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#pragma once

#include "BlockPlant.h"
#include "../FastRandom.h"
#include "../World.h"





class cBlockNetherWartHandler :
	public cBlockPlant
{
	typedef cBlockPlant Super;
public:
	cBlockNetherWartHandler(BLOCKTYPE a_BlockType)
		: Super(a_BlockType, false)
	{
	}

	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
	{
		auto & rand = GetRandomProvider();

		if (a_Meta == 0x3)
		{
			// Fully grown, drop the entire produce:
			a_Pickups.emplace_back(E_ITEM_NETHER_WART, 1 + (rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2, 0);
		}
		else
		{
			a_Pickups.push_back(cItem(E_ITEM_NETHER_WART));
		}
	}

	virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
	{
		NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
		if ((Meta < 3) && (CanGrow(a_Chunk, a_RelX, a_RelY, a_RelZ) == paGrowth))
		{
			a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta);
		}
		else if (Meta > 3)  // In older versions of cuberite, there was a bug which made wart grow too much. This check fixes previously saved buggy warts.
		{
			a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, 3);
		}
	}

	virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
	{
		// Needs to be placed on top of a Soulsand block:
		return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND));
	}

	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
	{
		UNUSED(a_Meta);
		return 35;
	}
} ;