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-rw-r--r--src/audio/AudioManager.cpp82
1 files changed, 60 insertions, 22 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index a113cc93..22415e76 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -109,7 +109,9 @@ cAudioManager::Service()
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
+#ifdef GTA_PC
UpdateReflections();
+#endif
ServiceSoundEffects();
MusicManager.Service();
}
@@ -158,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
}
}
+bool8
+cAudioManager::GetEntityStatus(int32 id)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ return m_asAudioEntities[id].m_bStatus;
+ return FALSE;
+}
+
void
cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
@@ -165,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
m_asAudioEntities[id].m_bStatus = status;
}
+void *
+cAudioManager::GetEntityPointer(int32 id)
+{
+ if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
+ return m_asAudioEntities[id].m_pEntity;
+ return NULL;
+}
+
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{
@@ -216,33 +234,33 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
}
void
-cAudioManager::SetEffectsMasterVolume(uint8 volume) const
+cAudioManager::SetEffectsMasterVolume(uint8 volume)
{
SampleManager.SetEffectsMasterVolume(volume);
}
void
-cAudioManager::SetMusicMasterVolume(uint8 volume) const
+cAudioManager::SetMusicMasterVolume(uint8 volume)
{
SampleManager.SetMusicMasterVolume(volume);
}
void
-cAudioManager::SetEffectsFadeVol(uint8 volume) const
+cAudioManager::SetEffectsFadeVol(uint8 volume)
{
SampleManager.SetEffectsFadeVolume(volume);
}
void
-cAudioManager::SetMonoMode(bool8 mono)
+cAudioManager::SetMusicFadeVol(uint8 volume)
{
- SampleManager.SetMonoMode(mono);
+ SampleManager.SetMusicFadeVolume(volume);
}
void
-cAudioManager::SetMusicFadeVol(uint8 volume) const
+cAudioManager::SetMonoMode(bool8 mono)
{
- SampleManager.SetMusicFadeVolume(volume);
+ SampleManager.SetMonoMode(mono);
}
void
@@ -307,8 +325,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
}
}
+#ifdef GTA_PC
+
uint8
-cAudioManager::GetNum3DProvidersAvailable() const
+cAudioManager::GetNum3DProvidersAvailable()
{
if (m_bIsInitialised)
return SampleManager.GetNum3DProvidersAvailable();
@@ -316,7 +336,7 @@ cAudioManager::GetNum3DProvidersAvailable() const
}
char *
-cAudioManager::Get3DProviderName(uint8 id) const
+cAudioManager::Get3DProviderName(uint8 id)
{
if (!m_bIsInitialised)
return nil;
@@ -331,7 +351,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
}
int8
-cAudioManager::GetCurrent3DProviderIndex() const
+cAudioManager::GetCurrent3DProviderIndex()
{
if (m_bIsInitialised)
return SampleManager.GetCurrent3DProviderIndex();
@@ -363,13 +383,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
}
void
-cAudioManager::SetSpeakerConfig(int32 conf) const
+cAudioManager::SetSpeakerConfig(int32 conf)
{
SampleManager.SetSpeakerConfig(conf);
}
bool8
-cAudioManager::IsMP3RadioChannelAvailable() const
+cAudioManager::IsMP3RadioChannelAvailable()
{
if (m_bIsInitialised)
return SampleManager.IsMP3RadioChannelAvailable();
@@ -378,7 +398,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const
}
void
-cAudioManager::ReleaseDigitalHandle() const
+cAudioManager::ReleaseDigitalHandle()
{
if (m_bIsInitialised) {
SampleManager.ReleaseDigitalHandle();
@@ -386,7 +406,7 @@ cAudioManager::ReleaseDigitalHandle() const
}
void
-cAudioManager::ReacquireDigitalHandle() const
+cAudioManager::ReacquireDigitalHandle()
{
if (m_bIsInitialised) {
SampleManager.ReacquireDigitalHandle();
@@ -400,13 +420,13 @@ cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
}
bool8
-cAudioManager::CheckForAnAudioFileOnCD() const
+cAudioManager::CheckForAnAudioFileOnCD()
{
return SampleManager.CheckForAnAudioFileOnCD();
}
char
-cAudioManager::GetCDAudioDriveLetter() const
+cAudioManager::GetCDAudioDriveLetter()
{
if (m_bIsInitialised)
return SampleManager.GetCDAudioDriveLetter();
@@ -415,11 +435,13 @@ cAudioManager::GetCDAudioDriveLetter() const
}
bool8
-cAudioManager::IsAudioInitialised() const
+cAudioManager::IsAudioInitialised()
{
return m_bIsInitialised;
}
+#endif // GTA_PC
+
void
cAudioManager::ServiceSoundEffects()
{
@@ -469,8 +491,14 @@ cAudioManager::ServiceSoundEffects()
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
}
+uint32
+cAudioManager::FL(float f)
+{
+ return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f;
+}
+
uint8
-cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
+cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance)
{
float newSoundIntensity;
if (soundIntensity <= 0.0f)
@@ -482,7 +510,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
}
void
-cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
+cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
{
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
@@ -500,8 +528,8 @@ cAudioManager::ComputePan(float dist, CVector *vec)
return Min(107, PanTable[index] + 63);
}
-int32
-cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
+uint32
+cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier)
{
uint32 newFreq = oldFreq;
if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
@@ -522,7 +550,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
}
int32
-cAudioManager::RandomDisplacement(uint32 seed) const
+cAudioManager::RandomDisplacement(uint32 seed)
{
int32 value;
@@ -593,6 +621,7 @@ cAudioManager::AddSampleToRequestedQueue()
AddReflectionsToRequestedQueue();
}
}
+
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
@@ -610,6 +639,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
+#ifdef GTA_PC
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@@ -687,6 +717,7 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[4] = 50.0f;
}
}
+#endif // GTA_PC
void
cAudioManager::AddReleasingSounds()
@@ -965,6 +996,13 @@ cAudioManager::ClearActiveSamples()
}
void
+cAudioManager::LoadBankIfNecessary(uint8 bank)
+{
+ if(!SampleManager.IsSampleBankLoaded(bank))
+ SampleManager.LoadSampleBank(bank);
+}
+
+void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {