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* Player data is saved and loaded as human readable JSON now.faketruth2011-10-312-2/+17
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-312-0/+16
* Changed long to long long so it works fine on 32bit systemsfaketruth2011-10-304-0/+132
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-262-2/+13
* Updated VS2010 project filesfaketruth2011-10-262-6/+160
* Compiles for linuxfaketruth2011-10-211-3/+4
* Visual Studio 2010 solution and project filesfaketruth2011-10-0323-0/+2735