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-rw-r--r--src/vehicles/Vehicle.cpp216
1 files changed, 212 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 06894447..d0ccd31b 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
+#ifdef ALT_DODO_CHEAT
+bool CVehicle::bAltDodoCheat;
+#endif
bool CVehicle::m_bDisableMouseSteering = true;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
@@ -185,6 +188,48 @@ CVehicle::GetHeightAboveRoad(void)
return -1.0f * GetColModel()->boundingBox.min.z;
}
+const float fRCPropFallOff = 3.0f;
+const float fRCAeroThrust = 0.003f;
+const float fRCSideSlipMult = 0.1f;
+const float fRCRudderMult = 0.2f;
+const float fRCYawMult = -0.01f;
+const float fRCRollMult = 0.02f;
+const float fRCRollStabilise = -0.08f;
+const float fRCPitchMult = 0.005f;
+const float fRCTailMult = 0.3f;
+const float fRCFormLiftMult = 0.02f;
+const float fRCAttackLiftMult = 0.25f;
+const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
+
+const float fSeaPropFallOff = 2.3f;
+const float fSeaThrust = 0.002f;
+const float fSeaSideSlipMult = 0.1f;
+const float fSeaRudderMult = 0.01f;
+const float fSeaYawMult = -0.0003f;
+const float fSeaRollMult = 0.0015f;
+const float fSeaRollStabilise = -0.01f;
+const float fSeaPitchMult = 0.0002f;
+const float fSeaTailMult = 0.01f;
+const float fSeaFormLiftMult = 0.012f;
+const float fSeaAttackLiftMult = 0.1f;
+const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
+
+const float fSpeedResistanceY = 500.0f;
+const float fSpeedResistanceZ = 500.0f;
+
+const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
+const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
+const float fThrustVar = 0.3f;
+const float fRotorFallOff = 0.75f;
+const float fStabiliseVar = 0.015f;
+const float fPitchBrake = 10.0f;
+const float fPitchVar = 0.006f;
+const float fRollVar = 0.006f;
+const float fYawVar = -0.001f;
+const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
+const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
+const float fSpinSpeedRes = 20.0f;
+
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
@@ -229,20 +274,183 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
- if(moveSpeed > 2.25f)
+ if(moveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
- if(turnSpeed > 0.04f)
+ if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
- assert(0 && "Plane flight model not implemented");
+ {
+ // thrust
+ float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
+ CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
+ float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
+ if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
+ fThrust += 1.0f;
+ else if (fForwSpeed > 0.0f && fThrust < 0.0f)
+ fThrust = 0.0f;
+ float fThrustImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
+ else
+ fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
+ ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
+
+ // left/right
+ float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
+ float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ float fSideSlipImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
+ else
+ fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
+ ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
+
+ float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
+ float fYawImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
+ else
+ fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
+ ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
+
+ float fRollImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE) {
+ float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
+ if (CPad::GetPad(0)->GetLookLeft())
+ fDirectionMultiplier = -1;
+ fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
+ }
+ else
+ fRollImpulse = fSteerLR * fSeaRollMult;
+ ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+
+ CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
+ float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
+ float fStabiliseImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ else
+ fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
+ ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
+
+ // up/down
+ float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
+ float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ float fPitchImpulse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
+ else
+ fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
+ ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
+
+ float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
+ float fLiftImpluse;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
+ else
+ fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
+ float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
+ if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
+ if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
+ fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
+ fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
+ }
+ ApplyMoveForce(fLiftForce * GetUp());
+ CVector vecResistance;
+ if (flightModel == FLIGHT_MODEL_RCPLANE)
+ vecResistance = vecRCAeroResistance;
+ else
+ vecResistance = vecSeaAeroResistance;
+ float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
+ float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
+ float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
+ CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
+ vecTurnSpeed.x *= rX;
+ float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
+ vecTurnSpeed.z *= rZ;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
+ ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+ break;
+ }
case FLIGHT_MODEL_HELI:
- assert(0 && "Heli flight model not implemented");
+ {
+ CVector vecMoveResistance;
+ if (GetModelIndex() == MI_MIAMI_SPARROW)
+ vecMoveResistance = vecHeliMoveRes;
+ else
+ vecMoveResistance = vecRCHeliMoveRes;
+ float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
+ float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
+ float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= rmX;
+ m_vecMoveSpeed.y *= rmY;
+ m_vecMoveSpeed.z *= rmZ;
+ if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE)
+ return;
+ float fThrust;
+ if (bCheat5)
+ fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
+ else
+ fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
+ fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
+#ifdef GTA3_1_1_PATCH
+ if (fThrust > 0.9f && GetPosition().z > 80.0f)
+ fThrust = 0.9f;
+#endif
+ ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
+
+ if (GetUp().z > 0.0f)
+ ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
+
+ float fRoll, fPitch, fYaw;
+ if (bCheat5) {
+ fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
+ fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
+ }
+ else {
+ fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ fRoll = CPad::GetPad(0)->GetLookLeft();
+ if (CPad::GetPad(0)->GetLookRight())
+ fRoll = -1.0f;
+ fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
+ }
+ if (CPad::GetPad(0)->GetHorn()) {
+ fYaw = 0.0f;
+ fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
+ fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ }
+ debug("fPitch: %f\n", fPitch);
+ ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
+ ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+ ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
+
+ CVector vecResistance;
+ if (GetModelIndex() == MI_MIAMI_SPARROW)
+ vecResistance = vecHeliResistance;
+ else
+ vecResistance = vecRCHeliResistance;
+ float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
+ float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
+ float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
+ CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
+ float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
+ float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
+ vecTurnSpeed.x *= rX;
+ vecTurnSpeed.y *= rY;
+ vecTurnSpeed.z *= rZ;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
+ ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
+ break;
+ }
}
}