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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/re3.cpp
parentfinished CPhysical (diff)
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Diffstat (limited to 'src/re3.cpp')
-rw-r--r--src/re3.cpp381
1 files changed, 0 insertions, 381 deletions
diff --git a/src/re3.cpp b/src/re3.cpp
deleted file mode 100644
index 9dc39d46..00000000
--- a/src/re3.cpp
+++ /dev/null
@@ -1,381 +0,0 @@
-#include <direct.h>
-#include <csignal>
-#include <windows.h>
-#include "common.h"
-#include "patcher.h"
-#include "Renderer.h"
-#include "Credits.h"
-#include "Camera.h"
-#include "Weather.h"
-#include "Clock.h"
-#include "World.h"
-#include "Vehicle.h"
-#include "Streaming.h"
-#include "PathFind.h"
-#include "Boat.h"
-#include "Automobile.h"
-#include "debugmenu_public.h"
-
-#include <vector>
-
-std::vector<int32> usedAddresses;
-
-void **rwengine = *(void***)0x5A10E1;
-
-DebugMenuAPI gDebugMenuAPI;
-
-WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
-WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
-
-// overload our own new/delete with GTA's functions
-void *operator new(size_t sz) { return gtanew(sz); }
-void operator delete(void *ptr) noexcept { gtadelete(ptr); }
-
-#ifdef USE_PS2_RAND
-unsigned __int64 myrand_seed = 1;
-#else
-unsigned long int myrand_seed = 1;
-#endif
-
-int
-myrand(void)
-{
-#ifdef USE_PS2_RAND
- // Use our own implementation of rand, stolen from PS2
- myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
- return ((myrand_seed >> 32) & 0x7FFFFFFF);
-#else
- // or original codewarrior rand
- myrand_seed = myrand_seed * 1103515245 + 12345;
- return((myrand_seed >> 16) & 0x7FFF);
-#endif
-}
-
-void
-mysrand(unsigned int seed)
-{
- myrand_seed = seed;
-}
-
-int (*open_script_orig)(const char *path, const char *mode);
-int
-open_script(const char *path, const char *mode)
-{
- static int scriptToLoad = 1;
-
- if(GetAsyncKeyState('G') & 0x8000)
- scriptToLoad = 0;
- if(GetAsyncKeyState('R') & 0x8000)
- scriptToLoad = 1;
- if(GetAsyncKeyState('D') & 0x8000)
- scriptToLoad = 2;
-
- switch(scriptToLoad){
- case 0: return open_script_orig(path, mode);
- case 1: return open_script_orig("main_freeroam.scm", mode);
- case 2: return open_script_orig("main_d.scm", mode);
- }
- return open_script_orig(path, mode);
-}
-
-int gDbgSurf;
-
-void (*DebugMenuProcess)(void);
-void (*DebugMenuRender)(void);
-static void stub(void) { }
-
-void
-DebugMenuInit(void)
-{
- if(DebugMenuLoad()){
- DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
- DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
- }
- if(DebugMenuProcess == nil || DebugMenuRender == nil){
- DebugMenuProcess = stub;
- DebugMenuRender = stub;
- }
-
-}
-
-void WeaponCheat();
-void HealthCheat();
-void TankCheat();
-void BlowUpCarsCheat();
-void ChangePlayerCheat();
-void MayhemCheat();
-void EverybodyAttacksPlayerCheat();
-void WeaponsForAllCheat();
-void FastTimeCheat();
-void SlowTimeCheat();
-void MoneyCheat();
-void ArmourCheat();
-void WantedLevelUpCheat();
-void WantedLevelDownCheat();
-void SunnyWeatherCheat();
-void CloudyWeatherCheat();
-void RainyWeatherCheat();
-void FoggyWeatherCheat();
-void FastWeatherCheat();
-void OnlyRenderWheelsCheat();
-void ChittyChittyBangBangCheat();
-void StrongGripCheat();
-void NastyLimbsCheat();
-
-// needs too much stuff for now
-#if 0
-void
-spawnCar(int id)
-{
- CVector playerpos;
- CStreaming::RequestModel(id, 0);
- CStreaming::LoadAllRequestedModels(false);
- if(CStreaming::HasModelLoaded(id)){
- FindPlayerCoors(playerpos);
- int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
- if(node < 0)
- return;
-
- CVehicle *v;
- if(CModelInfo::IsBoatModel(id)){
-// CBoat* boat = (CBoat*)CVehicle__new(0x484);
-// boat = boat->ctor(id, 1);
-// v = (CVehicle*)(boat);
- }else{
-// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
-// au = au->ctor(id, 1);
-// v = (CVehicle*)au;
- }
-/*
- // unlock doors
- FIELD(int, v, 0x224) = 1;
- // set player owned
- FIELD(uint8, v, 0x1F7) |= 4;
-
- DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
- DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
- //if(id == MODELID_ESPERANTO)
- // FIELD(uchar, v, 0x19C) = 54;
-
- v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
- v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
- v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
- float x = v->matrix.matrix.pos.x;
- float y = v->matrix.matrix.pos.y;
- float z = v->matrix.matrix.pos.z;
- v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
- v->matrix.matrix.pos.x += x;
- v->matrix.matrix.pos.y += y;
- v->matrix.matrix.pos.z += z;
- v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
- FIELD(int, v, 0x224) = 1;
-*/
- CWorld::Add(v);
- }
-}
-#endif
-
-void
-DebugMenuPopulate(void)
-{
- if(DebugMenuLoad()){
- static const char *weathers[] = {
- "Sunny", "Cloudy", "Rainy", "Foggy"
- };
- DebugMenuEntry *e;
- e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
- [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
- DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
- DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
- DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
-
- DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
- DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
- DebugMenuAddCmd("Cheats", "Health", HealthCheat);
- DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
- DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
- DebugMenuAddCmd("Cheats", "Tank", TankCheat);
- DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
- DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
- DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
- DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
- DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
- DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
- DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
- DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
- DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
- DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
- DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
- DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
- DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
-
- DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
- DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
-
- DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
- DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
- }
-}
-
-/*
-int (*RsEventHandler_orig)(int a, int b);
-int
-delayedPatches10(int a, int b)
-{
- DebugMenuInit();
- DebugMenuPopulate();
-
- return RsEventHandler_orig(a, b);
-}
-*/
-
-void __declspec(naked) HeadlightsFix()
-{
- static const float fMinusOne = -1.0f;
- _asm
- {
- fld [esp+708h-690h]
- fcomp fMinusOne
- fnstsw ax
- and ah, 5
- cmp ah, 1
- jnz HeadlightsFix_DontLimit
- fld fMinusOne
- fstp [esp+708h-690h]
-
-HeadlightsFix_DontLimit:
- fld [esp+708h-690h]
- fabs
- fld st
- push 0x5382F2
- retn
- }
-}
-
-const int re3_buffsize = 1024;
-static char re3_buff[re3_buffsize];
-
-void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
-{
- int nCode;
-
- strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "File: ");
- strcat_s(re3_buff, re3_buffsize, filename );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "Line: " );
- _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
- strcat_s(re3_buff, re3_buffsize, "\n");
-
- strcat_s(re3_buff, re3_buffsize, "Function: ");
- strcat_s(re3_buff, re3_buffsize, func );
- strcat_s(re3_buff, re3_buffsize, "\n" );
-
- strcat_s(re3_buff, re3_buffsize, "Expression: ");
- strcat_s(re3_buff, re3_buffsize, expr);
- strcat_s(re3_buff, re3_buffsize, "\n");
-
- strcat_s(re3_buff, re3_buffsize, "\n" );
- strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
-
-
- nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
- MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
-
- if (nCode == IDABORT)
- {
- raise(SIGABRT);
- _exit(3);
- }
-
- if (nCode == IDRETRY)
- {
- __debugbreak();
- return;
- }
-
- if (nCode == IDIGNORE)
- return;
-
- abort();
-}
-
-void re3_debug(char *format, ...)
-{
- va_list va;
- va_start(va, format);
- vsprintf_s(re3_buff, re3_buffsize, format, va);
- va_end(va);
-
- printf("%s", re3_buff);
-}
-
-void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
-{
- char buff[re3_buffsize *2];
- va_list va;
- va_start(va, format);
- vsprintf_s(re3_buff, re3_buffsize, format, va);
- va_end(va);
-
- sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
-
- OutputDebugStringA(buff);
-}
-
-void
-patch()
-{
- StaticPatcher::Apply();
-
-// Patch<float>(0x46BC61+6, 1.0f); // car distance
- InjectHook(0x59E460, printf, PATCH_JUMP);
- InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
-
-
- // stolen from silentpatch (sorry)
- Patch<WORD>(0x5382BF, 0x0EEB);
- InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
-
- InterceptCall(&open_script_orig, open_script, 0x438869);
-
-// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
-}
-
-BOOL WINAPI
-DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
-{
- if(reason == DLL_PROCESS_ATTACH){
-
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
-
- if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
- patch();
- else
- return FALSE;
- }
-
- return TRUE;
-}