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* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-5/+2
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-2/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-6/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-15/+24
* Fixed fall damage againluksor111@gmail.com2012-12-151-1/+1
* Fixed warnings in Player.cppluksor111@gmail.com2012-11-271-2/+2
* Added initial adventure mode supportluksor111@gmail.com2012-11-271-2/+6
* Fixed certain blocks crashing clients when minedluksor111@gmail.com2012-11-261-1/+1
* Refactored the world time.madmaxoft@gmail.com2012-11-011-5/+5
* Fixed issues with pickups. sebi.noreply@gmail.com2012-10-241-2/+9
* Converted some const char*s and std::strings to AStringsfaketruth2012-10-181-6/+35
* Fixed initial player head rotation when a player is being spawned on another clientfaketruth2012-09-291-1/+4
* SocketThread: clients aren't double-removed anymore.madmaxoft@gmail.com2012-09-291-1/+4
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+1019