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-rw-r--r--src/audio/AudioLogic.cpp110
1 files changed, 55 insertions, 55 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b1f269ec..d09352be 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -154,13 +154,13 @@ cAudioManager::PostInitialiseGameSpecificSetup()
if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, TRUE);
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_nMissionAudioSampleIndex = NO_SAMPLE;
+ m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED;
+ m_bIsMissionAudioPlaying = FALSE;
+ m_bIsMissionAudioAllowedToPlay = FALSE;
+ m_bIsMissionAudio2D = TRUE;
+ m_nMissionAudioFramesToPlay = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -8479,14 +8479,14 @@ cAudioManager::PreloadMissionAudio(Const char *name)
if (m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
if (missionAudioSfx != NO_SAMPLE) {
- m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.m_nMissionAudioCounter *= 4;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
+ m_nMissionAudioSampleIndex = missionAudioSfx;
+ m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED;
+ m_bIsMissionAudioPlaying = FALSE;
+ m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_nMissionAudioFramesToPlay *= 4;
+ m_bIsMissionAudioAllowedToPlay = FALSE;
+ m_bIsMissionAudio2D = TRUE;
g_bMissionAudioLoadFailed = FALSE;
}
}
@@ -8496,7 +8496,7 @@ uint8
cAudioManager::GetMissionAudioLoadingStatus()
{
if (m_bIsInitialised)
- return m_sMissionAudio.m_nLoadingStatus;
+ return m_nMissionAudioLoadingStatus;
return LOADING_STATUS_LOADED;
}
@@ -8505,24 +8505,24 @@ void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if (m_bIsInitialised) {
- m_sMissionAudio.m_bPredefinedProperties = FALSE;
- m_sMissionAudio.m_vecPos = CVector(x, y, z);
+ m_bIsMissionAudio2D = FALSE;
+ m_vecMissionAudioPosition = CVector(x, y, z);
}
}
void
cAudioManager::PlayLoadedMissionAudio()
{
- if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED)
- m_sMissionAudio.m_bIsPlayed = TRUE;
+ if (m_bIsInitialised && m_nMissionAudioSampleIndex != NO_SAMPLE && m_nMissionAudioLoadingStatus == LOADING_STATUS_LOADED &&
+ m_nMissionAudioPlayStatus == PLAY_STATUS_STOPPED)
+ m_bIsMissionAudioAllowedToPlay = TRUE;
}
bool8
cAudioManager::IsMissionAudioSampleFinished()
{
if (m_bIsInitialised)
- return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED;
+ return m_nMissionAudioPlayStatus == PLAY_STATUS_FINISHED;
static int32 cPretendFrame = 1;
@@ -8533,13 +8533,13 @@ void
cAudioManager::ClearMissionAudio()
{
if (m_bIsInitialised) {
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.m_bIsPlaying = FALSE;
- m_sMissionAudio.m_bIsPlayed = FALSE;
- m_sMissionAudio.m_bPredefinedProperties = TRUE;
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_nMissionAudioSampleIndex = NO_SAMPLE;
+ m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED;
+ m_bIsMissionAudioPlaying = FALSE;
+ m_bIsMissionAudioAllowedToPlay = FALSE;
+ m_bIsMissionAudio2D = TRUE;
+ m_nMissionAudioFramesToPlay = 0;
}
}
@@ -8557,16 +8557,16 @@ cAudioManager::ProcessMissionAudio()
static uint8 nFramesForPretendPlaying = 0;
if (!m_bIsInitialised) return;
- if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return;
+ if (m_nMissionAudioSampleIndex == NO_SAMPLE) return;
- switch (m_sMissionAudio.m_nLoadingStatus) {
+ switch (m_nMissionAudioLoadingStatus) {
case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ SampleManager.PreloadStreamedFile(m_nMissionAudioSampleIndex, 1);
+ m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad = 0;
break;
case LOADING_STATUS_LOADED:
- if (!m_sMissionAudio.m_bIsPlayed)
+ if (!m_bIsMissionAudioAllowedToPlay)
return;
if (g_bMissionAudioLoadFailed) {
if (m_bTimerJustReset) {
@@ -8577,39 +8577,39 @@ cAudioManager::ProcessMissionAudio()
nFramesUntilFailedLoad = 0;
} else if (!m_nUserPause) {
if (++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING;
} else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED;
+ m_nMissionAudioSampleIndex = NO_SAMPLE;
}
}
break;
}
- switch (m_sMissionAudio.m_nPlayStatus) {
+ switch (m_nMissionAudioPlayStatus) {
case PLAY_STATUS_STOPPED:
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) {
+ SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex);
} else {
if (m_nUserPause)
SampleManager.PauseStream(TRUE, 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
+ if (m_bIsMissionAudio2D) {
SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1);
} else {
- distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
+ distSquared = GetDistanceSquared(m_vecMissionAudioPosition);
if (distSquared >= SQR(50.0f)) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
+ TranslateEntity(&m_vecMissionAudioPosition, &vec);
pan = ComputePan(50.f, &vec);
}
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, 1);
}
SampleManager.StartPreloadedStreamedFile(1);
}
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING;
nCheckPlayingDelay = 30;
break;
case PLAY_STATUS_PLAYING:
@@ -8618,28 +8618,28 @@ cAudioManager::ProcessMissionAudio()
SampleManager.StopStreamedFile(1);
break;
}
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) {
if (!m_nUserPause) {
if (nCheckPlayingDelay) {
--nCheckPlayingDelay;
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) {
+ m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED;
+ m_nMissionAudioSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_nMissionAudioFramesToPlay = 0;
}
}
- } else if (m_sMissionAudio.m_bIsPlaying) {
+ } else if (m_bIsMissionAudioPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
SampleManager.PauseStream(TRUE, 1);
else
SampleManager.PauseStream(FALSE, 1);
} else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED;
+ m_nMissionAudioSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
+ m_nMissionAudioFramesToPlay = 0;
}
} else {
if (m_nUserPause)
@@ -8649,7 +8649,7 @@ cAudioManager::ProcessMissionAudio()
break;
nCheckPlayingDelay = 0;
}
- m_sMissionAudio.m_bIsPlaying = TRUE;
+ m_bIsMissionAudioPlaying = TRUE;
}
break;
default:
@@ -8661,7 +8661,7 @@ cAudioManager::ProcessMissionAudio()
nFramesForPretendPlaying = 0;
g_bMissionAudioLoadFailed = TRUE;
nFramesUntilFailedLoad = 0;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED;
}
break;
default: