T, P>::operator[](typename tmat3x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-=(tmat3x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*=(tmat3x3<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/=(tmat3x3<U, P> const & m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
+ {
+ tmat3x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
+ {
+ tmat3x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar)
+ {
+ return tmat3x3<T, P>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar)
+ {
+ return tmat3x3<T, P>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ scalar - m[0],
+ scalar - m[1],
+ scalar - m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar)
+ {
+ return tmat3x3<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
+ {
+ return typename tmat3x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
+ {
+ return typename tmat3x3<T, P>::row_type(
+ m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
+ m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
+ m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar)
+ {
+ return tmat3x3<T, P>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m)
+ {
+ return tmat3x3<T, P>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v)
+ {
+ return inverse(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m)
+ {
+ return v * inverse(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ tmat3x3<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat3x4.hpp b/depedencies/include/glm/detail/type_mat3x4.hpp
new file mode 100644
index 0000000..c5bb9a9
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x4.hpp
@@ -0,0 +1,172 @@
+/// @ref core
+/// @file glm/detail/type_mat3x4.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat3x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec3<T, P> row_type;
+ typedef tmat3x4<T, P> type;
+ typedef tmat4x3<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[3];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat3x4() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x4(ctor);
+ GLM_FUNC_DECL explicit tmat3x4(T scalar);
+ GLM_FUNC_DECL tmat3x4(
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1,
+ T x2, T y2, T z2, T w2);
+ GLM_FUNC_DECL tmat3x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ // -- Conversions --
+
+ template<
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_DECL tmat3x4(
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2,
+ X3 x3, Y3 y3, Z3 z3, W3 w3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x4(
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x4<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 3;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat3x4<T, P> & operator++();
+ GLM_FUNC_DECL tmat3x4<T, P> & operator--();
+ GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x4.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat3x4.inl b/depedencies/include/glm/detail/type_mat3x4.inl
new file mode 100644
index 0000000..3596f26
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat3x4.inl
@@ -0,0 +1,532 @@
+/// @ref core
+/// @file glm/detail/type_mat3x4.inl
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat3x4<T, P>::tmat3x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0, 0, 0);
+ this->value[1] = col_type(0, scalar, 0, 0);
+ this->value[2] = col_type(0, 0, scalar, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ T x0, T y0, T z0, T w0,
+ T x1, T y1, T z1, T w1,
+ T x2, T y2, T z2, T w2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ X1 x1, Y1 y1, Z1 z1, W1 w1,
+ X2 x2, Y2 y2, Z2 z2, W2 w2,
+ X3 x3, Y3 y3, Z3 z3, W3 w3
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+ (
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x4<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const & tmat3x4<T, P>::operator[](typename tmat3x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-=(tmat3x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
+ {
+ tmat3x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
+ {
+ tmat3x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar)
+ {
+ return tmat3x4<T, P>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar)
+ {
+ return tmat3x4<T, P>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar)
+ {
+ return tmat3x4<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
+ (
+ tmat3x4<T, P> const & m,
+ typename tmat3x4<T, P>::row_type const & v
+ )
+ {
+ return typename tmat3x4<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
+ m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
+ (
+ typename tmat3x4<T, P>::col_type const & v,
+ tmat3x4<T, P> const & m
+ )
+ {
+ return typename tmat3x4<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA02 = m1[0][2];
+ const T SrcA03 = m1[0][3];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA12 = m1[1][2];
+ const T SrcA13 = m1[1][3];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+ const T SrcA22 = m1[2][2];
+ const T SrcA23 = m1[2][3];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+ const T SrcB20 = m2[2][0];
+ const T SrcB21 = m2[2][1];
+ const T SrcB22 = m2[2][2];
+ const T SrcB30 = m2[3][0];
+ const T SrcB31 = m2[3][1];
+ const T SrcB32 = m2[3][2];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar)
+ {
+ return tmat3x4<T, P>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m)
+ {
+ return tmat3x4<T, P>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat4x2.hpp b/depedencies/include/glm/detail/type_mat4x2.hpp
new file mode 100644
index 0000000..a899d94
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x2.hpp
@@ -0,0 +1,177 @@
+/// @ref core
+/// @file glm/detail/type_mat4x2.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x2
+ {
+ typedef tvec2<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x2<T, P> type;
+ typedef tmat2x4<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x2(ctor);
+ GLM_FUNC_DECL explicit tmat4x2(T scalar);
+ GLM_FUNC_DECL tmat4x2(
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2,
+ T x3, T y3);
+ GLM_FUNC_DECL tmat4x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ // -- Conversions --
+
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4>
+ GLM_FUNC_DECL tmat4x2(
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3,
+ X4 x4, Y4 y4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x2(
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3,
+ tvec2<V4, P> const & v4);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x4<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
+ GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
+ GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x2.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat4x2.inl b/depedencies/include/glm/detail/type_mat4x2.inl
new file mode 100644
index 0000000..6d83229
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x2.inl
@@ -0,0 +1,545 @@
+/// @ref core
+/// @file glm/detail/type_mat4x2.inl
+
+namespace glm
+{
+# ifdef GLM_STATIC_CONST_MEMBERS
+ template<typename T, precision P>
+ const tmat4x2<T, P> tmat4x2<T, P>::ZERO(static_cast<T>(0));
+
+ template<typename T, precision P>
+ const tmat4x2<T, P> tmat4x2<T, P>::IDENTITY(static_cast<T>(1));
+# endif
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+ this->value[3] = col_type(0, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x2<T, P>::tmat4x2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(T scalar)
+ {
+ this->value[0] = col_type(scalar, 0);
+ this->value[1] = col_type(0, scalar);
+ this->value[2] = col_type(0, 0);
+ this->value[3] = col_type(0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ T x0, T y0,
+ T x1, T y1,
+ T x2, T y2,
+ T x3, T y3
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ this->value[3] = col_type(x3, y3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ X1 x1, Y1 y1,
+ X2 x2, Y2 y2,
+ X3 x3, Y3 y3,
+ X4 x4, Y4 y4
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+ (
+ tvec2<V1, P> const & v1,
+ tvec2<V2, P> const & v2,
+ tvec2<V3, P> const & v3,
+ tvec2<V4, P> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ // -- Conversion --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x2<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const & tmat4x2<T, P>::operator[](typename tmat4x2<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-=(tmat4x2<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
+ {
+ tmat4x2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
+ {
+ tmat4x2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar)
+ {
+ return tmat4x2<T, P>(
+ m[0] + scalar,
+ m[1] + scalar,
+ m[2] + scalar,
+ m[3] + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar)
+ {
+ return tmat4x2<T, P>(
+ m[0] - scalar,
+ m[1] - scalar,
+ m[2] - scalar,
+ m[3] - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar)
+ {
+ return tmat4x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar,
+ m[3] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ m[0] * scalar,
+ m[1] * scalar,
+ m[2] * scalar,
+ m[3] * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v)
+ {
+ return typename tmat4x2<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m)
+ {
+ return typename tmat4x2<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1],
+ v.x * m[3][0] + v.y * m[3][1]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+
+ tmat2x2<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x2<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar)
+ {
+ return tmat4x2<T, P>(
+ m[0] / scalar,
+ m[1] / scalar,
+ m[2] / scalar,
+ m[3] / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m)
+ {
+ return tmat4x2<T, P>(
+ scalar / m[0],
+ scalar / m[1],
+ scalar / m[2],
+ scalar / m[3]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat4x3.hpp b/depedencies/include/glm/detail/type_mat4x3.hpp
new file mode 100644
index 0000000..c696735
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x3.hpp
@@ -0,0 +1,177 @@
+/// @ref core
+/// @file glm/detail/type_mat4x3.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x3
+ {
+ typedef tvec3<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x3<T, P> type;
+ typedef tmat3x4<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat4x3() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x3(ctor);
+ GLM_FUNC_DECL explicit tmat4x3(T const & x);
+ GLM_FUNC_DECL tmat4x3(
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2,
+ T const & x3, T const & y3, T const & z3);
+ GLM_FUNC_DECL tmat4x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ // -- Conversions --
+
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_DECL tmat4x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x3(
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3,
+ tvec3<V4, P> const & v4);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x3<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x4<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat4x3<T, P> & operator++();
+ GLM_FUNC_DECL tmat4x3<T, P> & operator--();
+ GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x3.inl"
+#endif //GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_mat4x3.inl b/depedencies/include/glm/detail/type_mat4x3.inl
new file mode 100644
index 0000000..cfb408b
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x3.inl
@@ -0,0 +1,562 @@
+/// @ref core
+/// @file glm/detail/type_mat4x3.inl
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0);
+ this->value[1] = col_type(0, 1, 0);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0, 0, 0);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<T, Q> const & m)
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tmat4x3<T, P>::tmat4x3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0);
+ this->value[1] = col_type(0, s, 0);
+ this->value[2] = col_type(0, 0, s);
+ this->value[3] = col_type(0, 0, 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ T const & x0, T const & y0, T const & z0,
+ T const & x1, T const & y1, T const & z1,
+ T const & x2, T const & y2, T const & z2,
+ T const & x3, T const & y3, T const & z3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ this->value[3] = col_type(x3, y3, z3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4
+ )
+ {
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+ (
+ tvec3<V1, P> const & v1,
+ tvec3<V2, P> const & v2,
+ tvec3<V3, P> const & v3,
+ tvec3<V4, P> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x3<U, Q> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(0, 0, 1);
+ this->value[3] = col_type(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 1);
+ this->value[3] = col_type(m[3], 0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(0);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & tmat4x3<T, P>::operator[](typename tmat4x3<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary updatable operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-=(tmat4x3<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
+ {
+ tmat4x3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
+ {
+ tmat4x3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
+ (
+ tmat4x3<T, P> const & m,
+ typename tmat4x3<T, P>::row_type const & v)
+ {
+ return typename tmat4x3<T, P>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
+ (
+ typename tmat4x3<T, P>::col_type const & v,
+ tmat4x3<T, P> const & m)
+ {
+ return typename tmat4x3<T, P>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
+ v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+ T const SrcA32 = m1[3][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+ T const SrcB23 = m2[2][3];
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x3<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+ m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
+ m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s)
+ {
+ return tmat4x3<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m)
+ {
+ return tmat4x3<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/detail/type_mat4x4.hpp b/depedencies/include/glm/detail/type_mat4x4.hpp
new file mode 100644
index 0000000..2222d10
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x4.hpp
@@ -0,0 +1,195 @@
+/// @ref core
+/// @file glm/detail/type_mat4x4.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tmat4x4
+ {
+ typedef tvec4<T, P> col_type;
+ typedef tvec4<T, P> row_type;
+ typedef tmat4x4<T, P> type;
+ typedef tmat4x4<T, P> transpose_type;
+ typedef T value_type;
+
+ private:
+ col_type value[4];
+
+ public:
+ // -- Constructors --
+
+ GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x4(ctor);
+ GLM_FUNC_DECL explicit tmat4x4(T const & x);
+ GLM_FUNC_DECL tmat4x4(
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2,
+ T const & x3, T const & y3, T const & z3, T const & w3);
+ GLM_FUNC_DECL tmat4x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ // -- Conversions --
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_DECL tmat4x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x4(
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3,
+ tvec4<V4, P> const & v4);
+
+ // -- Matrix conversions --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x);
+ GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x);
+
+ // -- Accesses --
+
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL col_type & operator[](length_type i);
+ GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tmat4x4<T, P> & operator++();
+ GLM_FUNC_DECL tmat4x4<T, P> & operator--();
+ GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
+ GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_mat4x4.inl b/depedencies/include/glm/detail/type_mat4x4.inl
new file mode 100644
index 0000000..4b75d94
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x4.inl
@@ -0,0 +1,671 @@
+/// @ref core
+/// @file glm/detail/type_mat4x4.inl
+
+#include "func_matrix.hpp"
+
+namespace glm
+{
+ // -- Constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+# endif
+ }
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x4<T, Q> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(T const & s)
+ {
+ this->value[0] = col_type(s, 0, 0, 0);
+ this->value[1] = col_type(0, s, 0, 0);
+ this->value[2] = col_type(0, 0, s, 0);
+ this->value[3] = col_type(0, 0, 0, s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ T const & x0, T const & y0, T const & z0, T const & w0,
+ T const & x1, T const & y1, T const & z1, T const & w1,
+ T const & x2, T const & y2, T const & z2, T const & w2,
+ T const & x3, T const & y3, T const & z3, T const & w3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ this->value[3] = col_type(x3, y3, z3, w3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ tmat4x4<U, Q> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ // -- Conversions --
+
+ template <typename T, precision P>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
+
+ this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+ this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
+ }
+
+ template <typename T, precision P>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+ (
+ tvec4<V1, P> const & v1,
+ tvec4<V2, P> const & v2,
+ tvec4<V3, P> const & v3,
+ tvec4<V4, P> const & v4
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ // -- Matrix conversions --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(m[2], 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat2x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x2<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0, 0);
+ this->value[1] = col_type(m[1], 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat3x4<T, P> const & m)
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = col_type(0, 0, 0, 1);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4(tmat4x3<T, P> const & m)
+ {
+ this->value[0] = col_type(m[0], 0);
+ this->value[1] = col_type(m[1], 0);
+ this->value[2] = col_type(m[2], 0);
+ this->value[3] = col_type(m[3], 1);
+ }
+
+ // -- Accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i)
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const & tmat4x4<T, P>::operator[](typename tmat4x4<T, P>::length_type i) const
+ {
+ assert(i < this->length());
+ return this->value[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<T, P> const & m)
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=(tmat4x4<U, P> const & m)
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(U s)
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+=(tmat4x4<U, P> const & m)
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(U s)
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-=(tmat4x4<U, P> const & m)
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(U s)
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*=(tmat4x4<U, P> const & m)
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(U s)
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/=(tmat4x4<U, P> const & m)
+ {
+ return *this *= inverse(m);
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator--()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
+ {
+ tmat4x4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
+ {
+ tmat4x4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary constant operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m)
+ {
+ return m;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x4<T, P>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return tmat4x4<T, P>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
+ (
+ tmat4x4<T, P> const & m,
+ typename tmat4x4<T, P>::row_type const & v
+ )
+ {
+/*
+ __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0].data, v0);
+ __m128 m1 = _mm_mul_ps(m[1].data, v1);
+ __m128 a0 = _mm_add_ps(m0, m1);
+
+ __m128 m2 = _mm_mul_ps(m[2].data, v2);
+ __m128 m3 = _mm_mul_ps(m[3].data, v3);
+ __m128 a1 = _mm_add_ps(m2, m3);
+
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return typename tmat4x4<T, P>::col_type(a2);
+*/
+
+ typename tmat4x4<T, P>::col_type const Mov0(v[0]);
+ typename tmat4x4<T, P>::col_type const Mov1(v[1]);
+ typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
+ typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
+ typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
+ typename tmat4x4<T, P>::col_type const Mov2(v[2]);
+ typename tmat4x4<T, P>::col_type const Mov3(v[3]);
+ typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
+ typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
+ typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
+ typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
+ return Add2;
+
+/*
+ return typename tmat4x4<T, P>::col_type(
+ m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
+ m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
+ m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
+ m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
+*/
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
+ (
+ typename tmat4x4<T, P>::col_type const & v,
+ tmat4x4<T, P> const & m
+ )
+ {
+ return typename tmat4x4<T, P>::row_type(
+ m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
+ m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
+ m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
+ m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2)
+ {
+ return tmat2x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2)
+ {
+ return tmat3x4<T, P>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+ m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+ m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+ m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+ m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
+ m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+ m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+ m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+ m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
+ typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
+ typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
+ typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
+
+ typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
+ typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
+ typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
+ typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
+ Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
+ Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
+ Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s)
+ {
+ return tmat4x4<T, P>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m)
+ {
+ return tmat4x4<T, P>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v)
+ {
+ return inverse(m) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m)
+ {
+ return v * inverse(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ tmat4x4<T, P> m1_copy(m1);
+ return m1_copy /= m2;
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2)
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE
+# include "type_mat4x4_simd.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_mat4x4_simd.inl b/depedencies/include/glm/detail/type_mat4x4_simd.inl
new file mode 100644
index 0000000..09d0b1f
--- /dev/null
+++ b/depedencies/include/glm/detail/type_mat4x4_simd.inl
@@ -0,0 +1,7 @@
+/// @ref core
+/// @file glm/detail/type_mat4x4_sse2.inl
+
+namespace glm
+{
+
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_vec.hpp b/depedencies/include/glm/detail/type_vec.hpp
new file mode 100644
index 0000000..7849db6
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec.hpp
@@ -0,0 +1,576 @@
+/// @ref core
+/// @file glm/detail/type_vec.hpp
+
+#pragma once
+
+#include "precision.hpp"
+#include "type_int.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, std::size_t size, bool aligned>
+ struct storage
+ {
+ typedef struct type {
+ uint8 data[size];
+ } type;
+ };
+
+ #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
+ template <typename T> \
+ struct storage<T, x, true> { \
+ GLM_ALIGNED_STRUCT(x) type { \
+ uint8 data[x]; \
+ }; \
+ };
+
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
+ GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
+
+# if GLM_ARCH & GLM_ARCH_SSE2_BIT
+ template <>
+ struct storage<float, 16, true>
+ {
+ typedef glm_vec4 type;
+ };
+
+ template <>
+ struct storage<int, 16, true>
+ {
+ typedef glm_ivec4 type;
+ };
+
+ template <>
+ struct storage<unsigned int, 16, true>
+ {
+ typedef glm_uvec4 type;
+ };
+/*
+# else
+ typedef union __declspec(align(16)) glm_128
+ {
+ unsigned __int8 data[16];
+ } glm_128;
+
+ template <>
+ struct storage<float, 16, true>
+ {
+ typedef glm_128 type;
+ };
+
+ template <>
+ struct storage<int, 16, true>
+ {
+ typedef glm_128 type;
+ };
+
+ template <>
+ struct storage<unsigned int, 16, true>
+ {
+ typedef glm_128 type;
+ };
+*/
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+ template <>
+ struct storage<double, 32, true>
+ {
+ typedef glm_dvec4 type;
+ };
+# endif
+
+# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+ template <>
+ struct storage<int64, 32, true>
+ {
+ typedef glm_i64vec4 type;
+ };
+
+ template <>
+ struct storage<uint64, 32, true>
+ {
+ typedef glm_u64vec4 type;
+ };
+# endif
+}//namespace detail
+
+ template <typename T, precision P> struct tvec1;
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+
+ typedef tvec1<float, highp> highp_vec1_t;
+ typedef tvec1<float, mediump> mediump_vec1_t;
+ typedef tvec1<float, lowp> lowp_vec1_t;
+ typedef tvec1<double, highp> highp_dvec1_t;
+ typedef tvec1<double, mediump> mediump_dvec1_t;
+ typedef tvec1<double, lowp> lowp_dvec1_t;
+ typedef tvec1<int, highp> highp_ivec1_t;
+ typedef tvec1<int, mediump> mediump_ivec1_t;
+ typedef tvec1<int, lowp> lowp_ivec1_t;
+ typedef tvec1<uint, highp> highp_uvec1_t;
+ typedef tvec1<uint, mediump> mediump_uvec1_t;
+ typedef tvec1<uint, lowp> lowp_uvec1_t;
+ typedef tvec1<bool, highp> highp_bvec1_t;
+ typedef tvec1<bool, mediump> mediump_bvec1_t;
+ typedef tvec1<bool, lowp> lowp_bvec1_t;
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 2 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, highp> highp_vec2;
+
+ /// 2 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, mediump> mediump_vec2;
+
+ /// 2 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<float, lowp> lowp_vec2;
+
+ /// 2 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, highp> highp_dvec2;
+
+ /// 2 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, mediump> mediump_dvec2;
+
+ /// 2 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<double, lowp> lowp_dvec2;
+
+ /// 2 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, highp> highp_ivec2;
+
+ /// 2 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, mediump> mediump_ivec2;
+
+ /// 2 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<int, lowp> lowp_ivec2;
+
+ /// 2 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, highp> highp_uvec2;
+
+ /// 2 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, mediump> mediump_uvec2;
+
+ /// 2 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<uint, lowp> lowp_uvec2;
+
+ /// 2 components vector of high precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, highp> highp_bvec2;
+
+ /// 2 components vector of medium precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, mediump> mediump_bvec2;
+
+ /// 2 components vector of low precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec2<bool, lowp> lowp_bvec2;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 3 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, highp> highp_vec3;
+
+ /// 3 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, mediump> mediump_vec3;
+
+ /// 3 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<float, lowp> lowp_vec3;
+
+ /// 3 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, highp> highp_dvec3;
+
+ /// 3 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, mediump> mediump_dvec3;
+
+ /// 3 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<double, lowp> lowp_dvec3;
+
+ /// 3 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, highp> highp_ivec3;
+
+ /// 3 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, mediump> mediump_ivec3;
+
+ /// 3 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<int, lowp> lowp_ivec3;
+
+ /// 3 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, highp> highp_uvec3;
+
+ /// 3 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, mediump> mediump_uvec3;
+
+ /// 3 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<uint, lowp> lowp_uvec3;
+
+ /// 3 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, highp> highp_bvec3;
+
+ /// 3 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, mediump> mediump_bvec3;
+
+ /// 3 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec3<bool, lowp> lowp_bvec3;
+
+ /// @}
+
+ /// @addtogroup core_precision
+ /// @{
+
+ /// 4 components vector of high single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, highp> highp_vec4;
+
+ /// 4 components vector of medium single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, mediump> mediump_vec4;
+
+ /// 4 components vector of low single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<float, lowp> lowp_vec4;
+
+ /// 4 components vector of high double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, highp> highp_dvec4;
+
+ /// 4 components vector of medium double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, mediump> mediump_dvec4;
+
+ /// 4 components vector of low double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<double, lowp> lowp_dvec4;
+
+ /// 4 components vector of high precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, highp> highp_ivec4;
+
+ /// 4 components vector of medium precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, mediump> mediump_ivec4;
+
+ /// 4 components vector of low precision signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<int, lowp> lowp_ivec4;
+
+ /// 4 components vector of high precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, highp> highp_uvec4;
+
+ /// 4 components vector of medium precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, mediump> mediump_uvec4;
+
+ /// 4 components vector of low precision unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<uint, lowp> lowp_uvec4;
+
+ /// 4 components vector of high precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, highp> highp_bvec4;
+
+ /// 4 components vector of medium precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, mediump> mediump_bvec4;
+
+ /// 4 components vector of low precision bool numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tvec4<bool, lowp> lowp_bvec4;
+
+ /// @}
+
+ /// @addtogroup core_types
+ /// @{
+
+ // -- Default float definition --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec2 vec2;
+ typedef lowp_vec3 vec3;
+ typedef lowp_vec4 vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec2 vec2;
+ typedef mediump_vec3 vec3;
+ typedef mediump_vec4 vec4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 2 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec2 vec2;
+
+ //! 3 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec3 vec3;
+
+ //! 4 components vector of floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_vec4 vec4;
+#endif//GLM_PRECISION
+
+ // -- Default double definition --
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dvec2 dvec2;
+ typedef lowp_dvec3 dvec3;
+ typedef lowp_dvec4 dvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dvec2 dvec2;
+ typedef mediump_dvec3 dvec3;
+ typedef mediump_dvec4 dvec4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 2 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec2 dvec2;
+
+ //! 3 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec3 dvec3;
+
+ //! 4 components vector of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_dvec4 dvec4;
+#endif//GLM_PRECISION
+
+ // -- Signed integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec2 ivec2;
+ typedef lowp_ivec3 ivec3;
+ typedef lowp_ivec4 ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec2 ivec2;
+ typedef mediump_ivec3 ivec3;
+ typedef mediump_ivec4 ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 2 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec2 ivec2;
+
+ /// 3 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec3 ivec3;
+
+ /// 4 components vector of signed integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_ivec4 ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec2 uvec2;
+ typedef lowp_uvec3 uvec3;
+ typedef lowp_uvec4 uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec2 uvec2;
+ typedef mediump_uvec3 uvec3;
+ typedef mediump_uvec4 uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 2 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec2 uvec2;
+
+ /// 3 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec3 uvec3;
+
+ /// 4 components vector of unsigned integer numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_uvec4 uvec4;
+#endif//GLM_PRECISION
+
+ // -- Boolean definition --
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef lowp_bvec2 bvec2;
+ typedef lowp_bvec3 bvec3;
+ typedef lowp_bvec4 bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef mediump_bvec2 bvec2;
+ typedef mediump_bvec3 bvec3;
+ typedef mediump_bvec4 bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 2 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec2 bvec2;
+
+ /// 3 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec3 bvec3;
+
+ /// 4 components vector of boolean.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef highp_bvec4 bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_vec.inl b/depedencies/include/glm/detail/type_vec.inl
new file mode 100644
index 0000000..2238a1b
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec.inl
@@ -0,0 +1,2 @@
+/// @ref core
+/// @file glm/detail/type_vec.inl
diff --git a/depedencies/include/glm/detail/type_vec1.hpp b/depedencies/include/glm/detail/type_vec1.hpp
new file mode 100644
index 0000000..f5c7f01
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec1.hpp
@@ -0,0 +1,302 @@
+/// @ref core
+/// @file glm/detail/type_vec1.hpp
+
+#pragma once
+
+#include "../fwd.hpp"
+#include "type_vec.hpp"
+#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+# if GLM_HAS_UNRESTRICTED_UNIONS
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec1
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef tvec1<T, P> type;
+ typedef tvec1<bool, P> bool_type;
+
+ // -- Data --
+
+# if GLM_HAS_ONLY_XYZW
+ T x;
+
+# elif GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ T x;
+ T r;
+ T s;
+/*
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x)
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r)
+ _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r)
+ _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r)
+ _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s)
+# endif//GLM_SWIZZLE*/
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ union {T x, r, s;};
+/*
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE*/
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 1;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, P> const & v) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec1(tvec1<T, Q> const & v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(T scalar);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec2<U, Q> const & v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec3<U, Q> const & v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec4<U, Q> const & v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec1(tvec1<U, Q> const & v);
+
+ // -- Swizzle constructors --
+/*
+# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+ template <int E0>
+ GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
+ {
+ *this = that();
+ }
+# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+*/
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator+=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator-=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator*=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator/=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tvec1<T, P> & operator++();
+ GLM_FUNC_DECL tvec1<T, P> & operator--();
+ GLM_FUNC_DECL tvec1<T, P> operator++(int);
+ GLM_FUNC_DECL tvec1<T, P> operator--(int);
+
+ // -- Unary bit operators --
+
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator%=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator&=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator|=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator^=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator<<=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator>>=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec1.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_vec1.inl b/depedencies/include/glm/detail/type_vec1.inl
new file mode 100644
index 0000000..72f9437
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec1.inl
@@ -0,0 +1,558 @@
+/// @ref core
+/// @file glm/detail/type_vec1.inl
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0)
+# endif
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, P> const & v)
+ : x(v.x)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<T, Q> const & v)
+ : x(v.x)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(T scalar)
+ : x(scalar)
+ {}
+
+ // -- Conversion vector constructors --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec1<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec2<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec3<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec1<T, P>::tvec1(tvec4<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ {}
+
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](typename tvec1<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<T, P> const & v)
+ {
+ this->x = v.x;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=(tvec1<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(U scalar)
+ {
+ this->x /= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++()
+ {
+ ++this->x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--()
+ {
+ --this->x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int)
+ {
+ tvec1<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int)
+ {
+ tvec1<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= U(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ // -- Unary constant operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v)
+ {
+ return v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ -v.x);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar + v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x + v2.x);
+ }
+
+ //operator-
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar - v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator-(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x - v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar * v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x * v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar / v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x / v2.x);
+ }
+
+ // -- Binary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x % scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar % v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x % v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x & scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar & v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x & v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x | scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar | v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x | v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x ^ scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar ^ v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x ^ v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x << scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar << v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x << v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar)
+ {
+ return tvec1<T, P>(
+ v.x >> scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ scalar >> v.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec1<T, P>(
+ v1.x >> v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<T, P> operator~(tvec1<T, P> const & v)
+ {
+ return tvec1<T, P>(
+ ~v.x);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return (v1.x == v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return (v1.x != v2.x);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2)
+ {
+ return tvec1<bool, P>(v1.x && v2.x);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2)
+ {
+ return tvec1<bool, P>(v1.x || v2.x);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_vec2.hpp b/depedencies/include/glm/detail/type_vec2.hpp
new file mode 100644
index 0000000..a9af32e
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec2.hpp
@@ -0,0 +1,388 @@
+/// @ref core
+/// @file glm/detail/type_vec2.hpp
+
+#pragma once
+
+#include "type_vec.hpp"
+#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+# if GLM_HAS_UNRESTRICTED_UNIONS
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec2
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef tvec2<T, P> type;
+ typedef tvec2<bool, P> bool_type;
+
+ // -- Data --
+
+# if GLM_HAS_ONLY_XYZW
+ T x, y;
+
+# elif GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ struct{ T x, y; };
+ struct{ T r, g; };
+ struct{ T s, t; };
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, x, y)
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, r, g)
+ _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, s, t)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, x, y)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, r, g)
+ _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, s, t)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, x, y)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, r, g)
+ _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, s, t)
+# endif//GLM_SWIZZLE
+
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ union {T x, r, s;};
+ union {T y, g, t;};
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 2;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, P> const& v) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec2<T, Q> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(T s1, T s2);
+
+ // -- Conversion constructors --
+
+ /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(A x, B y);
+ template <typename A, typename B>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec3<U, Q> const & v);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec4<U, Q> const & v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec2(tvec2<U, Q> const & v);
+
+ // -- Swizzle constructors --
+# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that)
+ {
+ *this = that();
+ }
+# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tvec2<T, P> & operator++();
+ GLM_FUNC_DECL tvec2<T, P> & operator--();
+ GLM_FUNC_DECL tvec2<T, P> operator++(int);
+ GLM_FUNC_DECL tvec2<T, P> operator--(int);
+
+ // -- Unary bit operators --
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec2.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_vec2.inl b/depedencies/include/glm/detail/type_vec2.inl
new file mode 100644
index 0000000..cf79da2
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec2.inl
@@ -0,0 +1,894 @@
+/// @ref core
+/// @file glm/core/type_tvec2.inl
+
+namespace glm
+{
+# ifdef GLM_STATIC_CONST_MEMBERS
+ template <typename T, precision P>
+ const tvec2<T, P> tvec2<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec2<T, P> tvec2<T, P>::X(static_cast<T>(1), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec2<T, P> tvec2<T, P>::Y(static_cast<T>(0), static_cast<T>(1));
+
+ template <typename T, precision P>
+ const tvec2<T, P> tvec2<T, P>::XY(static_cast<T>(1), static_cast<T>(1));
+# endif
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0)
+# endif
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<T, P> const & v)
+ : x(v.x), y(v.y)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<T, Q> const & v)
+ : x(v.x), y(v.y)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(T scalar)
+ : x(scalar), y(scalar)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(T s1, T s2)
+ : x(s1), y(s2)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template <typename T, precision P>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(A a, B b)
+ : x(static_cast<T>(a))
+ , y(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec1<A, P> const & a, tvec1<B, P> const & b)
+ : x(static_cast<T>(a.x))
+ , y(static_cast<T>(b.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec2<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec3<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec2<T, P>::tvec2(tvec4<U, Q> const & v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](typename tvec2<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=(tvec2<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=(tvec2<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=(tvec2<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=(tvec2<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(U scalar)
+ {
+ this->x /= static_cast<T>(scalar);
+ this->y /= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=(tvec2<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int)
+ {
+ tvec2<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int)
+ {
+ tvec2<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ this->y %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%=(tvec2<U, P> const & v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ this->y &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&=(tvec2<U, P> const & v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ this->y |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|=(tvec2<U, P> const & v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ this->y ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^=(tvec2<U, P> const & v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ this->y <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<=(tvec2<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>=(tvec2<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v)
+ {
+ return v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ -v.x,
+ -v.y);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x + scalar,
+ v.y + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar + v.x,
+ scalar + v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.x + v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x - scalar,
+ v.y - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar - v.x,
+ scalar - v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.x - v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x * scalar,
+ v.y * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar * v.x,
+ scalar * v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.x * v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x / scalar,
+ v.y / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar / v.x,
+ scalar / v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.x / v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.y);
+ }
+
+ // -- Binary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x % scalar,
+ v.y % scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar % v.x,
+ scalar % v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.x % v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x & scalar,
+ v.y & scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar & v.x,
+ scalar & v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.x & v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x | scalar,
+ v.y | scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar | v.x,
+ scalar | v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.x | v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x ^ scalar,
+ v.y ^ scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar ^ v.x,
+ scalar ^ v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.x ^ v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x << scalar,
+ v.y << scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar << v.x,
+ scalar << v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.x << v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar)
+ {
+ return tvec2<T, P>(
+ v.x >> scalar,
+ v.y >> scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ scalar >> v.x,
+ scalar >> v.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.x >> v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return tvec2<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> operator~(tvec2<T, P> const & v)
+ {
+ return tvec2<T, P>(
+ ~v.x,
+ ~v.y);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2)
+ {
+ return tvec2<bool, P>(v1.x && v2.x, v1.y && v2.y);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2)
+ {
+ return tvec2<bool, P>(v1.x || v2.x, v1.y || v2.y);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_vec3.hpp b/depedencies/include/glm/detail/type_vec3.hpp
new file mode 100644
index 0000000..f85f0a5
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec3.hpp
@@ -0,0 +1,409 @@
+/// @ref core
+/// @file glm/detail/type_vec3.hpp
+
+#pragma once
+
+#include "type_vec.hpp"
+#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+# if GLM_HAS_UNRESTRICTED_UNIONS
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec3
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef tvec3<T, P> type;
+ typedef tvec3<bool, P> bool_type;
+
+ // -- Data --
+
+# if GLM_HAS_ONLY_XYZW
+ T x, y, z;
+
+# elif GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ struct{ T x, y, z; };
+ struct{ T r, g, b; };
+ struct{ T s, t, p; };
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, x, y, z)
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, r, g, b)
+ _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, s, t, p)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, x, y, z)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, r, g, b)
+ _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, s, t, p)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, x, y, z)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, r, g, b)
+ _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, s, t, p)
+# endif//GLM_SWIZZLE
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif//GLM_LANG
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 3;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, P> const & v) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec3<T, Q> const & v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(T a, T b, T c);
+
+ // -- Conversion scalar constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, B b, C c);
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, B b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(A a, tvec2<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec4<U, Q> const & v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec3(tvec3<U, Q> const & v);
+
+ // -- Swizzle constructors --
+# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that)
+ {
+ *this = that();
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & scalar)
+ {
+ *this = tvec3<T, P>(v(), scalar);
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+ {
+ *this = tvec3<T, P>(scalar, v());
+ }
+# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tvec3<T, P> & operator++();
+ GLM_FUNC_DECL tvec3<T, P> & operator--();
+ GLM_FUNC_DECL tvec3<T, P> operator++(int);
+ GLM_FUNC_DECL tvec3<T, P> operator--(int);
+
+ // -- Unary bit operators --
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(T const & scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_vec3.inl b/depedencies/include/glm/detail/type_vec3.inl
new file mode 100644
index 0000000..d84299d
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec3.inl
@@ -0,0 +1,1022 @@
+/// @ref core
+/// @file glm/detail/type_tvec3.inl
+
+namespace glm
+{
+
+# ifdef GLM_STATIC_CONST_MEMBERS
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::X(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::Y(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::Z(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::XY(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::XZ(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::YZ(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
+
+ template <typename T, precision P>
+ const tvec3<T, P> tvec3<T, P>::XYZ(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
+# endif
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0), z(0)
+# endif
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, P> const & v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, Q> const & v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T scalar)
+ : x(scalar), y(scalar), z(scalar)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T a, T b, T c)
+ : x(a), y(b), z(c)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, B b, C c) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec4<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z))
+ {}
+
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ this->z += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ this->z += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ this->z += static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ this->z -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ this->z -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ this->z -= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ this->z *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ this->z *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ this->z *= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U v)
+ {
+ this->x /= static_cast<T>(v);
+ this->y /= static_cast<T>(v);
+ this->z /= static_cast<T>(v);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ this->z /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ this->z /= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int)
+ {
+ tvec3<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int)
+ {
+ tvec3<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U scalar)
+ {
+ this->x %= scalar;
+ this->y %= scalar;
+ this->z %= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v)
+ {
+ this->x %= v.x;
+ this->y %= v.x;
+ this->z %= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v)
+ {
+ this->x %= v.x;
+ this->y %= v.y;
+ this->z %= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U scalar)
+ {
+ this->x &= scalar;
+ this->y &= scalar;
+ this->z &= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ this->x &= v.x;
+ this->y &= v.x;
+ this->z &= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v)
+ {
+ this->x &= v.x;
+ this->y &= v.y;
+ this->z &= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U scalar)
+ {
+ this->x |= scalar;
+ this->y |= scalar;
+ this->z |= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ this->x |= v.x;
+ this->y |= v.x;
+ this->z |= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v)
+ {
+ this->x |= v.x;
+ this->y |= v.y;
+ this->z |= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U scalar)
+ {
+ this->x ^= scalar;
+ this->y ^= scalar;
+ this->z ^= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.x;
+ this->z ^= v.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.y;
+ this->z ^= v.z;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U scalar)
+ {
+ this->x <<= scalar;
+ this->y <<= scalar;
+ this->z <<= scalar;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ this->z <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ this->z <<= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ this->z >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ this->z >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v)
+ {
+ return v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ -v.x,
+ -v.y,
+ -v.z);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x + scalar,
+ v.y + scalar,
+ v.z + scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x + scalar.x,
+ v.y + scalar.x,
+ v.z + scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar + v.x,
+ scalar + v.y,
+ scalar + v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x + v.x,
+ scalar.x + v.y,
+ scalar.x + v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x - scalar,
+ v.y - scalar,
+ v.z - scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x - scalar.x,
+ v.y - scalar.x,
+ v.z - scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar - v.x,
+ scalar - v.y,
+ scalar - v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x - v.x,
+ scalar.x - v.y,
+ scalar.x - v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x * scalar,
+ v.y * scalar,
+ v.z * scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x * scalar.x,
+ v.y * scalar.x,
+ v.z * scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar * v.x,
+ scalar * v.y,
+ scalar * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x * v.x,
+ scalar.x * v.y,
+ scalar.x * v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x / scalar,
+ v.y / scalar,
+ v.z / scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x / scalar.x,
+ v.y / scalar.x,
+ v.z / scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar / v.x,
+ scalar / v.y,
+ scalar / v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x / v.x,
+ scalar.x / v.y,
+ scalar.x / v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z);
+ }
+
+ // -- Binary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x % scalar,
+ v.y % scalar,
+ v.z % scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x % scalar.x,
+ v.y % scalar.x,
+ v.z % scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar % v.x,
+ scalar % v.y,
+ scalar % v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x % v.x,
+ scalar.x % v.y,
+ scalar.x % v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x & scalar,
+ v.y & scalar,
+ v.z & scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x & scalar.x,
+ v.y & scalar.x,
+ v.z & scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar & v.x,
+ scalar & v.y,
+ scalar & v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x & v.x,
+ scalar.x & v.y,
+ scalar.x & v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x | scalar,
+ v.y | scalar,
+ v.z | scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x | scalar.x,
+ v.y | scalar.x,
+ v.z | scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar | v.x,
+ scalar | v.y,
+ scalar | v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x | v.x,
+ scalar.x | v.y,
+ scalar.x | v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x ^ scalar,
+ v.y ^ scalar,
+ v.z ^ scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x ^ scalar.x,
+ v.y ^ scalar.x,
+ v.z ^ scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar ^ v.x,
+ scalar ^ v.y,
+ scalar ^ v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x ^ v.x,
+ scalar.x ^ v.y,
+ scalar.x ^ v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x << scalar,
+ v.y << scalar,
+ v.z << scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x << scalar.x,
+ v.y << scalar.x,
+ v.z << scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar << v.x,
+ scalar << v.y,
+ scalar << v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x << v.x,
+ scalar.x << v.y,
+ scalar.x << v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar)
+ {
+ return tvec3<T, P>(
+ v.x >> scalar,
+ v.y >> scalar,
+ v.z >> scalar);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec3<T, P>(
+ v.x >> scalar.x,
+ v.y >> scalar.x,
+ v.z >> scalar.x);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar >> v.x,
+ scalar >> v.y,
+ scalar >> v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ scalar.x >> v.x,
+ scalar.x >> v.y,
+ scalar.x >> v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return tvec3<T, P>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v)
+ {
+ return tvec3<T, P>(
+ ~v.x,
+ ~v.y,
+ ~v.z);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2)
+ {
+ return tvec3<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2)
+ {
+ return tvec3<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/detail/type_vec4.hpp b/depedencies/include/glm/detail/type_vec4.hpp
new file mode 100644
index 0000000..5e89b74
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec4.hpp
@@ -0,0 +1,454 @@
+/// @ref core
+/// @file glm/detail/type_vec4.hpp
+
+#pragma once
+
+#include "type_vec.hpp"
+#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+# if GLM_HAS_UNRESTRICTED_UNIONS
+# include "_swizzle.hpp"
+# else
+# include "_swizzle_func.hpp"
+# endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm
+{
+ template <typename T, precision P = defaultp>
+ struct tvec4
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef tvec4<T, P> type;
+ typedef tvec4<bool, P> bool_type;
+
+ // -- Data --
+
+# if GLM_HAS_ONLY_XYZW
+ T x, y, z, w;
+
+# elif GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ struct { T x, y, z, w;};
+ struct { T r, g, b, a; };
+ struct { T s, t, p, q; };
+
+ typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, x, y, z, w)
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, r, g, b, a)
+ _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, s, t, p, q)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, x, y, z, w)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, r, g, b, a)
+ _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, s, t, p, q)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, x, y, z, w)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, r, g, b, a)
+ _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, s, t, p, q)
+# endif//GLM_SWIZZLE
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+ union { T w, a, q; };
+
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4)
+# endif//GLM_SWIZZLE
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, P> const& v) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, Q> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(T a, T b, T c, T d);
+
+ // -- Conversion scalar constructors --
+
+ /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(A a, B b, C c, D d);
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, B b, C c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec2<B, Q> const & b, C c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, B b, tvec2<C, Q> const & c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, B b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(A a, tvec3<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT tvec4(tvec4<U, Q> const& v);
+
+ // -- Swizzle constructors --
+# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+ template <int E0, int E1, int E2, int E3>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that)
+ {
+ *this = that();
+ }
+
+ template <int E0, int E1, int F0, int F1>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, glm::tvec2, F0, F1, -1, -2> const & u)
+ {
+ *this = tvec4<T, P>(v(), u());
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+ {
+ *this = tvec4<T, P>(x, y, v());
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & w)
+ {
+ *this = tvec4<T, P>(x, v(), w);
+ }
+
+ template <int E0, int E1>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w)
+ {
+ *this = tvec4<T, P>(v(), z, w);
+ }
+
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v, T const & w)
+ {
+ *this = tvec4<T, P>(v(), w);
+ }
+
+ template <int E0, int E1, int E2>
+ GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v)
+ {
+ *this = tvec4<T, P>(x, v());
+ }
+# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const& v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const& v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL tvec4<T, P> & operator++();
+ GLM_FUNC_DECL tvec4<T, P> & operator--();
+ GLM_FUNC_DECL tvec4<T, P> operator++(int);
+ GLM_FUNC_DECL tvec4<T, P> operator--(int);
+
+ // -- Unary bit operators --
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
+ };
+
+ // -- Unary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+
+ template <precision P>
+ GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
diff --git a/depedencies/include/glm/detail/type_vec4.inl b/depedencies/include/glm/detail/type_vec4.inl
new file mode 100644
index 0000000..b10a662
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec4.inl
@@ -0,0 +1,969 @@
+/// @ref core
+/// @file glm/detail/type_tvec4.inl
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct is_int
+ {
+ enum test {value = 0};
+ };
+
+ template <>
+ struct is_int<uint32>
+ {
+ enum test {value = ~0};
+ };
+
+ template <>
+ struct is_int<int32>
+ {
+ enum test {value = ~0};
+ };
+
+ template <>
+ struct is_int<uint64>
+ {
+ enum test {value = ~0};
+ };
+
+ template <>
+ struct is_int<int64>
+ {
+ enum test {value = ~0};
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_vec4_add
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_vec4_sub
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_vec4_mul
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_vec4_div
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_vec4_mod
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_and
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_or
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_xor
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_shift_left
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_shift_right
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & a, tvec4<T, P> const & b)
+ {
+ return tvec4<T, P>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_equal
+ {
+ GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_nequal
+ {
+ GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w);
+ }
+ };
+
+ template <typename T, precision P, int IsInt, std::size_t Size, bool Aligned>
+ struct compute_vec4_bitwise_not
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(~v.x, ~v.y, ~v.z, ~v.w);
+ }
+ };
+}//namespace detail
+
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0), z(0), w(0)
+# endif
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(tvec4<T, P> const & v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(tvec4<T, Q> const & v)
+ : x(v.x), y(v.y), z(v.z), w(v.w)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(T scalar)
+ : x(scalar), y(scalar), z(scalar), w(scalar)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(T a, T b, T c, T d)
+ : x(a), y(b), z(c), w(d)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<T, P>::tvec4(A a, B b, C c, D d) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b)),
+ z(static_cast<T>(c)),
+ w(static_cast<T>(d))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c, tvec1<D, P> const & d) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(c.x)),
+ w(static_cast<T>(d.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, B b, C c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b)),
+ w(static_cast<T>(c))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x)),
+ w(static_cast<T>(c.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A s1, tvec2<B, Q> const & v, C s2) :
+ x(static_cast<T>(s1)),
+ y(static_cast<T>(v.x)),
+ z(static_cast<T>(v.y)),
+ w(static_cast<T>(s2))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(c.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A s1, B s2, tvec2<C, Q> const & v) :
+ x(static_cast<T>(s1)),
+ y(static_cast<T>(s2)),
+ z(static_cast<T>(v.x)),
+ w(static_cast<T>(v.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, typename C, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(c.x)),
+ w(static_cast<T>(c.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec3<A, Q> const & a, B b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(a.z)),
+ w(static_cast<T>(b))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(a.z)),
+ w(static_cast<T>(b.x))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(A a, tvec3<B, Q> const & b) :
+ x(static_cast<T>(a)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(b.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(b.x)),
+ z(static_cast<T>(b.y)),
+ w(static_cast<T>(b.z))
+ {}
+
+ template <typename T, precision P>
+ template <typename A, typename B, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b) :
+ x(static_cast<T>(a.x)),
+ y(static_cast<T>(a.y)),
+ z(static_cast<T>(b.x)),
+ w(static_cast<T>(b.y))
+ {}
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec4<T, P>::tvec4(tvec4<U, Q> const & v) :
+ x(static_cast<T>(v.x)),
+ y(static_cast<T>(v.y)),
+ z(static_cast<T>(v.z)),
+ w(static_cast<T>(v.w))
+ {}
+
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P>& tvec4<T, P>::operator=(tvec4<T, P> const & v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ this->w = v.w;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P>& tvec4<T, P>::operator=(tvec4<U, P> const & v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ this->w = static_cast<T>(v.w);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(U scalar)
+ {
+ return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_add<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(U scalar)
+ {
+ return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_sub<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(U scalar)
+ {
+ return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_mul<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(U scalar)
+ {
+ return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v.x)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_div<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ // -- Increment and decrement operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ ++this->w;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ --this->w;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator++(int)
+ {
+ tvec4<T, P> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator--(int)
+ {
+ tvec4<T, P> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(U scalar)
+ {
+ return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec1<U, P> const& v)
+ {
+ return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%=(tvec4<U, P> const& v)
+ {
+ return (*this = detail::compute_vec4_mod<T, P, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(U scalar)
+ {
+ return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_and<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(U scalar)
+ {
+ return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_or<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(U scalar)
+ {
+ return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_xor<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(U scalar)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_shift_left<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(U scalar)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(scalar)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec1<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>=(tvec4<U, P> const & v)
+ {
+ return (*this = detail::compute_vec4_shift_right<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(*this, tvec4<T, P>(v)));
+ }
+
+ // -- Unary constant operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v)
+ {
+ return v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(0) -= v;
+ }
+
+ // -- Binary arithmetic operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) += scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) += v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(v) += scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v2) += v1;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) += v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) -= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) -= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) -= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) -= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) -= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) *= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) *= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(v) *= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v2) *= v1;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) *= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) /= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) /= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) /= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) /= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) /= v2;
+ }
+
+ // -- Binary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) %= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) %= v2.x;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) %= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar.x) %= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) %= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) &= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar)
+ {
+ return tvec4<T, P>(v) &= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) &= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) &= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) &= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) |= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) |= v2.x;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) |= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) |= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) |= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) ^= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) ^= v2.x;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) ^= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) ^= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) ^= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) <<= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) <<= v2.x;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) <<= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) <<= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) <<= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar)
+ {
+ return tvec4<T, P>(v) >>= scalar;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec1<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) >>= v2.x;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(scalar) >>= v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1.x) >>= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return tvec4<T, P>(v1) >>= v2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator~(tvec4<T, P> const & v)
+ {
+ return detail::compute_vec4_bitwise_not<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return detail::compute_vec4_equal<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v1, v2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2)
+ {
+ return detail::compute_vec4_nequal<T, P, detail::is_int<T>::value, sizeof(T) * 8, detail::is_aligned<P>::value>::call(v1, v2);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2)
+ {
+ return tvec4<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w);
+ }
+
+ template <precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2)
+ {
+ return tvec4<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w);
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
+# include "type_vec4_simd.inl"
+#endif
diff --git a/depedencies/include/glm/detail/type_vec4_simd.inl b/depedencies/include/glm/detail/type_vec4_simd.inl
new file mode 100644
index 0000000..90652fd
--- /dev/null
+++ b/depedencies/include/glm/detail/type_vec4_simd.inl
@@ -0,0 +1,481 @@
+/// @ref core
+/// @file glm/detail/type_tvec4_simd.inl
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+ template <precision P, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
+ {
+ GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const
+ {
+ __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
+
+ tvec4<float, P> Result(uninitialize);
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
+# else
+ Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
+# endif
+ return Result;
+ }
+ };
+
+ template <precision P, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
+ {
+ GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const
+ {
+ __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
+
+ tvec4<int32, P> Result(uninitialize);
+ Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
+ return Result;
+ }
+ };
+
+ template <precision P, int E0, int E1, int E2, int E3>
+ struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
+ {
+ GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const
+ {
+ __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
+
+ tvec4<uint32, P> Result(uninitialize);
+ Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
+ return Result;
+ }
+ };
+# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
+ template <precision P>
+ struct compute_vec4_add<float, P, true>
+ {
+ static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_add_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_vec4_add<double, P, true>
+ {
+ static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
+ {
+ tvec4<double, P> Result(uninitialize);
+ Result.data = _mm256_add_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_vec4_sub<float, P, true>
+ {
+ static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_sub_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_vec4_sub<double, P, true>
+ {
+ static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
+ {
+ tvec4<double, P> Result(uninitialize);
+ Result.data = _mm256_sub_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_vec4_mul<float, P, true>
+ {
+ static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_mul_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_vec4_mul<double, P, true>
+ {
+ static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
+ {
+ tvec4<double, P> Result(uninitialize);
+ Result.data = _mm256_mul_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_vec4_div<float, P, true>
+ {
+ static tvec4<float, P> call(tvec4<float, P> const & a, tvec4<float, P> const & b)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_div_ps(a.data, b.data);
+ return Result;
+ }
+ };
+
+ # if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_vec4_div<double, P, true>
+ {
+ static tvec4<double, P> call(tvec4<double, P> const & a, tvec4<double, P> const & b)
+ {
+ tvec4<double, P> Result(uninitialize);
+ Result.data = _mm256_div_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <>
+ struct compute_vec4_div<float, aligned_lowp, true>
+ {
+ static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & a, tvec4<float, aligned_lowp> const & b)
+ {
+ tvec4<float, aligned_lowp> Result(uninitialize);
+ Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data));
+ return Result;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_vec4_and<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_and_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_and<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_and_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <typename T, precision P>
+ struct compute_vec4_or<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_or_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_or<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_or_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <typename T, precision P>
+ struct compute_vec4_xor<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_xor_si128(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_xor<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_xor_si256(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <typename T, precision P>
+ struct compute_vec4_shift_left<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_sll_epi32(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_shift_left<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_sll_epi64(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <typename T, precision P>
+ struct compute_vec4_shift_right<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_srl_epi32(a.data, b.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_shift_right<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const& a, tvec4<T, P> const& b)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_srl_epi64(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <typename T, precision P>
+ struct compute_vec4_bitwise_not<T, P, true, 32, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const & v)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <typename T, precision P>
+ struct compute_vec4_bitwise_not<T, P, true, 64, true>
+ {
+ static tvec4<T, P> call(tvec4<T, P> const & v)
+ {
+ tvec4<T, P> Result(uninitialize);
+ Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1));
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_vec4_equal<float, P, false, 32, true>
+ {
+ static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
+ {
+ return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0;
+ }
+ };
+
+ template <precision P>
+ struct compute_vec4_equal<int32, P, true, 32, true>
+ {
+ static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
+ {
+ return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0;
+ }
+ };
+
+ template <precision P>
+ struct compute_vec4_nequal<float, P, false, 32, true>
+ {
+ static bool call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
+ {
+ return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0;
+ }
+ };
+
+ template <precision P>
+ struct compute_vec4_nequal<int32, P, true, 32, true>
+ {
+ static bool call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
+ {
+ return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0;
+ }
+ };
+}//namespace detail
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : data(_mm_setzero_ps())
+# endif
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : data(_mm_setzero_ps())
+# endif
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : data(_mm_setzero_ps())
+# endif
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float s) :
+ data(_mm_set1_ps(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float s) :
+ data(_mm_set1_ps(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float s) :
+ data(_mm_set1_ps(s))
+ {}
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_lowp>::tvec4(double s) :
+ data(_mm256_set1_pd(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_mediump>::tvec4(double s) :
+ data(_mm256_set1_pd(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<double, aligned_highp>::tvec4(double s) :
+ data(_mm256_set1_pd(s))
+ {}
+# endif
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 s) :
+ data(_mm_set1_epi32(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 s) :
+ data(_mm_set1_epi32(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 s) :
+ data(_mm_set1_epi32(s))
+ {}
+
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_lowp>::tvec4(int64 s) :
+ data(_mm256_set1_epi64x(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_mediump>::tvec4(int64 s) :
+ data(_mm256_set1_epi64x(s))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int64, aligned_highp>::tvec4(int64 s) :
+ data(_mm256_set1_epi64x(s))
+ {}
+# endif
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(float a, float b, float c, float d) :
+ data(_mm_set_ps(d, c, b, a))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(float a, float b, float c, float d) :
+ data(_mm_set_ps(d, c, b, a))
+ {}
+
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(float a, float b, float c, float d) :
+ data(_mm_set_ps(d, c, b, a))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_set_epi32(d, c, b, a))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_set_epi32(d, c, b, a))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<int32, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_set_epi32(d, c, b, a))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_lowp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_mediump>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
+ {}
+
+ template <>
+ template <>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD tvec4<float, aligned_highp>::tvec4(int32 a, int32 b, int32 c, int32 d) :
+ data(_mm_castsi128_ps(_mm_set_epi32(d, c, b, a)))
+ {}
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/exponential.hpp b/depedencies/include/glm/exponential.hpp
new file mode 100644
index 0000000..f3a7842
--- /dev/null
+++ b/depedencies/include/glm/exponential.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/exponential.hpp
+
+#pragma once
+
+#include "detail/func_exponential.hpp"
diff --git a/depedencies/include/glm/ext.hpp b/depedencies/include/glm/ext.hpp
new file mode 100644
index 0000000..0c9f9f9
--- /dev/null
+++ b/depedencies/include/glm/ext.hpp
@@ -0,0 +1,116 @@
+/// @file glm/ext.hpp
+///
+/// @ref core (Dependence)
+///
+/// @defgroup gtc GTC Extensions (Stable)
+///
+/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
+///
+/// GTC extensions aim to be stable.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
+///
+/// @defgroup gtx GTX Extensions (Experimental)
+///
+/// @brief Functions and types that the GLSL specification doesn't define, but
+/// useful to have for a C++ program.
+///
+/// Experimental extensions are useful functions and types, but the development of
+/// their API and functionality is not necessarily stable. They can change
+/// substantially between versions. Backwards compatibility is not much of an issue
+/// for them.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions
+/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
+/// included a specific file.
+
+#pragma once
+
+#include "glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
+# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+# pragma message("GLM: All extensions included (not recommanded)")
+#endif//GLM_MESSAGES
+
+#include "./gtc/bitfield.hpp"
+#include "./gtc/color_space.hpp"
+#include "./gtc/constants.hpp"
+#include "./gtc/epsilon.hpp"
+#include "./gtc/functions.hpp"
+#include "./gtc/integer.hpp"
+#include "./gtc/matrix_access.hpp"
+#include "./gtc/matrix_integer.hpp"
+#include "./gtc/matrix_inverse.hpp"
+#include "./gtc/matrix_transform.hpp"
+#include "./gtc/noise.hpp"
+#include "./gtc/packing.hpp"
+#include "./gtc/quaternion.hpp"
+#include "./gtc/random.hpp"
+#include "./gtc/reciprocal.hpp"
+#include "./gtc/round.hpp"
+//#include "./gtc/type_aligned.hpp"
+#include "./gtc/type_precision.hpp"
+#include "./gtc/type_ptr.hpp"
+#include "./gtc/ulp.hpp"
+#include "./gtc/vec1.hpp"
+#if GLM_HAS_ALIGNED_TYPE
+# include "./gtc/type_aligned.hpp"
+#endif
+
+#include "./gtx/associated_min_max.hpp"
+#include "./gtx/bit.hpp"
+#include "./gtx/closest_point.hpp"
+#include "./gtx/color_space.hpp"
+#include "./gtx/color_space_YCoCg.hpp"
+#include "./gtx/compatibility.hpp"
+#include "./gtx/component_wise.hpp"
+#include "./gtx/dual_quaternion.hpp"
+#include "./gtx/euler_angles.hpp"
+#include "./gtx/extend.hpp"
+#include "./gtx/extended_min_max.hpp"
+#include "./gtx/fast_exponential.hpp"
+#include "./gtx/fast_square_root.hpp"
+#include "./gtx/fast_trigonometry.hpp"
+#include "./gtx/gradient_paint.hpp"
+#include "./gtx/handed_coordinate_space.hpp"
+#include "./gtx/integer.hpp"
+#include "./gtx/intersect.hpp"
+#include "./gtx/log_base.hpp"
+#include "./gtx/matrix_cross_product.hpp"
+#include "./gtx/matrix_interpolation.hpp"
+#include "./gtx/matrix_major_storage.hpp"
+#include "./gtx/matrix_operation.hpp"
+#include "./gtx/matrix_query.hpp"
+#include "./gtx/mixed_product.hpp"
+#include "./gtx/norm.hpp"
+#include "./gtx/normal.hpp"
+#include "./gtx/normalize_dot.hpp"
+#include "./gtx/number_precision.hpp"
+#include "./gtx/optimum_pow.hpp"
+#include "./gtx/orthonormalize.hpp"
+#include "./gtx/perpendicular.hpp"
+#include "./gtx/polar_coordinates.hpp"
+#include "./gtx/projection.hpp"
+#include "./gtx/quaternion.hpp"
+#include "./gtx/raw_data.hpp"
+#include "./gtx/rotate_vector.hpp"
+#include "./gtx/spline.hpp"
+#include "./gtx/std_based_type.hpp"
+#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
+# include "./gtx/string_cast.hpp"
+#endif
+#include "./gtx/transform.hpp"
+#include "./gtx/transform2.hpp"
+#include "./gtx/vector_angle.hpp"
+#include "./gtx/vector_query.hpp"
+#include "./gtx/wrap.hpp"
+
+#if GLM_HAS_TEMPLATE_ALIASES
+# include "./gtx/scalar_multiplication.hpp"
+#endif
+
+#if GLM_HAS_RANGE_FOR
+# include "./gtx/range.hpp"
+#endif
diff --git a/depedencies/include/glm/fwd.hpp b/depedencies/include/glm/fwd.hpp
new file mode 100644
index 0000000..f90c4d0
--- /dev/null
+++ b/depedencies/include/glm/fwd.hpp
@@ -0,0 +1,2570 @@
+/// @ref core
+/// @file glm/fwd.hpp
+
+#pragma once
+
+#include "detail/type_int.hpp"
+#include "detail/type_float.hpp"
+#include "detail/type_vec.hpp"
+#include "detail/type_mat.hpp"
+
+//////////////////////
+// GLM_GTC_quaternion
+namespace glm
+{
+ template <typename T, precision P> struct tquat;
+
+ /// Quaternion of low single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<float, lowp> lowp_quat;
+
+ /// Quaternion of medium single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<float, mediump> mediump_quat;
+
+ /// Quaternion of high single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<float, highp> highp_quat;
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef highp_quat quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_quat quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_quat quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Quaternion of default single-precision floating-point numbers.
+ typedef highp_quat quat;
+#endif
+
+ /// Quaternion of low single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef lowp_quat lowp_fquat;
+
+ /// Quaternion of medium single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef mediump_quat mediump_fquat;
+
+ /// Quaternion of high single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef highp_quat highp_fquat;
+
+ /// Quaternion of default single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef quat fquat;
+
+
+ /// Quaternion of low double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<double, lowp> lowp_dquat;
+
+ /// Quaternion of medium double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<double, mediump> mediump_dquat;
+
+ /// Quaternion of high double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef tquat<double, highp> highp_dquat;
+
+#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef highp_dquat dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef mediump_dquat dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dquat dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ /// Quaternion of default double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef highp_dquat dquat;
+#endif
+
+}//namespace glm
+
+//////////////////////
+// GLM_GTC_precision
+namespace glm
+{
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64;
+
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8_t;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16_t;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32_t;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64_t;
+
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_i8;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_i16;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_i32;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_i64;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8_t;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16_t;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32_t;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64_t;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_i8;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_i16;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_i32;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_i64;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16;
+
+ /// High precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8_t;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32_t;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64_t;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_i8;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_i16;
+
+ /// High precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_i32;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_i64;
+
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64;
+
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::int8_t;
+ using std::int16_t;
+ using std::int32_t;
+ using std::int64_t;
+#else
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8_t;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32_t;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64_t;
+#endif
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 i8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 i16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 i32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 i64;
+
+
+
+ /// Low precision 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i8, lowp> lowp_i8vec1;
+
+ /// Low precision 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i8, lowp> lowp_i8vec2;
+
+ /// Low precision 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i8, lowp> lowp_i8vec3;
+
+ /// Low precision 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i8, lowp> lowp_i8vec4;
+
+
+ /// Medium precision 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i8, mediump> mediump_i8vec1;
+
+ /// Medium precision 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i8, mediump> mediump_i8vec2;
+
+ /// Medium precision 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i8, mediump> mediump_i8vec3;
+
+ /// Medium precision 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i8, mediump> mediump_i8vec4;
+
+
+ /// High precision 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i8, highp> highp_i8vec1;
+
+ /// High precision 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i8, highp> highp_i8vec2;
+
+ /// High precision 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i8, highp> highp_i8vec3;
+
+ /// High precision 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i8, highp> highp_i8vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_i8vec1 i8vec1;
+ typedef lowp_i8vec2 i8vec2;
+ typedef lowp_i8vec3 i8vec3;
+ typedef lowp_i8vec4 i8vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_i8vec1 i8vec1;
+ typedef mediump_i8vec2 i8vec2;
+ typedef mediump_i8vec3 i8vec3;
+ typedef mediump_i8vec4 i8vec4;
+#else
+ /// Default precision 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_i8vec1 i8vec1;
+
+ /// Default precision 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_i8vec2 i8vec2;
+
+ /// Default precision 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_i8vec3 i8vec3;
+
+ /// Default precision 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_i8vec4 i8vec4;
+#endif
+
+
+ /// Low precision 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i16, lowp> lowp_i16vec1;
+
+ /// Low precision 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i16, lowp> lowp_i16vec2;
+
+ /// Low precision 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i16, lowp> lowp_i16vec3;
+
+ /// Low precision 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i16, lowp> lowp_i16vec4;
+
+
+ /// Medium precision 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i16, mediump> mediump_i16vec1;
+
+ /// Medium precision 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i16, mediump> mediump_i16vec2;
+
+ /// Medium precision 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i16, mediump> mediump_i16vec3;
+
+ /// Medium precision 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i16, mediump> mediump_i16vec4;
+
+
+ /// High precision 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i16, highp> highp_i16vec1;
+
+ /// High precision 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i16, highp> highp_i16vec2;
+
+ /// High precision 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i16, highp> highp_i16vec3;
+
+ /// High precision 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i16, highp> highp_i16vec4;
+
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_i16vec1 i16vec1;
+ typedef lowp_i16vec2 i16vec2;
+ typedef lowp_i16vec3 i16vec3;
+ typedef lowp_i16vec4 i16vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_i16vec1 i16vec1;
+ typedef mediump_i16vec2 i16vec2;
+ typedef mediump_i16vec3 i16vec3;
+ typedef mediump_i16vec4 i16vec4;
+#else
+ /// Default precision 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_i16vec1 i16vec1;
+
+ /// Default precision 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_i16vec2 i16vec2;
+
+ /// Default precision 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_i16vec3 i16vec3;
+
+ /// Default precision 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_i16vec4 i16vec4;
+#endif
+
+
+ /// Low precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, lowp> lowp_i32vec1;
+
+ /// Low precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, lowp> lowp_i32vec2;
+
+ /// Low precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, lowp> lowp_i32vec3;
+
+ /// Low precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, lowp> lowp_i32vec4;
+
+
+ /// Medium precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, mediump> mediump_i32vec1;
+
+ /// Medium precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, mediump> mediump_i32vec2;
+
+ /// Medium precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, mediump> mediump_i32vec3;
+
+ /// Medium precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, mediump> mediump_i32vec4;
+
+
+ /// High precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, highp> highp_i32vec1;
+
+ /// High precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, highp> highp_i32vec2;
+
+ /// High precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, highp> highp_i32vec3;
+
+ /// High precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, highp> highp_i32vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_i32vec1 i32vec1;
+ typedef lowp_i32vec2 i32vec2;
+ typedef lowp_i32vec3 i32vec3;
+ typedef lowp_i32vec4 i32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_i32vec1 i32vec1;
+ typedef mediump_i32vec2 i32vec2;
+ typedef mediump_i32vec3 i32vec3;
+ typedef mediump_i32vec4 i32vec4;
+#else
+ /// Default precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec1 i32vec1;
+
+ /// Default precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec2 i32vec2;
+
+ /// Default precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec3 i32vec3;
+
+ /// Default precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec4 i32vec4;
+#endif
+
+
+ /// Low precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, lowp> lowp_i32vec1;
+
+ /// Low precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, lowp> lowp_i32vec2;
+
+ /// Low precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, lowp> lowp_i32vec3;
+
+ /// Low precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, lowp> lowp_i32vec4;
+
+
+ /// Medium precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, mediump> mediump_i32vec1;
+
+ /// Medium precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, mediump> mediump_i32vec2;
+
+ /// Medium precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, mediump> mediump_i32vec3;
+
+ /// Medium precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, mediump> mediump_i32vec4;
+
+
+ /// High precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, highp> highp_i32vec1;
+
+ /// High precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, highp> highp_i32vec2;
+
+ /// High precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, highp> highp_i32vec3;
+
+ /// High precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, highp> highp_i32vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_i32vec1 i32vec1;
+ typedef lowp_i32vec2 i32vec2;
+ typedef lowp_i32vec3 i32vec3;
+ typedef lowp_i32vec4 i32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_i32vec1 i32vec1;
+ typedef mediump_i32vec2 i32vec2;
+ typedef mediump_i32vec3 i32vec3;
+ typedef mediump_i32vec4 i32vec4;
+#else
+ /// Default precision 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec1 i32vec1;
+
+ /// Default precision 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec2 i32vec2;
+
+ /// Default precision 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec3 i32vec3;
+
+ /// Default precision 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_i32vec4 i32vec4;
+#endif
+
+
+
+ /// Low precision 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i64, lowp> lowp_i64vec1;
+
+ /// Low precision 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i64, lowp> lowp_i64vec2;
+
+ /// Low precision 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i64, lowp> lowp_i64vec3;
+
+ /// Low precision 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i64, lowp> lowp_i64vec4;
+
+
+ /// Medium precision 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i64, mediump> mediump_i64vec1;
+
+ /// Medium precision 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i64, mediump> mediump_i64vec2;
+
+ /// Medium precision 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i64, mediump> mediump_i64vec3;
+
+ /// Medium precision 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i64, mediump> mediump_i64vec4;
+
+
+ /// High precision 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i64, highp> highp_i64vec1;
+
+ /// High precision 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i64, highp> highp_i64vec2;
+
+ /// High precision 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i64, highp> highp_i64vec3;
+
+ /// High precision 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i64, highp> highp_i64vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_i64vec1 i64vec1;
+ typedef lowp_i64vec2 i64vec2;
+ typedef lowp_i64vec3 i64vec3;
+ typedef lowp_i64vec4 i64vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_i64vec1 i64vec1;
+ typedef mediump_i64vec2 i64vec2;
+ typedef mediump_i64vec3 i64vec3;
+ typedef mediump_i64vec4 i64vec4;
+#else
+ /// Default precision 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_i64vec1 i64vec1;
+
+ /// Default precision 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_i64vec2 i64vec2;
+
+ /// Default precision 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_i64vec3 i64vec3;
+
+ /// Default precision 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_i64vec4 i64vec4;
+#endif
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64;
+
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8_t;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16_t;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32_t;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64_t;
+
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_u8;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_u16;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_u32;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_u64;
+
+
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8_t;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16_t;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32_t;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64_t;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_u8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_u16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_u32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_u64;
+
+
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8_t;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16_t;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32_t;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64_t;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_u8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_u16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_u32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_u64;
+
+
+
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64;
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::uint8_t;
+ using std::uint16_t;
+ using std::uint32_t;
+ using std::uint64_t;
+#else
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8_t;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16_t;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32_t;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64_t;
+#endif
+
+ /// 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 u8;
+
+ /// 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 u16;
+
+ /// 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 u32;
+
+ /// 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 u64;
+
+
+
+ /// Low precision 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u8, lowp> lowp_u8vec1;
+
+ /// Low precision 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u8, lowp> lowp_u8vec2;
+
+ /// Low precision 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u8, lowp> lowp_u8vec3;
+
+ /// Low precision 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u8, lowp> lowp_u8vec4;
+
+
+ /// Medium precision 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u8, mediump> mediump_u8vec1;
+
+ /// Medium precision 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u8, mediump> mediump_u8vec2;
+
+ /// Medium precision 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u8, mediump> mediump_u8vec3;
+
+ /// Medium precision 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u8, mediump> mediump_u8vec4;
+
+
+ /// High precision 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u8, highp> highp_u8vec1;
+
+ /// High precision 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u8, highp> highp_u8vec2;
+
+ /// High precision 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u8, highp> highp_u8vec3;
+
+ /// High precision 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u8, highp> highp_u8vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_u8vec1 u8vec1;
+ typedef lowp_u8vec2 u8vec2;
+ typedef lowp_u8vec3 u8vec3;
+ typedef lowp_u8vec4 u8vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_u8vec1 u8vec1;
+ typedef mediump_u8vec2 u8vec2;
+ typedef mediump_u8vec3 u8vec3;
+ typedef mediump_u8vec4 u8vec4;
+#else
+ /// Default precision 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_u8vec1 u8vec1;
+
+ /// Default precision 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_u8vec2 u8vec2;
+
+ /// Default precision 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_u8vec3 u8vec3;
+
+ /// Default precision 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_u8vec4 u8vec4;
+#endif
+
+
+ /// Low precision 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u16, lowp> lowp_u16vec1;
+
+ /// Low precision 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u16, lowp> lowp_u16vec2;
+
+ /// Low precision 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u16, lowp> lowp_u16vec3;
+
+ /// Low precision 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u16, lowp> lowp_u16vec4;
+
+
+ /// Medium precision 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u16, mediump> mediump_u16vec1;
+
+ /// Medium precision 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u16, mediump> mediump_u16vec2;
+
+ /// Medium precision 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u16, mediump> mediump_u16vec3;
+
+ /// Medium precision 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u16, mediump> mediump_u16vec4;
+
+
+ /// High precision 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u16, highp> highp_u16vec1;
+
+ /// High precision 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u16, highp> highp_u16vec2;
+
+ /// High precision 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u16, highp> highp_u16vec3;
+
+ /// High precision 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u16, highp> highp_u16vec4;
+
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_u16vec1 u16vec1;
+ typedef lowp_u16vec2 u16vec2;
+ typedef lowp_u16vec3 u16vec3;
+ typedef lowp_u16vec4 u16vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_u16vec1 u16vec1;
+ typedef mediump_u16vec2 u16vec2;
+ typedef mediump_u16vec3 u16vec3;
+ typedef mediump_u16vec4 u16vec4;
+#else
+ /// Default precision 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_u16vec1 u16vec1;
+
+ /// Default precision 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_u16vec2 u16vec2;
+
+ /// Default precision 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_u16vec3 u16vec3;
+
+ /// Default precision 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_u16vec4 u16vec4;
+#endif
+
+
+ /// Low precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, lowp> lowp_u32vec1;
+
+ /// Low precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, lowp> lowp_u32vec2;
+
+ /// Low precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, lowp> lowp_u32vec3;
+
+ /// Low precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, lowp> lowp_u32vec4;
+
+
+ /// Medium precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, mediump> mediump_u32vec1;
+
+ /// Medium precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, mediump> mediump_u32vec2;
+
+ /// Medium precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, mediump> mediump_u32vec3;
+
+ /// Medium precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, mediump> mediump_u32vec4;
+
+
+ /// High precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, highp> highp_u32vec1;
+
+ /// High precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, highp> highp_u32vec2;
+
+ /// High precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, highp> highp_u32vec3;
+
+ /// High precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, highp> highp_u32vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_u32vec1 u32vec1;
+ typedef lowp_u32vec2 u32vec2;
+ typedef lowp_u32vec3 u32vec3;
+ typedef lowp_u32vec4 u32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_u32vec1 u32vec1;
+ typedef mediump_u32vec2 u32vec2;
+ typedef mediump_u32vec3 u32vec3;
+ typedef mediump_u32vec4 u32vec4;
+#else
+ /// Default precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec1 u32vec1;
+
+ /// Default precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec2 u32vec2;
+
+ /// Default precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec3 u32vec3;
+
+ /// Default precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec4 u32vec4;
+#endif
+
+
+ /// Low precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, lowp> lowp_u32vec1;
+
+ /// Low precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, lowp> lowp_u32vec2;
+
+ /// Low precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, lowp> lowp_u32vec3;
+
+ /// Low precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, lowp> lowp_u32vec4;
+
+
+ /// Medium precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, mediump> mediump_u32vec1;
+
+ /// Medium precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, mediump> mediump_u32vec2;
+
+ /// Medium precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, mediump> mediump_u32vec3;
+
+ /// Medium precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, mediump> mediump_u32vec4;
+
+
+ /// High precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, highp> highp_u32vec1;
+
+ /// High precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, highp> highp_u32vec2;
+
+ /// High precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, highp> highp_u32vec3;
+
+ /// High precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, highp> highp_u32vec4;
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_u32vec1 u32vec1;
+ typedef lowp_u32vec2 u32vec2;
+ typedef lowp_u32vec3 u32vec3;
+ typedef lowp_u32vec4 u32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_u32vec1 u32vec1;
+ typedef mediump_u32vec2 u32vec2;
+ typedef mediump_u32vec3 u32vec3;
+ typedef mediump_u32vec4 u32vec4;
+#else
+ /// Default precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec1 u32vec1;
+
+ /// Default precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec2 u32vec2;
+
+ /// Default precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec3 u32vec3;
+
+ /// Default precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_u32vec4 u32vec4;
+#endif
+
+
+
+ /// Low precision 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u64, lowp> lowp_u64vec1;
+
+ /// Low precision 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u64, lowp> lowp_u64vec2;
+
+ /// Low precision 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u64, lowp> lowp_u64vec3;
+
+ /// Low precision 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u64, lowp> lowp_u64vec4;
+
+
+ /// Medium precision 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u64, mediump> mediump_u64vec1;
+
+ /// Medium precision 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u64, mediump> mediump_u64vec2;
+
+ /// Medium precision 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u64, mediump> mediump_u64vec3;
+
+ /// Medium precision 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u64, mediump> mediump_u64vec4;
+
+
+ /// High precision 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u64, highp> highp_u64vec1;
+
+ /// High precision 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u64, highp> highp_u64vec2;
+
+ /// High precision 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u64, highp> highp_u64vec3;
+
+ /// High precision 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u64, highp> highp_u64vec4;
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_u64vec1 u64vec1;
+ typedef lowp_u64vec2 u64vec2;
+ typedef lowp_u64vec3 u64vec3;
+ typedef lowp_u64vec4 u64vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_u64vec1 u64vec1;
+ typedef mediump_u64vec2 u64vec2;
+ typedef mediump_u64vec3 u64vec3;
+ typedef mediump_u64vec4 u64vec4;
+#else
+ /// Default precision 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef highp_u64vec1 u64vec1;
+
+ /// Default precision 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef highp_u64vec2 u64vec2;
+
+ /// Default precision 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef highp_u64vec3 u64vec3;
+
+ /// Default precision 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef highp_u64vec4 u64vec4;
+#endif
+
+
+ //////////////////////
+ // Float vector types
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32_t;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64_t;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32_t;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64_t;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 lowp_float32_t;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 lowp_float64_t;
+
+ /// Low 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Medium 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 mediump_float32;
+
+ /// Medium 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 mediump_float64;
+
+ /// Medium 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 mediump_float32_t;
+
+ /// Medium 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 mediump_float64_t;
+
+ /// Medium 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_f32;
+
+ /// Medium 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_f64;
+
+
+ /// High 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 highp_float32;
+
+ /// High 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 highp_float64;
+
+ /// High 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 highp_float32_t;
+
+ /// High 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 highp_float64_t;
+
+ /// High 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_f32;
+
+ /// High 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_f64;
+
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float32 float32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float64 float64;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float32_t float32_t;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float64_t float64_t;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f32 f32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f64 f64;
+
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 float32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 float64;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 float32_t;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 float64_t;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 f32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 f64;
+
+#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32 float32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64 float64;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t float32_t;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t float64_t;
+
+ /// Default 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t f32;
+
+ /// Default 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t f64;
+#endif
+
+
+ /// Low single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, lowp> lowp_vec1;
+
+ /// Low single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<float, lowp> lowp_vec2;
+
+ /// Low single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<float, lowp> lowp_vec3;
+
+ /// Low single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<float, lowp> lowp_vec4;
+
+ /// Low single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, lowp> lowp_fvec1;
+
+ /// Low single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<float, lowp> lowp_fvec2;
+
+ /// Low single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<float, lowp> lowp_fvec3;
+
+ /// Low single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<float, lowp> lowp_fvec4;
+
+
+ /// Medium single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, mediump> mediump_vec1;
+
+ /// Medium Single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<float, mediump> mediump_vec2;
+
+ /// Medium Single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<float, mediump> mediump_vec3;
+
+ /// Medium Single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<float, mediump> mediump_vec4;
+
+ /// Medium single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, mediump> mediump_fvec1;
+
+ /// Medium Single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<float, mediump> mediump_fvec2;
+
+ /// Medium Single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<float, mediump> mediump_fvec3;
+
+ /// Medium Single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<float, mediump> mediump_fvec4;
+
+
+ /// High single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, highp> highp_vec1;
+
+ /// High Single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<float, highp> highp_vec2;
+
+ /// High Single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<float, highp> highp_vec3;
+
+ /// High Single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<float, highp> highp_vec4;
+
+ /// High single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, highp> highp_fvec1;
+
+ /// High Single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<float, highp> highp_fvec2;
+
+ /// High Single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<float, highp> highp_fvec3;
+
+ /// High Single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<float, highp> highp_fvec4;
+
+
+ /// Low single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f32, lowp> lowp_f32vec1;
+
+ /// Low single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<f32, lowp> lowp_f32vec2;
+
+ /// Low single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<f32, lowp> lowp_f32vec3;
+
+ /// Low single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<f32, lowp> lowp_f32vec4;
+
+ /// Medium single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f32, mediump> mediump_f32vec1;
+
+ /// Medium single-precision floating-point vector of 2 components.
+ /// @see core_precision
+ typedef tvec2<f32, mediump> mediump_f32vec2;
+
+ /// Medium single-precision floating-point vector of 3 components.
