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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2020-07-25 18:49:18 +0200
committerGitHub <noreply@github.com>2020-07-25 18:49:18 +0200
commit0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch)
tree3c760d4d981aad30fa151343c224d3ea366c99d9 /src/RendererSky.cpp
parentMerge pull request #36 from LaG1924/fix-windows-vs2019 (diff)
parentCompletely removed hardcoded list of blockstates (diff)
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Diffstat (limited to 'src/RendererSky.cpp')
-rw-r--r--src/RendererSky.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/RendererSky.cpp b/src/RendererSky.cpp
index d0e9518..1eab369 100644
--- a/src/RendererSky.cpp
+++ b/src/RendererSky.cpp
@@ -1,5 +1,7 @@
#include "RendererSky.hpp"
+#include <optick.h>
+
#include "Renderer.hpp"
#include "Utility.hpp"
@@ -127,16 +129,15 @@ RendererSky::RendererSky() {
glCheckError();
}
-RendererSky::~RendererSky()
-{
+RendererSky::~RendererSky() {
glDeleteBuffers(1, &VboVert);
glDeleteBuffers(1, &VboUv);
glDeleteVertexArrays(1, &Vao);
//glCheckError();
}
-void RendererSky::Render(RenderState &renderState)
-{
+void RendererSky::Render(RenderState &renderState) {
+ OPTICK_EVENT();
renderState.SetActiveVao(Vao);
glDrawArrays(GL_TRIANGLES, 0, 36);
glCheckError();