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// HTTPConnection.h

// Declares the cHTTPConnection class representing a single persistent connection in the HTTP server.





#pragma once

#include "../OSSupport/SocketThreads.h"





// fwd:
class cHTTPServer;
class cHTTPResponse;
class cHTTPRequest;





class cHTTPConnection :
	public cSocketThreads::cCallback
{
public:
	
	enum eState
	{
		wcsRecvHeaders,  ///< Receiving request headers (m_CurrentRequest is created if nullptr)
		wcsRecvBody,     ///< Receiving request body    (m_CurrentRequest is valid)
		wcsRecvIdle,     ///< Has received the entire body, waiting to send the response (m_CurrentRequest == nullptr)
		wcsSendingResp,  ///< Sending response body     (m_CurrentRequest == nullptr)
		wcsInvalid,      ///< The request was malformed, the connection is closing
	} ;
	
	cHTTPConnection(cHTTPServer & a_HTTPServer);
	virtual ~cHTTPConnection();
	
	/** Sends HTTP status code together with a_Reason (used for HTTP errors) */
	void SendStatusAndReason(int a_StatusCode, const AString & a_Reason);
	
	/** Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm */
	void SendNeedAuth(const AString & a_Realm);
	
	/** Sends the headers contained in a_Response */
	void Send(const cHTTPResponse & a_Response);
	
	/** Sends the data as the response (may be called multiple times) */
	void Send(const void * a_Data, size_t a_Size);

	/** Sends the data as the response (may be called multiple times) */
	void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
	
	/** Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) */
	void FinishResponse(void);
	
	/** Resets the internal connection state for a new request.
	Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" */
	void AwaitNextRequest(void);
	
	/** Terminates the connection; finishes any request being currently processed */
	void Terminate(void);
	
protected:
	typedef std::map<AString, AString> cNameValueMap;
	
	/** The parent webserver that is to be notified of events on this connection */
	cHTTPServer & m_HTTPServer;
	
	/** All the incoming data until the entire request header is parsed */
	AString m_IncomingHeaderData;
	
	/** Status in which the request currently is */
	eState m_State;
	
	/** Data that is queued for sending, once the socket becomes writable */
	AString m_OutgoingData;
	
	/** The request being currently received
	Valid only between having parsed the headers and finishing receiving the body. */
	cHTTPRequest * m_CurrentRequest;

	/** Number of bytes that remain to read for the complete body of the message to be received.
	Valid only in wcsRecvBody */
	size_t m_CurrentRequestBodyRemaining;
	
	
	// cSocketThreads::cCallback overrides:
	/** Data is received from the client.
	Returns true if the connection has been closed as the result of parsing the data. */
	virtual bool DataReceived(const char * a_Data, size_t a_Size) override;
	
	/** Data can be sent to client */
	virtual void GetOutgoingData(AString & a_Data) override;
	
	/** The socket has been closed for any reason */
	virtual void SocketClosed(void) override;
} ;

typedef std::vector<cHTTPConnection *> cHTTPConnections;