+ /// @see core_precision
+ typedef tvec3<f32, mediump> mediump_f32vec3;
+
+ /// Medium single-precision floating-point vector of 4 components.
+ /// @see core_precision
+ typedef tvec4<f32, mediump> mediump_f32vec4;
+
+ /// High single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f32, highp> highp_f32vec1;
+
+ /// High single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f32, highp> highp_f32vec2;
+
+ /// High single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f32, highp> highp_f32vec3;
+
+ /// High single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f32, highp> highp_f32vec4;
+
+
+ /// Low double-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f64, lowp> lowp_f64vec1;
+
+ /// Low double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f64, lowp> lowp_f64vec2;
+
+ /// Low double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f64, lowp> lowp_f64vec3;
+
+ /// Low double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f64, lowp> lowp_f64vec4;
+
+ /// Medium double-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f64, mediump> mediump_f64vec1;
+
+ /// Medium double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f64, mediump> mediump_f64vec2;
+
+ /// Medium double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f64, mediump> mediump_f64vec3;
+
+ /// Medium double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f64, mediump> mediump_f64vec4;
+
+ /// High double-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f64, highp> highp_f64vec1;
+
+ /// High double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f64, highp> highp_f64vec2;
+
+ /// High double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f64, highp> highp_f64vec3;
+
+ /// High double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f64, highp> highp_f64vec4;
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Low single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f32 lowp_fmat1x1;
+
+ /// Low single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, lowp> lowp_fmat2x2;
+
+ /// Low single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, lowp> lowp_fmat2x3;
+
+ /// Low single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, lowp> lowp_fmat2x4;
+
+ /// Low single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, lowp> lowp_fmat3x2;
+
+ /// Low single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, lowp> lowp_fmat3x3;
+
+ /// Low single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, lowp> lowp_fmat3x4;
+
+ /// Low single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, lowp> lowp_fmat4x2;
+
+ /// Low single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, lowp> lowp_fmat4x3;
+
+ /// Low single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, lowp> lowp_fmat4x4;
+
+ /// Low single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_fmat1x1 lowp_fmat1;
+
+ /// Low single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat2x2 lowp_fmat2;
+
+ /// Low single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat3x3 lowp_fmat3;
+
+ /// Low single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat4x4 lowp_fmat4;
+
+
+ /// Medium single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f32 mediump_fmat1x1;
+
+ /// Medium single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, mediump> mediump_fmat2x2;
+
+ /// Medium single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, mediump> mediump_fmat2x3;
+
+ /// Medium single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, mediump> mediump_fmat2x4;
+
+ /// Medium single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, mediump> mediump_fmat3x2;
+
+ /// Medium single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, mediump> mediump_fmat3x3;
+
+ /// Medium single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, mediump> mediump_fmat3x4;
+
+ /// Medium single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, mediump> mediump_fmat4x2;
+
+ /// Medium single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, mediump> mediump_fmat4x3;
+
+ /// Medium single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, mediump> mediump_fmat4x4;
+
+ /// Medium single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_fmat1x1 mediump_fmat1;
+
+ /// Medium single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat2x2 mediump_fmat2;
+
+ /// Medium single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat3x3 mediump_fmat3;
+
+ /// Medium single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat4x4 mediump_fmat4;
+
+
+ /// High single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f32 highp_fmat1x1;
+
+ /// High single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, highp> highp_fmat2x2;
+
+ /// High single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, highp> highp_fmat2x3;
+
+ /// High single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, highp> highp_fmat2x4;
+
+ /// High single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, highp> highp_fmat3x2;
+
+ /// High single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, highp> highp_fmat3x3;
+
+ /// High single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, highp> highp_fmat3x4;
+
+ /// High single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, highp> highp_fmat4x2;
+
+ /// High single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, highp> highp_fmat4x3;
+
+ /// High single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, highp> highp_fmat4x4;
+
+ /// High single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_fmat1x1 highp_fmat1;
+
+ /// High single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat2x2 highp_fmat2;
+
+ /// High single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat3x3 highp_fmat3;
+
+ /// High single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat4x4 highp_fmat4;
+
+
+ /// Low single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 lowp_f32mat1x1;
+
+ /// Low single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, lowp> lowp_f32mat2x2;
+
+ /// Low single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, lowp> lowp_f32mat2x3;
+
+ /// Low single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, lowp> lowp_f32mat2x4;
+
+ /// Low single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, lowp> lowp_f32mat3x2;
+
+ /// Low single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, lowp> lowp_f32mat3x3;
+
+ /// Low single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, lowp> lowp_f32mat3x4;
+
+ /// Low single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, lowp> lowp_f32mat4x2;
+
+ /// Low single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, lowp> lowp_f32mat4x3;
+
+ /// Low single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, lowp> lowp_f32mat4x4;
+
+ /// Low single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
+ /// Low single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat2x2 lowp_f32mat2;
+
+ /// Low single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat3x3 lowp_f32mat3;
+
+ /// Low single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat4x4 lowp_f32mat4;
+
+
+ /// High single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 mediump_f32mat1x1;
+
+ /// Low single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, mediump> mediump_f32mat2x2;
+
+ /// Medium single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, mediump> mediump_f32mat2x3;
+
+ /// Medium single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, mediump> mediump_f32mat2x4;
+
+ /// Medium single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, mediump> mediump_f32mat3x2;
+
+ /// Medium single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, mediump> mediump_f32mat3x3;
+
+ /// Medium single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, mediump> mediump_f32mat3x4;
+
+ /// Medium single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, mediump> mediump_f32mat4x2;
+
+ /// Medium single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, mediump> mediump_f32mat4x3;
+
+ /// Medium single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, mediump> mediump_f32mat4x4;
+
+ /// Medium single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
+ /// Medium single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat2x2 mediump_f32mat2;
+
+ /// Medium single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat3x3 mediump_f32mat3;
+
+ /// Medium single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat4x4 mediump_f32mat4;
+
+
+ /// High single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 highp_f32mat1x1;
+
+ /// High single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, highp> highp_f32mat2x2;
+
+ /// High single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, highp> highp_f32mat2x3;
+
+ /// High single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, highp> highp_f32mat2x4;
+
+ /// High single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, highp> highp_f32mat3x2;
+
+ /// High single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, highp> highp_f32mat3x3;
+
+ /// High single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, highp> highp_f32mat3x4;
+
+ /// High single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, highp> highp_f32mat4x2;
+
+ /// High single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, highp> highp_f32mat4x3;
+
+ /// High single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, highp> highp_f32mat4x4;
+
+ /// High single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, highp> f32mat1;
+
+ /// High single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x2 highp_f32mat2;
+
+ /// High single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x3 highp_f32mat3;
+
+ /// High single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x4 highp_f32mat4;
+
+
+ /// Low double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 lowp_f64mat1x1;
+
+ /// Low double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f64, lowp> lowp_f64mat2x2;
+
+ /// Low double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f64, lowp> lowp_f64mat2x3;
+
+ /// Low double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f64, lowp> lowp_f64mat2x4;
+
+ /// Low double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f64, lowp> lowp_f64mat3x2;
+
+ /// Low double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f64, lowp> lowp_f64mat3x3;
+
+ /// Low double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f64, lowp> lowp_f64mat3x4;
+
+ /// Low double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f64, lowp> lowp_f64mat4x2;
+
+ /// Low double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f64, lowp> lowp_f64mat4x3;
+
+ /// Low double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f64, lowp> lowp_f64mat4x4;
+
+ /// Low double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f64mat1x1 lowp_f64mat1;
+
+ /// Low double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat2x2 lowp_f64mat2;
+
+ /// Low double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat3x3 lowp_f64mat3;
+
+ /// Low double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat4x4 lowp_f64mat4;
+
+
+ /// Medium double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 Highp_f64mat1x1;
+
+ /// Medium double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f64, mediump> mediump_f64mat2x2;
+
+ /// Medium double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f64, mediump> mediump_f64mat2x3;
+
+ /// Medium double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f64, mediump> mediump_f64mat2x4;
+
+ /// Medium double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f64, mediump> mediump_f64mat3x2;
+
+ /// Medium double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f64, mediump> mediump_f64mat3x3;
+
+ /// Medium double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f64, mediump> mediump_f64mat3x4;
+
+ /// Medium double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f64, mediump> mediump_f64mat4x2;
+
+ /// Medium double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f64, mediump> mediump_f64mat4x3;
+
+ /// Medium double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f64, mediump> mediump_f64mat4x4;
+
+ /// Medium double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f64mat1x1 mediump_f64mat1;
+
+ /// Medium double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat2x2 mediump_f64mat2;
+
+ /// Medium double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat3x3 mediump_f64mat3;
+
+ /// Medium double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat4x4 mediump_f64mat4;
+
+ /// High double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 highp_f64mat1x1;
+
+ /// High double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f64, highp> highp_f64mat2x2;
+
+ /// High double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f64, highp> highp_f64mat2x3;
+
+ /// High double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f64, highp> highp_f64mat2x4;
+
+ /// High double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f64, highp> highp_f64mat3x2;
+
+ /// High double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f64, highp> highp_f64mat3x3;
+
+ /// High double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f64, highp> highp_f64mat3x4;
+
+ /// High double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f64, highp> highp_f64mat4x2;
+
+ /// High double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f64, highp> highp_f64mat4x3;
+
+ /// High double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f64, highp> highp_f64mat4x4;
+
+ /// High double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f64mat1x1 highp_f64mat1;
+
+ /// High double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x2 highp_f64mat2;
+
+ /// High double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x3 highp_f64mat3;
+
+ /// High double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x4 highp_f64mat4;
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Low single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f32, lowp> lowp_f32quat;
+
+ /// Low double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f64, lowp> lowp_f64quat;
+
+ /// Medium single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f32, mediump> mediump_f32quat;
+
+ /// Medium double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f64, mediump> mediump_f64quat;
+
+ /// High single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f32, highp> highp_f32quat;
+
+ /// High double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f64, highp> highp_f64quat;
+
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_f32vec1 fvec1;
+ typedef lowp_f32vec2 fvec2;
+ typedef lowp_f32vec3 fvec3;
+ typedef lowp_f32vec4 fvec4;
+ typedef lowp_f32mat2 fmat2;
+ typedef lowp_f32mat3 fmat3;
+ typedef lowp_f32mat4 fmat4;
+ typedef lowp_f32mat2x2 fmat2x2;
+ typedef lowp_f32mat3x2 fmat3x2;
+ typedef lowp_f32mat4x2 fmat4x2;
+ typedef lowp_f32mat2x3 fmat2x3;
+ typedef lowp_f32mat3x3 fmat3x3;
+ typedef lowp_f32mat4x3 fmat4x3;
+ typedef lowp_f32mat2x4 fmat2x4;
+ typedef lowp_f32mat3x4 fmat3x4;
+ typedef lowp_f32mat4x4 fmat4x4;
+ typedef lowp_f32quat fquat;
+
+ typedef lowp_f32vec1 f32vec1;
+ typedef lowp_f32vec2 f32vec2;
+ typedef lowp_f32vec3 f32vec3;
+ typedef lowp_f32vec4 f32vec4;
+ typedef lowp_f32mat2 f32mat2;
+ typedef lowp_f32mat3 f32mat3;
+ typedef lowp_f32mat4 f32mat4;
+ typedef lowp_f32mat2x2 f32mat2x2;
+ typedef lowp_f32mat3x2 f32mat3x2;
+ typedef lowp_f32mat4x2 f32mat4x2;
+ typedef lowp_f32mat2x3 f32mat2x3;
+ typedef lowp_f32mat3x3 f32mat3x3;
+ typedef lowp_f32mat4x3 f32mat4x3;
+ typedef lowp_f32mat2x4 f32mat2x4;
+ typedef lowp_f32mat3x4 f32mat3x4;
+ typedef lowp_f32mat4x4 f32mat4x4;
+ typedef lowp_f32quat f32quat;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_f32vec1 fvec1;
+ typedef mediump_f32vec2 fvec2;
+ typedef mediump_f32vec3 fvec3;
+ typedef mediump_f32vec4 fvec4;
+ typedef mediump_f32mat2 fmat2;
+ typedef mediump_f32mat3 fmat3;
+ typedef mediump_f32mat4 fmat4;
+ typedef mediump_f32mat2x2 fmat2x2;
+ typedef mediump_f32mat3x2 fmat3x2;
+ typedef mediump_f32mat4x2 fmat4x2;
+ typedef mediump_f32mat2x3 fmat2x3;
+ typedef mediump_f32mat3x3 fmat3x3;
+ typedef mediump_f32mat4x3 fmat4x3;
+ typedef mediump_f32mat2x4 fmat2x4;
+ typedef mediump_f32mat3x4 fmat3x4;
+ typedef mediump_f32mat4x4 fmat4x4;
+ typedef mediump_f32quat fquat;
+
+ typedef mediump_f32vec1 f32vec1;
+ typedef mediump_f32vec2 f32vec2;
+ typedef mediump_f32vec3 f32vec3;
+ typedef mediump_f32vec4 f32vec4;
+ typedef mediump_f32mat2 f32mat2;
+ typedef mediump_f32mat3 f32mat3;
+ typedef mediump_f32mat4 f32mat4;
+ typedef mediump_f32mat2x2 f32mat2x2;
+ typedef mediump_f32mat3x2 f32mat3x2;
+ typedef mediump_f32mat4x2 f32mat4x2;
+ typedef mediump_f32mat2x3 f32mat2x3;
+ typedef mediump_f32mat3x3 f32mat3x3;
+ typedef mediump_f32mat4x3 f32mat4x3;
+ typedef mediump_f32mat2x4 f32mat2x4;
+ typedef mediump_f32mat3x4 f32mat3x4;
+ typedef mediump_f32mat4x4 f32mat4x4;
+ typedef mediump_f32quat f32quat;
+#else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
+ /// Default single-precision floating-point vector of 1 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec1 fvec1;
+
+ /// Default single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec2 fvec2;
+
+ /// Default single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec3 fvec3;
+
+ /// Default single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec4 fvec4;
+
+ /// Default single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x2 fmat2x2;
+
+ /// Default single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x3 fmat2x3;
+
+ /// Default single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x4 fmat2x4;
+
+ /// Default single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x2 fmat3x2;
+
+ /// Default single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x3 fmat3x3;
+
+ /// Default single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x4 fmat3x4;
+
+ /// Default single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x2 fmat4x2;
+
+ /// Default single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x3 fmat4x3;
+
+ /// Default single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x4 fmat4x4;
+
+ /// Default single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef fmat2x2 fmat2;
+
+ /// Default single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef fmat3x3 fmat3;
+
+ /// Default single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef fmat4x4 fmat4;
+
+ /// Default single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef highp_fquat fquat;
+
+
+
+ /// Default single-precision floating-point vector of 1 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec1 f32vec1;
+
+ /// Default single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec2 f32vec2;
+
+ /// Default single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec3 f32vec3;
+
+ /// Default single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef highp_f32vec4 f32vec4;
+
+ /// Default single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x2 f32mat2x2;
+
+ /// Default single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x3 f32mat2x3;
+
+ /// Default single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x4 f32mat2x4;
+
+ /// Default single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x2 f32mat3x2;
+
+ /// Default single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x3 f32mat3x3;
+
+ /// Default single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x4 f32mat3x4;
+
+ /// Default single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x2 f32mat4x2;
+
+ /// Default single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x3 f32mat4x3;
+
+ /// Default single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x4 f32mat4x4;
+
+ /// Default single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef f32mat2x2 f32mat2;
+
+ /// Default single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef f32mat3x3 f32mat3;
+
+ /// Default single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef f32mat4x4 f32mat4;
+
+ /// Default single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef highp_f32quat f32quat;
+#endif
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_f64vec1 f64vec1;
+ typedef lowp_f64vec2 f64vec2;
+ typedef lowp_f64vec3 f64vec3;
+ typedef lowp_f64vec4 f64vec4;
+ typedef lowp_f64mat2 f64mat2;
+ typedef lowp_f64mat3 f64mat3;
+ typedef lowp_f64mat4 f64mat4;
+ typedef lowp_f64mat2x2 f64mat2x2;
+ typedef lowp_f64mat3x2 f64mat3x2;
+ typedef lowp_f64mat4x2 f64mat4x2;
+ typedef lowp_f64mat2x3 f64mat2x3;
+ typedef lowp_f64mat3x3 f64mat3x3;
+ typedef lowp_f64mat4x3 f64mat4x3;
+ typedef lowp_f64mat2x4 f64mat2x4;
+ typedef lowp_f64mat3x4 f64mat3x4;
+ typedef lowp_f64mat4x4 f64mat4x4;
+ typedef lowp_f64quat f64quat;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_f64vec1 f64vec1;
+ typedef mediump_f64vec2 f64vec2;
+ typedef mediump_f64vec3 f64vec3;
+ typedef mediump_f64vec4 f64vec4;
+ typedef mediump_f64mat2 f64mat2;
+ typedef mediump_f64mat3 f64mat3;
+ typedef mediump_f64mat4 f64mat4;
+ typedef mediump_f64mat2x2 f64mat2x2;
+ typedef mediump_f64mat3x2 f64mat3x2;
+ typedef mediump_f64mat4x2 f64mat4x2;
+ typedef mediump_f64mat2x3 f64mat2x3;
+ typedef mediump_f64mat3x3 f64mat3x3;
+ typedef mediump_f64mat4x3 f64mat4x3;
+ typedef mediump_f64mat2x4 f64mat2x4;
+ typedef mediump_f64mat3x4 f64mat3x4;
+ typedef mediump_f64mat4x4 f64mat4x4;
+ typedef mediump_f64quat f64quat;
+#else
+ /// Default double-precision floating-point vector of 1 components.
+ /// @see gtc_type_precision
+ typedef highp_f64vec1 f64vec1;
+
+ /// Default double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef highp_f64vec2 f64vec2;
+
+ /// Default double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef highp_f64vec3 f64vec3;
+
+ /// Default double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef highp_f64vec4 f64vec4;
+
+ /// Default double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x2 f64mat2x2;
+
+ /// Default double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x3 f64mat2x3;
+
+ /// Default double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x4 f64mat2x4;
+
+ /// Default double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x2 f64mat3x2;
+
+ /// Default double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x3 f64mat3x3;
+
+ /// Default double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x4 f64mat3x4;
+
+ /// Default double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x2 f64mat4x2;
+
+ /// Default double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x3 f64mat4x3;
+
+ /// Default double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x4 f64mat4x4;
+
+ /// Default double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef f64mat2x2 f64mat2;
+
+ /// Default double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef f64mat3x3 f64mat3;
+
+ /// Default double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef f64mat4x4 f64mat4;
+
+ /// Default double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef highp_f64quat f64quat;
+#endif
+
+}//namespace glm
diff --git a/depedencies/include/glm/geometric.hpp b/depedencies/include/glm/geometric.hpp
new file mode 100644
index 0000000..eea45b1
--- /dev/null
+++ b/depedencies/include/glm/geometric.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/geometric.hpp
+
+#pragma once
+
+#include "detail/func_geometric.hpp"
diff --git a/depedencies/include/glm/glm.hpp b/depedencies/include/glm/glm.hpp
new file mode 100644
index 0000000..021a360
--- /dev/null
+++ b/depedencies/include/glm/glm.hpp
@@ -0,0 +1,88 @@
+/// @ref core
+/// @file glm/glm.hpp
+///
+/// @defgroup core GLM Core
+///
+/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
+///
+/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
+/// C++ functions that mirror the GLSL functions. It also includes
+/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
+/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
+///
+/// The best documentation for GLM Core is the current GLSL specification,
+/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
+/// (pdf file)</a>.
+///
+/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
+///
+/// @defgroup core_types Types
+///
+/// @brief The standard types defined by the specification.
+///
+/// These types are all typedefs of more generalized, template types. To see the definition
+/// of these template types, go to @ref core_template.
+///
+/// @ingroup core
+///
+/// @defgroup core_precision Precision types
+///
+/// @brief Non-GLSL types that are used to define precision-based types.
+///
+/// The GLSL language allows the user to define the precision of a particular variable.
+/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
+/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
+///
+/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
+/// a number of typedefs of the @ref core_template that use a particular precision.
+///
+/// None of these types make any guarantees about the actual precision used.
+///
+/// @ingroup core
+///
+/// @defgroup core_template Template types
+///
+/// @brief The generic template types used as the basis for the core types.
+///
+/// These types are all templates used to define the actual @ref core_types.
+/// These templetes are implementation details of GLM types and should not be used explicitly.
+///
+/// @ingroup core
+
+#include "detail/_fixes.hpp"
+
+#pragma once
+
+#include <cmath>
+#include <climits>
+#include <cfloat>
+#include <limits>
+#include <cassert>
+#include "fwd.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
+# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
+# pragma message("GLM: Core library included")
+#endif//GLM_MESSAGES
+
+#include "vec2.hpp"
+#include "vec3.hpp"
+#include "vec4.hpp"
+#include "mat2x2.hpp"
+#include "mat2x3.hpp"
+#include "mat2x4.hpp"
+#include "mat3x2.hpp"
+#include "mat3x3.hpp"
+#include "mat3x4.hpp"
+#include "mat4x2.hpp"
+#include "mat4x3.hpp"
+#include "mat4x4.hpp"
+
+#include "trigonometric.hpp"
+#include "exponential.hpp"
+#include "common.hpp"
+#include "packing.hpp"
+#include "geometric.hpp"
+#include "matrix.hpp"
+#include "vector_relational.hpp"
+#include "integer.hpp"
diff --git a/depedencies/include/glm/gtc/bitfield.hpp b/depedencies/include/glm/gtc/bitfield.hpp
new file mode 100644
index 0000000..38a38b6
--- /dev/null
+++ b/depedencies/include/glm/gtc/bitfield.hpp
@@ -0,0 +1,207 @@
+/// @ref gtc_bitfield
+/// @file glm/gtc/bitfield.hpp
+///
+/// @see core (dependence)
+/// @see gtc_bitfield (dependence)
+///
+/// @defgroup gtc_bitfield GLM_GTC_bitfield
+/// @ingroup gtc
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/type_int.hpp"
+#include "../detail/_vectorize.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_bitfield extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_bitfield
+ /// @{
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @see gtc_bitfield
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @see gtc_bitfield
+ template <typename T, precision P, template <typename, precision> class vecIUType>
+ GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @see gtc_bitfield
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @see gtc_bitfield
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @see gtc_bitfield
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @see gtc_bitfield
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
+ /// @}
+} //namespace glm
+
+#include "bitfield.inl"
diff --git a/depedencies/include/glm/gtc/bitfield.inl b/depedencies/include/glm/gtc/bitfield.inl
new file mode 100644
index 0000000..490cfb3
--- /dev/null
+++ b/depedencies/include/glm/gtc/bitfield.inl
@@ -0,0 +1,515 @@
+/// @ref gtc_bitfield
+/// @file glm/gtc/bitfield.inl
+
+#include "../simd/integer.h"
+
+namespace glm{
+namespace detail
+{
+ template <typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
+
+ template <typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
+
+ template <typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
+ {
+ glm::uint16 REG1(x);
+ glm::uint16 REG2(y);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333);
+
+ REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555);
+ REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+
+ REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF);
+ REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333);
+
+ REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555);
+ REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+
+ REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFFull);
+ REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFFull);
+
+ REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FFull);
+ REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FFull);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0Full);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0Full);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333ull);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333ull);
+
+ REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555ull);
+ REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555ull);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+
+ REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
+ REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF);
+ REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF);
+
+ REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
+ REG2 = ((REG2 << 8) | REG2) & glm::uint32(0xF00F00F00F00F00F);
+ REG3 = ((REG3 << 8) | REG3) & glm::uint32(0xF00F00F00F00F00F);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x30C30C30C30C30C3);
+ REG3 = ((REG3 << 4) | REG3) & glm::uint32(0x30C30C30C30C30C3);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x9249249249249249);
+ REG3 = ((REG3 << 2) | REG3) & glm::uint32(0x9249249249249249);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+ glm::uint32 REG4(w);
+
+ REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
+ REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F);
+ REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F);
+ REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F);
+
+ REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303);
+ REG2 = ((REG2 << 6) | REG2) & glm::uint32(0x0303030303030303);
+ REG3 = ((REG3 << 6) | REG3) & glm::uint32(0x0303030303030303);
+ REG4 = ((REG4 << 6) | REG4) & glm::uint32(0x0303030303030303);
+
+ REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111);
+ REG2 = ((REG2 << 3) | REG2) & glm::uint32(0x1111111111111111);
+ REG3 = ((REG3 << 3) | REG3) & glm::uint32(0x1111111111111111);
+ REG4 = ((REG4 << 3) | REG4) & glm::uint32(0x1111111111111111);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+ glm::uint64 REG4(w);
+
+ REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FFull);
+ REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FFull);
+ REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FFull);
+ REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FFull);
+
+ REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000Full);
+ REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000Full);
+ REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000Full);
+ REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000Full);
+
+ REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303ull);
+ REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303ull);
+ REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303ull);
+ REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303ull);
+
+ REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111ull);
+ REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111ull);
+ REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111ull);
+ REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+}//namespace detail
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
+
+ return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecIUType>
+ GLM_FUNC_QUALIFIER vecIUType<T, P> mask(vecIUType<T, P> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
+
+ return detail::functor1<T, T, P, vecIUType>::call(mask, v);
+ }
+
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
+ }
+
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateLeft(vecType<T, P> const& In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
+ }
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillOne(vecType<T, P> const& Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<T>(mask(BitCount) << FirstBit);
+ }
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillZero(vecType<T, P> const& Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
+ }
+
+ GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y;
+
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
+ {
+ return detail::bitfieldInterleave<uint8, uint16>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
+ {
+ return detail::bitfieldInterleave<uint16, uint32>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
+ {
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
+ {
+ union sign16
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
+ {
+ return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/color_encoding.inl b/depedencies/include/glm/gtc/color_encoding.inl
new file mode 100644
index 0000000..68570cb
--- /dev/null
+++ b/depedencies/include/glm/gtc/color_encoding.inl
@@ -0,0 +1,65 @@
+/// @ref gtc_color_encoding
+/// @file glm/gtc/color_encoding.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD65XYZ(tvec3<T, P> const& ColorLinearSRGB)
+ {
+ tvec3<T, P> const M(0.490f, 0.17697f, 0.2f);
+ tvec3<T, P> const N(0.31f, 0.8124f, 0.01063f);
+ tvec3<T, P> const O(0.490f, 0.01f, 0.99f);
+
+ return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToLinearSRGB(tvec3<T, P> const& ColorD65XYZ)
+ {
+ tvec3<T, P> const M(0.41847f, -0.091169f, 0.0009209f);
+ tvec3<T, P> const N(-0.15866f, 0.25243f, 0.015708f);
+ tvec3<T, P> const O(0.0009209f, -0.0025498f, 0.1786f);
+
+ return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD50XYZ(tvec3<T, P> const& ColorLinearSRGB)
+ {
+ tvec3<T, P> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f);
+ tvec3<T, P> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f);
+ tvec3<T, P> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f);
+
+ return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToLinearSRGB(tvec3<T, P> const& ColorD50XYZ)
+ {
+ tvec3<T, P> const M();
+ tvec3<T, P> const N();
+ tvec3<T, P> const O();
+
+ return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToD50XYZ(tvec3<T, P> const& ColorD65XYZ)
+ {
+ tvec3<T, P> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f);
+ tvec3<T, P> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f);
+ tvec3<T, P> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f);
+
+ return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToD65XYZ(tvec3<T, P> const& ColorD50XYZ)
+ {
+ tvec3<T, P> const M();
+ tvec3<T, P> const N();
+ tvec3<T, P> const O();
+
+ return M * ColorD50XYZ + N * ColorD50XYZ + O * ColorD50XYZ;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/color_space.hpp b/depedencies/include/glm/gtc/color_space.hpp
new file mode 100644
index 0000000..08ece8f
--- /dev/null
+++ b/depedencies/include/glm/gtc/color_space.hpp
@@ -0,0 +1,56 @@
+/// @ref gtc_color_space
+/// @file glm/gtc/color_space.hpp
+///
+/// @see core (dependence)
+/// @see gtc_color_space (dependence)
+///
+/// @defgroup gtc_color_space GLM_GTC_color_space
+/// @ingroup gtc
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtc/color.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../exponential.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_color_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_color_space
+ /// @{
+
+ /// Convert a linear color to sRGB color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
+
+ /// Convert a linear color to sRGB color using a custom gamma correction.
+ /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
+
+ /// Convert a sRGB color to linear color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
+
+ /// Convert a sRGB color to linear color using a custom gamma correction.
+ // IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
+
+ /// @}
+} //namespace glm
+
+#include "color_space.inl"
diff --git a/depedencies/include/glm/gtc/color_space.inl b/depedencies/include/glm/gtc/color_space.inl
new file mode 100644
index 0000000..c9a44ef
--- /dev/null
+++ b/depedencies/include/glm/gtc/color_space.inl
@@ -0,0 +1,75 @@
+/// @ref gtc_color_space
+/// @file glm/gtc/color_space.inl
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_rgbToSrgb
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorRGB, T GammaCorrection)
+ {
+ vecType<T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+
+ return mix(
+ pow(ClampedColor, vecType<T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+ ClampedColor * static_cast<T>(12.92),
+ lessThan(ClampedColor, vecType<T, P>(static_cast<T>(0.0031308))));
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_rgbToSrgb<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection)
+ {
+ return tvec4<T, P>(compute_rgbToSrgb<T, P, tvec3>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.w);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_srgbToRgb
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorSRGB, T Gamma)
+ {
+ return mix(
+ pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<T, P>(Gamma)),
+ ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
+ lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045))));
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_srgbToRgb<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma)
+ {
+ return tvec4<T, P>(compute_srgbToRgb<T, P, tvec3>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.w);
+ }
+ };
+}//namespace detail
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear)
+ {
+ return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma)
+ {
+ return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB)
+ {
+ return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB, T Gamma)
+ {
+ return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, Gamma);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/constants.hpp b/depedencies/include/glm/gtc/constants.hpp
new file mode 100644
index 0000000..d3358c7
--- /dev/null
+++ b/depedencies/include/glm/gtc/constants.hpp
@@ -0,0 +1,176 @@
+/// @ref gtc_constants
+/// @file glm/gtc/constants.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtc_constants GLM_GTC_constants
+/// @ingroup gtc
+///
+/// @brief Provide a list of constants and precomputed useful values.
+///
+/// <glm/gtc/constants.hpp> need to be included to use these features.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_constants extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_constants
+ /// @{
+
+ /// Return the epsilon constant for floating point types.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
+
+ /// Return 0.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
+ /// Return 1.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
+ /// Return the pi constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
+
+ /// Return pi * 2.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
+ /// Return square root of pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
+ /// Return pi / 2.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
+ /// Return pi / 2 * 3.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
+ /// Return pi / 4.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
+ /// Return 1 / pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
+ /// Return 1 / (pi * 2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
+ /// Return 2 / pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
+ /// Return 4 / pi.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
+ /// Return 2 / sqrt(pi).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
+ /// Return 1 / sqrt(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
+ /// Return sqrt(pi / 2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
+ /// Return sqrt(2 * pi).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
+ /// Return sqrt(ln(4)).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
+ /// Return e constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
+ /// Return Euler's constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
+ /// Return sqrt(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
+ /// Return sqrt(3).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
+ /// Return sqrt(5).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
+ /// Return ln(2).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
+ /// Return ln(10).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
+ /// Return ln(ln(2)).
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
+ /// Return 1 / 3.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
+ /// Return 2 / 3.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
+ /// Return the golden ratio constant.
+ /// @see gtc_constants
+ template <typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
+ /// @}
+} //namespace glm
+
+#include "constants.inl"
diff --git a/depedencies/include/glm/gtc/constants.inl b/depedencies/include/glm/gtc/constants.inl
new file mode 100644
index 0000000..cb451d0
--- /dev/null
+++ b/depedencies/include/glm/gtc/constants.inl
@@ -0,0 +1,181 @@
+/// @ref gtc_constants
+/// @file glm/gtc/constants.inl
+
+#include <limits>
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
+ {
+ return std::numeric_limits<genType>::epsilon();
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
+ {
+ return genType(0);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
+ {
+ return genType(1);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
+ {
+ return genType(3.14159265358979323846264338327950288);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
+ {
+ return genType(6.28318530717958647692528676655900576);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
+ {
+ return genType(1.772453850905516027);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
+ {
+ return genType(1.57079632679489661923132169163975144);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
+ {
+ return genType(4.71238898038468985769396507491925432);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
+ {
+ return genType(0.785398163397448309615660845819875721);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
+ {
+ return genType(0.318309886183790671537767526745028724);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
+ {
+ return genType(0.159154943091895335768883763372514362);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
+ {
+ return genType(0.636619772367581343075535053490057448);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
+ {
+ return genType(1.273239544735162686151070106980114898);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
+ {
+ return genType(1.12837916709551257389615890312154517);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
+ {
+ return genType(0.707106781186547524400844362104849039);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
+ {
+ return genType(1.253314137315500251);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
+ {
+ return genType(2.506628274631000502);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
+ {
+ return genType(1.17741002251547469);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
+ {
+ return genType(2.71828182845904523536);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
+ {
+ return genType(0.577215664901532860606);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
+ {
+ return genType(1.41421356237309504880168872420969808);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
+ {
+ return genType(1.73205080756887729352744634150587236);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
+ {
+ return genType(2.23606797749978969640917366873127623);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
+ {
+ return genType(0.693147180559945309417232121458176568);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
+ {
+ return genType(2.30258509299404568401799145468436421);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
+ {
+ return genType(-0.3665129205816643);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
+ {
+ return genType(0.3333333333333333333333333333333333333333);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
+ {
+ return genType(0.666666666666666666666666666666666666667);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
+ {
+ return genType(1.61803398874989484820458683436563811);
+ }
+} //namespace glm
diff --git a/depedencies/include/glm/gtc/epsilon.hpp b/depedencies/include/glm/gtc/epsilon.hpp
new file mode 100644
index 0000000..289f5b7
--- /dev/null
+++ b/depedencies/include/glm/gtc/epsilon.hpp
@@ -0,0 +1,73 @@
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
+/// @ingroup gtc
+///
+/// @brief Comparison functions for a user defined epsilon values.
+///
+/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_epsilon extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_epsilon
+ /// @{
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
+ vecType<T, P> const & x,
+ vecType<T, P> const & y,
+ T const & epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template <typename genType>
+ GLM_FUNC_DECL bool epsilonEqual(
+ genType const & x,
+ genType const & y,
+ genType const & epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::boolType epsilonNotEqual(
+ genType const & x,
+ genType const & y,
+ typename genType::value_type const & epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template <typename genType>
+ GLM_FUNC_DECL bool epsilonNotEqual(
+ genType const & x,
+ genType const & y,
+ genType const & epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "epsilon.inl"
diff --git a/depedencies/include/glm/gtc/epsilon.inl b/depedencies/include/glm/gtc/epsilon.inl
new file mode 100644
index 0000000..b5577d9
--- /dev/null
+++ b/depedencies/include/glm/gtc/epsilon.inl
@@ -0,0 +1,125 @@
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.inl
+
+// Dependency:
+#include "quaternion.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+namespace glm
+{
+ template <>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ float const & x,
+ float const & y,
+ float const & epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ double const & x,
+ double const & y,
+ double const & epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual
+ (
+ float const & x,
+ float const & y,
+ float const & epsilon
+ )
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual
+ (
+ double const & x,
+ double const & y,
+ double const & epsilon
+ )
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y,
+ T const & epsilon
+ )
+ {
+ return lessThan(abs(x - y), vecType<T, P>(epsilon));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y,
+ vecType<T, P> const & epsilon
+ )
+ {
+ return lessThan(abs(x - y), vecType<T, P>(epsilon));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y,
+ T const & epsilon
+ )
+ {
+ return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y,
+ vecType<T, P> const & epsilon
+ )
+ {
+ return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual
+ (
+ tquat<T, P> const & x,
+ tquat<T, P> const & y,
+ T const & epsilon
+ )
+ {
+ tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return lessThan(abs(v), tvec4<T, P>(epsilon));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual
+ (
+ tquat<T, P> const & x,
+ tquat<T, P> const & y,
+ T const & epsilon
+ )
+ {
+ tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/functions.hpp b/depedencies/include/glm/gtc/functions.hpp
new file mode 100644
index 0000000..ab1590b
--- /dev/null
+++ b/depedencies/include/glm/gtc/functions.hpp
@@ -0,0 +1,53 @@
+/// @ref gtc_functions
+/// @file glm/gtc/functions.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_functions GLM_GTC_functions
+/// @ingroup gtc
+///
+/// @brief List of useful common functions.
+///
+/// <glm/gtc/functions.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/type_vec2.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_functions extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_functions
+ /// @{
+
+ /// 1D gauss function
+ ///
+ /// @see gtc_epsilon
+ template <typename T>
+ GLM_FUNC_DECL T gauss(
+ T x,
+ T ExpectedValue,
+ T StandardDeviation);
+
+ /// 2D gauss function
+ ///
+ /// @see gtc_epsilon
+ template <typename T, precision P>
+ GLM_FUNC_DECL T gauss(
+ tvec2<T, P> const& Coord,
+ tvec2<T, P> const& ExpectedValue,
+ tvec2<T, P> const& StandardDeviation);
+
+ /// @}
+}//namespace glm
+
+#include "functions.inl"
+
diff --git a/depedencies/include/glm/gtc/functions.inl b/depedencies/include/glm/gtc/functions.inl
new file mode 100644
index 0000000..1dbc496
--- /dev/null
+++ b/depedencies/include/glm/gtc/functions.inl
@@ -0,0 +1,31 @@
+/// @ref gtc_functions
+/// @file glm/gtc/functions.inl
+
+#include "../detail/func_exponential.hpp"
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T gauss
+ (
+ T x,
+ T ExpectedValue,
+ T StandardDeviation
+ )
+ {
+ return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T gauss
+ (
+ tvec2<T, P> const& Coord,
+ tvec2<T, P> const& ExpectedValue,
+ tvec2<T, P> const& StandardDeviation
+ )
+ {
+ tvec2<T, P> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation);
+ return exp(-(Squared.x + Squared.y));
+ }
+}//namespace glm
+
diff --git a/depedencies/include/glm/gtc/integer.hpp b/depedencies/include/glm/gtc/integer.hpp
new file mode 100644
index 0000000..69ffb1d
--- /dev/null
+++ b/depedencies/include/glm/gtc/integer.hpp
@@ -0,0 +1,102 @@
+/// @ref gtc_integer
+/// @file glm/gtc/integer.hpp
+///
+/// @see core (dependence)
+/// @see gtc_integer (dependence)
+///
+/// @defgroup gtc_integer GLM_GTC_integer
+/// @ingroup gtc
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtc/integer.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/func_common.hpp"
+#include "../detail/func_integer.hpp"
+#include "../detail/func_exponential.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_integer
+ /// @{
+
+ /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
+ /// @see gtc_integer
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType log2(genIUType x);
+
+ /// Modulus. Returns x % y
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam genIUType Integer-point scalar or vector types.
+ ///
+ /// @see gtc_integer
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
+
+ /// Modulus. Returns x % y
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam T Integer scalar types.
+ /// @tparam vecType vector types.
+ ///
+ /// @see gtc_integer
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
+ /// Modulus. Returns x % y
+ /// for each component in x using the floating point value y.
+ ///
+ /// @tparam T Integer scalar types.
+ /// @tparam vecType vector types.
+ ///
+ /// @see gtc_integer
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ /// @tparam vecType vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ /// @tparam vecType vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x);
+
+ /// @}
+} //namespace glm
+
+#include "integer.inl"
diff --git a/depedencies/include/glm/gtc/integer.inl b/depedencies/include/glm/gtc/integer.inl
new file mode 100644
index 0000000..7ce2918
--- /dev/null
+++ b/depedencies/include/glm/gtc/integer.inl
@@ -0,0 +1,71 @@
+/// @ref gtc_integer
+/// @file glm/gtc/integer.inl
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
+ struct compute_log2<T, P, vecType, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
+ {
+ //Equivalent to return findMSB(vec); but save one function call in ASM with VC
+ //return findMSB(vec);
+ return vecType<T, P>(detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(vec));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template <precision P, bool Aligned>
+ struct compute_log2<int, P, tvec4, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & vec)
+ {
+ tvec4<int, P> Result(glm::uninitialize);
+
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), vec.x);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), vec.y);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), vec.z);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), vec.w);
+
+ return Result;
+ }
+ };
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+ template <typename genType>
+ GLM_FUNC_QUALIFIER int iround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<int>(x + static_cast<genType>(0.5));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<int, P> iround(vecType<T, P> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vecType<T, P>(0), x)));
+
+ return vecType<int, P>(x + static_cast<T>(0.5));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER uint uround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<uint>(x + static_cast<genType>(0.5));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> uround(vecType<T, P> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vecType<T, P>(0), x)));
+
+ return vecType<uint, P>(x + static_cast<T>(0.5));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/matrix_access.hpp b/depedencies/include/glm/gtc/matrix_access.hpp
new file mode 100644
index 0000000..e4156ef
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_access.hpp
@@ -0,0 +1,59 @@
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
+/// @ingroup gtc
+///
+/// Defines functions to access rows or columns of a matrix easily.
+/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_access extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_access
+ /// @{
+
+ /// Get a specific row of a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::row_type row(
+ genType const & m,
+ length_t index);
+
+ /// Set a specific row to a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ GLM_FUNC_DECL genType row(
+ genType const & m,
+ length_t index,
+ typename genType::row_type const & x);
+
+ /// Get a specific column of a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::col_type column(
+ genType const & m,
+ length_t index);
+
+ /// Set a specific column to a matrix.
+ /// @see gtc_matrix_access
+ template <typename genType>
+ GLM_FUNC_DECL genType column(
+ genType const & m,
+ length_t index,
+ typename genType::col_type const & x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_access.inl"
diff --git a/depedencies/include/glm/gtc/matrix_access.inl b/depedencies/include/glm/gtc/matrix_access.inl
new file mode 100644
index 0000000..831b940
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_access.inl
@@ -0,0 +1,63 @@
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType row
+ (
+ genType const & m,
+ length_t index,
+ typename genType::row_type const & x
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ genType Result = m;
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i][index] = x[i];
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::row_type row
+ (
+ genType const & m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ typename genType::row_type Result;
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i] = m[i][index];
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType column
+ (
+ genType const & m,
+ length_t index,
+ typename genType::col_type const & x
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ genType Result = m;
+ Result[index] = x;
+ return Result;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::col_type column
+ (
+ genType const & m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ return m[index];
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/matrix_integer.hpp b/depedencies/include/glm/gtc/matrix_integer.hpp
new file mode 100644
index 0000000..fdc816d
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_integer.hpp
@@ -0,0 +1,486 @@
+/// @ref gtc_matrix_integer
+/// @file glm/gtc/matrix_integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
+/// @ingroup gtc
+///
+/// Defines a number of matrices with integer types.
+/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_integer
+ /// @{
+
+ /// High-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, highp> highp_imat2;
+
+ /// High-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, highp> highp_imat3;
+
+ /// High-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, highp> highp_imat4;
+
+ /// High-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, highp> highp_imat2x2;
+
+ /// High-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<int, highp> highp_imat2x3;
+
+ /// High-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<int, highp> highp_imat2x4;
+
+ /// High-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<int, highp> highp_imat3x2;
+
+ /// High-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, highp> highp_imat3x3;
+
+ /// High-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<int, highp> highp_imat3x4;
+
+ /// High-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<int, highp> highp_imat4x2;
+
+ /// High-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<int, highp> highp_imat4x3;
+
+ /// High-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, highp> highp_imat4x4;
+
+
+ /// Medium-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, mediump> mediump_imat2;
+
+ /// Medium-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, mediump> mediump_imat3;
+
+ /// Medium-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, mediump> mediump_imat4;
+
+
+ /// Medium-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, mediump> mediump_imat2x2;
+
+ /// Medium-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<int, mediump> mediump_imat2x3;
+
+ /// Medium-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<int, mediump> mediump_imat2x4;
+
+ /// Medium-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<int, mediump> mediump_imat3x2;
+
+ /// Medium-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, mediump> mediump_imat3x3;
+
+ /// Medium-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<int, mediump> mediump_imat3x4;
+
+ /// Medium-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<int, mediump> mediump_imat4x2;
+
+ /// Medium-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<int, mediump> mediump_imat4x3;
+
+ /// Medium-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, mediump> mediump_imat4x4;
+
+
+ /// Low-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, lowp> lowp_imat2;
+
+ /// Low-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, lowp> lowp_imat3;
+
+ /// Low-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, lowp> lowp_imat4;
+
+
+ /// Low-precision signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<int, lowp> lowp_imat2x2;
+
+ /// Low-precision signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<int, lowp> lowp_imat2x3;
+
+ /// Low-precision signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<int, lowp> lowp_imat2x4;
+
+ /// Low-precision signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<int, lowp> lowp_imat3x2;
+
+ /// Low-precision signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<int, lowp> lowp_imat3x3;
+
+ /// Low-precision signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<int, lowp> lowp_imat3x4;
+
+ /// Low-precision signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<int, lowp> lowp_imat4x2;
+
+ /// Low-precision signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<int, lowp> lowp_imat4x3;
+
+ /// Low-precision signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<int, lowp> lowp_imat4x4;
+
+
+ /// High-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, highp> highp_umat2;
+
+ /// High-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, highp> highp_umat3;
+
+ /// High-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, highp> highp_umat4;
+
+ /// High-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, highp> highp_umat2x2;
+
+ /// High-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<uint, highp> highp_umat2x3;
+
+ /// High-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<uint, highp> highp_umat2x4;
+
+ /// High-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<uint, highp> highp_umat3x2;
+
+ /// High-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, highp> highp_umat3x3;
+
+ /// High-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<uint, highp> highp_umat3x4;
+
+ /// High-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<uint, highp> highp_umat4x2;
+
+ /// High-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<uint, highp> highp_umat4x3;
+
+ /// High-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, highp> highp_umat4x4;
+
+
+ /// Medium-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, mediump> mediump_umat2;
+
+ /// Medium-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, mediump> mediump_umat3;
+
+ /// Medium-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, mediump> mediump_umat4;
+
+
+ /// Medium-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, mediump> mediump_umat2x2;
+
+ /// Medium-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<uint, mediump> mediump_umat2x3;
+
+ /// Medium-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<uint, mediump> mediump_umat2x4;
+
+ /// Medium-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<uint, mediump> mediump_umat3x2;
+
+ /// Medium-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, mediump> mediump_umat3x3;
+
+ /// Medium-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<uint, mediump> mediump_umat3x4;
+
+ /// Medium-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<uint, mediump> mediump_umat4x2;
+
+ /// Medium-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<uint, mediump> mediump_umat4x3;
+
+ /// Medium-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, mediump> mediump_umat4x4;
+
+
+ /// Low-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, lowp> lowp_umat2;
+
+ /// Low-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, lowp> lowp_umat3;
+
+ /// Low-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, lowp> lowp_umat4;
+
+
+ /// Low-precision unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x2<uint, lowp> lowp_umat2x2;
+
+ /// Low-precision unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x3<uint, lowp> lowp_umat2x3;
+
+ /// Low-precision unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat2x4<uint, lowp> lowp_umat2x4;
+
+ /// Low-precision unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x2<uint, lowp> lowp_umat3x2;
+
+ /// Low-precision unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x3<uint, lowp> lowp_umat3x3;
+
+ /// Low-precision unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat3x4<uint, lowp> lowp_umat3x4;
+
+ /// Low-precision unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x2<uint, lowp> lowp_umat4x2;
+
+ /// Low-precision unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x3<uint, lowp> lowp_umat4x3;
+
+ /// Low-precision unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef tmat4x4<uint, lowp> lowp_umat4x4;
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef highp_imat2 imat2;
+ typedef highp_imat3 imat3;
+ typedef highp_imat4 imat4;
+ typedef highp_imat2x2 imat2x2;
+ typedef highp_imat2x3 imat2x3;
+ typedef highp_imat2x4 imat2x4;
+ typedef highp_imat3x2 imat3x2;
+ typedef highp_imat3x3 imat3x3;
+ typedef highp_imat3x4 imat3x4;
+ typedef highp_imat4x2 imat4x2;
+ typedef highp_imat4x3 imat4x3;
+ typedef highp_imat4x4 imat4x4;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_imat2 imat2;
+ typedef lowp_imat3 imat3;
+ typedef lowp_imat4 imat4;
+ typedef lowp_imat2x2 imat2x2;
+ typedef lowp_imat2x3 imat2x3;
+ typedef lowp_imat2x4 imat2x4;
+ typedef lowp_imat3x2 imat3x2;
+ typedef lowp_imat3x3 imat3x3;
+ typedef lowp_imat3x4 imat3x4;
+ typedef lowp_imat4x2 imat4x2;
+ typedef lowp_imat4x3 imat4x3;
+ typedef lowp_imat4x4 imat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2 imat2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3 imat3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4 imat4;
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x2 imat2x2;
+
+ /// Signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x3 imat2x3;
+
+ /// Signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat2x4 imat2x4;
+
+ /// Signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x2 imat3x2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x3 imat3x3;
+
+ /// Signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat3x4 imat3x4;
+
+ /// Signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x2 imat4x2;
+
+ /// Signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x3 imat4x3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_imat4x4 imat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef highp_umat2 umat2;
+ typedef highp_umat3 umat3;
+ typedef highp_umat4 umat4;
+ typedef highp_umat2x2 umat2x2;
+ typedef highp_umat2x3 umat2x3;
+ typedef highp_umat2x4 umat2x4;
+ typedef highp_umat3x2 umat3x2;
+ typedef highp_umat3x3 umat3x3;
+ typedef highp_umat3x4 umat3x4;
+ typedef highp_umat4x2 umat4x2;
+ typedef highp_umat4x3 umat4x3;
+ typedef highp_umat4x4 umat4x4;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_umat2 umat2;
+ typedef lowp_umat3 umat3;
+ typedef lowp_umat4 umat4;
+ typedef lowp_umat2x2 umat2x2;
+ typedef lowp_umat2x3 umat2x3;
+ typedef lowp_umat2x4 umat2x4;
+ typedef lowp_umat3x2 umat3x2;
+ typedef lowp_umat3x3 umat3x3;
+ typedef lowp_umat3x4 umat3x4;
+ typedef lowp_umat4x2 umat4x2;
+ typedef lowp_umat4x3 umat4x3;
+ typedef lowp_umat4x4 umat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2 umat2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3 umat3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4 umat4;
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x2 umat2x2;
+
+ /// Unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x3 umat2x3;
+
+ /// Unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat2x4 umat2x4;
+
+ /// Unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x2 umat3x2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x3 umat3x3;
+
+ /// Unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat3x4 umat3x4;
+
+ /// Unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x2 umat4x2;
+
+ /// Unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x3 umat4x3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mediump_umat4x4 umat4x4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/matrix_inverse.hpp b/depedencies/include/glm/gtc/matrix_inverse.hpp
new file mode 100644
index 0000000..589381d
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_inverse.hpp
@@ -0,0 +1,49 @@
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
+/// @ingroup gtc
+///
+/// Defines additional matrix inverting functions.
+/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../matrix.hpp"
+#include "../mat2x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_inverse
+ /// @{
+
+ /// Fast matrix inverse for affine matrix.
+ ///
+ /// @param m Input matrix to invert.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template <typename genType>
+ GLM_FUNC_DECL genType affineInverse(genType const & m);
+
+ /// Compute the inverse transpose of a matrix.
+ ///
+ /// @param m Input matrix to invert transpose.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template <typename genType>
+ GLM_FUNC_DECL genType inverseTranspose(genType const & m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_inverse.inl"
diff --git a/depedencies/include/glm/gtc/matrix_inverse.inl b/depedencies/include/glm/gtc/matrix_inverse.inl
new file mode 100644
index 0000000..36c9bf7
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_inverse.inl
@@ -0,0 +1,120 @@
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m)
+ {
+ tmat2x2<T, P> const Inv(inverse(tmat2x2<T, P>(m)));
+
+ return tmat3x3<T, P>(
+ tvec3<T, P>(Inv[0], static_cast<T>(0)),
+ tvec3<T, P>(Inv[1], static_cast<T>(0)),
+ tvec3<T, P>(-Inv * tvec2<T, P>(m[2]), static_cast<T>(1)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m)
+ {
+ tmat3x3<T, P> const Inv(inverse(tmat3x3<T, P>(m)));
+
+ return tmat4x4<T, P>(
+ tvec4<T, P>(Inv[0], static_cast<T>(0)),
+ tvec4<T, P>(Inv[1], static_cast<T>(0)),
+ tvec4<T, P>(Inv[2], static_cast<T>(0)),
+ tvec4<T, P>(-Inv * tvec3<T, P>(m[3]), static_cast<T>(1)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> inverseTranspose(tmat2x2<T, P> const & m)
+ {
+ T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+
+ tmat2x2<T, P> Inverse(
+ + m[1][1] / Determinant,
+ - m[0][1] / Determinant,
+ - m[1][0] / Determinant,
+ + m[0][0] / Determinant);
+
+ return Inverse;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> inverseTranspose(tmat3x3<T, P> const & m)
+ {
+ T Determinant =
+ + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
+ - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
+
+ tmat3x3<T, P> Inverse(uninitialize);
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+ Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+ Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+ Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+ Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+ Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> inverseTranspose(tmat4x4<T, P> const & m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+ T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+ T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+ T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+ T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+ T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ tmat4x4<T, P> Inverse(uninitialize);
+ Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
+ Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
+ Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
+ Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+
+ Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
+ Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
+ Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
+ Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+
+ Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
+ Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
+ Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
+ Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
+
+ Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
+ Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
+ Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
+ Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
+
+ T Determinant =
+ + m[0][0] * Inverse[0][0]
+ + m[0][1] * Inverse[0][1]
+ + m[0][2] * Inverse[0][2]
+ + m[0][3] * Inverse[0][3];
+
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/matrix_transform.hpp b/depedencies/include/glm/gtc/matrix_transform.hpp
new file mode 100644
index 0000000..c97b89a
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_transform.hpp
@@ -0,0 +1,465 @@
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+///
+/// @brief Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+///
+/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/constants.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_transform
+ /// @{
+
+ /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @code
+ /// #include <glm/glm.hpp>
+ /// #include <glm/gtc/matrix_transform.hpp>
+ /// ...
+ /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+ /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+ /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+ /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+ /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+ /// @endcode
+ /// @see gtc_matrix_transform
+ /// @see - translate(tmat4x4<T, P> const & m, T x, T y, T z)
+ /// @see - translate(tvec3<T, P> const & v)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> translate(
+ tmat4x4<T, P> const & m,
+ tvec3<T, P> const & v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+ ///
+ /// @param m Input matrix multiplied by this rotation matrix.
+ /// @param angle Rotation angle expressed in radians.
+ /// @param axis Rotation axis, recommended to be normalized.
+ /// @tparam T Value type used to build the matrix. Supported: half, float or double.
+ /// @see gtc_matrix_transform
+ /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
+ /// @see - rotate(T angle, tvec3<T, P> const & v)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> rotate(
+ tmat4x4<T, P> const & m,
+ T angle,
+ tvec3<T, P> const & axis);
+
+ /// Builds a scale 4 * 4 matrix created from 3 scalars.
+ ///
+ /// @param m Input matrix multiplied by this scale matrix.
+ /// @param v Ratio of scaling for each axis.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - scale(tmat4x4<T, P> const & m, T x, T y, T z)
+ /// @see - scale(tvec3<T, P> const & v)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> scale(
+ tmat4x4<T, P> const & m,
+ tvec3<T, P> const & v);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param zNear
+ /// @param zFar
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T zNear,
+ T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using left-handedness.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param zNear
+ /// @param zFar
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> orthoLH(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T zNear,
+ T zFar);
+
+ /// Creates a matrix for an orthographic parallel viewing volume, using right-handedness.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param zNear
+ /// @param zFar
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> orthoRH(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T zNear,
+ T zFar);
+
+ /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
+ T left,
+ T right,
+ T bottom,
+ T top);
+
+ /// Creates a frustum matrix with default handedness.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> frustum(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T near,
+ T far);
+
+ /// Creates a left handed frustum matrix.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> frustumLH(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T near,
+ T far);
+
+ /// Creates a right handed frustum matrix.
+ ///
+ /// @param left
+ /// @param right
+ /// @param bottom
+ /// @param top
+ /// @param near
+ /// @param far
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> frustumRH(
+ T left,
+ T right,
+ T bottom,
+ T top,
+ T near,
+ T far);
+
+ /// Creates a matrix for a symetric perspective-view frustum based on the default handedness.
+ ///
+ /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspective(
+ T fovy,
+ T aspect,
+ T near,
+ T far);
+
+ /// Creates a matrix for a right handed, symetric perspective-view frustum.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveRH(
+ T fovy,
+ T aspect,
+ T near,
+ T far);
+
+ /// Creates a matrix for a left handed, symetric perspective-view frustum.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveLH(
+ T fovy,
+ T aspect,
+ T near,
+ T far);
+
+ /// Builds a perspective projection matrix based on a field of view and the default handedness.
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width
+ /// @param height
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFov(
+ T fov,
+ T width,
+ T height,
+ T near,
+ T far);
+
+ /// Builds a right handed perspective projection matrix based on a field of view.
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width
+ /// @param height
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovRH(
+ T fov,
+ T width,
+ T height,
+ T near,
+ T far);
+
+ /// Builds a left handed perspective projection matrix based on a field of view.
+ ///
+ /// @param fov Expressed in radians.
+ /// @param width
+ /// @param height
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovLH(
+ T fov,
+ T width,
+ T height,
+ T near,
+ T far);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveLH(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveRH(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
+ T fovy, T aspect, T near);
+
+ /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+ ///
+ /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
+ /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
+ /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
+ /// @param ep
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ /// @see gtc_matrix_transform
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
+ T fovy, T aspect, T near, T ep);
+
+ /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+ ///
+ /// @param obj Specify the object coordinates.
+ /// @param model Specifies the current modelview matrix
+ /// @param proj Specifies the current projection matrix
+ /// @param viewport Specifies the current viewport
+ /// @return Return the computed window coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, typename U, precision P>
+ GLM_FUNC_DECL tvec3<T, P> project(
+ tvec3<T, P> const & obj,
+ tmat4x4<T, P> const & model,
+ tmat4x4<T, P> const & proj,
+ tvec4<U, P> const & viewport);
+
+ /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+ ///
+ /// @param win Specify the window coordinates to be mapped.
+ /// @param model Specifies the modelview matrix
+ /// @param proj Specifies the projection matrix
+ /// @param viewport Specifies the viewport
+ /// @return Returns the computed object coordinates.
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, typename U, precision P>
+ GLM_FUNC_DECL tvec3<T, P> unProject(
+ tvec3<T, P> const & win,
+ tmat4x4<T, P> const & model,
+ tmat4x4<T, P> const & proj,
+ tvec4<U, P> const & viewport);
+
+ /// Define a picking region
+ ///
+ /// @param center
+ /// @param delta
+ /// @param viewport
+ /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+ /// @tparam U Currently supported: Floating-point types and integer types.
+ /// @see gtc_matrix_transform
+ template <typename T, precision P, typename U>
+ GLM_FUNC_DECL tmat4x4<T, P> pickMatrix(
+ tvec2<T, P> const & center,
+ tvec2<T, P> const & delta,
+ tvec4<U, P> const & viewport);
+
+ /// Build a look at view matrix based on the default handedness.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ /// @see gtc_matrix_transform
+ /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> lookAt(
+ tvec3<T, P> const & eye,
+ tvec3<T, P> const & center,
+ tvec3<T, P> const & up);
+
+ /// Build a right handed look at view matrix.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ /// @see gtc_matrix_transform
+ /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> lookAtRH(
+ tvec3<T, P> const & eye,
+ tvec3<T, P> const & center,
+ tvec3<T, P> const & up);
+
+ /// Build a left handed look at view matrix.
+ ///
+ /// @param eye Position of the camera
+ /// @param center Position where the camera is looking at
+ /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+ /// @see gtc_matrix_transform
+ /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> lookAtLH(
+ tvec3<T, P> const & eye,
+ tvec3<T, P> const & center,
+ tvec3<T, P> const & up);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform.inl"
diff --git a/depedencies/include/glm/gtc/matrix_transform.inl b/depedencies/include/glm/gtc/matrix_transform.inl
new file mode 100644
index 0000000..b9ff418
--- /dev/null
+++ b/depedencies/include/glm/gtc/matrix_transform.inl
@@ -0,0 +1,575 @@
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.inl
+
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(tmat4x4<T, P> const & m, tvec3<T, P> const & v)
+ {
+ tmat4x4<T, P> Result(m);
+ Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(tmat4x4<T, P> const & m, T angle, tvec3<T, P> const & v)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ tvec3<T, P> axis(normalize(v));
+ tvec3<T, P> temp((T(1) - c) * axis);
+
+ tmat4x4<T, P> Rotate(uninitialize);
+ Rotate[0][0] = c + temp[0] * axis[0];
+ Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
+ Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
+
+ Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
+ Rotate[1][1] = c + temp[1] * axis[1];
+ Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
+
+ Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
+ Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
+ Rotate[2][2] = c + temp[2] * axis[2];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate_slow(tmat4x4<T, P> const & m, T angle, tvec3<T, P> const & v)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+ tmat4x4<T, P> Result;
+
+ tvec3<T, P> axis = normalize(v);
+
+ Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
+ Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
+ Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
+ Result[0][3] = static_cast<T>(0);
+
+ Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
+ Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
+ Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
+ Result[1][3] = static_cast<T>(0);
+
+ Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
+ Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
+ Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
+ Result[2][3] = static_cast<T>(0);
+
+ Result[3] = tvec4<T, P>(0, 0, 0, 1);
+ return m * Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(tmat4x4<T, P> const & m, tvec3<T, P> const & v)
+ {
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2] * v[2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> scale_slow(tmat4x4<T, P> const & m, tvec3<T, P> const & v)
+ {
+ tmat4x4<T, P> Result(T(1));
+ Result[0][0] = v.x;
+ Result[1][1] = v.y;
+ Result[2][2] = v.z;
+ return m * Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
+ (
+ T left, T right,
+ T bottom, T top,
+ T zNear, T zFar
+ )
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return orthoLH(left, right, bottom, top, zNear, zFar);
+# else
+ return orthoRH(left, right, bottom, top, zNear, zFar);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoLH
+ (
+ T left, T right,
+ T bottom, T top,
+ T zNear, T zFar
+ )
+ {
+ tmat4x4<T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = static_cast<T>(1) / (zFar - zNear);
+ Result[3][2] = - zNear / (zFar - zNear);
+# else
+ Result[2][2] = static_cast<T>(2) / (zFar - zNear);
+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> orthoRH
+ (
+ T left, T right,
+ T bottom, T top,
+ T zNear, T zFar
+ )
+ {
+ tmat4x4<T, defaultp> Result(1);
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
+ Result[3][2] = - zNear / (zFar - zNear);
+# else
+ Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
+ Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
+ (
+ T left, T right,
+ T bottom, T top
+ )
+ {
+ tmat4x4<T, defaultp> Result(static_cast<T>(1));
+ Result[0][0] = static_cast<T>(2) / (right - left);
+ Result[1][1] = static_cast<T>(2) / (top - bottom);
+ Result[2][2] = - static_cast<T>(1);
+ Result[3][0] = - (right + left) / (right - left);
+ Result[3][1] = - (top + bottom) / (top - bottom);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum
+ (
+ T left, T right,
+ T bottom, T top,
+ T nearVal, T farVal
+ )
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return frustumLH(left, right, bottom, top, nearVal, farVal);
+# else
+ return frustumRH(left, right, bottom, top, nearVal, farVal);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumLH
+ (
+ T left, T right,
+ T bottom, T top,
+ T nearVal, T farVal
+ )
+ {
+ tmat4x4<T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][3] = static_cast<T>(1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = farVal / (farVal - nearVal);
+ Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
+# else
+ Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustumRH
+ (
+ T left, T right,
+ T bottom, T top,
+ T nearVal, T farVal
+ )
+ {
+ tmat4x4<T, defaultp> Result(0);
+ Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
+ Result[2][0] = (right + left) / (right - left);
+ Result[2][1] = (top + bottom) / (top - bottom);
+ Result[2][3] = static_cast<T>(-1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = farVal / (nearVal - farVal);
+ Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
+# else
+ Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
+ Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return perspectiveLH(fovy, aspect, zNear, zFar);
+# else
+ return perspectiveRH(fovy, aspect, zNear, zFar);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][3] = - static_cast<T>(1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = zFar / (zNear - zFar);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+# else
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
+ {
+ assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
+
+ T const tanHalfFovy = tan(fovy / static_cast<T>(2));
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
+ Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
+ Result[2][3] = static_cast<T>(1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = zFar / (zFar - zNear);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+# else
+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return perspectiveFovLH(fov, width, height, zNear, zFar);
+# else
+ return perspectiveFovRH(fov, width, height, zNear, zFar);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][3] = - static_cast<T>(1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = zFar / (zNear - zFar);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+# else
+ Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
+ {
+ assert(width > static_cast<T>(0));
+ assert(height > static_cast<T>(0));
+ assert(fov > static_cast<T>(0));
+
+ T const rad = fov;
+ T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
+ T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = w;
+ Result[1][1] = h;
+ Result[2][3] = static_cast<T>(1);
+
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ Result[2][2] = zFar / (zFar - zNear);
+ Result[3][2] = -(zFar * zNear) / (zFar - zNear);
+# else
+ Result[2][2] = (zFar + zNear) / (zFar - zNear);
+ Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
+# endif
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return infinitePerspectiveLH(fovy, aspect, zNear);
+# else
+ return infinitePerspectiveRH(fovy, aspect, zNear);
+# endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = - static_cast<T>(1);
+ Result[2][3] = - static_cast<T>(1);
+ Result[3][2] = - static_cast<T>(2) * zNear;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ tmat4x4<T, defaultp> Result(T(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = static_cast<T>(1);
+ Result[2][3] = static_cast<T>(1);
+ Result[3][2] = - static_cast<T>(2) * zNear;
+ return Result;
+ }
+
+ // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
+ {
+ T const range = tan(fovy / static_cast<T>(2)) * zNear;
+ T const left = -range * aspect;
+ T const right = range * aspect;
+ T const bottom = -range;
+ T const top = range;
+
+ tmat4x4<T, defaultp> Result(static_cast<T>(0));
+ Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
+ Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
+ Result[2][2] = ep - static_cast<T>(1);
+ Result[2][3] = static_cast<T>(-1);
+ Result[3][2] = (ep - static_cast<T>(2)) * zNear;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
+ {
+ return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
+ }
+
+ template <typename T, typename U, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> project
+ (
+ tvec3<T, P> const & obj,
+ tmat4x4<T, P> const & model,
+ tmat4x4<T, P> const & proj,
+ tvec4<U, P> const & viewport
+ )
+ {
+ tvec4<T, P> tmp = tvec4<T, P>(obj, static_cast<T>(1));
+ tmp = model * tmp;
+ tmp = proj * tmp;
+
+ tmp /= tmp.w;
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
+ tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
+# else
+ tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
+# endif
+ tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
+ tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
+
+ return tvec3<T, P>(tmp);
+ }
+
+ template <typename T, typename U, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> unProject
+ (
+ tvec3<T, P> const & win,
+ tmat4x4<T, P> const & model,
+ tmat4x4<T, P> const & proj,
+ tvec4<U, P> const & viewport
+ )
+ {
+ tmat4x4<T, P> Inverse = inverse(proj * model);
+
+ tvec4<T, P> tmp = tvec4<T, P>(win, T(1));
+ tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
+ tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
+# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+ tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
+ tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
+# else
+ tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
+# endif
+
+ tvec4<T, P> obj = Inverse * tmp;
+ obj /= obj.w;
+
+ return tvec3<T, P>(obj);
+ }
+
+ template <typename T, precision P, typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> pickMatrix(tvec2<T, P> const & center, tvec2<T, P> const & delta, tvec4<U, P> const & viewport)
+ {
+ assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
+ tmat4x4<T, P> Result(static_cast<T>(1));
+
+ if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
+ return Result; // Error
+
+ tvec3<T, P> Temp(
+ (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
+ (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
+ static_cast<T>(0));
+
+ // Translate and scale the picked region to the entire window
+ Result = translate(Result, Temp);
+ return scale(Result, tvec3<T, P>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAt(tvec3<T, P> const & eye, tvec3<T, P> const & center, tvec3<T, P> const & up)
+ {
+# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+ return lookAtLH(eye, center, up);
+# else
+ return lookAtRH(eye, center, up);
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAtRH
+ (
+ tvec3<T, P> const & eye,
+ tvec3<T, P> const & center,
+ tvec3<T, P> const & up
+ )
+ {
+ tvec3<T, P> const f(normalize(center - eye));
+ tvec3<T, P> const s(normalize(cross(f, up)));
+ tvec3<T, P> const u(cross(s, f));
+
+ tmat4x4<T, P> Result(1);
+ Result[0][0] = s.x;
+ Result[1][0] = s.y;
+ Result[2][0] = s.z;
+ Result[0][1] = u.x;
+ Result[1][1] = u.y;
+ Result[2][1] = u.z;
+ Result[0][2] =-f.x;
+ Result[1][2] =-f.y;
+ Result[2][2] =-f.z;
+ Result[3][0] =-dot(s, eye);
+ Result[3][1] =-dot(u, eye);
+ Result[3][2] = dot(f, eye);
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAtLH
+ (
+ tvec3<T, P> const & eye,
+ tvec3<T, P> const & center,
+ tvec3<T, P> const & up
+ )
+ {
+ tvec3<T, P> const f(normalize(center - eye));
+ tvec3<T, P> const s(normalize(cross(up, f)));
+ tvec3<T, P> const u(cross(f, s));
+
+ tmat4x4<T, P> Result(1);
+ Result[0][0] = s.x;
+ Result[1][0] = s.y;
+ Result[2][0] = s.z;
+ Result[0][1] = u.x;
+ Result[1][1] = u.y;
+ Result[2][1] = u.z;
+ Result[0][2] = f.x;
+ Result[1][2] = f.y;
+ Result[2][2] = f.z;
+ Result[3][0] = -dot(s, eye);
+ Result[3][1] = -dot(u, eye);
+ Result[3][2] = -dot(f, eye);
+ return Result;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/noise.hpp b/depedencies/include/glm/gtc/noise.hpp
new file mode 100644
index 0000000..aec4f18
--- /dev/null
+++ b/depedencies/include/glm/gtc/noise.hpp
@@ -0,0 +1,60 @@
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+///
+/// Defines 2D, 3D and 4D procedural noise functions
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+/// https://github.com/ashima/webgl-noise
+/// Following Stefan Gustavson's paper "Simplex noise demystified":
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/_noise.hpp"
+#include "../geometric.hpp"
+#include "../common.hpp"
+#include "../vector_relational.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_noise
+ /// @{
+
+ /// Classic perlin noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T perlin(
+ vecType<T, P> const & p);
+
+ /// Periodic perlin noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T perlin(
+ vecType<T, P> const & p,
+ vecType<T, P> const & rep);
+
+ /// Simplex noise.
+ /// @see gtc_noise
+ template <typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_DECL T simplex(
+ vecType<T, P> const & p);
+
+ /// @}
+}//namespace glm
+
+#include "noise.inl"
diff --git a/depedencies/include/glm/gtc/noise.inl b/depedencies/include/glm/gtc/noise.inl
new file mode 100644
index 0000000..4f2731c
--- /dev/null
+++ b/depedencies/include/glm/gtc/noise.inl
@@ -0,0 +1,808 @@
+/// @ref gtc_noise
+/// @file glm/gtc/noise.inl
+///
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+// https://github.com/ashima/webgl-noise
+// Following Stefan Gustavson's paper "Simplex noise demystified":
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+
+namespace glm{
+namespace gtc
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip)
+ {
+ tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
+ T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1));
+ tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0)));
+ pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w;
+ return tvec4<T, P>(pXYZ, pW);
+ }
+}//namespace gtc
+
+ // Classic Perlin noise
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position)
+ {
+ tvec4<T, P> Pi = glm::floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+ tvec4<T, P> Pf = glm::fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation
+ tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
+
+ tvec4<T, P> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
+ tvec4<T, P> gy = glm::abs(gx) - T(0.5);
+ tvec4<T, P> tx = glm::floor(gx + T(0.5));
+ gx = gx - tx;
+
+ tvec2<T, P> g00(gx.x, gy.x);
+ tvec2<T, P> g10(gx.y, gy.y);
+ tvec2<T, P> g01(gx.z, gy.z);
+ tvec2<T, P> g11(gx.w, gy.w);
+
+ tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x));
+ T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y));
+ T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z));
+ T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w));
+
+ tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y));
+ tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position)
+ {
+ tvec3<T, P> Pi0 = floor(Position); // Integer part for indexing
+ tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = detail::mod289(Pi0);
+ Pi1 = detail::mod289(Pi1);
+ tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+ tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ tvec4<T, P> iy = tvec4<T, P>(tvec2<T, P>(Pi0.y), tvec2<T, P>(Pi1.y));
+ tvec4<T, P> iz0(Pi0.z);
+ tvec4<T, P> iz1(Pi1.z);
+
+ tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+ tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+ tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+
+ tvec4<T, P> gx0 = ixy0 * T(1.0 / 7.0);
+ tvec4<T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+ gx0 = fract(gx0);
+ tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+ tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ tvec4<T, P> gx1 = ixy1 * T(1.0 / 7.0);
+ tvec4<T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+ gx1 = fract(gx1);
+ tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+ tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
+ tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
+ tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
+ tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
+ tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
+ tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
+ tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
+ tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
+
+ tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ tvec3<T, P> fade_xyz = detail::fade(Pf0);
+ tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+ tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ /*
+ // Classic Perlin noise
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & P)
+ {
+ tvec3<T, P> Pi0 = floor(P); // Integer part for indexing
+ tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ tvec3<T, P> Pf0 = fract(P); // Fractional part for interpolation
+ tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ tvec4<T, P> iz0(Pi0.z);
+ tvec4<T, P> iz1(Pi1.z);
+
+ tvec4<T, P> ixy = permute(permute(ix) + iy);
+ tvec4<T, P> ixy0 = permute(ixy + iz0);
+ tvec4<T, P> ixy1 = permute(ixy + iz1);
+
+ tvec4<T, P> gx0 = ixy0 / T(7);
+ tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+ tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0));
+ gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+ gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+ tvec4<T, P> gx1 = ixy1 / T(7);
+ tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+ tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
+ tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
+ tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
+ tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
+ tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
+ tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
+ tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
+ tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
+
+ tvec4<T, P> norm0 = taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ tvec4<T, P> norm1 = taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ tvec3<T, P> fade_xyz = fade(Pf0);
+ tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+ tvec2<T, P> n_yz = mix(
+ tvec2<T, P>(n_z.x, n_z.y),
+ tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ */
+ // Classic Perlin noise
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position)
+ {
+ tvec4<T, P> Pi0 = floor(Position); // Integer part for indexing
+ tvec4<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, tvec4<T, P>(289));
+ Pi1 = mod(Pi1, tvec4<T, P>(289));
+ tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+ tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ tvec4<T, P> iz0(Pi0.z);
+ tvec4<T, P> iz1(Pi1.z);
+ tvec4<T, P> iw0(Pi0.w);
+ tvec4<T, P> iw1(Pi1.w);
+
+ tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+ tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+ tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+ tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
+ tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
+ tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
+ tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
+
+ tvec4<T, P> gx00 = ixy00 / T(7);
+ tvec4<T, P> gy00 = floor(gx00) / T(7);
+ tvec4<T, P> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0.0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ tvec4<T, P> gx01 = ixy01 / T(7);
+ tvec4<T, P> gy01 = floor(gx01) / T(7);
+ tvec4<T, P> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ tvec4<T, P> gx10 = ixy10 / T(7);
+ tvec4<T, P> gy10 = floor(gx10) / T(7);
+ tvec4<T, P> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ tvec4<T, P> gx11 = ixy11 / T(7);
+ tvec4<T, P> gy11 = floor(gx11) / T(7);
+ tvec4<T, P> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(0.0));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ tvec4<T, P> fade_xyzw = detail::fade(Pf0);
+ tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep)
+ {
+ tvec4<T, P> Pi = floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+ tvec4<T, P> Pf = fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, tvec4<T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+ Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation
+ tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
+
+ tvec4<T, P> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
+ tvec4<T, P> gy = abs(gx) - T(0.5);
+ tvec4<T, P> tx = floor(gx + T(0.5));
+ gx = gx - tx;
+
+ tvec2<T, P> g00(gx.x, gy.x);
+ tvec2<T, P> g10(gx.y, gy.y);
+ tvec2<T, P> g01(gx.z, gy.z);
+ tvec2<T, P> g11(gx.w, gy.w);
+
+ tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x));
+ T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y));
+ T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z));
+ T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w));
+
+ tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y));
+ tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep)
+ {
+ tvec3<T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
+ tvec3<T, P> Pi1 = mod(Pi0 + tvec3<T, P>(T(1)), rep); // Integer part + 1, mod period
+ Pi0 = mod(Pi0, tvec3<T, P>(289));
+ Pi1 = mod(Pi1, tvec3<T, P>(289));
+ tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+ tvec3<T, P> Pf1 = Pf0 - tvec3<T, P>(T(1)); // Fractional part - 1.0
+ tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ tvec4<T, P> iz0(Pi0.z);
+ tvec4<T, P> iz1(Pi1.z);
+
+ tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+ tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+ tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+
+ tvec4<T, P> gx0 = ixy0 / T(7);
+ tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+ tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ tvec4<T, P> gx1 = ixy1 / T(7);
+ tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+ tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(T(0)));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ tvec3<T, P> g000 = tvec3<T, P>(gx0.x, gy0.x, gz0.x);
+ tvec3<T, P> g100 = tvec3<T, P>(gx0.y, gy0.y, gz0.y);
+ tvec3<T, P> g010 = tvec3<T, P>(gx0.z, gy0.z, gz0.z);
+ tvec3<T, P> g110 = tvec3<T, P>(gx0.w, gy0.w, gz0.w);
+ tvec3<T, P> g001 = tvec3<T, P>(gx1.x, gy1.x, gz1.x);
+ tvec3<T, P> g101 = tvec3<T, P>(gx1.y, gy1.y, gz1.y);
+ tvec3<T, P> g011 = tvec3<T, P>(gx1.z, gy1.z, gz1.z);
+ tvec3<T, P> g111 = tvec3<T, P>(gx1.w, gy1.w, gz1.w);
+
+ tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ tvec3<T, P> fade_xyz = detail::fade(Pf0);
+ tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+ tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+
+ // Classic Perlin noise, periodic version
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep)
+ {
+ tvec4<T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
+ tvec4<T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+ tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+ tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ tvec4<T, P> iz0(Pi0.z);
+ tvec4<T, P> iz1(Pi1.z);
+ tvec4<T, P> iw0(Pi0.w);
+ tvec4<T, P> iw1(Pi1.w);
+
+ tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+ tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+ tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+ tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
+ tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
+ tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
+ tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
+
+ tvec4<T, P> gx00 = ixy00 / T(7);
+ tvec4<T, P> gy00 = floor(gx00) / T(7);
+ tvec4<T, P> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ tvec4<T, P> gx01 = ixy01 / T(7);
+ tvec4<T, P> gy01 = floor(gx01) / T(7);
+ tvec4<T, P> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ tvec4<T, P> gx10 = ixy10 / T(7);
+ tvec4<T, P> gy10 = floor(gx10) / T(7);
+ tvec4<T, P> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0.0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ tvec4<T, P> gx11 = ixy11 / T(7);
+ tvec4<T, P> gy11 = floor(gx11) / T(7);
+ tvec4<T, P> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(T(0)));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ tvec4<T, P> fade_xyzw = detail::fade(Pf0);
+ tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T simplex(glm::tvec2<T, P> const & v)
+ {
+ tvec4<T, P> const C = tvec4<T, P>(
+ T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
+ T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
+ T(-0.577350269189626), // -1.0 + 2.0 * C.x
+ T( 0.024390243902439)); // 1.0 / 41.0
+
+ // First corner
+ tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1])));
+ tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0]));
+
+ // Other corners
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+ //i1.y = 1.0 - i1.x;
+ tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1);
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
+ // x1 = x0 - i1 + 1.0 * C.xx ;
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
+ tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z);
+ x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w);
+
+ // Permutations
+ i = mod(i, tvec2<T, P>(289)); // Avoid truncation effects in permutation
+ tvec3<T, P> p = detail::permute(
+ detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1)))
+ + i.x + tvec3<T, P>(T(0), i1.x, T(1)));
+
+ tvec3<T, P> m = max(tvec3<T, P>(0.5) - tvec3<T, P>(
+ dot(x0, x0),
+ dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)),
+ dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), tvec3<T, P>(0));
+ m = m * m ;
+ m = m * m ;
+
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+ tvec3<T, P> h = abs(x) - T(0.5);
+ tvec3<T, P> ox = floor(x + T(0.5));
+ tvec3<T, P> a0 = x - ox;
+
+ // Normalise gradients implicitly by scaling m
+ // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+ m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+ // Compute final noise value at P
+ tvec3<T, P> g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ g.y = a0.y * x12.x + h.y * x12.y;
+ g.z = a0.z * x12.z + h.z * x12.w;
+ return T(130) * dot(m, g);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T simplex(tvec3<T, P> const & v)
+ {
+ tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
+ tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
+
+ // First corner
+ tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y))));
+ tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x)));
+
+ // Other corners
+ tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0));
+ tvec3<T, P> l(T(1) - g);
+ tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y)));
+ tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y)));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
+ // x1 = x0 - i1 + 1.0 * C.xxx;
+ // x2 = x0 - i2 + 2.0 * C.xxx;
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
+ tvec3<T, P> x1(x0 - i1 + C.x);
+ tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+ tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
+
+ // Permutations
+ i = detail::mod289(i);
+ tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
+ i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
+ i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
+ i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
+
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+ tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x));
+
+ tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
+
+ tvec4<T, P> x_(floor(j * ns.z));
+ tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
+
+ tvec4<T, P> x(x_ * ns.x + ns.y);
+ tvec4<T, P> y(y_ * ns.x + ns.y);
+ tvec4<T, P> h(T(1) - abs(x) - abs(y));
+
+ tvec4<T, P> b0(x.x, x.y, y.x, y.y);
+ tvec4<T, P> b1(x.z, x.w, y.z, y.w);
+
+ // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+ // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+ tvec4<T, P> s0(floor(b0) * T(2) + T(1));
+ tvec4<T, P> s1(floor(b1) * T(2) + T(1));
+ tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0)));
+
+ tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
+ tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
+
+ tvec3<T, P> p0(a0.x, a0.y, h.x);
+ tvec3<T, P> p1(a0.z, a0.w, h.y);
+ tvec3<T, P> p2(a1.x, a1.y, h.z);
+ tvec3<T, P> p3(a1.z, a1.w, h.w);
+
+ // Normalise gradients
+ tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+ // Mix final noise value
+ tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), tvec4<T, P>(0));
+ m = m * m;
+ return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T simplex(tvec4<T, P> const & v)
+ {
+ tvec4<T, P> const C(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958); // -1 + 4 * G4
+
+ // (sqrt(5) - 1)/4 = F4, used once below
+ T const F4 = static_cast<T>(0.309016994374947451);
+
+ // First corner
+ tvec4<T, P> i = floor(v + dot(v, vec4(F4)));
+ tvec4<T, P> x0 = v - i + dot(i, vec4(C.x));
+
+ // Other corners
+
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ tvec4<T, P> i0;
+ tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x));
+ tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z));
+ // i0.x = dot(isX, vec3(1.0));
+ //i0.x = isX.x + isX.y + isX.z;
+ //i0.yzw = static_cast<T>(1) - isX;
+ i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
+ // i0.y += dot(isYZ.xy, vec2(1.0));
+ i0.y += isYZ.x + isYZ.y;
+ //i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y);
+ i0.z += static_cast<T>(1) - isYZ.x;
+ i0.w += static_cast<T>(1) - isYZ.y;
+ i0.z += isYZ.z;
+ i0.w += static_cast<T>(1) - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ tvec4<T, P> i3 = clamp(i0, T(0), T(1));
+ tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
+ tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 0.0 * C.xxxx
+ // x2 = x0 - i2 + 0.0 * C.xxxx
+ // x3 = x0 - i3 + 0.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ tvec4<T, P> x1 = x0 - i1 + C.x;
+ tvec4<T, P> x2 = x0 - i2 + C.y;
+ tvec4<T, P> x3 = x0 - i3 + C.z;
+ tvec4<T, P> x4 = x0 + C.w;
+
+ // Permutations
+ i = mod(i, tvec4<T, P>(289));
+ T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+ tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+ i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
+ i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
+ i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
+ i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
+
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+ tvec4<T, P> p0 = gtc::grad4(j0, ip);
+ tvec4<T, P> p1 = gtc::grad4(j1.x, ip);
+ tvec4<T, P> p2 = gtc::grad4(j1.y, ip);
+ tvec4<T, P> p3 = gtc::grad4(j1.z, ip);
+ tvec4<T, P> p4 = gtc::grad4(j1.w, ip);
+
+ // Normalise gradients
+ tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= detail::taylorInvSqrt(dot(p4, p4));
+
+ // Mix contributions from the five corners
+ tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), tvec3<T, P>(0));
+ tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), tvec2<T, P>(0));
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+ return T(49) *
+ (dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+ dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/packing.hpp b/depedencies/include/glm/gtc/packing.hpp
new file mode 100644
index 0000000..1389d95
--- /dev/null
+++ b/depedencies/include/glm/gtc/packing.hpp
@@ -0,0 +1,579 @@
+/// @ref gtc_packing
+/// @file glm/gtc/packing.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_packing GLM_GTC_packing
+/// @ingroup gtc
+///
+/// @brief This extension provides a set of function to convert vertors to packed
+/// formats.
+///
+/// <glm/gtc/packing.hpp> need to be included to use these features.
+
+#pragma once
+
+// Dependency:
+#include "type_precision.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_packing extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_packing
+ /// @{
+
+ /// First, converts the normalized floating-point value v into a 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm2x8(vec2 const & v)
+ /// @see uint32 packUnorm4x8(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
+ /// Convert a single 8-bit integer to a normalized floating-point value.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x8(uint16 p)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm1x8(float const & v)
+ /// @see uint32 packUnorm4x8(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x8(uint8 v)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm2x8(vec2 const & v)
+ /// @see uint32 packSnorm4x8(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
+ /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x8(uint16 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packSnorm1x8(float const & v)
+ /// @see uint32 packSnorm4x8(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x8(uint8 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into a 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const & v)
+ /// @see uint64 packSnorm4x16(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm1x16: f / 65535.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see vec4 unpackUnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x16(float const & v)
+ /// @see uint32 packUnorm2x16(vec2 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnormx4x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x16(uint16 p)
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
+ /// First, converts the normalized floating-point value v into 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm2x16(vec2 const & v)
+ /// @see uint64 packSnorm4x16(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see vec4 unpackSnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const & v)
+ /// @see uint32 packSnorm2x16(vec2 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x16(uint16 p)
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing this 16-bit value into a 16-bit unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packHalf2x16(vec2 const & v)
+ /// @see uint64 packHalf4x16(vec4 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
+ /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
+ /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
+ /// and converting it to 32-bit floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackHalf2x16(uint32 const & v)
+ /// @see vec4 unpackHalf4x16(uint64 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these four 16-bit values into a 64-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packHalf1x16(float const & v)
+ /// @see uint32 packHalf2x16(vec2 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
+
+ /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackHalf1x16(uint16 const & v)
+ /// @see vec2 unpackHalf2x16(uint32 const & v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
+ /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(uvec4 const & v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+ /// @see ivec4 unpackI3x10_1x2(uint32 const & p)
+ GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const & v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+ GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
+ /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(ivec4 const & v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+ /// @see ivec4 unpackU3x10_1x2(uint32 const & p)
+ GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const & v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+ GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
+ /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+ /// @see uint32 packU3x10_1x2(uvec4 const & v)
+ /// @see uint32 packI3x10_1x2(ivec4 const & v)
+ GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+ GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
+ /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+ /// @see uint32 packU3x10_1x2(uvec4 const & v)
+ /// @see uint32 packI3x10_1x2(ivec4 const & v)
+ GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+ /// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+ GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF2x11_1x10(uint32 const & p)
+ GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF2x11_1x10(vec3 const & v)
+ GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF3x9_E1x5(uint32 const & p)
+ GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF3x9_E1x5(vec3 const & v)
+ GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p);
+ template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<intType, P> packUnorm(vecType<floatType, P> const & v)
+ template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v);
+
+ /// Convert each component of the normalized floating-point vector into signed integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p);
+ template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v);
+
+ /// Convert each signed integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
+ template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x4(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x4(vec2 const & v)
+ GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm4x4(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm4x4(vec4 const & v)
+ GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const & v)
+ GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x5_1x1(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm3x5_1x1(vec4 const & v)
+ GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm2x3_1x2(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v);
+
+ /// Convert each unsigned integer components of a vector to normalized floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x3_1x2(vec3 const & v)
+ GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+ /// @}
+}// namespace glm
+
+#include "packing.inl"
diff --git a/depedencies/include/glm/gtc/packing.inl b/depedencies/include/glm/gtc/packing.inl
new file mode 100644
index 0000000..618fb9e
--- /dev/null
+++ b/depedencies/include/glm/gtc/packing.inl
@@ -0,0 +1,781 @@
+/// @ref gtc_packing
+/// @file glm/gtc/packing.inl
+
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../detail/type_half.hpp"
+#include <cstring>
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((f >> 16) & 0x8000) | // sign
+ ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
+ ((f >> 13) & 0x03ff); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
+ ((f >> 17) & 0x003f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x003f) << 17); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
+ ((f >> 18) & 0x001f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x001f) << 18); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
+ {
+ return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 6u;
+
+ uint Pack = 0u;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed11(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 11) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 6))
+ return ~0;//Inf
+
+ uint Result = packed11ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 5u;
+
+ uint Pack = 0;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed10(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 10) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 5))
+ return ~0;//Inf
+
+ uint Result = packed10ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
+// {
+// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
+// }
+
+ union u3u3u2
+ {
+ struct
+ {
+ uint x : 3;
+ uint y : 3;
+ uint z : 2;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ uint z : 4;
+ uint w : 4;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u6u5
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 6;
+ uint z : 5;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u5u5u1
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 5;
+ uint z : 5;
+ uint w : 1;
+ } data;
+ uint16 pack;
+ };
+
+ union u10u10u10u2
+ {
+ struct
+ {
+ uint x : 10;
+ uint y : 10;
+ uint z : 10;
+ uint w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union i10i10i10i2
+ {
+ struct
+ {
+ int x : 10;
+ int y : 10;
+ int z : 10;
+ int w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union u9u9u9e5
+ {
+ struct
+ {
+ uint x : 9;
+ uint y : 9;
+ uint z : 9;
+ uint w : 5;
+ } data;
+ uint32 pack;
+ };
+
+ template <precision P, template <typename, precision> class vecType>
+ struct compute_half
+ {};
+
+ template <precision P>
+ struct compute_half<P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<uint16, P> pack(tvec1<float, P> const & v)
+ {
+ int16 const Unpack(detail::toFloat16(v.x));
+ u16vec1 Packed(uninitialize);
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static tvec1<float, P> unpack(tvec1<uint16, P> const & v)
+ {
+ i16vec1 Unpack(uninitialize);
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return tvec1<float, P>(detail::toFloat32(v.x));
+ }
+ };
+
+ template <precision P>
+ struct compute_half<P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<uint16, P> pack(tvec2<float, P> const & v)
+ {
+ tvec2<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
+ u16vec2 Packed(uninitialize);
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static tvec2<float, P> unpack(tvec2<uint16, P> const & v)
+ {
+ i16vec2 Unpack(uninitialize);
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
+ }
+ };
+
+ template <precision P>
+ struct compute_half<P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<uint16, P> pack(tvec3<float, P> const & v)
+ {
+ tvec3<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
+ u16vec3 Packed(uninitialize);
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static tvec3<float, P> unpack(tvec3<uint16, P> const & v)
+ {
+ i16vec3 Unpack(uninitialize);
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
+ }
+ };
+
+ template <precision P>
+ struct compute_half<P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint16, P> pack(tvec4<float, P> const & v)
+ {
+ tvec4<int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
+ u16vec4 Packed(uninitialize);
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static tvec4<float, P> unpack(tvec4<uint16, P> const & v)
+ {
+ i16vec4 Unpack(uninitialize);
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
+ }
+ };
+}//namespace detail
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
+ {
+ return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
+ {
+ float const Unpack(p);
+ return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
+ {
+ u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ uint16 Unpack = 0;
+ memcpy(&Unpack, &Topack, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
+ {
+ u8vec2 Unpack(uninitialize);
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
+ {
+ int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
+ uint8 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
+ {
+ int8 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
+ {
+ i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
+ {
+ i8vec2 Unpack(uninitialize);
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
+ {
+ return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
+ {
+ float const Unpack(p);
+ return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v)
+ {
+ u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
+ {
+ u16vec4 Unpack(uninitialize);
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
+ {
+ int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v)
+ {
+ i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
+ {
+ i16vec4 Unpack(uninitialize);
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
+ {
+ int16 const Topack(detail::toFloat16(v));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return detail::toFloat32(Unpack);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v)
+ {
+ i16vec4 const Unpack(
+ detail::toFloat16(v.x),
+ detail::toFloat16(v.y),
+ detail::toFloat16(v.z),
+ detail::toFloat16(v.w));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
+ {
+ i16vec4 Unpack(uninitialize);
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec4(
+ detail::toFloat32(Unpack.x),
+ detail::toFloat32(Unpack.y),
+ detail::toFloat32(Unpack.z),
+ detail::toFloat32(Unpack.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v)
+ {
+ detail::i10i10i10i2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+ return ivec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v)
+ {
+ detail::u10u10u10u2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
+ {
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return uvec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v)
+ {
+ detail::i10i10i10i2 Result;
+ Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f));
+ Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f));
+ Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f));
+ Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) * 1.f));
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+ vec4 Result;
+ Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f);
+ Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f);
+ Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f);
+ Result.w = clamp(float(Unpack.data.w) / 1.f, -1.0f, 1.0f);
+ return Result;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v)
+ {
+ uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
+
+ detail::u10u10u10u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
+ {
+ vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
+
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v)
+ {
+ return
+ ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
+ ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
+ ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
+ {
+ return vec3(
+ detail::packed11bitToFloat(v >> 0),
+ detail::packed11bitToFloat(v >> 11),
+ detail::packed10bitToFloat(v >> 22));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const & v)
+ {
+ float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f);
+ vec3 const Color = clamp(v, 0.0f, SharedExpMax);
+ float const MaxColor = max(Color.x, max(Color.y, Color.z));
+
+ float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f;
+ float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 16.f - 9.f)) + 0.5f);
+ float const ExpShared = MaxShared == pow(2.0f, 9.0f) ? ExpSharedP + 1.0f : ExpSharedP;
+
+ uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f));
+
+ detail::u9u9u9e5 Unpack;
+ Unpack.data.x = ColorComp.x;
+ Unpack.data.y = ColorComp.y;
+ Unpack.data.z = ColorComp.z;
+ Unpack.data.w = uint(ExpShared);
+ return Unpack.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v)
+ {
+ detail::u9u9u9e5 Unpack;
+ Unpack.pack = v;
+
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint16, P> packHalf(vecType<float, P> const & v)
+ {
+ return detail::compute_half<P, vecType>::pack(v);
+ }
+
+ template <precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<float, P> unpackHalf(vecType<uint16, P> const & v)
+ {
+ return detail::compute_half<P, vecType>::unpack(v);
+ }
+
+ template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uintType, P> packUnorm(vecType<floatType, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vecType<uintType, P>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+ }
+
+ template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vecType<float, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+ }
+
+ template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vecType<intType, P>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
+ }
+
+ template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return clamp(vecType<floatType, P>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v)
+ {
+ u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4 Unpack;
+ Unpack.pack = v;
+ return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const & v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4u4u4 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const & v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f)));
+ detail::u5u6u5 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v)
+ {
+ vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f);
+ detail::u5u6u5 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const & v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f)));
+ detail::u5u5u5u1 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v)
+ {
+ vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f);
+ detail::u5u5u5u1 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
+ detail::u3u3u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
+ {
+ vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
+ detail::u3u3u2 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+}//namespace glm
+
diff --git a/depedencies/include/glm/gtc/quaternion.hpp b/depedencies/include/glm/gtc/quaternion.hpp
new file mode 100644
index 0000000..8af1c8b
--- /dev/null
+++ b/depedencies/include/glm/gtc/quaternion.hpp
@@ -0,0 +1,397 @@
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// @brief Defines a templated quaternion type and several quaternion operations.
+///
+/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/constants.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ template <typename T, precision P = defaultp>
+ struct tquat
+ {
+ // -- Implementation detail --
+
+ typedef tquat<T, P> type;
+ typedef T value_type;
+
+ // -- Data --
+
+# if GLM_HAS_ALIGNED_TYPE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# endif
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# endif
+
+ union
+ {
+ struct { T x, y, z, w;};
+ typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+ };
+
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# endif
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# endif
+# else
+ T x, y, z, w;
+# endif
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+ /// Return the count of components of a quaternion
+ GLM_FUNC_DECL static length_type length(){return 4;}
+
+ GLM_FUNC_DECL T & operator[](length_type i);
+ GLM_FUNC_DECL T const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, tvec3<T, P> const & v);
+ GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z);
+
+ // -- Conversion constructors --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q);
+
+ /// Explicit conversion operators
+# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+ GLM_FUNC_DECL explicit operator tmat3x3<T, P>();
+ GLM_FUNC_DECL explicit operator tmat4x4<T, P>();
+# endif
+
+ /// Create a quaternion from two normalized axis
+ ///
+ /// @param u A first normalized axis
+ /// @param v A second normalized axis
+ /// @see gtc_quaternion
+ /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
+ GLM_FUNC_DECL tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
+
+ /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tvec3<T, P> const & eulerAngles);
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat3x3<T, P> const & m);
+ GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat4x4<T, P> const & m);
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
+ };
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
+ /// Returns the length of the quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T length(tquat<T, P> const & q);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P, template <typename, precision> class quatType>
+ GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ /// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
+ /// Returns the q conjugate.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
+
+ /// Rotates a quaternion from a vector of 3 components axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the rotation
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
+
+ /// Returns euler angles, pitch as x, yaw as y, roll as z.
+ /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
+
+ /// Returns roll value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T roll(tquat<T, P> const & x);
+
+ /// Returns pitch value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
+
+ /// Returns yaw value of euler angles expressed in radians.
+ ///
+ /// @see gtx_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
+
+ /// Returns the quaternion rotation angle.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL T angle(tquat<T, P> const & x);
+
+ /// Returns the q rotation axis.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x == y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns the component-wise comparison of result x != y.
+ ///
+ /// @tparam quatType Floating-point quaternion types.
+ ///
+ /// @see gtc_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
+ /// Returns true if x holds a NaN (not a number)
+ /// representation in the underlying implementation's set of
+ /// floating point representations. Returns false otherwise,
+ /// including for implementations with no NaN
+ /// representations.
+ ///
+ /// /!\ When using compiler fast math, this function may fail.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> isnan(tquat<T, P> const & x);
+
+ /// Returns true if x holds a positive infinity or negative
+ /// infinity representation in the underlying implementation's
+ /// set of floating point representations. Returns false
+ /// otherwise, including for implementations with no infinity
+ /// representations.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<bool, P> isinf(tquat<T, P> const & x);
+
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"
diff --git a/depedencies/include/glm/gtc/quaternion.inl b/depedencies/include/glm/gtc/quaternion.inl
new file mode 100644
index 0000000..c9b2af7
--- /dev/null
+++ b/depedencies/include/glm/gtc/quaternion.inl
@@ -0,0 +1,795 @@
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.inl
+
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, bool Aligned>
+ struct compute_dot<tquat, T, P, Aligned>
+ {
+ static GLM_FUNC_QUALIFIER T call(tquat<T, P> const& x, tquat<T, P> const& y)
+ {
+ tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w);
+ return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_quat_add
+ {
+ static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p)
+ {
+ return tquat<T, P>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_quat_sub
+ {
+ static tquat<T, P> call(tquat<T, P> const& q, tquat<T, P> const& p)
+ {
+ return tquat<T, P>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_quat_mul_scalar
+ {
+ static tquat<T, P> call(tquat<T, P> const& q, T s)
+ {
+ return tquat<T, P>(q.w * s, q.x * s, q.y * s, q.z * s);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_quat_div_scalar
+ {
+ static tquat<T, P> call(tquat<T, P> const& q, T s)
+ {
+ return tquat<T, P>(q.w / s, q.x / s, q.y / s, q.z / s);
+ }
+ };
+
+ template <typename T, precision P, bool Aligned>
+ struct compute_quat_mul_vec4
+ {
+ static tvec4<T, P> call(tquat<T, P> const & q, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(q * tvec3<T, P>(v), v.w);
+ }
+ };
+}//namespace detail
+
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[](typename tquat<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[](typename tquat<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&x)[i];
+ }
+
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : x(0), y(0), z(0), w(1)
+# endif
+ {}
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, P> const & q)
+ : x(q.x), y(q.y), z(q.z), w(q.w)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<T, Q> const & q)
+ : x(q.x), y(q.y), z(q.z), w(q.w)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tquat<T, P>::tquat(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & s, tvec3<T, P> const & v)
+ : x(v.x), y(v.y), z(v.z), w(s)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
+ : x(x), y(y), z(z), w(w)
+ {}
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, P>::tquat(tquat<U, Q> const & q)
+ : x(static_cast<T>(q.x))
+ , y(static_cast<T>(q.y))
+ , z(static_cast<T>(q.z))
+ , w(static_cast<T>(q.w))
+ {}
+
+ //template <typename valType>
+ //GLM_FUNC_QUALIFIER tquat<valType>::tquat
+ //(
+ // valType const & pitch,
+ // valType const & yaw,
+ // valType const & roll
+ //)
+ //{
+ // tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
+ // tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
+ // tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
+ //
+ // this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ // this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ // this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ // this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ //}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
+ {
+ tvec3<T, P> const LocalW(cross(u, v));
+ T Dot = detail::compute_dot<tvec3, T, P, detail::is_aligned<P>::value>::call(u, v);
+ tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z);
+
+ *this = normalize(q);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & eulerAngle)
+ {
+ tvec3<T, P> c = glm::cos(eulerAngle * T(0.5));
+ tvec3<T, P> s = glm::sin(eulerAngle * T(0.5));
+
+ this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+ this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+ this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+ this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat3x3<T, P> const & m)
+ {
+ *this = quat_cast(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat4x4<T, P> const & m)
+ {
+ *this = quat_cast(m);
+ }
+
+# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat3x3<T, P>()
+ {
+ return mat3_cast(*this);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat4x4<T, P>()
+ {
+ return mat4_cast(*this);
+ }
+# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q)
+ {
+ return tquat<T, P>(q.w, -q.x, -q.y, -q.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> inverse(tquat<T, P> const & q)
+ {
+ return conjugate(q) / dot(q, q);
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<T, P> const & q)
+ {
+ this->w = q.w;
+ this->x = q.x;
+ this->y = q.y;
+ this->z = q.z;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<U, P> const & q)
+ {
+ this->w = static_cast<T>(q.w);
+ this->x = static_cast<T>(q.x);
+ this->y = static_cast<T>(q.y);
+ this->z = static_cast<T>(q.z);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator+=(tquat<U, P> const& q)
+ {
+ return (*this = detail::compute_quat_add<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator-=(tquat<U, P> const& q)
+ {
+ return (*this = detail::compute_quat_sub<T, P, detail::is_aligned<P>::value>::call(*this, tquat<T, P>(q)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(tquat<U, P> const & r)
+ {
+ tquat<T, P> const p(*this);
+ tquat<T, P> const q(r);
+
+ this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
+ this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
+ this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
+ this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(U s)
+ {
+ return (*this = detail::compute_quat_mul_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s)));
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator/=(U s)
+ {
+ return (*this = detail::compute_quat_div_scalar<T, P, detail::is_aligned<P>::value>::call(*this, static_cast<U>(s)));
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q)
+ {
+ return q;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator-(tquat<T, P> const & q)
+ {
+ return tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
+ }
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p)
+ {
+ return tquat<T, P>(q) += p;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p)
+ {
+ return tquat<T, P>(q) *= p;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v)
+ {
+ tvec3<T, P> const QuatVector(q.x, q.y, q.z);
+ tvec3<T, P> const uv(glm::cross(QuatVector, v));
+ tvec3<T, P> const uuv(glm::cross(QuatVector, uv));
+
+ return v + ((uv * q.w) + uuv) * static_cast<T>(2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tquat<T, P> const& q, tvec4<T, P> const& v)
+ {
+ return detail::compute_quat_mul_vec4<T, P, detail::is_aligned<P>::value>::call(q, v);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, T const & s)
+ {
+ return tquat<T, P>(
+ q.w * s, q.x * s, q.y * s, q.z * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator*(T const & s, tquat<T, P> const & q)
+ {
+ return q * s;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> operator/(tquat<T, P> const & q, T const & s)
+ {
+ return tquat<T, P>(
+ q.w / s, q.x / s, q.y / s, q.z / s);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2)
+ {
+ return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2)
+ {
+ return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
+ }
+
+ // -- Operations --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T length(tquat<T, P> const & q)
+ {
+ return glm::sqrt(dot(q, q));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q)
+ {
+ T len = length(q);
+ if(len <= T(0)) // Problem
+ return tquat<T, P>(1, 0, 0, 0);
+ T oneOverLen = T(1) / len;
+ return tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> cross(tquat<T, P> const & q1, tquat<T, P> const & q2)
+ {
+ return tquat<T, P>(
+ q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
+ q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
+ q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
+ q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
+ }
+/*
+ // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
+ {
+ if(a <= T(0)) return x;
+ if(a >= T(1)) return y;
+
+ float fCos = dot(x, y);
+ tquat<T, P> y2(y); //BUG!!! tquat<T, P> y2;
+ if(fCos < T(0))
+ {
+ y2 = -y;
+ fCos = -fCos;
+ }
+
+ //if(fCos > 1.0f) // problem
+ float k0, k1;
+ if(fCos > T(0.9999))
+ {
+ k0 = T(1) - a;
+ k1 = T(0) + a; //BUG!!! 1.0f + a;
+ }
+ else
+ {
+ T fSin = sqrt(T(1) - fCos * fCos);
+ T fAngle = atan(fSin, fCos);
+ T fOneOverSin = static_cast<T>(1) / fSin;
+ k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
+ k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
+ }
+
+ return tquat<T, P>(
+ k0 * x.w + k1 * y2.w,
+ k0 * x.x + k1 * y2.x,
+ k0 * x.y + k1 * y2.y,
+ k0 * x.z + k1 * y2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> mix2
+ (
+ tquat<T, P> const & x,
+ tquat<T, P> const & y,
+ T const & a
+ )
+ {
+ bool flip = false;
+ if(a <= static_cast<T>(0)) return x;
+ if(a >= static_cast<T>(1)) return y;
+
+ T cos_t = dot(x, y);
+ if(cos_t < T(0))
+ {
+ cos_t = -cos_t;
+ flip = true;
+ }
+
+ T alpha(0), beta(0);
+
+ if(T(1) - cos_t < 1e-7)
+ beta = static_cast<T>(1) - alpha;
+ else
+ {
+ T theta = acos(cos_t);
+ T sin_t = sin(theta);
+ beta = sin(theta * (T(1) - alpha)) / sin_t;
+ alpha = sin(alpha * theta) / sin_t;
+ }
+
+ if(flip)
+ alpha = -alpha;
+
+ return normalize(beta * x + alpha * y);
+ }
+*/
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a)
+ {
+ T cosTheta = dot(x, y);
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > T(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return tquat<T, P>(
+ mix(x.w, y.w, a),
+ mix(x.x, y.x, a),
+ mix(x.y, y.y, a),
+ mix(x.z, y.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
+ }
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a)
+ {
+ // Lerp is only defined in [0, 1]
+ assert(a >= static_cast<T>(0));
+ assert(a <= static_cast<T>(1));
+
+ return x * (T(1) - a) + (y * a);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a)
+ {
+ tquat<T, P> z = y;
+
+ T cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if (cosTheta < T(0))
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > T(1) - epsilon<T>())
+ {
+ // Linear interpolation
+ return tquat<T, P>(
+ mix(x.w, z.w, a),
+ mix(x.x, z.x, a),
+ mix(x.y, z.y, a),
+ mix(x.z, z.z, a));
+ }
+ else
+ {
+ // Essential Mathematics, page 467
+ T angle = acos(cosTheta);
+ return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
+ }
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & v)
+ {
+ tvec3<T, P> Tmp = v;
+
+ // Axis of rotation must be normalised
+ T len = glm::length(Tmp);
+ if(abs(len - T(1)) > T(0.001))
+ {
+ T oneOverLen = static_cast<T>(1) / len;
+ Tmp.x *= oneOverLen;
+ Tmp.y *= oneOverLen;
+ Tmp.z *= oneOverLen;
+ }
+
+ T const AngleRad(angle);
+ T const Sin = sin(AngleRad * T(0.5));
+
+ return q * tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+ //return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> eulerAngles(tquat<T, P> const & x)
+ {
+ return tvec3<T, P>(pitch(x), yaw(x), roll(x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q)
+ {
+ return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q)
+ {
+ return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q)
+ {
+ return asin(clamp(T(-2) * (q.x * q.z - q.w * q.y), T(-1), T(1)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> mat3_cast(tquat<T, P> const & q)
+ {
+ tmat3x3<T, P> Result(T(1));
+ T qxx(q.x * q.x);
+ T qyy(q.y * q.y);
+ T qzz(q.z * q.z);
+ T qxz(q.x * q.z);
+ T qxy(q.x * q.y);
+ T qyz(q.y * q.z);
+ T qwx(q.w * q.x);
+ T qwy(q.w * q.y);
+ T qwz(q.w * q.z);
+
+ Result[0][0] = T(1) - T(2) * (qyy + qzz);
+ Result[0][1] = T(2) * (qxy + qwz);
+ Result[0][2] = T(2) * (qxz - qwy);
+
+ Result[1][0] = T(2) * (qxy - qwz);
+ Result[1][1] = T(1) - T(2) * (qxx + qzz);
+ Result[1][2] = T(2) * (qyz + qwx);
+
+ Result[2][0] = T(2) * (qxz + qwy);
+ Result[2][1] = T(2) * (qyz - qwx);
+ Result[2][2] = T(1) - T(2) * (qxx + qyy);
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> mat4_cast(tquat<T, P> const & q)
+ {
+ return tmat4x4<T, P>(mat3_cast(q));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat3x3<T, P> const & m)
+ {
+ T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
+ T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
+ T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
+ T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
+
+ int biggestIndex = 0;
+ T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
+ if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourXSquaredMinus1;
+ biggestIndex = 1;
+ }
+ if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourYSquaredMinus1;
+ biggestIndex = 2;
+ }
+ if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourZSquaredMinus1;
+ biggestIndex = 3;
+ }
+
+ T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
+ T mult = static_cast<T>(0.25) / biggestVal;
+
+ tquat<T, P> Result(uninitialize);
+ switch(biggestIndex)
+ {
+ case 0:
+ Result.w = biggestVal;
+ Result.x = (m[1][2] - m[2][1]) * mult;
+ Result.y = (m[2][0] - m[0][2]) * mult;
+ Result.z = (m[0][1] - m[1][0]) * mult;
+ break;
+ case 1:
+ Result.w = (m[1][2] - m[2][1]) * mult;
+ Result.x = biggestVal;
+ Result.y = (m[0][1] + m[1][0]) * mult;
+ Result.z = (m[2][0] + m[0][2]) * mult;
+ break;
+ case 2:
+ Result.w = (m[2][0] - m[0][2]) * mult;
+ Result.x = (m[0][1] + m[1][0]) * mult;
+ Result.y = biggestVal;
+ Result.z = (m[1][2] + m[2][1]) * mult;
+ break;
+ case 3:
+ Result.w = (m[0][1] - m[1][0]) * mult;
+ Result.x = (m[2][0] + m[0][2]) * mult;
+ Result.y = (m[1][2] + m[2][1]) * mult;
+ Result.z = biggestVal;
+ break;
+
+ default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
+ assert(false);
+ break;
+ }
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat4x4<T, P> const & m4)
+ {
+ return quat_cast(tmat3x3<T, P>(m4));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x)
+ {
+ return acos(x.w) * T(2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> axis(tquat<T, P> const & x)
+ {
+ T tmp1 = static_cast<T>(1) - x.w * x.w;
+ if(tmp1 <= static_cast<T>(0))
+ return tvec3<T, P>(0, 0, 1);
+ T tmp2 = static_cast<T>(1) / sqrt(tmp1);
+ return tvec3<T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & v)
+ {
+ tquat<T, P> Result(uninitialize);
+
+ T const a(angle);
+ T const s = glm::sin(a * static_cast<T>(0.5));
+
+ Result.w = glm::cos(a * static_cast<T>(0.5));
+ Result.x = v.x * s;
+ Result.y = v.y * s;
+ Result.z = v.z * s;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] < y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y)
+ {
+ tvec4<bool, P> Result(uninitialize);
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> isnan(tquat<T, P> const& q)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
+
+ return tvec4<bool, P>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> isinf(tquat<T, P> const& q)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
+
+ return tvec4<bool, P>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
+ }
+}//namespace glm
+
+#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
+# include "quaternion_simd.inl"
+#endif
+
diff --git a/depedencies/include/glm/gtc/quaternion_simd.inl b/depedencies/include/glm/gtc/quaternion_simd.inl
new file mode 100644
index 0000000..cca874b
--- /dev/null
+++ b/depedencies/include/glm/gtc/quaternion_simd.inl
@@ -0,0 +1,198 @@
+/// @ref core
+/// @file glm/gtc/quaternion_simd.inl
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+namespace glm{
+namespace detail
+{
+/*
+ template <precision P>
+ struct compute_quat_mul<float, P, true>
+ {
+ static tquat<float, P> call(tquat<float, P> const& q1, tquat<float, P> const& q2)
+ {
+ // SSE2 STATS: 11 shuffle, 8 mul, 8 add
+ // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
+
+ __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
+ __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
+ __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
+ __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
+
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
+ __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
+ __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
+ __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
+# else
+ __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
+ __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4));
+ __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
+
+ __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
+ __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5));
+ __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
+
+ __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
+ __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6));
+ __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
+
+ __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
+ __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7));
+ __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
+ #endif
+
+ // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
+ // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
+ //
+ //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0));
+ //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0));
+ //
+ //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
+
+ tquat<float, P> Result(uninitialize);
+ _mm_store_ss(&Result.x, add4);
+ _mm_store_ss(&Result.y, add5);
+ _mm_store_ss(&Result.z, add6);
+ _mm_store_ss(&Result.w, add7);
+ return Result;
+ }
+ };
+*/
+
+ template <precision P>
+ struct compute_dot<tquat, float, P, true>
+ {
+ static GLM_FUNC_QUALIFIER float call(tquat<float, P> const& x, tquat<float, P> const& y)
+ {
+ return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
+ }
+ };
+
+ template <precision P>
+ struct compute_quat_add<float, P, true>
+ {
+ static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p)
+ {
+ tquat<float, P> Result(uninitialize);
+ Result.data = _mm_add_ps(q.data, p.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_quat_add<double, P, true>
+ {
+ static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b)
+ {
+ tquat<double, P> Result(uninitialize);
+ Result.data = _mm256_add_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_quat_sub<float, P, true>
+ {
+ static tquat<float, P> call(tquat<float, P> const& q, tquat<float, P> const& p)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_sub_ps(q.data, p.data);
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_quat_sub<double, P, true>
+ {
+ static tquat<double, P> call(tquat<double, P> const & a, tquat<double, P> const & b)
+ {
+ tquat<double, P> Result(uninitialize);
+ Result.data = _mm256_sub_pd(a.data, b.data);
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_quat_mul_scalar<float, P, true>
+ {
+ static tquat<float, P> call(tquat<float, P> const& q, float s)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_quat_mul_scalar<double, P, true>
+ {
+ static tquat<double, P> call(tquat<double, P> const& q, double s)
+ {
+ tquat<double, P> Result(uninitialize);
+ Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_quat_div_scalar<float, P, true>
+ {
+ static tquat<float, P> call(tquat<float, P> const& q, float s)
+ {
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_div_ps(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ template <precision P>
+ struct compute_quat_div_scalar<double, P, true>
+ {
+ static tquat<double, P> call(tquat<double, P> const& q, double s)
+ {
+ tquat<double, P> Result(uninitialize);
+ Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s));
+ return Result;
+ }
+ };
+# endif
+
+ template <precision P>
+ struct compute_quat_mul_vec4<float, P, true>
+ {
+ static tvec4<float, P> call(tquat<float, P> const& q, tvec4<float, P> const& v)
+ {
+ __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
+
+ __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
+ __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
+
+ __m128 const two = _mm_set1_ps(2.0f);
+ uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
+ uuv = _mm_mul_ps(uuv, two);
+
+ tvec4<float, P> Result(uninitialize);
+ Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
+ return Result;
+ }
+ };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
diff --git a/depedencies/include/glm/gtc/random.hpp b/depedencies/include/glm/gtc/random.hpp
new file mode 100644
index 0000000..fa3956e
--- /dev/null
+++ b/depedencies/include/glm/gtc/random.hpp
@@ -0,0 +1,98 @@
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+///
+/// @brief Generate random number from various distribution methods.
+///
+/// <glm/gtc/random.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_random
+ /// @{
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min
+ /// @param Max
+ /// @tparam genType Value type. Currently supported: float or double scalars.
+ /// @see gtc_random
+ template <typename genTYpe>
+ GLM_FUNC_DECL genTYpe linearRand(
+ genTYpe Min,
+ genTYpe Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min
+ /// @param Max
+ /// @tparam T Value type. Currently supported: float or double.
+ /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
+ /// @see gtc_random
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> linearRand(
+ vecType<T, P> const & Min,
+ vecType<T, P> const & Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
+ ///
+ /// @param Mean
+ /// @param Deviation
+ /// @see gtc_random
+ template <typename genType>
+ GLM_FUNC_DECL genType gaussRand(
+ genType Mean,
+ genType Deviation);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
+ T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
+ T Radius);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
+ T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+ ///
+ /// @param Radius
+ /// @see gtc_random
+ template <typename T>
+ GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
+ T Radius);
+
+ /// @}
+}//namespace glm
+
+#include "random.inl"
diff --git a/depedencies/include/glm/gtc/random.inl b/depedencies/include/glm/gtc/random.inl
new file mode 100644
index 0000000..ad5926e
--- /dev/null
+++ b/depedencies/include/glm/gtc/random.inl
@@ -0,0 +1,350 @@
+/// @ref gtc_random
+/// @file glm/gtc/random.inl
+
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include <cstdlib>
+#include <ctime>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_rand
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call();
+ };
+
+ template <precision P>
+ struct compute_rand<uint8, P, tvec1>
+ {
+ GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
+ {
+ return tvec1<uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <precision P>
+ struct compute_rand<uint8, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
+ {
+ return tvec2<uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <precision P>
+ struct compute_rand<uint8, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
+ {
+ return tvec3<uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <precision P>
+ struct compute_rand<uint8, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
+ {
+ return tvec4<uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_rand<uint16, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint16, P> call()
+ {
+ return
+ (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
+ (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0));
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_rand<uint32, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint32, P> call()
+ {
+ return
+ (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
+ (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0));
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_rand<uint64, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint64, P> call()
+ {
+ return
+ (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
+ (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0));
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_linearRand
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max);
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<int8, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
+ {
+ return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<uint8, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
+ {
+ return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<int16, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
+ {
+ return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<uint16, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
+ {
+ return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<int32, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
+ {
+ return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<uint32, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
+ {
+ return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<int64, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
+ {
+ return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
+ }
+ };
+
+ template <precision P, template <class, precision> class vecType>
+ struct compute_linearRand<uint64, P, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
+ {
+ return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<float, lowp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max)
+ {
+ return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<float, mediump, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max)
+ {
+ return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<float, highp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max)
+ {
+ return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<double, lowp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max)
+ {
+ return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<double, mediump, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max)
+ {
+ return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<double, highp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max)
+ {
+ return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<long double, lowp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max)
+ {
+ return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<long double, mediump, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max)
+ {
+ return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template <template <class, precision> class vecType>
+ struct compute_linearRand<long double, highp, vecType>
+ {
+ GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max)
+ {
+ return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+}//namespace detail
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
+ {
+ return detail::compute_linearRand<genType, highp, tvec1>::call(
+ tvec1<genType, highp>(Min),
+ tvec1<genType, highp>(Max)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max)
+ {
+ return detail::compute_linearRand<T, P, vecType>::call(Min, Max);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
+ {
+ genType w, x1, x2;
+
+ do
+ {
+ x1 = linearRand(genType(-1), genType(1));
+ x2 = linearRand(genType(-1), genType(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > genType(1));
+
+ return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
+ {
+ return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius)
+ {
+ tvec2<T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ tvec2<T, defaultp>(-Radius),
+ tvec2<T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius)
+ {
+ tvec3<T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ tvec3<T, defaultp>(-Radius),
+ tvec3<T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius)
+ {
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+ return tvec2<T, defaultp>(cos(a), sin(a)) * Radius;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius)
+ {
+ T z = linearRand(T(-1), T(1));
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+
+ T r = sqrt(T(1) - z * z);
+
+ T x = r * cos(a);
+ T y = r * sin(a);
+
+ return tvec3<T, defaultp>(x, y, z) * Radius;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/reciprocal.hpp b/depedencies/include/glm/gtc/reciprocal.hpp
new file mode 100644
index 0000000..c14a4fe
--- /dev/null
+++ b/depedencies/include/glm/gtc/reciprocal.hpp
@@ -0,0 +1,135 @@
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
+/// @ingroup gtc
+///
+/// @brief Define secant, cosecant and cotangent functions.
+///
+/// <glm/gtc/reciprocal.hpp> need to be included to use these features.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_reciprocal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_reciprocal
+ /// @{
+
+ /// Secant function.
+ /// hypotenuse / adjacent or 1 / cos(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType sec(genType angle);
+
+ /// Cosecant function.
+ /// hypotenuse / opposite or 1 / sin(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType csc(genType angle);
+
+ /// Cotangent function.
+ /// adjacent / opposite or 1 / tan(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType cot(genType angle);
+
+ /// Inverse secant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType asec(genType x);
+
+ /// Inverse cosecant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType acsc(genType x);
+
+ /// Inverse cotangent function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType acot(genType x);
+
+ /// Secant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType sech(genType angle);
+
+ /// Cosecant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType csch(genType angle);
+
+ /// Cotangent hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType coth(genType angle);
+
+ /// Inverse secant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType asech(genType x);
+
+ /// Inverse cosecant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType acsch(genType x);
+
+ /// Inverse cotangent hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template <typename genType>
+ GLM_FUNC_DECL genType acoth(genType x);
+
+ /// @}
+}//namespace glm
+
+#include "reciprocal.inl"
diff --git a/depedencies/include/glm/gtc/reciprocal.inl b/depedencies/include/glm/gtc/reciprocal.inl
new file mode 100644
index 0000000..c625ac9
--- /dev/null
+++ b/depedencies/include/glm/gtc/reciprocal.inl
@@ -0,0 +1,192 @@
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.inl
+
+#include "../trigonometric.hpp"
+#include <limits>
+
+namespace glm
+{
+ // sec
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sec(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
+ return genType(1) / glm::cos(angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sec(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(sec, x);
+ }
+
+ // csc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType csc(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
+ return genType(1) / glm::sin(angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> csc(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(csc, x);
+ }
+
+ // cot
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cot(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return glm::tan(pi_over_2 - angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cot(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(cot, x);
+ }
+
+ // asec
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asec(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
+ return acos(genType(1) / x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asec(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(asec, x);
+ }
+
+ // acsc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acsc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
+ return asin(genType(1) / x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acsc(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(acsc, x);
+ }
+
+ // acot
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acot(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return pi_over_2 - atan(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acot(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(acot, x);
+ }
+
+ // sech
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sech(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
+ return genType(1) / glm::cosh(angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> sech(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(sech, x);
+ }
+
+ // csch
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType csch(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
+ return genType(1) / glm::sinh(angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> csch(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(csch, x);
+ }
+
+ // coth
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType coth(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
+ return glm::cosh(angle) / glm::sinh(angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> coth(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(coth, x);
+ }
+
+ // asech
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asech(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
+ return acosh(genType(1) / x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> asech(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(asech, x);
+ }
+
+ // acsch
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acsch(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
+ return acsch(genType(1) / x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acsch(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(acsch, x);
+ }
+
+ // acoth
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acoth(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
+ return atanh(genType(1) / x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> acoth(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
+ return detail::functor1<T, T, P, vecType>::call(acoth, x);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/round.hpp b/depedencies/include/glm/gtc/round.hpp
new file mode 100644
index 0000000..a583592
--- /dev/null
+++ b/depedencies/include/glm/gtc/round.hpp
@@ -0,0 +1,174 @@
+/// @ref gtc_round
+/// @file glm/gtc/round.hpp
+///
+/// @see core (dependence)
+/// @see gtc_round (dependence)
+///
+/// @defgroup gtc_round GLM_GTC_round
+/// @ingroup gtc
+///
+/// @brief rounding value to specific boundings
+///
+/// <glm/gtc/round.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_round
+ /// @{
+
+ /// Return true if the value is a power of two number.
+ ///
+ /// @see gtc_round
+ template <typename genIUType>
+ GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
+
+ /// Return true if the value is a power of two number.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @see gtc_round
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @see gtc_round
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @see gtc_round
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @see gtc_round
+ template <typename genIUType>
+ GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
+
+ /// Return true if the 'Value' is a multiple of 'Multiple'.
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename genType>
+ GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename genType>
+ GLM_FUNC_DECL genType floorMultiple(
+ genType Source,
+ genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> floorMultiple(
+ vecType<T, P> const & Source,
+ vecType<T, P> const & Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename genType>
+ GLM_FUNC_DECL genType roundMultiple(
+ genType Source,
+ genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ /// @param Source
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> roundMultiple(
+ vecType<T, P> const & Source,
+ vecType<T, P> const & Multiple);
+
+ /// @}
+} //namespace glm
+
+#include "round.inl"
diff --git a/depedencies/include/glm/gtc/round.inl b/depedencies/include/glm/gtc/round.inl
new file mode 100644
index 0000000..f583c40
--- /dev/null
+++ b/depedencies/include/glm/gtc/round.inl
@@ -0,0 +1,344 @@
+/// @ref gtc_round
+/// @file glm/gtc/round.inl
+
+#include "../detail/func_integer.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <typename, precision> class vecType, bool compute = false>
+ struct compute_ceilShift
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
+ {
+ return v;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_ceilShift<T, P, vecType, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
+ {
+ return v | (v >> Shift);
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType, bool isSigned = true>
+ struct compute_ceilPowerOfTwo
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
+
+ vecType<T, P> const Sign(sign(x));
+
+ vecType<T, P> v(abs(x));
+
+ v = v - static_cast<T>(1);
+ v = v | (v >> static_cast<T>(1));
+ v = v | (v >> static_cast<T>(2));
+ v = v | (v >> static_cast<T>(4));
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+ return (v + static_cast<T>(1)) * Sign;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_ceilPowerOfTwo<T, P, vecType, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
+
+ vecType<T, P> v(x);
+
+ v = v - static_cast<T>(1);
+ v = v | (v >> static_cast<T>(1));
+ v = v | (v >> static_cast<T>(2));
+ v = v | (v >> static_cast<T>(4));
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
+ v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
+ return v + static_cast<T>(1);
+ }
+ };
+
+ template <bool is_float, bool is_signed>
+ struct compute_ceilMultiple{};
+
+ template <>
+ struct compute_ceilMultiple<true, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source > genType(0))
+ return Source + (Multiple - std::fmod(Source, Multiple));
+ else
+ return Source + std::fmod(-Source, Multiple);
+ }
+ };
+
+ template <>
+ struct compute_ceilMultiple<false, false>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ genType Tmp = Source - genType(1);
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ };
+
+ template <>
+ struct compute_ceilMultiple<false, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source > genType(0))
+ {
+ genType Tmp = Source - genType(1);
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ else
+ return Source + (-Source % Multiple);
+ }
+ };
+
+ template <bool is_float, bool is_signed>
+ struct compute_floorMultiple{};
+
+ template <>
+ struct compute_floorMultiple<true, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - std::fmod(Source, Multiple);
+ else
+ return Source - std::fmod(Source, Multiple) - Multiple;
+ }
+ };
+
+ template <>
+ struct compute_floorMultiple<false, false>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template <>
+ struct compute_floorMultiple<false, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template <bool is_float, bool is_signed>
+ struct compute_roundMultiple{};
+
+ template <>
+ struct compute_roundMultiple<true, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - std::fmod(Source, Multiple);
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - std::fmod(Tmp, Multiple) - Multiple;
+ }
+ }
+ };
+
+ template <>
+ struct compute_roundMultiple<false, false>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template <>
+ struct compute_roundMultiple<false, true>
+ {
+ template <typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if(Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+}//namespace detail
+
+ ////////////////
+ // isPowerOfTwo
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
+ {
+ genType const Result = glm::abs(Value);
+ return !(Result & (Result - 1));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
+ {
+ vecType<T, P> const Result(abs(Value));
+ return equal(Result & (Result - 1), vecType<T, P>(0));
+ }
+
+ //////////////////
+ // ceilPowerOfTwo
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
+ {
+ return detail::compute_ceilPowerOfTwo<genType, defaultp, tvec1, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
+ {
+ return detail::compute_ceilPowerOfTwo<T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ ///////////////////
+ // floorPowerOfTwo
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
+ {
+ return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
+ }
+
+ ///////////////////
+ // roundPowerOfTwo
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
+ genIUType const next = prev << static_cast<genIUType>(1);
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
+ }
+
+ ////////////////
+ // isMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
+ {
+ return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple)
+ {
+ return (Value % Multiple) == vecType<T, P>(0);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple)
+ {
+ return (Value % Multiple) == vecType<T, P>(0);
+ }
+
+ //////////////////////
+ // ceilMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+ {
+ return detail::functor2<T, P, vecType>::call(ceilMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // floorMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> floorMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+ {
+ return detail::functor2<T, P, vecType>::call(floorMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // roundMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> roundMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
+ {
+ return detail::functor2<T, P, vecType>::call(roundMultiple, Source, Multiple);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/type_aligned.hpp b/depedencies/include/glm/gtc/type_aligned.hpp
new file mode 100644
index 0000000..2e4503c
--- /dev/null
+++ b/depedencies/include/glm/gtc/type_aligned.hpp
@@ -0,0 +1,362 @@
+/// @ref gtc_type_aligned
+/// @file glm/gtc/type_aligned.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
+/// @ingroup gtc
+///
+/// @brief Aligned types.
+/// <glm/gtc/type_aligned.hpp> need to be included to use these features.
+
+#pragma once
+
+#if !GLM_HAS_ALIGNED_TYPE
+# error "GLM: Aligned types are not supported on this platform"
+#endif
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_aligned extension included")
+#endif
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/vec1.hpp"
+
+namespace glm
+{
+ template <typename T, precision P> struct tvec1;
+ template <typename T, precision P> struct tvec2;
+ template <typename T, precision P> struct tvec3;
+ template <typename T, precision P> struct tvec4;
+ /// @addtogroup gtc_type_aligned
+ /// @{
+
+ // -- *vec1 --
+
+ typedef tvec1<float, aligned_highp> aligned_highp_vec1;
+ typedef tvec1<float, aligned_mediump> aligned_mediump_vec1;
+ typedef tvec1<float, aligned_lowp> aligned_lowp_vec1;
+ typedef tvec1<double, aligned_highp> aligned_highp_dvec1;
+ typedef tvec1<double, aligned_mediump> aligned_mediump_dvec1;
+ typedef tvec1<double, aligned_lowp> aligned_lowp_dvec1;
+ typedef tvec1<int, aligned_highp> aligned_highp_ivec1;
+ typedef tvec1<int, aligned_mediump> aligned_mediump_ivec1;
+ typedef tvec1<int, aligned_lowp> aligned_lowp_ivec1;
+ typedef tvec1<uint, aligned_highp> aligned_highp_uvec1;
+ typedef tvec1<uint, aligned_mediump> aligned_mediump_uvec1;
+ typedef tvec1<uint, aligned_lowp> aligned_lowp_uvec1;
+ typedef tvec1<bool, aligned_highp> aligned_highp_bvec1;
+ typedef tvec1<bool, aligned_mediump> aligned_mediump_bvec1;
+ typedef tvec1<bool, aligned_lowp> aligned_lowp_bvec1;
+
+ typedef tvec1<float, packed_highp> packed_highp_vec1;
+ typedef tvec1<float, packed_mediump> packed_mediump_vec1;
+ typedef tvec1<float, packed_lowp> packed_lowp_vec1;
+ typedef tvec1<double, packed_highp> packed_highp_dvec1;
+ typedef tvec1<double, packed_mediump> packed_mediump_dvec1;
+ typedef tvec1<double, packed_lowp> packed_lowp_dvec1;
+ typedef tvec1<int, packed_highp> packed_highp_ivec1;
+ typedef tvec1<int, packed_mediump> packed_mediump_ivec1;
+ typedef tvec1<int, packed_lowp> packed_lowp_ivec1;
+ typedef tvec1<uint, packed_highp> packed_highp_uvec1;
+ typedef tvec1<uint, packed_mediump> packed_mediump_uvec1;
+ typedef tvec1<uint, packed_lowp> packed_lowp_uvec1;
+ typedef tvec1<bool, packed_highp> packed_highp_bvec1;
+ typedef tvec1<bool, packed_mediump> packed_mediump_bvec1;
+ typedef tvec1<bool, packed_lowp> packed_lowp_bvec1;
+
+ // -- *vec2 --
+
+ /// 2 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<float, aligned_highp> aligned_highp_vec2;
+
+ /// 2 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<float, aligned_mediump> aligned_mediump_vec2;
+
+ /// 2 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<float, aligned_lowp> aligned_lowp_vec2;
+
+ /// 2 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<double, aligned_highp> aligned_highp_dvec2;
+
+ /// 2 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<double, aligned_mediump> aligned_mediump_dvec2;
+
+ /// 2 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<double, aligned_lowp> aligned_lowp_dvec2;
+
+ /// 2 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<int, aligned_highp> aligned_highp_ivec2;
+
+ /// 2 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<int, aligned_mediump> aligned_mediump_ivec2;
+
+ /// 2 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<int, aligned_lowp> aligned_lowp_ivec2;
+
+ /// 2 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<uint, aligned_highp> aligned_highp_uvec2;
+
+ /// 2 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<uint, aligned_mediump> aligned_mediump_uvec2;
+
+ /// 2 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<uint, aligned_lowp> aligned_lowp_uvec2;
+
+ /// 2 components vector of high precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<bool, aligned_highp> aligned_highp_bvec2;
+
+ /// 2 components vector of medium precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<bool, aligned_mediump> aligned_mediump_bvec2;
+
+ /// 2 components vector of low precision bool numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec2<bool, aligned_lowp> aligned_lowp_bvec2;
+
+ // -- *vec3 --
+
+ /// 3 components vector of high single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<float, aligned_highp> aligned_highp_vec3;
+
+ /// 3 components vector of medium single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<float, aligned_mediump> aligned_mediump_vec3;
+
+ /// 3 components vector of low single-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<float, aligned_lowp> aligned_lowp_vec3;
+
+ /// 3 components vector of high double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<double, aligned_highp> aligned_highp_dvec3;
+
+ /// 3 components vector of medium double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<double, aligned_mediump> aligned_mediump_dvec3;
+
+ /// 3 components vector of low double-precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<double, aligned_lowp> aligned_lowp_dvec3;
+
+ /// 3 components vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<int, aligned_highp> aligned_highp_ivec3;
+
+ /// 3 components vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<int, aligned_mediump> aligned_mediump_ivec3;
+
+ /// 3 components vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<int, aligned_lowp> aligned_lowp_ivec3;
+
+ /// 3 components vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<uint, aligned_highp> aligned_highp_uvec3;
+
+ /// 3 components vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<uint, aligned_mediump> aligned_mediump_uvec3;
+
+ /// 3 components vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ typedef tvec3<uint, aligned_lowp> aligned_lowp_uvec3;
+
+ /// 3 components vector of high precision bool numbers.
+ typedef tvec3<bool, aligned_highp> aligned_highp_bvec3;
+
+ /// 3 components vector of medium precision bool numbers.
+ typedef tvec3<bool, aligned_mediump> aligned_mediump_bvec3;
+
+ /// 3 components vector of low precision bool numbers.
+ typedef tvec3<bool, aligned_lowp> aligned_lowp_bvec3;
+
+ // -- *vec4 --
+
+ /// 4 components vector of high single-precision floating-point numbers.
+ typedef tvec4<float, aligned_highp> aligned_highp_vec4;
+
+ /// 4 components vector of medium single-precision floating-point numbers.
+ typedef tvec4<float, aligned_mediump> aligned_mediump_vec4;
+
+ /// 4 components vector of low single-precision floating-point numbers.
+ typedef tvec4<float, aligned_lowp> aligned_lowp_vec4;
+
+ /// 4 components vector of high double-precision floating-point numbers.
+ typedef tvec4<double, aligned_highp> aligned_highp_dvec4;
+
+ /// 4 components vector of medium double-precision floating-point numbers.
+ typedef tvec4<double, aligned_mediump> aligned_mediump_dvec4;
+
+ /// 4 components vector of low double-precision floating-point numbers.
+ typedef tvec4<double, aligned_lowp> aligned_lowp_dvec4;
+
+ /// 4 components vector of high precision signed integer numbers.
+ typedef tvec4<int, aligned_highp> aligned_highp_ivec4;
+
+ /// 4 components vector of medium precision signed integer numbers.
+ typedef tvec4<int, aligned_mediump> aligned_mediump_ivec4;
+
+ /// 4 components vector of low precision signed integer numbers.
+ typedef tvec4<int, aligned_lowp> aligned_lowp_ivec4;
+
+ /// 4 components vector of high precision unsigned integer numbers.
+ typedef tvec4<uint, aligned_highp> aligned_highp_uvec4;
+
+ /// 4 components vector of medium precision unsigned integer numbers.
+ typedef tvec4<uint, aligned_mediump> aligned_mediump_uvec4;
+
+ /// 4 components vector of low precision unsigned integer numbers.
+ typedef tvec4<uint, aligned_lowp> aligned_lowp_uvec4;
+
+ /// 4 components vector of high precision bool numbers.
+ typedef tvec4<bool, aligned_highp> aligned_highp_bvec4;
+
+ /// 4 components vector of medium precision bool numbers.
+ typedef tvec4<bool, aligned_mediump> aligned_mediump_bvec4;
+
+ /// 4 components vector of low precision bool numbers.
+ typedef tvec4<bool, aligned_lowp> aligned_lowp_bvec4;
+
+ // -- default --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef aligned_lowp_vec1 aligned_vec1;
+ typedef aligned_lowp_vec2 aligned_vec2;
+ typedef aligned_lowp_vec3 aligned_vec3;
+ typedef aligned_lowp_vec4 aligned_vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef aligned_mediump_vec1 aligned_vec1;
+ typedef aligned_mediump_vec2 aligned_vec2;
+ typedef aligned_mediump_vec3 aligned_vec3;
+ typedef aligned_mediump_vec4 aligned_vec4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 1 component vector of floating-point numbers.
+ typedef aligned_highp_vec1 aligned_vec1;
+
+ /// 2 components vector of floating-point numbers.
+ typedef aligned_highp_vec2 aligned_vec2;
+
+ /// 3 components vector of floating-point numbers.
+ typedef aligned_highp_vec3 aligned_vec3;
+
+ /// 4 components vector of floating-point numbers.
+ typedef aligned_highp_vec4 aligned_vec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef aligned_lowp_dvec1 aligned_dvec1;
+ typedef aligned_lowp_dvec2 aligned_dvec2;
+ typedef aligned_lowp_dvec3 aligned_dvec3;
+ typedef aligned_lowp_dvec4 aligned_dvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef aligned_mediump_dvec1 aligned_dvec1;
+ typedef aligned_mediump_dvec2 aligned_dvec2;
+ typedef aligned_mediump_dvec3 aligned_dvec3;
+ typedef aligned_mediump_dvec4 aligned_dvec4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 1 component vector of double-precision floating-point numbers.
+ typedef aligned_highp_dvec1 aligned_dvec1;
+
+ /// 2 components vector of double-precision floating-point numbers.
+ typedef aligned_highp_dvec2 aligned_dvec2;
+
+ /// 3 components vector of double-precision floating-point numbers.
+ typedef aligned_highp_dvec3 aligned_dvec3;
+
+ /// 4 components vector of double-precision floating-point numbers.
+ typedef aligned_highp_dvec4 aligned_dvec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef aligned_lowp_ivec1 aligned_ivec1;
+ typedef aligned_lowp_ivec2 aligned_ivec2;
+ typedef aligned_lowp_ivec3 aligned_ivec3;
+ typedef aligned_lowp_ivec4 aligned_ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef aligned_mediump_ivec1 aligned_ivec1;
+ typedef aligned_mediump_ivec2 aligned_ivec2;
+ typedef aligned_mediump_ivec3 aligned_ivec3;
+ typedef aligned_mediump_ivec4 aligned_ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 1 component vector of signed integer numbers.
+ typedef aligned_highp_ivec1 aligned_ivec1;
+
+ /// 2 components vector of signed integer numbers.
+ typedef aligned_highp_ivec2 aligned_ivec2;
+
+ /// 3 components vector of signed integer numbers.
+ typedef aligned_highp_ivec3 aligned_ivec3;
+
+ /// 4 components vector of signed integer numbers.
+ typedef aligned_highp_ivec4 aligned_ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef aligned_lowp_uvec1 aligned_uvec1;
+ typedef aligned_lowp_uvec2 aligned_uvec2;
+ typedef aligned_lowp_uvec3 aligned_uvec3;
+ typedef aligned_lowp_uvec4 aligned_uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef aligned_mediump_uvec1 aligned_uvec1;
+ typedef aligned_mediump_uvec2 aligned_uvec2;
+ typedef aligned_mediump_uvec3 aligned_uvec3;
+ typedef aligned_mediump_uvec4 aligned_uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 1 component vector of unsigned integer numbers.
+ typedef aligned_highp_uvec1 aligned_uvec1;
+
+ /// 2 components vector of unsigned integer numbers.
+ typedef aligned_highp_uvec2 aligned_uvec2;
+
+ /// 3 components vector of unsigned integer numbers.
+ typedef aligned_highp_uvec3 aligned_uvec3;
+
+ /// 4 components vector of unsigned integer numbers.
+ typedef aligned_highp_uvec4 aligned_uvec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef aligned_lowp_bvec1 aligned_bvec1;
+ typedef aligned_lowp_bvec2 aligned_bvec2;
+ typedef aligned_lowp_bvec3 aligned_bvec3;
+ typedef aligned_lowp_bvec4 aligned_bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef aligned_mediump_bvec1 aligned_bvec1;
+ typedef aligned_mediump_bvec2 aligned_bvec2;
+ typedef aligned_mediump_bvec3 aligned_bvec3;
+ typedef aligned_mediump_bvec4 aligned_bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 1 component vector of boolean.
+ typedef aligned_highp_bvec1 aligned_bvec1;
+
+ /// 2 components vector of boolean.
+ typedef aligned_highp_bvec2 aligned_bvec2;
+
+ /// 3 components vector of boolean.
+ typedef aligned_highp_bvec3 aligned_bvec3;
+
+ /// 4 components vector of boolean.
+ typedef aligned_highp_bvec4 aligned_bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/type_precision.hpp b/depedencies/include/glm/gtc/type_precision.hpp
new file mode 100644
index 0000000..a2dbb66
--- /dev/null
+++ b/depedencies/include/glm/gtc/type_precision.hpp
@@ -0,0 +1,861 @@
+/// @ref gtc_type_precision
+/// @file glm/gtc/type_precision.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
+/// @ingroup gtc
+///
+/// @brief Defines specific C++-based precision types.
+///
+/// @ref core_precision defines types based on GLSL's precision qualifiers. This
+/// extension defines types based on explicitly-sized C++ data types.
+///
+/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_precision extension included")
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtc_type_precision
+ /// @{
+
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64;
+
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8_t;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16_t;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32_t;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64_t;
+
+ /// Low precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_i8;
+
+ /// Low precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_i16;
+
+ /// Low precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_i32;
+
+ /// Low precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_i64;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8_t;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16_t;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32_t;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64_t;
+
+ /// Medium precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_i8;
+
+ /// Medium precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_i16;
+
+ /// Medium precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_i32;
+
+ /// Medium precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_i64;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16;
+
+ /// High precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8_t;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32_t;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64_t;
+
+ /// High precision 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_i8;
+
+ /// High precision 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_i16;
+
+ /// High precision 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_i32;
+
+ /// High precision 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_i64;
+
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64;
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::int8_t;
+ using std::int16_t;
+ using std::int32_t;
+ using std::int64_t;
+#else
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8_t;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32_t;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64_t;
+#endif
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 i8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 i16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 i32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 i64;
+
+
+ /// 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i8, defaultp> i8vec1;
+
+ /// 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i8, defaultp> i8vec2;
+
+ /// 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i8, defaultp> i8vec3;
+
+ /// 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i8, defaultp> i8vec4;
+
+
+ /// 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i16, defaultp> i16vec1;
+
+ /// 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i16, defaultp> i16vec2;
+
+ /// 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i16, defaultp> i16vec3;
+
+ /// 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i16, defaultp> i16vec4;
+
+
+ /// 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i32, defaultp> i32vec1;
+
+ /// 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i32, defaultp> i32vec2;
+
+ /// 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i32, defaultp> i32vec3;
+
+ /// 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i32, defaultp> i32vec4;
+
+
+ /// 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<i64, defaultp> i64vec1;
+
+ /// 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<i64, defaultp> i64vec2;
+
+ /// 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<i64, defaultp> i64vec3;
+
+ /// 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<i64, defaultp> i64vec4;
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64;
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8_t;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16_t;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32_t;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64_t;
+
+ /// Low precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_u8;
+
+ /// Low precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_u16;
+
+ /// Low precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_u32;
+
+ /// Low precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_u64;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8_t;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16_t;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32_t;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64_t;
+
+ /// Medium precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_u8;
+
+ /// Medium precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_u16;
+
+ /// Medium precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_u32;
+
+ /// Medium precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_u64;
+
+ /// High precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8;
+
+ /// High precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16;
+
+ /// High precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32;
+
+ /// High precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64;
+
+ /// High precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8_t;
+
+ /// High precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16_t;
+
+ /// High precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32_t;
+
+ /// High precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64_t;
+
+ /// High precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_u8;
+
+ /// High precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_u16;
+
+ /// High precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_u32;
+
+ /// High precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_u64;
+
+ /// Default precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8;
+
+ /// Default precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16;
+
+ /// Default precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32;
+
+ /// Default precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64;
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::uint8_t;
+ using std::uint16_t;
+ using std::uint32_t;
+ using std::uint64_t;
+#else
+ /// Default precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8_t;
+
+ /// Default precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16_t;
+
+ /// Default precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32_t;
+
+ /// Default precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64_t;
+#endif
+
+ /// Default precision 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 u8;
+
+ /// Default precision 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 u16;
+
+ /// Default precision 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 u32;
+
+ /// Default precision 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 u64;
+
+
+
+ /// Default precision 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u8, defaultp> u8vec1;
+
+ /// Default precision 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u8, defaultp> u8vec2;
+
+ /// Default precision 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u8, defaultp> u8vec3;
+
+ /// Default precision 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u8, defaultp> u8vec4;
+
+
+ /// Default precision 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u16, defaultp> u16vec1;
+
+ /// Default precision 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u16, defaultp> u16vec2;
+
+ /// Default precision 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u16, defaultp> u16vec3;
+
+ /// Default precision 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u16, defaultp> u16vec4;
+
+
+ /// Default precision 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u32, defaultp> u32vec1;
+
+ /// Default precision 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u32, defaultp> u32vec2;
+
+ /// Default precision 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u32, defaultp> u32vec3;
+
+ /// Default precision 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u32, defaultp> u32vec4;
+
+
+ /// Default precision 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef tvec1<u64, defaultp> u64vec1;
+
+ /// Default precision 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef tvec2<u64, defaultp> u64vec2;
+
+ /// Default precision 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef tvec3<u64, defaultp> u64vec3;
+
+ /// Default precision 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef tvec4<u64, defaultp> u64vec4;
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 float32;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 float64;
+
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float32 float32_t;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef detail::float64 float64_t;
+
+
+ /// 32 bit single-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 f32;
+
+ /// 64 bit double-precision floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 f64;
+
+
+ /// Single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<float, defaultp> fvec1;
+
+ /// Single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<float, defaultp> fvec2;
+
+ /// Single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<float, defaultp> fvec3;
+
+ /// Single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<float, defaultp> fvec4;
+
+
+ /// Single-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f32, defaultp> f32vec1;
+
+ /// Single-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f32, defaultp> f32vec2;
+
+ /// Single-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f32, defaultp> f32vec3;
+
+ /// Single-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f32, defaultp> f32vec4;
+
+
+ /// Double-precision floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef tvec1<f64, defaultp> f64vec1;
+
+ /// Double-precision floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef tvec2<f64, defaultp> f64vec2;
+
+ /// Double-precision floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef tvec3<f64, defaultp> f64vec3;
+
+ /// Double-precision floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef tvec4<f64, defaultp> f64vec4;
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, defaultp> fmat2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, defaultp> fmat3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, defaultp> fmat4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 fmat1x1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, defaultp> fmat2x2;
+
+ /// Single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, defaultp> fmat2x3;
+
+ /// Single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, defaultp> fmat2x4;
+
+ /// Single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, defaultp> fmat3x2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, defaultp> fmat3x3;
+
+ /// Single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, defaultp> fmat3x4;
+
+ /// Single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, defaultp> fmat4x2;
+
+ /// Single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, defaultp> fmat4x3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, defaultp> fmat4x4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, defaultp> f32mat2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, defaultp> f32mat3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, defaultp> f32mat4;
+
+
+ /// Single-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 f32mat1x1;
+
+ /// Single-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f32, defaultp> f32mat2x2;
+
+ /// Single-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f32, defaultp> f32mat2x3;
+
+ /// Single-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f32, defaultp> f32mat2x4;
+
+ /// Single-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f32, defaultp> f32mat3x2;
+
+ /// Single-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f32, defaultp> f32mat3x3;
+
+ /// Single-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f32, defaultp> f32mat3x4;
+
+ /// Single-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f32, defaultp> f32mat4x2;
+
+ /// Single-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f32, defaultp> f32mat4x3;
+
+ /// Single-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f32, defaultp> f32mat4x4;
+
+
+ /// Double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+ /// Double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f64, defaultp> f64mat2;
+
+ /// Double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f64, defaultp> f64mat3;
+
+ /// Double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f64, defaultp> f64mat4;
+
+
+ /// Double-precision floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 f64mat1x1;
+
+ /// Double-precision floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x2<f64, defaultp> f64mat2x2;
+
+ /// Double-precision floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x3<f64, defaultp> f64mat2x3;
+
+ /// Double-precision floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat2x4<f64, defaultp> f64mat2x4;
+
+ /// Double-precision floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x2<f64, defaultp> f64mat3x2;
+
+ /// Double-precision floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x3<f64, defaultp> f64mat3x3;
+
+ /// Double-precision floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat3x4<f64, defaultp> f64mat3x4;
+
+ /// Double-precision floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x2<f64, defaultp> f64mat4x2;
+
+ /// Double-precision floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x3<f64, defaultp> f64mat4x3;
+
+ /// Double-precision floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef tmat4x4<f64, defaultp> f64mat4x4;
+
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Single-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f32, defaultp> f32quat;
+
+ /// Double-precision floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef tquat<f64, defaultp> f64quat;
+
+ /// @}
+}//namespace glm
+
+#include "type_precision.inl"
diff --git a/depedencies/include/glm/gtc/type_precision.inl b/depedencies/include/glm/gtc/type_precision.inl
new file mode 100644
index 0000000..cbfd4d8
--- /dev/null
+++ b/depedencies/include/glm/gtc/type_precision.inl
@@ -0,0 +1,7 @@
+/// @ref gtc_swizzle
+/// @file glm/gtc/swizzle.inl
+
+namespace glm
+{
+
+}
diff --git a/depedencies/include/glm/gtc/type_ptr.hpp b/depedencies/include/glm/gtc/type_ptr.hpp
new file mode 100644
index 0000000..008665e
--- /dev/null
+++ b/depedencies/include/glm/gtc/type_ptr.hpp
@@ -0,0 +1,149 @@
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
+/// @ingroup gtc
+///
+/// @brief Handles the interaction between pointers and vector, matrix types.
+///
+/// This extension defines an overloaded function, glm::value_ptr, which
+/// takes any of the \ref core_template "core template types". It returns
+/// a pointer to the memory layout of the object. Matrix types store their values
+/// in column-major order.
+///
+/// This is useful for uploading data to matrices or copying data to buffer objects.
+///
+/// Example:
+/// @code
+/// #include <glm/glm.hpp>
+/// #include <glm/gtc/type_ptr.hpp>
+///
+/// glm::vec3 aVector(3);
+/// glm::mat4 someMatrix(1.0);
+///
+/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+/// @endcode
+///
+/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+#include <cstring>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_ptr extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tvec2<T, defaultp> make_vec2(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tvec3<T, defaultp> make_vec3(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tvec4<T, defaultp> make_vec4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat2x3<T, defaultp> make_mat2x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat2x4<T, defaultp> make_mat2x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat3x2<T, defaultp> make_mat3x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat3x4<T, defaultp> make_mat3x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat4x3<T, defaultp> make_mat4x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4(T const * const ptr);
+
+ /// Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
+
+ /// @}
+}//namespace glm
+
+#include "type_ptr.inl"
diff --git a/depedencies/include/glm/gtc/type_ptr.inl b/depedencies/include/glm/gtc/type_ptr.inl
new file mode 100644
index 0000000..3aa6ae6
--- /dev/null
+++ b/depedencies/include/glm/gtc/type_ptr.inl
@@ -0,0 +1,450 @@
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.inl
+
+#include <cstring>
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the vector input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tvec2<T, P> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the address to the data of the vector input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tvec2<T, P> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ /// Return the constant address to the data of the vector input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tvec3<T, P> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the address to the data of the vector input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tvec3<T, P> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ /// Return the constant address to the data of the vector input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tvec4<T, P> const & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ //! Return the address to the data of the vector input.
+ //! From GLM_GTC_type_ptr extension.
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tvec4<T, P> & vec
+ )
+ {
+ return &(vec.x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat2x2<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat2x2<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat3x3<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat3x3<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat4x4<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ //! From GLM_GTC_type_ptr extension.
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat4x4<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat2x3<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat2x3<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat3x2<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat3x2<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat2x4<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat2x4<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat4x2<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat4x2<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat3x4<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ //! Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tmat3x4<T, P> & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tmat4x3<T, P> const & mat
+ )
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the address to the data of the matrix input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr(tmat4x3<T, P> & mat)
+ {
+ return &(mat[0].x);
+ }
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T const * value_ptr
+ (
+ tquat<T, P> const & q
+ )
+ {
+ return &(q[0]);
+ }
+
+ /// Return the address to the data of the quaternion input.
+ /// @see gtc_type_ptr
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER T * value_ptr
+ (
+ tquat<T, P> & q
+ )
+ {
+ return &(q[0]);
+ }
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T, defaultp> make_vec2(T const * const ptr)
+ {
+ tvec2<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tvec2<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T, defaultp> make_vec3(T const * const ptr)
+ {
+ tvec3<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tvec3<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T, defaultp> make_vec4(T const * const ptr)
+ {
+ tvec4<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tvec4<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2x2(T const * const ptr)
+ {
+ tmat2x2<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat2x2<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T, defaultp> make_mat2x3(T const * const ptr)
+ {
+ tmat2x3<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat2x3<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T, defaultp> make_mat2x4(T const * const ptr)
+ {
+ tmat2x4<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat2x4<T, defaultp>));
+ return Result;
+ }
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T, defaultp> make_mat3x2(T const * const ptr)
+ {
+ tmat3x2<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat3x2<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3x3(T const * const ptr)
+ {
+ tmat3x3<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat3x3<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T, defaultp> make_mat3x4(T const * const ptr)
+ {
+ tmat3x4<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat3x4<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T, defaultp> make_mat4x2(T const * const ptr)
+ {
+ tmat4x2<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat4x2<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T, defaultp> make_mat4x3(T const * const ptr)
+ {
+ tmat4x3<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat4x3<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4x4(T const * const ptr)
+ {
+ tmat4x4<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tmat4x4<T, defaultp>));
+ return Result;
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2(T const * const ptr)
+ {
+ return make_mat2x2(ptr);
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3(T const * const ptr)
+ {
+ return make_mat3x3(ptr);
+ }
+
+ //! Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4(T const * const ptr)
+ {
+ return make_mat4x4(ptr);
+ }
+
+ //! Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T>
+ GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const * const ptr)
+ {
+ tquat<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>));
+ return Result;
+ }
+
+ /// @}
+}//namespace glm
+
diff --git a/depedencies/include/glm/gtc/ulp.hpp b/depedencies/include/glm/gtc/ulp.hpp
new file mode 100644
index 0000000..a82fa4e
--- /dev/null
+++ b/depedencies/include/glm/gtc/ulp.hpp
@@ -0,0 +1,63 @@
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_ulp GLM_GTC_ulp
+/// @ingroup gtc
+///
+/// @brief Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+/// <glm/gtc/ulp.hpp> need to be included to use these features.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/type_int.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_ulp
+ /// @{
+
+ /// Return the next ULP value(s) after the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ GLM_FUNC_DECL genType next_float(genType const & x);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ GLM_FUNC_DECL genType prev_float(genType const & x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ /// @see gtc_ulp
+ template <typename genType>
+ GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
+
+ /// Return the distance in the number of ULP between 2 scalars.
+ /// @see gtc_ulp
+ template <typename T>
+ GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
+
+ /// Return the distance in the number of ULP between 2 vectors.
+ /// @see gtc_ulp
+ template<typename T, template<typename> class vecType>
+ GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
+
+ /// @}
+}// namespace glm
+
+#include "ulp.inl"
diff --git a/depedencies/include/glm/gtc/ulp.inl b/depedencies/include/glm/gtc/ulp.inl
new file mode 100644
index 0000000..54c914a
--- /dev/null
+++ b/depedencies/include/glm/gtc/ulp.inl
@@ -0,0 +1,321 @@
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.inl
+///
+/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+///
+/// Developed at SunPro, a Sun Microsystems, Inc. business.
+/// Permission to use, copy, modify, and distribute this
+/// software is freely granted, provided that this notice
+/// is preserved.
+
+#include "../detail/type_int.hpp"
+#include <cmath>
+#include <cfloat>
+#include <limits>
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable : 4127)
+#endif
+
+typedef union
+{
+ float value;
+ /* FIXME: Assumes 32 bit int. */
+ unsigned int word;
+} ieee_float_shape_type;
+
+typedef union
+{
+ double value;
+ struct
+ {
+ glm::detail::int32 lsw;
+ glm::detail::int32 msw;
+ } parts;
+} ieee_double_shape_type;
+
+#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
+ do { \
+ ieee_double_shape_type ew_u; \
+ ew_u.value = (d); \
+ (ix0) = ew_u.parts.msw; \
+ (ix1) = ew_u.parts.lsw; \
+ } while (0)
+
+#define GLM_GET_FLOAT_WORD(i,d) \
+ do { \
+ ieee_float_shape_type gf_u; \
+ gf_u.value = (d); \
+ (i) = gf_u.word; \
+ } while (0)
+
+#define GLM_SET_FLOAT_WORD(d,i) \
+ do { \
+ ieee_float_shape_type sf_u; \
+ sf_u.word = (i); \
+ (d) = sf_u.value; \
+ } while (0)
+
+#define GLM_INSERT_WORDS(d,ix0,ix1) \
+ do { \
+ ieee_double_shape_type iw_u; \
+ iw_u.parts.msw = (ix0); \
+ iw_u.parts.lsw = (ix1); \
+ (d) = iw_u.value; \
+ } while (0)
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
+ {
+ volatile float t;
+ glm::detail::int32 hx, hy, ix, iy;
+
+ GLM_GET_FLOAT_WORD(hx, x);
+ GLM_GET_FLOAT_WORD(hy, y);
+ ix = hx&0x7fffffff; // |x|
+ iy = hy&0x7fffffff; // |y|
+
+ if((ix>0x7f800000) || // x is nan
+ (iy>0x7f800000)) // y is nan
+ return x+y;
+ if(x==y) return y; // x=y, return y
+ if(ix==0) { // x == 0
+ GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
+ t = x*x;
+ if(t==x) return t; else return x; // raise underflow flag
+ }
+ if(hx>=0) { // x > 0
+ if(hx>hy) { // x > y, x -= ulp
+ hx -= 1;
+ } else { // x < y, x += ulp
+ hx += 1;
+ }
+ } else { // x < 0
+ if(hy>=0||hx>hy){ // x < y, x -= ulp
+ hx -= 1;
+ } else { // x > y, x += ulp
+ hx += 1;
+ }
+ }
+ hy = hx&0x7f800000;
+ if(hy>=0x7f800000) return x+x; // overflow
+ if(hy<0x00800000) { // underflow
+ t = x*x;
+ if(t!=x) { // raise underflow flag
+ GLM_SET_FLOAT_WORD(y,hx);
+ return y;
+ }
+ }
+ GLM_SET_FLOAT_WORD(x,hx);
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER double nextafter(double x, double y)
+ {
+ volatile double t;
+ glm::detail::int32 hx, hy, ix, iy;
+ glm::detail::uint32 lx, ly;
+
+ GLM_EXTRACT_WORDS(hx, lx, x);
+ GLM_EXTRACT_WORDS(hy, ly, y);
+ ix = hx & 0x7fffffff; // |x|
+ iy = hy & 0x7fffffff; // |y|
+
+ if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
+ ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
+ return x+y;
+ if(x==y) return y; // x=y, return y
+ if((ix|lx)==0) { // x == 0
+ GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
+ t = x*x;
+ if(t==x) return t; else return x; // raise underflow flag
+ }
+ if(hx>=0) { // x > 0
+ if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
+ if(lx==0) hx -= 1;
+ lx -= 1;
+ } else { // x < y, x += ulp
+ lx += 1;
+ if(lx==0) hx += 1;
+ }
+ } else { // x < 0
+ if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
+ if(lx==0) hx -= 1;
+ lx -= 1;
+ } else { // x > y, x += ulp
+ lx += 1;
+ if(lx==0) hx += 1;
+ }
+ }
+ hy = hx&0x7ff00000;
+ if(hy>=0x7ff00000) return x+x; // overflow
+ if(hy<0x00100000) { // underflow
+ t = x*x;
+ if(t!=x) { // raise underflow flag
+ GLM_INSERT_WORDS(y,hx,lx);
+ return y;
+ }
+ }
+ GLM_INSERT_WORDS(x,hx,lx);
+ return x;
+ }
+}//namespace detail
+}//namespace glm
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+namespace glm
+{
+ template <>
+ GLM_FUNC_QUALIFIER float next_float(float const & x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MAX);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MAX);
+# else
+ return nextafterf(x, FLT_MAX);
+# endif
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double next_float(double const & x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafter(x, std::numeric_limits<double>::max());
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, FLT_MAX);
+# else
+ return nextafter(x, DBL_MAX);
+# endif
+ }
+
+ template<typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i]);
+ return Result;
+ }
+
+ GLM_FUNC_QUALIFIER float prev_float(float const & x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MIN);
+# else
+ return nextafterf(x, FLT_MIN);
+# endif
+ }
+
+ GLM_FUNC_QUALIFIER double prev_float(double const & x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return _nextafter(x, DBL_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MIN);
+# else
+ return nextafter(x, DBL_MIN);
+# endif
+ }
+
+ template<typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
+ {
+ T temp = x;
+ for(uint i = 0; i < ulps; ++i)
+ temp = next_float(temp);
+ return temp;
+ }
+
+ template<typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ulps[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
+ {
+ T temp = x;
+ for(uint i = 0; i < ulps; ++i)
+ temp = prev_float(temp);
+ return temp;
+ }
+
+ template<typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ulps[i]);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
+ {
+ uint ulp = 0;
+
+ if(x < y)
+ {
+ T temp = x;
+ while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
+ {
+ ++ulp;
+ temp = next_float(temp);
+ }
+ }
+ else if(y < x)
+ {
+ T temp = y;
+ while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
+ {
+ ++ulp;
+ temp = next_float(temp);
+ }
+ }
+ else // ==
+ {
+
+ }
+
+ return ulp;
+ }
+
+ template<typename T, precision P, template<typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ vecType<uint, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtc/vec1.hpp b/depedencies/include/glm/gtc/vec1.hpp
new file mode 100644
index 0000000..f84ff97
--- /dev/null
+++ b/depedencies/include/glm/gtc/vec1.hpp
@@ -0,0 +1,164 @@
+/// @ref gtc_vec1
+/// @file glm/gtc/vec1.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_vec1 GLM_GTC_vec1
+/// @ingroup gtc
+///
+/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
+/// <glm/gtc/vec1.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../detail/type_vec1.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_vec1 extension included")
+#endif
+
+namespace glm
+{
+ /// 1 component vector of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef highp_vec1_t highp_vec1;
+
+ /// 1 component vector of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef mediump_vec1_t mediump_vec1;
+
+ /// 1 component vector of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef lowp_vec1_t lowp_vec1;
+
+ /// 1 component vector of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef highp_dvec1_t highp_dvec1;
+
+ /// 1 component vector of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef mediump_dvec1_t mediump_dvec1;
+
+ /// 1 component vector of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef lowp_dvec1_t lowp_dvec1;
+
+ /// 1 component vector of high precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef highp_ivec1_t highp_ivec1;
+
+ /// 1 component vector of medium precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef mediump_ivec1_t mediump_ivec1;
+
+ /// 1 component vector of low precision signed integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef lowp_ivec1_t lowp_ivec1;
+
+ /// 1 component vector of high precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef highp_uvec1_t highp_uvec1;
+
+ /// 1 component vector of medium precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef mediump_uvec1_t mediump_uvec1;
+
+ /// 1 component vector of low precision unsigned integer numbers.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef lowp_uvec1_t lowp_uvec1;
+
+ /// 1 component vector of high precision boolean.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef highp_bvec1_t highp_bvec1;
+
+ /// 1 component vector of medium precision boolean.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef mediump_bvec1_t mediump_bvec1;
+
+ /// 1 component vector of low precision boolean.
+ /// There is no guarantee on the actual precision.
+ /// @see gtc_vec1 extension.
+ typedef lowp_bvec1_t lowp_bvec1;
+
+ //////////////////////////
+ // vec1 definition
+
+#if(defined(GLM_PRECISION_HIGHP_BOOL))
+ typedef highp_bvec1 bvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef mediump_bvec1 bvec1;
+#elif(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef lowp_bvec1 bvec1;
+#else
+ /// 1 component vector of boolean.
+ /// @see gtc_vec1 extension.
+ typedef highp_bvec1 bvec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT))
+ typedef highp_vec1 vec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef mediump_vec1 vec1;
+#elif(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_vec1 vec1;
+#else
+ /// 1 component vector of floating-point numbers.
+ /// @see gtc_vec1 extension.
+ typedef highp_vec1 vec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
+ typedef highp_dvec1 dvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef mediump_dvec1 dvec1;
+#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_dvec1 dvec1;
+#else
+ /// 1 component vector of floating-point numbers.
+ /// @see gtc_vec1 extension.
+ typedef highp_dvec1 dvec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef highp_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef mediump_ivec1 ivec1;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef lowp_ivec1 ivec1;
+#else
+ /// 1 component vector of signed integer numbers.
+ /// @see gtc_vec1 extension.
+ typedef highp_ivec1 ivec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef highp_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef mediump_uvec1 uvec1;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef lowp_uvec1 uvec1;
+#else
+ /// 1 component vector of unsigned integer numbers.
+ /// @see gtc_vec1 extension.
+ typedef highp_uvec1 uvec1;
+#endif//GLM_PRECISION
+
+}// namespace glm
+
+#include "vec1.inl"
diff --git a/depedencies/include/glm/gtc/vec1.inl b/depedencies/include/glm/gtc/vec1.inl
new file mode 100644
index 0000000..5a6627c
--- /dev/null
+++ b/depedencies/include/glm/gtc/vec1.inl
@@ -0,0 +1,2 @@
+/// @ref gtc_vec1
+/// @file glm/gtc/vec1.inl
diff --git a/depedencies/include/glm/gtx/associated_min_max.hpp b/depedencies/include/glm/gtx/associated_min_max.hpp
new file mode 100644
index 0000000..eb9d721
--- /dev/null
+++ b/depedencies/include/glm/gtx/associated_min_max.hpp
@@ -0,0 +1,202 @@
+/// @ref gtx_associated_min_max
+/// @file glm/gtx/associated_min_max.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
+/// @ingroup gtx
+///
+/// @brief Min and max functions that return associated values not the compared onces.
+/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_associated_min_max extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_associated_min_max
+ /// @{
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P>
+ GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL tvec2<U, P> associatedMin(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ T x, const vecType<U, P>& a,
+ T y, const vecType<U, P>& b);
+
+ /// Minimum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b);
+
+ /// Minimum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMin(
+ T x, U a,
+ T y, U b,
+ T z, U c);
+
+ /// Minimum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMin(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c,
+ vecType<T, P> const & w, vecType<U, P> const & d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c,
+ T w, vecType<U, P> const & d);
+
+ /// Minimum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMin(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c,
+ vecType<T, P> const & w, U d);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL tvec2<U, P> associatedMax(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> associatedMax(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b);
+
+ /// Maximum comparison between 2 variables and returns 2 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(
+ T x, U a,
+ T y, U b,
+ T z, U c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> associatedMax(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c);
+
+ /// Maximum comparison between 3 variables and returns 3 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U>
+ GLM_FUNC_DECL U associatedMax(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c,
+ vecType<T, P> const & w, vecType<U, P> const & d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c,
+ T w, vecType<U, P> const & d);
+
+ /// Maximum comparison between 4 variables and returns 4 associated variable values
+ /// @see gtx_associated_min_max
+ template<typename T, typename U, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<U, P> associatedMax(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c,
+ vecType<T, P> const & w, U d);
+
+ /// @}
+} //namespace glm
+
+#include "associated_min_max.inl"
diff --git a/depedencies/include/glm/gtx/associated_min_max.inl b/depedencies/include/glm/gtx/associated_min_max.inl
new file mode 100644
index 0000000..6a57d48
--- /dev/null
+++ b/depedencies/include/glm/gtx/associated_min_max.inl
@@ -0,0 +1,355 @@
+/// @ref gtx_associated_min_max
+/// @file glm/gtx/associated_min_max.inl
+
+namespace glm{
+
+// Min comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
+{
+ return x < y ? a : b;
+}
+
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER tvec2<U, P> associatedMin
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ T x, const vecType<U, P>& a,
+ T y, const vecType<U, P>& b
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x < y ? a[i] : b[i];
+ return Result;
+}
+
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? a : b;
+ return Result;
+}
+
+// Min comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
+ return Result;
+}
+
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);;
+ U Result1 = x < y ? a : b;
+ U Result2 = z < w ? c : d;
+ U Result = Test1 < Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c,
+ vecType<T, P> const & w, vecType<U, P> const & d
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);
+ U Result1 = x[i] < y[i] ? a[i] : b[i];
+ U Result2 = z[i] < w[i] ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c,
+ T w, vecType<U, P> const & d
+)
+{
+ T Test1 = min(x, y);
+ T Test2 = min(z, w);
+
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ U Result1 = x < y ? a[i] : b[i];
+ U Result2 = z < w ? c[i] : d[i];
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMin
+(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c,
+ vecType<T, P> const & w, U d
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = min(x[i], y[i]);
+ T Test2 = min(z[i], w[i]);;
+ U Result1 = x[i] < y[i] ? a : b;
+ U Result2 = z[i] < w[i] ? c : d;
+ Result[i] = Test1 < Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
+{
+ return x > y ? a : b;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER tvec2<U, P> associatedMax
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<T, P> associatedMax
+(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x > y ? a[i] : b[i];
+ return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b
+)
+{
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? a : b;
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c
+)
+{
+ U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<T, P> associatedMax
+(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+ return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c
+)
+{
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+ T x, U a,
+ T y, U b,
+ T z, U c,
+ T w, U d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);;
+ U Result1 = x > y ? a : b;
+ U Result2 = z > w ? c : d;
+ U Result = Test1 > Test2 ? Result1 : Result2;
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ vecType<T, P> const & x, vecType<U, P> const & a,
+ vecType<T, P> const & y, vecType<U, P> const & b,
+ vecType<T, P> const & z, vecType<U, P> const & c,
+ vecType<T, P> const & w, vecType<U, P> const & d
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);
+ U Result1 = x[i] > y[i] ? a[i] : b[i];
+ U Result2 = z[i] > w[i] ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ T x, vecType<U, P> const & a,
+ T y, vecType<U, P> const & b,
+ T z, vecType<U, P> const & c,
+ T w, vecType<U, P> const & d
+)
+{
+ T Test1 = max(x, y);
+ T Test2 = max(z, w);
+
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ U Result1 = x > y ? a[i] : b[i];
+ U Result2 = z > w ? c[i] : d[i];
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P, template <typename, precision> class vecType>
+GLM_FUNC_QUALIFIER vecType<U, P> associatedMax
+(
+ vecType<T, P> const & x, U a,
+ vecType<T, P> const & y, U b,
+ vecType<T, P> const & z, U c,
+ vecType<T, P> const & w, U d
+)
+{
+ vecType<U, P> Result(uninitialize);
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ {
+ T Test1 = max(x[i], y[i]);
+ T Test2 = max(z[i], w[i]);;
+ U Result1 = x[i] > y[i] ? a : b;
+ U Result2 = z[i] > w[i] ? c : d;
+ Result[i] = Test1 > Test2 ? Result1 : Result2;
+ }
+ return Result;
+}
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/bit.hpp b/depedencies/include/glm/gtx/bit.hpp
new file mode 100644
index 0000000..17378f3
--- /dev/null
+++ b/depedencies/include/glm/gtx/bit.hpp
@@ -0,0 +1,95 @@
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_bit GLM_GTX_bit
+/// @ingroup gtx
+///
+/// @brief Allow to perform bit operations on integer values
+///
+/// <glm/gtx/bit.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../gtc/bitfield.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_bit
+ /// @{
+
+ /// @see gtx_bit
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
+
+ /// @see gtx_bit
+ template <typename genIUType>
+ GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
+
+ /// Find the highest bit set to 1 in a integer variable and return its value.
+ ///
+ /// @see gtx_bit
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is just higher the input value.
+ /// Deprecated, use ceilPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
+
+ /// Return the power of two number which value is just higher the input value.
+ /// Deprecated, use ceilPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is just lower the input value.
+ /// Deprecated, use floorPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
+
+ /// Return the power of two number which value is just lower the input value.
+ /// Deprecated, use floorPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ /// Deprecated, use roundPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename genIUType>
+ GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
+
+ /// Return the power of two number which value is the closet to the input value.
+ /// Deprecated, use roundPowerOfTwo from GTC_round instead
+ ///
+ /// @see gtc_round
+ /// @see gtx_bit
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value);
+
+ /// @}
+} //namespace glm
+
+
+#include "bit.inl"
+
diff --git a/depedencies/include/glm/gtx/bit.inl b/depedencies/include/glm/gtx/bit.inl
new file mode 100644
index 0000000..10d5f7f
--- /dev/null
+++ b/depedencies/include/glm/gtx/bit.inl
@@ -0,0 +1,93 @@
+/// @ref gtx_bit
+/// @file glm/gtx/bit.inl
+
+namespace glm
+{
+ ///////////////////
+ // highestBitValue
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
+ {
+ genIUType tmp = Value;
+ genIUType result = genIUType(0);
+ while(tmp)
+ {
+ result = (tmp & (~tmp + 1)); // grab lowest bit
+ tmp &= ~result; // clear lowest bit
+ }
+ return result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
+ }
+
+ ///////////////////
+ // lowestBitValue
+
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
+ {
+ return (Value & (~Value + 1));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v);
+ }
+
+ ///////////////////
+ // powerOfTwoAbove
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
+ }
+
+ ///////////////////
+ // powerOfTwoBelow
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
+ {
+ return isPowerOfTwo(value) ? value : highestBitValue(value);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
+ }
+
+ /////////////////////
+ // powerOfTwoNearest
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genType const prev = highestBitValue(value);
+ genType const next = prev << 1;
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
+ {
+ return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/closest_point.hpp b/depedencies/include/glm/gtx/closest_point.hpp
new file mode 100644
index 0000000..8d435b8
--- /dev/null
+++ b/depedencies/include/glm/gtx/closest_point.hpp
@@ -0,0 +1,45 @@
+/// @ref gtx_closest_point
+/// @file glm/gtx/closest_point.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_closest_point GLM_GTX_closest_point
+/// @ingroup gtx
+///
+/// @brief Find the point on a straight line which is the closet of a point.
+///
+/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_closest_point
+ /// @{
+
+ /// Find the point on a straight line which is the closet of a point.
+ /// @see gtx_closest_point
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> closestPointOnLine(
+ tvec3<T, P> const & point,
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b);
+
+ /// 2d lines work as well
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> closestPointOnLine(
+ tvec2<T, P> const & point,
+ tvec2<T, P> const & a,
+ tvec2<T, P> const & b);
+
+ /// @}
+}// namespace glm
+
+#include "closest_point.inl"
diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl
new file mode 100644
index 0000000..5c6a879
--- /dev/null
+++ b/depedencies/include/glm/gtx/closest_point.inl
@@ -0,0 +1,46 @@
+/// @ref gtx_closest_point
+/// @file glm/gtx/closest_point.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine
+ (
+ tvec3<T, P> const & point,
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec3<T, P> Vector = point - a;
+ tvec3<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine
+ (
+ tvec2<T, P> const & point,
+ tvec2<T, P> const & a,
+ tvec2<T, P> const & b
+ )
+ {
+ T LineLength = distance(a, b);
+ tvec2<T, P> Vector = point - a;
+ tvec2<T, P> LineDirection = (b - a) / LineLength;
+
+ // Project Vector to LineDirection to get the distance of point from a
+ T Distance = dot(Vector, LineDirection);
+
+ if(Distance <= T(0)) return a;
+ if(Distance >= LineLength) return b;
+ return a + LineDirection * Distance;
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/color_space.hpp b/depedencies/include/glm/gtx/color_space.hpp
new file mode 100644
index 0000000..9ff08dc
--- /dev/null
+++ b/depedencies/include/glm/gtx/color_space.hpp
@@ -0,0 +1,68 @@
+/// @ref gtx_color_space
+/// @file glm/gtx/color_space.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space GLM_GTX_color_space
+/// @ingroup gtx
+///
+/// @brief Related to RGB to HSV conversions and operations.
+///
+/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_color_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space
+ /// @{
+
+ /// Converts a color from HSV color space to its color in RGB color space.
+ /// @see gtx_color_space
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rgbColor(
+ tvec3<T, P> const & hsvValue);
+
+ /// Converts a color from RGB color space to its color in HSV color space.
+ /// @see gtx_color_space
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> hsvColor(
+ tvec3<T, P> const & rgbValue);
+
+ /// Build a saturation matrix.
+ /// @see gtx_color_space
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> saturation(
+ T const s);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> saturation(
+ T const s,
+ tvec3<T, P> const & color);
+
+ /// Modify the saturation of a color.
+ /// @see gtx_color_space
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> saturation(
+ T const s,
+ tvec4<T, P> const & color);
+
+ /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+ /// @see gtx_color_space
+ template <typename T, precision P>
+ GLM_FUNC_DECL T luminosity(
+ tvec3<T, P> const & color);
+
+ /// @}
+}//namespace glm
+
+#include "color_space.inl"
diff --git a/depedencies/include/glm/gtx/color_space.inl b/depedencies/include/glm/gtx/color_space.inl
new file mode 100644
index 0000000..e7cd58d
--- /dev/null
+++ b/depedencies/include/glm/gtx/color_space.inl
@@ -0,0 +1,141 @@
+/// @ref gtx_color_space
+/// @file glm/gtx/color_space.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor)
+ {
+ tvec3<T, P> hsv = hsvColor;
+ tvec3<T, P> rgbColor;
+
+ if(hsv.y == static_cast<T>(0))
+ // achromatic (grey)
+ rgbColor = tvec3<T, P>(hsv.z);
+ else
+ {
+ T sector = floor(hsv.x / T(60));
+ T frac = (hsv.x / T(60)) - sector;
+ // factorial part of h
+ T o = hsv.z * (T(1) - hsv.y);
+ T p = hsv.z * (T(1) - hsv.y * frac);
+ T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
+
+ switch(int(sector))
+ {
+ default:
+ case 0:
+ rgbColor.r = hsv.z;
+ rgbColor.g = q;
+ rgbColor.b = o;
+ break;
+ case 1:
+ rgbColor.r = p;
+ rgbColor.g = hsv.z;
+ rgbColor.b = o;
+ break;
+ case 2:
+ rgbColor.r = o;
+ rgbColor.g = hsv.z;
+ rgbColor.b = q;
+ break;
+ case 3:
+ rgbColor.r = o;
+ rgbColor.g = p;
+ rgbColor.b = hsv.z;
+ break;
+ case 4:
+ rgbColor.r = q;
+ rgbColor.g = o;
+ rgbColor.b = hsv.z;
+ break;
+ case 5:
+ rgbColor.r = hsv.z;
+ rgbColor.g = o;
+ rgbColor.b = p;
+ break;
+ }
+ }
+
+ return rgbColor;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor)
+ {
+ tvec3<T, P> hsv = rgbColor;
+ float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Delta = Max - Min;
+
+ hsv.z = Max;
+
+ if(Max != static_cast<T>(0))
+ {
+ hsv.y = Delta / hsv.z;
+ T h = static_cast<T>(0);
+
+ if(rgbColor.r == Max)
+ // between yellow & magenta
+ h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
+ else if(rgbColor.g == Max)
+ // between cyan & yellow
+ h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
+ else
+ // between magenta & cyan
+ h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
+
+ if(h < T(0))
+ hsv.x = h + T(360);
+ else
+ hsv.x = h;
+ }
+ else
+ {
+ // If r = g = b = 0 then s = 0, h is undefined
+ hsv.y = static_cast<T>(0);
+ hsv.x = static_cast<T>(0);
+ }
+
+ return hsv;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s)
+ {
+ tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
+
+ tvec3<T, defaultp> const col((T(1) - s) * rgbw);
+
+ tmat4x4<T, defaultp> result(T(1));
+ result[0][0] = col.x + s;
+ result[0][1] = col.x;
+ result[0][2] = col.x;
+ result[1][0] = col.y;
+ result[1][1] = col.y + s;
+ result[1][2] = col.y;
+ result[2][0] = col.z;
+ result[2][1] = col.z;
+ result[2][2] = col.z + s;
+ return result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color)
+ {
+ return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0)));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color)
+ {
+ return saturation(s) * color;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color)
+ {
+ const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11);
+ return dot(color, tmp);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/color_space_YCoCg.hpp b/depedencies/include/glm/gtx/color_space_YCoCg.hpp
new file mode 100644
index 0000000..428ca6d
--- /dev/null
+++ b/depedencies/include/glm/gtx/color_space_YCoCg.hpp
@@ -0,0 +1,56 @@
+/// @ref gtx_color_space_YCoCg
+/// @file glm/gtx/color_space_YCoCg.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
+/// @ingroup gtx
+///
+/// @brief RGB to YCoCg conversions and operations
+///
+/// <glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_color_space_YCoCg
+ /// @{
+
+ /// Convert a color from RGB color space to YCoCg color space.
+ /// @see gtx_color_space_YCoCg
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rgb2YCoCg(
+ tvec3<T, P> const & rgbColor);
+
+ /// Convert a color from YCoCg color space to RGB color space.
+ /// @see gtx_color_space_YCoCg
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> YCoCg2rgb(
+ tvec3<T, P> const & YCoCgColor);
+
+ /// Convert a color from RGB color space to YCoCgR color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rgb2YCoCgR(
+ tvec3<T, P> const & rgbColor);
+
+ /// Convert a color from YCoCgR color space to RGB color space.
+ /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+ /// @see gtx_color_space_YCoCg
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> YCoCgR2rgb(
+ tvec3<T, P> const & YCoCgColor);
+
+ /// @}
+}//namespace glm
+
+#include "color_space_YCoCg.inl"
diff --git a/depedencies/include/glm/gtx/color_space_YCoCg.inl b/depedencies/include/glm/gtx/color_space_YCoCg.inl
new file mode 100644
index 0000000..1ca2e5b
--- /dev/null
+++ b/depedencies/include/glm/gtx/color_space_YCoCg.inl
@@ -0,0 +1,108 @@
+/// @ref gtx_color_space_YCoCg
+/// @file glm/gtx/color_space_YCoCg.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCg
+ (
+ tvec3<T, P> const & rgbColor
+ )
+ {
+ tvec3<T, P> result;
+ result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
+ result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
+ result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
+ return result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> YCoCg2rgb
+ (
+ tvec3<T, P> const & YCoCgColor
+ )
+ {
+ tvec3<T, P> result;
+ result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
+ result.g = YCoCgColor.x + YCoCgColor.z;
+ result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
+ return result;
+ }
+
+ template <typename T, precision P, bool isInteger>
+ class compute_YCoCgR {
+ public:
+ static GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR
+ (
+ tvec3<T, P> const & rgbColor
+ )
+ {
+ tvec3<T, P> result;
+ result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
+ result.y/*Co*/ = rgbColor.r - rgbColor.b;
+ result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2);
+ return result;
+ }
+
+ static GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb
+ (
+ tvec3<T, P> const & YCoCgRColor
+ )
+ {
+ tvec3<T, P> result;
+ T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2));
+ result.g = YCoCgRColor.z + tmp;
+ result.b = tmp - (YCoCgRColor.y / T(2));
+ result.r = result.b + YCoCgRColor.y;
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ class compute_YCoCgR<T, P, true> {
+ public:
+ static GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR
+ (
+ tvec3<T, P> const & rgbColor
+ )
+ {
+ tvec3<T, P> result;
+ result.y/*Co*/ = rgbColor.r - rgbColor.b;
+ T tmp = rgbColor.b + (result.y >> 1);
+ result.z/*Cg*/ = rgbColor.g - tmp;
+ result.x/*Y */ = tmp + (result.z >> 1);
+ return result;
+ }
+
+ static GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb
+ (
+ tvec3<T, P> const & YCoCgRColor
+ )
+ {
+ tvec3<T, P> result;
+ T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1);
+ result.g = YCoCgRColor.z + tmp;
+ result.b = tmp - (YCoCgRColor.y >> 1);
+ result.r = result.b + YCoCgRColor.y;
+ return result;
+ }
+ };
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rgb2YCoCgR
+ (
+ tvec3<T, P> const & rgbColor
+ )
+ {
+ return compute_YCoCgR<T, P, std::numeric_limits<T>::is_integer>::rgb2YCoCgR(rgbColor);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> YCoCgR2rgb
+ (
+ tvec3<T, P> const & YCoCgRColor
+ )
+ {
+ return compute_YCoCgR<T, P, std::numeric_limits<T>::is_integer>::YCoCgR2rgb(YCoCgRColor);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/common.hpp b/depedencies/include/glm/gtx/common.hpp
new file mode 100644
index 0000000..6533a54
--- /dev/null
+++ b/depedencies/include/glm/gtx/common.hpp
@@ -0,0 +1,53 @@
+/// @ref gtx_common
+/// @file glm/gtx/common.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_common GLM_GTX_common
+/// @ingroup gtx
+///
+/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
+///
+/// <glm/gtx/common.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies:
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/vec1.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_common extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_common
+ /// @{
+
+ /// Returns true if x is a denormalized number
+ /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
+ /// This format is less precise but can represent values closer to zero.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
+
+ /// Similar to 'mod' but with a different rounding and integer support.
+ /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
+ ///
+ /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "common.inl"
diff --git a/depedencies/include/glm/gtx/common.inl b/depedencies/include/glm/gtx/common.inl
new file mode 100644
index 0000000..6c9cb65
--- /dev/null
+++ b/depedencies/include/glm/gtx/common.inl
@@ -0,0 +1,112 @@
+/// @ref gtx_common
+/// @file glm/gtx/common.inl
+
+#include <cmath>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
+ struct compute_fmod
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return detail::functor2<T, P, vecType>::call(std::fmod, a, b);
+ }
+ };
+
+ template <typename T, precision P, template <class, precision> class vecType>
+ struct compute_fmod<T, P, vecType, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
+ {
+ return a % b;
+ }
+ };
+}//namespace detail
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool isdenormal(T const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+# if GLM_HAS_CXX11_STL
+ return std::fpclassify(x) == FP_SUBNORMAL;
+# else
+ return x != static_cast<T>(0) && std::fabs(x) < std::numeric_limits<T>::min();
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tvec1<T, P>::bool_type isdenormal
+ (
+ tvec1<T, P> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename tvec1<T, P>::bool_type(
+ isdenormal(x.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type isdenormal
+ (
+ tvec2<T, P> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename tvec2<T, P>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type isdenormal
+ (
+ tvec3<T, P> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename tvec3<T, P>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y),
+ isdenormal(x.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type isdenormal
+ (
+ tvec4<T, P> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");
+
+ return typename tvec4<T, P>::bool_type(
+ isdenormal(x.x),
+ isdenormal(x.y),
+ isdenormal(x.z),
+ isdenormal(x.w));
+ }
+
+ // fmod
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fmod(genType x, genType y)
+ {
+ return fmod(tvec1<genType>(x), y).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, T y)
+ {
+ return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, vecType<T, P>(y));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, y);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/compatibility.hpp b/depedencies/include/glm/gtx/compatibility.hpp
new file mode 100644
index 0000000..9f4819a
--- /dev/null
+++ b/depedencies/include/glm/gtx/compatibility.hpp
@@ -0,0 +1,130 @@
+/// @ref gtx_compatibility
+/// @file glm/gtx/compatibility.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_compatibility GLM_GTX_compatibility
+/// @ingroup gtx
+///
+/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
+///
+/// <glm/gtx/compatibility.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_compatibility extension included")
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_VC
+# include <cfloat>
+#elif GLM_COMPILER & GLM_COMPILER_GCC
+# include <cmath>
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# undef isfinite
+# endif
+#endif//GLM_COMPILER
+
+namespace glm
+{
+ /// @addtogroup gtx_compatibility
+ /// @{
+
+ template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+ template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
+ template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+
+ template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+ template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+
+ typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tvec2<bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
+ typedef tvec3<bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
+ typedef tvec4<bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+ typedef tmat2x2<bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x3<bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x4<bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x2<bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x3<bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x4<bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x2<bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x3<bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x4<bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tvec2<int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef tvec3<int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef tvec4<int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tmat2x2<int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x3<int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x4<int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x2<int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x3<int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x4<int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x2<int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x3<int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x4<int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1; //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tvec2<float, highp> float2; //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef tvec3<float, highp> float3; //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef tvec4<float, highp> float4; //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef float float1x1; //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tmat2x2<float, highp> float2x2; //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x3<float, highp> float2x3; //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x4<float, highp> float2x4; //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x2<float, highp> float3x2; //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x3<float, highp> float3x3; //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x4<float, highp> float3x4; //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x2<float, highp> float4x2; //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x3<float, highp> float4x3; //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x4<float, highp> float4x4; //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1; //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tvec2<double, highp> double2; //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+ typedef tvec3<double, highp> double3; //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+ typedef tvec4<double, highp> double4; //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+ typedef double double1x1; //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+ typedef tmat2x2<double, highp> double2x2; //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x3<double, highp> double2x3; //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat2x4<double, highp> double2x4; //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x2<double, highp> double3x2; //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x3<double, highp> double3x3; //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat3x4<double, highp> double3x4; //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x2<double, highp> double4x2; //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x3<double, highp> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+ typedef tmat4x4<double, highp> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+ /// @}
+}//namespace glm
+
+#include "compatibility.inl"
diff --git a/depedencies/include/glm/gtx/compatibility.inl b/depedencies/include/glm/gtx/compatibility.inl
new file mode 100644
index 0000000..368527a
--- /dev/null
+++ b/depedencies/include/glm/gtx/compatibility.inl
@@ -0,0 +1,65 @@
+/// @ref gtx_compatibility
+/// @file glm/gtx/compatibility.inl
+
+#include <limits>
+
+namespace glm
+{
+ // isfinite
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isfinite(
+ genType const & x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::isfinite(x) != 0;
+# elif GLM_COMPILER & GLM_COMPILER_VC
+ return _finite(x);
+# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
+ return _isfinite(x) != 0;
+# else
+ if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
+ return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
+ else
+ return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
+# endif
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec1<bool, P> isfinite(
+ tvec1<T, P> const & x)
+ {
+ return tvec1<bool, P>(
+ isfinite(x.x));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<bool, P> isfinite(
+ tvec2<T, P> const & x)
+ {
+ return tvec2<bool, P>(
+ isfinite(x.x),
+ isfinite(x.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<bool, P> isfinite(
+ tvec3<T, P> const & x)
+ {
+ return tvec3<bool, P>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> isfinite(
+ tvec4<T, P> const & x)
+ {
+ return tvec4<bool, P>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z),
+ isfinite(x.w));
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/component_wise.hpp b/depedencies/include/glm/gtx/component_wise.hpp
new file mode 100644
index 0000000..c316f9e
--- /dev/null
+++ b/depedencies/include/glm/gtx/component_wise.hpp
@@ -0,0 +1,65 @@
+/// @ref gtx_component_wise
+/// @file glm/gtx/component_wise.hpp
+/// @date 2007-05-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_component_wise GLM_GTX_component_wise
+/// @ingroup gtx
+///
+/// @brief Operations between components of a type
+///
+/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_component_wise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_component_wise
+ /// @{
+
+ /// Convert an integer vector to a normalized float vector.
+ /// If the parameter value type is already a floating precision type, the value is passed through.
+ /// @see gtx_component_wise
+ template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
+
+ /// Convert a normalized float vector to an integer vector.
+ /// If the parameter value type is already a floating precision type, the value is passed through.
+ /// @see gtx_component_wise
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
+
+ /// Add all vector components together.
+ /// @see gtx_component_wise
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
+
+ /// Multiply all vector components together.
+ /// @see gtx_component_wise
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
+
+ /// Find the minimum value between single vector components.
+ /// @see gtx_component_wise
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
+
+ /// Find the maximum value between single vector components.
+ /// @see gtx_component_wise
+ template <typename genType>
+ GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
+
+ /// @}
+}//namespace glm
+
+#include "component_wise.inl"
diff --git a/depedencies/include/glm/gtx/component_wise.inl b/depedencies/include/glm/gtx/component_wise.inl
new file mode 100644
index 0000000..add3969
--- /dev/null
+++ b/depedencies/include/glm/gtx/component_wise.inl
@@ -0,0 +1,128 @@
+/// @ref gtx_component_wise
+/// @file glm/gtx/component_wise.inl
+
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+ struct compute_compNormalize
+ {};
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compNormalize<T, floatType, P, vecType, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+ {
+ floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
+ floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
+ return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
+ }
+ };
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compNormalize<T, floatType, P, vecType, true, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+ {
+ return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
+ }
+ };
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compNormalize<T, floatType, P, vecType, false, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
+ {
+ return v;
+ }
+ };
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
+ struct compute_compScale
+ {};
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compScale<T, floatType, P, vecType, true, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+ {
+ floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
+ vecType<floatType, P> const Scaled(v * Max);
+ vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5));
+ return Result;
+ }
+ };
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compScale<T, floatType, P, vecType, true, false>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+ {
+ return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
+ }
+ };
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ struct compute_compScale<T, floatType, P, vecType, false, true>
+ {
+ GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
+ {
+ return v;
+ }
+ };
+}//namespace detail
+
+ template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
+
+ return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
+
+ return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
+ {
+ T Result(0);
+ for(length_t i = 0, n = v.length(); i < n; ++i)
+ Result += v[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
+ {
+ T Result(1);
+ for(length_t i = 0, n = v.length(); i < n; ++i)
+ Result *= v[i];
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
+ {
+ T Result(v[0]);
+ for(length_t i = 1, n = v.length(); i < n; ++i)
+ Result = min(Result, v[i]);
+ return Result;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
+ {
+ T Result(v[0]);
+ for(length_t i = 1, n = v.length(); i < n; ++i)
+ Result = max(Result, v[i]);
+ return Result;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/dual_quaternion.hpp b/depedencies/include/glm/gtx/dual_quaternion.hpp
new file mode 100644
index 0000000..4d7b61e
--- /dev/null
+++ b/depedencies/include/glm/gtx/dual_quaternion.hpp
@@ -0,0 +1,266 @@
+/// @ref gtx_dual_quaternion
+/// @file glm/gtx/dual_quaternion.hpp
+/// @author Maksim Vorobiev (msomeone@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion
+/// @ingroup gtx
+///
+/// @brief Defines a templated dual-quaternion type and several dual-quaternion operations.
+///
+/// <glm/gtx/dual_quaternion.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_dual_quaternion
+ /// @{
+
+ template <typename T, precision P = defaultp>
+ struct tdualquat
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef glm::tquat<T, P> part_type;
+
+ // -- Data --
+
+ glm::tquat<T, P> real, dual;
+
+ // -- Component accesses --
+
+ typedef length_t length_type;
+ /// Return the count of components of a dual quaternion
+ GLM_FUNC_DECL static length_type length(){return 2;}
+
+ GLM_FUNC_DECL part_type & operator[](length_type i);
+ GLM_FUNC_DECL part_type const & operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT_CTOR;
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const & d) GLM_DEFAULT;
+ template <precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const & d);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tdualquat(ctor);
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real);
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & orientation, tvec3<T, P> const & translation);
+ GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real, tquat<T, P> const & dual);
+
+ // -- Conversion constructors --
+
+ template <typename U, precision Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, Q> const & q);
+
+ GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat2x4<T, P> const & holder_mat);
+ GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat3x4<T, P> const & aug_mat);
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<T, P> const & m) GLM_DEFAULT;
+
+ template <typename U>
+ GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<U, P> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tdualquat<T, P> & operator*=(U s);
+ template <typename U>
+ GLM_FUNC_DECL tdualquat<T, P> & operator/=(U s);
+ };
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator-(tdualquat<T, P> const & q);
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tdualquat<T, P> const & q, tvec3<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tdualquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tdualquat<T, P> const & q, tvec4<T, P> const & v);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tdualquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s);
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q);
+
+ /// Returns the linear interpolation of two dual quaternion.
+ ///
+ /// @see gtc_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> inverse(tdualquat<T, P> const & q);
+
+ /// Converts a quaternion to a 2 * 4 matrix.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> mat2x4_cast(tdualquat<T, P> const & x);
+
+ /// Converts a quaternion to a 3 * 4 matrix.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> mat3x4_cast(tdualquat<T, P> const & x);
+
+ /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat2x4<T, P> const & x);
+
+ /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+ ///
+ /// @see gtx_dual_quaternion
+ template <typename T, precision P>
+ GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat3x4<T, P> const & x);
+
+
+ /// Dual-quaternion of low single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, lowp> lowp_dualquat;
+
+ /// Dual-quaternion of medium single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, mediump> mediump_dualquat;
+
+ /// Dual-quaternion of high single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, highp> highp_dualquat;
+
+
+ /// Dual-quaternion of low single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, lowp> lowp_fdualquat;
+
+ /// Dual-quaternion of medium single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, mediump> mediump_fdualquat;
+
+ /// Dual-quaternion of high single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<float, highp> highp_fdualquat;
+
+
+ /// Dual-quaternion of low double-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, lowp> lowp_ddualquat;
+
+ /// Dual-quaternion of medium double-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, mediump> mediump_ddualquat;
+
+ /// Dual-quaternion of high double-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef tdualquat<double, highp> highp_ddualquat;
+
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Dual-quaternion of floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_fdualquat dualquat;
+
+ /// Dual-quaternion of single-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_fdualquat fdualquat;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef highp_fdualquat dualquat;
+ typedef highp_fdualquat fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef mediump_fdualquat dualquat;
+ typedef mediump_fdualquat fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef lowp_fdualquat dualquat;
+ typedef lowp_fdualquat fdualquat;
+#else
+# error "GLM error: multiple default precision requested for single-precision floating-point types"
+#endif
+
+
+#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ /// Dual-quaternion of default double-precision floating-point numbers.
+ ///
+ /// @see gtx_dual_quaternion
+ typedef highp_ddualquat ddualquat;
+#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef highp_ddualquat ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef mediump_ddualquat ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef lowp_ddualquat ddualquat;
+#else
+# error "GLM error: Multiple default precision requested for double-precision floating-point types"
+#endif
+
+ /// @}
+} //namespace glm
+
+#include "dual_quaternion.inl"
diff --git a/depedencies/include/glm/gtx/dual_quaternion.inl b/depedencies/include/glm/gtx/dual_quaternion.inl
new file mode 100644
index 0000000..c3f2bc6
--- /dev/null
+++ b/depedencies/include/glm/gtx/dual_quaternion.inl
@@ -0,0 +1,351 @@
+/// @ref gtx_dual_quaternion
+/// @file glm/gtx/dual_quaternion.inl
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm
+{
+ // -- Component accesses --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type & tdualquat<T, P>::operator[](typename tdualquat<T, P>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ return (&real)[i];
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type const & tdualquat<T, P>::operator[](typename tdualquat<T, P>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ return (&real)[i];
+ }
+
+ // -- Implicit basic constructors --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat()
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ : real(tquat<T, P>())
+ , dual(tquat<T, P>(0, 0, 0, 0))
+# endif
+ {}
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<T, P> const & d)
+ : real(d.real)
+ , dual(d.dual)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<T, Q> const & d)
+ : real(d.real)
+ , dual(d.dual)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tdualquat<T, P>::tdualquat(ctor)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & r)
+ : real(r), dual(tquat<T, P>(0, 0, 0, 0))
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & q, tvec3<T, P> const& p)
+ : real(q), dual(
+ T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z),
+ T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y),
+ T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x),
+ T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w))
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tquat<T, P> const & r, tquat<T, P> const & d)
+ : real(r), dual(d)
+ {}
+
+ // -- Conversion constructors --
+
+ template <typename T, precision P>
+ template <typename U, precision Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, P>::tdualquat(tdualquat<U, Q> const & q)
+ : real(q.real)
+ , dual(q.dual)
+ {}
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat(tmat2x4<T, P> const & m)
+ {
+ *this = dualquat_cast(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat(tmat3x4<T, P> const & m)
+ {
+ *this = dualquat_cast(m);
+ }
+
+ // -- Unary arithmetic operators --
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator=(tdualquat<T, P> const & q)
+ {
+ this->real = q.real;
+ this->dual = q.dual;
+ return *this;
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator=(tdualquat<U, P> const & q)
+ {
+ this->real = q.real;
+ this->dual = q.dual;
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator*=(U s)
+ {
+ this->real *= static_cast<T>(s);
+ this->dual *= static_cast<T>(s);
+ return *this;
+ }
+
+ template <typename T, precision P>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator/=(U s)
+ {
+ this->real /= static_cast<T>(s);
+ this->dual /= static_cast<T>(s);
+ return *this;
+ }
+
+ // -- Unary bit operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator+(tdualquat<T, P> const & q)
+ {
+ return q;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator-(tdualquat<T, P> const & q)
+ {
+ return tdualquat<T, P>(-q.real, -q.dual);
+ }
+
+ // -- Binary operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p)
+ {
+ return tdualquat<T, P>(q.real + p.real,q.dual + p.dual);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(tdualquat<T, P> const & p, tdualquat<T, P> const & o)
+ {
+ return tdualquat<T, P>(p.real * o.real,p.real * o.dual + p.dual * o.real);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tdualquat<T, P> const & q, tvec3<T, P> const & v)
+ {
+ tvec3<T, P> const real_v3(q.real.x,q.real.y,q.real.z);
+ tvec3<T, P> const dual_v3(q.dual.x,q.dual.y,q.dual.z);
+ return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tdualquat<T, P> const & q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tdualquat<T, P> const & q, tvec4<T, P> const & v)
+ {
+ return tvec4<T, P>(q * tvec3<T, P>(v), v.w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tdualquat<T, P> const & q)
+ {
+ return glm::inverse(q) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s)
+ {
+ return tdualquat<T, P>(q.real * s, q.dual * s);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q)
+ {
+ return q * s;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s)
+ {
+ return tdualquat<T, P>(q.real / s, q.dual / s);
+ }
+
+ // -- Boolean operators --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2)
+ {
+ return (q1.real == q2.real) && (q1.dual == q2.dual);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2)
+ {
+ return (q1.real != q2.dual) || (q1.real != q2.dual);
+ }
+
+ // -- Operations --
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> normalize(tdualquat<T, P> const & q)
+ {
+ return q / length(q.real);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a)
+ {
+ // Dual Quaternion Linear blend aka DLB:
+ // Lerp is only defined in [0, 1]
+ assert(a >= static_cast<T>(0));
+ assert(a <= static_cast<T>(1));
+ T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a;
+ T const one(1);
+ return tdualquat<T, P>(x * (one - a) + y * k);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> inverse(tdualquat<T, P> const & q)
+ {
+ const glm::tquat<T, P> real = conjugate(q.real);
+ const glm::tquat<T, P> dual = conjugate(q.dual);
+ return tdualquat<T, P>(real, dual + (real * (-2.0f * dot(real,dual))));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> mat2x4_cast(tdualquat<T, P> const & x)
+ {
+ return tmat2x4<T, P>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w );
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> mat3x4_cast(tdualquat<T, P> const & x)
+ {
+ tquat<T, P> r = x.real / length2(x.real);
+
+ tquat<T, P> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z);
+ r *= static_cast<T>(2);
+
+ T const xy = r.x * x.real.y;
+ T const xz = r.x * x.real.z;
+ T const yz = r.y * x.real.z;
+ T const wx = r.w * x.real.x;
+ T const wy = r.w * x.real.y;
+ T const wz = r.w * x.real.z;
+
+ tvec4<T, P> const a(
+ rr.w + rr.x - rr.y - rr.z,
+ xy - wz,
+ xz + wy,
+ -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y));
+
+ tvec4<T, P> const b(
+ xy + wz,
+ rr.w + rr.y - rr.x - rr.z,
+ yz - wx,
+ -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x));
+
+ tvec4<T, P> const c(
+ xz - wy,
+ yz + wx,
+ rr.w + rr.z - rr.x - rr.y,
+ -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w));
+
+ return tmat3x4<T, P>(a, b, c);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> dualquat_cast(tmat2x4<T, P> const & x)
+ {
+ return tdualquat<T, P>(
+ tquat<T, P>( x[0].w, x[0].x, x[0].y, x[0].z ),
+ tquat<T, P>( x[1].w, x[1].x, x[1].y, x[1].z ));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tdualquat<T, P> dualquat_cast(tmat3x4<T, P> const & x)
+ {
+ tquat<T, P> real(uninitialize);
+
+ T const trace = x[0].x + x[1].y + x[2].z;
+ if(trace > static_cast<T>(0))
+ {
+ T const r = sqrt(T(1) + trace);
+ T const invr = static_cast<T>(0.5) / r;
+ real.w = static_cast<T>(0.5) * r;
+ real.x = (x[2].y - x[1].z) * invr;
+ real.y = (x[0].z - x[2].x) * invr;
+ real.z = (x[1].x - x[0].y) * invr;
+ }
+ else if(x[0].x > x[1].y && x[0].x > x[2].z)
+ {
+ T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = static_cast<T>(0.5)*r;
+ real.y = (x[1].x + x[0].y) * invr;
+ real.z = (x[0].z + x[2].x) * invr;
+ real.w = (x[2].y - x[1].z) * invr;
+ }
+ else if(x[1].y > x[2].z)
+ {
+ T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = (x[1].x + x[0].y) * invr;
+ real.y = static_cast<T>(0.5) * r;
+ real.z = (x[2].y + x[1].z) * invr;
+ real.w = (x[0].z - x[2].x) * invr;
+ }
+ else
+ {
+ T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y);
+ T const invr = static_cast<T>(0.5) / r;
+ real.x = (x[0].z + x[2].x) * invr;
+ real.y = (x[2].y + x[1].z) * invr;
+ real.z = static_cast<T>(0.5) * r;
+ real.w = (x[1].x - x[0].y) * invr;
+ }
+
+ tquat<T, P> dual(uninitialize);
+ dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y);
+ dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x);
+ dual.z = static_cast<T>(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w);
+ dual.w = -static_cast<T>(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z);
+ return tdualquat<T, P>(real, dual);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/euler_angles.hpp b/depedencies/include/glm/gtx/euler_angles.hpp
new file mode 100644
index 0000000..fdc4f26
--- /dev/null
+++ b/depedencies/include/glm/gtx/euler_angles.hpp
@@ -0,0 +1,143 @@
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
+/// @ingroup gtx
+///
+/// @brief Build matrices from Euler angles.
+///
+/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_euler_angles extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_euler_angles
+ /// @{
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
+ T const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
+ T const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
+ T const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
+ T const & angleX,
+ T const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
+ T const & angleY,
+ T const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
+ T const & angleX,
+ T const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
+ T const & angle,
+ T const & angleX);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
+ T const & angleY,
+ T const & angleZ);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
+ T const & angleZ,
+ T const & angleY);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(
+ T const & t1,
+ T const & t2,
+ T const & t3);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
+ T const & yaw,
+ T const & pitch,
+ T const & roll);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
+ T const & yaw,
+ T const & pitch,
+ T const & roll);
+
+ /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
+
+ /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
+
+ /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
+
+ /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+ /// @see gtx_euler_angles
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
+
+ /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
+ /// @see gtx_euler_angles
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3);
+
+ /// @}
+}//namespace glm
+
+#include "euler_angles.inl"
diff --git a/depedencies/include/glm/gtx/euler_angles.inl b/depedencies/include/glm/gtx/euler_angles.inl
new file mode 100644
index 0000000..dbe0a48
--- /dev/null
+++ b/depedencies/include/glm/gtx/euler_angles.inl
@@ -0,0 +1,312 @@
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.inl
+
+#include "compatibility.hpp" // glm::atan2
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleX
+ (
+ T const & angleX
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+
+ return tmat4x4<T, defaultp>(
+ T(1), T(0), T(0), T(0),
+ T(0), cosX, sinX, T(0),
+ T(0),-sinX, cosX, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleY
+ (
+ T const & angleY
+ )
+ {
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return tmat4x4<T, defaultp>(
+ cosY, T(0), -sinY, T(0),
+ T(0), T(1), T(0), T(0),
+ sinY, T(0), cosY, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZ
+ (
+ T const & angleZ
+ )
+ {
+ T cosZ = glm::cos(angleZ);
+ T sinZ = glm::sin(angleZ);
+
+ return tmat4x4<T, defaultp>(
+ cosZ, sinZ, T(0), T(0),
+ -sinZ, cosZ, T(0), T(0),
+ T(0), T(0), T(1), T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXY
+ (
+ T const & angleX,
+ T const & angleY
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return tmat4x4<T, defaultp>(
+ cosY, -sinX * -sinY, cosX * -sinY, T(0),
+ T(0), cosX, sinX, T(0),
+ sinY, -sinX * cosY, cosX * cosY, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYX
+ (
+ T const & angleY,
+ T const & angleX
+ )
+ {
+ T cosX = glm::cos(angleX);
+ T sinX = glm::sin(angleX);
+ T cosY = glm::cos(angleY);
+ T sinY = glm::sin(angleY);
+
+ return tmat4x4<T, defaultp>(
+ cosY, 0, -sinY, T(0),
+ sinY * sinX, cosX, cosY * sinX, T(0),
+ sinY * cosX, -sinX, cosY * cosX, T(0),
+ T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXZ
+ (
+ T const & angleX,
+ T const & angleZ
+ )
+ {
+ return eulerAngleX(angleX) * eulerAngleZ(angleZ);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZX
+ (
+ T const & angleZ,
+ T const & angleX
+ )
+ {
+ return eulerAngleZ(angleZ) * eulerAngleX(angleX);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYZ
+ (
+ T const & angleY,
+ T const & angleZ
+ )
+ {
+ return eulerAngleY(angleY) * eulerAngleZ(angleZ);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZY
+ (
+ T const & angleZ,
+ T const & angleY
+ )
+ {
+ return eulerAngleZ(angleZ) * eulerAngleY(angleY);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXYZ
+ (
+ T const & t1,
+ T const & t2,
+ T const & t3
+ )
+ {
+ T c1 = glm::cos(-t1);
+ T c2 = glm::cos(-t2);
+ T c3 = glm::cos(-t3);
+ T s1 = glm::sin(-t1);
+ T s2 = glm::sin(-t2);
+ T s3 = glm::sin(-t3);
+
+ tmat4x4<T, defaultp> Result;
+ Result[0][0] = c2 * c3;
+ Result[0][1] =-c1 * s3 + s1 * s2 * c3;
+ Result[0][2] = s1 * s3 + c1 * s2 * c3;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = c2 * s3;
+ Result[1][1] = c1 * c3 + s1 * s2 * s3;
+ Result[1][2] =-s1 * c3 + c1 * s2 * s3;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] =-s2;
+ Result[2][1] = s1 * c2;
+ Result[2][2] = c1 * c2;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYXZ
+ (
+ T const & yaw,
+ T const & pitch,
+ T const & roll
+ )
+ {
+ T tmp_ch = glm::cos(yaw);
+ T tmp_sh = glm::sin(yaw);
+ T tmp_cp = glm::cos(pitch);
+ T tmp_sp = glm::sin(pitch);
+ T tmp_cb = glm::cos(roll);
+ T tmp_sb = glm::sin(roll);
+
+ tmat4x4<T, defaultp> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> yawPitchRoll
+ (
+ T const & yaw,
+ T const & pitch,
+ T const & roll
+ )
+ {
+ T tmp_ch = glm::cos(yaw);
+ T tmp_sh = glm::sin(yaw);
+ T tmp_cp = glm::cos(pitch);
+ T tmp_sp = glm::sin(pitch);
+ T tmp_cb = glm::cos(roll);
+ T tmp_sb = glm::sin(roll);
+
+ tmat4x4<T, defaultp> Result;
+ Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+ Result[0][1] = tmp_sb * tmp_cp;
+ Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+ Result[0][3] = static_cast<T>(0);
+ Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+ Result[1][1] = tmp_cb * tmp_cp;
+ Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+ Result[1][3] = static_cast<T>(0);
+ Result[2][0] = tmp_sh * tmp_cp;
+ Result[2][1] = -tmp_sp;
+ Result[2][2] = tmp_ch * tmp_cp;
+ Result[2][3] = static_cast<T>(0);
+ Result[3][0] = static_cast<T>(0);
+ Result[3][1] = static_cast<T>(0);
+ Result[3][2] = static_cast<T>(0);
+ Result[3][3] = static_cast<T>(1);
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> orientate2
+ (
+ T const & angle
+ )
+ {
+ T c = glm::cos(angle);
+ T s = glm::sin(angle);
+
+ tmat2x2<T, defaultp> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> orientate3
+ (
+ T const & angle
+ )
+ {
+ T c = glm::cos(angle);
+ T s = glm::sin(angle);
+
+ tmat3x3<T, defaultp> Result;
+ Result[0][0] = c;
+ Result[0][1] = s;
+ Result[0][2] = 0.0f;
+ Result[1][0] = -s;
+ Result[1][1] = c;
+ Result[1][2] = 0.0f;
+ Result[2][0] = 0.0f;
+ Result[2][1] = 0.0f;
+ Result[2][2] = 1.0f;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> orientate3
+ (
+ tvec3<T, P> const & angles
+ )
+ {
+ return tmat3x3<T, P>(yawPitchRoll(angles.z, angles.x, angles.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> orientate4
+ (
+ tvec3<T, P> const & angles
+ )
+ {
+ return yawPitchRoll(angles.z, angles.x, angles.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,
+ T & t1,
+ T & t2,
+ T & t3)
+ {
+ float T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]);
+ float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]);
+ float T2 = glm::atan2<T, defaultp>(-M[2][0], C2);
+ float S1 = glm::sin(T1);
+ float C1 = glm::cos(T1);
+ float T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]);
+ t1 = -T1;
+ t2 = -T2;
+ t3 = -T3;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/extend.hpp b/depedencies/include/glm/gtx/extend.hpp
new file mode 100644
index 0000000..26837a8
--- /dev/null
+++ b/depedencies/include/glm/gtx/extend.hpp
@@ -0,0 +1,38 @@
+/// @ref gtx_extend
+/// @file glm/gtx/extend.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extend GLM_GTX_extend
+/// @ingroup gtx
+///
+/// @brief Extend a position from a source to a position at a defined length.
+///
+/// <glm/gtx/extend.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_extend extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extend
+ /// @{
+
+ /// Extends of Length the Origin position using the (Source - Origin) direction.
+ /// @see gtx_extend
+ template <typename genType>
+ GLM_FUNC_DECL genType extend(
+ genType const & Origin,
+ genType const & Source,
+ typename genType::value_type const Length);
+
+ /// @}
+}//namespace glm
+
+#include "extend.inl"
diff --git a/depedencies/include/glm/gtx/extend.inl b/depedencies/include/glm/gtx/extend.inl
new file mode 100644
index 0000000..3155583
--- /dev/null
+++ b/depedencies/include/glm/gtx/extend.inl
@@ -0,0 +1,49 @@
+/// @ref gtx_extend
+/// @file glm/gtx/extend.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType extend
+ (
+ genType const & Origin,
+ genType const & Source,
+ genType const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> extend
+ (
+ tvec2<T, P> const & Origin,
+ tvec2<T, P> const & Source,
+ T const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> extend
+ (
+ tvec3<T, P> const & Origin,
+ tvec3<T, P> const & Source,
+ T const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> extend
+ (
+ tvec4<T, P> const & Origin,
+ tvec4<T, P> const & Source,
+ T const & Distance
+ )
+ {
+ return Origin + (Source - Origin) * Distance;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/extended_min_max.hpp b/depedencies/include/glm/gtx/extended_min_max.hpp
new file mode 100644
index 0000000..f4d8859
--- /dev/null
+++ b/depedencies/include/glm/gtx/extended_min_max.hpp
@@ -0,0 +1,133 @@
+/// @ref gtx_extended_min_max
+/// @file glm/gtx/extended_min_max.hpp
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
+/// @ingroup gtx
+///
+/// Min and max functions for 3 to 4 parameters.
+///
+/// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_extented_min_max extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_extented_min_max
+ /// @{
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ GLM_FUNC_DECL T min(
+ T const & x,
+ T const & y,
+ T const & z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z);
+
+ /// Return the minimum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ GLM_FUNC_DECL T min(
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z,
+ typename C<T>::T const & w);
+
+ /// Return the minimum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> min(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ GLM_FUNC_DECL T max(
+ T const & x,
+ T const & y,
+ T const & z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z);
+
+ /// Return the maximum component-wise values of 3 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T>
+ GLM_FUNC_DECL T max(
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z,
+ typename C<T>::T const & w);
+
+ /// Return the maximum component-wise values of 4 inputs
+ /// @see gtx_extented_min_max
+ template <typename T, template <typename> class C>
+ GLM_FUNC_DECL C<T> max(
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w);
+
+ /// @}
+}//namespace glm
+
+#include "extended_min_max.inl"
diff --git a/depedencies/include/glm/gtx/extended_min_max.inl b/depedencies/include/glm/gtx/extended_min_max.inl
new file mode 100644
index 0000000..64ea445
--- /dev/null
+++ b/depedencies/include/glm/gtx/extended_min_max.inl
@@ -0,0 +1,140 @@
+/// @ref gtx_extended_min_max
+/// @file glm/gtx/extended_min_max.inl
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER T min(
+ T const & x,
+ T const & y,
+ T const & z)
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z
+ )
+ {
+ return glm::min(glm::min(x, y), z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T min
+ (
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z,
+ typename C<T>::T const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> min
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w
+ )
+ {
+ return glm::min(glm::min(x, y), glm::min(z, w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T max(
+ T const & x,
+ T const & y,
+ T const & z)
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z
+ )
+ {
+ return glm::max(glm::max(x, y), z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T max
+ (
+ T const & x,
+ T const & y,
+ T const & z,
+ T const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ typename C<T>::T const & y,
+ typename C<T>::T const & z,
+ typename C<T>::T const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+ template <typename T, template <typename> class C>
+ GLM_FUNC_QUALIFIER C<T> max
+ (
+ C<T> const & x,
+ C<T> const & y,
+ C<T> const & z,
+ C<T> const & w
+ )
+ {
+ return glm::max(glm::max(x, y), glm::max(z, w));
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/fast_exponential.hpp b/depedencies/include/glm/gtx/fast_exponential.hpp
new file mode 100644
index 0000000..ed64a27
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_exponential.hpp
@@ -0,0 +1,91 @@
+/// @ref gtx_fast_exponential
+/// @file glm/gtx/fast_exponential.hpp
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of exponential based functions.
+///
+/// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_fast_exponential extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_exponential
+ /// @{
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename genType>
+ GLM_FUNC_DECL genType fastPow(genType x, genType y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
+
+ /// Faster than the common pow function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x);
+
+ /// Faster than the common exp function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ GLM_FUNC_DECL T fastExp(T x);
+
+ /// Faster than the common exp function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastExp(vecType<T, P> const & x);
+
+ /// Faster than the common log function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ GLM_FUNC_DECL T fastLog(T x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastLog(vecType<T, P> const & x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ GLM_FUNC_DECL T fastExp2(T x);
+
+ /// Faster than the common exp2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastExp2(vecType<T, P> const & x);
+
+ /// Faster than the common log2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T>
+ GLM_FUNC_DECL T fastLog2(T x);
+
+ /// Faster than the common log2 function but less accurate.
+ /// @see gtx_fast_exponential
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastLog2(vecType<T, P> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "fast_exponential.inl"
diff --git a/depedencies/include/glm/gtx/fast_exponential.inl b/depedencies/include/glm/gtx/fast_exponential.inl
new file mode 100644
index 0000000..72f9f8f
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_exponential.inl
@@ -0,0 +1,137 @@
+/// @ref gtx_fast_exponential
+/// @file glm/gtx/fast_exponential.inl
+
+namespace glm
+{
+ // fastPow:
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y)
+ {
+ return exp(y * log(x));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return exp(y * log(x));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastPow(T x, int y)
+ {
+ T f = static_cast<T>(1);
+ for(int i = 0; i < y; ++i)
+ f *= x;
+ return f;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<int, P> const & y)
+ {
+ vecType<T, P> Result(uninitialize);
+ for(length_t i = 0, n = x.length(); i < n; ++i)
+ Result[i] = fastPow(x[i], y[i]);
+ return Result;
+ }
+
+ // fastExp
+ // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastExp(T x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ T x2 = x * x;
+ T x3 = x2 * x;
+ T x4 = x3 * x;
+ T x5 = x4 * x;
+ return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
+ }
+ /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ const float e = 2.718281828f;
+ const float IntegerPart = floor(x);
+ const float FloatPart = x - IntegerPart;
+ float z = 1.f;
+
+ for(int i = 0; i < int(IntegerPart); ++i)
+ z *= e;
+
+ const float x2 = FloatPart * FloatPart;
+ const float x3 = x2 * FloatPart;
+ const float x4 = x3 * FloatPart;
+ const float x5 = x4 * FloatPart;
+ return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
+ }
+
+ // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
+ GLM_FUNC_QUALIFIER float fastExp(float x)
+ {
+ // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+ // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+ float x2 = x * x;
+ float x3 = x2 * x;
+ float x4 = x3 * x;
+ float x5 = x4 * x;
+ float x6 = x5 * x;
+ float x7 = x6 * x;
+ float x8 = x7 * x;
+ return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
+ }
+ */
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastExp(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastExp, x);
+ }
+
+ // fastLog
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog(genType x)
+ {
+ return std::log(x);
+ }
+
+ /* Slower than the VC7.1 function...
+ GLM_FUNC_QUALIFIER float fastLog(float x)
+ {
+ float y1 = (x - 1.0f) / (x + 1.0f);
+ float y2 = y1 * y1;
+ return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
+ }
+ */
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastLog(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastLog, x);
+ }
+
+ //fastExp2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastExp2(genType x)
+ {
+ return fastExp(0.69314718055994530941723212145818f * x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastExp2(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastExp2, x);
+ }
+
+ // fastLog2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLog2(genType x)
+ {
+ return fastLog(x) / 0.69314718055994530941723212145818f;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastLog2(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastLog2, x);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/fast_square_root.hpp b/depedencies/include/glm/gtx/fast_square_root.hpp
new file mode 100644
index 0000000..35aa7f3
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_square_root.hpp
@@ -0,0 +1,88 @@
+/// @ref gtx_fast_square_root
+/// @file glm/gtx/fast_square_root.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of square root based functions.
+/// - Sqrt optimisation based on Newton's method,
+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
+///
+/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../common.hpp"
+#include "../exponential.hpp"
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_fast_square_root extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_square_root
+ /// @{
+
+ /// Faster than the common sqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType fastSqrt(genType x);
+
+ /// Faster than the common sqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x);
+
+ /// Faster than the common inversesqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType fastInverseSqrt(genType x);
+
+ /// Faster than the common inversesqrt function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
+
+ /// Faster than the common length function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType fastLength(genType x);
+
+ /// Faster than the common length function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T fastLength(vecType<T, P> const & x);
+
+ /// Faster than the common distance function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType fastDistance(genType x, genType y);
+
+ /// Faster than the common distance function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Faster than the common normalize function but less accurate.
+ ///
+ /// @see gtx_fast_square_root extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType fastNormalize(genType const & x);
+
+ /// @}
+}// namespace glm
+
+#include "fast_square_root.inl"
diff --git a/depedencies/include/glm/gtx/fast_square_root.inl b/depedencies/include/glm/gtx/fast_square_root.inl
new file mode 100644
index 0000000..73950ae
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_square_root.inl
@@ -0,0 +1,81 @@
+/// @ref gtx_fast_square_root
+/// @file glm/gtx/fast_square_root.inl
+
+namespace glm
+{
+ // fastSqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastSqrt(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
+
+ return genType(1) / fastInverseSqrt(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastSqrt(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastSqrt, x);
+ }
+
+ // fastInversesqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x)
+ {
+# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+ tvec1<T, P> tmp(detail::compute_inversesqrt<tvec1, genType, lowp, detail::is_aligned<lowp>::value>::call(tvec1<genType, lowp>(x)));
+ return tmp.x;
+# else
+ return detail::compute_inversesqrt<tvec1, genType, highp, detail::is_aligned<highp>::value>::call(tvec1<genType, lowp>(x)).x;
+# endif
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastInverseSqrt(vecType<T, P> const & x)
+ {
+ return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
+ }
+
+ // fastLength
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastLength(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs");
+
+ return abs(x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T fastLength(vecType<T, P> const & x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs");
+
+ return fastSqrt(dot(x, x));
+ }
+
+ // fastDistance
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y)
+ {
+ return fastLength(y - x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return fastLength(y - x);
+ }
+
+ // fastNormalize
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fastNormalize(genType x)
+ {
+ return x > genType(0) ? genType(1) : -genType(1);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastNormalize(vecType<T, P> const & x)
+ {
+ return x * fastInverseSqrt(dot(x, x));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/fast_trigonometry.hpp b/depedencies/include/glm/gtx/fast_trigonometry.hpp
new file mode 100644
index 0000000..ccb1d22
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_trigonometry.hpp
@@ -0,0 +1,75 @@
+/// @ref gtx_fast_trigonometry
+/// @file glm/gtx/fast_trigonometry.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
+/// @ingroup gtx
+///
+/// @brief Fast but less accurate implementations of trigonometric functions.
+///
+/// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/constants.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_fast_trigonometry
+ /// @{
+
+ /// Wrap an angle to [0 2pi[
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T wrapAngle(T angle);
+
+ /// Faster than the common sin function but less accurate.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastSin(T angle);
+
+ /// Faster than the common cos function but less accurate.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastCos(T angle);
+
+ /// Faster than the common tan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastTan(T angle);
+
+ /// Faster than the common asin function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastAsin(T angle);
+
+ /// Faster than the common acos function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastAcos(T angle);
+
+ /// Faster than the common atan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastAtan(T y, T x);
+
+ /// Faster than the common atan function but less accurate.
+ /// Defined between -2pi and 2pi.
+ /// From GLM_GTX_fast_trigonometry extension.
+ template <typename T>
+ GLM_FUNC_DECL T fastAtan(T angle);
+
+ /// @}
+}//namespace glm
+
+#include "fast_trigonometry.inl"
diff --git a/depedencies/include/glm/gtx/fast_trigonometry.inl b/depedencies/include/glm/gtx/fast_trigonometry.inl
new file mode 100644
index 0000000..f576c17
--- /dev/null
+++ b/depedencies/include/glm/gtx/fast_trigonometry.inl
@@ -0,0 +1,143 @@
+/// @ref gtx_fast_trigonometry
+/// @file glm/gtx/fast_trigonometry.inl
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> taylorCos(vecType<T, P> const & x)
+ {
+ return static_cast<T>(1)
+ - (x * x) / 2.f
+ + (x * x * x * x) / 24.f
+ - (x * x * x * x * x * x) / 720.f
+ + (x * x * x * x * x * x * x * x) / 40320.f;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T cos_52s(T x)
+ {
+ T const xx(x * x);
+ return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095))));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> cos_52s(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(cos_52s, x);
+ }
+}//namespace detail
+
+ // wrapAngle
+ template <typename T>
+ GLM_FUNC_QUALIFIER T wrapAngle(T angle)
+ {
+ return abs<T>(mod<T>(angle, two_pi<T>()));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> wrapAngle(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(wrapAngle, x);
+ }
+
+ // cos
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastCos(T x)
+ {
+ T const angle(wrapAngle<T>(x));
+
+ if(angle < half_pi<T>())
+ return detail::cos_52s(angle);
+ if(angle < pi<T>())
+ return -detail::cos_52s(pi<T>() - angle);
+ if(angle < (T(3) * half_pi<T>()))
+ return -detail::cos_52s(angle - pi<T>());
+
+ return detail::cos_52s(two_pi<T>() - angle);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastCos(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastCos, x);
+ }
+
+ // sin
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastSin(T x)
+ {
+ return fastCos<T>(half_pi<T>() - x);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastSin(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastSin, x);
+ }
+
+ // tan
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastTan(T x)
+ {
+ return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastTan(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastTan, x);
+ }
+
+ // asin
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAsin(T x)
+ {
+ return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastAsin(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastAsin, x);
+ }
+
+ // acos
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAcos(T x)
+ {
+ return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastAcos(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastAcos, x);
+ }
+
+ // atan
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T y, T x)
+ {
+ T sgn = sign(y) * sign(x);
+ return abs(fastAtan(y / x)) * sgn;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & y, vecType<T, P> const & x)
+ {
+ return detail::functor2<T, P, vecType>::call(fastAtan, y, x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T fastAtan(T x)
+ {
+ return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> fastAtan(vecType<T, P> const & x)
+ {
+ return detail::functor1<T, T, P, vecType>::call(fastAtan, x);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/float_notmalize.inl b/depedencies/include/glm/gtx/float_notmalize.inl
new file mode 100644
index 0000000..4dde025
--- /dev/null
+++ b/depedencies/include/glm/gtx/float_notmalize.inl
@@ -0,0 +1,14 @@
+/// @ref gtx_float_normalize
+/// @file glm/gtx/float_normalize.inl
+
+#include <limits>
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
+ {
+ return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/gradient_paint.hpp b/depedencies/include/glm/gtx/gradient_paint.hpp
new file mode 100644
index 0000000..de1f18d
--- /dev/null
+++ b/depedencies/include/glm/gtx/gradient_paint.hpp
@@ -0,0 +1,48 @@
+/// @ref gtx_gradient_paint
+/// @file glm/gtx/gradient_paint.hpp
+///
+/// @see core (dependence)
+/// @see gtx_optimum_pow (dependence)
+///
+/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
+/// @ingroup gtx
+///
+/// @brief Functions that return the color of procedural gradient for specific coordinates.
+/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_gradient_paint extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_gradient_paint
+ /// @{
+
+ /// Return a color from a radial gradient.
+ /// @see - gtx_gradient_paint
+ template <typename T, precision P>
+ GLM_FUNC_DECL T radialGradient(
+ tvec2<T, P> const & Center,
+ T const & Radius,
+ tvec2<T, P> const & Focal,
+ tvec2<T, P> const & Position);
+
+ /// Return a color from a linear gradient.
+ /// @see - gtx_gradient_paint
+ template <typename T, precision P>
+ GLM_FUNC_DECL T linearGradient(
+ tvec2<T, P> const & Point0,
+ tvec2<T, P> const & Point1,
+ tvec2<T, P> const & Position);
+
+ /// @}
+}// namespace glm
+
+#include "gradient_paint.inl"
diff --git a/depedencies/include/glm/gtx/gradient_paint.inl b/depedencies/include/glm/gtx/gradient_paint.inl
new file mode 100644
index 0000000..aaa5ce1
--- /dev/null
+++ b/depedencies/include/glm/gtx/gradient_paint.inl
@@ -0,0 +1,37 @@
+/// @ref gtx_gradient_paint
+/// @file glm/gtx/gradient_paint.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T radialGradient
+ (
+ tvec2<T, P> const & Center,
+ T const & Radius,
+ tvec2<T, P> const & Focal,
+ tvec2<T, P> const & Position
+ )
+ {
+ tvec2<T, P> F = Focal - Center;
+ tvec2<T, P> D = Position - Focal;
+ T Radius2 = pow2(Radius);
+ T Fx2 = pow2(F.x);
+ T Fy2 = pow2(F.y);
+
+ T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
+ T Denominator = Radius2 - (Fx2 + Fy2);
+ return Numerator / Denominator;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T linearGradient
+ (
+ tvec2<T, P> const & Point0,
+ tvec2<T, P> const & Point1,
+ tvec2<T, P> const & Position
+ )
+ {
+ tvec2<T, P> Dist = Point1 - Point0;
+ return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/handed_coordinate_space.hpp b/depedencies/include/glm/gtx/handed_coordinate_space.hpp
new file mode 100644
index 0000000..2ee5175
--- /dev/null
+++ b/depedencies/include/glm/gtx/handed_coordinate_space.hpp
@@ -0,0 +1,46 @@
+/// @ref gtx_handed_coordinate_space
+/// @file glm/gtx/handed_coordinate_space.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
+/// @ingroup gtx
+///
+/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
+///
+/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_handed_coordinate_space
+ /// @{
+
+ //! Return if a trihedron right handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool rightHanded(
+ tvec3<T, P> const & tangent,
+ tvec3<T, P> const & binormal,
+ tvec3<T, P> const & normal);
+
+ //! Return if a trihedron left handed or not.
+ //! From GLM_GTX_handed_coordinate_space extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool leftHanded(
+ tvec3<T, P> const & tangent,
+ tvec3<T, P> const & binormal,
+ tvec3<T, P> const & normal);
+
+ /// @}
+}// namespace glm
+
+#include "handed_coordinate_space.inl"
diff --git a/depedencies/include/glm/gtx/handed_coordinate_space.inl b/depedencies/include/glm/gtx/handed_coordinate_space.inl
new file mode 100644
index 0000000..2e55653
--- /dev/null
+++ b/depedencies/include/glm/gtx/handed_coordinate_space.inl
@@ -0,0 +1,27 @@
+/// @ref gtx_handed_coordinate_space
+/// @file glm/gtx/handed_coordinate_space.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool rightHanded
+ (
+ tvec3<T, P> const & tangent,
+ tvec3<T, P> const & binormal,
+ tvec3<T, P> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) > T(0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool leftHanded
+ (
+ tvec3<T, P> const & tangent,
+ tvec3<T, P> const & binormal,
+ tvec3<T, P> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) < T(0);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/hash.hpp b/depedencies/include/glm/gtx/hash.hpp
new file mode 100644
index 0000000..2262618
--- /dev/null
+++ b/depedencies/include/glm/gtx/hash.hpp
@@ -0,0 +1,134 @@
+/// @ref gtx_hash
+/// @file glm/gtx/hash.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_hash GLM_GTX_hash
+/// @ingroup gtx
+///
+/// @brief Add std::hash support for glm types
+///
+/// <glm/gtx/hash.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+#include <functional>
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/vec1.hpp"
+
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if !GLM_HAS_CXX11_STL
+# error "GLM_GTX_hash requires C++11 standard library support"
+#endif
+
+namespace std
+{
+ template <typename T, glm::precision P>
+ struct hash<glm::tvec1<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tvec1<T, P> const & v) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tvec2<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tvec2<T, P> const & v) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tvec3<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tvec3<T, P> const & v) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tvec4<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tvec4<T, P> const & v) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tquat<T,P>>
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tquat<T, P> const & q) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tdualquat<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,P> const & q) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat2x2<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat2x2<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat2x3<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat2x3<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat2x4<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat2x4<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat3x2<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat3x2<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat3x3<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat3x3<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat3x4<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat3x4<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat4x2<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat4x2<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat4x3<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat4x3<T,P> const & m) const;
+ };
+
+ template <typename T, glm::precision P>
+ struct hash<glm::tmat4x4<T,P> >
+ {
+ GLM_FUNC_DECL size_t operator()(glm::tmat4x4<T,P> const & m) const;
+ };
+} // namespace std
+
+#include "hash.inl"
diff --git a/depedencies/include/glm/gtx/hash.inl b/depedencies/include/glm/gtx/hash.inl
new file mode 100644
index 0000000..c42f4f0
--- /dev/null
+++ b/depedencies/include/glm/gtx/hash.inl
@@ -0,0 +1,185 @@
+/// @ref gtx_hash
+/// @file glm/gtx/hash.inl
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_hash GLM_GTX_hash
+/// @ingroup gtx
+///
+/// @brief Add std::hash support for glm types
+///
+/// <glm/gtx/hash.inl> need to be included to use these functionalities.
+
+namespace glm {
+namespace detail
+{
+ GLM_INLINE void hash_combine(size_t &seed, size_t hash)
+ {
+ hash += 0x9e3779b9 + (seed << 6) + (seed >> 2);
+ seed ^= hash;
+ }
+}}
+
+namespace std
+{
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tvec1<T, P>>::operator()(glm::tvec1<T, P> const & v) const
+ {
+ hash<T> hasher;
+ return hasher(v.x);
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tvec2<T, P>>::operator()(glm::tvec2<T, P> const & v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tvec3<T, P>>::operator()(glm::tvec3<T, P> const & v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ glm::detail::hash_combine(seed, hasher(v.z));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tvec4<T, P>>::operator()(glm::tvec4<T, P> const & v) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(v.x));
+ glm::detail::hash_combine(seed, hasher(v.y));
+ glm::detail::hash_combine(seed, hasher(v.z));
+ glm::detail::hash_combine(seed, hasher(v.w));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tquat<T, P>>::operator()(glm::tquat<T,P> const & q) const
+ {
+ size_t seed = 0;
+ hash<T> hasher;
+ glm::detail::hash_combine(seed, hasher(q.x));
+ glm::detail::hash_combine(seed, hasher(q.y));
+ glm::detail::hash_combine(seed, hasher(q.z));
+ glm::detail::hash_combine(seed, hasher(q.w));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tdualquat<T, P>>::operator()(glm::tdualquat<T, P> const & q) const
+ {
+ size_t seed = 0;
+ hash<glm::tquat<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(q.real));
+ glm::detail::hash_combine(seed, hasher(q.dual));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x2<T, P>>::operator()(glm::tmat2x2<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec2<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x3<T, P>>::operator()(glm::tmat2x3<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec3<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat2x4<T, P>>::operator()(glm::tmat2x4<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec4<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x2<T, P>>::operator()(glm::tmat3x2<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec2<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x3<T, P>>::operator()(glm::tmat3x3<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec3<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat3x4<T, P>>::operator()(glm::tmat3x4<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec4<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x2<T,P>>::operator()(glm::tmat4x2<T,P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec2<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x3<T,P>>::operator()(glm::tmat4x3<T,P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec3<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+
+ template <typename T, glm::precision P>
+ GLM_FUNC_QUALIFIER size_t hash<glm::tmat4x4<T,P>>::operator()(glm::tmat4x4<T, P> const & m) const
+ {
+ size_t seed = 0;
+ hash<glm::tvec4<T, P>> hasher;
+ glm::detail::hash_combine(seed, hasher(m[0]));
+ glm::detail::hash_combine(seed, hasher(m[1]));
+ glm::detail::hash_combine(seed, hasher(m[2]));
+ glm::detail::hash_combine(seed, hasher(m[3]));
+ return seed;
+ }
+}
diff --git a/depedencies/include/glm/gtx/integer.hpp b/depedencies/include/glm/gtx/integer.hpp
new file mode 100644
index 0000000..1173a58
--- /dev/null
+++ b/depedencies/include/glm/gtx/integer.hpp
@@ -0,0 +1,72 @@
+/// @ref gtx_integer
+/// @file glm/gtx/integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_integer GLM_GTX_integer
+/// @ingroup gtx
+///
+/// @brief Add support for integer for core functions
+///
+/// <glm/gtx/integer.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/integer.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_integer
+ /// @{
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int pow(int x, int y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int sqrt(int x);
+
+ //! Returns the floor log2 of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL int mod(int x, int y);
+
+ //! Return the factorial value of a number (!12 max, integer only)
+ //! From GLM_GTX_integer extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType factorial(genType const & x);
+
+ //! 32bit signed integer.
+ //! From GLM_GTX_integer extension.
+ typedef signed int sint;
+
+ //! Returns x raised to the y power.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint pow(uint x, uint y);
+
+ //! Returns the positive square root of x.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint sqrt(uint x);
+
+ //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint mod(uint x, uint y);
+
+ //! Returns the number of leading zeros.
+ //! From GLM_GTX_integer extension.
+ GLM_FUNC_DECL uint nlz(uint x);
+
+ /// @}
+}//namespace glm
+
+#include "integer.inl"
diff --git a/depedencies/include/glm/gtx/integer.inl b/depedencies/include/glm/gtx/integer.inl
new file mode 100644
index 0000000..3a479e6
--- /dev/null
+++ b/depedencies/include/glm/gtx/integer.inl
@@ -0,0 +1,182 @@
+/// @ref gtx_integer
+/// @file glm/gtx/integer.inl
+
+namespace glm
+{
+ // pow
+ GLM_FUNC_QUALIFIER int pow(int x, int y)
+ {
+ if(y == 0)
+ return 1;
+ int result = x;
+ for(int i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
+ GLM_FUNC_QUALIFIER int sqrt(int x)
+ {
+ if(x <= 1) return x;
+
+ int NextTrial = x >> 1;
+ int CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+// Henry Gordon Dietz: http://aggregate.org/MAGIC/
+namespace detail
+{
+ GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
+ {
+ /* 32-bit recursive reduction using SWAR...
+ but first step is mapping 2-bit values
+ into sum of 2 1-bit values in sneaky way
+ */
+ x -= ((x >> 1) & 0x55555555);
+ x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+ x = (((x >> 4) + x) & 0x0f0f0f0f);
+ x += (x >> 8);
+ x += (x >> 16);
+ return(x & 0x0000003f);
+ }
+}//namespace detail
+
+ // Henry Gordon Dietz: http://aggregate.org/MAGIC/
+/*
+ GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
+ {
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+
+ return _detail::ones32(x) >> 1;
+ }
+*/
+ // mod
+ GLM_FUNC_QUALIFIER int mod(int x, int y)
+ {
+ return x - y * (x / y);
+ }
+
+ // factorial (!12 max, integer only)
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType factorial(genType const & x)
+ {
+ genType Temp = x;
+ genType Result;
+ for(Result = 1; Temp > 1; --Temp)
+ Result *= Temp;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> factorial(
+ tvec2<T, P> const & x)
+ {
+ return tvec2<T, P>(
+ factorial(x.x),
+ factorial(x.y));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> factorial(
+ tvec3<T, P> const & x)
+ {
+ return tvec3<T, P>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> factorial(
+ tvec4<T, P> const & x)
+ {
+ return tvec4<T, P>(
+ factorial(x.x),
+ factorial(x.y),
+ factorial(x.z),
+ factorial(x.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
+ {
+ uint result = x;
+ for(uint i = 1; i < y; ++i)
+ result *= x;
+ return result;
+ }
+
+ GLM_FUNC_QUALIFIER uint sqrt(uint x)
+ {
+ if(x <= 1) return x;
+
+ uint NextTrial = x >> 1;
+ uint CurrentAnswer;
+
+ do
+ {
+ CurrentAnswer = NextTrial;
+ NextTrial = (NextTrial + x / NextTrial) >> 1;
+ } while(NextTrial < CurrentAnswer);
+
+ return CurrentAnswer;
+ }
+
+ GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
+ {
+ return x - y * (x / y);
+ }
+
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ return 31u - findMSB(x);
+ }
+
+#else
+
+ // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
+ GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
+ {
+ int y, m, n;
+
+ y = -int(x >> 16); // If left half of x is 0,
+ m = (y >> 16) & 16; // set n = 16. If left half
+ n = 16 - m; // is nonzero, set n = 0 and
+ x = x >> m; // shift x right 16.
+ // Now x is of the form 0000xxxx.
+ y = x - 0x100; // If positions 8-15 are 0,
+ m = (y >> 16) & 8; // add 8 to n and shift x left 8.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x1000; // If positions 12-15 are 0,
+ m = (y >> 16) & 4; // add 4 to n and shift x left 4.
+ n = n + m;
+ x = x << m;
+
+ y = x - 0x4000; // If positions 14-15 are 0,
+ m = (y >> 16) & 2; // add 2 to n and shift x left 2.
+ n = n + m;
+ x = x << m;
+
+ y = x >> 14; // Set y = 0, 1, 2, or 3.
+ m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
+ return unsigned(n + 2 - m);
+ }
+
+#endif//(GLM_COMPILER)
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/intersect.hpp b/depedencies/include/glm/gtx/intersect.hpp
new file mode 100644
index 0000000..33b6e99
--- /dev/null
+++ b/depedencies/include/glm/gtx/intersect.hpp
@@ -0,0 +1,87 @@
+/// @ref gtx_intersect
+/// @file glm/gtx/intersect.hpp
+///
+/// @see core (dependence)
+/// @see gtx_closest_point (dependence)
+///
+/// @defgroup gtx_intersect GLM_GTX_intersect
+/// @ingroup gtx
+///
+/// @brief Add intersection functions
+///
+/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include <cfloat>
+#include <limits>
+#include "../glm.hpp"
+#include "../geometric.hpp"
+#include "../gtx/closest_point.hpp"
+#include "../gtx/vector_query.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_intersect
+ /// @{
+
+ //! Compute the intersection of a ray and a plane.
+ //! Ray direction and plane normal must be unit length.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectRayPlane(
+ genType const & orig, genType const & dir,
+ genType const & planeOrig, genType const & planeNormal,
+ typename genType::value_type & intersectionDistance);
+
+ //! Compute the intersection of a ray and a triangle.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectRayTriangle(
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & baryPosition);
+
+ //! Compute the intersection of a line and a triangle.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectLineTriangle(
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & position);
+
+ //! Compute the intersection distance of a ray and a sphere.
+ //! The ray direction vector is unit length.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectRaySphere(
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance);
+
+ //! Compute the intersection of a ray and a sphere.
+ //! From GLM_GTX_intersect extension.
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectRaySphere(
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal);
+
+ //! Compute the intersection of a line and a sphere.
+ //! From GLM_GTX_intersect extension
+ template <typename genType>
+ GLM_FUNC_DECL bool intersectLineSphere(
+ genType const & point0, genType const & point1,
+ genType const & sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPosition1, genType & intersectionNormal1,
+ genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
+ /// @}
+}//namespace glm
+
+#include "intersect.inl"
diff --git a/depedencies/include/glm/gtx/intersect.inl b/depedencies/include/glm/gtx/intersect.inl
new file mode 100644
index 0000000..904d6cc
--- /dev/null
+++ b/depedencies/include/glm/gtx/intersect.inl
@@ -0,0 +1,170 @@
+/// @ref gtx_intersect
+/// @file glm/gtx/intersect.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRayPlane
+ (
+ genType const & orig, genType const & dir,
+ genType const & planeOrig, genType const & planeNormal,
+ typename genType::value_type & intersectionDistance
+ )
+ {
+ typename genType::value_type d = glm::dot(dir, planeNormal);
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+ if(d < -Epsilon)
+ {
+ intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
+ return true;
+ }
+
+ return false;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRayTriangle
+ (
+ genType const & orig, genType const & dir,
+ genType const & v0, genType const & v1, genType const & v2,
+ genType & baryPosition
+ )
+ {
+ genType e1 = v1 - v0;
+ genType e2 = v2 - v0;
+
+ genType p = glm::cross(dir, e2);
+
+ typename genType::value_type a = glm::dot(e1, p);
+
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ if(a < Epsilon && a > -Epsilon)
+ return false;
+
+ typename genType::value_type f = typename genType::value_type(1.0f) / a;
+
+ genType s = orig - v0;
+ baryPosition.x = f * glm::dot(s, p);
+ if(baryPosition.x < typename genType::value_type(0.0f))
+ return false;
+ if(baryPosition.x > typename genType::value_type(1.0f))
+ return false;
+
+ genType q = glm::cross(s, e1);
+ baryPosition.y = f * glm::dot(dir, q);
+ if(baryPosition.y < typename genType::value_type(0.0f))
+ return false;
+ if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
+ return false;
+
+ baryPosition.z = f * glm::dot(e2, q);
+
+ return baryPosition.z >= typename genType::value_type(0.0f);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineTriangle
+ (
+ genType const & orig, genType const & dir,
+ genType const & vert0, genType const & vert1, genType const & vert2,
+ genType & position
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+ genType edge1 = vert1 - vert0;
+ genType edge2 = vert2 - vert0;
+
+ genType pvec = cross(dir, edge2);
+
+ float det = dot(edge1, pvec);
+
+ if (det > -Epsilon && det < Epsilon)
+ return false;
+ float inv_det = typename genType::value_type(1) / det;
+
+ genType tvec = orig - vert0;
+
+ position.y = dot(tvec, pvec) * inv_det;
+ if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
+ return false;
+
+ genType qvec = cross(tvec, edge1);
+
+ position.z = dot(dir, qvec) * inv_det;
+ if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
+ return false;
+
+ position.x = dot(edge2, qvec) * inv_det;
+
+ return true;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
+ typename genType::value_type & intersectionDistance
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType diff = sphereCenter - rayStarting;
+ typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadiusSquered )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
+ intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
+ return intersectionDistance > Epsilon;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectRaySphere
+ (
+ genType const & rayStarting, genType const & rayNormalizedDirection,
+ genType const & sphereCenter, const typename genType::value_type sphereRadius,
+ genType & intersectionPosition, genType & intersectionNormal
+ )
+ {
+ typename genType::value_type distance;
+ if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
+ {
+ intersectionPosition = rayStarting + rayNormalizedDirection * distance;
+ intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
+ return true;
+ }
+ return false;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool intersectLineSphere
+ (
+ genType const & point0, genType const & point1,
+ genType const & sphereCenter, typename genType::value_type sphereRadius,
+ genType & intersectionPoint1, genType & intersectionNormal1,
+ genType & intersectionPoint2, genType & intersectionNormal2
+ )
+ {
+ typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+ genType dir = normalize(point1 - point0);
+ genType diff = sphereCenter - point0;
+ typename genType::value_type t0 = dot(diff, dir);
+ typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+ if( dSquared > sphereRadius * sphereRadius )
+ {
+ return false;
+ }
+ typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
+ if( t0 < t1 + Epsilon )
+ t1 = -t1;
+ intersectionPoint1 = point0 + dir * (t0 - t1);
+ intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
+ intersectionPoint2 = point0 + dir * (t0 + t1);
+ intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
+ return true;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/io.hpp b/depedencies/include/glm/gtx/io.hpp
new file mode 100644
index 0000000..6aa8415
--- /dev/null
+++ b/depedencies/include/glm/gtx/io.hpp
@@ -0,0 +1,197 @@
+/// @ref gtx_io
+/// @file glm/gtx/io.hpp
+/// @author Jan P Springer (regnirpsj@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtc_matrix_access (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_io GLM_GTX_io
+/// @ingroup gtx
+///
+/// @brief std::[w]ostream support for glm types
+///
+/// std::[w]ostream support for glm types + precision/width/etc. manipulators
+/// based on howard hinnant's std::chrono io proposal
+/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]
+///
+/// <glm/gtx/io.hpp> needs to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_io extension included")
+#endif
+
+#include <iosfwd> // std::basic_ostream<> (fwd)
+#include <locale> // std::locale, std::locale::facet, std::locale::id
+#include <utility> // std::pair<>
+
+namespace glm
+{
+ /// @addtogroup gtx_io
+ /// @{
+
+ namespace io
+ {
+ enum order_type { column_major, row_major};
+
+ template <typename CTy>
+ class format_punct : public std::locale::facet
+ {
+ typedef CTy char_type;
+
+ public:
+
+ static std::locale::id id;
+
+ bool formatted;
+ unsigned precision;
+ unsigned width;
+ char_type separator;
+ char_type delim_left;
+ char_type delim_right;
+ char_type space;
+ char_type newline;
+ order_type order;
+
+ GLM_FUNC_DECL explicit format_punct(size_t a = 0);
+ GLM_FUNC_DECL explicit format_punct(format_punct const&);
+ };
+
+ template <typename CTy, typename CTr = std::char_traits<CTy> >
+ class basic_state_saver {
+
+ public:
+
+ GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
+ GLM_FUNC_DECL ~basic_state_saver();
+
+ private:
+
+ typedef ::std::basic_ios<CTy,CTr> state_type;
+ typedef typename state_type::char_type char_type;
+ typedef ::std::ios_base::fmtflags flags_type;
+ typedef ::std::streamsize streamsize_type;
+ typedef ::std::locale const locale_type;
+
+ state_type& state_;
+ flags_type flags_;
+ streamsize_type precision_;
+ streamsize_type width_;
+ char_type fill_;
+ locale_type locale_;
+
+ GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
+ };
+
+ typedef basic_state_saver<char> state_saver;
+ typedef basic_state_saver<wchar_t> wstate_saver;
+
+ template <typename CTy, typename CTr = std::char_traits<CTy> >
+ class basic_format_saver
+ {
+ public:
+
+ GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
+ GLM_FUNC_DECL ~basic_format_saver();
+
+ private:
+
+ basic_state_saver<CTy> const bss_;
+
+ GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
+ };
+
+ typedef basic_format_saver<char> format_saver;
+ typedef basic_format_saver<wchar_t> wformat_saver;
+
+ struct precision
+ {
+ unsigned value;
+
+ GLM_FUNC_DECL explicit precision(unsigned);
+ };
+
+ struct width
+ {
+ unsigned value;
+
+ GLM_FUNC_DECL explicit width(unsigned);
+ };
+
+ template <typename CTy>
+ struct delimeter
+ {
+ CTy value[3];
+
+ GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
+ };
+
+ struct order
+ {
+ order_type value;
+
+ GLM_FUNC_DECL explicit order(order_type);
+ };
+
+ // functions, inlined (inline)
+
+ template <typename FTy, typename CTy, typename CTr>
+ FTy const& get_facet(std::basic_ios<CTy,CTr>&);
+ template <typename FTy, typename CTy, typename CTr>
+ std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
+ template <typename FTy, typename CTy, typename CTr>
+ std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
+
+ template <typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
+ template <typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
+ template <typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
+ template <typename CTy, typename CTr>
+ std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
+ }//namespace io
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec1<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec2<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec3<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec4<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x2<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x3<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x4<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x2<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x3<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x4<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x2<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x3<T,P> const&);
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x4<T,P> const&);
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
+ std::pair<tmat4x4<T,P> const, tmat4x4<T,P> const> const &);
+
+ /// @}
+}//namespace glm
+
+#include "io.inl"
diff --git a/depedencies/include/glm/gtx/io.inl b/depedencies/include/glm/gtx/io.inl
new file mode 100644
index 0000000..9b70a5f
--- /dev/null
+++ b/depedencies/include/glm/gtx/io.inl
@@ -0,0 +1,441 @@
+/// @ref gtx_io
+/// @file glm/gtx/io.inl
+/// @author Jan P Springer (regnirpsj@gmail.com)
+
+#include <iomanip> // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw
+#include <ostream> // std::basic_ostream<>
+#include "../gtc/matrix_access.hpp" // glm::col, glm::row
+#include "../gtx/type_trait.hpp" // glm::type<>
+
+namespace glm{
+namespace io
+{
+ template <typename CTy>
+ GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(size_t a)
+ : std::locale::facet(a)
+ , formatted(true)
+ , precision(3)
+ , width(1 + 4 + 1 + precision)
+ , separator(',')
+ , delim_left('[')
+ , delim_right(']')
+ , space(' ')
+ , newline('\n')
+ , order(column_major)
+ {}
+
+ template <typename CTy>
+ GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(format_punct const& a)
+ : std::locale::facet(0)
+ , formatted(a.formatted)
+ , precision(a.precision)
+ , width(a.width)
+ , separator(a.separator)
+ , delim_left(a.delim_left)
+ , delim_right(a.delim_right)
+ , space(a.space)
+ , newline(a.newline)
+ , order(a.order)
+ {}
+
+ template <typename CTy> std::locale::id format_punct<CTy>::id;
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::basic_state_saver(std::basic_ios<CTy, CTr>& a)
+ : state_(a)
+ , flags_(a.flags())
+ , precision_(a.precision())
+ , width_(a.width())
+ , fill_(a.fill())
+ , locale_(a.getloc())
+ {}
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::~basic_state_saver()
+ {
+ state_.imbue(locale_);
+ state_.fill(fill_);
+ state_.width(width_);
+ state_.precision(precision_);
+ state_.flags(flags_);
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER basic_format_saver<CTy, CTr>::basic_format_saver(std::basic_ios<CTy, CTr>& a)
+ : bss_(a)
+ {
+ a.imbue(std::locale(a.getloc(), new format_punct<CTy>(get_facet<format_punct<CTy> >(a))));
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER
+ basic_format_saver<CTy, CTr>::~basic_format_saver()
+ {}
+
+ GLM_FUNC_QUALIFIER precision::precision(unsigned a)
+ : value(a)
+ {}
+
+ GLM_FUNC_QUALIFIER width::width(unsigned a)
+ : value(a)
+ {}
+
+ template <typename CTy>
+ GLM_FUNC_QUALIFIER delimeter<CTy>::delimeter(CTy a, CTy b, CTy c)
+ : value()
+ {
+ value[0] = a;
+ value[1] = b;
+ value[2] = c;
+ }
+
+ GLM_FUNC_QUALIFIER order::order(order_type a)
+ : value(a)
+ {}
+
+ template <typename FTy, typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios<CTy, CTr>& ios)
+ {
+ if(!std::has_facet<FTy>(ios.getloc()))
+ ios.imbue(std::locale(ios.getloc(), new FTy));
+
+ return std::use_facet<FTy>(ios.getloc());
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& formatted(std::basic_ios<CTy, CTr>& ios)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = true;
+ return ios;
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& unformatted(std::basic_ios<CTy, CTr>& ios)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = false;
+ return ios;
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, precision const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).precision = a.value;
+ return os;
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, width const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).width = a.value;
+ return os;
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, delimeter<CTy> const& a)
+ {
+ format_punct<CTy> & fmt(const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)));
+
+ fmt.delim_left = a.value[0];
+ fmt.delim_right = a.value[1];
+ fmt.separator = a.value[2];
+
+ return os;
+ }
+
+ template <typename CTy, typename CTr>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, order const& a)
+ {
+ const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).order = a.value;
+ return os;
+ }
+} // namespace io
+
+namespace detail
+{
+ template <typename CTy, typename CTr, template <typename, precision> class V, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>&
+ print_vector_on(std::basic_ostream<CTy, CTr>& os, V<T,P> const& a)
+ {
+ typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
+
+ length_t const& components(type<V, T, P>::components);
+
+ if(fmt.formatted)
+ {
+ io::basic_state_saver<CTy> const bss(os);
+
+ os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left;
+
+ for(length_t i(0); i < components; ++i)
+ {
+ os << std::setw(fmt.width) << a[i];
+ if(components-1 != i)
+ os << fmt.separator;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ for(length_t i(0); i < components; ++i)
+ {
+ os << a[i];
+
+ if(components-1 != i)
+ os << fmt.space;
+ }
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tquat<T,P> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec1<T,P> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec2<T,P> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec3<T,P> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec4<T,P> const& a)
+ {
+ return detail::print_vector_on(os, a);
+ }
+
+namespace detail
+{
+ template <typename CTy, typename CTr, template <typename, precision> class M, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_on(std::basic_ostream<CTy, CTr>& os, M<T,P> const& a)
+ {
+ typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const & fmt(io::get_facet<io::format_punct<CTy> >(os));
+
+ length_t const& cols(type<M, T, P>::cols);
+ length_t const& rows(type<M, T, P>::rows);
+
+ if(fmt.formatted)
+ {
+ os << fmt.newline << fmt.delim_left;
+
+ switch(fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < rows; ++i)
+ {
+ if (0 != i)
+ os << fmt.space;
+
+ os << row(a, i);
+
+ if(rows-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+
+ case io::row_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << column(a, i);
+
+ if(cols-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ switch (fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ os << column(a, i);
+
+ if(cols - 1 != i)
+ os << fmt.space;
+ }
+ }
+ break;
+
+ case io::row_major:
+ {
+ for (length_t i(0); i < rows; ++i)
+ {
+ os << row(a, i);
+
+ if (rows-1 != i)
+ os << fmt.space;
+ }
+ }
+ break;
+ }
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x2<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x3<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x4<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x2<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x3<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x4<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x2<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x3<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x4<T,P> const& a)
+ {
+ return detail::print_matrix_on(os, a);
+ }
+
+namespace detail
+{
+ template <typename CTy, typename CTr, template <typename, precision> class M, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_pair_on(std::basic_ostream<CTy, CTr>& os, std::pair<M<T, P> const, M<T, P> const> const& a)
+ {
+ typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+ if(cerberus)
+ {
+ io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os));
+ M<T,P> const& ml(a.first);
+ M<T,P> const& mr(a.second);
+ length_t const& cols(type<M, T, P>::cols);
+ length_t const& rows(type<M, T, P>::rows);
+
+ if(fmt.formatted)
+ {
+ os << fmt.newline << fmt.delim_left;
+
+ switch(fmt.order)
+ {
+ case io::column_major:
+ {
+ for(length_t i(0); i < rows; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i);
+
+ if(rows-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ case io::row_major:
+ {
+ for(length_t i(0); i < cols; ++i)
+ {
+ if(0 != i)
+ os << fmt.space;
+
+ os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i);
+
+ if(cols-1 != i)
+ os << fmt.newline;
+ }
+ }
+ break;
+ }
+
+ os << fmt.delim_right;
+ }
+ else
+ {
+ os << ml << fmt.space << mr;
+ }
+ }
+
+ return os;
+ }
+}//namespace detail
+
+ template <typename CTy, typename CTr, typename T, precision P>
+ GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(
+ std::basic_ostream<CTy, CTr> & os,
+ std::pair<tmat4x4<T, P> const,
+ tmat4x4<T, P> const> const& a)
+ {
+ return detail::print_matrix_pair_on(os, a);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/log_base.hpp b/depedencies/include/glm/gtx/log_base.hpp
new file mode 100644
index 0000000..7958fc3
--- /dev/null
+++ b/depedencies/include/glm/gtx/log_base.hpp
@@ -0,0 +1,44 @@
+/// @ref gtx_log_base
+/// @file glm/gtx/log_base.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_log_base GLM_GTX_log_base
+/// @ingroup gtx
+///
+/// @brief Logarithm for any base. base can be a vector or a scalar.
+///
+/// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_log_base extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_log_base
+ /// @{
+
+ /// Logarithm for any base.
+ /// From GLM_GTX_log_base.
+ template <typename genType>
+ GLM_FUNC_DECL genType log(
+ genType const & x,
+ genType const & base);
+
+ /// Logarithm for any base.
+ /// From GLM_GTX_log_base.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<T, P> sign(
+ vecType<T, P> const & x,
+ vecType<T, P> const & base);
+
+ /// @}
+}//namespace glm
+
+#include "log_base.inl"
diff --git a/depedencies/include/glm/gtx/log_base.inl b/depedencies/include/glm/gtx/log_base.inl
new file mode 100644
index 0000000..8005d1b
--- /dev/null
+++ b/depedencies/include/glm/gtx/log_base.inl
@@ -0,0 +1,18 @@
+/// @ref gtx_log_base
+/// @file glm/gtx/log_base.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log(genType const & x, genType const & base)
+ {
+ assert(x != genType(0));
+ return glm::log(x) / glm::log(base);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> log(vecType<T, P> const & x, vecType<T, P> const & base)
+ {
+ return glm::log(x) / glm::log(base);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_cross_product.hpp b/depedencies/include/glm/gtx/matrix_cross_product.hpp
new file mode 100644
index 0000000..d920f4e
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_cross_product.hpp
@@ -0,0 +1,43 @@
+/// @ref gtx_matrix_cross_product
+/// @file glm/gtx/matrix_cross_product.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
+/// @ingroup gtx
+///
+/// @brief Build cross product matrices
+///
+/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_cross_product
+ /// @{
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> matrixCross3(
+ tvec3<T, P> const & x);
+
+ //! Build a cross product matrix.
+ //! From GLM_GTX_matrix_cross_product extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> matrixCross4(
+ tvec3<T, P> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_cross_product.inl"
diff --git a/depedencies/include/glm/gtx/matrix_cross_product.inl b/depedencies/include/glm/gtx/matrix_cross_product.inl
new file mode 100644
index 0000000..16f07e9
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_cross_product.inl
@@ -0,0 +1,38 @@
+/// @ref gtx_matrix_cross_product
+/// @file glm/gtx/matrix_cross_product.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> matrixCross3
+ (
+ tvec3<T, P> const & x
+ )
+ {
+ tmat3x3<T, P> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> matrixCross4
+ (
+ tvec3<T, P> const & x
+ )
+ {
+ tmat4x4<T, P> Result(T(0));
+ Result[0][1] = x.z;
+ Result[1][0] = -x.z;
+ Result[0][2] = -x.y;
+ Result[2][0] = x.y;
+ Result[1][2] = x.x;
+ Result[2][1] = -x.x;
+ return Result;
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_decompose.hpp b/depedencies/include/glm/gtx/matrix_decompose.hpp
new file mode 100644
index 0000000..e163f5a
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_decompose.hpp
@@ -0,0 +1,42 @@
+/// @ref gtx_matrix_decompose
+/// @file glm/gtx/matrix_decompose.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
+/// @ingroup gtx
+///
+/// @brief Decomposes a model matrix to translations, rotation and scale components
+///
+/// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../geometric.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_decompose
+ /// @{
+
+ /// Decomposes a model matrix to translations, rotation and scale components
+ /// @see gtx_matrix_decompose
+ template <typename T, precision P>
+ GLM_FUNC_DECL bool decompose(
+ tmat4x4<T, P> const & modelMatrix,
+ tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_decompose.inl"
diff --git a/depedencies/include/glm/gtx/matrix_decompose.inl b/depedencies/include/glm/gtx/matrix_decompose.inl
new file mode 100644
index 0000000..7194e9d
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_decompose.inl
@@ -0,0 +1,194 @@
+/// @ref gtx_matrix_decompose
+/// @file glm/gtx/matrix_decompose.inl
+
+namespace glm{
+namespace detail
+{
+ /// Make a linear combination of two vectors and return the result.
+ // result = (a * ascl) + (b * bscl)
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> combine(
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b,
+ T ascl, T bscl)
+ {
+ return (a * ascl) + (b * bscl);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> scale(tvec3<T, P> const& v, T desiredLength)
+ {
+ return v * desiredLength / length(v);
+ }
+}//namespace detail
+
+ // Matrix decompose
+ // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp
+ // Decomposes the mode matrix to translations,rotation scale components
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER bool decompose(tmat4x4<T, P> const & ModelMatrix, tvec3<T, P> & Scale, tquat<T, P> & Orientation, tvec3<T, P> & Translation, tvec3<T, P> & Skew, tvec4<T, P> & Perspective)
+ {
+ tmat4x4<T, P> LocalMatrix(ModelMatrix);
+
+ // Normalize the matrix.
+ if(LocalMatrix[3][3] == static_cast<T>(0))
+ return false;
+
+ for(length_t i = 0; i < 4; ++i)
+ for(length_t j = 0; j < 4; ++j)
+ LocalMatrix[i][j] /= LocalMatrix[3][3];
+
+ // perspectiveMatrix is used to solve for perspective, but it also provides
+ // an easy way to test for singularity of the upper 3x3 component.
+ tmat4x4<T, P> PerspectiveMatrix(LocalMatrix);
+
+ for(length_t i = 0; i < 3; i++)
+ PerspectiveMatrix[i][3] = static_cast<T>(0);
+ PerspectiveMatrix[3][3] = static_cast<T>(1);
+
+ /// TODO: Fixme!
+ if(determinant(PerspectiveMatrix) == static_cast<T>(0))
+ return false;
+
+ // First, isolate perspective. This is the messiest.
+ if(LocalMatrix[0][3] != static_cast<T>(0) || LocalMatrix[1][3] != static_cast<T>(0) || LocalMatrix[2][3] != static_cast<T>(0))
+ {
+ // rightHandSide is the right hand side of the equation.
+ tvec4<T, P> RightHandSide;
+ RightHandSide[0] = LocalMatrix[0][3];
+ RightHandSide[1] = LocalMatrix[1][3];
+ RightHandSide[2] = LocalMatrix[2][3];
+ RightHandSide[3] = LocalMatrix[3][3];
+
+ // Solve the equation by inverting PerspectiveMatrix and multiplying
+ // rightHandSide by the inverse. (This is the easiest way, not
+ // necessarily the best.)
+ tmat4x4<T, P> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix);
+ tmat4x4<T, P> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix);
+
+ Perspective = TransposedInversePerspectiveMatrix * RightHandSide;
+ // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
+
+ // Clear the perspective partition
+ LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0);
+ LocalMatrix[3][3] = static_cast<T>(1);
+ }
+ else
+ {
+ // No perspective.
+ Perspective = tvec4<T, P>(0, 0, 0, 1);
+ }
+
+ // Next take care of translation (easy).
+ Translation = tvec3<T, P>(LocalMatrix[3]);
+ LocalMatrix[3] = tvec4<T, P>(0, 0, 0, LocalMatrix[3].w);
+
+ tvec3<T, P> Row[3], Pdum3;
+
+ // Now get scale and shear.
+ for(length_t i = 0; i < 3; ++i)
+ for(int j = 0; j < 3; ++j)
+ Row[i][j] = LocalMatrix[i][j];
+
+ // Compute X scale factor and normalize first row.
+ Scale.x = length(Row[0]);// v3Length(Row[0]);
+
+ Row[0] = detail::scale(Row[0], static_cast<T>(1));
+
+ // Compute XY shear factor and make 2nd row orthogonal to 1st.
+ Skew.z = dot(Row[0], Row[1]);
+ Row[1] = detail::combine(Row[1], Row[0], static_cast<T>(1), -Skew.z);
+
+ // Now, compute Y scale and normalize 2nd row.
+ Scale.y = length(Row[1]);
+ Row[1] = detail::scale(Row[1], static_cast<T>(1));
+ Skew.z /= Scale.y;
+
+ // Compute XZ and YZ shears, orthogonalize 3rd row.
+ Skew.y = glm::dot(Row[0], Row[2]);
+ Row[2] = detail::combine(Row[2], Row[0], static_cast<T>(1), -Skew.y);
+ Skew.x = glm::dot(Row[1], Row[2]);
+ Row[2] = detail::combine(Row[2], Row[1], static_cast<T>(1), -Skew.x);
+
+ // Next, get Z scale and normalize 3rd row.
+ Scale.z = length(Row[2]);
+ Row[2] = detail::scale(Row[2], static_cast<T>(1));
+ Skew.y /= Scale.z;
+ Skew.x /= Scale.z;
+
+ // At this point, the matrix (in rows[]) is orthonormal.
+ // Check for a coordinate system flip. If the determinant
+ // is -1, then negate the matrix and the scaling factors.
+ Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3);
+ if(dot(Row[0], Pdum3) < 0)
+ {
+ for(length_t i = 0; i < 3; i++)
+ {
+ Scale[i] *= static_cast<T>(-1);
+ Row[i] *= static_cast<T>(-1);
+ }
+ }
+
+ // Now, get the rotations out, as described in the gem.
+
+ // FIXME - Add the ability to return either quaternions (which are
+ // easier to recompose with) or Euler angles (rx, ry, rz), which
+ // are easier for authors to deal with. The latter will only be useful
+ // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I
+ // will leave the Euler angle code here for now.
+
+ // ret.rotateY = asin(-Row[0][2]);
+ // if (cos(ret.rotateY) != 0) {
+ // ret.rotateX = atan2(Row[1][2], Row[2][2]);
+ // ret.rotateZ = atan2(Row[0][1], Row[0][0]);
+ // } else {
+ // ret.rotateX = atan2(-Row[2][0], Row[1][1]);
+ // ret.rotateZ = 0;
+ // }
+
+ T s, t, x, y, z, w;
+
+ t = Row[0][0] + Row[1][1] + Row[2][2] + static_cast<T>(1);
+
+ if(t > static_cast<T>(1e-4))
+ {
+ s = static_cast<T>(0.5) / sqrt(t);
+ w = static_cast<T>(0.25) / s;
+ x = (Row[2][1] - Row[1][2]) * s;
+ y = (Row[0][2] - Row[2][0]) * s;
+ z = (Row[1][0] - Row[0][1]) * s;
+ }
+ else if(Row[0][0] > Row[1][1] && Row[0][0] > Row[2][2])
+ {
+ s = sqrt (static_cast<T>(1) + Row[0][0] - Row[1][1] - Row[2][2]) * static_cast<T>(2); // S=4*qx
+ x = static_cast<T>(0.25) * s;
+ y = (Row[0][1] + Row[1][0]) / s;
+ z = (Row[0][2] + Row[2][0]) / s;
+ w = (Row[2][1] - Row[1][2]) / s;
+ }
+ else if(Row[1][1] > Row[2][2])
+ {
+ s = sqrt (static_cast<T>(1) + Row[1][1] - Row[0][0] - Row[2][2]) * static_cast<T>(2); // S=4*qy
+ x = (Row[0][1] + Row[1][0]) / s;
+ y = static_cast<T>(0.25) * s;
+ z = (Row[1][2] + Row[2][1]) / s;
+ w = (Row[0][2] - Row[2][0]) / s;
+ }
+ else
+ {
+ s = sqrt(static_cast<T>(1) + Row[2][2] - Row[0][0] - Row[1][1]) * static_cast<T>(2); // S=4*qz
+ x = (Row[0][2] + Row[2][0]) / s;
+ y = (Row[1][2] + Row[2][1]) / s;
+ z = static_cast<T>(0.25) * s;
+ w = (Row[1][0] - Row[0][1]) / s;
+ }
+
+ Orientation.x = x;
+ Orientation.y = y;
+ Orientation.z = z;
+ Orientation.w = w;
+
+ return true;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_interpolation.hpp b/depedencies/include/glm/gtx/matrix_interpolation.hpp
new file mode 100644
index 0000000..77a69ea
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_interpolation.hpp
@@ -0,0 +1,61 @@
+/// @ref gtx_matrix_interpolation
+/// @file glm/gtx/matrix_interpolation.hpp
+/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
+/// @ingroup gtx
+///
+/// @brief Allows to directly interpolate two exiciting matrices.
+///
+/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_interpolation
+ /// @{
+
+ /// Get the axis and angle of the rotation from a matrix.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL void axisAngle(
+ tmat4x4<T, P> const & mat,
+ tvec3<T, P> & axis,
+ T & angle);
+
+ /// Build a matrix from axis and angle.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
+ tvec3<T, P> const & axis,
+ T const angle);
+
+ /// Extracts the rotation part of a matrix.
+ /// From GLM_GTX_matrix_interpolation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
+ tmat4x4<T, P> const & mat);
+
+ /// Build a interpolation of 4 * 4 matrixes.
+ /// From GLM_GTX_matrix_interpolation extension.
+ /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> interpolate(
+ tmat4x4<T, P> const & m1,
+ tmat4x4<T, P> const & m2,
+ T const delta);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_interpolation.inl"
diff --git a/depedencies/include/glm/gtx/matrix_interpolation.inl b/depedencies/include/glm/gtx/matrix_interpolation.inl
new file mode 100644
index 0000000..8645f96
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_interpolation.inl
@@ -0,0 +1,134 @@
+/// @ref gtx_matrix_interpolation
+/// @file glm/gtx/matrix_interpolation.hpp
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER void axisAngle
+ (
+ tmat4x4<T, P> const & mat,
+ tvec3<T, P> & axis,
+ T & angle
+ )
+ {
+ T epsilon = (T)0.01;
+ T epsilon2 = (T)0.1;
+
+ if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon))
+ {
+ if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2))
+ {
+ angle = (T)0.0;
+ axis.x = (T)1.0;
+ axis.y = (T)0.0;
+ axis.z = (T)0.0;
+ return;
+ }
+ angle = static_cast<T>(3.1415926535897932384626433832795);
+ T xx = (mat[0][0] + (T)1.0) / (T)2.0;
+ T yy = (mat[1][1] + (T)1.0) / (T)2.0;
+ T zz = (mat[2][2] + (T)1.0) / (T)2.0;
+ T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
+ T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
+ T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
+ if((xx > yy) && (xx > zz))
+ {
+ if (xx < epsilon) {
+ axis.x = (T)0.0;
+ axis.y = (T)0.7071;
+ axis.z = (T)0.7071;
+ } else {
+ axis.x = sqrt(xx);
+ axis.y = xy / axis.x;
+ axis.z = xz / axis.x;
+ }
+ }
+ else if (yy > zz)
+ {
+ if (yy < epsilon) {
+ axis.x = (T)0.7071;
+ axis.y = (T)0.0;
+ axis.z = (T)0.7071;
+ } else {
+ axis.y = sqrt(yy);
+ axis.x = xy / axis.y;
+ axis.z = yz / axis.y;
+ }
+ }
+ else
+ {
+ if (zz < epsilon) {
+ axis.x = (T)0.7071;
+ axis.y = (T)0.7071;
+ axis.z = (T)0.0;
+ } else {
+ axis.z = sqrt(zz);
+ axis.x = xz / axis.z;
+ axis.y = yz / axis.z;
+ }
+ }
+ return;
+ }
+ T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
+ if (glm::abs(s) < T(0.001))
+ s = (T)1.0;
+ angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0);
+ axis.x = (mat[1][2] - mat[2][1]) / s;
+ axis.y = (mat[2][0] - mat[0][2]) / s;
+ axis.z = (mat[0][1] - mat[1][0]) / s;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> axisAngleMatrix
+ (
+ tvec3<T, P> const & axis,
+ T const angle
+ )
+ {
+ T c = cos(angle);
+ T s = sin(angle);
+ T t = static_cast<T>(1) - c;
+ tvec3<T, P> n = normalize(axis);
+
+ return tmat4x4<T, P>(
+ t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
+ t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
+ t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
+ T(0), T(0), T(0), T(1)
+ );
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> extractMatrixRotation
+ (
+ tmat4x4<T, P> const & mat
+ )
+ {
+ return tmat4x4<T, P>(
+ mat[0][0], mat[0][1], mat[0][2], 0.0,
+ mat[1][0], mat[1][1], mat[1][2], 0.0,
+ mat[2][0], mat[2][1], mat[2][2], 0.0,
+ 0.0, 0.0, 0.0, 1.0
+ );
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> interpolate
+ (
+ tmat4x4<T, P> const & m1,
+ tmat4x4<T, P> const & m2,
+ T const delta
+ )
+ {
+ tmat4x4<T, P> m1rot = extractMatrixRotation(m1);
+ tmat4x4<T, P> dltRotation = m2 * transpose(m1rot);
+ tvec3<T, P> dltAxis;
+ T dltAngle;
+ axisAngle(dltRotation, dltAxis, dltAngle);
+ tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
+ out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
+ out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
+ out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
+ return out;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_major_storage.hpp b/depedencies/include/glm/gtx/matrix_major_storage.hpp
new file mode 100644
index 0000000..9402abe
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_major_storage.hpp
@@ -0,0 +1,115 @@
+/// @ref gtx_matrix_major_storage
+/// @file glm/gtx/matrix_major_storage.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
+/// @ingroup gtx
+///
+/// @brief Build matrices with specific matrix order, row or column
+///
+/// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_major_storage
+ /// @{
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> rowMajor2(
+ tvec2<T, P> const & v1,
+ tvec2<T, P> const & v2);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> rowMajor2(
+ tmat2x2<T, P> const & m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> rowMajor3(
+ tvec3<T, P> const & v1,
+ tvec3<T, P> const & v2,
+ tvec3<T, P> const & v3);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> rowMajor3(
+ tmat3x3<T, P> const & m);
+
+ //! Build a row major matrix from row vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> rowMajor4(
+ tvec4<T, P> const & v1,
+ tvec4<T, P> const & v2,
+ tvec4<T, P> const & v3,
+ tvec4<T, P> const & v4);
+
+ //! Build a row major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> rowMajor4(
+ tmat4x4<T, P> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> colMajor2(
+ tvec2<T, P> const & v1,
+ tvec2<T, P> const & v2);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> colMajor2(
+ tmat2x2<T, P> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> colMajor3(
+ tvec3<T, P> const & v1,
+ tvec3<T, P> const & v2,
+ tvec3<T, P> const & v3);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> colMajor3(
+ tmat3x3<T, P> const & m);
+
+ //! Build a column major matrix from column vectors.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> colMajor4(
+ tvec4<T, P> const & v1,
+ tvec4<T, P> const & v2,
+ tvec4<T, P> const & v3,
+ tvec4<T, P> const & v4);
+
+ //! Build a column major matrix from other matrix.
+ //! From GLM_GTX_matrix_major_storage extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> colMajor4(
+ tmat4x4<T, P> const & m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_major_storage.inl"
diff --git a/depedencies/include/glm/gtx/matrix_major_storage.inl b/depedencies/include/glm/gtx/matrix_major_storage.inl
new file mode 100644
index 0000000..7097739
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_major_storage.inl
@@ -0,0 +1,167 @@
+/// @ref gtx_matrix_major_storage
+/// @file glm/gtx/matrix_major_storage.hpp
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> rowMajor2
+ (
+ tvec2<T, P> const & v1,
+ tvec2<T, P> const & v2
+ )
+ {
+ tmat2x2<T, P> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> rowMajor2(
+ const tmat2x2<T, P>& m)
+ {
+ tmat2x2<T, P> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rowMajor3(
+ const tvec3<T, P>& v1,
+ const tvec3<T, P>& v2,
+ const tvec3<T, P>& v3)
+ {
+ tmat3x3<T, P> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rowMajor3(
+ const tmat3x3<T, P>& m)
+ {
+ tmat3x3<T, P> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rowMajor4(
+ const tvec4<T, P>& v1,
+ const tvec4<T, P>& v2,
+ const tvec4<T, P>& v3,
+ const tvec4<T, P>& v4)
+ {
+ tmat4x4<T, P> Result;
+ Result[0][0] = v1.x;
+ Result[1][0] = v1.y;
+ Result[2][0] = v1.z;
+ Result[3][0] = v1.w;
+ Result[0][1] = v2.x;
+ Result[1][1] = v2.y;
+ Result[2][1] = v2.z;
+ Result[3][1] = v2.w;
+ Result[0][2] = v3.x;
+ Result[1][2] = v3.y;
+ Result[2][2] = v3.z;
+ Result[3][2] = v3.w;
+ Result[0][3] = v4.x;
+ Result[1][3] = v4.y;
+ Result[2][3] = v4.z;
+ Result[3][3] = v4.w;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rowMajor4(
+ const tmat4x4<T, P>& m)
+ {
+ tmat4x4<T, P> Result;
+ Result[0][0] = m[0][0];
+ Result[0][1] = m[1][0];
+ Result[0][2] = m[2][0];
+ Result[0][3] = m[3][0];
+ Result[1][0] = m[0][1];
+ Result[1][1] = m[1][1];
+ Result[1][2] = m[2][1];
+ Result[1][3] = m[3][1];
+ Result[2][0] = m[0][2];
+ Result[2][1] = m[1][2];
+ Result[2][2] = m[2][2];
+ Result[2][3] = m[3][2];
+ Result[3][0] = m[0][3];
+ Result[3][1] = m[1][3];
+ Result[3][2] = m[2][3];
+ Result[3][3] = m[3][3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> colMajor2(
+ const tvec2<T, P>& v1,
+ const tvec2<T, P>& v2)
+ {
+ return tmat2x2<T, P>(v1, v2);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> colMajor2(
+ const tmat2x2<T, P>& m)
+ {
+ return tmat2x2<T, P>(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> colMajor3(
+ const tvec3<T, P>& v1,
+ const tvec3<T, P>& v2,
+ const tvec3<T, P>& v3)
+ {
+ return tmat3x3<T, P>(v1, v2, v3);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> colMajor3(
+ const tmat3x3<T, P>& m)
+ {
+ return tmat3x3<T, P>(m);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> colMajor4(
+ const tvec4<T, P>& v1,
+ const tvec4<T, P>& v2,
+ const tvec4<T, P>& v3,
+ const tvec4<T, P>& v4)
+ {
+ return tmat4x4<T, P>(v1, v2, v3, v4);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> colMajor4(
+ const tmat4x4<T, P>& m)
+ {
+ return tmat4x4<T, P>(m);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_operation.hpp b/depedencies/include/glm/gtx/matrix_operation.hpp
new file mode 100644
index 0000000..3192ae5
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_operation.hpp
@@ -0,0 +1,84 @@
+/// @ref gtx_matrix_operation
+/// @file glm/gtx/matrix_operation.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
+/// @ingroup gtx
+///
+/// @brief Build diagonal matrices from vectors.
+///
+/// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_operation extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_operation
+ /// @{
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x2<T, P> diagonal2x2(
+ tvec2<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x3<T, P> diagonal2x3(
+ tvec2<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat2x4<T, P> diagonal2x4(
+ tvec2<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x2<T, P> diagonal3x2(
+ tvec2<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> diagonal3x3(
+ tvec3<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x4<T, P> diagonal3x4(
+ tvec3<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x2<T, P> diagonal4x2(
+ tvec2<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x3<T, P> diagonal4x3(
+ tvec3<T, P> const & v);
+
+ //! Build a diagonal matrix.
+ //! From GLM_GTX_matrix_operation extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> diagonal4x4(
+ tvec4<T, P> const & v);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_operation.inl"
diff --git a/depedencies/include/glm/gtx/matrix_operation.inl b/depedencies/include/glm/gtx/matrix_operation.inl
new file mode 100644
index 0000000..1553215
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_operation.inl
@@ -0,0 +1,118 @@
+/// @ref gtx_matrix_operation
+/// @file glm/gtx/matrix_operation.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x2<T, P> diagonal2x2
+ (
+ tvec2<T, P> const & v
+ )
+ {
+ tmat2x2<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x3<T, P> diagonal2x3
+ (
+ tvec2<T, P> const & v
+ )
+ {
+ tmat2x3<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat2x4<T, P> diagonal2x4
+ (
+ tvec2<T, P> const & v
+ )
+ {
+ tmat2x4<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x2<T, P> diagonal3x2
+ (
+ tvec2<T, P> const & v
+ )
+ {
+ tmat3x2<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> diagonal3x3
+ (
+ tvec3<T, P> const & v
+ )
+ {
+ tmat3x3<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x4<T, P> diagonal3x4
+ (
+ tvec3<T, P> const & v
+ )
+ {
+ tmat3x4<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> diagonal4x4
+ (
+ tvec4<T, P> const & v
+ )
+ {
+ tmat4x4<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ Result[3][3] = v[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x3<T, P> diagonal4x3
+ (
+ tvec3<T, P> const & v
+ )
+ {
+ tmat4x3<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ Result[2][2] = v[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x2<T, P> diagonal4x2
+ (
+ tvec2<T, P> const & v
+ )
+ {
+ tmat4x2<T, P> Result(static_cast<T>(1));
+ Result[0][0] = v[0];
+ Result[1][1] = v[1];
+ return Result;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_query.hpp b/depedencies/include/glm/gtx/matrix_query.hpp
new file mode 100644
index 0000000..2518274
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_query.hpp
@@ -0,0 +1,73 @@
+/// @ref gtx_matrix_query
+/// @file glm/gtx/matrix_query.hpp
+///
+/// @see core (dependence)
+/// @see gtx_vector_query (dependence)
+///
+/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
+/// @ingroup gtx
+///
+/// @brief Query to evaluate matrix properties
+///
+/// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/vector_query.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_query extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_query
+ /// @{
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNull(tmat2x2<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNull(tmat3x3<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is a null matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNull(tmat4x4<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is an identity matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL bool isIdentity(matType<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNormalized(tmat2x2<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNormalized(tmat3x3<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is a normalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P>
+ GLM_FUNC_DECL bool isNormalized(tmat4x4<T, P> const & m, T const & epsilon);
+
+ /// Return whether a matrix is an orthonormalized matrix.
+ /// From GLM_GTX_matrix_query extension.
+ template<typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_DECL bool isOrthogonal(matType<T, P> const & m, T const & epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_query.inl"
diff --git a/depedencies/include/glm/gtx/matrix_query.inl b/depedencies/include/glm/gtx/matrix_query.inl
new file mode 100644
index 0000000..491b774
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_query.inl
@@ -0,0 +1,114 @@
+/// @ref gtx_matrix_query
+/// @file glm/gtx/matrix_query.inl
+
+namespace glm
+{
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNull(tmat2x2<T, P> const & m, T const & epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNull(tmat3x3<T, P> const & m, T const & epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNull(tmat4x4<T, P> const & m, T const & epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m.length() ; ++i)
+ result = isNull(m[i], epsilon);
+ return result;
+ }
+
+ template<typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER bool isIdentity(matType<T, P> const & m, T const & epsilon)
+ {
+ bool result = true;
+ for(length_t i = 0; result && i < m[0].length() ; ++i)
+ {
+ for(length_t j = 0; result && j < i ; ++j)
+ result = abs(m[i][j]) <= epsilon;
+ if(result)
+ result = abs(m[i][i] - 1) <= epsilon;
+ for(length_t j = i + 1; result && j < m.length(); ++j)
+ result = abs(m[i][j]) <= epsilon;
+ }
+ return result;
+ }
+
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNormalized(tmat2x2<T, P> const & m, T const & epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename tmat2x2<T, P>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNormalized(tmat3x3<T, P> const & m, T const & epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename tmat3x3<T, P>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename T, precision P>
+ GLM_FUNC_QUALIFIER bool isNormalized(tmat4x4<T, P> const & m, T const & epsilon)
+ {
+ bool result(true);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ result = isNormalized(m[i], epsilon);
+ for(length_t i = 0; result && i < m.length(); ++i)
+ {
+ typename tmat4x4<T, P>::col_type v;
+ for(length_t j = 0; j < m.length(); ++j)
+ v[j] = m[j][i];
+ result = isNormalized(v, epsilon);
+ }
+ return result;
+ }
+
+ template<typename T, precision P, template <typename, precision> class matType>
+ GLM_FUNC_QUALIFIER bool isOrthogonal(matType<T, P> const & m, T const & epsilon)
+ {
+ bool result(true);
+ for(length_t i(0); result && i < m.length() - 1; ++i)
+ for(length_t j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(m[i], m[j], epsilon);
+
+ if(result)
+ {
+ matType<T, P> tmp = transpose(m);
+ for(length_t i(0); result && i < m.length() - 1 ; ++i)
+ for(length_t j(i + 1); result && j < m.length(); ++j)
+ result = areOrthogonal(tmp[i], tmp[j], epsilon);
+ }
+ return result;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.hpp b/depedencies/include/glm/gtx/matrix_transform_2d.hpp
new file mode 100644
index 0000000..91f4834
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_transform_2d.hpp
@@ -0,0 +1,78 @@
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtx/matrix_transform_2d.hpp
+/// @author Miguel Ángel Pérez Martínez
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
+/// @ingroup gtx
+///
+/// @brief Defines functions that generate common 2d transformation matrices.
+///
+/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../vec2.hpp"
+
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_transform_2d
+ /// @{
+
+ /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v);
+
+ /// Builds a rotation 3 * 3 matrix created from an angle.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
+ tmat3x3<T, P> const & m,
+ T angle);
+
+ /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a scale vector.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v);
+
+ /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param y Shear factor.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
+ tmat3x3<T, P> const & m,
+ T y);
+
+ /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param x Shear factor.
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
+ tmat3x3<T, P> const & m,
+ T x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform_2d.inl"
diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.inl b/depedencies/include/glm/gtx/matrix_transform_2d.inl
new file mode 100644
index 0000000..bea5670
--- /dev/null
+++ b/depedencies/include/glm/gtx/matrix_transform_2d.inl
@@ -0,0 +1,69 @@
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtc/matrix_transform_2d.inl
+/// @author Miguel Ángel Pérez Martínez
+
+#include "../trigonometric.hpp"
+
+namespace glm
+{
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v)
+ {
+ tmat3x3<T, P> Result(m);
+ Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
+ return Result;
+ }
+
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
+ tmat3x3<T, P> const & m,
+ T angle)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0] = m[0] * c + m[1] * s;
+ Result[1] = m[0] * -s + m[1] * c;
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v)
+ {
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
+ tmat3x3<T, P> const & m,
+ T y)
+ {
+ tmat3x3<T, P> Result(1);
+ Result[0][1] = y;
+ return m * Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
+ tmat3x3<T, P> const & m,
+ T x)
+ {
+ tmat3x3<T, P> Result(1);
+ Result[1][0] = x;
+ return m * Result;
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/mixed_product.hpp b/depedencies/include/glm/gtx/mixed_product.hpp
new file mode 100644
index 0000000..65861f7
--- /dev/null
+++ b/depedencies/include/glm/gtx/mixed_product.hpp
@@ -0,0 +1,37 @@
+/// @ref gtx_mixed_product
+/// @file glm/gtx/mixed_product.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
+/// @ingroup gtx
+///
+/// @brief Mixed product of 3 vectors.
+///
+/// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_mixed_product extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_mixed_product
+ /// @{
+
+ /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+ template <typename T, precision P>
+ GLM_FUNC_DECL T mixedProduct(
+ tvec3<T, P> const & v1,
+ tvec3<T, P> const & v2,
+ tvec3<T, P> const & v3);
+
+ /// @}
+}// namespace glm
+
+#include "mixed_product.inl"
diff --git a/depedencies/include/glm/gtx/mixed_product.inl b/depedencies/include/glm/gtx/mixed_product.inl
new file mode 100644
index 0000000..a6ede59
--- /dev/null
+++ b/depedencies/include/glm/gtx/mixed_product.inl
@@ -0,0 +1,16 @@
+/// @ref gtx_mixed_product
+/// @file glm/gtx/mixed_product.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T mixedProduct
+ (
+ tvec3<T, P> const & v1,
+ tvec3<T, P> const & v2,
+ tvec3<T, P> const & v3
+ )
+ {
+ return dot(cross(v1, v2), v3);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/norm.hpp b/depedencies/include/glm/gtx/norm.hpp
new file mode 100644
index 0000000..b3cb528
--- /dev/null
+++ b/depedencies/include/glm/gtx/norm.hpp
@@ -0,0 +1,86 @@
+/// @ref gtx_norm
+/// @file glm/gtx/norm.hpp
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_norm GLM_GTX_norm
+/// @ingroup gtx
+///
+/// @brief Various ways to compute vector norms.
+///
+/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../detail/func_geometric.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_norm extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_norm
+ /// @{
+
+ /// Returns the squared length of x.
+ /// From GLM_GTX_norm extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T length2(
+ vecType<T, P> const & x);
+
+ /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
+ /// From GLM_GTX_norm extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T distance2(
+ vecType<T, P> const & p0,
+ vecType<T, P> const & p1);
+
+ //! Returns the L1 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T l1Norm(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y);
+
+ //! Returns the L1 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T l1Norm(
+ tvec3<T, P> const & v);
+
+ //! Returns the L2 norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T l2Norm(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y);
+
+ //! Returns the L2 norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T l2Norm(
+ tvec3<T, P> const & x);
+
+ //! Returns the L norm between x and y.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T lxNorm(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ unsigned int Depth);
+
+ //! Returns the L norm of v.
+ //! From GLM_GTX_norm extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T lxNorm(
+ tvec3<T, P> const & x,
+ unsigned int Depth);
+
+ /// @}
+}//namespace glm
+
+#include "norm.inl"
diff --git a/depedencies/include/glm/gtx/norm.inl b/depedencies/include/glm/gtx/norm.inl
new file mode 100644
index 0000000..20954ec
--- /dev/null
+++ b/depedencies/include/glm/gtx/norm.inl
@@ -0,0 +1,106 @@
+/// @ref gtx_norm
+/// @file glm/gtx/norm.inl
+
+#include "../detail/precision.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
+ struct compute_length2
+ {
+ GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
+ {
+ return dot(v, v);
+ }
+ };
+}//namespace detail
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType length2(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs");
+ return x * x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T length2(vecType<T, P> const & v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs");
+ return detail::compute_length2<vecType, T, P, detail::is_aligned<P>::value>::call(v);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T distance2(T p0, T p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
+ return length2(p1 - p0);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T distance2(vecType<T, P> const & p0, vecType<T, P> const & p1)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs");
+ return length2(p1 - p0);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T l1Norm
+ (
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b
+ )
+ {
+ return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T l1Norm
+ (
+ tvec3<T, P> const & v
+ )
+ {
+ return abs(v.x) + abs(v.y) + abs(v.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T l2Norm
+ (
+ tvec3<T, P> const & a,
+ tvec3<T, P> const & b
+ )
+ {
+ return length(b - a);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T l2Norm
+ (
+ tvec3<T, P> const & v
+ )
+ {
+ return length(v);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T lxNorm
+ (
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ unsigned int Depth
+ )
+ {
+ return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T lxNorm
+ (
+ tvec3<T, P> const & v,
+ unsigned int Depth
+ )
+ {
+ return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/normal.hpp b/depedencies/include/glm/gtx/normal.hpp
new file mode 100644
index 0000000..2e0044e
--- /dev/null
+++ b/depedencies/include/glm/gtx/normal.hpp
@@ -0,0 +1,39 @@
+/// @ref gtx_normal
+/// @file glm/gtx/normal.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_normal GLM_GTX_normal
+/// @ingroup gtx
+///
+/// @brief Compute the normal of a triangle.
+///
+/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_normal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normal
+ /// @{
+
+ //! Computes triangle normal from triangle points.
+ //! From GLM_GTX_normal extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> triangleNormal(
+ tvec3<T, P> const & p1,
+ tvec3<T, P> const & p2,
+ tvec3<T, P> const & p3);
+
+ /// @}
+}//namespace glm
+
+#include "normal.inl"
diff --git a/depedencies/include/glm/gtx/normal.inl b/depedencies/include/glm/gtx/normal.inl
new file mode 100644
index 0000000..e442317
--- /dev/null
+++ b/depedencies/include/glm/gtx/normal.inl
@@ -0,0 +1,16 @@
+/// @ref gtx_normal
+/// @file glm/gtx/normal.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> triangleNormal
+ (
+ tvec3<T, P> const & p1,
+ tvec3<T, P> const & p2,
+ tvec3<T, P> const & p3
+ )
+ {
+ return normalize(cross(p1 - p2, p1 - p3));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/normalize_dot.hpp b/depedencies/include/glm/gtx/normalize_dot.hpp
new file mode 100644
index 0000000..de650d3
--- /dev/null
+++ b/depedencies/include/glm/gtx/normalize_dot.hpp
@@ -0,0 +1,45 @@
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.hpp
+///
+/// @see core (dependence)
+/// @see gtx_fast_square_root (dependence)
+///
+/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
+/// @ingroup gtx
+///
+/// @brief Dot product of vectors that need to be normalize with a single square root.
+///
+/// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../gtx/fast_square_root.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_normalize_dot extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normalize_dot
+ /// @{
+
+ /// Normalize parameters and returns the dot product of x and y.
+ /// It's faster that dot(normalize(x), normalize(y)).
+ ///
+ /// @see gtx_normalize_dot extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// Normalize parameters and returns the dot product of x and y.
+ /// Faster that dot(fastNormalize(x), fastNormalize(y)).
+ ///
+ /// @see gtx_normalize_dot extension.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+
+ /// @}
+}//namespace glm
+
+#include "normalize_dot.inl"
diff --git a/depedencies/include/glm/gtx/normalize_dot.inl b/depedencies/include/glm/gtx/normalize_dot.inl
new file mode 100644
index 0000000..0d01ffe
--- /dev/null
+++ b/depedencies/include/glm/gtx/normalize_dot.inl
@@ -0,0 +1,17 @@
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.inl
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y)
+ {
+ return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/number_precision.hpp b/depedencies/include/glm/gtx/number_precision.hpp
new file mode 100644
index 0000000..736d035
--- /dev/null
+++ b/depedencies/include/glm/gtx/number_precision.hpp
@@ -0,0 +1,57 @@
+/// @ref gtx_number_precision
+/// @file glm/gtx/number_precision.hpp
+///
+/// @see core (dependence)
+/// @see gtc_type_precision (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_number_precision GLM_GTX_number_precision
+/// @ingroup gtx
+///
+/// @brief Defined size types.
+///
+/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_number_precision extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// @addtogroup gtx_number_precision
+ /// @{
+
+ typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+ typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float vector types
+
+ typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ //////////////////////
+ // Float matrix types
+
+ typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+ typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "number_precision.inl"
diff --git a/depedencies/include/glm/gtx/number_precision.inl b/depedencies/include/glm/gtx/number_precision.inl
new file mode 100644
index 0000000..b54cf66
--- /dev/null
+++ b/depedencies/include/glm/gtx/number_precision.inl
@@ -0,0 +1,7 @@
+/// @ref gtx_number_precision
+/// @file glm/gtx/number_precision.inl
+
+namespace glm
+{
+
+}
diff --git a/depedencies/include/glm/gtx/optimum_pow.hpp b/depedencies/include/glm/gtx/optimum_pow.hpp
new file mode 100644
index 0000000..e9510c4
--- /dev/null
+++ b/depedencies/include/glm/gtx/optimum_pow.hpp
@@ -0,0 +1,50 @@
+/// @ref gtx_optimum_pow
+/// @file glm/gtx/optimum_pow.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
+/// @ingroup gtx
+///
+/// @brief Integer exponentiation of power functions.
+///
+/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_optimum_pow extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+ /// @addtogroup gtx_optimum_pow
+ /// @{
+
+ /// Returns x raised to the power of 2.
+ ///
+ /// @see gtx_optimum_pow
+ template <typename genType>
+ GLM_FUNC_DECL genType pow2(genType const & x);
+
+ /// Returns x raised to the power of 3.
+ ///
+ /// @see gtx_optimum_pow
+ template <typename genType>
+ GLM_FUNC_DECL genType pow3(genType const & x);
+
+ /// Returns x raised to the power of 4.
+ ///
+ /// @see gtx_optimum_pow
+ template <typename genType>
+ GLM_FUNC_DECL genType pow4(genType const & x);
+
+ /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "optimum_pow.inl"
diff --git a/depedencies/include/glm/gtx/optimum_pow.inl b/depedencies/include/glm/gtx/optimum_pow.inl
new file mode 100644
index 0000000..2216a74
--- /dev/null
+++ b/depedencies/include/glm/gtx/optimum_pow.inl
@@ -0,0 +1,23 @@
+/// @ref gtx_optimum_pow
+/// @file glm/gtx/optimum_pow.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow2(genType const & x)
+ {
+ return x * x;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow3(genType const & x)
+ {
+ return x * x * x;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow4(genType const & x)
+ {
+ return (x * x) * (x * x);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/orthonormalize.hpp b/depedencies/include/glm/gtx/orthonormalize.hpp
new file mode 100644
index 0000000..4bea449
--- /dev/null
+++ b/depedencies/include/glm/gtx/orthonormalize.hpp
@@ -0,0 +1,45 @@
+/// @ref gtx_orthonormalize
+/// @file glm/gtx/orthonormalize.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
+/// @ingroup gtx
+///
+/// @brief Orthonormalize matrices.
+///
+/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../vec3.hpp"
+#include "../mat3x3.hpp"
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_orthonormalize extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_orthonormalize
+ /// @{
+
+ /// Returns the orthonormalized matrix of m.
+ ///
+ /// @see gtx_orthonormalize
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m);
+
+ /// Orthonormalizes x according y.
+ ///
+ /// @see gtx_orthonormalize
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y);
+
+ /// @}
+}//namespace glm
+
+#include "orthonormalize.inl"
diff --git a/depedencies/include/glm/gtx/orthonormalize.inl b/depedencies/include/glm/gtx/orthonormalize.inl
new file mode 100644
index 0000000..4796384
--- /dev/null
+++ b/depedencies/include/glm/gtx/orthonormalize.inl
@@ -0,0 +1,30 @@
+/// @ref gtx_orthonormalize
+/// @file glm/gtx/orthonormalize.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m)
+ {
+ tmat3x3<T, P> r = m;
+
+ r[0] = normalize(r[0]);
+
+ T d0 = dot(r[0], r[1]);
+ r[1] -= r[0] * d0;
+ r[1] = normalize(r[1]);
+
+ T d1 = dot(r[1], r[2]);
+ d0 = dot(r[0], r[2]);
+ r[2] -= r[0] * d0 + r[1] * d1;
+ r[2] = normalize(r[2]);
+
+ return r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y)
+ {
+ return normalize(x - y * dot(y, x));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/perpendicular.hpp b/depedencies/include/glm/gtx/perpendicular.hpp
new file mode 100644
index 0000000..8b6260a
--- /dev/null
+++ b/depedencies/include/glm/gtx/perpendicular.hpp
@@ -0,0 +1,39 @@
+/// @ref gtx_perpendicular
+/// @file glm/gtx/perpendicular.hpp
+///
+/// @see core (dependence)
+/// @see gtx_projection (dependence)
+///
+/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
+/// @ingroup gtx
+///
+/// @brief Perpendicular of a vector from other one
+///
+/// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/projection.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_perpendicular extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_perpendicular
+ /// @{
+
+ //! Projects x a perpendicular axis of Normal.
+ //! From GLM_GTX_perpendicular extension.
+ template <typename vecType>
+ GLM_FUNC_DECL vecType perp(
+ vecType const & x,
+ vecType const & Normal);
+
+ /// @}
+}//namespace glm
+
+#include "perpendicular.inl"
diff --git a/depedencies/include/glm/gtx/perpendicular.inl b/depedencies/include/glm/gtx/perpendicular.inl
new file mode 100644
index 0000000..08a7a81
--- /dev/null
+++ b/depedencies/include/glm/gtx/perpendicular.inl
@@ -0,0 +1,15 @@
+/// @ref gtx_perpendicular
+/// @file glm/gtx/perpendicular.inl
+
+namespace glm
+{
+ template <typename vecType>
+ GLM_FUNC_QUALIFIER vecType perp
+ (
+ vecType const & x,
+ vecType const & Normal
+ )
+ {
+ return x - proj(x, Normal);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/polar_coordinates.hpp b/depedencies/include/glm/gtx/polar_coordinates.hpp
new file mode 100644
index 0000000..c647c0f
--- /dev/null
+++ b/depedencies/include/glm/gtx/polar_coordinates.hpp
@@ -0,0 +1,44 @@
+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
+/// @ingroup gtx
+///
+/// @brief Conversion from Euclidean space to polar space and revert.
+///
+/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_polar_coordinates
+ /// @{
+
+ /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
+ ///
+ /// @see gtx_polar_coordinates
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> polar(
+ tvec3<T, P> const & euclidean);
+
+ /// Convert Polar to Euclidean coordinates.
+ ///
+ /// @see gtx_polar_coordinates
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> euclidean(
+ tvec2<T, P> const & polar);
+
+ /// @}
+}//namespace glm
+
+#include "polar_coordinates.inl"
diff --git a/depedencies/include/glm/gtx/polar_coordinates.inl b/depedencies/include/glm/gtx/polar_coordinates.inl
new file mode 100644
index 0000000..afc9d2b
--- /dev/null
+++ b/depedencies/include/glm/gtx/polar_coordinates.inl
@@ -0,0 +1,37 @@
+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> polar
+ (
+ tvec3<T, P> const & euclidean
+ )
+ {
+ T const Length(length(euclidean));
+ tvec3<T, P> const tmp(euclidean / Length);
+ T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
+
+ return tvec3<T, P>(
+ asin(tmp.y), // latitude
+ atan(tmp.x, tmp.z), // longitude
+ xz_dist); // xz distance
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> euclidean
+ (
+ tvec2<T, P> const & polar
+ )
+ {
+ T const latitude(polar.x);
+ T const longitude(polar.y);
+
+ return tvec3<T, P>(
+ cos(latitude) * sin(longitude),
+ sin(latitude),
+ cos(latitude) * cos(longitude));
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/projection.hpp b/depedencies/include/glm/gtx/projection.hpp
new file mode 100644
index 0000000..fcddae8
--- /dev/null
+++ b/depedencies/include/glm/gtx/projection.hpp
@@ -0,0 +1,36 @@
+/// @ref gtx_projection
+/// @file glm/gtx/projection.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_projection GLM_GTX_projection
+/// @ingroup gtx
+///
+/// @brief Projection of a vector to other one
+///
+/// <glm/gtx/projection.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../geometric.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_projection extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_projection
+ /// @{
+
+ /// Projects x on Normal.
+ ///
+ /// @see gtx_projection
+ template <typename vecType>
+ GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal);
+
+ /// @}
+}//namespace glm
+
+#include "projection.inl"
diff --git a/depedencies/include/glm/gtx/projection.inl b/depedencies/include/glm/gtx/projection.inl
new file mode 100644
index 0000000..d21fe83
--- /dev/null
+++ b/depedencies/include/glm/gtx/projection.inl
@@ -0,0 +1,11 @@
+/// @ref gtx_projection
+/// @file glm/gtx/projection.inl
+
+namespace glm
+{
+ template <typename vecType>
+ GLM_FUNC_QUALIFIER vecType proj(vecType const & x, vecType const & Normal)
+ {
+ return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/quaternion.hpp b/depedencies/include/glm/gtx/quaternion.hpp
new file mode 100644
index 0000000..674d7e7
--- /dev/null
+++ b/depedencies/include/glm/gtx/quaternion.hpp
@@ -0,0 +1,185 @@
+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
+/// @ingroup gtx
+///
+/// @brief Extented quaternion types and functions
+///
+/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/norm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_quaternion
+ /// @{
+
+ /// Compute a cross product between a quaternion and a vector.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> cross(
+ tquat<T, P> const & q,
+ tvec3<T, P> const & v);
+
+ //! Compute a cross product between a vector and a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> cross(
+ tvec3<T, P> const & v,
+ tquat<T, P> const & q);
+
+ //! Compute a point on a path according squad equation.
+ //! q1 and q2 are control points; s1 and s2 are intermediate control points.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> squad(
+ tquat<T, P> const & q1,
+ tquat<T, P> const & q2,
+ tquat<T, P> const & s1,
+ tquat<T, P> const & s2,
+ T const & h);
+
+ //! Returns an intermediate control point for squad interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> intermediate(
+ tquat<T, P> const & prev,
+ tquat<T, P> const & curr,
+ tquat<T, P> const & next);
+
+ //! Returns a exp of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> exp(
+ tquat<T, P> const & q);
+
+ //! Returns a log of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> log(
+ tquat<T, P> const & q);
+
+ /// Returns x raised to the y power.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> pow(
+ tquat<T, P> const & x,
+ T const & y);
+
+ //! Returns quarternion square root.
+ ///
+ /// @see gtx_quaternion
+ //template<typename T, precision P>
+ //tquat<T, P> sqrt(
+ // tquat<T, P> const & q);
+
+ //! Rotates a 3 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotate(
+ tquat<T, P> const & q,
+ tvec3<T, P> const & v);
+
+ /// Rotates a 4 components vector by a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotate(
+ tquat<T, P> const & q,
+ tvec4<T, P> const & v);
+
+ /// Extract the real component of a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL T extractRealComponent(
+ tquat<T, P> const & q);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> toMat3(
+ tquat<T, P> const & x){return mat3_cast(x);}
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> toMat4(
+ tquat<T, P> const & x){return mat4_cast(x);}
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> toQuat(
+ tmat3x3<T, P> const & x){return quat_cast(x);}
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> toQuat(
+ tmat4x4<T, P> const & x){return quat_cast(x);}
+
+ /// Quaternion interpolation using the rotation short path.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> shortMix(
+ tquat<T, P> const & x,
+ tquat<T, P> const & y,
+ T const & a);
+
+ /// Quaternion normalized linear interpolation.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> fastMix(
+ tquat<T, P> const & x,
+ tquat<T, P> const & y,
+ T const & a);
+
+ /// Compute the rotation between two vectors.
+ /// param orig vector, needs to be normalized
+ /// param dest vector, needs to be normalized
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> rotation(
+ tvec3<T, P> const & orig,
+ tvec3<T, P> const & dest);
+
+ /// Returns the squared length of x.
+ ///
+ /// @see gtx_quaternion
+ template<typename T, precision P>
+ GLM_FUNC_DECL T length2(tquat<T, P> const & q);
+
+ /// @}
+}//namespace glm
+
+#include "quaternion.inl"
diff --git a/depedencies/include/glm/gtx/quaternion.inl b/depedencies/include/glm/gtx/quaternion.inl
new file mode 100644
index 0000000..c86ec18
--- /dev/null
+++ b/depedencies/include/glm/gtx/quaternion.inl
@@ -0,0 +1,212 @@
+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.inl
+
+#include <limits>
+#include "../gtc/constants.hpp"
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const& v, tquat<T, P> const& q)
+ {
+ return inverse(q) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> cross(tquat<T, P> const& q, tvec3<T, P> const& v)
+ {
+ return q * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> squad
+ (
+ tquat<T, P> const & q1,
+ tquat<T, P> const & q2,
+ tquat<T, P> const & s1,
+ tquat<T, P> const & s2,
+ T const & h)
+ {
+ return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast<T>(2) * (static_cast<T>(1) - h) * h);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> intermediate
+ (
+ tquat<T, P> const & prev,
+ tquat<T, P> const & curr,
+ tquat<T, P> const & next
+ )
+ {
+ tquat<T, P> invQuat = inverse(curr);
+ return exp((log(next + invQuat) + log(prev + invQuat)) / static_cast<T>(-4)) * curr;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> exp(tquat<T, P> const& q)
+ {
+ tvec3<T, P> u(q.x, q.y, q.z);
+ T const Angle = glm::length(u);
+ if (Angle < epsilon<T>())
+ return tquat<T, P>();
+
+ tvec3<T, P> const v(u / Angle);
+ return tquat<T, P>(cos(Angle), sin(Angle) * v);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> log(tquat<T, P> const& q)
+ {
+ tvec3<T, P> u(q.x, q.y, q.z);
+ T Vec3Len = length(u);
+
+ if (Vec3Len < epsilon<T>())
+ {
+ if(q.w > static_cast<T>(0))
+ return tquat<T, P>(log(q.w), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
+ else if(q.w < static_cast<T>(0))
+ return tquat<T, P>(log(-q.w), pi<T>(), static_cast<T>(0), static_cast<T>(0));
+ else
+ return tquat<T, P>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
+ }
+ else
+ {
+ T t = atan(Vec3Len, T(q.w)) / Vec3Len;
+ T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w;
+ return tquat<T, P>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z);
+ }
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> pow(tquat<T, P> const & x, T const & y)
+ {
+ //Raising to the power of 0 should yield 1
+ //Needed to prevent a division by 0 error later on
+ if(y > -epsilon<T>() && y < epsilon<T>())
+ return tquat<T, P>(1,0,0,0);
+
+ //To deal with non-unit quaternions
+ T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
+
+ //Equivalent to raising a real number to a power
+ //Needed to prevent a division by 0 error later on
+ if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>())
+ return tquat<T, P>(pow(x.w, y),0,0,0);
+
+ T Angle = acos(x.w / magnitude);
+ T NewAngle = Angle * y;
+ T Div = sin(NewAngle) / sin(Angle);
+ T Mag = pow(magnitude, y - static_cast<T>(1));
+
+ return tquat<T, P>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotate(tquat<T, P> const& q, tvec3<T, P> const& v)
+ {
+ return q * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> rotate(tquat<T, P> const& q, tvec4<T, P> const& v)
+ {
+ return q * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T extractRealComponent(tquat<T, P> const& q)
+ {
+ T w = static_cast<T>(1) - q.x * q.x - q.y * q.y - q.z * q.z;
+ if(w < T(0))
+ return T(0);
+ else
+ return -sqrt(w);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T length2(tquat<T, P> const& q)
+ {
+ return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> shortMix(tquat<T, P> const& x, tquat<T, P> const& y, T const& a)
+ {
+ if(a <= static_cast<T>(0)) return x;
+ if(a >= static_cast<T>(1)) return y;
+
+ T fCos = dot(x, y);
+ tquat<T, P> y2(y); //BUG!!! tquat<T> y2;
+ if(fCos < static_cast<T>(0))
+ {
+ y2 = -y;
+ fCos = -fCos;
+ }
+
+ //if(fCos > 1.0f) // problem
+ T k0, k1;
+ if(fCos > (static_cast<T>(1) - epsilon<T>()))
+ {
+ k0 = static_cast<T>(1) - a;
+ k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a;
+ }
+ else
+ {
+ T fSin = sqrt(T(1) - fCos * fCos);
+ T fAngle = atan(fSin, fCos);
+ T fOneOverSin = static_cast<T>(1) / fSin;
+ k0 = sin((static_cast<T>(1) - a) * fAngle) * fOneOverSin;
+ k1 = sin((static_cast<T>(0) + a) * fAngle) * fOneOverSin;
+ }
+
+ return tquat<T, P>(
+ k0 * x.w + k1 * y2.w,
+ k0 * x.x + k1 * y2.x,
+ k0 * x.y + k1 * y2.y,
+ k0 * x.z + k1 * y2.z);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> fastMix(tquat<T, P> const& x, tquat<T, P> const& y, T const & a)
+ {
+ return glm::normalize(x * (static_cast<T>(1) - a) + (y * a));
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> rotation(tvec3<T, P> const& orig, tvec3<T, P> const& dest)
+ {
+ T cosTheta = dot(orig, dest);
+ tvec3<T, P> rotationAxis;
+
+ if(cosTheta >= static_cast<T>(1) - epsilon<T>())
+ return quat();
+
+ if(cosTheta < static_cast<T>(-1) + epsilon<T>())
+ {
+ // special case when vectors in opposite directions :
+ // there is no "ideal" rotation axis
+ // So guess one; any will do as long as it's perpendicular to start
+ // This implementation favors a rotation around the Up axis (Y),
+ // since it's often what you want to do.
+ rotationAxis = cross(tvec3<T, P>(0, 0, 1), orig);
+ if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
+ rotationAxis = cross(tvec3<T, P>(1, 0, 0), orig);
+
+ rotationAxis = normalize(rotationAxis);
+ return angleAxis(pi<T>(), rotationAxis);
+ }
+
+ // Implementation from Stan Melax's Game Programming Gems 1 article
+ rotationAxis = cross(orig, dest);
+
+ T s = sqrt((T(1) + cosTheta) * static_cast<T>(2));
+ T invs = static_cast<T>(1) / s;
+
+ return tquat<T, P>(
+ s * static_cast<T>(0.5f),
+ rotationAxis.x * invs,
+ rotationAxis.y * invs,
+ rotationAxis.z * invs);
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/range.hpp b/depedencies/include/glm/gtx/range.hpp
new file mode 100644
index 0000000..00d78b4
--- /dev/null
+++ b/depedencies/include/glm/gtx/range.hpp
@@ -0,0 +1,85 @@
+/// @ref gtx_range
+/// @file glm/gtx/range.hpp
+/// @author Joshua Moerman
+///
+/// @defgroup gtx_range GLM_GTX_range
+/// @ingroup gtx
+///
+/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop.
+/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
+///
+/// <glm/gtx/range.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if !GLM_HAS_RANGE_FOR
+# error "GLM_GTX_range requires C++11 suppport or 'range for'"
+#endif
+
+#include "../gtc/type_ptr.hpp"
+#include "../gtc/vec1.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtx_range
+ /// @{
+
+ template <typename T, precision P>
+ inline length_t components(tvec1<T, P> const & v)
+ {
+ return v.length();
+ }
+
+ template <typename T, precision P>
+ inline length_t components(tvec2<T, P> const & v)
+ {
+ return v.length();
+ }
+
+ template <typename T, precision P>
+ inline length_t components(tvec3<T, P> const & v)
+ {
+ return v.length();
+ }
+
+ template <typename T, precision P>
+ inline length_t components(tvec4<T, P> const & v)
+ {
+ return v.length();
+ }
+
+ template <typename genType>
+ inline length_t components(genType const & m)
+ {
+ return m.length() * m[0].length();
+ }
+
+ template <typename genType>
+ inline typename genType::value_type const * begin(genType const & v)
+ {
+ return value_ptr(v);
+ }
+
+ template <typename genType>
+ inline typename genType::value_type const * end(genType const & v)
+ {
+ return begin(v) + components(v);
+ }
+
+ template <typename genType>
+ inline typename genType::value_type * begin(genType& v)
+ {
+ return value_ptr(v);
+ }
+
+ template <typename genType>
+ inline typename genType::value_type * end(genType& v)
+ {
+ return begin(v) + components(v);
+ }
+
+ /// @}
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/raw_data.hpp b/depedencies/include/glm/gtx/raw_data.hpp
new file mode 100644
index 0000000..2625fd1
--- /dev/null
+++ b/depedencies/include/glm/gtx/raw_data.hpp
@@ -0,0 +1,47 @@
+/// @ref gtx_raw_data
+/// @file glm/gtx/raw_data.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_raw_data GLM_GTX_raw_data
+/// @ingroup gtx
+///
+/// @brief Projection of a vector to other one
+///
+/// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/type_int.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_raw_data extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_raw_data
+ /// @{
+
+ //! Type for byte numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint8 byte;
+
+ //! Type for word numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint16 word;
+
+ //! Type for dword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint32 dword;
+
+ //! Type for qword numbers.
+ //! From GLM_GTX_raw_data extension.
+ typedef detail::uint64 qword;
+
+ /// @}
+}// namespace glm
+
+#include "raw_data.inl"
diff --git a/depedencies/include/glm/gtx/raw_data.inl b/depedencies/include/glm/gtx/raw_data.inl
new file mode 100644
index 0000000..29af148
--- /dev/null
+++ b/depedencies/include/glm/gtx/raw_data.inl
@@ -0,0 +1,2 @@
+/// @ref gtx_raw_data
+/// @file glm/gtx/raw_data.inl
diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.hpp b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp
new file mode 100644
index 0000000..f1dfa7b
--- /dev/null
+++ b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp
@@ -0,0 +1,64 @@
+/// @ref gtx_rotate_normalized_axis
+/// @file glm/gtx/rotate_normalized_axis.hpp
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform
+/// @see gtc_quaternion
+///
+/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
+/// @ingroup gtx
+///
+/// @brief Quaternions and matrices rotations around normalized axis.
