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* Added liquid rendering passLaG19242022-12-153-0/+98
* Added per vertex lightingLaG19242021-12-191-9/+7
* Added AO maskLaG19242021-12-184-3/+9
* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
* Optimized GBuffer sizeLaG19242021-12-1113-50/+33
* Removed unnecessary framebuffers copyingLaG19242021-12-083-22/+0
* Added more SSAO settingsLaG19242021-12-071-1/+4
* Fixed SSAO normalsLaG19242021-12-074-5/+7
* Added optional forward renderingLaG19242021-12-073-0/+114
* Minor shader optimizationLaG19242021-12-053-4/+3
* Added Ambient occlusion options parameterLaG19242021-12-051-1/+4
* Added SSAO blurLaG19242021-12-052-1/+24
* Added SSAOLaG19242021-12-0412-10/+120
* Added gamma correctionLaG19242021-11-289-9/+23
* Changed shaders to use SPBLaG19242021-11-2714-61/+112
* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-1/+4
* Added PostProcess classLaG19242021-11-211-0/+11
* Added gbuffer visualizationLaG19242021-11-211-4/+26
* Moved face lighting to lighting passLaG19242021-11-214-27/+46
* Added normals to facesLaG19242021-11-213-8/+12
* Added GbufferLaG19242021-11-213-4/+33
* Changed sky rendering to GalLaG19242021-11-193-25/+19
* Optimized entities renderingLaG19242021-11-183-18/+13
* Fixed shader error on MacOSLaG19242021-07-051-1/+1
* Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
* Compacted vertices formatLaG19242021-06-281-4/+4
* Embed UV to vertex dataLaG19242021-06-282-30/+10
* More compact faces vertecies formatLaG19242021-06-281-1/+1
* Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Improved RmlUi integrationLaG19242021-06-133-3/+6
* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* More advanced textures animation supportLaG19242019-01-272-4/+13
* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243