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path: root/src/Generating/Prefab.h (follow)
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* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-1/+1
* PieceGenerator: Added rotation-aware vertical connectors.Mattes D2017-02-131-1/+1
* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-241-10/+16
* Bulk clearing of whitespaceLogicParrot2016-02-051-41/+41
* Generator: Fixed missing hitbox assignment.Mattes D2015-10-051-0/+3
* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-3/+22
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Added support for Miners' Village.madmaxoft2014-05-251-0/+12
* Added Japanese village prefabs.madmaxoft2014-05-241-0/+3
* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-0/+3
* cPrefab can be constructed in code.madmaxoft2014-05-151-0/+15
* VillageGen: Added well placement and the general algorithm description.madmaxoft2014-05-121-0/+3
* Added prefab hitboxes.madmaxoft2014-04-211-1/+5
* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+67
* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-1/+8
* Merge branch 'howaner/GlobalFixes'.madmaxoft2014-03-281-1/+0
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| * Add missing ChunkDesc import.Howaner2014-03-281-1/+1
* | Fixed Prefab's rotations.madmaxoft2014-03-281-3/+11
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* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-2/+2
* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-1/+9
* Added a basic cPrefab class.madmaxoft2014-03-251-0/+83