summaryrefslogtreecommitdiffstats
path: root/src/render/Draw.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/Draw.cpp')
-rw-r--r--src/render/Draw.cpp65
1 files changed, 46 insertions, 19 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 90875299..f1b2147f 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -16,43 +16,70 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
-void
-CDraw::CalculateAspectRatio()
+void CDraw::CalculateAspectRatio()
{
SetScreenMult(DEFAULT_SCALE);
- if(FrontEndMenuManager.m_PrefsUseWideScreen)
- ms_fAspectRatio = 16.0f/9.0f;
+#ifndef HOR_PLUS
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ ms_fAspectRatio = 16.0f / 9.0f;
else
- ms_fAspectRatio = 4.0f/3.0f;
+ ms_fAspectRatio = 4.0f / 3.0f;
+#else
+ switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
+ case AR_AUTO:
+ ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT;
+ return;
+ case AR_3_2:
+ ms_fAspectRatio = 3.0f / 2.0f;
+ return;
+ case AR_4_3:
+ ms_fAspectRatio = 4.0f / 3.0f;
+ return;
+ case AR_5_3:
+ ms_fAspectRatio = 5.0f / 3.0f;
+ return;
+ case AR_5_4:
+ ms_fAspectRatio = 5.0f / 4.0f;
+ return;
+ case AR_15_9:
+ ms_fAspectRatio = 15.0f / 9.0f;
+ return;
+ case AR_16_9:
+ ms_fAspectRatio = 16.0f / 9.0f;
+ return;
+ case AR_16_10:
+ ms_fAspectRatio = 16.0f / 10.0f;
+ return;
+ case AR_64_27:
+ ms_fAspectRatio = 64.0f / 27.0f;
+ return;
+ };
+
+#endif
}
-static float hFov2vFov(float hfov)
+float
+HorToVert(float hfov)
{
- float w = SCREENW;
- float h = SCREENH;
-
- // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
- // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
- float ar1 = 4.0/3.0;
- float ar2 = w/h;
- hfov = DEGTORAD(hfov);
- float vfov = atan(tan(hfov/2) / ar1) *2;
- hfov = atan(tan(vfov/2) * ar2) *2;
- return RADTODEG(hfov);
+ float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2;
+ return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2);
}
void
CDraw::SetFOV(float fov)
{
-// TODO: fix FOV here or somewhere else?
-// ms_fFOV = hFov2vFov(fov);
+#ifndef HOR_PLUS
ms_fFOV = fov;
+#else
+ ms_fFOV = HorToVert(fov);
+#endif
}
STARTPATCHES
InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
+ // Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector".
Nop(0x46B618, 2);
Patch<float>(0x5F0A64, 1.3333334f);
ENDPATCHES