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path: root/src/audio/AudioManager.cpp (follow)
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* Fix reflection counterSergeanur2021-09-021-1/+2
* Audio: small refactoringSergeanur2021-09-021-25/+25
* Audio: a bit more PS2 changesSergeanur2021-09-021-0/+4
* Audio: some PS2 codeSergeanur2021-09-011-2/+3
* Audio: ps2 code ifdefSergeanur2021-08-301-6/+8
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-5/+5
* Refactor cPedCommentsSergeanur2021-08-251-4/+2
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-77/+75
* Audio enhancements:Sergeanur2021-08-241-45/+143
* Make ped comments update position and volumeSergeanur2021-08-231-0/+19
* A few small audio changesSergeanur2021-08-201-5/+5
* Audio refactoring:Sergeanur2021-08-201-79/+106
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-181-0/+7
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-15/+31
* Make UpdateReflections a bit more binary exact + small code changes to sync with miamiSergeanur2021-08-161-3/+8
* Fix ifdef for audio reflection membersSergeanur2021-08-151-1/+1
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-9/+14
* Sync fixes from miamiSergeanur2021-08-121-14/+14
* Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-79/+27
* Rename unused audio memberSergeanur2021-08-121-7/+7
* Put more things under ifdefSergeanur2021-08-121-3/+19
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-1/+67
* Reverse unused audio functions from mobileSergeanur2021-07-281-0/+16
* Fix commentsSergeanur2021-07-281-1/+1
* Audio changes:Sergeanur2021-07-261-21/+43
* fix the fix (and another fix)withmorten2021-07-111-1/+1
* Fix overflow in audio codeSergeanur2021-07-031-1/+1
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
* Fix redone + add hud fixSergeanur2021-06-241-13/+2
* Fix cut off sfx on high frameratesSergeanur2021-06-241-2/+19
* Add macros to set sample loop offsetsSergeanur2021-06-241-0/+2
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-8/+9
* Fix return typeSergeanur2021-06-241-2/+2
* Use bool8 in audio codeSergeanur2021-06-241-49/+49
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
* Sync miami thingsSergeanur2021-01-031-3/+6
* Small type use fixesSergeanur2020-12-251-2/+2
* Audio fixesSergeanur2020-11-221-1/+1
* Fixes and style changes from miamierorcun2020-10-181-0/+5
* Fix build (if -> ifdef)Filip Gawin2020-09-291-1/+1
* Make frequency more consistent with vanillaFilip Gawin2020-09-291-1/+5
* change for better understandingRoman Masanin2020-09-281-1/+1
* Merge remote-tracking branch 'upstream/master'Roman Masanin2020-09-281-2/+2
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| * Renaming audio enum entries to something more like originalSergeanur2020-09-191-2/+2
* | fix for frequency misscalculationRoman Masanin2020-09-281-1/+1
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* Audio fixesSergeanur2020-06-301-2/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-9332/+509
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| * Even more small audio cleanupSergeanur2020-05-231-2/+2
| * Remove MAX_VOLUME dupsSergeanur2020-05-181-3/+2
| * More small audio fixesSergeanur2020-05-161-7/+7
| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-9321/+499
| * Fix audio use of number instead of enum for CAR_ACCELSergeanur2020-05-161-2/+2
| * Remove unused audio enumSergeanur2020-05-161-4/+4
* | mips overdoseFire-Head2020-06-271-4/+10
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-2/+2
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| * oal updFire-Head2020-05-041-2/+2
* | Fix GetDistanceSquaredSergeanur2020-05-071-28/+28
* | Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
* | dont hardcode first vehicle ID; little fix for roadblocksaap2020-05-071-1/+1
* | Fix cAudioManager::ProcessActiveQueues loopSergeanur2020-05-061-5/+3
* | Merge pull request #512 from Nick007J/masterSergeanur2020-05-051-2/+2
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| * | CAutoPilot + CCarAI + fixesNikolay Korolev2020-05-051-2/+2
* | | More use of GetModelIndexSergeanur2020-05-051-11/+11
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* | Adding sound intensity constsSergeanur2020-05-021-154/+203
* | Cleanup cAudioManager::ProcessVehicleSkiddingSergeanur2020-05-021-37/+23
* | A bit more audio cleanupSergeanur2020-05-021-116/+85
* | cleanup cAudioManager::UpdateReflectionsSergeanur2020-05-021-44/+31
* | AudioManager.cpp autoformatSergeanur2020-05-021-2493/+2334
* | Replacing >> and << to / and * in AudioManagerSergeanur2020-05-021-51/+45
* | SetPosition, part 1Sergeanur2020-05-021-1/+1
* | Adding getters and setters for type and statusSergeanur2020-04-301-10/+10
* | Changing prefixes for some audio fieldsSergeanur2020-04-281-564/+564
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* Fix tVehicleSampleData structSergeanur2020-04-271-75/+73
* Fix use of integers instead of enum/bool/nilSergeanur2020-04-271-120/+109
* Audio fixesSergeanur2020-04-271-234/+60
* fix #ifdefFire-Head2020-04-231-1/+1
* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+7
* Try to build with mingwFilip Gawin2020-04-201-32/+32
* Revert "Part one"Filip Gawin2020-04-181-1/+1
* Part oneFilip Gawin2020-04-171-1/+1
* Remove patchesSergeanur2020-04-171-215/+1
* rem refsFire-Head2020-04-171-12/+12
* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-161-0/+3
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| * Various fixeseray orçunus2020-04-161-0/+3
* | implemented most of librw wrapperaap2020-04-151-2/+2
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* Added missing audio ctorsSergeanur2020-04-141-18/+30
* Cleanup cAudioManager::ProcessRainOnVehicle a bitFilip Gawin2020-04-131-7/+3
* Finish audio codeFilip Gawin2020-04-131-1463/+2789
* Cleanup audio codeFilip Gawin2020-04-121-224/+249
* Fix CI buildFilip Gawin2020-04-071-5/+5
* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-594/+601
* Cranes doneNikolay Korolev2020-04-061-3/+3
* Merge branch 'master' into garages_devNikolay Korolev2020-03-281-38/+451
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| * audio16 fixes for reviewFilip Gawin2020-03-281-9/+5
| * ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-38/+455
* | merge with masterNikolay Korolev2020-03-281-2/+3
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| * Merge pull request #363 from erorcun/erorcunerorcun2020-03-281-0/+1
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| | * CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
| * | WaterCannon done, resource icoFire-Head2020-03-281-2/+2
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* | garage update part 2Nikolay Korolev2020-03-281-1/+1
* | garages part 1Nikolay Korolev2020-03-281-6/+6
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* Fix order of math operations on integers (fires)Filip Gawin2020-03-221-1/+1
* Remove all constexprFilip Gawin2020-03-221-11/+12
* Fixes for reviewFilip Gawin2020-03-221-1/+1
* Fixes for reviewFilip Gawin2020-03-221-5/+20
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-295/+144
* Fixes for Serge's reviewFilip Gawin2020-03-221-272/+106
* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-29/+329
* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-2/+28
* Implement ProcessFiresFilip Gawin2020-03-221-4/+76
* Implement ProcessCraneFilip Gawin2020-03-221-2/+50
* Implement ProcessCesnaFilip Gawin2020-03-221-3/+66
* Fix police radio conditionFilip Gawin2020-02-221-1/+1
* Fixed random sound volumeSergeanur2020-02-071-1/+1
* Audio, use of enums and true/falseSergeanur2020-02-021-533/+533
* Removed dup hookSergeanur2020-02-011-1/+0
* audio stuffSergeanur2020-01-251-1345/+26
* Two audio structs renamed to their original namesSergeanur2020-01-131-2/+2
* Fixing Projectile codeSergeanur2020-01-071-2/+3
* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-3/+3
* Fix CalculateDistanceFilip Gawin2019-12-011-3/+3
* Audio fixes for erorcun reviewFilip Gawin2019-12-011-33/+33
* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-3/+48
* Fix sound when "up" and "down" are pressed togetherFilip Gawin2019-12-011-10/+6
* Fix max iterator value in `InitialisePoliceRadio`Filip Gawin2019-11-111-1/+1
* Merge pull request #263 from Sergeanur/strcmperorcun2019-11-091-11/+12
