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* Added liquid rendering passLaG19242022-12-151-0/+38
* Added per vertex lightingLaG19242021-12-191-9/+7
* Added AO maskLaG19242021-12-181-0/+3
* Optimized GBuffer sizeLaG19242021-12-116-28/+5
* Removed unnecessary framebuffers copyingLaG19242021-12-082-22/+0
* Fixed SSAO normalsLaG19242021-12-071-1/+1
* Added SSAOLaG19242021-12-047-0/+27
* Added gamma correctionLaG19242021-11-287-0/+7
* Changed shaders to use SPBLaG19242021-11-277-35/+72
* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-1/+4
* Added PostProcess classLaG19242021-11-211-0/+11
* Moved face lighting to lighting passLaG19242021-11-211-13/+11
* Added normals to facesLaG19242021-11-211-6/+9
* Added GbufferLaG19242021-11-211-0/+11
* Changed sky rendering to GalLaG19242021-11-191-11/+7
* Optimized entities renderingLaG19242021-11-181-10/+7
* Fixed shader error on MacOSLaG19242021-07-051-1/+1
* Tint calculation moved to vertex shaderLaG19242021-06-291-3/+5
* Compacted vertices formatLaG19242021-06-281-4/+4
* Embed UV to vertex dataLaG19242021-06-281-28/+9
* More compact faces vertecies formatLaG19242021-06-281-1/+1
* Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Improved RmlUi integrationLaG19242021-06-131-3/+4
* Implemented basic RmlUi integrationLaG19242021-06-131-0/+21
* More advanced textures animation supportLaG19242019-01-271-3/+11
* Removed previous implementation of ShaderLaG19242019-01-264-0/+82