summaryrefslogtreecommitdiffstats
path: root/src/ThreadGame.cpp
diff options
context:
space:
mode:
authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-12 17:09:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-12 17:09:16 +0200
commit45de7d0537d2caec7d0a7ede48e2b72301bc9da9 (patch)
treeaf17dd093da09dc77a3a07a3d4835a1b5e5b85f6 /src/ThreadGame.cpp
parent2017-08-07 (diff)
downloadAltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar.gz
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar.bz2
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar.lz
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar.xz
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.tar.zst
AltCraft-45de7d0537d2caec7d0a7ede48e2b72301bc9da9.zip
Diffstat (limited to 'src/ThreadGame.cpp')
-rw-r--r--src/ThreadGame.cpp26
1 files changed, 17 insertions, 9 deletions
diff --git a/src/ThreadGame.cpp b/src/ThreadGame.cpp
index 7bb3678..74802bb 100644
--- a/src/ThreadGame.cpp
+++ b/src/ThreadGame.cpp
@@ -39,11 +39,14 @@ void ThreadGame::Execute() {
isMoving[GameState::LEFT] = true;
break;
case sf::Keyboard::S:
- isMoving[GameState::BACKWARD] = true;
- break;
+ isMoving[GameState::BACKWARD] = true;
+ break;
case sf::Keyboard::D:
- isMoving[GameState::RIGHT] = true;
- break;
+ isMoving[GameState::RIGHT] = true;
+ break;
+ case sf::Keyboard::Space:
+ isMoving[GameState::JUMP] = true;
+ break;
}
});
@@ -63,6 +66,9 @@ void ThreadGame::Execute() {
case sf::Keyboard::D:
isMoving[GameState::RIGHT] = false;
break;
+ case sf::Keyboard::Space:
+ isMoving[GameState::JUMP] = false;
+ break;
}
});
@@ -77,18 +83,20 @@ void ThreadGame::Execute() {
while (isRunning) {
if (gs != nullptr)
- gs->Update(timer.GetDeltaS());
+ gs->Update(timer.GetRealDeltaS());
listener.HandleEvent();
if (gs != nullptr) {
gs->UpdatePacket();
if (isMoving[GameState::FORWARD])
- gs->HandleMovement(GameState::FORWARD, timer.GetDeltaS());
+ gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS());
if (isMoving[GameState::BACKWARD])
- gs->HandleMovement(GameState::BACKWARD, timer.GetDeltaS());
+ gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS());
if (isMoving[GameState::LEFT])
- gs->HandleMovement(GameState::LEFT, timer.GetDeltaS());
+ gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS());
if (isMoving[GameState::RIGHT])
- gs->HandleMovement(GameState::RIGHT, timer.GetDeltaS());
+ gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS());
+ if (isMoving[GameState::JUMP])
+ gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS());
}
timer.Update();
}