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* ps2 hud, restore original codeFire-Head2020-12-071-1/+18
* fix buildSergeanur2020-10-171-1/+1
* Pickup fixesSergeanur2020-10-171-0/+8
* Fix RotateYSergeanur2020-09-141-8/+8
* Move a bunch of math to cpp files + small fixesSergeanur2020-09-1410-516/+844
* VU0 collisionaap2020-08-033-0/+170
* New math wrapperseray orçunus2020-07-221-0/+2
* fixes to CBoataap2020-07-011-0/+8
* fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+4
* minor stuffaap2020-06-042-0/+12
* fixed to CAutomobile and friendsaap2020-05-312-0/+7
* Redoing some pool reading for better alignmentSergeanur2020-05-131-0/+5
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+19
* SetPosition, final partSergeanur2020-05-051-9/+0
* fixed CVector !=aap2020-04-301-0/+4
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+12
* Try to build with mingwFilip Gawin2020-04-201-0/+5
* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-172-5/+20
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-172-5/+20
* | Remove patchesSergeanur2020-04-171-6/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-152-3/+11
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-152-3/+11
* | CPacManPickupsSergeanur2020-04-131-1/+1
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* cranes initNikolay Korolev2020-04-051-0/+11
* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
* ProjectileInfoSergeanur2020-01-111-1/+1
* Merge pull request #267 from ShFil119/audio12erorcun2019-11-051-15/+21
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| * RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
* | Peds & a few fixeseray orçunus2019-11-051-3/+10
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-272-11/+9
* Full C3dMarkersSergeanur2019-10-171-14/+8
* Fixing ColPoints againSergeanur2019-10-062-4/+4
* CPickupsSergeanur2019-10-031-0/+16
* Moar pedseray orçunus2019-10-012-0/+7
* Pedseray orçunus2019-08-232-0/+7
* finished CPathFindaap2019-08-091-1/+27
* implemented CHeliaap2019-08-041-0/+23
* CAutomobile::PreRender; whole class finishedaap2019-07-282-2/+6
* CAutomobile::Render; moved some math code into .cppaap2019-07-272-120/+167
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-1/+2
* | couple of fixesaap2019-07-201-1/+0
* | CAutomobile::ProcessControl doneaap2019-07-181-0/+1
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* and of course the last commit didnt fix everythingaap2019-07-104-5/+9
* added wrappers around math functionsaap2019-07-106-20/+32
* more CAutomobileaap2019-07-081-0/+27
* little changes; one more function of CAutomobileaap2019-07-081-23/+23
* implemented CDooraap2019-07-071-0/+9
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-5/+5
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+15
* Merged with upstreamNikolay Korolev2019-06-291-0/+1
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| * miscellaneous, mostly world relatedaap2019-06-291-0/+1
* | more replay stuff, bug fixNikolay Korolev2019-06-291-1/+1
* | ProcessPedUpdateNikolay Korolev2019-06-291-0/+20
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* Merge with upstreamNikolay Korolev2019-06-262-0/+40
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| * CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+24
| * some Radar and Hud cleanup; fix in Physicalaap2019-06-231-0/+16
* | StorePedUpdateNikolay Korolev2019-06-231-0/+34
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* fixed tabNikolay Korolev2019-06-221-3/+3
* First commit of replay systemNikolay Korolev2019-06-221-0/+3
* cleanup on CPed and CPedTypeaap2019-06-191-0/+6
* implemented CCutsceneHead and dependenciesaap2019-06-121-6/+6
* added animation system (with skin support for now)aap2019-06-112-0/+140
* added CCoronasaap2019-06-011-0/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-302-11/+14
* clean upaap2019-05-302-191/+56
* Particle, ParticleMgr doneFire-Head2019-05-292-42/+201
* CPhysical almost doneaap2019-05-191-0/+1
* first commitaap2019-05-154-0/+395