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authorLaG1924 <lag1924@gmail.com>2021-11-17 06:59:16 +0100
committerLaG1924 <lag1924@gmail.com>2021-11-17 06:59:16 +0100
commit513fe5ebe3f59aa8d85d9517db9fe0bfa531d3dc (patch)
treea54c7a24e93b96c8ba8fce248f4fcc60a44924d8
parentChanged section rendering to Gal (diff)
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-rw-r--r--src/Gal.hpp1
-rw-r--r--src/GalOgl.cpp5
-rw-r--r--src/RendererEntity.cpp131
-rw-r--r--src/RendererEntity.hpp9
-rw-r--r--src/RendererWorld.cpp270
-rw-r--r--src/RendererWorld.hpp3
6 files changed, 197 insertions, 222 deletions
diff --git a/src/Gal.hpp b/src/Gal.hpp
index 8089fd3..51d3bd6 100644
--- a/src/Gal.hpp
+++ b/src/Gal.hpp
@@ -78,6 +78,7 @@ namespace Gal {
};
enum class Primitive {
+ Line,
Triangle,
TriangleStrip,
TriangleFan,
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp
index 0452cab..5643b4d 100644
--- a/src/GalOgl.cpp
+++ b/src/GalOgl.cpp
@@ -392,6 +392,9 @@ public:
virtual void Render(size_t offset = 0, size_t count = -1) override {
GLenum vertexMode;
switch (primitive) {
+ case Primitive::Line:
+ vertexMode = GL_LINES;
+ break;
case Primitive::Triangle:
vertexMode = GL_TRIANGLES;
break;
@@ -820,9 +823,7 @@ public:
GLint location = glGetAttribLocation(program, name.c_str());
if (location < 0) {
- glDeleteProgram(program);
LOG(ERROR) << "Vertex attribute name \"" << name << "\" not found in shader";
- throw std::runtime_error("Invalid attribute");
}
size_t attribSize = GalTypeGetSize(type);
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp
index fcbf79a..02a5f54 100644
--- a/src/RendererEntity.cpp
+++ b/src/RendererEntity.cpp
@@ -1,141 +1,22 @@
#include "RendererEntity.hpp"
#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
#include <optick.h>
#include "Entity.hpp"
-#include "GameState.hpp"
-#include "Renderer.hpp"
-#include "AssetManager.hpp"
+#include "World.hpp"
-const GLfloat vertices[] = {
- -0.5f, 0.5f, 0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
- 0.5f, 0.5f, -0.5f,
- -0.5f, 0.5f, -0.5f,
- -0.5f, -0.5f, -0.5f,
- -0.5f, -0.5f, 0.5f,
- -0.5f, 0.5f, 0.5f,
- -0.5f, 0.5f, -0.5f,
- 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f, 0.5f,
- 0.5f, 0.5f, 0.5f,
- 0.5f, 0.5f, -0.5f
-};
-const GLfloat uv_coords[] = {
- //Z+
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
+RendererEntity::RendererEntity(unsigned int id): entityId(id) {}
- //Z-
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 0.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
-
- //X+
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //X-
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y+
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
-
- //Y-
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
-};
-
-const GLuint magic = 993214;
-GLuint Vbo = magic,Vao = magic,Vbo2 = magic;
-
-GLuint RendererEntity::GetVao(){
- if (Vbo == magic) {
- glGenBuffers(1, &Vbo);
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glGenBuffers(1, &Vbo2);
- glBindBuffer(GL_ARRAY_BUFFER, Vbo2);
- glBufferData(GL_ARRAY_BUFFER, sizeof(uv_coords), uv_coords, GL_STATIC_DRAW);
-
- glGenVertexArrays(1, &Vao);
- glBindVertexArray(Vao);
- {
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (GLvoid*)0);
- glEnableVertexAttribArray(0);
-
- glBindBuffer(GL_ARRAY_BUFFER, Vbo2);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), (GLvoid*)0);
- glEnableVertexAttribArray(1);
- }
- glBindVertexArray(0);
- }
- return Vao;
-}
-
-RendererEntity::RendererEntity(unsigned int id)
-{
- entityId = id;
-}
-
-RendererEntity::~RendererEntity() {
-}
-
-void RendererEntity::Render(RenderState& renderState, const World *world) {
- OPTICK_EVENT();
+void RendererEntity::Render(std::shared_ptr<Gal::Pipeline> pipeline, const World *world) {
+ OPTICK_EVENT();
glm::mat4 model = glm::mat4(1.0);
const Entity &entity = world->GetEntity(entityId);
model = glm::translate(model, entity.pos.glm());
model = glm::translate(model, glm::vec3(0, entity.height / 2.0, 0));
model = glm::scale(model, glm::vec3(entity.width, entity.height, entity.width));
- Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get();
- entityShader->SetUniform("model", model);
- entityShader->SetUniform("color", entity.renderColor);
- glCheckError();
- glDrawArrays(GL_LINES, 0, 24);
-
- glCheckError();
+ pipeline->SetShaderParameter("model", model);
+ pipeline->SetShaderParameter("color", entity.renderColor);
}
diff --git a/src/RendererEntity.hpp b/src/RendererEntity.hpp
index 346f9fb..b9097bd 100644
--- a/src/RendererEntity.hpp
+++ b/src/RendererEntity.hpp
@@ -1,17 +1,14 @@
#pragma once
-#include <GL/glew.h>
+#include "Gal.hpp"
-class RenderState;
class World;
class RendererEntity {
unsigned int entityId;
+ std::shared_ptr<Gal::Pipeline> pipeline;
public:
RendererEntity(unsigned int id);
- ~RendererEntity();
- void Render(RenderState& renderState, const World *world);
-
- static GLuint GetVao();
+ void Render(std::shared_ptr<Gal::Pipeline> pipeline, const World *world);
};
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 2764405..03d575b 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -293,62 +293,47 @@ void RendererWorld::Render(RenderState & renderState) {
glm::mat4 projView = projection * view;
//Render Entities
-#ifndef __APPLE__
- glLineWidth(3.0);
-#endif
- Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get();
- entityShader->Activate();
- entityShader->SetUniform("projection", projection);
- entityShader->SetUniform("view", view);
- glCheckError();
-
- renderState.SetActiveVao(RendererEntity::GetVao());
+ entitiesPipeline->Activate();
+ entitiesPipeline->SetShaderParameter("projection", projection);
+ entitiesPipeline->SetShaderParameter("view", view);
+
+ entitiesPipelineInstance->Activate();
for (auto& it : entities) {
- it.Render(renderState, &GetGameState()->GetWorld());
+ it.Render(entitiesPipeline, &GetGameState()->GetWorld());
+ entitiesPipelineInstance->Render(0, 24);
}
//Render selected block
Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock;
if (selectedBlock != Vector()) {
-#ifndef __APPLE__
- glLineWidth(2.0f);
-#endif
{
glm::mat4 model = glm::mat4(1.0);
model = glm::translate(model, selectedBlock.glm());
model = glm::translate(model,glm::vec3(0.5f,0.5f,0.5f));
model = glm::scale(model,glm::vec3(1.01f,1.01f,1.01f));
- entityShader->SetUniform("model", model);
- entityShader->SetUniform("color", glm::vec3(0, 0, 0));
- glCheckError();
- glDrawArrays(GL_LINES, 0, 24);
+ entitiesPipeline->SetShaderParameter("model", model);
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0, 0, 0));
+ entitiesPipelineInstance->Render(0, 24);
}
}
//Render raycast hit
const bool renderHit = false;
if (renderHit) {
- VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
-#ifndef __APPLE__
- glLineWidth(2.0f);
-#endif
+ VectorF hit = GetGameState()->GetSelectionStatus().raycastHit;
{
glm::mat4 model;
model = glm::translate(model, hit.glm());
- model = glm::scale(model,glm::vec3(0.3f,0.3f,0.3f));
- entityShader->SetUniform("model", model);
+ model = glm::scale(model, glm::vec3(0.3f, 0.3f, 0.3f));
+ //entityShader->SetUniform("model", model);
+ entitiesPipeline->SetShaderParameter("model", model);
if (selectedBlock == Vector())
- entityShader->SetUniform("color", glm::vec3(0.7f, 0, 0));
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0.7f, 0.0f, 0.0f));
else
- entityShader->SetUniform("color", glm::vec3(0, 0, 0.7f));
- glCheckError();
- glDrawArrays(GL_LINE_STRIP, 0, 36);
+ entitiesPipeline->SetShaderParameter("color", glm::vec3(0.0f, 0.0f, 0.7f));
+ entitiesPipelineInstance->Render(0, 24);
}
}
-#ifndef __APPLE__
- glLineWidth(1.0);
-#endif
- glCheckError();
//Render sky
renderState.TimeOfDay = GetGameState()->GetTimeStatus().timeOfDay;
@@ -399,80 +384,187 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
//Render sections
- auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
- float globalTime = rawGlobalTime.count() / 1000000000.0f;
- /*Shader* blockShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader.get();
- blockShader->Activate();
- blockShader->SetUniform("DayTime", mixLevel);
- blockShader->SetUniform("projView", projView);
- blockShader->SetUniform("GlobalTime", globalTime);
- glCheckError();
- */
- sectionsPipeline->Activate();
- sectionsPipeline->SetShaderParameter("DayTime", mixLevel);
- sectionsPipeline->SetShaderParameter("projView", projView);
-
- Frustum frustum(projView);
+ auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
+ float globalTime = rawGlobalTime.count() / 1000000000.0f;
+ sectionsPipeline->Activate();
+ sectionsPipeline->SetShaderParameter("DayTime", mixLevel);
+ sectionsPipeline->SetShaderParameter("projView", projView);
+
+ Frustum frustum(projView);
size_t culledSections = sections.size();
- unsigned int renderedFaces = 0;
+ unsigned int renderedFaces = 0;
for (auto& section : sections) {
- glm::vec3 point{
- section.second.GetPosition().x * 16 + 8,
- section.second.GetPosition().y * 16 + 8,
- section.second.GetPosition().z * 16 + 8
- };
+ glm::vec3 point{
+ section.second.GetPosition().x * 16 + 8,
+ section.second.GetPosition().y * 16 + 8,
+ section.second.GetPosition().z * 16 + 8
+ };
- bool isVisible = frustum.TestSphere(point, 16.0f);
+ bool isVisible = frustum.TestSphere(point, 16.0f);
if (!isVisible) {
culledSections--;
continue;
}
section.second.Render();
- renderedFaces += section.second.numOfFaces;
+ renderedFaces += section.second.numOfFaces;
}
DebugInfo::culledSections = culledSections;
- DebugInfo::renderFaces = renderedFaces;
- glCheckError();
+ DebugInfo::renderFaces = renderedFaces;
}
void RendererWorld::PrepareRender() {
- std::string sectionVertexSource, sectionPixelSource;
- {
- auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
- sectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+ std::string sectionVertexSource, sectionPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
+ sectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/face");
- sectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
- }
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/face");
+ sectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
- auto gal = Gal::GetImplementation();
- {
- auto sectionsPLC = gal->CreatePipelineConfig();
- sectionsPLC->SetTarget(gal->GetDefaultFramebuffer());
- sectionsPLC->AddShaderParameter("projView", Gal::Type::Mat4);
- sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float);
- sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
- sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
- sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
- sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
- sectionsBufferBinding = sectionsPLC->BindVertexBuffer({
- {"position", Gal::Type::Vec3, 4, 1},
- {"uv", Gal::Type::Vec2, 4, 1},
- {"uvLayer", Gal::Type::Float, 1, 1},
- {"animation", Gal::Type::Float, 1, 1},
- {"color", Gal::Type::Vec3, 1, 1},
- {"light", Gal::Type::Vec2, 1, 1},
- {"", Gal::Type::Uint8, 20, 1}
- });
- sectionsPipeline = gal->BuildPipeline(sectionsPLC);
- sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f);
- sectionsPipeline->SetShaderParameter("textureAtlas", 0);
- }
-
+ std::string entitiesVertexSource, entitiesPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/entity");
+ entitiesVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/entity");
+ entitiesPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
+
+ auto gal = Gal::GetImplementation();
+ {
+ auto sectionsPLC = gal->CreatePipelineConfig();
+ sectionsPLC->SetTarget(gal->GetDefaultFramebuffer());
+ sectionsPLC->AddShaderParameter("projView", Gal::Type::Mat4);
+ sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float);
+ sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32);
+ sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
+ sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
+ sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
+ sectionsBufferBinding = sectionsPLC->BindVertexBuffer({
+ {"position", Gal::Type::Vec3, 4, 1},
+ {"uv", Gal::Type::Vec2, 4, 1},
+ {"uvLayer", Gal::Type::Float, 1, 1},
+ {"animation", Gal::Type::Float, 1, 1},
+ {"color", Gal::Type::Vec3, 1, 1},
+ {"light", Gal::Type::Vec2, 1, 1},
+ {"", Gal::Type::Uint8, 20, 1}
+ });
+ sectionsPipeline = gal->BuildPipeline(sectionsPLC);
+ sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f);
+ sectionsPipeline->SetShaderParameter("textureAtlas", 0);
+ }
+
+ {
+ auto entitiesPLC = gal->CreatePipelineConfig();
+ entitiesPLC->SetTarget(gal->GetDefaultFramebuffer());
+ entitiesPLC->AddShaderParameter("view", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("projection", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("model", Gal::Type::Mat4);
+ entitiesPLC->AddShaderParameter("color", Gal::Type::Vec3);
+ entitiesPLC->SetVertexShader(gal->LoadVertexShader(entitiesVertexSource));
+ entitiesPLC->SetPixelShader(gal->LoadPixelShader(entitiesPixelSource));
+ entitiesPLC->SetPrimitive(Gal::Primitive::Line);
+ auto entitiesPosBB = entitiesPLC->BindVertexBuffer({
+ {"position", Gal::Type::Vec3},
+ });
+ auto entitiesUvBB = entitiesPLC->BindVertexBuffer({
+ {"uvPosition", Gal::Type::Vec2},
+ });
+
+ entitiesPipeline = gal->BuildPipeline(entitiesPLC);
+
+ constexpr float vertices[] = {
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+ 0.5f, 0.5f, -0.5f,
+ -0.5f, 0.5f, -0.5f,
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, -0.5f
+ };
+
+ constexpr float uvs[] = {
+ //Z+
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Z-
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+
+ //X+
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //X-
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y+
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+
+ //Y-
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ };
+
+ entitiesPosBuffer = gal->CreateBuffer();
+ entitiesPosBuffer->SetData({ reinterpret_cast<const std::byte*>(vertices), reinterpret_cast<const std::byte*>(vertices + sizeof(vertices)) });
+ entitiesUvBuffer = gal->CreateBuffer();
+ entitiesUvBuffer->SetData({ reinterpret_cast<const std::byte*>(uvs), reinterpret_cast<const std::byte*>(uvs + sizeof(uvs)) });
+
+ entitiesPipelineInstance = entitiesPipeline->CreateInstance({
+ {entitiesPosBB, entitiesPosBuffer},
+ {entitiesUvBB, entitiesUvBuffer},
+ });
+ }
TextureCoord sunTexture = AssetManager::GetTexture("/minecraft/textures/environment/sun");
TextureCoord moonTexture = AssetManager::GetTexture("/minecraft/textures/environment/moon_phases");
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index c0af0dc..80eadb3 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -48,6 +48,9 @@ class RendererWorld {
std::shared_ptr<Gal::BufferBinding> sectionsBufferBinding;
//Entities
std::vector<RendererEntity> entities;
+ std::shared_ptr<Gal::Pipeline> entitiesPipeline;
+ std::shared_ptr<Gal::PipelineInstance> entitiesPipelineInstance;
+ std::shared_ptr<Gal::Buffer> entitiesPosBuffer, entitiesUvBuffer;
//Sky
Texture *skyTexture;
RendererSky rendererSky;