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-rw-r--r--src/vehicles/Vehicle.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index d8c7c4c8..e264d7ed 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -466,6 +466,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
+#ifdef FIX_BUGS
+ bAlreadySkidding = false;
+#endif
+
// how much force we want to apply in these axes
float fwd = 0.0f;
float right = 0.0f;
@@ -547,7 +551,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}
- if(sq(adhesion) < sq(right) + sq(fwd)){
+ float speedSq = sq(right) + sq(fwd);
+ if(sq(adhesion) < speedSq){
if(*wheelState != WHEEL_STATE_FIXED){
if(bDriving && contactSpeedFwd < 0.2f)
*wheelState = WHEEL_STATE_SPINNING;
@@ -555,7 +560,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
*wheelState = WHEEL_STATE_SKIDDING;
}
- float l = Sqrt(sq(right) + sq(fwd));
+ float l = Sqrt(speedSq);
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;