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-rw-r--r--include/graphics/Gui.hpp7
-rw-r--r--include/graphics/RenderSection.hpp42
-rw-r--r--include/graphics/Shader.hpp24
-rw-r--r--include/graphics/Texture.hpp14
-rw-r--r--include/graphics/Widget.hpp8
5 files changed, 95 insertions, 0 deletions
diff --git a/include/graphics/Gui.hpp b/include/graphics/Gui.hpp
new file mode 100644
index 0000000..641b941
--- /dev/null
+++ b/include/graphics/Gui.hpp
@@ -0,0 +1,7 @@
+#pragma once
+
+class Gui {
+
+public:
+ int WHY=0;
+};
diff --git a/include/graphics/RenderSection.hpp b/include/graphics/RenderSection.hpp
new file mode 100644
index 0000000..953d7ea
--- /dev/null
+++ b/include/graphics/RenderSection.hpp
@@ -0,0 +1,42 @@
+#pragma once
+
+#include <GL/glew.h>
+#include <glm/detail/type_mat.hpp>
+#include <glm/vec2.hpp>
+#include <glm/detail/type_mat4x4.hpp>
+#include <glm/gtx/transform.hpp>
+#include <easylogging++.h>
+
+#include <AssetManager.hpp>
+#include <world/Section.hpp>
+#include <world/World.hpp>
+
+class RenderState {
+ GLuint ActiveVao;
+ GLuint ActiveShader;
+public:
+ void SetActiveVao(GLuint Vao);
+ void SetActiveShader(GLuint Shader);
+};
+
+class RenderSection {
+ Vector sectionPosition;
+ World *world;
+ GLuint Vao, VboTextures, VboModels, VboColors;
+
+ static GLuint VboVertices, VboUvs;
+ static std::map<GLuint, int> refCounterVbo;
+ static std::map<GLuint, int> refCounterVao;
+
+ size_t numOfFaces;
+
+public:
+ RenderSection(World *world, Vector position);
+ RenderSection(const RenderSection &other);
+ ~RenderSection();
+
+ void UpdateState(const std::map<BlockTextureId, glm::vec4> &textureAtlas);
+ void Render(RenderState &state);
+
+ Section *GetSection();
+}; \ No newline at end of file
diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp
new file mode 100644
index 0000000..17a434e
--- /dev/null
+++ b/include/graphics/Shader.hpp
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <string>
+#include <fstream>
+#include <sstream>
+
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+class Shader
+{
+private:
+ const GLchar *vertex;
+ const GLchar *fragment;
+public:
+ // Идентификатор программы
+ GLuint Program;
+ // Конструктор считывает и собирает шейдер
+ Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
+ // Использование программы
+ void Use();
+
+ void Reload();
+}; \ No newline at end of file
diff --git a/include/graphics/Texture.hpp b/include/graphics/Texture.hpp
new file mode 100644
index 0000000..277806a
--- /dev/null
+++ b/include/graphics/Texture.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <SFML/Graphics.hpp>
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+class Texture {
+ Texture(Texture&);
+ Texture&operator=(Texture&);
+public:
+ GLuint texture;
+ Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
+ ~Texture();
+}; \ No newline at end of file
diff --git a/include/graphics/Widget.hpp b/include/graphics/Widget.hpp
new file mode 100644
index 0000000..c4d5dc1
--- /dev/null
+++ b/include/graphics/Widget.hpp
@@ -0,0 +1,8 @@
+#pragma once
+
+class Widget {
+ unsigned int x,y,w,h;
+public:
+ Widget(Widget *parent);
+ ~Widget();
+};