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* Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
* Compacted vertices formatLaG19242021-06-281-4/+4
* Embed UV to vertex dataLaG19242021-06-282-30/+10
* More compact faces vertecies formatLaG19242021-06-281-1/+1
* Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Improved RmlUi integrationLaG19242021-06-133-3/+6
* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* More advanced textures animation supportLaG19242019-01-272-4/+13
* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243