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-rw-r--r--src/Items/ItemMobHead.h75
1 files changed, 24 insertions, 51 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index fdecabbbf..5cbcf52f7 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -62,42 +62,30 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
)
{
- // Use a callback to set the properties of the mob head block entity:
- class cCallback : public cBlockEntityCallback
- {
- cPlayer & m_Player;
- eMobHeadType m_HeadType;
- NIBBLETYPE m_BlockMeta;
+ auto HeadType = static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage);
+ auto BlockMeta = static_cast<NIBBLETYPE>(a_BlockFace);
- virtual bool Item(cBlockEntity * a_BlockEntity)
+ // Use a callback to set the properties of the mob head block entity:
+ a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
- auto MobHeadEntity = static_cast<cMobHeadEntity *>(a_BlockEntity);
+ auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity);
int Rotation = 0;
- if (m_BlockMeta == 1)
+ if (BlockMeta == 1)
{
- Rotation = FloorC(m_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
+ Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
}
- MobHeadEntity->SetType(m_HeadType);
- MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
+ MobHeadEntity.SetType(HeadType);
+ MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation));
+ MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ());
return false;
}
-
- public:
- cCallback (cPlayer & a_CBPlayer, eMobHeadType a_HeadType, NIBBLETYPE a_BlockMeta) :
- m_Player(a_CBPlayer),
- m_HeadType(a_HeadType),
- m_BlockMeta(a_BlockMeta)
- {}
- };
- cCallback Callback(a_Player, static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage), static_cast<NIBBLETYPE>(a_BlockFace));
- a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
+ );
}
@@ -243,24 +231,16 @@ public:
// If it is a mob head, check the correct head type using the block entity:
if (BlockType == E_BLOCK_HEAD)
{
- class cHeadCallback: public cBlockEntityCallback
- {
- virtual bool Item(cBlockEntity * a_Entity) override
+ bool IsWitherHead = false;
+ a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, [&](cBlockEntity & a_Entity)
{
- ASSERT(a_Entity->GetBlockType() == E_BLOCK_HEAD);
- cMobHeadEntity * MobHead = static_cast<cMobHeadEntity *>(a_Entity);
- m_IsWitherHead = (MobHead->GetType() == SKULL_TYPE_WITHER);
+ ASSERT(a_Entity.GetBlockType() == E_BLOCK_HEAD);
+ auto & MobHead = static_cast<cMobHeadEntity &>(a_Entity);
+ IsWitherHead = (MobHead.GetType() == SKULL_TYPE_WITHER);
return true;
}
- public:
- cHeadCallback(void):
- m_IsWitherHead(false)
- {
- }
- bool m_IsWitherHead;
- } callback;
- a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, callback);
- if (!callback.m_IsWitherHead)
+ );
+ if (!IsWitherHead)
{
return false;
}
@@ -287,25 +267,18 @@ public:
/** Awards the achievement to all players close to the specified point. */
void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- class cPlayerCallback : public cPlayerListCallback
- {
- Vector3f m_Pos;
-
- virtual bool Item(cPlayer * a_Player)
+ Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) };
+ a_World.ForEachPlayer([=](cPlayer & a_Player)
{
// If player is close, award achievement:
- double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ double Dist = (a_Player.GetPosition() - Pos).Length();
if (Dist < 50.0)
{
- a_Player->AwardAchievement(achSpawnWither);
+ a_Player.AwardAchievement(achSpawnWither);
}
return false;
}
-
- public:
- cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
- } PlayerCallback(Vector3f(static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ)));
- a_World.ForEachPlayer(PlayerCallback);
+ );
}