+///
+/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_normalized_axis
+ /// @{
+
+ /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
+ ///
+ /// @param m Input matrix multiplied by this rotation matrix.
+ /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Rotation axis, must be normalized.
+ /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+ ///
+ /// @see gtx_rotate_normalized_axis
+ /// @see - rotate(T angle, T x, T y, T z)
+ /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
+ /// @see - rotate(T angle, tvec3<T, P> const & v)
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
+ tmat4x4<T, P> const & m,
+ T const & angle,
+ tvec3<T, P> const & axis);
+
+ /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Normalized axis of the rotation, must be normalized.
+ ///
+ /// @see gtx_rotate_normalized_axis
+ template <typename T, precision P>
+ GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
+ tquat<T, P> const & q,
+ T const & angle,
+ tvec3<T, P> const & axis);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_normalized_axis.inl"
diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.inl b/depedencies/include/glm/gtx/rotate_normalized_axis.inl
new file mode 100644
index 0000000..dc1b1a8
--- /dev/null
+++ b/depedencies/include/glm/gtx/rotate_normalized_axis.inl
@@ -0,0 +1,59 @@
+/// @ref gtx_rotate_normalized_axis
+/// @file glm/gtx/rotate_normalized_axis.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rotateNormalizedAxis
+ (
+ tmat4x4<T, P> const & m,
+ T const & angle,
+ tvec3<T, P> const & v
+ )
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ tvec3<T, P> const axis(v);
+
+ tvec3<T, P> const temp((static_cast<T>(1) - c) * axis);
+
+ tmat4x4<T, P> Rotate(uninitialize);
+ Rotate[0][0] = c + temp[0] * axis[0];
+ Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+
+ Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ Rotate[1][1] = c + temp[1] * axis[1];
+ Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+
+ Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ Rotate[2][2] = c + temp[2] * axis[2];
+
+ tmat4x4<T, P> Result(uninitialize);
+ Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ Result[3] = m[3];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tquat<T, P> rotateNormalizedAxis
+ (
+ tquat<T, P> const & q,
+ T const & angle,
+ tvec3<T, P> const & v
+ )
+ {
+ tvec3<T, P> const Tmp(v);
+
+ T const AngleRad(angle);
+ T const Sin = sin(AngleRad * T(0.5));
+
+ return q * tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+ //return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/rotate_vector.hpp b/depedencies/include/glm/gtx/rotate_vector.hpp
new file mode 100644
index 0000000..91d1784
--- /dev/null
+++ b/depedencies/include/glm/gtx/rotate_vector.hpp
@@ -0,0 +1,117 @@
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+///
+/// @brief Function to directly rotate a vector
+///
+/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_rotate_vector extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_vector
+ /// @{
+
+ /// Returns Spherical interpolation between two vectors
+ ///
+ /// @param x A first vector
+ /// @param y A second vector
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @see gtx_rotate_vector
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> slerp(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ T const & a);
+
+ //! Rotate a two dimensional vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec2<T, P> rotate(
+ tvec2<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotate(
+ tvec3<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal);
+
+ //! Rotate a four dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotate(
+ tvec4<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal);
+
+ //! Rotate a three dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateX(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateY(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a three dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec3<T, P> rotateZ(
+ tvec3<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimentionnals vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateX(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateY(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tvec4<T, P> rotateZ(
+ tvec4<T, P> const & v,
+ T const & angle);
+
+ //! Build a rotation matrix from a normal and a up vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> orientation(
+ tvec3<T, P> const & Normal,
+ tvec3<T, P> const & Up);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"
diff --git a/depedencies/include/glm/gtx/rotate_vector.inl b/depedencies/include/glm/gtx/rotate_vector.inl
new file mode 100644
index 0000000..5620e96
--- /dev/null
+++ b/depedencies/include/glm/gtx/rotate_vector.inl
@@ -0,0 +1,188 @@
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> slerp
+ (
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ T const & a
+ )
+ {
+ // get cosine of angle between vectors (-1 -> 1)
+ T CosAlpha = dot(x, y);
+ // get angle (0 -> pi)
+ T Alpha = acos(CosAlpha);
+ // get sine of angle between vectors (0 -> 1)
+ T SinAlpha = sin(Alpha);
+ // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi
+ T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha;
+ T t2 = sin(a * Alpha) / SinAlpha;
+
+ // interpolate src vectors
+ return x * t1 + y * t2;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<T, P> rotate
+ (
+ tvec2<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec2<T, P> Result;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotate
+ (
+ tvec3<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal
+ )
+ {
+ return tmat3x3<T, P>(glm::rotate(angle, normal)) * v;
+ }
+ /*
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotateGTX(
+ const tvec3<T, P>& x,
+ T angle,
+ const tvec3<T, P>& normal)
+ {
+ const T Cos = cos(radians(angle));
+ const T Sin = sin(radians(angle));
+ return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
+ }
+ */
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> rotate
+ (
+ tvec4<T, P> const & v,
+ T const & angle,
+ tvec3<T, P> const & normal
+ )
+ {
+ return rotate(angle, normal) * v;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotateX
+ (
+ tvec3<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec3<T, P> Result(v);
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotateY
+ (
+ tvec3<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec3<T, P> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ
+ (
+ tvec3<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec3<T, P> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> rotateX
+ (
+ tvec4<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec4<T, P> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.y = v.y * Cos - v.z * Sin;
+ Result.z = v.y * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> rotateY
+ (
+ tvec4<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec4<T, P> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos + v.z * Sin;
+ Result.z = -v.x * Sin + v.z * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ
+ (
+ tvec4<T, P> const & v,
+ T const & angle
+ )
+ {
+ tvec4<T, P> Result = v;
+ T const Cos(cos(angle));
+ T const Sin(sin(angle));
+
+ Result.x = v.x * Cos - v.y * Sin;
+ Result.y = v.x * Sin + v.y * Cos;
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation
+ (
+ tvec3<T, P> const & Normal,
+ tvec3<T, P> const & Up
+ )
+ {
+ if(all(equal(Normal, Up)))
+ return tmat4x4<T, P>(T(1));
+
+ tvec3<T, P> RotationAxis = cross(Up, Normal);
+ T Angle = acos(dot(Normal, Up));
+
+ return rotate(Angle, RotationAxis);
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/scalar_multiplication.hpp b/depedencies/include/glm/gtx/scalar_multiplication.hpp
new file mode 100644
index 0000000..695e841
--- /dev/null
+++ b/depedencies/include/glm/gtx/scalar_multiplication.hpp
@@ -0,0 +1,69 @@
+/// @ref gtx
+/// @file glm/gtx/scalar_multiplication.hpp
+/// @author Joshua Moerman
+///
+/// @brief Enables scalar multiplication for all types
+///
+/// Since GLSL is very strict about types, the following (often used) combinations do not work:
+/// double * vec4
+/// int * vec4
+/// vec4 / int
+/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
+
+#pragma once
+
+#include "../detail/setup.hpp"
+
+#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
+# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
+#endif
+
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include <type_traits>
+
+namespace glm
+{
+ template <typename T, typename Vec>
+ using return_type_scalar_multiplication = typename std::enable_if<
+ !std::is_same<T, float>::value // T may not be a float
+ && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+ >::type;
+
+#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+ template <typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(T const & s, Vec rh){ \
+ return rh *= static_cast<float>(s); \
+ } \
+ \
+ template <typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator*(Vec lh, T const & s){ \
+ return lh *= static_cast<float>(s); \
+ } \
+ \
+ template <typename T> \
+ return_type_scalar_multiplication<T, Vec> \
+ operator/(Vec lh, T const & s){ \
+ return lh *= 1.0f / s; \
+ }
+
+GLM_IMPLEMENT_SCAL_MULT(vec2)
+GLM_IMPLEMENT_SCAL_MULT(vec3)
+GLM_IMPLEMENT_SCAL_MULT(vec4)
+
+GLM_IMPLEMENT_SCAL_MULT(mat2)
+GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+GLM_IMPLEMENT_SCAL_MULT(mat3)
+GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+GLM_IMPLEMENT_SCAL_MULT(mat4)
+
+#undef GLM_IMPLEMENT_SCAL_MULT
+} // namespace glm
diff --git a/depedencies/include/glm/gtx/scalar_relational.hpp b/depedencies/include/glm/gtx/scalar_relational.hpp
new file mode 100644
index 0000000..9695716
--- /dev/null
+++ b/depedencies/include/glm/gtx/scalar_relational.hpp
@@ -0,0 +1,32 @@
+/// @ref gtx_scalar_relational
+/// @file glm/gtx/scalar_relational.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational
+/// @ingroup gtx
+///
+/// @brief Extend a position from a source to a position at a defined length.
+///
+/// <glm/gtx/scalar_relational.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_extend extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_scalar_relational
+ /// @{
+
+
+
+ /// @}
+}//namespace glm
+
+#include "scalar_relational.inl"
diff --git a/depedencies/include/glm/gtx/scalar_relational.inl b/depedencies/include/glm/gtx/scalar_relational.inl
new file mode 100644
index 0000000..709da04
--- /dev/null
+++ b/depedencies/include/glm/gtx/scalar_relational.inl
@@ -0,0 +1,89 @@
+/// @ref gtx_scalar_relational
+/// @file glm/gtx/scalar_relational.inl
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool lessThan
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x < y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool lessThanEqual
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x <= y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool greaterThan
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x > y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool greaterThanEqual
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x >= y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool equal
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x == y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool notEqual
+ (
+ T const & x,
+ T const & y
+ )
+ {
+ return x != y;
+ }
+
+ GLM_FUNC_QUALIFIER bool any
+ (
+ bool const & x
+ )
+ {
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER bool all
+ (
+ bool const & x
+ )
+ {
+ return x;
+ }
+
+ GLM_FUNC_QUALIFIER bool not_
+ (
+ bool const & x
+ )
+ {
+ return !x;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/simd_mat4.hpp b/depedencies/include/glm/gtx/simd_mat4.hpp
new file mode 100644
index 0000000..a68220c
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_mat4.hpp
@@ -0,0 +1,182 @@
+/// @ref gtx_simd_mat4
+/// @file glm/gtx/simd_mat4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
+/// @ingroup gtx
+///
+/// @brief SIMD implementation of mat4 type.
+///
+/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
+# include "../detail/intrinsic_matrix.hpp"
+# include "../gtx/simd_vec4.hpp"
+#else
+# error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_simd_mat4 extension included")
+# pragma message("GLM: GLM_GTX_simd_mat4 extension is deprecated and will be removed in GLM 0.9.9. Use mat4 instead and use compiler SIMD arguments.")
+#endif
+
+namespace glm{
+namespace detail
+{
+ /// 4x4 Matrix implemented using SIMD SEE intrinsics.
+ /// \ingroup gtx_simd_mat4
+ GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
+ {
+ typedef float value_type;
+ typedef fvec4SIMD col_type;
+ typedef fvec4SIMD row_type;
+ typedef std::size_t size_type;
+ typedef fmat4x4SIMD type;
+ typedef fmat4x4SIMD transpose_type;
+
+ typedef tmat4x4<float, defaultp> pure_type;
+ typedef tvec4<float, defaultp> pure_row_type;
+ typedef tvec4<float, defaultp> pure_col_type;
+ typedef tmat4x4<float, defaultp> pure_transpose_type;
+
+ GLM_FUNC_DECL length_t length() const;
+
+ fvec4SIMD Data[4];
+
+ //////////////////////////////////////
+ // Constructors
+
+ fmat4x4SIMD() GLM_DEFAULT_CTOR;
+ explicit fmat4x4SIMD(float const & s);
+ explicit fmat4x4SIMD(
+ float const & x0, float const & y0, float const & z0, float const & w0,
+ float const & x1, float const & y1, float const & z1, float const & w1,
+ float const & x2, float const & y2, float const & z2, float const & w2,
+ float const & x3, float const & y3, float const & z3, float const & w3);
+ explicit fmat4x4SIMD(
+ fvec4SIMD const & v0,
+ fvec4SIMD const & v1,
+ fvec4SIMD const & v2,
+ fvec4SIMD const & v3);
+ explicit fmat4x4SIMD(
+ mat4x4 const & m);
+ explicit fmat4x4SIMD(
+ __m128 const in[4]);
+
+ // Conversions
+ //template <typename U>
+ //explicit tmat4x4(tmat4x4<U> const & m);
+
+ //explicit tmat4x4(tmat2x2<T> const & x);
+ //explicit tmat4x4(tmat3x3<T> const & x);
+ //explicit tmat4x4(tmat2x3<T> const & x);
+ //explicit tmat4x4(tmat3x2<T> const & x);
+ //explicit tmat4x4(tmat2x4<T> const & x);
+ //explicit tmat4x4(tmat4x2<T> const & x);
+ //explicit tmat4x4(tmat3x4<T> const & x);
+ //explicit tmat4x4(tmat4x3<T> const & x);
+
+ // Accesses
+ fvec4SIMD & operator[](length_t i);
+ fvec4SIMD const & operator[](length_t i) const;
+
+ // Unary updatable operators
+ fmat4x4SIMD & operator= (fmat4x4SIMD const & m) GLM_DEFAULT;
+ fmat4x4SIMD & operator+= (float const & s);
+ fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator-= (float const & s);
+ fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator*= (float const & s);
+ fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator/= (float const & s);
+ fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
+ fmat4x4SIMD & operator++ ();
+ fmat4x4SIMD & operator-- ();
+ };
+
+ // Binary operators
+ fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
+ fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
+ fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
+
+ fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
+ fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+ fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
+ fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
+
+ fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
+ fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+ fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+ // Unary constant operators
+ fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
+ fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
+ fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
+}//namespace detail
+
+ typedef detail::fmat4x4SIMD simdMat4;
+
+ /// @addtogroup gtx_simd_mat4
+ /// @{
+
+ //! Convert a simdMat4 to a mat4.
+ //! (From GLM_GTX_simd_mat4 extension)
+ mat4 mat4_cast(
+ detail::fmat4x4SIMD const & x);
+
+ //! Multiply matrix x by matrix y component-wise, i.e.,
+ //! result[i][j] is the scalar product of x[i][j] and y[i][j].
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD matrixCompMult(
+ detail::fmat4x4SIMD const & x,
+ detail::fmat4x4SIMD const & y);
+
+ //! Treats the first parameter c as a column vector
+ //! and the second parameter r as a row vector
+ //! and does a linear algebraic matrix multiply c * r.
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD outerProduct(
+ detail::fvec4SIMD const & c,
+ detail::fvec4SIMD const & r);
+
+ //! Returns the transposed matrix of x
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD transpose(
+ detail::fmat4x4SIMD const & x);
+
+ //! Return the determinant of a mat4 matrix.
+ //! (From GLM_GTX_simd_mat4 extension).
+ float determinant(
+ detail::fmat4x4SIMD const & m);
+
+ //! Return the inverse of a mat4 matrix.
+ //! (From GLM_GTX_simd_mat4 extension).
+ detail::fmat4x4SIMD inverse(
+ detail::fmat4x4SIMD const & m);
+
+ /// @}
+}// namespace glm
+
+#include "simd_mat4.inl"
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
diff --git a/depedencies/include/glm/gtx/simd_mat4.inl b/depedencies/include/glm/gtx/simd_mat4.inl
new file mode 100644
index 0000000..9643255
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_mat4.inl
@@ -0,0 +1,577 @@
+/// @ref gtx_simd_mat4
+/// @file glm/gtx/simd_mat4.inl
+
+namespace glm{
+namespace detail{
+
+GLM_FUNC_QUALIFIER length_t fmat4x4SIMD::length() const
+{
+ return 4;
+}
+
+//////////////////////////////////////
+// Accesses
+
+GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[]
+(
+ length_t i
+)
+{
+ assert(i < this->length());
+
+ return this->Data[i];
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[]
+(
+ length_t i
+) const
+{
+ assert(i < this->length());
+
+ return this->Data[i];
+}
+
+//////////////////////////////////////////////////////////////
+// Constructors
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD()
+ {
+# ifndef GLM_FORCE_NO_CTOR_INIT
+ this->Data[0] = fvec4SIMD(1, 0, 0, 0);
+ this->Data[1] = fvec4SIMD(0, 1, 0, 0);
+ this->Data[2] = fvec4SIMD(0, 0, 1, 0);
+ this->Data[3] = fvec4SIMD(0, 0, 0, 1);
+# endif
+ }
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s)
+{
+ this->Data[0] = fvec4SIMD(s, 0, 0, 0);
+ this->Data[1] = fvec4SIMD(0, s, 0, 0);
+ this->Data[2] = fvec4SIMD(0, 0, s, 0);
+ this->Data[3] = fvec4SIMD(0, 0, 0, s);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ float const & x0, float const & y0, float const & z0, float const & w0,
+ float const & x1, float const & y1, float const & z1, float const & w1,
+ float const & x2, float const & y2, float const & z2, float const & w2,
+ float const & x3, float const & y3, float const & z3, float const & w3
+)
+{
+ this->Data[0] = fvec4SIMD(x0, y0, z0, w0);
+ this->Data[1] = fvec4SIMD(x1, y1, z1, w1);
+ this->Data[2] = fvec4SIMD(x2, y2, z2, w2);
+ this->Data[3] = fvec4SIMD(x3, y3, z3, w3);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ fvec4SIMD const & v0,
+ fvec4SIMD const & v1,
+ fvec4SIMD const & v2,
+ fvec4SIMD const & v3
+)
+{
+ this->Data[0] = v0;
+ this->Data[1] = v1;
+ this->Data[2] = v2;
+ this->Data[3] = v3;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ mat4 const & m
+)
+{
+ this->Data[0] = fvec4SIMD(m[0]);
+ this->Data[1] = fvec4SIMD(m[1]);
+ this->Data[2] = fvec4SIMD(m[2]);
+ this->Data[3] = fvec4SIMD(m[3]);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+ __m128 const in[4]
+)
+{
+ this->Data[0] = in[0];
+ this->Data[1] = in[1];
+ this->Data[2] = in[2];
+ this->Data[3] = in[3];
+}
+
+//////////////////////////////////////////////////////////////
+// mat4 operators
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS
+ GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator=
+ (
+ fmat4x4SIMD const & m
+ )
+ {
+ this->Data[0] = m[0];
+ this->Data[1] = m[1];
+ this->Data[2] = m[2];
+ this->Data[3] = m[3];
+ return *this;
+ }
+#endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
+(
+ fmat4x4SIMD const & m
+)
+{
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
+(
+ fmat4x4SIMD const & m
+)
+{
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data);
+
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
+(
+ fmat4x4SIMD const & m
+)
+{
+ sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
+(
+ fmat4x4SIMD const & m
+)
+{
+ __m128 Inv[4];
+ sse_inverse_ps(&m.Data[0].Data, Inv);
+ sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_set_ps1(s);
+ this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
+(
+ float const & s
+)
+{
+ __m128 Operand = _mm_div_ps(one, _mm_set_ps1(s));
+ this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+ this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+ this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+ this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ ()
+{
+ this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one);
+ this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one);
+ this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one);
+ this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- ()
+{
+ this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one);
+ this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one);
+ this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one);
+ this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one);
+ return *this;
+}
+
+
+//////////////////////////////////////////////////////////////
+// Binary operators
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]
+ );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]
+ );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s
+ );
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+ const fmat4x4SIMD &m,
+ fvec4SIMD const & v
+)
+{
+ return sse_mul_ps(&m.Data[0].Data, v.Data);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+ fvec4SIMD const & v,
+ const fmat4x4SIMD &m
+)
+{
+ return sse_mul_ps(v.Data, &m.Data[0].Data);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ fmat4x4SIMD result;
+ sse_mul_ps(&m1.Data[0].Data, &m2.Data[0].Data, &result.Data[0].Data);
+
+ return result;
+}
+
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ const fmat4x4SIMD &m,
+ float const & s
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ float const & s,
+ const fmat4x4SIMD &m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
+{
+ detail::fmat4x4SIMD result;
+ detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
+ return result;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+ const fmat4x4SIMD & m,
+ fvec4SIMD const & v
+)
+{
+ return inverse(m) * v;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+ fvec4SIMD const & v,
+ const fmat4x4SIMD &m
+)
+{
+ return v * inverse(m);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+ const fmat4x4SIMD &m1,
+ const fmat4x4SIMD &m2
+)
+{
+ __m128 result[4];
+ __m128 inv[4];
+
+ sse_inverse_ps(&m2.Data[0].Data, inv);
+ sse_mul_ps(&m1.Data[0].Data, inv, result);
+
+ return fmat4x4SIMD(result);
+}
+
+
+//////////////////////////////////////////////////////////////
+// Unary constant operators
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator-
+(
+ fmat4x4SIMD const & m
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator--
+(
+ fmat4x4SIMD const & m,
+ int
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] - 1.0f,
+ m[1] - 1.0f,
+ m[2] - 1.0f,
+ m[3] - 1.0f
+ );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++
+(
+ fmat4x4SIMD const & m,
+ int
+)
+{
+ return detail::fmat4x4SIMD
+ (
+ m[0] + 1.0f,
+ m[1] + 1.0f,
+ m[2] + 1.0f,
+ m[3] + 1.0f
+ );
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER mat4 mat4_cast
+(
+ detail::fmat4x4SIMD const & x
+)
+{
+ GLM_ALIGN(16) mat4 Result;
+ _mm_store_ps(&Result[0][0], x.Data[0].Data);
+ _mm_store_ps(&Result[1][0], x.Data[1].Data);
+ _mm_store_ps(&Result[2][0], x.Data[2].Data);
+ _mm_store_ps(&Result[3][0], x.Data[3].Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult
+(
+ detail::fmat4x4SIMD const & x,
+ detail::fmat4x4SIMD const & y
+)
+{
+ detail::fmat4x4SIMD result;
+ result[0] = x[0] * y[0];
+ result[1] = x[1] * y[1];
+ result[2] = x[2] * y[2];
+ result[3] = x[3] * y[3];
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct
+(
+ detail::fvec4SIMD const & c,
+ detail::fvec4SIMD const & r
+)
+{
+ __m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
+
+ detail::fmat4x4SIMD result(uninitialize);
+ result[0].Data = _mm_mul_ps(c.Data, Shu0);
+ result[1].Data = _mm_mul_ps(c.Data, Shu1);
+ result[2].Data = _mm_mul_ps(c.Data, Shu2);
+ result[3].Data = _mm_mul_ps(c.Data, Shu3);
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
+{
+ detail::fmat4x4SIMD result;
+ glm_mat4_transpose(&m[0].Data, &result[0].Data);
+ return result;
+}
+
+GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m)
+{
+ float Result;
+ _mm_store_ss(&Result, glm_mat4_determinant(&m[0].Data));
+ return Result;
+}
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/simd_quat.hpp b/depedencies/include/glm/gtx/simd_quat.hpp
new file mode 100644
index 0000000..b134019
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_quat.hpp
@@ -0,0 +1,307 @@
+/// @ref gtx_simd_quat
+/// @file glm/gtx/simd_quat.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_quat GLM_GTX_simd_quat
+/// @ingroup gtx
+///
+/// @brief SIMD implementation of quat type.
+///
+/// <glm/gtx/simd_quat.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/fast_trigonometry.hpp"
+
+#if GLM_ARCH != GLM_ARCH_PURE
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+# include "../gtx/simd_mat4.hpp"
+#else
+# error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_simd_quat extension included")
+# pragma message("GLM: GLM_GTX_simd_quat extension is deprecated and will be removed in GLM 0.9.9. Use GLM_GTC_quaternion instead and use compiler SIMD arguments.")
+#endif
+
+// Warning silencer for nameless struct/union.
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
+#endif
+
+namespace glm{
+namespace detail
+{
+ GLM_ALIGNED_STRUCT(16) fquatSIMD
+ {
+ typedef float value_type;
+ typedef std::size_t size_type;
+
+ typedef fquatSIMD type;
+ typedef tquat<bool, defaultp> bool_type;
+ typedef tquat<float, defaultp> pure_type;
+
+#ifdef GLM_SIMD_ENABLE_XYZW_UNION
+ union
+ {
+ __m128 Data;
+ struct {float x, y, z, w;};
+ };
+#else
+ __m128 Data;
+#endif
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ fquatSIMD() GLM_DEFAULT_CTOR;
+ fquatSIMD(fquatSIMD const & q) GLM_DEFAULT;
+ fquatSIMD(__m128 const & Data);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit fquatSIMD(
+ ctor);
+ explicit fquatSIMD(
+ float const & w,
+ float const & x,
+ float const & y,
+ float const & z);
+ explicit fquatSIMD(
+ quat const & v);
+ explicit fquatSIMD(
+ vec3 const & eulerAngles);
+
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ fquatSIMD& operator= (fquatSIMD const & q) GLM_DEFAULT;
+ fquatSIMD& operator*=(float const & s);
+ fquatSIMD& operator/=(float const & s);
+ };
+
+
+ //////////////////////////////////////
+ // Arithmetic operators
+
+ detail::fquatSIMD operator- (
+ detail::fquatSIMD const & q);
+
+ detail::fquatSIMD operator+ (
+ detail::fquatSIMD const & q,
+ detail::fquatSIMD const & p);
+
+ detail::fquatSIMD operator* (
+ detail::fquatSIMD const & q,
+ detail::fquatSIMD const & p);
+
+ detail::fvec4SIMD operator* (
+ detail::fquatSIMD const & q,
+ detail::fvec4SIMD const & v);
+
+ detail::fvec4SIMD operator* (
+ detail::fvec4SIMD const & v,
+ detail::fquatSIMD const & q);
+
+ detail::fquatSIMD operator* (
+ detail::fquatSIMD const & q,
+ float s);
+
+ detail::fquatSIMD operator* (
+ float s,
+ detail::fquatSIMD const & q);
+
+ detail::fquatSIMD operator/ (
+ detail::fquatSIMD const & q,
+ float s);
+
+}//namespace detail
+
+ /// @addtogroup gtx_simd_quat
+ /// @{
+
+ typedef glm::detail::fquatSIMD simdQuat;
+
+ //! Convert a simdQuat to a quat.
+ /// @see gtx_simd_quat
+ quat quat_cast(
+ detail::fquatSIMD const & x);
+
+ //! Convert a simdMat4 to a simdQuat.
+ /// @see gtx_simd_quat
+ detail::fquatSIMD quatSIMD_cast(
+ detail::fmat4x4SIMD const & m);
+
+ //! Converts a mat4 to a simdQuat.
+ /// @see gtx_simd_quat
+ template <typename T, precision P>
+ detail::fquatSIMD quatSIMD_cast(
+ tmat4x4<T, P> const & m);
+
+ //! Converts a mat3 to a simdQuat.
+ /// @see gtx_simd_quat
+ template <typename T, precision P>
+ detail::fquatSIMD quatSIMD_cast(
+ tmat3x3<T, P> const & m);
+
+ //! Convert a simdQuat to a simdMat4
+ /// @see gtx_simd_quat
+ detail::fmat4x4SIMD mat4SIMD_cast(
+ detail::fquatSIMD const & q);
+
+ //! Converts a simdQuat to a standard mat4.
+ /// @see gtx_simd_quat
+ mat4 mat4_cast(
+ detail::fquatSIMD const & q);
+
+
+ /// Returns the length of the quaternion.
+ ///
+ /// @see gtx_simd_quat
+ float length(
+ detail::fquatSIMD const & x);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtx_simd_quat
+ detail::fquatSIMD normalize(
+ detail::fquatSIMD const & x);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @see gtx_simd_quat
+ float dot(
+ detail::fquatSIMD const & q1,
+ detail::fquatSIMD const & q2);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtx_simd_quat
+ /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
+ detail::fquatSIMD mix(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtx_simd_quat
+ detail::fquatSIMD lerp(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtx_simd_quat
+ detail::fquatSIMD slerp(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a);
+
+
+ /// Faster spherical linear interpolation of two unit length quaternions.
+ ///
+ /// This is the same as mix(), except for two rules:
+ /// 1) The two quaternions must be unit length.
+ /// 2) The interpolation factor (a) must be in the range [0, 1].
+ ///
+ /// This will use the equivalent to fastAcos() and fastSin().
+ ///
+ /// @see gtx_simd_quat
+ /// @see - mix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
+ detail::fquatSIMD fastMix(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a);
+
+ /// Identical to fastMix() except takes the shortest path.
+ ///
+ /// The same rules apply here as those in fastMix(). Both quaternions must be unit length and 'a' must be
+ /// in the range [0, 1].
+ ///
+ /// @see - fastMix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
+ /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
+ detail::fquatSIMD fastSlerp(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a);
+
+
+ /// Returns the q conjugate.
+ ///
+ /// @see gtx_simd_quat
+ detail::fquatSIMD conjugate(
+ detail::fquatSIMD const & q);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtx_simd_quat
+ detail::fquatSIMD inverse(
+ detail::fquatSIMD const & q);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @see gtx_simd_quat
+ detail::fquatSIMD angleAxisSIMD(
+ float const & angle,
+ vec3 const & axis);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians.
+ /// @param x x component of the x-axis, x, y, z must be a normalized axis
+ /// @param y y component of the y-axis, x, y, z must be a normalized axis
+ /// @param z z component of the z-axis, x, y, z must be a normalized axis
+ ///
+ /// @see gtx_simd_quat
+ detail::fquatSIMD angleAxisSIMD(
+ float const & angle,
+ float const & x,
+ float const & y,
+ float const & z);
+
+ // TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp().
+ /// Performs the equivalent of glm::fastSin() on each component of the given __m128.
+ __m128 fastSin(__m128 x);
+
+ /// @}
+}//namespace glm
+
+#include "simd_quat.inl"
+
+
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
diff --git a/depedencies/include/glm/gtx/simd_quat.inl b/depedencies/include/glm/gtx/simd_quat.inl
new file mode 100644
index 0000000..b84865c
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_quat.inl
@@ -0,0 +1,620 @@
+/// @ref gtx_simd_quat
+/// @file glm/gtx/simd_quat.inl
+
+namespace glm{
+namespace detail{
+
+
+//////////////////////////////////////
+// Debugging
+#if 0
+void print(__m128 v)
+{
+ GLM_ALIGN(16) float result[4];
+ _mm_store_ps(result, v);
+
+ printf("__m128: %f %f %f %f\n", result[0], result[1], result[2], result[3]);
+}
+
+void print(const fvec4SIMD &v)
+{
+ printf("fvec4SIMD: %f %f %f %f\n", v.x, v.y, v.z, v.w);
+}
+#endif
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD()
+# ifdef GLM_FORCE_NO_CTOR_INIT
+ : Data(_mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f))
+# endif
+ {}
+# endif
+
+# if !GLM_HAS_DEFAULTED_FUNCTIONS
+ GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(fquatSIMD const & q) :
+ Data(q.Data)
+ {}
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(__m128 const & Data) :
+ Data(Data)
+{}
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float const & z) :
+ Data(_mm_set_ps(w, z, y, x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(quat const & q) :
+ Data(_mm_set_ps(q.w, q.z, q.y, q.x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(vec3 const & eulerAngles)
+{
+ vec3 c = glm::cos(eulerAngles * 0.5f);
+ vec3 s = glm::sin(eulerAngles * 0.5f);
+
+ Data = _mm_set_ps(
+ (c.x * c.y * c.z) + (s.x * s.y * s.z),
+ (c.x * c.y * s.z) - (s.x * s.y * c.z),
+ (c.x * s.y * c.z) + (s.x * c.y * s.z),
+ (s.x * c.y * c.z) - (c.x * s.y * s.z));
+}
+
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS
+ GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator=(fquatSIMD const & q)
+ {
+ this->Data = q.Data;
+ return *this;
+ }
+#endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator*=(float const & s)
+{
+ this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator/=(float const & s)
+{
+ this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+ return *this;
+}
+
+
+
+// negate operator
+GLM_FUNC_QUALIFIER fquatSIMD operator- (fquatSIMD const & q)
+{
+ return fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(-1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fquatSIMD operator+ (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+ return fquatSIMD(_mm_add_ps(q1.Data, q2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+ // SSE2 STATS:
+ // 11 shuffle
+ // 8 mul
+ // 8 add
+
+ // SSE4 STATS:
+ // 3 shuffle
+ // 4 mul
+ // 4 dpps
+
+ __m128 mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
+ __m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
+ __m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
+ __m128 mul3 = _mm_mul_ps(q1.Data, q2.Data);
+
+# if(GLM_ARCH & GLM_ARCH_SSE41_BIT)
+ __m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
+ __m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
+ __m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
+ __m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
+# else
+ mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
+ __m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
+ add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
+
+ mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
+ __m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
+ add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
+
+ mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
+ __m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
+ add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
+
+ mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
+ __m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
+ add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
+#endif
+
+
+ // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
+ // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
+ //
+ //__m128 xxyy = _mm_shuffle_ps(add0, add1, _MM_SHUFFLE(0, 0, 0, 0));
+ //__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0));
+ //
+ //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
+
+ float x;
+ float y;
+ float z;
+ float w;
+
+ _mm_store_ss(&x, add0);
+ _mm_store_ss(&y, add1);
+ _mm_store_ss(&z, add2);
+ _mm_store_ss(&w, add3);
+
+ return detail::fquatSIMD(w, x, y, z);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v)
+{
+ static const __m128 two = _mm_set1_ps(2.0f);
+
+ __m128 q_wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 q_swp0 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 q_swp1 = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 v_swp0 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 v_swp1 = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 1, 0, 2));
+
+ __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
+ __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
+
+
+ uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
+ uuv = _mm_mul_ps(uuv, two);
+
+ return _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, fquatSIMD const & q)
+{
+ return glm::inverse(q) * v;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q, float s)
+{
+ return fquatSIMD(_mm_mul_ps(q.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (float s, fquatSIMD const & q)
+{
+ return fquatSIMD(_mm_mul_ps(_mm_set1_ps(s), q.Data));
+}
+
+
+//operator/
+GLM_FUNC_QUALIFIER fquatSIMD operator/ (fquatSIMD const & q, float s)
+{
+ return fquatSIMD(_mm_div_ps(q.Data, _mm_set1_ps(s)));
+}
+
+
+}//namespace detail
+
+
+GLM_FUNC_QUALIFIER quat quat_cast
+(
+ detail::fquatSIMD const & x
+)
+{
+ GLM_ALIGN(16) quat Result;
+ _mm_store_ps(&Result[0], x.Data);
+
+ return Result;
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast_impl(const T m0[], const T m1[], const T m2[])
+{
+ T trace = m0[0] + m1[1] + m2[2] + T(1.0);
+ if (trace > T(0))
+ {
+ T s = static_cast<T>(0.5) / sqrt(trace);
+
+ return _mm_set_ps(
+ static_cast<float>(T(0.25) / s),
+ static_cast<float>((m0[1] - m1[0]) * s),
+ static_cast<float>((m2[0] - m0[2]) * s),
+ static_cast<float>((m1[2] - m2[1]) * s));
+ }
+ else
+ {
+ if (m0[0] > m1[1])
+ {
+ if (m0[0] > m2[2])
+ {
+ // X is biggest.
+ T s = sqrt(m0[0] - m1[1] - m2[2] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m1[2] - m2[1]) * s),
+ static_cast<float>((m2[0] + m0[2]) * s),
+ static_cast<float>((m0[1] + m1[0]) * s),
+ static_cast<float>(T(0.5) * s));
+ }
+ }
+ else
+ {
+ if (m1[1] > m2[2])
+ {
+ // Y is biggest.
+ T s = sqrt(m1[1] - m0[0] - m2[2] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m2[0] - m0[2]) * s),
+ static_cast<float>((m1[2] + m2[1]) * s),
+ static_cast<float>(T(0.5) * s),
+ static_cast<float>((m0[1] + m1[0]) * s));
+ }
+ }
+
+ // Z is biggest.
+ T s = sqrt(m2[2] - m0[0] - m1[1] + T(1.0)) * T(0.5);
+
+ return _mm_set_ps(
+ static_cast<float>((m0[1] - m1[0]) * s),
+ static_cast<float>(T(0.5) * s),
+ static_cast<float>((m1[2] + m2[1]) * s),
+ static_cast<float>((m2[0] + m0[2]) * s));
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ detail::fmat4x4SIMD const & m
+)
+{
+ // Scalar implementation for now.
+ GLM_ALIGN(16) float m0[4];
+ GLM_ALIGN(16) float m1[4];
+ GLM_ALIGN(16) float m2[4];
+
+ _mm_store_ps(m0, m[0].Data);
+ _mm_store_ps(m1, m[1].Data);
+ _mm_store_ps(m2, m[2].Data);
+
+ return quatSIMD_cast_impl(m0, m1, m2);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ tmat4x4<T, P> const & m
+)
+{
+ return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+ tmat3x3<T, P> const & m
+)
+{
+ return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD mat4SIMD_cast
+(
+ detail::fquatSIMD const & q
+)
+{
+ detail::fmat4x4SIMD result;
+
+ __m128 _wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 _xyzw = q.Data;
+ __m128 _zxyw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 _yzxw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+
+ __m128 _xyzw2 = _mm_add_ps(_xyzw, _xyzw);
+ __m128 _zxyw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 _yzxw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 0, 2, 1));
+
+ __m128 _tmp0 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(_yzxw2, _yzxw));
+ _tmp0 = _mm_sub_ps(_tmp0, _mm_mul_ps(_zxyw2, _zxyw));
+
+ __m128 _tmp1 = _mm_mul_ps(_yzxw2, _xyzw);
+ _tmp1 = _mm_add_ps(_tmp1, _mm_mul_ps(_zxyw2, _wwww));
+
+ __m128 _tmp2 = _mm_mul_ps(_zxyw2, _xyzw);
+ _tmp2 = _mm_sub_ps(_tmp2, _mm_mul_ps(_yzxw2, _wwww));
+
+
+ // There's probably a better, more politically correct way of doing this...
+ result[0].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp2)[0],
+ reinterpret_cast<float*>(&_tmp1)[0],
+ reinterpret_cast<float*>(&_tmp0)[0]);
+
+ result[1].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp1)[1],
+ reinterpret_cast<float*>(&_tmp0)[1],
+ reinterpret_cast<float*>(&_tmp2)[1]);
+
+ result[2].Data = _mm_set_ps(
+ 0.0f,
+ reinterpret_cast<float*>(&_tmp0)[2],
+ reinterpret_cast<float*>(&_tmp2)[2],
+ reinterpret_cast<float*>(&_tmp1)[2]);
+
+ result[3].Data = _mm_set_ps(
+ 1.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f);
+
+
+ return result;
+}
+
+GLM_FUNC_QUALIFIER mat4 mat4_cast
+(
+ detail::fquatSIMD const & q
+)
+{
+ return mat4_cast(mat4SIMD_cast(q));
+}
+
+
+
+GLM_FUNC_QUALIFIER float length
+(
+ detail::fquatSIMD const & q
+)
+{
+ return glm::sqrt(dot(q, q));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD normalize
+(
+ detail::fquatSIMD const & q
+)
+{
+ return _mm_mul_ps(q.Data, _mm_set1_ps(1.0f / length(q)));
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+ detail::fquatSIMD const & q1,
+ detail::fquatSIMD const & q2
+)
+{
+ float result;
+ _mm_store_ss(&result, detail::sse_dot_ps(q1.Data, q2.Data));
+
+ return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD mix
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ float cosTheta = dot(x, y);
+
+ if (cosTheta > 1.0f - glm::epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::acos(cosTheta);
+
+
+ float s0 = glm::sin((1.0f - a) * angle);
+ float s1 = glm::sin(a * angle);
+ float d = 1.0f / glm::sin(angle);
+
+ return (s0 * x + s1 * y) * d;
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD lerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ // Lerp is only defined in [0, 1]
+ assert(a >= 0.0f);
+ assert(a <= 1.0f);
+
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD slerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ detail::fquatSIMD z = y;
+
+ float cosTheta = dot(x, y);
+
+ // If cosTheta < 0, the interpolation will take the long way around the sphere.
+ // To fix this, one quat must be negated.
+ if (cosTheta < 0.0f)
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+ // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+ if(cosTheta > 1.0f - epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::acos(cosTheta);
+
+
+ float s0 = glm::sin((1.0f - a) * angle);
+ float s1 = glm::sin(a * angle);
+ float d = 1.0f / glm::sin(angle);
+
+ return (s0 * x + s1 * y) * d;
+ }
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastMix
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ float cosTheta = dot(x, y);
+
+ if (cosTheta > 1.0f - glm::epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::fastAcos(cosTheta);
+
+
+ __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+ __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+
+ return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+ }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastSlerp
+(
+ detail::fquatSIMD const & x,
+ detail::fquatSIMD const & y,
+ float const & a
+)
+{
+ detail::fquatSIMD z = y;
+
+ float cosTheta = dot(x, y);
+ if (cosTheta < 0.0f)
+ {
+ z = -y;
+ cosTheta = -cosTheta;
+ }
+
+
+ if(cosTheta > 1.0f - epsilon<float>())
+ {
+ return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+ }
+ else
+ {
+ float angle = glm::fastAcos(cosTheta);
+
+
+ __m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+ __m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+
+ return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+ }
+}
+
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate
+(
+ detail::fquatSIMD const & q
+)
+{
+ return detail::fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD inverse
+(
+ detail::fquatSIMD const & q
+)
+{
+ return conjugate(q) / dot(q, q);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+ float const & angle,
+ vec3 const & v
+)
+{
+ float s = glm::sin(angle * 0.5f);
+
+ return _mm_set_ps(
+ glm::cos(angle * 0.5f),
+ v.z * s,
+ v.y * s,
+ v.x * s);
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+ float const & angle,
+ float const & x,
+ float const & y,
+ float const & z
+)
+{
+ return angleAxisSIMD(angle, vec3(x, y, z));
+}
+
+
+GLM_FUNC_QUALIFIER __m128 fastSin(__m128 x)
+{
+ static const __m128 c0 = _mm_set1_ps(0.16666666666666666666666666666667f);
+ static const __m128 c1 = _mm_set1_ps(0.00833333333333333333333333333333f);
+ static const __m128 c2 = _mm_set1_ps(0.00019841269841269841269841269841f);
+
+ __m128 x3 = _mm_mul_ps(x, _mm_mul_ps(x, x));
+ __m128 x5 = _mm_mul_ps(x3, _mm_mul_ps(x, x));
+ __m128 x7 = _mm_mul_ps(x5, _mm_mul_ps(x, x));
+
+ __m128 y0 = _mm_mul_ps(x3, c0);
+ __m128 y1 = _mm_mul_ps(x5, c1);
+ __m128 y2 = _mm_mul_ps(x7, c2);
+
+ return _mm_sub_ps(_mm_add_ps(_mm_sub_ps(x, y0), y1), y2);
+}
+
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/simd_vec4.hpp b/depedencies/include/glm/gtx/simd_vec4.hpp
new file mode 100644
index 0000000..cde540b
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_vec4.hpp
@@ -0,0 +1,546 @@
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
+/// @ingroup gtx
+///
+/// @brief SIMD implementation of vec4 type.
+///
+/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
+# include "../detail/intrinsic_common.hpp"
+# include "../detail/intrinsic_geometric.hpp"
+# include "../detail/intrinsic_integer.hpp"
+#else
+# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_simd_vec4 extension included")
+# pragma message("GLM: GLM_GTX_simd_vec4 extension is deprecated and will be removed in GLM 0.9.9. Use *vec4 types instead and use compiler SIMD arguments.")
+#endif
+
+
+// Warning silencer for nameless struct/union.
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(push)
+# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
+#endif
+
+namespace glm
+{
+ enum comp
+ {
+ X = 0,
+ R = 0,
+ S = 0,
+ Y = 1,
+ G = 1,
+ T = 1,
+ Z = 2,
+ B = 2,
+ P = 2,
+ W = 3,
+ A = 3,
+ Q = 3
+ };
+
+}//namespace glm
+
+namespace glm{
+namespace detail
+{
+ /// 4-dimensional vector implemented using SIMD SEE intrinsics.
+ /// \ingroup gtx_simd_vec4
+ GLM_ALIGNED_STRUCT(16) fvec4SIMD
+ {
+ typedef float value_type;
+ typedef std::size_t size_type;
+
+ typedef fvec4SIMD type;
+ typedef tvec4<float, defaultp> pure_type;
+ typedef tvec4<bool, highp> bool_type;
+
+#ifdef GLM_SIMD_ENABLE_XYZW_UNION
+ union
+ {
+ __m128 Data;
+ struct {float x, y, z, w;};
+ };
+#else
+ __m128 Data;
+#endif
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ fvec4SIMD() GLM_DEFAULT_CTOR;
+ fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
+ fvec4SIMD(__m128 const & Data);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ explicit fvec4SIMD(
+ ctor);
+ explicit fvec4SIMD(
+ float const & s);
+ explicit fvec4SIMD(
+ float const & x,
+ float const & y,
+ float const & z,
+ float const & w);
+ explicit fvec4SIMD(
+ vec4 const & v);
+
+ ////////////////////////////////////////
+ //// Conversion vector constructors
+
+ fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
+ fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
+ fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
+ fvec4SIMD(vec3 const & v, float const & s);
+ fvec4SIMD(float const & s, vec3 const & v);
+ fvec4SIMD(vec2 const & v1, vec2 const & v2);
+ //fvec4SIMD(ivec4SIMD const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
+ fvec4SIMD& operator+=(fvec4SIMD const & v);
+ fvec4SIMD& operator-=(fvec4SIMD const & v);
+ fvec4SIMD& operator*=(fvec4SIMD const & v);
+ fvec4SIMD& operator/=(fvec4SIMD const & v);
+
+ fvec4SIMD& operator+=(float const & s);
+ fvec4SIMD& operator-=(float const & s);
+ fvec4SIMD& operator*=(float const & s);
+ fvec4SIMD& operator/=(float const & s);
+
+ fvec4SIMD& operator++();
+ fvec4SIMD& operator--();
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <comp X_, comp Y_, comp Z_, comp W_>
+ fvec4SIMD& swizzle();
+ template <comp X_, comp Y_, comp Z_, comp W_>
+ fvec4SIMD swizzle() const;
+ template <comp X_, comp Y_, comp Z_>
+ fvec4SIMD swizzle() const;
+ template <comp X_, comp Y_>
+ fvec4SIMD swizzle() const;
+ template <comp X_>
+ fvec4SIMD swizzle() const;
+ };
+}//namespace detail
+
+ typedef glm::detail::fvec4SIMD simdVec4;
+
+ /// @addtogroup gtx_simd_vec4
+ /// @{
+
+ //! Convert a simdVec4 to a vec4.
+ /// @see gtx_simd_vec4
+ vec4 vec4_cast(
+ detail::fvec4SIMD const & x);
+
+ //! Returns x if x >= 0; otherwise, it returns -x.
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
+
+ //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer that is less then or equal to x.
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x
+ //! whose absolute value is not larger than the absolute value of x.
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! The fraction 0.5 will round in a direction chosen by the
+ //! implementation, presumably the direction that is fastest.
+ //! This includes the possibility that round(x) returns the
+ //! same value as roundEven(x) for all values of x.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD round(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! A fractional part of 0.5 will round toward the nearest even
+ //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ ///
+ /// @see gtx_simd_vec4
+ //detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
+
+ //! Returns a value equal to the nearest integer
+ //! that is greater than or equal to x.
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
+
+ //! Return x - floor(x).
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD mod(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD mod(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns the fractional part of x and sets i to the integer
+ //! part (as a whole number floating point value). Both the
+ //! return value and the output parameter will have the same
+ //! sign as x.
+ //! (From GLM_GTX_simd_vec4 extension, common function)
+ //detail::fvec4SIMD modf(
+ // detail::fvec4SIMD const & x,
+ // detail::fvec4SIMD & i);
+
+ //! Returns y if y < x; otherwise, it returns x.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD min(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ detail::fvec4SIMD min(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns y if x < y; otherwise, it returns x.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD max(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ detail::fvec4SIMD max(
+ detail::fvec4SIMD const & x,
+ float const & y);
+
+ //! Returns min(max(x, minVal), maxVal) for each component in x
+ //! using the floating-point values minVal and maxVal.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD clamp(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & minVal,
+ detail::fvec4SIMD const & maxVal);
+
+ detail::fvec4SIMD clamp(
+ detail::fvec4SIMD const & x,
+ float const & minVal,
+ float const & maxVal);
+
+ //! \return If genTypeU is a floating scalar or vector:
+ //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ //! x and y using the floating-point value a.
+ //! The value for a is not restricted to the range [0, 1].
+ //!
+ //! \return If genTypeU is a boolean scalar or vector:
+ //! Selects which vector each returned component comes
+ //! from. For a component of a that is false, the
+ //! corresponding component of x is returned. For a
+ //! component of a that is true, the corresponding
+ //! component of y is returned. Components of x and y that
+ //! are not selected are allowed to be invalid floating point
+ //! values and will have no effect on the results. Thus, this
+ //! provides different functionality than
+ //! genType mix(genType x, genType y, genType(a))
+ //! where a is a Boolean vector.
+ //!
+ //! From GLSL 1.30.08 specification, section 8.3
+ //!
+ //! \param[in] x Floating point scalar or vector.
+ //! \param[in] y Floating point scalar or vector.
+ //! \param[in] a Floating point or boolean scalar or vector.
+ //!
+ /// \todo Test when 'a' is a boolean.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD mix(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y,
+ detail::fvec4SIMD const & a);
+
+ //! Returns 0.0 if x < edge, otherwise it returns 1.0.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD step(
+ detail::fvec4SIMD const & edge,
+ detail::fvec4SIMD const & x);
+
+ detail::fvec4SIMD step(
+ float const & edge,
+ detail::fvec4SIMD const & x);
+
+ //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ //! performs smooth Hermite interpolation between 0 and 1
+ //! when edge0 < x < edge1. This is useful in cases where
+ //! you would want a threshold function with a smooth
+ //! transition. This is equivalent to:
+ //! genType t;
+ //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+ //! return t * t * (3 - 2 * t);
+ //! Results are undefined if edge0 >= edge1.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD smoothstep(
+ detail::fvec4SIMD const & edge0,
+ detail::fvec4SIMD const & edge1,
+ detail::fvec4SIMD const & x);
+
+ detail::fvec4SIMD smoothstep(
+ float const & edge0,
+ float const & edge1,
+ detail::fvec4SIMD const & x);
+
+ //! Returns true if x holds a NaN (not a number)
+ //! representation in the underlying implementation's set of
+ //! floating point representations. Returns false otherwise,
+ //! including for implementations with no NaN
+ //! representations.
+ ///
+ /// @see gtx_simd_vec4
+ //bvec4 isnan(detail::fvec4SIMD const & x);
+
+ //! Returns true if x holds a positive infinity or negative
+ //! infinity representation in the underlying implementation's
+ //! set of floating point representations. Returns false
+ //! otherwise, including for implementations with no infinity
+ //! representations.
+ ///
+ /// @see gtx_simd_vec4
+ //bvec4 isinf(detail::fvec4SIMD const & x);
+
+ //! Returns a signed or unsigned integer value representing
+ //! the encoding of a floating-point value. The floatingpoint
+ //! value's bit-level representation is preserved.
+ ///
+ /// @see gtx_simd_vec4
+ //detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
+
+ //! Returns a floating-point value corresponding to a signed
+ //! or unsigned integer encoding of a floating-point value.
+ //! If an inf or NaN is passed in, it will not signal, and the
+ //! resulting floating point value is unspecified. Otherwise,
+ //! the bit-level representation is preserved.
+ ///
+ /// @see gtx_simd_vec4
+ //detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
+
+ //! Computes and returns a * b + c.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fma(
+ detail::fvec4SIMD const & a,
+ detail::fvec4SIMD const & b,
+ detail::fvec4SIMD const & c);
+
+ //! Splits x into a floating-point significand in the range
+ //! [0.5, 1.0) and an integral exponent of two, such that:
+ //! x = significand * exp(2, exponent)
+ //! The significand is returned by the function and the
+ //! exponent is returned in the parameter exp. For a
+ //! floating-point value of zero, the significant and exponent
+ //! are both zero. For a floating-point value that is an
+ //! infinity or is not a number, the results are undefined.
+ ///
+ /// @see gtx_simd_vec4
+ //detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
+
+ //! Builds a floating-point number from x and the
+ //! corresponding integral exponent of two in exp, returning:
+ //! significand * exp(2, exponent)
+ //! If this product is too large to be represented in the
+ //! floating-point type, the result is undefined.
+ ///
+ /// @see gtx_simd_vec4
+ //detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ ///
+ /// @see gtx_simd_vec4
+ float length(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Less accurate but much faster than simdLength.
+ ///
+ /// @see gtx_simd_vec4
+ float fastLength(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Slightly more accurate but much slower than simdLength.
+ ///
+ /// @see gtx_simd_vec4
+ float niceLength(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD length4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Less accurate but much faster than simdLength4.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fastLength4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //! Slightly more accurate but much slower than simdLength4.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD niceLength4(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @see gtx_simd_vec4
+ float distance(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1);
+
+ //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD distance4(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1);
+
+ //! Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @see gtx_simd_vec4
+ float simdDot(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns the dot product of x and y, i.e., result = x * y.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD dot4(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns the cross product of x and y.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD cross(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y);
+
+ //! Returns a vector in the same direction as x but with length of 1.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD normalize(
+ detail::fvec4SIMD const & x);
+
+ //! Returns a vector in the same direction as x but with length of 1.
+ //! Less accurate but much faster than simdNormalize.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fastNormalize(
+ detail::fvec4SIMD const & x);
+
+ //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD simdFaceforward(
+ detail::fvec4SIMD const & N,
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & Nref);
+
+ //! For the incident vector I and surface orientation N,
+ //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD reflect(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N);
+
+ //! For the incident vector I and surface normal N,
+ //! and the ratio of indices of refraction eta,
+ //! return the refraction vector.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD refract(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N,
+ float const & eta);
+
+ //! Returns the positive square root of x.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD sqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the positive square root of x with the nicest quality but very slow.
+ //! Slightly more accurate but much slower than simdSqrt.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD niceSqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the positive square root of x
+ //! Less accurate but much faster than sqrt.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fastSqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the reciprocal of the positive square root of x.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD inversesqrt(
+ detail::fvec4SIMD const & x);
+
+ //! Returns the reciprocal of the positive square root of x.
+ //! Faster than inversesqrt but less accurate.
+ ///
+ /// @see gtx_simd_vec4
+ detail::fvec4SIMD fastInversesqrt(
+ detail::fvec4SIMD const & x);
+
+ /// @}
+}//namespace glm
+
+#include "simd_vec4.inl"
+
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+# pragma warning(pop)
+#endif
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
diff --git a/depedencies/include/glm/gtx/simd_vec4.inl b/depedencies/include/glm/gtx/simd_vec4.inl
new file mode 100644
index 0000000..efc87c6
--- /dev/null
+++ b/depedencies/include/glm/gtx/simd_vec4.inl
@@ -0,0 +1,721 @@
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.inl
+
+namespace glm{
+namespace detail{
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
+ GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD()
+# ifdef GLM_FORCE_NO_CTOR_INIT
+ : Data(_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
+# endif
+ {}
+#endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS
+ GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
+ Data(v.Data)
+ {}
+#endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(__m128 const & Data) :
+ Data(Data)
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec4 const & v) :
+ Data(_mm_set_ps(v.w, v.z, v.y, v.x))
+{}
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s) :
+ Data(_mm_set1_ps(s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
+// Data(_mm_setr_ps(x, y, z, w))
+ Data(_mm_set_ps(w, z, y, x))
+{}
+/*
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const v[4]) :
+ Data(_mm_load_ps(v))
+{}
+*/
+//////////////////////////////////////
+// Swizzle constructors
+
+//fvec4SIMD(ref4<float> const & r);
+
+//////////////////////////////////////
+// Conversion vector constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) :
+ Data(_mm_set_ps(s2, s1, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) :
+ Data(_mm_set_ps(s2, v.y, v.x, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) :
+ Data(_mm_set_ps(v.y, v.x, s2, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) :
+ Data(_mm_set_ps(s, v.z, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) :
+ Data(_mm_set_ps(v.z, v.y, v.x, s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) :
+ Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x))
+{}
+
+//GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) :
+// Data(_mm_cvtepi32_ps(v.Data))
+//{}
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+#if !GLM_HAS_DEFAULTED_FUNCTIONS
+ GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v)
+ {
+ this->Data = v.Data;
+ return *this;
+ }
+#endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(float const & s)
+{
+ this->Data = _mm_add_ps(Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v)
+{
+ this->Data = _mm_add_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(float const & s)
+{
+ this->Data = _mm_sub_ps(Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v)
+{
+ this->Data = _mm_sub_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(float const & s)
+{
+ this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v)
+{
+ this->Data = _mm_mul_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(float const & s)
+{
+ this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v)
+{
+ this->Data = _mm_div_ps(this->Data , v.Data);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator++()
+{
+ this->Data = _mm_add_ps(this->Data , glm::detail::one);
+ return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator--()
+{
+ this->Data = _mm_sub_ps(this->Data, glm::detail::one);
+ return *this;
+}
+
+//////////////////////////////////////
+// Swizzle operators
+
+template <comp X_, comp Y_, comp Z_, comp W_>
+GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const
+{
+ __m128 Data = _mm_shuffle_ps(
+ this->Data, this->Data,
+ shuffle_mask<(W_ << 6) | (Z_ << 4) | (Y_ << 2) | (X_ << 0)>::value);
+ return fvec4SIMD(Data);
+}
+
+template <comp X_, comp Y_, comp Z_, comp W_>
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle()
+{
+ this->Data = _mm_shuffle_ps(
+ this->Data, this->Data,
+ shuffle_mask<(W_ << 6) | (Z_ << 4) | (Y_ << 2) | (X_ << 0)>::value);
+ return *this;
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v, float s)
+{
+ return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (float s, fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data));
+}
+
+//operator-
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v, float s)
+{
+ return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (float s, fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, float s)
+{
+ __m128 par0 = v.Data;
+ __m128 par1 = _mm_set1_ps(s);
+ return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (float s, fvec4SIMD const & v)
+{
+ __m128 par0 = _mm_set1_ps(s);
+ __m128 par1 = v.Data;
+ return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data));
+}
+
+//operator/
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v, float s)
+{
+ __m128 par0 = v.Data;
+ __m128 par1 = _mm_set1_ps(s);
+ return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (float s, fvec4SIMD const & v)
+{
+ __m128 par0 = _mm_set1_ps(s);
+ __m128 par1 = v.Data;
+ return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+ return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data));
+}
+
+// Unary constant operators
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v)
+{
+ return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator++ (fvec4SIMD const & v, int)
+{
+ return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int)
+{
+ return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one));
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER vec4 vec4_cast
+(
+ detail::fvec4SIMD const & x
+)
+{
+ GLM_ALIGN(16) vec4 Result;
+ _mm_store_ps(&Result[0], x.Data);
+ return Result;
+}
+
+// Other possible implementation
+//float abs(float a)
+//{
+// return max(-a, a);
+//}
+GLM_FUNC_QUALIFIER detail::fvec4SIMD abs
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_abs_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sign
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_sgn_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD floor
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_flr_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD trunc
+(
+ detail::fvec4SIMD const & x
+)
+{
+ //return x < 0 ? -floor(-x) : floor(x);
+
+ __m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data));
+ __m128 Sub0 = _mm_sub_ps(Flr0, x.Data);
+ __m128 Flr1 = detail::sse_flr_ps(x.Data);
+
+ __m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero);
+ __m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero);
+
+ __m128 And0 = _mm_and_ps(Sub0, Cmp0);
+ __m128 And1 = _mm_and_ps(Flr1, Cmp1);
+
+ return _mm_or_ps(And0, And1);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD round
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_rnd_ps(x.Data);
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven
+//(
+// detail::fvec4SIMD const & x
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD ceil
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ceil_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fract
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_frc_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_mod_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return detail::sse_mod_ps(x.Data, _mm_set1_ps(y));
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD modf
+//(
+// detail::fvec4SIMD const & x,
+// detail::fvec4SIMD & i
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return _mm_min_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return _mm_min_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return _mm_max_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+ detail::fvec4SIMD const & x,
+ float const & y
+)
+{
+ return _mm_max_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & minVal,
+ detail::fvec4SIMD const & maxVal
+)
+{
+ return detail::sse_clp_ps(x.Data, minVal.Data, maxVal.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+ detail::fvec4SIMD const & x,
+ float const & minVal,
+ float const & maxVal
+)
+{
+ return detail::sse_clp_ps(x.Data, _mm_set1_ps(minVal), _mm_set1_ps(maxVal));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mix
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y,
+ detail::fvec4SIMD const & a
+)
+{
+ __m128 Sub0 = _mm_sub_ps(y.Data, x.Data);
+ __m128 Mul0 = _mm_mul_ps(a.Data, Sub0);
+ return _mm_add_ps(x.Data, Mul0);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+ detail::fvec4SIMD const & edge,
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 cmp0 = _mm_cmpngt_ps(x.Data, edge.Data);
+ return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+ float const & edge,
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 cmp0 = _mm_cmpngt_ps(x.Data, _mm_set1_ps(edge));
+ return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+ detail::fvec4SIMD const & edge0,
+ detail::fvec4SIMD const & edge1,
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+ float const & edge0,
+ float const & edge1,
+ detail::fvec4SIMD const & x
+)
+{
+ return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
+}
+
+//GLM_FUNC_QUALIFIER bvec4 isnan(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER bvec4 isinf(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::ivec4SIMD floatBitsToInt
+//(
+// detail::fvec4SIMD const & value
+//)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD intBitsToFloat
+//(
+// detail::ivec4SIMD const & value
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fma
+(
+ detail::fvec4SIMD const & a,
+ detail::fvec4SIMD const & b,
+ detail::fvec4SIMD const & c
+)
+{
+ return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
+}
+
+GLM_FUNC_QUALIFIER float length
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = sqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER float fastLength
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = fastSqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER float niceLength
+(
+ detail::fvec4SIMD const & x
+)
+{
+ detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+ detail::fvec4SIMD sqt0 = niceSqrt(dot0);
+ float Result = 0;
+ _mm_store_ss(&Result, sqt0.Data);
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD length4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return sqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastLength4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return fastSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceLength4
+(
+ detail::fvec4SIMD const & x
+)
+{
+ return niceSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER float distance
+(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1
+)
+{
+ float Result = 0;
+ _mm_store_ss(&Result, detail::sse_dst_ps(p0.Data, p1.Data));
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD distance4
+(
+ detail::fvec4SIMD const & p0,
+ detail::fvec4SIMD const & p1
+)
+{
+ return detail::sse_dst_ps(p0.Data, p1.Data);
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ float Result = 0;
+ _mm_store_ss(&Result, detail::sse_dot_ss(x.Data, y.Data));
+ return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_dot_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD cross
+(
+ detail::fvec4SIMD const & x,
+ detail::fvec4SIMD const & y
+)
+{
+ return detail::sse_xpd_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize
+(
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+ __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
+ __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastNormalize
+(
+ detail::fvec4SIMD const & x
+)
+{
+ __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+ __m128 isr0 = fastInversesqrt(dot0).Data;
+ __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD faceforward
+(
+ detail::fvec4SIMD const & N,
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & Nref
+)
+{
+ return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD reflect
+(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N
+)
+{
+ return detail::sse_rfe_ps(I.Data, N.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
+(
+ detail::fvec4SIMD const & I,
+ detail::fvec4SIMD const & N,
+ float const & eta
+)
+{
+ return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_mul_ps(inversesqrt(x).Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_sqrt_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
+}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
+{
+ GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
+ GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
+
+ __m128 recip = _mm_rsqrt_ps(x.Data); // "estimate" opcode
+ __m128 halfrecip = _mm_mul_ps(half, recip);
+ __m128 threeminus_xrr = _mm_sub_ps(three, _mm_mul_ps(x.Data, _mm_mul_ps(recip, recip)));
+ return _mm_mul_ps(halfrecip, threeminus_xrr);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
+{
+ return _mm_rsqrt_ps(x.Data);
+}
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/spline.hpp b/depedencies/include/glm/gtx/spline.hpp
new file mode 100644
index 0000000..333a5bc
--- /dev/null
+++ b/depedencies/include/glm/gtx/spline.hpp
@@ -0,0 +1,61 @@
+/// @ref gtx_spline
+/// @file glm/gtx/spline.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_spline GLM_GTX_spline
+/// @ingroup gtx
+///
+/// @brief Spline functions
+///
+/// <glm/gtx/spline.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_spline extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_spline
+ /// @{
+
+ /// Return a point from a catmull rom curve.
+ /// @see gtx_spline extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType catmullRom(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s);
+
+ /// Return a point from a hermite curve.
+ /// @see gtx_spline extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType hermite(
+ genType const & v1,
+ genType const & t1,
+ genType const & v2,
+ genType const & t2,
+ typename genType::value_type const & s);
+
+ /// Return a point from a cubic curve.
+ /// @see gtx_spline extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType cubic(
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s);
+
+ /// @}
+}//namespace glm
+
+#include "spline.inl"
diff --git a/depedencies/include/glm/gtx/spline.inl b/depedencies/include/glm/gtx/spline.inl
new file mode 100644
index 0000000..fcd3382
--- /dev/null
+++ b/depedencies/include/glm/gtx/spline.inl
@@ -0,0 +1,63 @@
+/// @ref gtx_spline
+/// @file glm/gtx/spline.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType catmullRom
+ (
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s
+ )
+ {
+ typename genType::value_type s1 = s;
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
+ typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
+ typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
+
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType hermite
+ (
+ genType const & v1,
+ genType const & t1,
+ genType const & v2,
+ genType const & t2,
+ typename genType::value_type const & s
+ )
+ {
+ typename genType::value_type s1 = s;
+ typename genType::value_type s2 = pow2(s);
+ typename genType::value_type s3 = pow3(s);
+
+ typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
+ typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
+ typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
+ typename genType::value_type f4 = s3 - s2;
+
+ return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cubic
+ (
+ genType const & v1,
+ genType const & v2,
+ genType const & v3,
+ genType const & v4,
+ typename genType::value_type const & s
+ )
+ {
+ return ((v1 * s + v2) * s + v3) * s + v4;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/std_based_type.hpp b/depedencies/include/glm/gtx/std_based_type.hpp
new file mode 100644
index 0000000..ea1791b
--- /dev/null
+++ b/depedencies/include/glm/gtx/std_based_type.hpp
@@ -0,0 +1,63 @@
+/// @ref gtx_std_based_type
+/// @file glm/gtx/std_based_type.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
+/// @ingroup gtx
+///
+/// @brief Adds vector types based on STL value types.
+/// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include <cstdlib>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_std_based_type extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_std_based_type
+ /// @{
+
+ /// Vector type based of one std::size_t component.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec1<std::size_t, defaultp> size1;
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec2<std::size_t, defaultp> size2;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec3<std::size_t, defaultp> size3;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec4<std::size_t, defaultp> size4;
+
+ /// Vector type based of one std::size_t component.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec1<std::size_t, defaultp> size1_t;
+
+ /// Vector type based of two std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec2<std::size_t, defaultp> size2_t;
+
+ /// Vector type based of three std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec3<std::size_t, defaultp> size3_t;
+
+ /// Vector type based of four std::size_t components.
+ /// @see GLM_GTX_std_based_type
+ typedef tvec4<std::size_t, defaultp> size4_t;
+
+ /// @}
+}//namespace glm
+
+#include "std_based_type.inl"
diff --git a/depedencies/include/glm/gtx/std_based_type.inl b/depedencies/include/glm/gtx/std_based_type.inl
new file mode 100644
index 0000000..ca431a3
--- /dev/null
+++ b/depedencies/include/glm/gtx/std_based_type.inl
@@ -0,0 +1,7 @@
+/// @ref gtx_std_based_type
+/// @file glm/gtx/std_based_type.inl
+
+namespace glm
+{
+
+}
diff --git a/depedencies/include/glm/gtx/string_cast.hpp b/depedencies/include/glm/gtx/string_cast.hpp
new file mode 100644
index 0000000..d2b9fc6
--- /dev/null
+++ b/depedencies/include/glm/gtx/string_cast.hpp
@@ -0,0 +1,47 @@
+/// @ref gtx_string_cast
+/// @file glm/gtx/string_cast.hpp
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_integer (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_string_cast GLM_GTX_string_cast
+/// @ingroup gtx
+///
+/// @brief Setup strings for GLM type values
+///
+/// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
+/// This extension is not supported with CUDA
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+#include <string>
+
+#if(GLM_COMPILER & GLM_COMPILER_CUDA)
+# error "GLM_GTX_string_cast is not supported on CUDA compiler"
+#endif
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_string_cast extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_string_cast
+ /// @{
+
+ /// Create a string from a GLM vector or matrix typed variable.
+ /// @see gtx_string_cast extension.
+ template <template <typename, precision> class matType, typename T, precision P>
+ GLM_FUNC_DECL std::string to_string(matType<T, P> const & x);
+
+ /// @}
+}//namespace glm
+
+#include "string_cast.inl"
diff --git a/depedencies/include/glm/gtx/string_cast.inl b/depedencies/include/glm/gtx/string_cast.inl
new file mode 100644
index 0000000..19f136b
--- /dev/null
+++ b/depedencies/include/glm/gtx/string_cast.inl
@@ -0,0 +1,458 @@
+/// @ref gtx_string_cast
+/// @file glm/gtx/string_cast.inl
+
+#include <cstdarg>
+#include <cstdio>
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
+ {
+ std::size_t const STRING_BUFFER(4096);
+ char text[STRING_BUFFER];
+ va_list list;
+
+ if(msg == 0)
+ return std::string();
+
+ va_start(list, msg);
+# if(GLM_COMPILER & GLM_COMPILER_VC)
+ vsprintf_s(text, STRING_BUFFER, msg, list);
+# else//
+ vsprintf(text, msg, list);
+# endif//
+ va_end(list);
+
+ return std::string(text);
+ }
+
+ static const char* LabelTrue = "true";
+ static const char* LabelFalse = "false";
+
+ template <typename T, bool isFloat = false>
+ struct literal
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%d";};
+ };
+
+ template <typename T>
+ struct literal<T, true>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%f";};
+ };
+
+# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
+ template <>
+ struct literal<uint64_t, false>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%lld";};
+ };
+
+ template <>
+ struct literal<int64_t, false>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "%lld";};
+ };
+# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC
+
+ template <typename T>
+ struct prefix{};
+
+ template <>
+ struct prefix<float>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "";};
+ };
+
+ template <>
+ struct prefix<double>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "d";};
+ };
+
+ template <>
+ struct prefix<bool>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "b";};
+ };
+
+ template <>
+ struct prefix<uint8_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u8";};
+ };
+
+ template <>
+ struct prefix<int8_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i8";};
+ };
+
+ template <>
+ struct prefix<uint16_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u16";};
+ };
+
+ template <>
+ struct prefix<int16_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i16";};
+ };
+
+ template <>
+ struct prefix<uint32_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u";};
+ };
+
+ template <>
+ struct prefix<int32_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i";};
+ };
+
+ template <>
+ struct prefix<uint64_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "u64";};
+ };
+
+ template <>
+ struct prefix<int64_t>
+ {
+ GLM_FUNC_QUALIFIER static char const * value() {return "i64";};
+ };
+
+ template <template <typename, precision> class matType, typename T, precision P>
+ struct compute_to_string
+ {};
+
+ template <precision P>
+ struct compute_to_string<tvec1, bool, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec1<bool, P> const & x)
+ {
+ return detail::format("bvec1(%s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template <precision P>
+ struct compute_to_string<tvec2, bool, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec2<bool, P> const & x)
+ {
+ return detail::format("bvec2(%s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template <precision P>
+ struct compute_to_string<tvec3, bool, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec3<bool, P> const & x)
+ {
+ return detail::format("bvec3(%s, %s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse,
+ x[2] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template <precision P>
+ struct compute_to_string<tvec4, bool, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec4<bool, P> const & x)
+ {
+ return detail::format("bvec4(%s, %s, %s, %s)",
+ x[0] ? detail::LabelTrue : detail::LabelFalse,
+ x[1] ? detail::LabelTrue : detail::LabelFalse,
+ x[2] ? detail::LabelTrue : detail::LabelFalse,
+ x[3] ? detail::LabelTrue : detail::LabelFalse);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tvec1, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec1<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec1(%s)",
+ PrefixStr,
+ LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x[0]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tvec2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec2<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec2(%s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x[0], x[1]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tvec3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec3<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec3(%s, %s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x[0], x[1], x[2]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tvec4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tvec4<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]);
+ }
+ };
+
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat2x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat2x2<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1],
+ x[1][0], x[1][1]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat2x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat2x3<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat2x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat2x4<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat3x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat3x2<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat3x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat3x3<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat3x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat3x4<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat4x2, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat4x2<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1],
+ x[1][0], x[1][1],
+ x[2][0], x[2][1],
+ x[3][0], x[3][1]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat4x3, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat4x3<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2],
+ x[1][0], x[1][1], x[1][2],
+ x[2][0], x[2][1], x[2][2],
+ x[3][0], x[3][1], x[3][2]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tmat4x4, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tmat4x4<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(),
+ x[0][0], x[0][1], x[0][2], x[0][3],
+ x[1][0], x[1][1], x[1][2], x[1][3],
+ x[2][0], x[2][1], x[2][2], x[2][3],
+ x[3][0], x[3][1], x[3][2], x[3][3]);
+ }
+ };
+
+
+ template <typename T, precision P>
+ struct compute_to_string<tquat, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tquat<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%squat(%s, %s, %s, %s)",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x[0], x[1], x[2], x[3]);
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_to_string<tdualquat, T, P>
+ {
+ GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, P> const & x)
+ {
+ char const * PrefixStr = prefix<T>::value();
+ char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
+ std::string FormatStr(detail::format("%sdualquat((%s, %s, %s, %s), (%s, %s, %s, %s))",
+ PrefixStr,
+ LiteralStr, LiteralStr, LiteralStr, LiteralStr));
+
+ return detail::format(FormatStr.c_str(), x.real[0], x.real[1], x.real[2], x.real[3], x.dual[0], x.dual[1], x.dual[2], x.dual[3]);
+ }
+ };
+
+}//namespace detail
+
+template <template <typename, precision> class matType, typename T, precision P>
+GLM_FUNC_QUALIFIER std::string to_string(matType<T, P> const & x)
+{
+ return detail::compute_to_string<matType, T, P>::call(x);
+}
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/transform.hpp b/depedencies/include/glm/gtx/transform.hpp
new file mode 100644
index 0000000..365748b
--- /dev/null
+++ b/depedencies/include/glm/gtx/transform.hpp
@@ -0,0 +1,56 @@
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// @brief Add transformation matrices
+///
+/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_transform extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform
+ /// @{
+
+ /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> translate(
+ tvec3<T, P> const & v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> rotate(
+ T angle,
+ tvec3<T, P> const & v);
+
+ /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> scale(
+ tvec3<T, P> const & v);
+
+ /// @}
+}// namespace glm
+
+#include "transform.inl"
diff --git a/depedencies/include/glm/gtx/transform.inl b/depedencies/include/glm/gtx/transform.inl
new file mode 100644
index 0000000..516d866
--- /dev/null
+++ b/depedencies/include/glm/gtx/transform.inl
@@ -0,0 +1,24 @@
+/// @ref gtx_transform
+/// @file glm/gtx/transform.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(tvec3<T, P> const & v)
+ {
+ return translate(tmat4x4<T, P>(static_cast<T>(1)), v);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(T angle, tvec3<T, P> const & v)
+ {
+ return rotate(tmat4x4<T, P>(static_cast<T>(1)), angle, v);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(tvec3<T, P> const & v)
+ {
+ return scale(tmat4x4<T, P>(static_cast<T>(1)), v);
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/transform2.hpp b/depedencies/include/glm/gtx/transform2.hpp
new file mode 100644
index 0000000..bf5fbc9
--- /dev/null
+++ b/depedencies/include/glm/gtx/transform2.hpp
@@ -0,0 +1,107 @@
+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_transform2 GLM_GTX_transform2
+/// @ingroup gtx
+///
+/// @brief Add extra transformation matrices
+///
+/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_transform2 extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform2
+ /// @{
+
+ //! Transforms a matrix with a shearing on X axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
+ tmat3x3<T, P> const & m,
+ T y);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
+ tmat3x3<T, P> const & m,
+ T x);
+
+ //! Transforms a matrix with a shearing on X axis
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
+ const tmat4x4<T, P> & m,
+ T y,
+ T z);
+
+ //! Transforms a matrix with a shearing on Y axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
+ const tmat4x4<T, P> & m,
+ T x,
+ T z);
+
+ //! Transforms a matrix with a shearing on Z axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
+ const tmat4x4<T, P> & m,
+ T x,
+ T y);
+
+ //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
+ // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+ // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
+ // Reflect functions seem to don't work
+ //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+ //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat3x3<T, P> proj2D(
+ const tmat3x3<T, P> & m,
+ const tvec3<T, P>& normal);
+
+ //! Build planar projection matrix along normal axis.
+ //! From GLM_GTX_transform2 extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL tmat4x4<T, P> proj3D(
+ const tmat4x4<T, P> & m,
+ const tvec3<T, P>& normal);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType, precision P>
+ GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+ valType scale,
+ valType bias);
+
+ //! Build a scale bias matrix.
+ //! From GLM_GTX_transform2 extension.
+ template <typename valType, precision P>
+ GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+ tmat4x4<valType, P> const & m,
+ valType scale,
+ valType bias);
+
+ /// @}
+}// namespace glm
+
+#include "transform2.inl"
diff --git a/depedencies/include/glm/gtx/transform2.inl b/depedencies/include/glm/gtx/transform2.inl
new file mode 100644
index 0000000..6e0ab31
--- /dev/null
+++ b/depedencies/include/glm/gtx/transform2.inl
@@ -0,0 +1,126 @@
+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.inl
+
+namespace glm
+{
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(tmat3x3<T, P> const& m, T s)
+ {
+ tmat3x3<T, P> r(1);
+ r[1][0] = s;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(tmat3x3<T, P> const& m, T s)
+ {
+ tmat3x3<T, P> r(1);
+ r[0][1] = s;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(tmat4x4<T, P> const& m, T s, T t)
+ {
+ tmat4x4<T, P> r(1);
+ r[0][1] = s;
+ r[0][2] = t;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(tmat4x4<T, P> const& m, T s, T t)
+ {
+ tmat4x4<T, P> r(1);
+ r[1][0] = s;
+ r[1][2] = t;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(tmat4x4<T, P> const& m, T s, T t)
+ {
+ tmat4x4<T, P> r(1);
+ r[2][0] = s;
+ r[2][1] = t;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(tmat3x3<T, P> const& m, tvec3<T, P> const& normal)
+ {
+ tmat3x3<T, P> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
+ r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(tmat4x4<T, P> const& m, tvec3<T, P> const& normal)
+ {
+ tmat4x4<T, P> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
+ r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
+ r[0][2] = -static_cast<T>(2) * normal.x * normal.z;
+
+ r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
+ r[1][2] = -static_cast<T>(2) * normal.y * normal.z;
+
+ r[2][0] = -static_cast<T>(2) * normal.x * normal.z;
+ r[2][1] = -static_cast<T>(2) * normal.y * normal.z;
+ r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> proj2D(
+ const tmat3x3<T, P>& m,
+ const tvec3<T, P>& normal)
+ {
+ tmat3x3<T, P> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - normal.y * normal.y;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> proj3D(
+ const tmat4x4<T, P>& m,
+ const tvec3<T, P>& normal)
+ {
+ tmat4x4<T, P> r(static_cast<T>(1));
+ r[0][0] = static_cast<T>(1) - normal.x * normal.x;
+ r[0][1] = - normal.x * normal.y;
+ r[0][2] = - normal.x * normal.z;
+ r[1][0] = - normal.x * normal.y;
+ r[1][1] = static_cast<T>(1) - normal.y * normal.y;
+ r[1][2] = - normal.y * normal.z;
+ r[2][0] = - normal.x * normal.z;
+ r[2][1] = - normal.y * normal.z;
+ r[2][2] = static_cast<T>(1) - normal.z * normal.z;
+ return m * r;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(T scale, T bias)
+ {
+ tmat4x4<T, P> result;
+ result[3] = tvec4<T, P>(tvec3<T, P>(bias), static_cast<T>(1));
+ result[0][0] = scale;
+ result[1][1] = scale;
+ result[2][2] = scale;
+ return result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(tmat4x4<T, P> const& m, T scale, T bias)
+ {
+ return m * scaleBias(scale, bias);
+ }
+}//namespace glm
+
diff --git a/depedencies/include/glm/gtx/type_aligned.hpp b/depedencies/include/glm/gtx/type_aligned.hpp
new file mode 100644
index 0000000..8962a6f
--- /dev/null
+++ b/depedencies/include/glm/gtx/type_aligned.hpp
@@ -0,0 +1,966 @@
+/// @ref gtx_type_aligned
+/// @file glm/gtx/type_aligned.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_type_aligned GLM_GTX_type_aligned
+/// @ingroup gtx
+///
+/// @brief Defines aligned types.
+///
+/// @ref core_precision defines aligned types.