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| * Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-11/+12
* | RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-2/+67
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* Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur2019-10-291-25/+102
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-43/+125
* Audio fixesSergeanur2019-10-271-45/+51
* Fix cAudioManager::AddReleasingSoundsSergeanur2019-10-271-36/+36
* ProcessFrontEnd fixesFilip Gawin2019-10-271-24/+36
* SfxEnumSergeanur2019-10-271-855/+854
* Audio9 (fixes)Filip Gawin2019-10-271-80/+62
* cAudioManager::TranslateEntity cleanupSergeanur2019-10-271-11/+2
* Fix hornPatternsArraySergeanur2019-10-261-1/+10
* Merge pull request #254 from Sergeanur/AudioSergeanur2019-10-261-4/+5
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| * A bit more enums for ChangeMusicModeSergeanur2019-10-261-2/+3
| * Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+2
* | Fix audio bugSergeanur2019-10-261-1/+1
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* Fixes for aap review (audio8)Filip Gawin2019-10-261-2298/+1220
* Audio fixes from SergFilip Gawin2019-10-261-18/+26
* Fixes for nitpicksFilip Gawin2019-10-261-79/+82
* Cleanup audioFilip Gawin2019-10-261-52/+36
* Cleanup police radioFilip Gawin2019-10-261-952/+710
* More audio windowsFilip Gawin2019-10-261-42/+979
* More audio (to hook and test)Filip Gawin2019-10-261-44/+498
* More workFilip Gawin2019-10-261-37/+155
* audio7Filip Gawin2019-10-261-86/+837
* Fixed train sounds not workingSergeanur2019-10-171-7/+4
* Audio fixesFilip Gawin2019-08-271-4/+38
* CleanupFilip Gawin2019-08-271-779/+718
* More more more audioFilip Gawin2019-08-271-506/+1193
* CleanupFilip Gawin2019-08-271-485/+1196
* More audio pedFilip Gawin2019-08-271-35/+1294
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-8/+53
* Merge pull request #178 from Fire-Head/masteraap2019-08-021-154/+154
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| * Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-1/+1
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| * | sampman doneFire-Head2019-08-021-154/+154
* | | implemented CPlaneaap2019-07-311-11/+8
| |/ |/|
* | fixed bridgeNikolay Korolev2019-07-261-1/+1
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* Try to fix rpg bugFilip Gawin2019-07-211-3/+1
* Fix setting sampleIndexFilip Gawin2019-07-211-2/+2
* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+6
* fixes for #142Filip Gawin2019-07-191-2/+2
* More audio scriptFilip Gawin2019-07-191-35/+534
* more audio processFilip Gawin2019-07-191-43/+1036
* ProcessActiveQueuesFilip Gawin2019-07-191-22/+355
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-226/+1093
* added wrappers around math functionsaap2019-07-101-1/+1
* Fix reverse warn and air brakesFilip Gawin2019-07-071-5/+154
* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+105
* cleanup AudioManagerFilip Gawin2019-07-071-7/+3
* some work on vehiclesaap2019-07-061-7/+80
* More AudioManagerFilip Gawin2019-07-041-964/+837
* RandomDisplacementFilip Gawin2019-07-041-0/+19
* RequireDigitalHandleFilip Gawin2019-07-041-5/+20
* ReleaseDigitalHandleFilip Gawin2019-07-041-41/+48
* PlayerJustGotInCarFilip Gawin2019-07-041-1/+10
* CreateEntityFilip Gawin2019-07-041-6/+31
* Introduce totalAudioEntitiesFilip Gawin2019-07-041-4/+8
* SetEntityStatusFilip Gawin2019-07-041-0/+9
* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+34
* DestroyEntityFilip Gawin2019-07-041-0/+19
* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-2/+9
* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-2/+7
* IsAudioInitialisedFilip Gawin2019-07-041-0/+8
* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+7
* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-7/+202
* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-265/+2187
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-38/+580
* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-8/+83
* AudioManager::GetPhraseFilip Gawin2019-06-291-1/+14
* Better organization for Frontend.cpp_AG2019-06-251-0/+2
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+15