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authormadmaxoft <github@xoft.cz>2014-05-25 23:50:16 +0200
committermadmaxoft <github@xoft.cz>2014-05-25 23:50:16 +0200
commit1a742a2b52d32bd22cd57b4d462bee312717e010 (patch)
tree65657eb46ac05e24b101a14f45a9d124212322cd /src/Generating/Prefab.h
parentAdded Japanese village prefabs. (diff)
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Diffstat (limited to 'src/Generating/Prefab.h')
-rw-r--r--src/Generating/Prefab.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index adc0e688e..8b4e4b4ef 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -82,6 +82,10 @@ public:
Can be positive or negative.
This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
int m_AddWeightIfSame;
+
+ /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain.
+ This is used e. g. for village houses. */
+ bool m_MoveToGround;
};
@@ -115,6 +119,10 @@ public:
/** Adds the specified connector to the list of connectors this piece supports. */
void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
+
+ /** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying
+ at the coords governed by the connectors. */
+ bool ShouldMoveToGround(void) const { return m_MoveToGround; }
protected:
/** Packs complete definition of a single block, for per-letter assignment. */
@@ -169,6 +177,10 @@ protected:
Can be positive or negative.
This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
int m_AddWeightIfSame;
+
+ /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain.
+ This is used e. g. for village houses. */
+ bool m_MoveToGround;
// cPiece overrides: