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path: root/src/audio/AudioLogic.cpp (follow)
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* Audio: a bit more PS2 changesSergeanur2021-09-021-0/+8
* PS2 ProcessReverbSergeanur2021-09-021-4/+12
* PS2 mission audio lengthSergeanur2021-09-021-0/+5
* Ped comments fixesSergeanur2021-09-021-7/+9
* Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSpecial from PS2Sergeanur2021-09-021-173/+190
* Audio: PS2 mission audioSergeanur2021-09-011-51/+141
* Audio: PS2 pager codeSergeanur2021-09-011-1/+21
* Audio: some PS2 codeSergeanur2021-09-011-0/+67
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-2449/+2580
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* Refactor cPedCommentsSergeanur2021-08-251-35/+36
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-141/+133
* Audio: fix PS2 ifdefsSergeanur2021-08-241-0/+2
* Audio enhancements:Sergeanur2021-08-241-2/+8
* Make ped comments update position and volumeSergeanur2021-08-231-73/+87
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur2021-08-211-55/+55
* Audio refactoring:Sergeanur2021-08-201-664/+667
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-181-2/+18
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* More type fixes in audioSergeanur2021-08-181-1/+1
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-169/+223
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-5/+12
* Make UpdateReflections a bit more binary exact + small code changes to sync with miamiSergeanur2021-08-161-2/+2
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-230/+234
* Sync fixes from miamiSergeanur2021-08-121-1/+1
* Put more things under ifdefSergeanur2021-08-121-78/+85
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-0/+9
* Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
* Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* Audio changes:Sergeanur2021-07-261-333/+330
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-2/+2
* Revert "Use PS2-y global names on SampMan"erorcun2021-06-271-61/+61
* Use PS2-y global names on SampManerorcun2021-06-271-61/+61
* Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
* Add macros to set sample loop offsetsSergeanur2021-06-241-156/+80
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-21/+23
* This means sound should be panned right, not volumeSergeanur2021-06-241-2/+2
* Fix cAudioManager::SetupJumboFlySoundSergeanur2021-06-241-6/+7
* Use bool8 in audio codeSergeanur2021-06-241-572/+572
* MusicManager fixeserorcun2021-02-031-1/+1
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
* Use original namesSergeanur2021-01-081-1/+1
* More audio fixSergeanur2021-01-041-25/+25
* Audio fixesSergeanur2021-01-041-74/+74
* cVehicleParams ctorSergeanur2020-12-251-4/+3
* Use intensity in ProcessBoatEngineSergeanur2020-12-251-4/+4
* cAudioManager::ProcessBoatEngine fixesSergeanur2020-12-251-4/+4
* cPedParams fixesSergeanur2020-12-251-49/+26
* Fix cAudioManager::ProcessSpecialSergeanur2020-12-251-2/+1
* Small type use fixesSergeanur2020-12-251-9/+9
* int8 enums fixedwithmorten2020-12-071-1/+1
* uint8 enums fixedwithmorten2020-12-071-2/+2
* More audio fixSergeanur2020-11-221-27/+27
* Audio fixesSergeanur2020-11-221-210/+35
* easy way to safe few petasecondsRoman Masanin2020-11-081-0/+8
* return bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-2/+2
* pointers to referencies tooRoman Masanin2020-11-081-195/+195
* Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin2020-11-081-398/+398
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| * Fix cAudioManager::GetPhraseSergeanur2020-11-071-398/+398
* | some "optimizations". same like I did in VCRoman Masanin2020-11-011-3/+5
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* Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
* | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
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* Fix arg typesSergeanur2020-09-281-2/+2
* Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
* changed a sound enumaap2020-08-201-56/+56
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
* Fix another floatSergeanur2020-07-181-1/+1
* Fix some audio floatsSergeanur2020-07-181-6/+6
* Audio fixesSergeanur2020-07-161-43/+40
* Audio fixesSergeanur2020-06-301-21/+15
* Update AudioLogic.cppFire_Head2020-06-291-3/+3
* IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
* ps2 audio banksSergeanur2020-06-061-161/+238
* ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
* fixes, mostly from miamieray orçunus2020-06-041-20/+19
* Restore original logicSergeanur2020-05-271-2/+2
* eSurfaceTypeaap2020-05-261-28/+28
* Even more audio cleanupsSergeanur2020-05-251-107/+104
* Ped comments cleanupSergeanur2020-05-251-43/+53
* More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
* Fix names of static variablesSergeanur2020-05-251-19/+19
* cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
* Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
* Even more small audio cleanupSergeanur2020-05-231-3/+3
* More audio cleanupSergeanur2020-05-231-314/+318
* Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
* More small audio fixesSergeanur2020-05-161-7/+6
* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838