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-rw-r--r--include/graphics/RenderSection.hpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
new file mode 100644
index 0000000..953d7ea
--- /dev/null
+++ b/include/graphics/RenderSection.hpp
@@ -0,0 +1,42 @@
+#pragma once
+
+#include <GL/glew.h>
+#include <glm/detail/type_mat.hpp>
+#include <glm/vec2.hpp>
+#include <glm/detail/type_mat4x4.hpp>
+#include <glm/gtx/transform.hpp>
+#include <easylogging++.h>
+
+#include <AssetManager.hpp>
+#include <world/Section.hpp>
+#include <world/World.hpp>
+
+class RenderState {
+ GLuint ActiveVao;
+ GLuint ActiveShader;
+public:
+ void SetActiveVao(GLuint Vao);
+ void SetActiveShader(GLuint Shader);
+};
+
+class RenderSection {
+ Vector sectionPosition;
+ World *world;
+ GLuint Vao, VboTextures, VboModels, VboColors;
+
+ static GLuint VboVertices, VboUvs;
+ static std::map<GLuint, int> refCounterVbo;
+ static std::map<GLuint, int> refCounterVao;
+
+ size_t numOfFaces;
+
+public:
+ RenderSection(World *world, Vector position);
+ RenderSection(const RenderSection &other);
+ ~RenderSection();
+
+ void UpdateState(const std::map<BlockTextureId, glm::vec4> &textureAtlas);
+ void Render(RenderState &state);
+
+ Section *GetSection();
+}; \ No newline at end of file