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* Added liquid rendering passLaG19242022-12-153-0/+98
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* Added per vertex lightingLaG19242021-12-191-9/+7
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* Added AO maskLaG19242021-12-184-3/+9
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* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
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* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
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* Optimized GBuffer sizeLaG19242021-12-1113-50/+33
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* Removed unnecessary framebuffers copyingLaG19242021-12-083-22/+0
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* Added more SSAO settingsLaG19242021-12-071-1/+4
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* Fixed SSAO normalsLaG19242021-12-074-5/+7
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* Added optional forward renderingLaG19242021-12-073-0/+114
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* Minor shader optimizationLaG19242021-12-053-4/+3
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* Added Ambient occlusion options parameterLaG19242021-12-051-1/+4
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* Added SSAO blurLaG19242021-12-052-1/+24
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* Added SSAOLaG19242021-12-0412-10/+120
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* Added gamma correctionLaG19242021-11-289-9/+23
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* Changed shaders to use SPBLaG19242021-11-2714-61/+112
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* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-1/+4
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* Added PostProcess classLaG19242021-11-211-0/+11
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* Added gbuffer visualizationLaG19242021-11-211-4/+26
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* Moved face lighting to lighting passLaG19242021-11-214-27/+46
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* Added normals to facesLaG19242021-11-213-8/+12
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* Added GbufferLaG19242021-11-213-4/+33
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* Changed sky rendering to GalLaG19242021-11-193-25/+19
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* Optimized entities renderingLaG19242021-11-183-18/+13
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* Fixed shader error on MacOSLaG19242021-07-051-1/+1
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* Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
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* Compacted vertices formatLaG19242021-06-281-4/+4
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* Embed UV to vertex dataLaG19242021-06-282-30/+10
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* More compact faces vertecies formatLaG19242021-06-281-1/+1
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* Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
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* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
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* Improved RmlUi integrationLaG19242021-06-133-3/+6
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* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
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* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
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* More advanced textures animation supportLaG19242019-01-272-4/+13
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* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243