+///
+/// <glm/gtx/type_aligned.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/type_precision.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_type_aligned extension included")
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtx_type_aligned
+ /// @{
+
+ /// Low precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
+
+ /// Low precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
+
+ /// Low precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
+
+ /// Low precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
+
+
+ /// Low precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
+
+ /// Low precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
+
+ /// Low precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
+
+ /// Low precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
+
+
+ /// Low precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
+
+ /// Low precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
+
+ /// Low precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
+
+ /// Low precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
+
+
+ /// Medium precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
+
+ /// Medium precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
+
+ /// Medium precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
+
+ /// Medium precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
+
+
+ /// Medium precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
+
+ /// Medium precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
+
+ /// Medium precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
+
+ /// Medium precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
+
+
+ /// Medium precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
+
+ /// Medium precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
+
+ /// Medium precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
+
+ /// Medium precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
+
+
+ /// High precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
+
+ /// High precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
+
+ /// High precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
+
+ /// High precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
+
+
+ /// High precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
+
+ /// High precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
+
+ /// High precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
+
+ /// High precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
+
+
+ /// High precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
+
+ /// High precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
+
+ /// High precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
+
+ /// High precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
+
+
+ /// Default precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
+
+ /// Default precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
+
+ /// Default precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
+
+ /// Default precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
+
+
+ /// Default precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
+
+ /// Default precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
+
+ /// Default precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
+
+ /// Default precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
+
+
+ /// Default precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
+
+ /// Default precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
+
+ /// Default precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
+
+ /// Default precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
+
+
+ /// Default precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4);
+
+ /// Default precision 32 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8);
+
+ /// Default precision 32 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16);
+
+ /// Default precision 32 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16);
+
+
+ /// Default precision 8 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
+
+ /// Default precision 8 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
+
+ /// Default precision 8 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
+
+ /// Default precision 8 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
+
+
+ /// Default precision 16 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
+
+ /// Default precision 16 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
+
+ /// Default precision 16 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
+
+ /// Default precision 16 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
+
+
+ /// Default precision 32 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
+
+ /// Default precision 32 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
+
+ /// Default precision 32 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
+
+ /// Default precision 32 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
+
+
+ /// Default precision 64 bit signed integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
+
+ /// Default precision 64 bit signed integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
+
+ /// Default precision 64 bit signed integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
+
+ /// Default precision 64 bit signed integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
+
+ /// Low precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
+
+ /// Low precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
+
+ /// Low precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
+
+
+ /// Low precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
+
+ /// Low precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
+
+ /// Low precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
+
+ /// Low precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
+
+
+ /// Low precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
+
+ /// Low precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
+
+ /// Low precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
+
+ /// Low precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
+
+
+ /// Medium precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
+
+ /// Medium precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
+
+ /// Medium precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
+
+ /// Medium precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
+
+
+ /// Medium precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
+
+ /// Medium precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
+
+ /// Medium precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
+
+ /// Medium precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
+
+
+ /// Medium precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
+
+ /// Medium precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
+
+ /// Medium precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
+
+ /// Medium precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
+
+
+ /// High precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
+
+ /// High precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
+
+ /// High precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
+
+ /// High precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
+
+
+ /// High precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
+
+ /// High precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
+
+ /// High precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
+
+ /// High precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
+
+
+ /// High precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
+
+ /// High precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
+
+ /// High precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
+
+ /// High precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
+
+
+ /// Default precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
+
+ /// Default precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
+
+ /// Default precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
+
+ /// Default precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
+
+
+ /// Default precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
+
+ /// Default precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
+
+ /// Default precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
+
+ /// Default precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
+
+
+ /// Default precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
+
+ /// Default precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
+
+ /// Default precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
+
+ /// Default precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
+
+
+ /// Default precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16);
+
+
+ /// Default precision 8 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
+
+ /// Default precision 8 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
+
+ /// Default precision 8 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
+
+ /// Default precision 8 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
+
+
+ /// Default precision 16 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
+
+ /// Default precision 16 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
+
+ /// Default precision 16 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
+
+ /// Default precision 16 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
+
+
+ /// Default precision 32 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
+
+ /// Default precision 32 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
+
+
+ /// Default precision 64 bit unsigned integer aligned scalar type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
+
+ /// Default precision 64 bit unsigned integer aligned vector of 2 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
+
+ /// Default precision 64 bit unsigned integer aligned vector of 3 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
+
+ /// Default precision 64 bit unsigned integer aligned vector of 4 components type.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 32 bit single-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
+
+ /// 64 bit double-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
+
+
+ /// 32 bit single-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
+
+ /// 64 bit double-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
+
+
+ /// 32 bit single-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
+
+ /// 64 bit double-precision floating-point aligned scalar.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
+
+
+ /// Single-precision floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4);
+
+ /// Single-precision floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8);
+
+ /// Single-precision floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16);
+
+ /// Single-precision floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16);
+
+
+ /// Single-precision floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
+
+ /// Single-precision floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
+
+ /// Single-precision floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
+
+ /// Single-precision floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
+
+
+ /// Single-precision floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
+
+ /// Single-precision floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
+
+ /// Single-precision floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
+
+ /// Single-precision floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
+
+
+ /// Double-precision floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8);
+
+ /// Double-precision floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16);
+
+ /// Double-precision floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
+
+ /// Double-precision floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32);
+
+
+ /// Double-precision floating-point aligned vector of 1 component.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
+
+ /// Double-precision floating-point aligned vector of 2 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
+
+ /// Double-precision floating-point aligned vector of 3 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
+
+ /// Double-precision floating-point aligned vector of 4 components.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1<f32> mat1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
+
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32> mat1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
+
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
+
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f32 fmat1x1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
+
+ /// Single-precision floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
+
+ /// Single-precision floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
+
+ /// Single-precision floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
+
+ /// Single-precision floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
+
+ /// Single-precision floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
+
+ /// Single-precision floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
+
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
+
+
+ /// Single-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f32 f32mat1x1;
+
+ /// Single-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
+
+ /// Single-precision floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
+
+ /// Single-precision floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
+
+ /// Single-precision floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
+
+ /// Single-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
+
+ /// Single-precision floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
+
+ /// Single-precision floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
+
+ /// Single-precision floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
+
+ /// Single-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
+
+
+ /// Double-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+ /// Double-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
+
+ /// Double-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
+
+ /// Double-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
+
+
+ /// Double-precision floating-point aligned 1x1 matrix.
+ /// @see gtx_type_aligned
+ //typedef f64 f64mat1x1;
+
+ /// Double-precision floating-point aligned 2x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
+
+ /// Double-precision floating-point aligned 2x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
+
+ /// Double-precision floating-point aligned 2x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
+
+ /// Double-precision floating-point aligned 3x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
+
+ /// Double-precision floating-point aligned 3x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
+
+ /// Double-precision floating-point aligned 3x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
+
+ /// Double-precision floating-point aligned 4x2 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
+
+ /// Double-precision floating-point aligned 4x3 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
+
+ /// Double-precision floating-point aligned 4x4 matrix.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
+
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Single-precision floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
+
+ /// Single-precision floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16);
+
+ /// Double-precision floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
+
+ /// Single-precision floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
+
+ /// Double-precision floating-point aligned quaternion.
+ /// @see gtx_type_aligned
+ GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
+
+ /// @}
+}//namespace glm
+
+#include "type_aligned.inl"
diff --git a/depedencies/include/glm/gtx/type_aligned.inl b/depedencies/include/glm/gtx/type_aligned.inl
new file mode 100644
index 0000000..83202df
--- /dev/null
+++ b/depedencies/include/glm/gtx/type_aligned.inl
@@ -0,0 +1,7 @@
+/// @ref gtc_type_aligned
+/// @file glm/gtc/type_aligned.inl
+
+namespace glm
+{
+
+}
diff --git a/depedencies/include/glm/gtx/type_trait.hpp b/depedencies/include/glm/gtx/type_trait.hpp
new file mode 100644
index 0000000..0207a06
--- /dev/null
+++ b/depedencies/include/glm/gtx/type_trait.hpp
@@ -0,0 +1,252 @@
+/// @ref gtx_type_trait
+/// @file glm/gtx/type_trait.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_type_trait GLM_GTX_type_trait
+/// @ingroup gtx
+///
+/// @brief Defines traits for each type.
+///
+/// <glm/gtx/type_trait.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../detail/type_vec2.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+#include "../detail/type_mat2x2.hpp"
+#include "../detail/type_mat2x3.hpp"
+#include "../detail/type_mat2x4.hpp"
+#include "../detail/type_mat3x2.hpp"
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat3x4.hpp"
+#include "../detail/type_mat4x2.hpp"
+#include "../detail/type_mat4x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/dual_quaternion.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_type_trait extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_type_trait
+ /// @{
+
+ template <template <typename, precision> class genType, typename T, precision P>
+ struct type
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ static length_t const components = 0;
+ static length_t const cols = 0;
+ static length_t const rows = 0;
+ };
+
+ template <typename T, precision P>
+ struct type<tvec1, T, P>
+ {
+ static bool const is_vec = true;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 1
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tvec2, T, P>
+ {
+ static bool const is_vec = true;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 2
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tvec3, T, P>
+ {
+ static bool const is_vec = true;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 3
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tvec4, T, P>
+ {
+ static bool const is_vec = true;
+ static bool const is_mat = false;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 4
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat2x2, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 2,
+ cols = 2,
+ rows = 2
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat2x3, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 2,
+ cols = 2,
+ rows = 3
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat2x4, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 2,
+ cols = 2,
+ rows = 4
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat3x2, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 3,
+ cols = 3,
+ rows = 2
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat3x3, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 3,
+ cols = 3,
+ rows = 3
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat3x4, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 3,
+ cols = 3,
+ rows = 4
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat4x2, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 4,
+ cols = 4,
+ rows = 2
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat4x3, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 4,
+ cols = 4,
+ rows = 3
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tmat4x4, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = true;
+ static bool const is_quat = false;
+ enum
+ {
+ components = 4,
+ cols = 4,
+ rows = 4
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tquat, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = true;
+ enum
+ {
+ components = 4
+ };
+ };
+
+ template <typename T, precision P>
+ struct type<tdualquat, T, P>
+ {
+ static bool const is_vec = false;
+ static bool const is_mat = false;
+ static bool const is_quat = true;
+ enum
+ {
+ components = 8
+ };
+ };
+
+ /// @}
+}//namespace glm
+
+#include "type_trait.inl"
diff --git a/depedencies/include/glm/gtx/type_trait.inl b/depedencies/include/glm/gtx/type_trait.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/depedencies/include/glm/gtx/type_trait.inl
diff --git a/depedencies/include/glm/gtx/vector_angle.hpp b/depedencies/include/glm/gtx/vector_angle.hpp
new file mode 100644
index 0000000..d52d3f8
--- /dev/null
+++ b/depedencies/include/glm/gtx/vector_angle.hpp
@@ -0,0 +1,60 @@
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.hpp
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+/// @see gtx_epsilon (dependence)
+///
+/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
+/// @ingroup gtx
+///
+/// @brief Compute angle between vectors
+///
+/// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtx/quaternion.hpp"
+#include "../gtx/rotate_vector.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_vector_angle extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_angle
+ /// @{
+
+ //! Returns the absolute angle between two vectors.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template <typename vecType>
+ GLM_FUNC_DECL typename vecType::value_type angle(
+ vecType const & x,
+ vecType const & y);
+
+ //! Returns the oriented angle between two 2d vectors.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T orientedAngle(
+ tvec2<T, P> const & x,
+ tvec2<T, P> const & y);
+
+ //! Returns the oriented angle between two 3d vectors based from a reference axis.
+ //! Parameters need to be normalized.
+ /// @see gtx_vector_angle extension.
+ template <typename T, precision P>
+ GLM_FUNC_DECL T orientedAngle(
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ tvec3<T, P> const & ref);
+
+ /// @}
+}// namespace glm
+
+#include "vector_angle.inl"
diff --git a/depedencies/include/glm/gtx/vector_angle.inl b/depedencies/include/glm/gtx/vector_angle.inl
new file mode 100644
index 0000000..05c3028
--- /dev/null
+++ b/depedencies/include/glm/gtx/vector_angle.inl
@@ -0,0 +1,58 @@
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.inl
+
+namespace glm
+{
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType angle
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), genType(-1), genType(1)));
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER T angle
+ (
+ vecType<T, P> const & x,
+ vecType<T, P> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), T(-1), T(1)));
+ }
+
+ //! \todo epsilon is hard coded to 0.01
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T orientedAngle
+ (
+ tvec2<T, P> const & x,
+ tvec2<T, P> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+
+ if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
+ return Angle;
+ else
+ return -Angle;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER T orientedAngle
+ (
+ tvec3<T, P> const & x,
+ tvec3<T, P> const & y,
+ tvec3<T, P> const & ref
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+ return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/vector_query.hpp b/depedencies/include/glm/gtx/vector_query.hpp
new file mode 100644
index 0000000..2c0d022
--- /dev/null
+++ b/depedencies/include/glm/gtx/vector_query.hpp
@@ -0,0 +1,62 @@
+/// @ref gtx_vector_query
+/// @file glm/gtx/vector_query.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vector_query GLM_GTX_vector_query
+/// @ingroup gtx
+///
+/// @brief Query informations of vector types
+///
+/// <glm/gtx/vector_query.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include <cfloat>
+#include <limits>
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_vector_query extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_vector_query
+ /// @{
+
+ //! Check whether two vectors are collinears.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
+ //! Check whether two vectors are orthogonals.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
+ //! Check whether a vector is normalized.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
+
+ //! Check whether a vector is null.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon);
+
+ //! Check whether a each component of a vector is null.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL vecType<bool, P> isCompNull(vecType<T, P> const & v, T const & epsilon);
+
+ //! Check whether two vectors are orthonormal.
+ /// @see gtx_vector_query extensions.
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_DECL bool areOrthonormal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
+ /// @}
+}// namespace glm
+
+#include "vector_query.inl"
diff --git a/depedencies/include/glm/gtx/vector_query.inl b/depedencies/include/glm/gtx/vector_query.inl
new file mode 100644
index 0000000..85ea5e5
--- /dev/null
+++ b/depedencies/include/glm/gtx/vector_query.inl
@@ -0,0 +1,193 @@
+/// @ref gtx_vector_query
+/// @file glm/gtx/vector_query.inl
+
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_areCollinear{};
+
+ template <typename T, precision P>
+ struct compute_areCollinear<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static bool call(tvec2<T, P> const & v0, tvec2<T, P> const & v1, T const & epsilon)
+ {
+ return length(cross(tvec3<T, P>(v0, static_cast<T>(0)), tvec3<T, P>(v1, static_cast<T>(0)))) < epsilon;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_areCollinear<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static bool call(tvec3<T, P> const & v0, tvec3<T, P> const & v1, T const & epsilon)
+ {
+ return length(cross(v0, v1)) < epsilon;
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_areCollinear<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static bool call(tvec4<T, P> const & v0, tvec4<T, P> const & v1, T const & epsilon)
+ {
+ return length(cross(tvec3<T, P>(v0), tvec3<T, P>(v1))) < epsilon;
+ }
+ };
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ struct compute_isCompNull{};
+
+ template <typename T, precision P>
+ struct compute_isCompNull<T, P, tvec2>
+ {
+ GLM_FUNC_QUALIFIER static tvec2<bool, P> call(tvec2<T, P> const & v, T const & epsilon)
+ {
+ return tvec2<bool, P>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon));
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_isCompNull<T, P, tvec3>
+ {
+ GLM_FUNC_QUALIFIER static tvec3<bool, P> call(tvec3<T, P> const & v, T const & epsilon)
+ {
+ return tvec3<bool, P>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon),
+ (abs(v.z) < epsilon));
+ }
+ };
+
+ template <typename T, precision P>
+ struct compute_isCompNull<T, P, tvec4>
+ {
+ GLM_FUNC_QUALIFIER static tvec4<bool, P> call(tvec4<T, P> const & v, T const & epsilon)
+ {
+ return tvec4<bool, P>(
+ (abs(v.x) < epsilon),
+ (abs(v.y) < epsilon),
+ (abs(v.z) < epsilon),
+ (abs(v.w) < epsilon));
+ }
+ };
+
+}//namespace detail
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool areCollinear
+ (
+ vecType<T, P> const & v0,
+ vecType<T, P> const & v1,
+ T const & epsilon
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
+
+ return detail::compute_areCollinear<T, P, vecType>::call(v0, v1, epsilon);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool areOrthogonal
+ (
+ vecType<T, P> const & v0,
+ vecType<T, P> const & v1,
+ T const & epsilon
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");
+
+ return abs(dot(v0, v1)) <= max(
+ static_cast<T>(1),
+ length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool isNormalized
+ (
+ vecType<T, P> const & v,
+ T const & epsilon
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");
+
+ return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool isNull
+ (
+ vecType<T, P> const & v,
+ T const & epsilon
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");
+
+ return length(v) <= epsilon;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool, P> isCompNull
+ (
+ vecType<T, P> const & v,
+ T const & epsilon
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
+
+ return detail::compute_isCompNull<T, P, vecType>::call(v, epsilon);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec2<bool, P> isCompNull
+ (
+ tvec2<T, P> const & v,
+ T const & epsilon)
+ {
+ return tvec2<bool, P>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec3<bool, P> isCompNull
+ (
+ tvec3<T, P> const & v,
+ T const & epsilon
+ )
+ {
+ return tvec3<bool, P>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon);
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tvec4<bool, P> isCompNull
+ (
+ tvec4<T, P> const & v,
+ T const & epsilon
+ )
+ {
+ return tvec4<bool, P>(
+ abs(v.x) < epsilon,
+ abs(v.y) < epsilon,
+ abs(v.z) < epsilon,
+ abs(v.w) < epsilon);
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER bool areOrthonormal
+ (
+ vecType<T, P> const & v0,
+ vecType<T, P> const & v1,
+ T const & epsilon
+ )
+ {
+ return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
+ }
+
+}//namespace glm
diff --git a/depedencies/include/glm/gtx/wrap.hpp b/depedencies/include/glm/gtx/wrap.hpp
new file mode 100644
index 0000000..0060073
--- /dev/null
+++ b/depedencies/include/glm/gtx/wrap.hpp
@@ -0,0 +1,51 @@
+/// @ref gtx_wrap
+/// @file glm/gtx/wrap.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_wrap GLM_GTX_wrap
+/// @ingroup gtx
+///
+/// @brief Wrapping mode of texture coordinates.
+///
+/// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/vec1.hpp"
+
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTX_wrap extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_wrap
+ /// @{
+
+ /// Simulate GL_CLAMP OpenGL wrap mode
+ /// @see gtx_wrap extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType clamp(genType const& Texcoord);
+
+ /// Simulate GL_REPEAT OpenGL wrap mode
+ /// @see gtx_wrap extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType repeat(genType const& Texcoord);
+
+ /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
+ /// @see gtx_wrap extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
+
+ /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+ /// @see gtx_wrap extension.
+ template <typename genType>
+ GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
+
+ /// @}
+}// namespace glm
+
+#include "wrap.inl"
diff --git a/depedencies/include/glm/gtx/wrap.inl b/depedencies/include/glm/gtx/wrap.inl
new file mode 100644
index 0000000..941a803
--- /dev/null
+++ b/depedencies/include/glm/gtx/wrap.inl
@@ -0,0 +1,58 @@
+/// @ref gtx_wrap
+/// @file glm/gtx/wrap.inl
+
+namespace glm
+{
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const& Texcoord)
+ {
+ return glm::clamp(Texcoord, vecType<T, P>(0), vecType<T, P>(1));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType clamp(genType const & Texcoord)
+ {
+ return clamp(tvec1<genType, defaultp>(Texcoord)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> repeat(vecType<T, P> const& Texcoord)
+ {
+ return glm::fract(Texcoord);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType repeat(genType const & Texcoord)
+ {
+ return repeat(tvec1<genType, defaultp>(Texcoord)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mirrorClamp(vecType<T, P> const& Texcoord)
+ {
+ return glm::fract(glm::abs(Texcoord));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mirrorClamp(genType const & Texcoord)
+ {
+ return mirrorClamp(tvec1<genType, defaultp>(Texcoord)).x;
+ }
+
+ template <typename T, precision P, template <typename, precision> class vecType>
+ GLM_FUNC_QUALIFIER vecType<T, P> mirrorRepeat(vecType<T, P> const& Texcoord)
+ {
+ vecType<T, P> const Abs = glm::abs(Texcoord);
+ vecType<T, P> const Clamp = glm::mod(glm::floor(Abs), vecType<T, P>(2));
+ vecType<T, P> const Floor = glm::floor(Abs);
+ vecType<T, P> const Rest = Abs - Floor;
+ vecType<T, P> const Mirror = Clamp + Rest;
+ return mix(Rest, vecType<T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<T, P>(1)));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord)
+ {
+ return mirrorRepeat(tvec1<genType, defaultp>(Texcoord)).x;
+ }
+}//namespace glm
diff --git a/depedencies/include/glm/integer.hpp b/depedencies/include/glm/integer.hpp
new file mode 100644
index 0000000..178e10e
--- /dev/null
+++ b/depedencies/include/glm/integer.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/integer.hpp
+
+#pragma once
+
+#include "detail/func_integer.hpp"
diff --git a/depedencies/include/glm/mat2x2.hpp b/depedencies/include/glm/mat2x2.hpp
new file mode 100644
index 0000000..420fe9d
--- /dev/null
+++ b/depedencies/include/glm/mat2x2.hpp
@@ -0,0 +1,52 @@
+/// @ref core
+/// @file glm/mat2x2.hpp
+
+#pragma once
+
+#include "detail/type_mat2x2.hpp"
+
+namespace glm
+{
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2;
+
+ /// 2 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, lowp> lowp_mat2x2;
+
+ /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, mediump> mediump_mat2x2;
+
+ /// 2 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x2<float, highp> highp_mat2x2;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat2x3.hpp b/depedencies/include/glm/mat2x3.hpp
new file mode 100644
index 0000000..5c1cc70
--- /dev/null
+++ b/depedencies/include/glm/mat2x3.hpp
@@ -0,0 +1,32 @@
+/// @ref core
+/// @file glm/mat2x3.hpp
+
+#pragma once
+
+#include "detail/type_mat2x3.hpp"
+
+namespace glm
+{
+ /// 2 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, lowp> lowp_mat2x3;
+
+ /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, mediump> mediump_mat2x3;
+
+ /// 2 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x3<float, highp> highp_mat2x3;
+
+}//namespace glm
+
diff --git a/depedencies/include/glm/mat2x4.hpp b/depedencies/include/glm/mat2x4.hpp
new file mode 100644
index 0000000..a82f136
--- /dev/null
+++ b/depedencies/include/glm/mat2x4.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/mat2x4.hpp
+
+#pragma once
+
+#include "detail/type_mat2x4.hpp"
+
+namespace glm
+{
+ /// 2 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, lowp> lowp_mat2x4;
+
+ /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, mediump> mediump_mat2x4;
+
+ /// 2 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat2x4<float, highp> highp_mat2x4;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat3x2.hpp b/depedencies/include/glm/mat3x2.hpp
new file mode 100644
index 0000000..40a56de
--- /dev/null
+++ b/depedencies/include/glm/mat3x2.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/mat3x2.hpp
+
+#pragma once
+
+#include "detail/type_mat3x2.hpp"
+
+namespace glm
+{
+ /// 3 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, lowp> lowp_mat3x2;
+
+ /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, mediump> mediump_mat3x2;
+
+ /// 3 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x2<float, highp> highp_mat3x2;
+
+}//namespace
diff --git a/depedencies/include/glm/mat3x3.hpp b/depedencies/include/glm/mat3x3.hpp
new file mode 100644
index 0000000..66bfdfa
--- /dev/null
+++ b/depedencies/include/glm/mat3x3.hpp
@@ -0,0 +1,52 @@
+/// @ref core
+/// @file glm/mat3x3.hpp
+
+#pragma once
+
+#include "detail/type_mat3x3.hpp"
+
+namespace glm
+{
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3;
+
+ /// 3 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, lowp> lowp_mat3x3;
+
+ /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, mediump> mediump_mat3x3;
+
+ /// 3 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x3<float, highp> highp_mat3x3;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat3x4.hpp b/depedencies/include/glm/mat3x4.hpp
new file mode 100644
index 0000000..5f83407
--- /dev/null
+++ b/depedencies/include/glm/mat3x4.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/mat3x4.hpp
+
+#pragma once
+
+#include "detail/type_mat3x4.hpp"
+
+namespace glm
+{
+ /// 3 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, lowp> lowp_mat3x4;
+
+ /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, mediump> mediump_mat3x4;
+
+ /// 3 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat3x4<float, highp> highp_mat3x4;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat4x2.hpp b/depedencies/include/glm/mat4x2.hpp
new file mode 100644
index 0000000..fe67c4f
--- /dev/null
+++ b/depedencies/include/glm/mat4x2.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/mat4x2.hpp
+
+#pragma once
+
+#include "detail/type_mat4x2.hpp"
+
+namespace glm
+{
+ /// 4 columns of 2 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, lowp> lowp_mat4x2;
+
+ /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, mediump> mediump_mat4x2;
+
+ /// 4 columns of 2 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x2<float, highp> highp_mat4x2;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat4x3.hpp b/depedencies/include/glm/mat4x3.hpp
new file mode 100644
index 0000000..ea1cf88
--- /dev/null
+++ b/depedencies/include/glm/mat4x3.hpp
@@ -0,0 +1,31 @@
+/// @ref core
+/// @file glm/mat4x3.hpp
+
+#pragma once
+
+#include "detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// 4 columns of 3 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, lowp> lowp_mat4x3;
+
+ /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, mediump> mediump_mat4x3;
+
+ /// 4 columns of 3 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x3<float, highp> highp_mat4x3;
+
+}//namespace glm
diff --git a/depedencies/include/glm/mat4x4.hpp b/depedencies/include/glm/mat4x4.hpp
new file mode 100644
index 0000000..d6c44e8
--- /dev/null
+++ b/depedencies/include/glm/mat4x4.hpp
@@ -0,0 +1,52 @@
+/// @ref core
+/// @file glm/mat4x4.hpp
+
+#pragma once
+
+#include "detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4;
+
+ /// 4 columns of 4 components matrix of low precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, lowp> lowp_mat4x4;
+
+ /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, mediump> mediump_mat4x4;
+
+ /// 4 columns of 4 components matrix of high precision floating-point numbers.
+ /// There is no guarantee on the actual precision.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef tmat4x4<float, highp> highp_mat4x4;
+
+}//namespace glm
diff --git a/depedencies/include/glm/matrix.hpp b/depedencies/include/glm/matrix.hpp
new file mode 100644
index 0000000..736dd49
--- /dev/null
+++ b/depedencies/include/glm/matrix.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/matrix.hpp
+
+#pragma once
+
+#include "detail/func_matrix.hpp"
diff --git a/depedencies/include/glm/packing.hpp b/depedencies/include/glm/packing.hpp
new file mode 100644
index 0000000..4545adb
--- /dev/null
+++ b/depedencies/include/glm/packing.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/packing.hpp
+
+#pragma once
+
+#include "detail/func_packing.hpp"
diff --git a/depedencies/include/glm/simd/common.h b/depedencies/include/glm/simd/common.h
new file mode 100644
index 0000000..d8c212d
--- /dev/null
+++ b/depedencies/include/glm/simd/common.h
@@ -0,0 +1,240 @@
+/// @ref simd
+/// @file glm/simd/common.h
+
+#pragma once
+
+#include "platform.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_add(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_add_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_add(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_add_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sub(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_sub_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sub(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_sub_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mul(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_mul_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_mul(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_mul_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_div_ps(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_div(glm_vec4 a, glm_vec4 b)
+{
+ return _mm_div_ss(a, b);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div_lowp(glm_vec4 a, glm_vec4 b)
+{
+ return glm_vec4_mul(a, _mm_rcp_ps(b));
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_swizzle_xyzw(glm_vec4 a)
+{
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0));
+# else
+ return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0));
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c)
+{
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ return _mm_fmadd_ss(a, b, c);
+# else
+ return _mm_add_ss(_mm_mul_ss(a, b), c);
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c)
+{
+# if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ return _mm_fmadd_ps(a, b, c);
+# else
+ return glm_vec4_add(glm_vec4_mul(a, b), c);
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_abs(glm_vec4 x)
+{
+ return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)));
+}
+
+GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSSE3_BIT
+ return _mm_sign_epi32(x, x);
+# else
+ glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31);
+ glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0);
+ glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0);
+ return sub0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x)
+{
+ glm_vec4 const zro0 = _mm_setzero_ps();
+ glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0);
+ glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f));
+ glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f));
+ glm_vec4 const or0 = _mm_or_ps(and0, and1);;
+ return or0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT);
+# else
+ glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ glm_vec4 const and0 = _mm_and_ps(sgn0, x);
+ glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
+ glm_vec4 const add0 = glm_vec4_add(x, or0);
+ glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
+ return sub0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_floor_ps(x);
+# else
+ glm_vec4 const rnd0 = glm_vec4_round(x);
+ glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
+ glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0);
+ return sub0;
+# endif
+}
+
+/* trunc TODO
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x)
+{
+ return glm_vec4();
+}
+*/
+
+//roundEven
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x)
+{
+ glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ glm_vec4 const and0 = _mm_and_ps(sgn0, x);
+ glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f));
+ glm_vec4 const add0 = glm_vec4_add(x, or0);
+ glm_vec4 const sub0 = glm_vec4_sub(add0, or0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x)
+{
+# if GLM_ARCH & GLM_ARCH_SSE41_BIT
+ return _mm_ceil_ps(x);
+# else
+ glm_vec4 const rnd0 = glm_vec4_round(x);
+ glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0);
+ glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f));
+ glm_vec4 const add0 = glm_vec4_add(rnd0, and0);
+ return add0;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x)
+{
+ glm_vec4 const flr0 = glm_vec4_floor(x);
+ glm_vec4 const sub0 = glm_vec4_sub(x, flr0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y)
+{
+ glm_vec4 const div0 = glm_vec4_div(x, y);
+ glm_vec4 const flr0 = glm_vec4_floor(div0);
+ glm_vec4 const mul0 = glm_vec4_mul(y, flr0);
+ glm_vec4 const sub0 = glm_vec4_sub(x, mul0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal)
+{
+ glm_vec4 const min0 = _mm_min_ps(v, maxVal);
+ glm_vec4 const max0 = _mm_max_ps(min0, minVal);
+ return max0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a)
+{
+ glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a);
+ glm_vec4 const mul0 = glm_vec4_mul(v1, sub0);
+ glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0);
+ return mad0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x)
+{
+ glm_vec4 const cmp = _mm_cmple_ps(x, edge);
+ return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps();
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x)
+{
+ glm_vec4 const sub0 = glm_vec4_sub(x, edge0);
+ glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0);
+ glm_vec4 const div0 = glm_vec4_sub(sub0, sub1);
+ glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f));
+ glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0);
+ glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0);
+ glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0);
+ glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2);
+ return mul2;
+}
+
+// Agner Fog method
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x)
+{
+ glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
+ glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
+ glm_ivec4 const t3 = _mm_set1_epi32(0xFF000000); // exponent mask
+ glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent
+ glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction
+ glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4);
+ glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128());
+ glm_ivec4 const And = _mm_and_si128(Equal, Nequal);
+ return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0
+}
+
+// Agner Fog method
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x)
+{
+ glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer
+ glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit
+ return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(0xFF000000))); // exponent is all 1s, fraction is 0
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/exponential.h b/depedencies/include/glm/simd/exponential.h
new file mode 100644
index 0000000..4eb0fb7
--- /dev/null
+++ b/depedencies/include/glm/simd/exponential.h
@@ -0,0 +1,20 @@
+/// @ref simd
+/// @file glm/simd/experimental.h
+
+#pragma once
+
+#include "platform.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x)
+{
+ return _mm_mul_ss(_mm_rsqrt_ss(x), x);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x)
+{
+ return _mm_mul_ps(_mm_rsqrt_ps(x), x);
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/geometric.h b/depedencies/include/glm/simd/geometric.h
new file mode 100644
index 0000000..ca53387
--- /dev/null
+++ b/depedencies/include/glm/simd/geometric.h
@@ -0,0 +1,124 @@
+/// @ref simd
+/// @file glm/simd/geometric.h
+
+#pragma once
+
+#include "common.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2);
+GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2);
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(x, x);
+ glm_vec4 const sqt0 = _mm_sqrt_ps(dot0);
+ return sqt0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1)
+{
+ glm_vec4 const sub0 = _mm_sub_ps(p0, p1);
+ glm_vec4 const len0 = glm_vec4_length(sub0);
+ return len0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2)
+{
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ return _mm_dp_ps(v1, v2, 0xff);
+# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0);
+ glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0);
+ return hadd1;
+# else
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+ glm_vec4 const add0 = _mm_add_ps(mul0, swp0);
+ glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+ glm_vec4 const add1 = _mm_add_ps(add0, swp1);
+ return add1;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2)
+{
+# if GLM_ARCH & GLM_ARCH_AVX_BIT
+ return _mm_dp_ps(v1, v2, 0xff);
+# elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0);
+ glm_vec4 const had1 = _mm_hadd_ps(had0, had0);
+ return had1;
+# else
+ glm_vec4 const mul0 = _mm_mul_ps(v1, v2);
+ glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0);
+ glm_vec4 const add0 = _mm_add_ps(mov0, mul0);
+ glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1);
+ glm_vec4 const add1 = _mm_add_ss(add0, swp1);
+ return add1;
+# endif
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2)
+{
+ glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
+ glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
+ glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
+ glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
+ glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3);
+ glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2);
+ glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(v, v);
+ glm_vec4 const isr0 = _mm_rsqrt_ps(dot0);
+ glm_vec4 const mul0 = _mm_mul_ps(v, isr0);
+ return mul0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(Nref, I);
+ glm_vec4 const sgn0 = glm_vec4_sign(dot0);
+ glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f));
+ glm_vec4 const mul1 = _mm_mul_ps(N, mul0);
+ return mul1;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(N, I);
+ glm_vec4 const mul0 = _mm_mul_ps(N, dot0);
+ glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f));
+ glm_vec4 const sub0 = _mm_sub_ps(I, mul1);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta)
+{
+ glm_vec4 const dot0 = glm_vec4_dot(N, I);
+ glm_vec4 const mul0 = _mm_mul_ps(eta, eta);
+ glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0);
+ glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0);
+ glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1);
+ glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1);
+
+ if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0)
+ return _mm_set1_ps(0.0f);
+
+ glm_vec4 const sqt0 = _mm_sqrt_ps(mul2);
+ glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0);
+ glm_vec4 const mul4 = _mm_mul_ps(mad0, N);
+ glm_vec4 const mul5 = _mm_mul_ps(eta, I);
+ glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4);
+
+ return sub2;
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/integer.h b/depedencies/include/glm/simd/integer.h
new file mode 100644
index 0000000..50fd824
--- /dev/null
+++ b/depedencies/include/glm/simd/integer.h
@@ -0,0 +1,115 @@
+/// @ref simd
+/// @file glm/simd/integer.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x)
+{
+ glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
+ glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
+
+ glm_uvec4 Reg1;
+ glm_uvec4 Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ //Reg1 = _mm_unpacklo_epi64(x, y);
+ Reg1 = x;
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+}
+
+GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y)
+{
+ glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF);
+ glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF);
+ glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+ glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333);
+ glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555);
+
+ glm_uvec4 Reg1;
+ glm_uvec4 Reg2;
+
+ // REG1 = x;
+ // REG2 = y;
+ Reg1 = _mm_unpacklo_epi64(x, y);
+
+ //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+ //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+ Reg2 = _mm_slli_si128(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask4);
+
+ //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+ //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+ Reg2 = _mm_slli_si128(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask3);
+
+ //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+ Reg2 = _mm_slli_epi32(Reg1, 4);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask2);
+
+ //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
+ //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
+ Reg2 = _mm_slli_epi32(Reg1, 2);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask1);
+
+ //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
+ //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg1 = _mm_or_si128(Reg2, Reg1);
+ Reg1 = _mm_and_si128(Reg1, Mask0);
+
+ //return REG1 | (REG2 << 1);
+ Reg2 = _mm_slli_epi32(Reg1, 1);
+ Reg2 = _mm_srli_si128(Reg2, 8);
+ Reg1 = _mm_or_si128(Reg1, Reg2);
+
+ return Reg1;
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/matrix.h b/depedencies/include/glm/simd/matrix.h
new file mode 100644
index 0000000..549d40c
--- /dev/null
+++ b/depedencies/include/glm/simd/matrix.h
@@ -0,0 +1,1028 @@
+/// @ref simd
+/// @file glm/simd/matrix.h
+
+#pragma once
+
+#include "geometric.h"
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_mul_ps(in1[0], in2[0]);
+ out[1] = _mm_mul_ps(in1[1], in2[1]);
+ out[2] = _mm_mul_ps(in1[2], in2[2]);
+ out[3] = _mm_mul_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_add_ps(in1[0], in2[0]);
+ out[1] = _mm_add_ps(in1[1], in2[1]);
+ out[2] = _mm_add_ps(in1[2], in2[2]);
+ out[3] = _mm_add_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ out[0] = _mm_sub_ps(in1[0], in2[0]);
+ out[1] = _mm_sub_ps(in1[1], in2[1]);
+ out[2] = _mm_sub_ps(in1[2], in2[2]);
+ out[3] = _mm_sub_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v)
+{
+ __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0], v0);
+ __m128 m1 = _mm_mul_ps(m[1], v1);
+ __m128 m2 = _mm_mul_ps(m[2], v2);
+ __m128 m3 = _mm_mul_ps(m[3], v3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return a2;
+}
+
+GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4])
+{
+ __m128 i0 = m[0];
+ __m128 i1 = m[1];
+ __m128 i2 = m[2];
+ __m128 i3 = m[3];
+
+ __m128 m0 = _mm_mul_ps(v, i0);
+ __m128 m1 = _mm_mul_ps(v, i1);
+ __m128 m2 = _mm_mul_ps(v, i2);
+ __m128 m3 = _mm_mul_ps(v, i3);
+
+ __m128 u0 = _mm_unpacklo_ps(m0, m1);
+ __m128 u1 = _mm_unpackhi_ps(m0, m1);
+ __m128 a0 = _mm_add_ps(u0, u1);
+
+ __m128 u2 = _mm_unpacklo_ps(m2, m3);
+ __m128 u3 = _mm_unpackhi_ps(m2, m3);
+ __m128 a1 = _mm_add_ps(u2, u3);
+
+ __m128 f0 = _mm_movelh_ps(a0, a1);
+ __m128 f1 = _mm_movehl_ps(a1, a0);
+ __m128 f2 = _mm_add_ps(f0, f1);
+
+ return f2;
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4])
+{
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[0] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[1] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[2] = a2;
+ }
+
+ {
+ //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
+ __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[3] = a2;
+ }
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
+ __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
+ __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
+ __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
+
+ out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
+ out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
+ out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
+ out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ return Det0;
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4])
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
+ __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //tvec4<T, P> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
+ __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
+ __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return glm_vec4_dot(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4])
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
+ __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //tvec4<T, P> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
+ __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
+ __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return glm_vec4_dot(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0);
+ //__m128 Rcp0 = _mm_rcp_ps(Det0);
+
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+
+GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = glm_vec4_dot(in[0], Row2);
+ __m128 Rcp0 = _mm_rcp_ps(Det0);
+ //__m128 Rcp0 = _mm_div_ps(one, Det0);
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+/*
+GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
+{
+ float a = glm::radians(Angle);
+ float c = cos(a);
+ float s = sin(a);
+
+ glm::vec4 AxisA(v[0], v[1], v[2], float(0));
+ __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
+ __m128 AxisC = detail::sse_nrm_ps(AxisB);
+
+ __m128 Cos0 = _mm_set_ss(c);
+ __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Sin0 = _mm_set_ss(s);
+ __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ // tvec3<T, P> temp = (valType(1) - c) * axis;
+ __m128 Temp0 = _mm_sub_ps(one, CosA);
+ __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
+
+ //Rotate[0][0] = c + temp[0] * axis[0];
+ //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+ __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
+ __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
+ __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
+ __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
+ __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
+ __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
+ __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
+
+ //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ //Rotate[1][1] = c + temp[1] * axis[1];
+ //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+ __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
+ __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
+ __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
+ __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
+ __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
+ __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
+ __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
+
+ //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ //Rotate[2][2] = c + temp[2] * axis[2];
+ __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
+ __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
+ __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
+ __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
+ __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
+ __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
+ __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
+
+ __m128 Result[4];
+ Result[0] = TmpA4;
+ Result[1] = TmpB4;
+ Result[2] = TmpC4;
+ Result[3] = _mm_set_ps(1, 0, 0, 0);
+
+ //tmat4x4<valType> Result(uninitialize);
+ //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ //Result[3] = m[3];
+ //return Result;
+ sse_mul_ps(in, Result, out);
+}
+*/
+GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const & c, __m128 const & r, __m128 out[4])
+{
+ out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
+ out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
+ out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
+ out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
+}
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/packing.h b/depedencies/include/glm/simd/packing.h
new file mode 100644
index 0000000..609163e
--- /dev/null
+++ b/depedencies/include/glm/simd/packing.h
@@ -0,0 +1,8 @@
+/// @ref simd
+/// @file glm/simd/packing.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/simd/platform.h b/depedencies/include/glm/simd/platform.h
new file mode 100644
index 0000000..f779390
--- /dev/null
+++ b/depedencies/include/glm/simd/platform.h
@@ -0,0 +1,452 @@
+/// @ref simd
+/// @file glm/simd/platform.h
+
+#pragma once
+
+///////////////////////////////////////////////////////////////////////////////////
+// Platform
+
+#define GLM_PLATFORM_UNKNOWN 0x00000000
+#define GLM_PLATFORM_WINDOWS 0x00010000
+#define GLM_PLATFORM_LINUX 0x00020000
+#define GLM_PLATFORM_APPLE 0x00040000
+//#define GLM_PLATFORM_IOS 0x00080000
+#define GLM_PLATFORM_ANDROID 0x00100000
+#define GLM_PLATFORM_CHROME_NACL 0x00200000
+#define GLM_PLATFORM_UNIX 0x00400000
+#define GLM_PLATFORM_QNXNTO 0x00800000
+#define GLM_PLATFORM_WINCE 0x01000000
+#define GLM_PLATFORM_CYGWIN 0x02000000
+
+#ifdef GLM_FORCE_PLATFORM_UNKNOWN
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#elif defined(__CYGWIN__)
+# define GLM_PLATFORM GLM_PLATFORM_CYGWIN
+#elif defined(__QNXNTO__)
+# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
+#elif defined(__APPLE__)
+# define GLM_PLATFORM GLM_PLATFORM_APPLE
+#elif defined(WINCE)
+# define GLM_PLATFORM GLM_PLATFORM_WINCE
+#elif defined(_WIN32)
+# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
+#elif defined(__native_client__)
+# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
+#elif defined(__ANDROID__)
+# define GLM_PLATFORM GLM_PLATFORM_ANDROID
+#elif defined(__linux)
+# define GLM_PLATFORM GLM_PLATFORM_LINUX
+#elif defined(__unix)
+# define GLM_PLATFORM GLM_PLATFORM_UNIX
+#else
+# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#endif//
+
+// Report platform detection
+#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED)
+# define GLM_MESSAGE_PLATFORM_DISPLAYED
+# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
+# pragma message("GLM: QNX platform detected")
+//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
+//# pragma message("GLM: iOS platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
+# pragma message("GLM: Apple platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
+# pragma message("GLM: WinCE platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+# pragma message("GLM: Windows platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
+# pragma message("GLM: Native Client detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+# pragma message("GLM: Android platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
+# pragma message("GLM: Linux platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
+# pragma message("GLM: UNIX platform detected")
+# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
+# pragma message("GLM: platform unknown")
+# else
+# pragma message("GLM: platform not detected")
+# endif
+#endif//GLM_MESSAGES
+
+///////////////////////////////////////////////////////////////////////////////////
+// Compiler
+
+#define GLM_COMPILER_UNKNOWN 0x00000000
+
+// Intel
+#define GLM_COMPILER_INTEL 0x00100000
+#define GLM_COMPILER_INTEL12 0x00100010
+#define GLM_COMPILER_INTEL12_1 0x00100020
+#define GLM_COMPILER_INTEL13 0x00100030
+#define GLM_COMPILER_INTEL14 0x00100040
+#define GLM_COMPILER_INTEL15 0x00100050
+#define GLM_COMPILER_INTEL16 0x00100060
+
+// Visual C++ defines
+#define GLM_COMPILER_VC 0x01000000
+#define GLM_COMPILER_VC10 0x01000090
+#define GLM_COMPILER_VC11 0x010000A0
+#define GLM_COMPILER_VC12 0x010000B0
+#define GLM_COMPILER_VC14 0x010000C0
+#define GLM_COMPILER_VC15 0x010000D0
+
+// GCC defines
+#define GLM_COMPILER_GCC 0x02000000
+#define GLM_COMPILER_GCC44 0x020000B0
+#define GLM_COMPILER_GCC45 0x020000C0
+#define GLM_COMPILER_GCC46 0x020000D0
+#define GLM_COMPILER_GCC47 0x020000E0
+#define GLM_COMPILER_GCC48 0x020000F0
+#define GLM_COMPILER_GCC49 0x02000100
+#define GLM_COMPILER_GCC50 0x02000200
+#define GLM_COMPILER_GCC51 0x02000300
+#define GLM_COMPILER_GCC52 0x02000400
+#define GLM_COMPILER_GCC53 0x02000500
+#define GLM_COMPILER_GCC54 0x02000600
+#define GLM_COMPILER_GCC60 0x02000700
+#define GLM_COMPILER_GCC61 0x02000800
+#define GLM_COMPILER_GCC62 0x02000900
+#define GLM_COMPILER_GCC70 0x02000A00
+#define GLM_COMPILER_GCC71 0x02000B00
+#define GLM_COMPILER_GCC72 0x02000C00
+#define GLM_COMPILER_GCC80 0x02000D00
+
+// CUDA
+#define GLM_COMPILER_CUDA 0x10000000
+#define GLM_COMPILER_CUDA40 0x10000040
+#define GLM_COMPILER_CUDA41 0x10000050
+#define GLM_COMPILER_CUDA42 0x10000060
+#define GLM_COMPILER_CUDA50 0x10000070
+#define GLM_COMPILER_CUDA60 0x10000080
+#define GLM_COMPILER_CUDA65 0x10000090
+#define GLM_COMPILER_CUDA70 0x100000A0
+#define GLM_COMPILER_CUDA75 0x100000B0
+#define GLM_COMPILER_CUDA80 0x100000C0
+
+// Clang
+#define GLM_COMPILER_CLANG 0x20000000
+#define GLM_COMPILER_CLANG32 0x20000030
+#define GLM_COMPILER_CLANG33 0x20000040
+#define GLM_COMPILER_CLANG34 0x20000050
+#define GLM_COMPILER_CLANG35 0x20000060
+#define GLM_COMPILER_CLANG36 0x20000070
+#define GLM_COMPILER_CLANG37 0x20000080
+#define GLM_COMPILER_CLANG38 0x20000090
+#define GLM_COMPILER_CLANG39 0x200000A0
+#define GLM_COMPILER_CLANG40 0x200000B0
+#define GLM_COMPILER_CLANG41 0x200000C0
+#define GLM_COMPILER_CLANG42 0x200000D0
+
+// Build model
+#define GLM_MODEL_32 0x00000010
+#define GLM_MODEL_64 0x00000020
+
+// Force generic C++ compiler
+#ifdef GLM_FORCE_COMPILER_UNKNOWN
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+
+#elif defined(__INTEL_COMPILER)
+# if __INTEL_COMPILER == 1200
+# define GLM_COMPILER GLM_COMPILER_INTEL12
+# elif __INTEL_COMPILER == 1210
+# define GLM_COMPILER GLM_COMPILER_INTEL12_1
+# elif __INTEL_COMPILER == 1300
+# define GLM_COMPILER GLM_COMPILER_INTEL13
+# elif __INTEL_COMPILER == 1400
+# define GLM_COMPILER GLM_COMPILER_INTEL14
+# elif __INTEL_COMPILER == 1500
+# define GLM_COMPILER GLM_COMPILER_INTEL15
+# elif __INTEL_COMPILER >= 1600
+# define GLM_COMPILER GLM_COMPILER_INTEL16
+# else
+# define GLM_COMPILER GLM_COMPILER_INTEL
+# endif
+
+// CUDA
+#elif defined(__CUDACC__)
+# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
+# include <cuda.h> // make sure version is defined since nvcc does not define it itself!
+# endif
+# if CUDA_VERSION < 3000
+# error "GLM requires CUDA 3.0 or higher"
+# else
+# define GLM_COMPILER GLM_COMPILER_CUDA
+# endif
+
+// Clang
+#elif defined(__clang__)
+# if GLM_PLATFORM & GLM_PLATFORM_APPLE
+# if __clang_major__ == 5 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG33
+# elif __clang_major__ == 5 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_CLANG34
+# elif __clang_major__ == 6 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG35
+# elif __clang_major__ == 6 && __clang_minor__ >= 1
+# define GLM_COMPILER GLM_COMPILER_CLANG36
+# elif __clang_major__ >= 7
+# define GLM_COMPILER GLM_COMPILER_CLANG37
+# else
+# define GLM_COMPILER GLM_COMPILER_CLANG
+# endif
+# else
+# if __clang_major__ == 3 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG30
+# elif __clang_major__ == 3 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_CLANG31
+# elif __clang_major__ == 3 && __clang_minor__ == 2
+# define GLM_COMPILER GLM_COMPILER_CLANG32
+# elif __clang_major__ == 3 && __clang_minor__ == 3
+# define GLM_COMPILER GLM_COMPILER_CLANG33
+# elif __clang_major__ == 3 && __clang_minor__ == 4
+# define GLM_COMPILER GLM_COMPILER_CLANG34
+# elif __clang_major__ == 3 && __clang_minor__ == 5
+# define GLM_COMPILER GLM_COMPILER_CLANG35
+# elif __clang_major__ == 3 && __clang_minor__ == 6
+# define GLM_COMPILER GLM_COMPILER_CLANG36
+# elif __clang_major__ == 3 && __clang_minor__ == 7
+# define GLM_COMPILER GLM_COMPILER_CLANG37
+# elif __clang_major__ == 3 && __clang_minor__ == 8
+# define GLM_COMPILER GLM_COMPILER_CLANG38
+# elif __clang_major__ == 3 && __clang_minor__ >= 9
+# define GLM_COMPILER GLM_COMPILER_CLANG39
+# elif __clang_major__ == 4 && __clang_minor__ == 0
+# define GLM_COMPILER GLM_COMPILER_CLANG40
+# elif __clang_major__ == 4 && __clang_minor__ == 1
+# define GLM_COMPILER GLM_COMPILER_CLANG41
+# elif __clang_major__ == 4 && __clang_minor__ >= 2
+# define GLM_COMPILER GLM_COMPILER_CLANG42
+# elif __clang_major__ >= 4
+# define GLM_COMPILER GLM_COMPILER_CLANG42
+# else
+# define GLM_COMPILER GLM_COMPILER_CLANG
+# endif
+# endif
+
+// Visual C++
+#elif defined(_MSC_VER)
+# if _MSC_VER < 1600
+# error "GLM requires Visual C++ 10 - 2010 or higher"
+# elif _MSC_VER == 1600
+# define GLM_COMPILER GLM_COMPILER_VC11
+# elif _MSC_VER == 1700
+# define GLM_COMPILER GLM_COMPILER_VC11
+# elif _MSC_VER == 1800
+# define GLM_COMPILER GLM_COMPILER_VC12
+# elif _MSC_VER == 1900
+# define GLM_COMPILER GLM_COMPILER_VC14
+# elif _MSC_VER >= 1910
+# define GLM_COMPILER GLM_COMPILER_VC15
+# else//_MSC_VER
+# define GLM_COMPILER GLM_COMPILER_VC
+# endif//_MSC_VER
+
+// G++
+#elif defined(__GNUC__) || defined(__MINGW32__)
+# if (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC42)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
+# define GLM_COMPILER (GLM_COMPILER_GCC43)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
+# define GLM_COMPILER (GLM_COMPILER_GCC44)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
+# define GLM_COMPILER (GLM_COMPILER_GCC45)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
+# define GLM_COMPILER (GLM_COMPILER_GCC46)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
+# define GLM_COMPILER (GLM_COMPILER_GCC47)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
+# define GLM_COMPILER (GLM_COMPILER_GCC48)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
+# define GLM_COMPILER (GLM_COMPILER_GCC49)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 0)
+# define GLM_COMPILER (GLM_COMPILER_GCC50)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 1)
+# define GLM_COMPILER (GLM_COMPILER_GCC51)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC52)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 3)
+# define GLM_COMPILER (GLM_COMPILER_GCC53)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ >= 4)
+# define GLM_COMPILER (GLM_COMPILER_GCC54)
+# elif (__GNUC__ == 6) && (__GNUC_MINOR__ == 0)
+# define GLM_COMPILER (GLM_COMPILER_GCC60)
+# elif (__GNUC__ == 6) && (__GNUC_MINOR__ == 1)
+# define GLM_COMPILER (GLM_COMPILER_GCC61)
+# elif (__GNUC__ == 6) && (__GNUC_MINOR__ >= 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC62)
+# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 0)
+# define GLM_COMPILER (GLM_COMPILER_GCC70)
+# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 1)
+# define GLM_COMPILER (GLM_COMPILER_GCC71)
+# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC72)
+# elif (__GNUC__ >= 8)
+# define GLM_COMPILER (GLM_COMPILER_GCC80)
+# else
+# define GLM_COMPILER (GLM_COMPILER_GCC)
+# endif
+
+#else
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+#endif
+
+#ifndef GLM_COMPILER
+# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
+#endif//GLM_COMPILER
+
+///////////////////////////////////////////////////////////////////////////////////
+// Instruction sets
+
+// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2
+
+#define GLM_ARCH_X86_BIT 0x00000001
+#define GLM_ARCH_SSE2_BIT 0x00000002
+#define GLM_ARCH_SSE3_BIT 0x00000004
+#define GLM_ARCH_SSSE3_BIT 0x00000008
+#define GLM_ARCH_SSE41_BIT 0x00000010
+#define GLM_ARCH_SSE42_BIT 0x00000020
+#define GLM_ARCH_AVX_BIT 0x00000040
+#define GLM_ARCH_AVX2_BIT 0x00000080
+#define GLM_ARCH_AVX512_BIT 0x00000100 // Skylake subset
+#define GLM_ARCH_ARM_BIT 0x00000100
+#define GLM_ARCH_NEON_BIT 0x00000200
+#define GLM_ARCH_MIPS_BIT 0x00010000
+#define GLM_ARCH_PPC_BIT 0x01000000
+
+#define GLM_ARCH_PURE (0x00000000)
+#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT)
+#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86)
+#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2)
+#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3)
+#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3)
+#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41)
+#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42)
+#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX)
+#define GLM_ARCH_AVX512 (GLM_ARCH_AVX512_BIT | GLM_ARCH_AVX2) // Skylake subset
+#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT)
+#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_ARM)
+#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT)
+#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT)
+
+#if defined(GLM_FORCE_PURE)
+# define GLM_ARCH GLM_ARCH_PURE
+#elif defined(GLM_FORCE_MIPS)
+# define GLM_ARCH (GLM_ARCH_MIPS)
+#elif defined(GLM_FORCE_PPC)
+# define GLM_ARCH (GLM_ARCH_PPC)
+#elif defined(GLM_FORCE_NEON)
+# define GLM_ARCH (GLM_ARCH_NEON)
+#elif defined(GLM_FORCE_AVX512)
+# define GLM_ARCH (GLM_ARCH_AVX512)
+#elif defined(GLM_FORCE_AVX2)
+# define GLM_ARCH (GLM_ARCH_AVX2)
+#elif defined(GLM_FORCE_AVX)
+# define GLM_ARCH (GLM_ARCH_AVX)
+#elif defined(GLM_FORCE_SSE42)
+# define GLM_ARCH (GLM_ARCH_SSE42)
+#elif defined(GLM_FORCE_SSE41)
+# define GLM_ARCH (GLM_ARCH_SSE41)
+#elif defined(GLM_FORCE_SSSE3)
+# define GLM_ARCH (GLM_ARCH_SSSE3)
+#elif defined(GLM_FORCE_SSE3)
+# define GLM_ARCH (GLM_ARCH_SSE3)
+#elif defined(GLM_FORCE_SSE2)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+#elif (GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX))
+// This is Skylake set of instruction set
+# if defined(__AVX512BW__) && defined(__AVX512F__) && defined(__AVX512CD__) && defined(__AVX512VL__) && defined(__AVX512DQ__)
+# define GLM_ARCH (GLM_ARCH_AVX512)
+# elif defined(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2)
+# elif defined(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX)
+# elif defined(__SSE4_2__)
+# define GLM_ARCH (GLM_ARCH_SSE42)
+# elif defined(__SSE4_1__)
+# define GLM_ARCH (GLM_ARCH_SSE41)
+# elif defined(__SSSE3__)
+# define GLM_ARCH (GLM_ARCH_SSSE3)
+# elif defined(__SSE3__)
+# define GLM_ARCH (GLM_ARCH_SSE3)
+# elif defined(__SSE2__)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# elif defined(__i386__) || defined(__x86_64__)
+# define GLM_ARCH (GLM_ARCH_X86)
+# elif defined(__ARM_NEON)
+# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON)
+# elif defined(__arm__ )
+# define GLM_ARCH (GLM_ARCH_ARM)
+# elif defined(__mips__ )
+# define GLM_ARCH (GLM_ARCH_MIPS)
+# elif defined(__powerpc__ )
+# define GLM_ARCH (GLM_ARCH_PPC)
+# else
+# define GLM_ARCH (GLM_ARCH_PURE)
+# endif
+#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+# if defined(_M_ARM)
+# define GLM_ARCH (GLM_ARCH_ARM)
+# elif defined(__AVX2__)
+# define GLM_ARCH (GLM_ARCH_AVX2)
+# elif defined(__AVX__)
+# define GLM_ARCH (GLM_ARCH_AVX)
+# elif defined(_M_X64)
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# elif defined(_M_IX86_FP)
+# if _M_IX86_FP >= 2
+# define GLM_ARCH (GLM_ARCH_SSE2)
+# else
+# define GLM_ARCH (GLM_ARCH_PURE)
+# endif
+# elif defined(_M_PPC)
+# define GLM_ARCH (GLM_ARCH_PPC)
+# else
+# define GLM_ARCH (GLM_ARCH_PURE)
+# endif
+#else
+# define GLM_ARCH GLM_ARCH_PURE
+#endif
+
+// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
+// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
+// To fix, we just explicitly include intrin.h here.
+#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE)
+# include <intrin.h>
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX2_BIT
+# include <immintrin.h>
+#elif GLM_ARCH & GLM_ARCH_AVX_BIT
+# include <immintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE42_BIT
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# include <popcntintrin.h>
+# endif
+# include <nmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE41_BIT
+# include <smmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT
+# include <tmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE3_BIT
+# include <pmmintrin.h>
+#elif GLM_ARCH & GLM_ARCH_SSE2_BIT
+# include <emmintrin.h>
+#endif//GLM_ARCH
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+ typedef __m128 glm_vec4;
+ typedef __m128i glm_ivec4;
+ typedef __m128i glm_uvec4;
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX_BIT
+ typedef __m256d glm_dvec4;
+#endif
+
+#if GLM_ARCH & GLM_ARCH_AVX2_BIT
+ typedef __m256i glm_i64vec4;
+ typedef __m256i glm_u64vec4;
+#endif
diff --git a/depedencies/include/glm/simd/trigonometric.h b/depedencies/include/glm/simd/trigonometric.h
new file mode 100644
index 0000000..739b796
--- /dev/null
+++ b/depedencies/include/glm/simd/trigonometric.h
@@ -0,0 +1,9 @@
+/// @ref simd
+/// @file glm/simd/trigonometric.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+
diff --git a/depedencies/include/glm/simd/vector_relational.h b/depedencies/include/glm/simd/vector_relational.h
new file mode 100644
index 0000000..f7385e9
--- /dev/null
+++ b/depedencies/include/glm/simd/vector_relational.h
@@ -0,0 +1,8 @@
+/// @ref simd
+/// @file glm/simd/vector_relational.h
+
+#pragma once
+
+#if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
+#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
diff --git a/depedencies/include/glm/trigonometric.hpp b/depedencies/include/glm/trigonometric.hpp
new file mode 100644
index 0000000..a9ce87c
--- /dev/null
+++ b/depedencies/include/glm/trigonometric.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/trigonometric.hpp
+
+#pragma once
+
+#include "detail/func_trigonometric.hpp"
diff --git a/depedencies/include/glm/vec2.hpp b/depedencies/include/glm/vec2.hpp
new file mode 100644
index 0000000..764c2e0
--- /dev/null
+++ b/depedencies/include/glm/vec2.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/vec2.hpp
+
+#pragma once
+
+#include "detail/type_vec2.hpp"
diff --git a/depedencies/include/glm/vec3.hpp b/depedencies/include/glm/vec3.hpp
new file mode 100644
index 0000000..eccda31
--- /dev/null
+++ b/depedencies/include/glm/vec3.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/vec3.hpp
+
+#pragma once
+
+#include "detail/type_vec3.hpp"
diff --git a/depedencies/include/glm/vec4.hpp b/depedencies/include/glm/vec4.hpp
new file mode 100644
index 0000000..ad66f5e
--- /dev/null
+++ b/depedencies/include/glm/vec4.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/vec4.hpp
+
+#pragma once
+
+#include "detail/type_vec4.hpp"
diff --git a/depedencies/include/glm/vector_relational.hpp b/depedencies/include/glm/vector_relational.hpp
new file mode 100644
index 0000000..d234190
--- /dev/null
+++ b/depedencies/include/glm/vector_relational.hpp
@@ -0,0 +1,6 @@
+/// @ref core
+/// @file glm/vector_relational.hpp
+
+#pragma once
+
+#include "detail/func_vector_relational.hpp"
diff --git a/depedencies/src/glew.c b/depedencies/src/glew.c
new file mode 100644
index 0000000..0ed5520
--- /dev/null
+++ b/depedencies/src/glew.c
@@ -0,0 +1,18607 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+
+#if defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+# include <GL/glxew.h>
+#endif
+
+#include <stddef.h> /* For size_t */
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+#if defined(GLEW_REGAL)
+
+/* In GLEW_REGAL mode we call direcly into the linked
+ libRegal.so glGetProcAddressREGAL for looking up
+ the GL function pointers. */
+
+# undef glGetProcAddressREGAL
+# ifdef WIN32
+extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
+static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+# else
+extern void * glGetProcAddressREGAL(const GLchar *name);
+static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+# endif
+# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
+
+#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun || GLEW_APPLE_GLX */
+
+#if defined(__APPLE__)
+#include <stdlib.h>
+#include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static void* image = NULL;
+ void* addr;
+ if (NULL == image)
+ {
+ image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+ }
+ if( !image ) return NULL;
+ addr = dlsym(image, (const char*)name);
+ if( addr ) return addr;
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#else
+
+#include <mach-o/dyld.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static const struct mach_header* image = NULL;
+ NSSymbol symbol;
+ char* symbolName;
+ if (NULL == image)
+ {
+ image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+ }
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ /* if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+ free(symbolName);
+ if( symbol ) return NSAddressOfSymbol(symbol);
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#endif /* MAC_OS_X_VERSION_10_3 */
+#endif /* __APPLE__ */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(GLEW_REGAL)
+# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name)
+#elif defined(_WIN32)
+# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+#elif defined(__ANDROID__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#elif defined(__native_client__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+#endif
+
+/*
+ * Redefine GLEW_GET_VAR etc without const cast
+ */
+
+#undef GLEW_GET_VAR
+#ifdef GLEW_MX
+# define GLEW_GET_VAR(x) (glewGetContext()->x)
+#else /* GLEW_MX */
+# define GLEW_GET_VAR(x) (x)
+#endif /* GLEW_MX */
+
+#ifdef WGLEW_GET_VAR
+# undef WGLEW_GET_VAR
+# ifdef GLEW_MX
+# define WGLEW_GET_VAR(x) (wglewGetContext()->x)
+# else /* GLEW_MX */
+# define WGLEW_GET_VAR(x) (x)
+# endif /* GLEW_MX */
+#endif /* WGLEW_GET_VAR */
+
+#ifdef GLXEW_GET_VAR
+# undef GLXEW_GET_VAR
+# ifdef GLEW_MX
+# define GLXEW_GET_VAR(x) (glxewGetContext()->x)
+# else /* GLEW_MX */
+# define GLXEW_GET_VAR(x) (x)
+# endif /* GLEW_MX */
+#endif /* GLXEW_GET_VAR */
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return (s[i] == '\0' || s[i] == c) ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
+{
+ const GLubyte* p;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = start;
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
+PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
+PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
+PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
+
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
+
+PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
+PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
+PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
+
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+
+PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
+
+PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
+PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
+PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
+PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
+PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
+PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
+PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
+PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
+PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
+PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
+PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
+PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
+PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
+PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+
+PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
+
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+
+PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
+
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
+PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+
+PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
+
+PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+
+PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
+
+PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
+
+PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
+
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
+
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
+PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
+
+PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
+PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
+PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
+PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
+PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
+PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
+PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+
+PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
+PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
+
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
+
+PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
+PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
+PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
+PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
+PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
+PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
+PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
+PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
+PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
+PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
+
+PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
+PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
+PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
+PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
+PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
+PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
+PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
+PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
+PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
+PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
+PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
+PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
+PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
+PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
+PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
+PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
+PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+
+PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
+
+PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
+PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
+PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
+PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
+PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
+
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
+PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
+
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
+PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
+PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
+PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
+PFNGLISSAMPLERPROC __glewIsSampler = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
+
+PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
+PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
+PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
+PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
+PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
+PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
+
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
+
+PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
+PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
+
+PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
+PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
+
+PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
+PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+
+PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
+
+PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
+
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
+PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
+
+PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
+PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
+PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
+
+PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
+
+PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
+PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
+
+PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
+PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
+PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
+
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
+PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+
+PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
+PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
+PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
+PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
+PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
+
+PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
+PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
+PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
+PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
+PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
+PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
+
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
+
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
+PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
+PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+
+PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
+PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
+PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
+PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
+PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
+PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
+
+PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
+PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
+PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
+PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
+PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
+
+PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
+
+PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
+PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
+
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
+
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
+PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
+PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
+PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
+PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
+PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
+PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
+PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
+PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
+PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
+PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
+PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
+PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
+PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
+PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
+PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
+PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
+PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
+PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
+PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
+PFNGLISPATHNVPROC __glewIsPathNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
+PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
+PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
+PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
+PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
+PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
+PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
+PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
+PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
+PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
+PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
+PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
+
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
+PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
+PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
+
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
+PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
+
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+
+PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
+
+PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
+PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
+
+PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
+
+PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
+GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
+GLboolean __GLEW_AMD_debug_output = GL_FALSE;
+GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
+GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
+GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
+GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
+GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
+GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
+GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
+GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
+GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
+GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
+GLboolean __GLEW_ARB_clip_control = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
+GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
+GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
+GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_copy_image = GL_FALSE;
+GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
+GLboolean __GLEW_ARB_debug_output = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
+GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
+GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
+GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
+GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
+GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
+GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
+GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
+GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
+GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
+GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_view = GL_FALSE;
+GLboolean __GLEW_ARB_timer_query = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
+GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_debug_label = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
+GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
+GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_no_error = GL_FALSE;
+GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_KHR_robustness = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
+GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
+GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_sample_locations = GL_FALSE;
+GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
+GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_NV_video_capture = GL_FALSE;
+GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_OVR_multiview = GL_FALSE;
+GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_enable = GL_FALSE;
+GLboolean __GLEW_REGAL_error_string = GL_FALSE;
+GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
+GLboolean __GLEW_REGAL_log = GL_FALSE;
+GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+ r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+ r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+ r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+ r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+ r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+ r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+ r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+ r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+ r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+ r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+ r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+ r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+ r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+ r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+ r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+ r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+ r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+ r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+ r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+ r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+ r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+ r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+ r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+ r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+ r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+ r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+ r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+ r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+ r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+ r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+ r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+ r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+ r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+ r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+ r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+ r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+ r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+ r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+ r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+ r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+ r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+ r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+ r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+ r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+ r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+ r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+ r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+ r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+ r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+ r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+ r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+ r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+ r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+ r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+ r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+ r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+ r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+ r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+ r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+ r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
+#ifdef GL_VERSION_3_3
+
+static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_3 */
+
+#ifdef GL_VERSION_4_0
+
+static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
+ r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
+ r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
+ r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
+ r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_4_0 */
+
+#ifdef GL_VERSION_4_5
+
+static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
+ r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
+ r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
+ r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_4_5 */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_AMD_debug_output
+
+static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
+ r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
+ r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
+ r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_debug_output */
+
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+ r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_interleaved_elements
+
+static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_interleaved_elements */
+
+#ifdef GL_AMD_multi_draw_indirect
+
+static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+#ifdef GL_AMD_name_gen_delete
+
+static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
+ r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
+ r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_name_gen_delete */
+
+#ifdef GL_AMD_occlusion_query_event
+
+static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_occlusion_query_event */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+ r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+ r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+ r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+ r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_sample_positions
+
+static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sample_positions */
+
+#ifdef GL_AMD_sparse_texture
+
+static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
+ r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sparse_texture */
+
+#ifdef GL_AMD_stencil_operation_extended
+
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+ r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_ANGLE_framebuffer_blit
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifdef GL_ANGLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifdef GL_ANGLE_instanced_arrays
+
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
+ r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
+ r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifdef GL_ANGLE_timer_query
+
+static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
+ r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
+ r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
+ r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
+ r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
+ r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
+ r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
+ r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_timer_query */
+
+#ifdef GL_ANGLE_translated_shader_source
+
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+ r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+ r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+ r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+#ifdef GL_ARB_ES2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
+ r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
+ r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
+ r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
+ r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES2_compatibility */
+
+#ifdef GL_ARB_ES3_1_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES3_1_compatibility */
+
+#ifdef GL_ARB_ES3_2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES3_2_compatibility */
+
+#ifdef GL_ARB_base_instance
+
+static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_base_instance */
+
+#ifdef GL_ARB_bindless_texture
+
+static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
+ r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
+ r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
+ r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
+ r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
+ r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_bindless_texture */
+
+#ifdef GL_ARB_blend_func_extended
+
+static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
+ r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_blend_func_extended */
+
+#ifdef GL_ARB_buffer_storage
+
+static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
+ r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_buffer_storage */
+
+#ifdef GL_ARB_cl_event
+
+static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_cl_event */
+
+#ifdef GL_ARB_clear_buffer_object
+
+static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
+ r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
+ r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
+ r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifdef GL_ARB_clear_texture
+
+static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
+ r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_texture */
+
+#ifdef GL_ARB_clip_control
+
+static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clip_control */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_compute_shader
+
+static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
+ r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_shader */
+
+#ifdef GL_ARB_compute_variable_group_size
+
+static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_variable_group_size */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
+#ifdef GL_ARB_copy_image
+
+static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_image */
+
+#ifdef GL_ARB_debug_output
+
+static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
+ r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
+ r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
+ r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_debug_output */
+
+#ifdef GL_ARB_direct_state_access
+
+static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
+ r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
+ r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
+ r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
+ r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
+ r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
+ r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
+ r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
+ r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
+ r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
+ r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
+ r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
+ r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
+ r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
+ r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
+ r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
+ r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
+ r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
+ r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
+ r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
+ r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
+ r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
+ r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
+ r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
+ r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
+ r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
+ r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
+ r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
+ r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
+ r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
+ r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
+ r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
+ r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
+ r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
+ r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
+ r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
+ r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
+ r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
+ r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
+ r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
+ r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
+ r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
+ r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
+ r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
+ r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
+ r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
+ r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
+ r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
+ r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
+ r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
+ r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
+ r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
+ r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
+ r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
+ r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
+ r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
+ r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
+ r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
+ r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
+ r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
+ r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
+ r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
+ r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
+ r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
+ r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
+ r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
+ r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
+ r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
+ r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
+ r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
+ r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
+ r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
+ r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
+ r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
+ r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
+ r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
+ r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
+ r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
+ r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
+ r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
+ r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
+ r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_direct_state_access */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+ r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+ r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+ r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+ r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+ r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+#ifdef GL_ARB_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
+ r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_indirect */
+
+#ifdef GL_ARB_framebuffer_no_attachments
+
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
+ r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+ r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+ r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+ r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_get_program_binary
+
+static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
+ r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
+ r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_get_program_binary */
+
+#ifdef GL_ARB_get_texture_sub_image
+
+static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
+ r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_get_texture_sub_image */
+
+#ifdef GL_ARB_gpu_shader_fp64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
+ r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
+ r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
+ r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
+ r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
+ r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
+ r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
+ r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
+ r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
+ r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
+ r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
+ r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
+ r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+#ifdef GL_ARB_gpu_shader_int64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
+ r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
+ r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
+ r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
+ r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
+ r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
+ r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
+ r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
+ r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
+ r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
+ r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
+ r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
+ r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
+ r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
+ r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
+ r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
+ r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
+ r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
+ r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
+ r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
+ r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
+ r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
+ r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
+ r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
+ r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
+ r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
+ r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
+ r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
+ r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_gpu_shader_int64 */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_indirect_parameters
+
+static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_indirect_parameters */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+ r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_internalformat_query
+
+static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query */
+
+#ifdef GL_ARB_internalformat_query2
+
+static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifdef GL_ARB_invalidate_subdata
+
+static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
+ r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
+ r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
+ r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
+ r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
+ r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_invalidate_subdata */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+ r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multi_bind
+
+static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
+ r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
+ r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
+ r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
+ r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
+ r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_bind */
+
+#ifdef GL_ARB_multi_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_parallel_shader_compile
+
+static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_parallel_shader_compile */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_program_interface_query
+
+static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
+ r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
+ r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
+ r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
+ r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
+ r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_program_interface_query */
+
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_robustness
+
+static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
+ r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
+ r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
+ r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
+ r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
+ r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
+ r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
+ r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
+ r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
+ r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
+ r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
+ r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
+ r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
+ r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
+ r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
+ r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
+ r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
+ r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
+ r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
+ r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_robustness */
+
+#ifdef GL_ARB_sample_locations
+
+static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
+ r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sample_locations */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_sampler_objects
+
+static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
+ r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
+ r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
+ r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
+ r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
+ r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
+ r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
+ r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
+ r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
+ r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
+ r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
+ r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
+ r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
+ r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sampler_objects */
+
+#ifdef GL_ARB_separate_shader_objects
+
+static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
+ r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
+ r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
+ r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
+ r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
+ r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
+ r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
+ r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
+ r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
+ r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
+ r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
+ r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
+ r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
+ r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
+ r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
+ r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
+ r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
+ r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
+ r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
+ r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
+ r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
+ r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
+ r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
+ r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
+ r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
+ r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
+ r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
+ r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
+ r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
+ r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
+ r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
+ r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
+ r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
+ r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
+ r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
+ r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
+ r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
+ r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
+ r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
+ r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
+ r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
+ r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_separate_shader_objects */
+
+#ifdef GL_ARB_shader_atomic_counters
+
+static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+#ifdef GL_ARB_shader_image_load_store
+
+static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
+ r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_image_load_store */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shader_storage_buffer_object
+
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+#ifdef GL_ARB_shader_subroutine
+
+static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
+ r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
+ r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
+ r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
+ r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
+ r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_subroutine */
+
+#ifdef GL_ARB_shading_language_include
+
+static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
+ r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
+ r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
+ r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shading_language_include */
+
+#ifdef GL_ARB_sparse_buffer
+
+static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sparse_buffer */
+
+#ifdef GL_ARB_sparse_texture
+
+static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
+ r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sparse_texture */
+
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+ r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+ r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+ r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+ r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+ r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+ r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sync */
+
+#ifdef GL_ARB_tessellation_shader
+
+static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
+ r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_tessellation_shader */
+
+#ifdef GL_ARB_texture_barrier
+
+static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_barrier */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_buffer_range
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
+ r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_range */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+ r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+ r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+ r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
+#ifdef GL_ARB_texture_storage
+
+static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
+ r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
+ r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
+ r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
+ r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
+ r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage */
+
+#ifdef GL_ARB_texture_storage_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
+ r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
+ r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+#ifdef GL_ARB_texture_view
+
+static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_view */
+
+#ifdef GL_ARB_timer_query
+
+static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
+ r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
+ r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_timer_query */
+
+#ifdef GL_ARB_transform_feedback2
+
+static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
+ r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
+ r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
+ r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
+ r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
+ r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback2 */
+
+#ifdef GL_ARB_transform_feedback3
+
+static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
+ r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
+ r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback3 */
+
+#ifdef GL_ARB_transform_feedback_instanced
+
+static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+ r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+ r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+ r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+ r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+ r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+ r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+ r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+ r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
+ r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
+ r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
+ r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
+ r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
+ r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
+ r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
+ r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
+ r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
+ r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+#ifdef GL_ARB_vertex_attrib_binding
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+ r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
+ r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
+ r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
+ r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
+ r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
+ r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+
+static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
+ r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
+ r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
+ r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
+ r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
+ r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
+ r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
+ r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
+ r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
+ r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
+ r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
+ r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
+ r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
+ r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
+ r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
+ r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
+ r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
+ r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
+ r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
+ r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
+ r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
+ r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
+ r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
+ r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
+ r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
+ r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
+ r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
+ r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
+ r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
+ r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
+ r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
+ r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
+ r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
+ r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+#ifdef GL_ARB_viewport_array
+
+static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
+ r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
+ r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
+ r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
+ r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
+ r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
+ r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
+ r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
+ r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
+ r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_viewport_array */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
+ r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
+ r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
+ r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
+ r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
+ r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
+ r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
+ r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+ r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+ r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_debug_label
+
+static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
+ r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_label */
+
+#ifdef GL_EXT_debug_marker
+
+static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
+ r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
+ r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_marker */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+ r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
+ r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+ r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+ r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+ r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+ r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+ r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
+ r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
+ r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+ r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+ r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+ r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
+ r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
+ r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+ r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+ r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+ r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+ r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+ r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+ r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+ r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+ r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+ r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+ r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+ r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+ r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+ r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+ r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+ r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+ r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+ r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+ r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+ r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+ r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+ r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+ r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+ r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+ r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+ r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+ r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+ r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+ r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+ r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+ r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+ r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+ r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+ r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+ r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+ r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+ r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+ r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+ r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+ r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+ r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+ r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+ r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+ r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+ r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+ r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+ r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+ r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+ r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+ r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+ r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+ r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+ r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+ r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+ r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+ r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+ r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+ r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+ r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+ r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+ r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+ r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+ r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+ r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+ r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+ r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+ r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+ r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+ r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+ r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+ r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+ r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+ r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+ r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+ r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+ r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+ r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+ r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+ r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+ r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+ r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_polygon_offset_clamp
+
+static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset_clamp */
+
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
+#ifdef GL_EXT_raster_multisample
+
+static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
+ r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
+ r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
+ r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_raster_multisample */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
+ r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
+ r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifdef GL_EXT_shader_image_load_store
+
+static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
+ r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_shader_image_load_store */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+ r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+ r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+ r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+ r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+ r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+ r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+ r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+ r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+ r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
+ r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_EXT_x11_sync_object
+
+static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_x11_sync_object */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INTEL_map_texture
+
+static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
+ r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
+ r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_map_texture */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_performance_query
+
+static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
+ r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
+ r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
+ r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
+ r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
+ r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
+ r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_performance_query */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KHR_blend_equation_advanced
+
+static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_blend_equation_advanced */
+
+#ifdef GL_KHR_debug
+
+static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
+ r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
+ r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
+ r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
+ r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
+ r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
+ r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
+ r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
+ r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
+ r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_debug */
+
+#ifdef GL_KHR_robustness
+
+static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
+ r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
+ r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
+ r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_robustness */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
+ r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
+ r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
+ r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
+ r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_NVX_conditional_render
+
+static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
+ r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NVX_conditional_render */
+
+#ifdef GL_NV_bindless_multi_draw_indirect
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
+#ifdef GL_NV_bindless_texture
+
+static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
+ r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
+ r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
+ r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
+ r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
+ r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_texture */
+
+#ifdef GL_NV_blend_equation_advanced
+
+static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
+ r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+ r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_conservative_raster
+
+static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conservative_raster */
+
+#ifdef GL_NV_conservative_raster_dilate
+
+static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conservative_raster_dilate */
+
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_copy_image */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+ r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+ r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_draw_texture
+
+static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_draw_texture */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+ r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+ r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_fragment_coverage_to_color
+
+static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_coverage_to_color */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_gpu_shader5
+
+static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
+ r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+ r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
+ r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
+ r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
+ r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
+ r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
+ r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
+ r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
+ r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
+ r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
+ r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
+ r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
+ r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
+ r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
+ r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
+ r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
+ r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
+ r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
+ r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
+ r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
+ r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
+ r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
+ r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
+ r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
+ r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
+ r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
+ r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
+ r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
+ r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
+ r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_shader5 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_internalformat_sample_query
+
+static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_internalformat_sample_query */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_path_rendering
+
+static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
+ r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
+ r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
+ r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
+ r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
+ r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
+ r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
+ r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
+ r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
+ r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
+ r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
+ r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
+ r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
+ r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
+ r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
+ r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
+ r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
+ r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
+ r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
+ r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
+ r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
+ r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
+ r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
+ r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
+ r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
+ r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
+ r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
+ r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
+ r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
+ r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
+ r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
+ r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
+ r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
+ r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
+ r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
+ r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
+ r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
+ r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
+ r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
+ r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
+ r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
+ r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
+ r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
+ r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
+ r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
+ r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
+ r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
+ r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
+ r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
+ r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
+ r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
+ r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
+ r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
+ r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
+ r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
+ r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
+ r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
+ r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
+ r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
+ r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
+ r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
+ r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
+ r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
+ r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_path_rendering */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+ r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+ r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+ r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+ r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+ r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_sample_locations
+
+static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
+ r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_sample_locations */
+
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+ r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+ r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+ r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+ r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+ r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+ r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+ r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+ r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+ r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
+#ifdef GL_NV_texture_multisample
+
+static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_multisample */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+ r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+ r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+ r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+ r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+ r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+ r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+ r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+ r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+ r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+ r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+ r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+ r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+ r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
+#ifdef GL_NV_vdpau_interop
+
+static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
+ r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
+ r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
+ r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
+ r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
+ r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vdpau_interop */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_attrib_integer_64bit
+
+static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
+ r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
+ r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
+ r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
+ r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+ r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+ r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+ r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+ r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+ r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+ r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+ r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+ r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+ r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+ r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+ r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_video_capture
+
+static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
+ r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
+ r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
+ r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_video_capture */
+
+#ifdef GL_OES_single_precision
+
+static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
+ r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
+ r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
+ r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
+ r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
+ r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OVR_multiview
+
+static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OVR_multiview */
+
+#ifdef GL_REGAL_ES1_0_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
+ r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
+ r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
+ r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
+ r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
+ r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
+ r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
+ r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
+ r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
+ r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
+ r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
+ r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
+ r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
+ r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
+ r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
+ r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
+ r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
+ r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
+ r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
+ r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
+ r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
+ r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
+ r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
+ r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
+ r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
+ r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
+ r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
+ r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
+ r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
+ r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
+ r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+#ifdef GL_REGAL_ES1_1_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
+ r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
+ r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
+ r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
+ r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
+ r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
+ r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
+ r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
+ r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
+ r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
+ r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
+ r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
+ r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+#ifdef GL_REGAL_error_string
+
+static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_error_string */
+
+#ifdef GL_REGAL_extension_query
+
+static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
+ r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_extension_query */
+
+#ifdef GL_REGAL_log
+
+static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_log */
+
+#ifdef GL_REGAL_proc_address
+
+static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_proc_address */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ start = (const GLubyte*)glGetString(GL_EXTENSIONS);
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot;
+ GLint major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ if (dot == 0)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+ major = s[dot-1]-'0';
+ minor = s[dot+1]-'0';
+
+ if (minor < 0 || minor > 9)
+ minor = 0;
+ if (major<0 || major>9)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+
+ if (major == 1 && minor == 0)
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ }
+
+ /* query opengl extensions string */
+ extStart = glGetString(GL_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte*)"";
+ extEnd = extStart + _glewStrLen(extStart);
+
+ /* initialize extensions */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_2_1
+#endif /* GL_VERSION_1_2_1 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+ if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+ if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_2 */
+#ifdef GL_VERSION_3_3
+ if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_3 */
+#ifdef GL_VERSION_4_0
+ if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_4_0 */
+#ifdef GL_VERSION_4_1
+#endif /* GL_VERSION_4_1 */
+#ifdef GL_VERSION_4_2
+#endif /* GL_VERSION_4_2 */
+#ifdef GL_VERSION_4_3
+#endif /* GL_VERSION_4_3 */
+#ifdef GL_VERSION_4_4
+#endif /* GL_VERSION_4_4 */
+#ifdef GL_VERSION_4_5
+ if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_4_5 */
+#ifdef GL_3DFX_multisample
+ GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_blend_minmax_factor
+ GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
+#endif /* GL_AMD_blend_minmax_factor */
+#ifdef GL_AMD_conservative_depth
+ GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
+#endif /* GL_AMD_conservative_depth */
+#ifdef GL_AMD_debug_output
+ GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_debug_output */
+#ifdef GL_AMD_depth_clamp_separate
+ GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
+#endif /* GL_AMD_depth_clamp_separate */
+#ifdef GL_AMD_draw_buffers_blend
+ GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_gcn_shader
+ GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd);
+#endif /* GL_AMD_gcn_shader */
+#ifdef GL_AMD_gpu_shader_int64
+ GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd);
+#endif /* GL_AMD_gpu_shader_int64 */
+#ifdef GL_AMD_interleaved_elements
+ GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_interleaved_elements */
+#ifdef GL_AMD_multi_draw_indirect
+ GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_multi_draw_indirect */
+#ifdef GL_AMD_name_gen_delete
+ GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_occlusion_query_event
+ GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_occlusion_query_event */
+#ifdef GL_AMD_performance_monitor
+ GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+ GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
+#endif /* GL_AMD_pinned_memory */
+#ifdef GL_AMD_query_buffer_object
+ GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
+#endif /* GL_AMD_query_buffer_object */
+#ifdef GL_AMD_sample_positions
+ GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sample_positions */
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+#ifdef GL_AMD_shader_atomic_counter_ops
+ GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd);
+#endif /* GL_AMD_shader_atomic_counter_ops */
+#ifdef GL_AMD_shader_stencil_export
+ GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
+#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_stencil_value_export
+ GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd);
+#endif /* GL_AMD_shader_stencil_value_export */
+#ifdef GL_AMD_shader_trinary_minmax
+ GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
+#endif /* GL_AMD_shader_trinary_minmax */
+#ifdef GL_AMD_sparse_texture
+ GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sparse_texture */
+#ifdef GL_AMD_stencil_operation_extended
+ GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_stencil_operation_extended */
+#ifdef GL_AMD_texture_texture4
+ GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_transform_feedback4
+ GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd);
+#endif /* GL_AMD_transform_feedback4 */
+#ifdef GL_AMD_vertex_shader_layer
+ GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_layer */
+#ifdef GL_AMD_vertex_shader_tessellator
+ GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+ GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_viewport_index */
+#ifdef GL_ANGLE_depth_texture
+ GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
+#endif /* GL_ANGLE_depth_texture */
+#ifdef GL_ANGLE_framebuffer_blit
+ GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_blit */
+#ifdef GL_ANGLE_framebuffer_multisample
+ GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_multisample */
+#ifdef GL_ANGLE_instanced_arrays
+ GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_instanced_arrays */
+#ifdef GL_ANGLE_pack_reverse_row_order
+ GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
+#endif /* GL_ANGLE_pack_reverse_row_order */
+#ifdef GL_ANGLE_program_binary
+ GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
+#endif /* GL_ANGLE_program_binary */
+#ifdef GL_ANGLE_texture_compression_dxt1
+ GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+#ifdef GL_ANGLE_texture_compression_dxt3
+ GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+#ifdef GL_ANGLE_texture_compression_dxt5
+ GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+#ifdef GL_ANGLE_texture_usage
+ GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
+#endif /* GL_ANGLE_texture_usage */
+#ifdef GL_ANGLE_timer_query
+ GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_timer_query */
+#ifdef GL_ANGLE_translated_shader_source
+ GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_translated_shader_source */
+#ifdef GL_APPLE_aux_depth_stencil
+ GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
+#endif /* GL_APPLE_aux_depth_stencil */
+#ifdef GL_APPLE_client_storage
+ GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+ GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_object_purgeable */
+#ifdef GL_APPLE_pixel_buffer
+ GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+ GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+ GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
+#endif /* GL_APPLE_row_bytes */
+#ifdef GL_APPLE_specular_vector
+ GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+ GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_program_evaluators */
+#ifdef GL_APPLE_ycbcr_422
+ GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_ES2_compatibility
+ GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_1_compatibility
+ GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES3_1_compatibility */
+#ifdef GL_ARB_ES3_2_compatibility
+ GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES3_2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+ GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
+#endif /* GL_ARB_ES3_compatibility */
+#ifdef GL_ARB_arrays_of_arrays
+ GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
+#endif /* GL_ARB_arrays_of_arrays */
+#ifdef GL_ARB_base_instance
+ GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+ GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_bindless_texture */
+#ifdef GL_ARB_blend_func_extended
+ GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+ GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_buffer_storage */
+#ifdef GL_ARB_cl_event
+ GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+ GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_buffer_object */
+#ifdef GL_ARB_clear_texture
+ GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_texture */
+#ifdef GL_ARB_clip_control
+ GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clip_control */
+#ifdef GL_ARB_color_buffer_float
+ GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+ GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+ GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_shader */
+#ifdef GL_ARB_compute_variable_group_size
+ GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_variable_group_size */
+#ifdef GL_ARB_conditional_render_inverted
+ GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd);
+#endif /* GL_ARB_conditional_render_inverted */
+#ifdef GL_ARB_conservative_depth
+ GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
+#endif /* GL_ARB_conservative_depth */
+#ifdef GL_ARB_copy_buffer
+ GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+ GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_image */
+#ifdef GL_ARB_cull_distance
+ GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd);
+#endif /* GL_ARB_cull_distance */
+#ifdef GL_ARB_debug_output
+ GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_debug_output */
+#ifdef GL_ARB_depth_buffer_float
+ GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+ GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
+#endif /* GL_ARB_depth_clamp */
+#ifdef GL_ARB_depth_texture
+ GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_derivative_control
+ GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd);
+#endif /* GL_ARB_derivative_control */
+#ifdef GL_ARB_direct_state_access
+ GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_direct_state_access */
+#ifdef GL_ARB_draw_buffers
+ GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+ GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+ GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_elements_base_vertex */
+#ifdef GL_ARB_draw_indirect
+ GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_indirect */
+#ifdef GL_ARB_draw_instanced
+ GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_enhanced_layouts
+ GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
+#endif /* GL_ARB_enhanced_layouts */
+#ifdef GL_ARB_explicit_attrib_location
+ GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+ GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_uniform_location */
+#ifdef GL_ARB_fragment_coord_conventions
+ GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
+#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+ GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
+#endif /* GL_ARB_fragment_layer_viewport */
+#ifdef GL_ARB_fragment_program
+ GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_fragment_shader_interlock
+ GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd);
+#endif /* GL_ARB_fragment_shader_interlock */
+#ifdef GL_ARB_framebuffer_no_attachments
+ GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_no_attachments */
+#ifdef GL_ARB_framebuffer_object
+ GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_get_program_binary
+ GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_get_program_binary */
+#ifdef GL_ARB_get_texture_sub_image
+ GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_get_texture_sub_image */
+#ifdef GL_ARB_gpu_shader5
+ GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
+#endif /* GL_ARB_gpu_shader5 */
+#ifdef GL_ARB_gpu_shader_fp64
+ GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_gpu_shader_fp64 */
+#ifdef GL_ARB_gpu_shader_int64
+ GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_gpu_shader_int64 */
+#ifdef GL_ARB_half_float_pixel
+ GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+ GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_indirect_parameters */
+#ifdef GL_ARB_instanced_arrays
+ GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_internalformat_query
+ GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+ GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query2 */
+#ifdef GL_ARB_invalidate_subdata
+ GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_invalidate_subdata */
+#ifdef GL_ARB_map_buffer_alignment
+ GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
+#endif /* GL_ARB_map_buffer_alignment */
+#ifdef GL_ARB_map_buffer_range
+ GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+ GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_bind */
+#ifdef GL_ARB_multi_draw_indirect
+ GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_draw_indirect */
+#ifdef GL_ARB_multisample
+ GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_occlusion_query2
+ GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
+#endif /* GL_ARB_occlusion_query2 */
+#ifdef GL_ARB_parallel_shader_compile
+ GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_parallel_shader_compile */
+#ifdef GL_ARB_pipeline_statistics_query
+ GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd);
+#endif /* GL_ARB_pipeline_statistics_query */
+#ifdef GL_ARB_pixel_buffer_object
+ GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_post_depth_coverage
+ GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd);
+#endif /* GL_ARB_post_depth_coverage */
+#ifdef GL_ARB_program_interface_query
+ GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_program_interface_query */
+#ifdef GL_ARB_provoking_vertex
+ GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_query_buffer_object
+ GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_query_buffer_object */
+#ifdef GL_ARB_robust_buffer_access_behavior
+ GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_ARB_robust_buffer_access_behavior */
+#ifdef GL_ARB_robustness
+ GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+ GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_application_isolation */
+#ifdef GL_ARB_robustness_share_group_isolation
+ GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_share_group_isolation */
+#ifdef GL_ARB_sample_locations
+ GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_locations */
+#ifdef GL_ARB_sample_shading
+ GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_sampler_objects
+ GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sampler_objects */
+#ifdef GL_ARB_seamless_cube_map
+ GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
+#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+#ifdef GL_ARB_separate_shader_objects
+ GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_separate_shader_objects */
+#ifdef GL_ARB_shader_atomic_counter_ops
+ GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd);
+#endif /* GL_ARB_shader_atomic_counter_ops */
+#ifdef GL_ARB_shader_atomic_counters
+ GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_atomic_counters */
+#ifdef GL_ARB_shader_ballot
+ GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd);
+#endif /* GL_ARB_shader_ballot */
+#ifdef GL_ARB_shader_bit_encoding
+ GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
+#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_clock
+ GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd);
+#endif /* GL_ARB_shader_clock */
+#ifdef GL_ARB_shader_draw_parameters
+ GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
+#endif /* GL_ARB_shader_draw_parameters */
+#ifdef GL_ARB_shader_group_vote
+ GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
+#endif /* GL_ARB_shader_group_vote */
+#ifdef GL_ARB_shader_image_load_store
+ GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+ GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
+#endif /* GL_ARB_shader_image_size */
+#ifdef GL_ARB_shader_objects
+ GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_precision
+ GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
+#endif /* GL_ARB_shader_precision */
+#ifdef GL_ARB_shader_stencil_export
+ GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
+#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+ GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_storage_buffer_object */
+#ifdef GL_ARB_shader_subroutine
+ GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_subroutine */
+#ifdef GL_ARB_shader_texture_image_samples
+ GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd);
+#endif /* GL_ARB_shader_texture_image_samples */
+#ifdef GL_ARB_shader_texture_lod
+ GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ARB_shader_texture_lod */
+#ifdef GL_ARB_shader_viewport_layer_array
+ GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd);
+#endif /* GL_ARB_shader_viewport_layer_array */
+#ifdef GL_ARB_shading_language_100
+ GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shading_language_420pack
+ GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
+#endif /* GL_ARB_shading_language_420pack */
+#ifdef GL_ARB_shading_language_include
+ GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shading_language_include */
+#ifdef GL_ARB_shading_language_packing
+ GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
+#endif /* GL_ARB_shading_language_packing */
+#ifdef GL_ARB_shadow
+ GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_buffer
+ GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sparse_buffer */
+#ifdef GL_ARB_sparse_texture
+ GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sparse_texture */
+#ifdef GL_ARB_sparse_texture2
+ GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd);
+#endif /* GL_ARB_sparse_texture2 */
+#ifdef GL_ARB_sparse_texture_clamp
+ GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd);
+#endif /* GL_ARB_sparse_texture_clamp */
+#ifdef GL_ARB_stencil_texturing
+ GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
+#endif /* GL_ARB_stencil_texturing */
+#ifdef GL_ARB_sync
+ GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sync */
+#ifdef GL_ARB_tessellation_shader
+ GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_tessellation_shader */
+#ifdef GL_ARB_texture_barrier
+ GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_barrier */
+#ifdef GL_ARB_texture_border_clamp
+ GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+ GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_range */
+#ifdef GL_ARB_texture_compression
+ GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_bptc
+ GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_bptc */
+#ifdef GL_ARB_texture_compression_rgtc
+ GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+ GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map_array */
+#ifdef GL_ARB_texture_env_add
+ GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_filter_minmax
+ GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd);
+#endif /* GL_ARB_texture_filter_minmax */
+#ifdef GL_ARB_texture_float
+ GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+ GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
+#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+#ifdef GL_ARB_texture_mirrored_repeat
+ GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+ GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_multisample */
+#ifdef GL_ARB_texture_non_power_of_two
+ GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+ GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
+#endif /* GL_ARB_texture_query_levels */
+#ifdef GL_ARB_texture_query_lod
+ GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
+#endif /* GL_ARB_texture_query_lod */
+#ifdef GL_ARB_texture_rectangle
+ GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_texture_rgb10_a2ui
+ GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
+#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_stencil8
+ GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
+#endif /* GL_ARB_texture_stencil8 */
+#ifdef GL_ARB_texture_storage
+ GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+ GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage_multisample */
+#ifdef GL_ARB_texture_swizzle
+ GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
+#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+ GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_view */
+#ifdef GL_ARB_timer_query
+ GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_timer_query */
+#ifdef GL_ARB_transform_feedback2
+ GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback2 */
+#ifdef GL_ARB_transform_feedback3
+ GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback3 */
+#ifdef GL_ARB_transform_feedback_instanced
+ GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback_instanced */
+#ifdef GL_ARB_transform_feedback_overflow_query
+ GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd);
+#endif /* GL_ARB_transform_feedback_overflow_query */
+#ifdef GL_ARB_transpose_matrix
+ GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+ GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+ GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_ARB_vertex_array_bgra */
+#ifdef GL_ARB_vertex_array_object
+ GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_attrib_64bit
+ GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+ GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_binding */
+#ifdef GL_ARB_vertex_blend
+ GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_ARB_viewport_array
+ GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_viewport_array */
+#ifdef GL_ARB_window_pos
+ GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+ GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
+#endif /* GL_ATI_meminfo */
+#ifdef GL_ATI_pn_triangles
+ GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_label
+ GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_label */
+#ifdef GL_EXT_debug_marker
+ GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_marker */
+#ifdef GL_EXT_depth_bounds_test
+ GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+#ifdef GL_EXT_framebuffer_object
+ GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_polygon_offset_clamp
+ GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset_clamp */
+#ifdef GL_EXT_post_depth_coverage
+ GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd);
+#endif /* GL_EXT_post_depth_coverage */
+#ifdef GL_EXT_provoking_vertex
+ GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_provoking_vertex */
+#ifdef GL_EXT_raster_multisample
+ GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_raster_multisample */
+#ifdef GL_EXT_rescale_normal
+ GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+ GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_separate_shader_objects */
+#ifdef GL_EXT_separate_specular_color
+ GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shader_image_load_formatted
+ GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd);
+#endif /* GL_EXT_shader_image_load_formatted */
+#ifdef GL_EXT_shader_image_load_store
+ GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_shader_image_load_store */
+#ifdef GL_EXT_shader_integer_mix
+ GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd);
+#endif /* GL_EXT_shader_integer_mix */
+#ifdef GL_EXT_shadow_funcs
+ GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_sparse_texture2
+ GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd);
+#endif /* GL_EXT_sparse_texture2 */
+#ifdef GL_EXT_stencil_clear_tag
+ GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_filter_minmax
+ GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd);
+#endif /* GL_EXT_texture_filter_minmax */
+#ifdef GL_EXT_texture_integer
+ GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_sRGB_decode
+ GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB_decode */
+#ifdef GL_EXT_texture_shared_exponent
+ GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+ GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
+#endif /* GL_EXT_texture_snorm */
+#ifdef GL_EXT_texture_swizzle
+ GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_attrib_64bit
+ GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_attrib_64bit */
+#ifdef GL_EXT_vertex_shader
+ GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_x11_sync_object
+ GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_x11_sync_object */
+#ifdef GL_GREMEDY_frame_terminator
+ GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_fragment_shader_ordering
+ GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd);
+#endif /* GL_INTEL_fragment_shader_ordering */
+#ifdef GL_INTEL_framebuffer_CMAA
+ GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd);
+#endif /* GL_INTEL_framebuffer_CMAA */
+#ifdef GL_INTEL_map_texture
+ GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_map_texture */
+#ifdef GL_INTEL_parallel_arrays
+ GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_performance_query
+ GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_performance_query */
+#ifdef GL_INTEL_texture_scissor
+ GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_blend_equation_advanced
+ GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_blend_equation_advanced */
+#ifdef GL_KHR_blend_equation_advanced_coherent
+ GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd);
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+#ifdef GL_KHR_context_flush_control
+ GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd);
+#endif /* GL_KHR_context_flush_control */
+#ifdef GL_KHR_debug
+ GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_debug */
+#ifdef GL_KHR_no_error
+ GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd);
+#endif /* GL_KHR_no_error */
+#ifdef GL_KHR_robust_buffer_access_behavior
+ GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_KHR_robust_buffer_access_behavior */
+#ifdef GL_KHR_robustness
+ GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_robustness */
+#ifdef GL_KHR_texture_compression_astc_hdr
+ GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_hdr */
+#ifdef GL_KHR_texture_compression_astc_ldr
+ GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_ldr */
+#ifdef GL_KTX_buffer_region
+ GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
+ if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+ GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NVX_conditional_render */
+#ifdef GL_NVX_gpu_memory_info
+ GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
+#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_multi_draw_indirect
+ GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+ GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+#ifdef GL_NV_bindless_texture
+ GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_texture */
+#ifdef GL_NV_blend_equation_advanced
+ GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_blend_equation_advanced */
+#ifdef GL_NV_blend_equation_advanced_coherent
+ GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
+#endif /* GL_NV_blend_equation_advanced_coherent */
+#ifdef GL_NV_blend_square
+ GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+ GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
+#endif /* GL_NV_compute_program5 */
+#ifdef GL_NV_conditional_render
+ GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_conservative_raster
+ GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conservative_raster */
+#ifdef GL_NV_conservative_raster_dilate
+ GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conservative_raster_dilate */
+#ifdef GL_NV_copy_depth_to_color
+ GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+ GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+ GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
+#endif /* GL_NV_deep_texture3D */
+#ifdef GL_NV_depth_buffer_float
+ GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+ GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_draw_texture */
+#ifdef GL_NV_evaluators
+ GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_fill_rectangle
+ GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd);
+#endif /* GL_NV_fill_rectangle */
+#ifdef GL_NV_float_buffer
+ GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_coverage_to_color
+ GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_coverage_to_color */
+#ifdef GL_NV_fragment_program
+ GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_fragment_shader_interlock
+ GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd);
+#endif /* GL_NV_fragment_shader_interlock */
+#ifdef GL_NV_framebuffer_mixed_samples
+ GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd);
+#endif /* GL_NV_framebuffer_mixed_samples */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_geometry_shader_passthrough
+ GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd);
+#endif /* GL_NV_geometry_shader_passthrough */
+#ifdef GL_NV_gpu_program4
+ GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_gpu_program5
+ GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program5_mem_extended
+ GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
+#endif /* GL_NV_gpu_program5_mem_extended */
+#ifdef GL_NV_gpu_program_fp64
+ GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
+#endif /* GL_NV_gpu_program_fp64 */
+#ifdef GL_NV_gpu_shader5
+ GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_shader5 */
+#ifdef GL_NV_half_float
+ GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_internalformat_sample_query
+ GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_internalformat_sample_query */
+#ifdef GL_NV_light_max_exponent
+ GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_coverage
+ GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
+#endif /* GL_NV_multisample_coverage */
+#ifdef GL_NV_multisample_filter_hint
+ GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+ GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
+#endif /* GL_NV_parameter_buffer_object2 */
+#ifdef GL_NV_path_rendering
+ GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_path_rendering */
+#ifdef GL_NV_path_rendering_shared_edge
+ GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd);
+#endif /* GL_NV_path_rendering_shared_edge */
+#ifdef GL_NV_pixel_data_range
+ GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_sample_locations
+ GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_sample_locations */
+#ifdef GL_NV_sample_mask_override_coverage
+ GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd);
+#endif /* GL_NV_sample_mask_override_coverage */
+#ifdef GL_NV_shader_atomic_counters
+ GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_counters */
+#ifdef GL_NV_shader_atomic_float
+ GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_float */
+#ifdef GL_NV_shader_atomic_fp16_vector
+ GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_fp16_vector */
+#ifdef GL_NV_shader_atomic_int64
+ GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_int64 */
+#ifdef GL_NV_shader_buffer_load
+ GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+ GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
+#endif /* GL_NV_shader_storage_buffer_object */
+#ifdef GL_NV_shader_thread_group
+ GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd);
+#endif /* GL_NV_shader_thread_group */
+#ifdef GL_NV_shader_thread_shuffle
+ GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd);
+#endif /* GL_NV_shader_thread_shuffle */
+#ifdef GL_NV_tessellation_program5
+ GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_tessellation_program5 */
+#ifdef GL_NV_texgen_emboss
+ GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+ GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_barrier */
+#ifdef GL_NV_texture_compression_vtc
+ GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_multisample
+ GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_multisample */
+#ifdef GL_NV_texture_rectangle
+ GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+ GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback2 */
+#ifdef GL_NV_uniform_buffer_unified_memory
+ GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd);
+#endif /* GL_NV_uniform_buffer_unified_memory */
+#ifdef GL_NV_vdpau_interop
+ GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vdpau_interop */
+#ifdef GL_NV_vertex_array_range
+ GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+#ifdef GL_NV_vertex_buffer_unified_memory
+ GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_buffer_unified_memory */
+#ifdef GL_NV_vertex_program
+ GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_NV_video_capture
+ GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_video_capture */
+#ifdef GL_NV_viewport_array2
+ GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd);
+#endif /* GL_NV_viewport_array2 */
+#ifdef GL_OES_byte_coordinates
+ GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
+#endif /* GL_OML_subsample */
+#ifdef GL_OVR_multiview
+ GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd);
+ if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OVR_multiview */
+#ifdef GL_OVR_multiview2
+ GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd);
+#endif /* GL_OVR_multiview2 */
+#ifdef GL_PGI_misc_hints
+ GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REGAL_ES1_0_compatibility
+ GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_0_compatibility */
+#ifdef GL_REGAL_ES1_1_compatibility
+ GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_1_compatibility */
+#ifdef GL_REGAL_enable
+ GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
+#endif /* GL_REGAL_enable */
+#ifdef GL_REGAL_error_string
+ GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_error_string */
+#ifdef GL_REGAL_extension_query
+ GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_extension_query */
+#ifdef GL_REGAL_log
+ GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_log */
+#ifdef GL_REGAL_proc_address
+ GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_proc_address */
+#ifdef GL_REND_screen_coordinates
+ GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
+ if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
+ if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
+ if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+ return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
+
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
+PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
+GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_capture = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+ r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+ r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+ r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_DX_interop
+
+static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
+ r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
+ r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
+ r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
+ r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
+ r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
+ r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
+ r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_DX_interop */
+
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
+#ifdef WGL_NV_delay_before_swap
+
+static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_delay_before_swap */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+ r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+ r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+ r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+ r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+ r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+ r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+ r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+ r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+ r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_capture
+
+static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_capture */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+ r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+ r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+ r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+ r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+#ifdef GLEW_MX
+GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+#else
+GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+#endif
+{
+ GLboolean crippled;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* find wgl extension string query functions */
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* query wgl extension string */
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ extStart = (const GLubyte*)"";
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+ WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_AMD_gpu_association */
+#ifdef WGL_ARB_buffer_region
+ WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_context_flush_control
+ WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
+#endif /* WGL_ARB_context_flush_control */
+#ifdef WGL_ARB_create_context
+ WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+ WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
+#endif /* WGL_ARB_create_context_profile */
+#ifdef WGL_ARB_create_context_robustness
+ WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
+#endif /* WGL_ARB_create_context_robustness */
+#ifdef WGL_ARB_extensions_string
+ WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+ WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_application_isolation */
+#ifdef WGL_ARB_robustness_share_group_isolation
+ WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_share_group_isolation */
+#ifdef WGL_ATI_pixel_format_float
+ WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_create_context_es2_profile
+ WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+ WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es_profile */
+#ifdef WGL_EXT_depth_float
+ WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+ WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+#endif /* WGL_EXT_swap_control_tear */
+#ifdef WGL_I3D_digital_video_control
+ WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+ WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+ WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+#endif /* WGL_NV_DX_interop2 */
+#ifdef WGL_NV_copy_image
+ WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_copy_image */
+#ifdef WGL_NV_delay_before_swap
+ WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_delay_before_swap */
+#ifdef WGL_NV_float_buffer
+ WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_multisample_coverage
+ WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
+#endif /* WGL_NV_multisample_coverage */
+#ifdef WGL_NV_present_video
+ WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+ WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_capture */
+#ifdef WGL_NV_video_output
+ WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
+PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
+PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
+PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
+PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
+PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
+PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
+PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
+PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
+PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
+PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
+
+PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
+PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
+
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
+PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
+PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
+PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
+PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
+PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
+GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
+GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
+GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_capture = GL_FALSE;
+GLboolean __GLXEW_NV_video_out = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_AMD_gpu_association
+
+static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
+ r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
+ r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
+ r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_AMD_gpu_association */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+ r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_query_renderer
+
+static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
+ r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
+ r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
+ r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_query_renderer */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_MESA_swap_control
+
+static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
+ r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_swap_control */
+
+#ifdef GLX_NV_copy_buffer
+
+static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
+ r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_buffer */
+
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
+#ifdef GLX_NV_delay_before_swap
+
+static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_delay_before_swap */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+ r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+ r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+ r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+ r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_capture
+
+static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_capture */
+
+#ifdef GLX_NV_video_out
+
+static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+ r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+ r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+ r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+ r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_out */
+
+#ifdef GLX_OML_sync_control
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+ r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+
+ if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+ start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == start) return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+#ifdef GLEW_MX
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+#else
+GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+#endif
+{
+ int major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ GLXEW_VERSION_1_0 = GL_TRUE;
+ GLXEW_VERSION_1_1 = GL_TRUE;
+ GLXEW_VERSION_1_2 = GL_TRUE;
+ GLXEW_VERSION_1_3 = GL_TRUE;
+ GLXEW_VERSION_1_4 = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ GLXEW_VERSION_1_4 = GL_FALSE;
+ break;
+ case 2:
+ GLXEW_VERSION_1_4 = GL_FALSE;
+ GLXEW_VERSION_1_3 = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* query GLX extension string */
+ extStart = 0;
+ if (glXGetCurrentDisplay != NULL)
+ extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte *)"";
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_AMD_gpu_association
+ GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_AMD_gpu_association */
+#ifdef GLX_ARB_context_flush_control
+ GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
+#endif /* GLX_ARB_context_flush_control */
+#ifdef GLX_ARB_create_context
+ GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+ GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
+#endif /* GLX_ARB_create_context_profile */
+#ifdef GLX_ARB_create_context_robustness
+ GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
+#endif /* GLX_ARB_create_context_robustness */
+#ifdef GLX_ARB_fbconfig_float
+ GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+ GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_application_isolation */
+#ifdef GLX_ARB_robustness_share_group_isolation
+ GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_share_group_isolation */
+#ifdef GLX_ARB_vertex_buffer_object
+ GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
+#endif /* GLX_ARB_vertex_buffer_object */
+#ifdef GLX_ATI_pixel_format_float
+ GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
+ if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+ GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+#endif /* GLX_EXT_buffer_age */
+#ifdef GLX_EXT_create_context_es2_profile
+ GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+ GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es_profile */
+#ifdef GLX_EXT_fbconfig_packed_float
+ GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_stereo_tree
+ GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
+#endif /* GLX_EXT_stereo_tree */
+#ifdef GLX_EXT_swap_control
+ GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+ GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+#endif /* GLX_EXT_swap_control_tear */
+#ifdef GLX_EXT_texture_from_pixmap
+ GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_INTEL_swap_event
+ GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
+#endif /* GLX_INTEL_swap_event */
+#ifdef GLX_MESA_agp_offset
+ GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_query_renderer
+ GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_query_renderer */
+#ifdef GLX_MESA_release_buffers
+ GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_MESA_swap_control
+ GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_buffer
+ GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_buffer */
+#ifdef GLX_NV_copy_image
+ GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_image */
+#ifdef GLX_NV_delay_before_swap
+ GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_delay_before_swap */
+#ifdef GLX_NV_float_buffer
+ GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_multisample_coverage
+ GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
+#endif /* GLX_NV_multisample_coverage */
+#ifdef GLX_NV_present_video
+ GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+ GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_capture */
+#ifdef GLX_NV_video_out
+ GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_out */
+#ifdef GLX_OML_swap_method
+ GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
+#endif /* GLX_OML_swap_method */
+#ifdef GLX_OML_sync_control
+ GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are not supported",
+ (const GLubyte*)"GLX 1.2 and up are not supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
+}
+
+const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.13.0",
+ (const GLubyte*)"1",
+ (const GLubyte*)"13",
+ (const GLubyte*)"0"
+ };
+ const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+GLenum GLEWAPIENTRY glewInit (void)
+{
+ GLenum r;
+ r = glewContextInit();
+ if ( r != 0 ) return r;
+#if defined(_WIN32)
+ return wglewInit();
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
+ return glxewInit();
+#else
+ return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name)
+#else
+GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
+#endif
+{
+ const GLubyte* pos = (const GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
+ {
+ ret = GLEW_VERSION_1_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+ {
+ ret = GLEW_VERSION_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+ {
+ ret = GLEW_VERSION_3_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+ {
+ ret = GLEW_VERSION_3_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+ {
+ ret = GLEW_VERSION_3_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
+ {
+ ret = GLEW_VERSION_3_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
+ {
+ ret = GLEW_VERSION_4_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
+ {
+ ret = GLEW_VERSION_4_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
+ {
+ ret = GLEW_VERSION_4_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
+ {
+ ret = GLEW_VERSION_4_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
+ {
+ ret = GLEW_VERSION_4_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
+ {
+ ret = GLEW_VERSION_4_5;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GL_AMD_blend_minmax_factor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+ {
+ ret = GLEW_AMD_blend_minmax_factor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_AMD_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_AMD_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
+ {
+ ret = GLEW_AMD_depth_clamp_separate;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_AMD_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_gcn_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
+ {
+ ret = GLEW_AMD_gcn_shader;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_gpu_shader_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+ {
+ ret = GLEW_AMD_gpu_shader_int64;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_interleaved_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
+ {
+ ret = GLEW_AMD_interleaved_elements;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_AMD_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_name_gen_delete
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
+ {
+ ret = GLEW_AMD_name_gen_delete;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_occlusion_query_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
+ {
+ ret = GLEW_AMD_occlusion_query_event;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_performance_monitor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+ {
+ ret = GLEW_AMD_performance_monitor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_pinned_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
+ {
+ ret = GLEW_AMD_pinned_memory;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_AMD_query_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sample_positions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
+ {
+ ret = GLEW_AMD_sample_positions;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_AMD_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_atomic_counter_ops
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+ {
+ ret = GLEW_AMD_shader_atomic_counter_ops;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_AMD_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_stencil_value_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
+ {
+ ret = GLEW_AMD_shader_stencil_value_export;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_trinary_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
+ {
+ ret = GLEW_AMD_shader_trinary_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_AMD_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
+ {
+ ret = GLEW_AMD_stencil_operation_extended;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_texture_texture4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+ {
+ ret = GLEW_AMD_texture_texture4;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
+ {
+ ret = GLEW_AMD_transform_feedback3_lines_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_transform_feedback4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
+ {
+ ret = GLEW_AMD_transform_feedback4;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_layer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
+ {
+ ret = GLEW_AMD_vertex_shader_layer;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+ {
+ ret = GLEW_AMD_vertex_shader_tessellator;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
+ {
+ ret = GLEW_AMD_vertex_shader_viewport_index;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+ {
+#ifdef GL_ANGLE_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ANGLE_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_ANGLE_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_ANGLE_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ANGLE_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
+ {
+ ret = GLEW_ANGLE_pack_reverse_row_order;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
+ {
+ ret = GLEW_ANGLE_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt3;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt5;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
+ {
+ ret = GLEW_ANGLE_texture_usage;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ANGLE_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
+ {
+ ret = GLEW_ANGLE_translated_shader_source;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_aux_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+ {
+ ret = GLEW_APPLE_aux_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+ {
+ ret = GLEW_APPLE_flush_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_object_purgeable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+ {
+ ret = GLEW_APPLE_object_purgeable;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_rgb_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+ {
+ ret = GLEW_APPLE_rgb_422;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_row_bytes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+ {
+ ret = GLEW_APPLE_row_bytes;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+ {
+ ret = GLEW_APPLE_vertex_program_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_ES2_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES2_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_ES3_1_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
+ {
+ ret = GLEW_ARB_ES3_1_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_ES3_2_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
+ {
+ ret = GLEW_ARB_ES3_2_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_ES3_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES3_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
+ {
+ ret = GLEW_ARB_arrays_of_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_base_instance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
+ {
+ ret = GLEW_ARB_base_instance;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_ARB_bindless_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_blend_func_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
+ {
+ ret = GLEW_ARB_blend_func_extended;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_buffer_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
+ {
+ ret = GLEW_ARB_buffer_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_cl_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
+ {
+ ret = GLEW_ARB_cl_event;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clear_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
+ {
+ ret = GLEW_ARB_clear_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clear_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
+ {
+ ret = GLEW_ARB_clear_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clip_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
+ {
+ ret = GLEW_ARB_clip_control;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+ {
+ ret = GLEW_ARB_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
+ {
+ ret = GLEW_ARB_compressed_texture_pixel_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compute_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
+ {
+ ret = GLEW_ARB_compute_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
+ {
+ ret = GLEW_ARB_compute_variable_group_size;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_conditional_render_inverted
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
+ {
+ ret = GLEW_ARB_conditional_render_inverted;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_ARB_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLEW_ARB_copy_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_ARB_copy_image;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_cull_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
+ {
+ ret = GLEW_ARB_cull_distance;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_ARB_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_ARB_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_ARB_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_derivative_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
+ {
+ ret = GLEW_ARB_derivative_control;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_ARB_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_ARB_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+ {
+ ret = GLEW_ARB_draw_elements_base_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
+ {
+ ret = GLEW_ARB_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_ARB_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_enhanced_layouts
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
+ {
+ ret = GLEW_ARB_enhanced_layouts;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
+ {
+ ret = GLEW_ARB_explicit_attrib_location;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_explicit_uniform_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
+ {
+ ret = GLEW_ARB_explicit_uniform_location;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+ {
+ ret = GLEW_ARB_fragment_coord_conventions;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_layer_viewport
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
+ {
+ ret = GLEW_ARB_fragment_layer_viewport;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader_interlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+ {
+ ret = GLEW_ARB_fragment_shader_interlock;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
+ {
+ ret = GLEW_ARB_framebuffer_no_attachments;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_ARB_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_ARB_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_get_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
+ {
+ ret = GLEW_ARB_get_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_get_texture_sub_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
+ {
+ ret = GLEW_ARB_get_texture_sub_image;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_ARB_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
+ {
+ ret = GLEW_ARB_gpu_shader_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+ {
+ ret = GLEW_ARB_gpu_shader_int64;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+ {
+ ret = GLEW_ARB_half_float_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_indirect_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
+ {
+ ret = GLEW_ARB_indirect_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ARB_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_internalformat_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
+ {
+ ret = GLEW_ARB_internalformat_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_internalformat_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
+ {
+ ret = GLEW_ARB_internalformat_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_invalidate_subdata
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
+ {
+ ret = GLEW_ARB_invalidate_subdata;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
+ {
+ ret = GLEW_ARB_map_buffer_alignment;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_ARB_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multi_bind
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
+ {
+ ret = GLEW_ARB_multi_bind;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_ARB_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
+ {
+ ret = GLEW_ARB_occlusion_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_parallel_shader_compile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
+ {
+ ret = GLEW_ARB_parallel_shader_compile;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pipeline_statistics_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
+ {
+ ret = GLEW_ARB_pipeline_statistics_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_post_depth_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+ {
+ ret = GLEW_ARB_post_depth_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_program_interface_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
+ {
+ ret = GLEW_ARB_program_interface_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_ARB_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_ARB_query_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_ARB_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_ARB_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sample_locations
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+ {
+ ret = GLEW_ARB_sample_locations;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sample_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+ {
+ ret = GLEW_ARB_sample_shading;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sampler_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
+ {
+ ret = GLEW_ARB_sampler_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+ {
+ ret = GLEW_ARB_seamless_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_ARB_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_ARB_separate_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_atomic_counter_ops
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+ {
+ ret = GLEW_ARB_shader_atomic_counter_ops;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_ARB_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_ballot
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
+ {
+ ret = GLEW_ARB_shader_ballot;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
+ {
+ ret = GLEW_ARB_shader_bit_encoding;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_clock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
+ {
+ ret = GLEW_ARB_shader_clock;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_draw_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
+ {
+ ret = GLEW_ARB_shader_draw_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_group_vote
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
+ {
+ ret = GLEW_ARB_shader_group_vote;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_ARB_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_image_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
+ {
+ ret = GLEW_ARB_shader_image_size;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
+ {
+ ret = GLEW_ARB_shader_precision;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_ARB_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_ARB_shader_storage_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_subroutine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
+ {
+ ret = GLEW_ARB_shader_subroutine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_texture_image_samples
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
+ {
+ ret = GLEW_ARB_shader_texture_image_samples;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ARB_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_viewport_layer_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
+ {
+ ret = GLEW_ARB_shader_viewport_layer_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_420pack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
+ {
+ ret = GLEW_ARB_shading_language_420pack;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_include
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
+ {
+ ret = GLEW_ARB_shading_language_include;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_packing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
+ {
+ ret = GLEW_ARB_shading_language_packing;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sparse_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
+ {
+ ret = GLEW_ARB_sparse_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_ARB_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sparse_texture2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+ {
+ ret = GLEW_ARB_sparse_texture2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sparse_texture_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
+ {
+ ret = GLEW_ARB_sparse_texture_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_stencil_texturing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
+ {
+ ret = GLEW_ARB_stencil_texturing;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = GLEW_ARB_sync;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_tessellation_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
+ {
+ ret = GLEW_ARB_tessellation_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_ARB_texture_barrier;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_ARB_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
+ {
+ ret = GLEW_ARB_texture_buffer_object_rgb32;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
+ {
+ ret = GLEW_ARB_texture_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_bptc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+ {
+ ret = GLEW_ARB_texture_cube_map_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_filter_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+ {
+ ret = GLEW_ARB_texture_filter_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_gather
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+ {
+ ret = GLEW_ARB_texture_gather;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
+ {
+ ret = GLEW_ARB_texture_mirror_clamp_to_edge;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_ARB_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_query_levels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
+ {
+ ret = GLEW_ARB_texture_query_levels;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_query_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+ {
+ ret = GLEW_ARB_texture_query_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_ARB_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
+ {
+ ret = GLEW_ARB_texture_rgb10_a2ui;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_stencil8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
+ {
+ ret = GLEW_ARB_texture_stencil8;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+ {
+ ret = GLEW_ARB_texture_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_storage_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
+ {
+ ret = GLEW_ARB_texture_storage_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_ARB_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_view
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+ {
+ ret = GLEW_ARB_texture_view;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ARB_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_ARB_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
+ {
+ ret = GLEW_ARB_transform_feedback3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
+ {
+ ret = GLEW_ARB_transform_feedback_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback_overflow_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
+ {
+ ret = GLEW_ARB_transform_feedback_overflow_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+ {
+ ret = GLEW_ARB_uniform_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_ARB_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ARB_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_ARB_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_attrib_binding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
+ {
+ ret = GLEW_ARB_vertex_attrib_binding;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
+ {
+ ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
+ {
+ ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_viewport_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
+ {
+ ret = GLEW_ARB_viewport_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_meminfo
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+ {
+ ret = GLEW_ATI_meminfo;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ATI_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bindable_uniform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+ {
+ ret = GLEW_EXT_bindable_uniform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_debug_label
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
+ {
+ ret = GLEW_EXT_debug_label;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_debug_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
+ {
+ ret = GLEW_EXT_debug_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_EXT_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_buffers2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+ {
+ ret = GLEW_EXT_draw_buffers2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_EXT_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
+ {
+ ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_EXT_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+ {
+ ret = GLEW_EXT_gpu_program_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+ {
+ ret = GLEW_EXT_gpu_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_EXT_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
+ {
+ ret = GLEW_EXT_polygon_offset_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_post_depth_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+ {
+ ret = GLEW_EXT_post_depth_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_EXT_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_raster_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
+ {
+ ret = GLEW_EXT_raster_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_EXT_separate_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_image_load_formatted
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
+ {
+ ret = GLEW_EXT_shader_image_load_formatted;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_EXT_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_integer_mix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
+ {
+ ret = GLEW_EXT_shader_integer_mix;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_sparse_texture2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+ {
+ ret = GLEW_EXT_sparse_texture2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_EXT_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_EXT_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+ {
+ ret = GLEW_EXT_texture_filter_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_integer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+ {
+ ret = GLEW_EXT_texture_integer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
+ {
+ ret = GLEW_EXT_texture_sRGB_decode;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+ {
+ ret = GLEW_EXT_texture_shared_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_snorm
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+ {
+ ret = GLEW_EXT_texture_snorm;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_EXT_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_EXT_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_EXT_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_EXT_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_EXT_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_x11_sync_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
+ {
+ ret = GLEW_EXT_x11_sync_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_frame_terminator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+ {
+ ret = GLEW_GREMEDY_frame_terminator;
+ continue;
+ }
+#endif
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_fragment_shader_ordering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
+ {
+ ret = GLEW_INTEL_fragment_shader_ordering;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_framebuffer_CMAA
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
+ {
+ ret = GLEW_INTEL_framebuffer_CMAA;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_map_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
+ {
+ ret = GLEW_INTEL_map_texture;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_performance_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
+ {
+ ret = GLEW_INTEL_performance_query;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+ {
+#ifdef GL_KHR_blend_equation_advanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+ {
+ ret = GLEW_KHR_blend_equation_advanced;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_blend_equation_advanced_coherent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+ {
+ ret = GLEW_KHR_blend_equation_advanced_coherent;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = GLEW_KHR_context_flush_control;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_debug
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+ {
+ ret = GLEW_KHR_debug;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_no_error
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
+ {
+ ret = GLEW_KHR_no_error;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_KHR_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_KHR_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_hdr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_hdr;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_ldr;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
+ {
+#ifdef GL_NVX_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NVX_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NVX_gpu_memory_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
+ {
+ ret = GLEW_NVX_gpu_memory_info;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_bindless_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
+ {
+ ret = GLEW_NV_bindless_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
+ {
+ ret = GLEW_NV_bindless_multi_draw_indirect_count;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_NV_bindless_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+ {
+ ret = GLEW_NV_blend_equation_advanced;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+ {
+ ret = GLEW_NV_blend_equation_advanced_coherent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_compute_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
+ {
+ ret = GLEW_NV_compute_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NV_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conservative_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
+ {
+ ret = GLEW_NV_conservative_raster;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conservative_raster_dilate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
+ {
+ ret = GLEW_NV_conservative_raster_dilate;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GL_NV_deep_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
+ {
+ ret = GLEW_NV_deep_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_NV_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+ {
+ ret = GLEW_NV_depth_range_unclamped;
+ continue;
+ }
+#endif
+#ifdef GL_NV_draw_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+ {
+ ret = GLEW_NV_draw_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_explicit_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+ {
+ ret = GLEW_NV_explicit_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fill_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
+ {
+ ret = GLEW_NV_fill_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_coverage_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
+ {
+ ret = GLEW_NV_fragment_coverage_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+ {
+ ret = GLEW_NV_fragment_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_shader_interlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+ {
+ ret = GLEW_NV_fragment_shader_interlock;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_mixed_samples
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
+ {
+ ret = GLEW_NV_framebuffer_mixed_samples;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+ {
+ ret = GLEW_NV_framebuffer_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+ {
+ ret = GLEW_NV_geometry_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_NV_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader_passthrough
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
+ {
+ ret = GLEW_NV_geometry_shader_passthrough;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+ {
+ ret = GLEW_NV_gpu_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
+ {
+ ret = GLEW_NV_gpu_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
+ {
+ ret = GLEW_NV_gpu_program5_mem_extended;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
+ {
+ ret = GLEW_NV_gpu_program_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_NV_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_internalformat_sample_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
+ {
+ ret = GLEW_NV_internalformat_sample_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+ {
+ ret = GLEW_NV_parameter_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+ {
+ ret = GLEW_NV_parameter_buffer_object2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_path_rendering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
+ {
+ ret = GLEW_NV_path_rendering;
+ continue;
+ }
+#endif
+#ifdef GL_NV_path_rendering_shared_edge
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
+ {
+ ret = GLEW_NV_path_rendering_shared_edge;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_sample_locations
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+ {
+ ret = GLEW_NV_sample_locations;
+ continue;
+ }
+#endif
+#ifdef GL_NV_sample_mask_override_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
+ {
+ ret = GLEW_NV_sample_mask_override_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_NV_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
+ {
+ ret = GLEW_NV_shader_atomic_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_fp16_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
+ {
+ ret = GLEW_NV_shader_atomic_fp16_vector;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
+ {
+ ret = GLEW_NV_shader_atomic_int64;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_buffer_load
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+ {
+ ret = GLEW_NV_shader_buffer_load;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_NV_shader_storage_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_thread_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
+ {
+ ret = GLEW_NV_shader_thread_group;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_thread_shuffle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
+ {
+ ret = GLEW_NV_shader_thread_shuffle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_tessellation_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
+ {
+ ret = GLEW_NV_tessellation_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_NV_texture_barrier;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_NV_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_NV_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_NV_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_uniform_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
+ {
+ ret = GLEW_NV_uniform_buffer_unified_memory;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vdpau_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
+ {
+ ret = GLEW_NV_vdpau_interop;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
+ {
+ ret = GLEW_NV_vertex_attrib_integer_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+ {
+ ret = GLEW_NV_vertex_buffer_unified_memory;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+ {
+ ret = GLEW_NV_vertex_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_viewport_array2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
+ {
+ ret = GLEW_NV_viewport_array2;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+ {
+#ifdef GL_OES_byte_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+ {
+ ret = GLEW_OES_byte_coordinates;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
+ {
+ ret = GLEW_OES_compressed_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_OES_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_OES_single_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
+ {
+ ret = GLEW_OES_single_precision;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
+ {
+#ifdef GL_OVR_multiview
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
+ {
+ ret = GLEW_OVR_multiview;
+ continue;
+ }
+#endif
+#ifdef GL_OVR_multiview2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
+ {
+ ret = GLEW_OVR_multiview2;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
+ {
+#ifdef GL_REGAL_ES1_0_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_0_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_1_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_enable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
+ {
+ ret = GLEW_REGAL_enable;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_error_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
+ {
+ ret = GLEW_REGAL_error_string;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_extension_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
+ {
+ ret = GLEW_REGAL_extension_query;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_log
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
+ {
+ ret = GLEW_REGAL_log;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
+ {
+ ret = GLEW_REGAL_proc_address;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+ {
+ ret = GLEW_SGIS_point_line_texgen;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+ {
+ ret = GLEW_SGIX_convolution_accuracy;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
+#else
+GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
+#endif
+{
+ const GLubyte* pos = (const GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef WGL_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = WGLEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = WGLEW_ARB_context_flush_control;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = WGLEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = WGLEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = WGLEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = WGLEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = WGLEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+ {
+ ret = WGLEW_EXT_pixel_format_packed_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = WGLEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_DX_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
+ {
+ ret = WGLEW_NV_DX_interop;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_DX_interop2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
+ {
+ ret = WGLEW_NV_DX_interop2;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = WGLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_delay_before_swap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+ {
+ ret = WGLEW_NV_delay_before_swap;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_gpu_affinity
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+ {
+ ret = WGLEW_NV_gpu_affinity;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = WGLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = WGLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = WGLEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = WGLEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = WGLEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ const GLubyte* pos = (const GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GLX_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = GLXEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = GLXEW_ARB_context_flush_control;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = GLXEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = GLXEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = GLXEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLXEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_buffer_age
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+ {
+ ret = GLXEW_EXT_buffer_age;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = GLXEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = GLXEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_fbconfig_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+ {
+ ret = GLXEW_EXT_fbconfig_packed_float;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_stereo_tree
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
+ {
+ ret = GLXEW_EXT_stereo_tree;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_EXT_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = GLXEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+ {
+ ret = GLXEW_EXT_texture_from_pixmap;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GLX_INTEL_swap_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
+ {
+ ret = GLXEW_INTEL_swap_event;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_query_renderer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
+ {
+ ret = GLXEW_MESA_query_renderer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_MESA_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLXEW_NV_copy_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLXEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_delay_before_swap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+ {
+ ret = GLXEW_NV_delay_before_swap;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLXEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLXEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLXEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_out
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
+ {
+ ret = GLXEW_NV_video_out;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#ifdef GLX_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+ {
+ ret = GLXEW_SGIX_hyperpipe;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* _WIN32 */
diff --git a/graphics/AssetManager.cpp b/graphics/AssetManager.cpp
index 3f68617..62dac64 100644
--- a/graphics/AssetManager.cpp
+++ b/graphics/AssetManager.cpp
@@ -1,6 +1,9 @@
#include "AssetManager.hpp"
-const std::string pathToIndexFile = "./assets/indexes/1.11.json";
+const std::string pathToAssets = "./assets/";
+const std::string pathToObjects = pathToAssets + "objects/";
+const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
+const std::string pathToAssetsMc = "./assetsMc/";
const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
std::make_pair(Asset::AssetType::Texture, ".png"),
@@ -37,30 +40,46 @@ AssetManager::~AssetManager() {
}
Asset &AssetManager::GetAsset(std::string AssetName) {
- Asset &asset = instance().assets[AssetName];
- if (!asset.isParsed())
+ if (instance().assets.find(AssetName) == instance().assets.end() || !instance().assets[AssetName].isParsed())
LoadAsset(AssetName);
- return asset;
+ return instance().assets[AssetName];
}
void AssetManager::LoadAsset(std::string AssetName) {
- if (instance().assets[AssetName].isParsed())
+ if (instance().assets.find(AssetName) != instance().assets.end() && instance().assets[AssetName].isParsed())
return;
+ std::string AssetFileName = GetPathToAsset(AssetName);
Asset &asset = instance().assets[AssetName];
+
+
if (asset.type == Asset::Texture) {
- asset.data.texture.imageData = SOIL_load_image((asset.name + assetTypeFileExtensions.at(asset.type)).c_str(),
- &asset.data.texture.width, &asset.data.texture.height, 0,
- SOIL_LOAD_RGBA);
+ asset.data.texture = new Texture(AssetFileName,GL_CLAMP_TO_BORDER,GL_NEAREST);
+ //asset.data.texture.loadFromFile((asset.name + assetTypeFileExtensions.at(asset.type)));
}
}
+std::string AssetManager::GetPathToAsset(std::string AssetName) {
+ if (instance().assets.find(AssetName) != instance().assets.end()){
+ auto it = instance().assets.find(AssetName);
+ return pathToObjects + std::string(instance().assets[AssetName].hash.c_str(), 2) + "/" +
+ instance().assets[AssetName].hash;
+ }
+
+ instance().assets[AssetName].hash="";
+ instance().assets[AssetName].type=Asset::AssetType::Texture;
+ instance().assets[AssetName].name=AssetName;
+ instance().assets[AssetName].size=0;
+ return pathToAssetsMc + "" + instance().assets[AssetName].name +
+ assetTypeFileExtensions.at(instance().assets[AssetName].type);
+}
+
bool Asset::isParsed() {
switch (type) {
case Unknown:
return false;
break;
case Texture:
- return this->data.texture.imageData != nullptr;
+ return this->data.texture != nullptr;
break;
case Sound:
return false;
@@ -79,7 +98,7 @@ Asset::~Asset() {
case Unknown:
break;
case Texture:
- SOIL_free_image_data(this->data.texture.imageData);
+ delete this->data.texture;
break;
case Sound:
break;
diff --git a/graphics/AssetManager.hpp b/graphics/AssetManager.hpp
index 81be7c4..b2ff570 100644
--- a/graphics/AssetManager.hpp
+++ b/graphics/AssetManager.hpp
@@ -2,19 +2,15 @@
#include <fstream>
#include <string>
-#include <SOIL.h>
#include <map>
#include "../json.hpp"
+#include "Texture.hpp"
struct Asset {
std::string name = "";
std::string hash = "";
union AssetData{
- struct TextureData{
- int width;
- int height;
- unsigned char *imageData;
- } texture;
+ Texture *texture;
} data;
size_t size = 0;
enum AssetType {
@@ -38,12 +34,15 @@ class AssetManager {
AssetManager &operator=(const AssetManager &);
std::map<std::string, Asset> assets;
-public:
+
static AssetManager &instance() {
static AssetManager assetManager;
return assetManager;
}
+ static std::string GetPathToAsset(std::string AssetName);
+public:
+
static Asset &GetAsset(std::string AssetName);
static void LoadAsset(std::string AssetName);
diff --git a/graphics/Camera3D.cpp b/graphics/Camera3D.cpp
new file mode 100644
index 0000000..eb740e4
--- /dev/null
+++ b/graphics/Camera3D.cpp
@@ -0,0 +1,79 @@
+#include "Camera3D.hpp"
+
+Camera3D::Camera3D(glm::vec3 position, glm::vec3 up, GLfloat yaw, GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)),
+ MovementSpeed(SPEED),
+ MouseSensitivity(SENSITIVTY),
+ Zoom(ZOOM) {
+ this->Position = position;
+ this->WorldUp = up;
+ this->Yaw = yaw;
+ this->Pitch = pitch;
+ this->updateCameraVectors();
+}
+
+Camera3D::Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw,
+ GLfloat pitch) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVTY),
+ Zoom(ZOOM) {
+ this->Position = glm::vec3(posX, posY, posZ);
+ this->WorldUp = glm::vec3(upX, upY, upZ);
+ this->Yaw = yaw;
+ this->Pitch = pitch;
+ this->updateCameraVectors();
+}
+
+glm::mat4 Camera3D::GetViewMatrix() {
+ return glm::lookAt(this->Position, this->Position + this->Front, this->Up);
+}
+
+void Camera3D::ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime) {
+ GLfloat velocity = this->MovementSpeed * deltaTime;
+ if (direction == FORWARD)
+ this->Position += this->Front * velocity;
+ if (direction == BACKWARD)
+ this->Position -= this->Front * velocity;
+ if (direction == LEFT)
+ this->Position -= this->Right * velocity;
+ if (direction == RIGHT)
+ this->Position += this->Right * velocity;
+}
+
+void Camera3D::ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch) {
+ xoffset *= this->MouseSensitivity;
+ yoffset *= this->MouseSensitivity;
+
+ this->Yaw += xoffset;
+ this->Pitch += yoffset;
+
+ // Make sure that when pitch is out of bounds, screen doesn't get flipped
+ if (constrainPitch) {
+ if (this->Pitch > 89.0f)
+ this->Pitch = 89.0f;
+ if (this->Pitch < -89.0f)
+ this->Pitch = -89.0f;
+ }
+
+ // Update Front, Right and Up Vectors using the updated Eular angles
+ this->updateCameraVectors();
+}
+
+void Camera3D::ProcessMouseScroll(GLfloat yoffset) {
+ if (this->Zoom >= 1.0f && this->Zoom <= 45.0f)
+ this->Zoom -= yoffset/5.0f;
+ if (this->Zoom <= 1.0f)
+ this->Zoom = 1.0f;
+ if (this->Zoom >= 45.0f)
+ this->Zoom = 45.0f;
+}
+
+void Camera3D::updateCameraVectors() {
+ // Calculate the new Front vector
+ glm::vec3 front;
+ front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
+ front.y = sin(glm::radians(this->Pitch));
+ front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
+ this->Front = glm::normalize(front);
+ // Also re-calculate the Right and Up vector
+ this->Right = glm::normalize(glm::cross(this->Front,
+ this->WorldUp)); // Normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement.
+ this->Up = glm::normalize(glm::cross(this->Right, this->Front));
+}
diff --git a/graphics/Camera3D.hpp b/graphics/Camera3D.hpp
new file mode 100644
index 0000000..084462f
--- /dev/null
+++ b/graphics/Camera3D.hpp
@@ -0,0 +1,66 @@
+#pragma once
+
+// Std. Includes
+#include <vector>
+
+// GL Includes
+#include <GL/glew.h>
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+
+
+// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
+enum Camera_Movement {
+ FORWARD,
+ BACKWARD,
+ LEFT,
+ RIGHT
+};
+
+// Default camera values
+const GLfloat YAW = -90.0f;
+const GLfloat PITCH = 0.0f;
+const GLfloat SPEED = 3.0f;
+const GLfloat SENSITIVTY = 0.2f;
+const GLfloat ZOOM = 45.0f;
+
+// An abstract camera class that processes input and calculates the corresponding Eular Angles, Vectors and Matrices for use in OpenGL
+class Camera3D {
+public:
+ // Camera3D Attributes
+ glm::vec3 Position;
+ glm::vec3 Front;
+ glm::vec3 Up;
+ glm::vec3 Right;
+ glm::vec3 WorldUp;
+ // Eular Angles
+ GLfloat Yaw;
+ GLfloat Pitch;
+ // Camera3D options
+ GLfloat MovementSpeed;
+ GLfloat MouseSensitivity;
+ GLfloat Zoom;
+
+ // Constructor with vectors
+ explicit Camera3D(glm::vec3 position = glm::vec3(0.0f, 0.0f, 3.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f),
+ GLfloat yaw = YAW, GLfloat pitch = PITCH);
+
+ // Constructor with scalar values
+ Camera3D(GLfloat posX, GLfloat posY, GLfloat posZ, GLfloat upX, GLfloat upY, GLfloat upZ, GLfloat yaw, GLfloat pitch);
+
+ // Returns the view matrix calculated using Eular Angles and the LookAt Matrix
+ glm::mat4 GetViewMatrix();
+
+ // Processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
+ void ProcessKeyboard(Camera_Movement direction, GLfloat deltaTime);
+
+ // Processes input received from a mouse input system. Expects the offset value in both the x and y direction.
+ void ProcessMouseMovement(GLfloat xoffset, GLfloat yoffset, GLboolean constrainPitch = true);
+
+ // Processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
+ void ProcessMouseScroll(GLfloat yoffset);
+
+private:
+ // Calculates the front vector from the Camera3D's (updated) Eular Angles
+ void updateCameraVectors();
+}; \ No newline at end of file
diff --git a/graphics/Display.cpp b/graphics/Display.cpp
index 01dd903..380a8ec 100644
--- a/graphics/Display.cpp
+++ b/graphics/Display.cpp
@@ -1,103 +1,222 @@
-#include <iostream>
#include "Display.hpp"
-#include "Shader.hpp"
-
-Display *Display::instance = nullptr;
-
-Display::Display(int w, int h, std::string title, World *worldPtr) {
- if (instance != nullptr)
- throw 516;
- instance = this;
- world = worldPtr;
- //GLFW
- glfwInit();
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
- window = glfwCreateWindow(w, h, title.c_str(), nullptr, nullptr);
- if (window == nullptr) {
- std::cerr << "Can't create GLFW window" << std::endl;
- glfwTerminate();
- throw 517;
- }
- glfwMakeContextCurrent(window);
- glfwSetKeyCallback(window, &Display::callback_key);
- //GLEW
+#include "AssetManager.hpp"
+
+Display::Display(unsigned int winWidth, unsigned int winHeight, const char *winTitle, World *worldPtr) : world(
+ worldPtr) {
+ sf::ContextSettings contextSetting;
+ contextSetting.majorVersion = 3;
+ contextSetting.minorVersion = 3;
+ contextSetting.attributeFlags = contextSetting.Core;
+ contextSetting.depthBits = 24;
+ window = new sf::Window(sf::VideoMode(winWidth, winHeight), winTitle, sf::Style::Default, contextSetting);
+ window->setVerticalSyncEnabled(true);
+ window->setMouseCursorVisible(false);
+ sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window);
+
+ //Glew
glewExperimental = GL_TRUE;
- GLenum glewStatus = glewInit();
- if (glewStatus != GLEW_OK) {
- std::cerr << "Can't initialize GLEW: " << glewGetErrorString(glewStatus) << std::endl;
- throw 518;
+ if (glewInit() != GLEW_OK) {
+ std::cout << "Failed to initialize GLEW" << std::endl;
+ throw 3;
}
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- glViewport(0, 0, width, height);
-}
-
-Display::~Display() {
- instance = nullptr;
- glfwTerminate();
+ glViewport(0, 0, width(), height());
+ glEnable(GL_DEPTH_TEST);
}
bool Display::IsClosed() {
- return false;
+ return !window->isOpen();
}
-void Display::SetPlayerPos(float x, float y) {
+void Display::SetPlayerPos(double playerX, double playerY, double playerZ) {
+ const int ChunkDistance = 2;
+ PositionI playerPos((int) playerX, (int) playerZ, (int) playerY);
+ for (auto &it:world->m_sections) {
+ PositionI delta = it.first-playerPos;
+ }
}
void Display::MainLoop() {
- Shader vertexShader("./graphics/simpleVS.vs");
- Shader fragmentShader("./graphics/simpleFS.fs", false);
- ShaderProgram program;
- program.Attach(vertexShader);
- program.Attach(fragmentShader);
- program.Link();
+ Shader shader("./shaders/simple.vs", "./shaders/simple.fs");
+ Texture &texture1 = *(AssetManager::GetAsset("minecraft/textures/blocks/brick").data.texture);
+ Texture &texture2 = *(AssetManager::GetAsset("minecraft/textures/blocks/beacon").data.texture);
GLfloat vertices[] = {
- -0.5f, -0.5f, 0.0f,
- 0.5f, -0.5f, 0.0f,
- 0.0f, 0.5f, 0.0f
+ -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
+ 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
+ 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
+ -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
+ -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
+
+ -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
+ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
+ -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
+ -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
+
+ -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+ -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
+ -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+ -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+ -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+
+ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+ 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+
+ -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
+ -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
+
+ -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
+ -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
};
- GLuint VBO;
+ GLuint indices[] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+ GLuint VBO, VAO, EBO;
glGenBuffers(1, &VBO);
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(VBO, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid *) 0);
- glEnableVertexAttribArray(0);
-
- GLuint VAO;
+ glGenBuffers(1, &EBO);
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
- // 2. Копируем наш массив вершин в буфер для OpenGL
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- // 3. Устанавливаем указатели на вершинные атрибуты
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid *) 0);
- glEnableVertexAttribArray(0);
- //4. Отвязываем VAO
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, VBO);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat)));
+ glEnableVertexAttribArray(2);
+ }
glBindVertexArray(0);
- while (!glfwWindowShouldClose(window)) {
- glfwPollEvents();
-
+ shader.Use();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture1.texture);
+ glUniform1i(glGetUniformLocation(shader.Program, "texture1"), 0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture2.texture);
+ glUniform1i(glGetUniformLocation(shader.Program, "texture2"), 1);
+
+ glm::vec3 cubePositions[] = {
+ glm::vec3(0.0f, 0.0f, 0.0f),
+ glm::vec3(2.0f, 5.0f, -15.0f),
+ glm::vec3(-1.5f, -2.2f, -2.5f),
+ glm::vec3(-3.8f, -2.0f, -12.3f),
+ glm::vec3(2.4f, -0.4f, -3.5f),
+ glm::vec3(-1.7f, 3.0f, -7.5f),
+ glm::vec3(1.3f, -2.0f, -2.5f),
+ glm::vec3(1.5f, 2.0f, -2.5f),
+ glm::vec3(1.5f, 0.2f, -1.5f),
+ glm::vec3(-1.3f, 1.0f, -1.5f)
+ };
+ Camera3D camera;
+ bool captureMouse = true;
+
+ bool isRunning = true;
+ while (isRunning) {
+ static sf::Clock clock, clock1;
+ float deltaTime = clock.getElapsedTime().asSeconds();
+ float absTime = clock1.getElapsedTime().asSeconds();
+ clock.restart();
+ sf::Event event;
+ while (window->pollEvent(event)) {
+ switch (event.type) {
+ case sf::Event::Closed:
+ window->close();
+ isRunning = false;
+ break;
+ case sf::Event::Resized:
+ glViewport(0, 0, width(), height());
+ break;
+ case sf::Event::KeyPressed:
+ switch (event.key.code) {
+ case sf::Keyboard::Escape:
+ isRunning = false;
+ break;
+ case sf::Keyboard::T:
+ captureMouse = !captureMouse;
+ window->setMouseCursorVisible(!captureMouse);
+ sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2),
+ *window);
+ break;
+ case sf::Keyboard::R:
+ shader.Reload();
+ break;
+ default:
+ break;
+ }
+ case sf::Event::MouseWheelScrolled:
+ camera.ProcessMouseScroll(event.mouseWheelScroll.delta);
+ break;
+ default:
+ break;
+ }
+ }
+ if (captureMouse) {
+ sf::Vector2i mousePos = sf::Mouse::getPosition(*window);
+ sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2);
+ sf::Mouse::setPosition(center, *window);
+ int deltaX = (mousePos - center).x, deltaY = (center - mousePos).y;
+ camera.ProcessMouseMovement(deltaX, deltaY);
+ }
+ if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
+ camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime);
+ if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
+ camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime);
+ if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
+ camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime);
+ if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
+ camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime);
+
+
+ //Render code
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ shader.Use();
+
+ GLint modelLoc = glGetUniformLocation(shader.Program, "model");
+ GLint projectionLoc = glGetUniformLocation(shader.Program, "projection");
+ GLint viewLoc = glGetUniformLocation(shader.Program, "view");
+ glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f);
+ glm::mat4 view = camera.GetViewMatrix();
+ glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
+ glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
- glUseProgram((GLuint) program);
glBindVertexArray(VAO);
- glDrawArrays(GL_TRIANGLES, 0, 3);
+ for (GLuint i = 0; i < 10; i++) {
+ glm::mat4 model;
+ model = glm::translate(model, cubePositions[i]);
+
+ GLfloat angle = 20.0f * (i);
+ model = glm::rotate(model, glm::radians(angle * absTime), glm::vec3(1.0f, 0.3f, 0.5f));
+ glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
+
+ glDrawArrays(GL_TRIANGLES, 0, 36);
+ }
glBindVertexArray(0);
- glfwSwapBuffers(window);
+ //End of render code
+
+ window->display();
}
-}
-void Display::callback_key(GLFWwindow *window, int key, int scancode, int action, int mode) {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(instance->window, GL_TRUE);
}
diff --git a/graphics/Display.hpp b/graphics/Display.hpp
index d6737ba..c656f2f 100644
--- a/graphics/Display.hpp
+++ b/graphics/Display.hpp
@@ -1,30 +1,32 @@
#pragma once
-#include <condition_variable>
-#include <GL/glew.h>
-#include <GLFW/glfw3.h>
+#include <SFML/Window.hpp>
#include "../World.hpp"
-
-template <class T>
-class CallbackHandler {
-
-};
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+#include "Shader.hpp"
+#include "Texture.hpp"
+#include "Camera3D.hpp"
class Display {
- World *world;
- GLFWwindow *window;
- static Display *instance;
- //glfw callbacks
- static void callback_key(GLFWwindow *window, int key, int scancode, int action, int mode);
+ sf::Window *window;
+ World* world;
+ std::vector<Section*> toRender;
public:
- Display(int w, int h, std::string title, World *worldPtr);
+ Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr);
+
+ bool IsClosed();
- ~Display();
+ void SetPlayerPos(double playerX, double playerY, double playerZ);
void MainLoop();
- bool IsClosed();
-
- void SetPlayerPos(float x, float y);
-};
+ unsigned int width() {
+ return window->getSize().x;
+ }
+ unsigned int height() {
+ return window->getSize().y;
+ }
+}; \ No newline at end of file
diff --git a/graphics/Shader.cpp b/graphics/Shader.cpp
index 2b72917..c84e169 100644
--- a/graphics/Shader.cpp
+++ b/graphics/Shader.cpp
@@ -1,36 +1,90 @@
-#include <GL/glew.h>
-#include <iostream>
-#include <fstream>
#include "Shader.hpp"
-Shader::Shader(std::string fileName, bool vertex) {
- this->isVertex = vertex;
- std::ifstream in(fileName);
- if (!in){
- std::cout<<"Can't open shader source at "<<fileName<<std::endl;
- throw 519;
+Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) {
+ vertex = vertexPath;
+ fragment = fragmentPath;
+ // 1. Получаем исходный код шейдера из filePath
+ std::string vertexCode;
+ std::string fragmentCode;
+ std::ifstream vShaderFile;
+ std::ifstream fShaderFile;
+ // Удостоверимся, что ifstream объекты могут выкидывать исключения
+ vShaderFile.exceptions(std::ifstream::failbit);
+ fShaderFile.exceptions(std::ifstream::failbit);
+ try {
+ // Открываем файлы
+ vShaderFile.open(vertexPath);
+ fShaderFile.open(fragmentPath);
+ std::stringstream vShaderStream, fShaderStream;
+ // Считываем данные в потоки
+ vShaderStream << vShaderFile.rdbuf();
+ fShaderStream << fShaderFile.rdbuf();
+ // Закрываем файлы
+ vShaderFile.close();
+ fShaderFile.close();
+ // Преобразовываем потоки в массив GLchar
+ vertexCode = vShaderStream.str();
+ fragmentCode = fShaderStream.str();
}
- shaderSource = std::string((std::istreambuf_iterator<char>(in)),
- std::istreambuf_iterator<char>());
- shaderId = glCreateShader(isVertex?GL_VERTEX_SHADER:GL_FRAGMENT_SHADER);
- const char* shaderSrc = shaderSource.c_str();
- glShaderSource(shaderId, 1, &shaderSrc, NULL);
- glCompileShader(shaderId);
+ catch (std::ifstream::failure e) {
+ std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
+ }
+ const GLchar *vShaderCode = vertexCode.c_str();
+ const GLchar *fShaderCode = fragmentCode.c_str();
+
+
+ // 2. Сборка шейдеров
+ GLuint vertex, fragment;
GLint success;
GLchar infoLog[512];
- glGetShaderiv(shaderId, GL_COMPILE_STATUS, &success);
- if(!success)
- {
- glGetShaderInfoLog(shaderId, 512, NULL, infoLog);
+
+ // Вершинный шейдер
+ vertex = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex, 1, &vShaderCode, NULL);
+ glCompileShader(vertex);
+ // Если есть ошибки - вывести их
+ glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(vertex, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
- throw 518;
+ };
+
+ // Вершинный шейдер
+ fragment = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment, 1, &fShaderCode, NULL);
+ glCompileShader(fragment);
+ // Если есть ошибки - вывести их
+ glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(fragment, 512, NULL, infoLog);
+ std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
+ };
+
+ // Шейдерная программа
+ this->Program = glCreateProgram();
+ glAttachShader(this->Program, vertex);
+ glAttachShader(this->Program, fragment);
+ glLinkProgram(this->Program);
+ //Если есть ошибки - вывести их
+ glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
+ if (!success) {
+ glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
+ std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
-}
-Shader::~Shader() {
- glDeleteShader(shaderId);
+ // Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны.
+ glDeleteShader(vertex);
+ glDeleteShader(fragment);
}
-void Shader::bind() {
+void Shader::Use() {
+ glUseProgram(this->Program);
+}
+void Shader::Reload() {
+ const GLchar *vertexPath = vertex;
+ const GLchar *fragmentPath = fragment;
+ this->~Shader();
+ new(this) Shader(vertexPath, fragmentPath);
+ std::cout<<"Shader is realoded!"<<std::endl;
}
diff --git a/graphics/Shader.hpp b/graphics/Shader.hpp
index 83e06e1..8178d2a 100644
--- a/graphics/Shader.hpp
+++ b/graphics/Shader.hpp
@@ -1,60 +1,22 @@
-#pragma once
-
#include <string>
+#include <fstream>
+#include <sstream>
+#include <iostream>
-class Shader {
- std::string shaderSource;
- GLuint shaderId;
- bool isVertex = true;
-
- Shader(const Shader &);
-
-public:
- Shader(std::string fileName, bool vertex = true);
-
- ~Shader();
-
- void bind();
-
- GLuint GetId() {
- return shaderId;
- }
+#include <GL/glew.h>
-};
-
-class ShaderProgram {
- GLuint shaderProgram;
+class Shader
+{
+private:
+ const GLchar *vertex;
+ const GLchar *fragment;
public:
- ShaderProgram() {
- shaderProgram = glCreateProgram();
- }
-
- ~ShaderProgram() {
- glDeleteProgram(shaderProgram);
- }
-
- void Attach(Shader &shader) {
- glAttachShader(shaderProgram, shader.GetId());
- }
-
- void Link() {
- glLinkProgram(shaderProgram);
- GLint success;
- GLchar infoLog[512];
- glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
- if (!success) {
- glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
- std::cout << "Shader program linking failed: " << infoLog << std::endl;
- }
- glUseProgram(shaderProgram);
- }
-
- GLuint GetId() {
- return shaderProgram;
- }
-
- explicit operator GLuint() const {
- return shaderProgram;
- }
-
+ // Идентификатор программы
+ GLuint Program;
+ // Конструктор считывает и собирает шейдер
+ Shader(const GLchar* vertexPath, const GLchar* fragmentPath);
+ // Использование программы
+ void Use();
+
+ void Reload();
}; \ No newline at end of file
diff --git a/graphics/Texture.cpp b/graphics/Texture.cpp
new file mode 100644
index 0000000..0104530
--- /dev/null
+++ b/graphics/Texture.cpp
@@ -0,0 +1,39 @@
+#include <iostream>
+#include <SFML/Graphics.hpp>
+#include "Texture.hpp"
+
+Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ //Texture options
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
+
+ glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ //Image load
+ sf::Image image;
+ if (!image.loadFromFile(filename)) {
+ std::cout << "Can't open image " << filename << std::endl;
+ throw 201;
+ }
+ if (image.getPixelsPtr()==nullptr){
+ std::cout<<"Image data is corrupted!"<<std::endl;
+ throw 202;
+ }
+ image.flipVertically();
+
+
+ //Creating texture
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ (GLvoid *) image.getPixelsPtr());
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+}
+
+Texture::~Texture() {
+ glDeleteTextures(1, &texture);
+}
diff --git a/graphics/Texture.hpp b/graphics/Texture.hpp
new file mode 100644
index 0000000..8e3f1af
--- /dev/null
+++ b/graphics/Texture.hpp
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <GL/glew.h>
+
+class Texture {
+ Texture(Texture&);
+ Texture&operator=(Texture&);
+public:
+ GLuint texture;
+ Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
+ ~Texture();
+}; \ No newline at end of file
diff --git a/graphics/simpleFS.fs b/graphics/simpleFS.fs
deleted file mode 100644
index 03b3fe0..0000000
--- a/graphics/simpleFS.fs
+++ /dev/null
@@ -1,8 +0,0 @@
-#version 330 core
-
-out vec4 color;
-
-void main()
-{
- color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
-} \ No newline at end of file
diff --git a/graphics/simpleVS.vs b/graphics/simpleVS.vs
deleted file mode 100644
index deae931..0000000
--- a/graphics/simpleVS.vs
+++ /dev/null
@@ -1,8 +0,0 @@
-#version 330 core
-
-layout (location = 0) in vec3 position;
-
-void main()
-{
- gl_Position = vec4(position.x, position.y, position.z, 1.0);
-} \ No newline at end of file
diff --git a/main.cpp b/main.cpp
index 74007c3..585426b 100644
--- a/main.cpp
+++ b/main.cpp
@@ -1,13 +1,15 @@
#include <iostream>
#include "Game.hpp"
#include "graphics/AssetManager.hpp"
+#include "Debug.hpp"
int main() {
+ LOG("Process started",INFO,Unknown);
try {
Game game;
game.Exec();
- } catch (int e) {
- std::cerr << "Catch exception " << e << std::endl;
+ } catch (std::exception e) {
+ std::cerr << "Catch exception: " << e.what() << std::endl;
}
return 0;
} \ No newline at end of file
diff --git a/shaders/simple.fs b/shaders/simple.fs
new file mode 100644
index 0000000..fce2e07
--- /dev/null
+++ b/shaders/simple.fs
@@ -0,0 +1,12 @@
+#version 330 core
+in vec2 TexCoord;
+
+out vec4 color;
+
+uniform sampler2D texture1;
+uniform sampler2D texture2;
+
+void main()
+{
+ color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0);
+} \ No newline at end of file
diff --git a/shaders/simple.vs b/shaders/simple.vs
new file mode 100644
index 0000000..7233efc
--- /dev/null
+++ b/shaders/simple.vs
@@ -0,0 +1,15 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 texCoord;
+
+out vec2 TexCoord;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * view * model * vec4(position, 1.0f);
+ TexCoord = vec2(texCoord.x, texCoord.y);
+} \ No newline at end of file