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-rw-r--r--src/audio/AudioManager.cpp152
1 files changed, 75 insertions, 77 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c13b8cca..493e3abb 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -24,9 +24,9 @@ cAudioManager::cAudioManager()
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_CHANNELS_GENERIC;
- m_nActiveSampleQueue = 1;
+ m_nActiveQueue = 1;
ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
+ m_nActiveQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
@@ -35,11 +35,11 @@ cAudioManager::cAudioManager()
m_bDynamicAcousticModelingStatus = TRUE;
#endif
- for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE;
- m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
+ m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES;
}
- m_nAudioEntitiesTotal = 0;
+ m_nAudioEntitiesCount = 0;
m_FrameCounter = 0;
m_bReduceReleasingPriority = FALSE;
m_bTimerJustReset = FALSE;
@@ -64,7 +64,7 @@ cAudioManager::Initialise()
if (m_nActiveSamples <= 1) {
Terminate();
} else {
- --m_nActiveSamples;
+ m_nActiveSamples--;
#else
{
m_nActiveSamples = NUM_CHANNELS_GENERIC;
@@ -86,10 +86,10 @@ cAudioManager::Terminate()
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE;
- m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
+ m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList);
}
- m_nAudioEntitiesTotal = 0;
+ m_nAudioEntitiesCount = 0;
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
@@ -115,8 +115,8 @@ cAudioManager::Service()
m_bTimerJustReset = FALSE;
}
if (m_bIsInitialised) {
- m_nPreviousUserPause = m_nUserPause;
- m_nUserPause = CTimer::GetIsUserPaused();
+ m_bWasPaused = m_bIsPaused;
+ m_bIsPaused = CTimer::GetIsUserPaused();
#ifdef AUDIO_REFLECTIONS
UpdateReflections();
#endif
@@ -138,12 +138,12 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
#ifdef FIX_BUGS
// since sound could still play after entity deletion let's make sure we don't override one that is in use
// find all the free entity IDs that are being used by queued samples
- int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUNDS_SAMPLES_BANKS];
+ int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES];
uint32 stillUsedEntitiesCount = 0;
- for (uint8 i = 0; i < NUM_SOUNDS_SAMPLES_BANKS; i++)
- for (uint8 j = 0; j < m_SampleRequestQueuesStatus[i]; j++) {
- tSound &sound = m_asSamples[i][m_abSampleQueueIndexTable[i][j]];
+ for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++)
+ for (uint8 j = 0; j < m_nRequestedCount[i]; j++) {
+ tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]];
if (sound.m_nEntityIndex < 0) continue;
if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) {
bool found = false;
@@ -159,7 +159,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
}
#endif
- for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
#ifdef FIX_BUGS
// skip if ID is still used by queued sample
@@ -184,7 +184,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_AudioEvents = 0;
- m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
+ m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i;
return i;
}
}
@@ -196,11 +196,11 @@ cAudioManager::DestroyEntity(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = FALSE;
- for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
- if (id == m_anAudioEntityIndices[i]) {
+ for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
+ if (id == m_aAudioEntityOrderList[i]) {
if (i < NUM_AUDIOENTITIES - 1)
- memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
+ memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
+ m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
return;
}
}
@@ -257,13 +257,13 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
- ++entity.m_AudioEvents;
+ entity.m_AudioEvents++;
}
return;
}
if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
break;
- ++i;
+ i++;
}
if (i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
@@ -272,7 +272,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
- ++entity.m_AudioEvents;
+ entity.m_AudioEvents++;
}
}
}
@@ -317,14 +317,14 @@ cAudioManager::ResetTimers(uint32 time)
m_bTimerJustReset = TRUE;
m_nTimer = time;
ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
+ if (m_nActiveQueue) {
+ m_nActiveQueue = 0;
ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
+ m_nActiveQueue = 1;
} else {
- m_nActiveSampleQueue = 1;
+ m_nActiveQueue = 1;
ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
+ m_nActiveQueue = 0;
}
ClearActiveSamples();
ClearMissionAudio();
@@ -344,7 +344,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
cAudioScriptObject *entity;
if (m_bIsInitialised) {
- for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
+ for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
if (m_asAudioEntities[i].m_bIsUsed) {
switch (m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
@@ -422,13 +422,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
#else
if (!m_bIsInitialised)
return -1;
- for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
+ for (uint8 i = 0; i < m_nActiveSamples + 1; i++)
SampleManager.StopChannel(i);
ClearRequestedQueue();
- if (m_nActiveSampleQueue == 0)
- m_nActiveSampleQueue = 1;
+ if (m_nActiveQueue == 0)
+ m_nActiveQueue = 1;
else
- m_nActiveSampleQueue = 0;
+ m_nActiveQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
@@ -436,7 +436,7 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
#ifdef EXTERNAL_3D_SOUND
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples > 1)
- --m_nActiveSamples;
+ m_nActiveSamples--;
#endif
}
return current;
@@ -514,23 +514,23 @@ cAudioManager::ServiceSoundEffects()
if(CTimer::GetLogicalFramesPassed() != 0)
#endif
m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0;
- if (m_nUserPause && !m_nPreviousUserPause) {
+ if (m_bIsPaused && !m_bWasPaused) {
for (int32 i = 0; i < NUM_CHANNELS; i++)
SampleManager.StopChannel(i);
ClearRequestedQueue();
- if (m_nActiveSampleQueue) {
- m_nActiveSampleQueue = 0;
+ if (m_nActiveQueue) {
+ m_nActiveQueue = 0;
ClearRequestedQueue();
- m_nActiveSampleQueue = 1;
+ m_nActiveQueue = 1;
} else {
- m_nActiveSampleQueue = 1;
+ m_nActiveQueue = 1;
ClearRequestedQueue();
- m_nActiveSampleQueue = 0;
+ m_nActiveQueue = 0;
}
ClearActiveSamples();
}
- m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
+ m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
@@ -547,7 +547,7 @@ cAudioManager::ServiceSoundEffects()
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
- for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
+ for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) {
cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
delete object;
m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
@@ -636,9 +636,9 @@ cAudioManager::RandomDisplacement(uint32 seed)
void
cAudioManager::InterrogateAudioEntities()
{
- for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- ProcessEntity(m_anAudioEntityIndices[i]);
- m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
+ for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
+ ProcessEntity(m_aAudioEntityOrderList[i]);
+ m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0;
}
}
@@ -653,13 +653,13 @@ cAudioManager::AddSampleToRequestedQueue()
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume);
- sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ sampleIndex = m_nRequestedCount[m_nActiveQueue];
if (sampleIndex >= m_nActiveSamples) {
- sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
- if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nFinalPriority <= finalPriority)
+ sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1];
+ if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority)
return;
} else {
- ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
+ m_nRequestedCount[m_nActiveQueue]++;
}
#if GTA_VERSION < GTA3_PC_10
if (m_sQueueSample.m_bStatic) {
@@ -688,7 +688,7 @@ cAudioManager::AddSampleToRequestedQueue()
m_sQueueSample.m_bReverb = FALSE;
#endif
- m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
+ m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
#ifdef AUDIO_REFLECTIONS
@@ -704,15 +704,15 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
uint32 i = 0;
if (sample != 0) {
for (; i < sample; i++) {
- if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nFinalPriority >
- m_asSamples[m_nActiveSampleQueue][sample].m_nFinalPriority)
+ if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority >
+ m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
break;
}
if (i < sample) {
- memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
+ memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
}
}
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
+ m_aRequestedOrderList[m_nActiveQueue][i] = sample;
}
#ifdef AUDIO_REFLECTIONS
@@ -810,17 +810,17 @@ cAudioManager::AddReleasingSounds()
bool8 toProcess[44];
#endif
- int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
+ uint8 queue = m_nActiveQueue == 0 ? 1 : 0;
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
- tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
+ for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) {
+ tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]];
if (sample.m_bIsPlayingFinished)
continue;
toProcess[i] = FALSE;
- for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
- if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
- sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
+ for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) {
+ if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex &&
+ sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) {
toProcess[i] = TRUE;
break;
}
@@ -954,18 +954,18 @@ cAudioManager::ProcessActiveQueues()
#endif
#ifdef USE_TIME_SCALE_FOR_AUDIO
- float timeScale = m_nUserPause ? 1.0f : CTimer::GetTimeScale();
+ float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale();
#endif
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE;
+ for (uint8 i = 0; i < m_nActiveSamples; i++) {
+ m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE;
m_asActiveSamples[i].m_bIsBeingPlayed = FALSE;
}
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
- tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
+ tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
- for (int32 j = 0; j < m_nActiveSamples; j++) {
+ for (uint8 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount > 0) {
@@ -1052,15 +1052,15 @@ cAudioManager::ProcessActiveQueues()
}
}
}
- for (int32 i = 0; i < m_nActiveSamples; i++) {
+ for (uint8 i = 0; i < m_nActiveSamples; i++) {
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
- tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
+ tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
#ifdef AUDIO_REFLECTIONS
if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection
@@ -1154,10 +1154,9 @@ cAudioManager::ProcessActiveQueues()
void
cAudioManager::ClearRequestedQueue()
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
- }
- m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
+ for (uint8 i = 0; i < m_nActiveSamples; i++)
+ m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples;
+ m_nRequestedCount[m_nActiveQueue] = 0;
}
void
@@ -1212,17 +1211,16 @@ cAudioManager::LoadBankIfNecessary(uint8 bank)
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
- for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
+ for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++)
m_anRandomTable[i] = myrand();
- }
}
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()
{
- for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
- tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
+ tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (!pSample->m_bIs2D)
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance);