summaryrefslogblamecommitdiffstats
path: root/source/Mobs/Zombie.cpp
blob: d0a929519d28635ab37d0160ad6072d47050fcf2 (plain) (tree)
1
2
3
4
5
6
7
8
9


                                                                                              
                   




 
                        
                                                                            
 





 
                                                
 
                                   
 
                                       
                                                                         
         

                                                       






         
                                                            
 
                                                              

                           




 

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Zombie.h"





cZombie::cZombie(void) :
	super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
{
}





void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
{
	super::Tick(a_Dt, a_Chunk);

	// TODO Same as in cSkeleton :D
	if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
	{
		// Burn for 10 ticks, then decide again
		StartBurning(10);
	}
}





void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
	
	// TODO: Rare drops
}