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authorHowaner <franzi.moos@googlemail.com>2014-09-14 14:16:17 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-14 14:16:17 +0200
commit92e7e5c615efb591210ffd978afa012027f2c84f (patch)
tree1271b2281ab938f59f3f2d933a6c873fd3f633ba
parent1.8: Updated scoreboard packets. (diff)
parentAdded new Qt-based biome visualiser. (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua2
-rw-r--r--README.md6
-rw-r--r--Tools/.gitignore1
-rw-r--r--Tools/BiomeVisualiser/.gitignore4
-rw-r--r--Tools/BiomeVisualiser/BiomeCache.cpp338
-rw-r--r--Tools/BiomeVisualiser/BiomeCache.h96
-rw-r--r--Tools/BiomeVisualiser/BiomeColors.cpp114
-rw-r--r--Tools/BiomeVisualiser/BiomeColors.h15
-rw-r--r--Tools/BiomeVisualiser/BiomeRenderer.cpp119
-rw-r--r--Tools/BiomeVisualiser/BiomeRenderer.h55
-rw-r--r--Tools/BiomeVisualiser/BiomeSource.h37
-rw-r--r--Tools/BiomeVisualiser/BiomeViewWnd.cpp247
-rw-r--r--Tools/BiomeVisualiser/BiomeViewWnd.h69
-rw-r--r--Tools/BiomeVisualiser/BiomeVisualiser.cpp52
-rw-r--r--Tools/BiomeVisualiser/BiomeVisualiser.h31
-rw-r--r--Tools/BiomeVisualiser/BiomeVisualiser.sln23
-rw-r--r--Tools/BiomeVisualiser/BiomeVisualiser.vcproj527
-rw-r--r--Tools/BiomeVisualiser/GeneratorBiomeSource.h42
-rw-r--r--Tools/BiomeVisualiser/Pixmap.cpp120
-rw-r--r--Tools/BiomeVisualiser/Pixmap.h39
-rw-r--r--Tools/BiomeVisualiser/Timer.h40
-rw-r--r--Tools/BiomeVisualiser/WndProcThunk.h143
-rw-r--r--Tools/BiomeVisualiser/profile_run.cmd70
-rw-r--r--Tools/QtBiomeVisualiser/.gitignore2
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.cpp246
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.h65
-rw-r--r--Tools/QtBiomeVisualiser/Chunk.cpp36
-rw-r--r--Tools/QtBiomeVisualiser/Chunk.h40
-rw-r--r--Tools/QtBiomeVisualiser/ChunkCache.cpp110
-rw-r--r--Tools/QtBiomeVisualiser/ChunkCache.h68
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.cpp29
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.h43
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp164
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h60
-rw-r--r--Tools/QtBiomeVisualiser/Globals.h386
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp104
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.h46
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro62
-rw-r--r--Tools/QtBiomeVisualiser/main.cpp20
-rw-r--r--src/Blocks/BlockBigFlower.h6
-rw-r--r--src/Blocks/BlockHandler.cpp68
-rw-r--r--src/Blocks/BlockHandler.h2
-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/Entities/Entity.cpp41
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/EntityEffect.cpp86
-rw-r--r--src/Entities/EntityEffect.h8
-rw-r--r--src/Entities/Player.cpp9
-rw-r--r--src/Items/ItemFood.h2
-rw-r--r--src/Items/ItemGoldenApple.h1
-rw-r--r--src/Items/ItemHandler.cpp9
-rw-r--r--src/Items/ItemMilk.h8
-rw-r--r--src/Items/ItemMushroomSoup.h53
-rw-r--r--src/Items/ItemPotion.h8
-rw-r--r--src/Mobs/Monster.cpp6
-rw-r--r--src/Mobs/Monster.h5
-rw-r--r--src/OSSupport/File.cpp14
-rw-r--r--src/OSSupport/IsThread.h2
58 files changed, 1737 insertions, 2270 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index fc1217474..2f791293d 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1641,6 +1641,8 @@ a_Player:OpenWindow(Window);
MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
+ GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
+ SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
},
Constants =
{
diff --git a/README.md b/README.md
index 85ae459a0..27166413e 100644
--- a/README.md
+++ b/README.md
@@ -12,8 +12,8 @@ Installation
Normally, you will want to download a pre-compiled version of MCServer from one of the buildservers:
- * [Linux and Raspberry Pi](http://ci.bearbin.net) (Bearbin's CI Server)
- * [Windows](http://mc-server.xoft.cz) (xoft's nightly build service)
+ * [Windows and Linux](http://builds.mc-server.org)
+ * [Raspberry Pi](http://ci.bearbin.net)
You simply need to download and extract these files before you can use the server.
@@ -33,7 +33,7 @@ For other stuff, including plugins and discussion, check the [forums](http://for
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
-Support Us on Gittip: [![Support via Gittip](http://img.shields.io/gittip/mcs_team.svg)](https://www.gittip.com/mcs_team)
+Support Us on Gratipay: [![Support via Gittip](http://img.shields.io/gittip/mcs_team.svg)](https://www.gittip.com/mcs_team)
Travis CI: [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer)
diff --git a/Tools/.gitignore b/Tools/.gitignore
new file mode 100644
index 000000000..f240e723e
--- /dev/null
+++ b/Tools/.gitignore
@@ -0,0 +1 @@
+Debug/
diff --git a/Tools/BiomeVisualiser/.gitignore b/Tools/BiomeVisualiser/.gitignore
deleted file mode 100644
index cfbc9164c..000000000
--- a/Tools/BiomeVisualiser/.gitignore
+++ /dev/null
@@ -1,4 +0,0 @@
-Debug/
-logs/
-Release/
-Release profiled/
diff --git a/Tools/BiomeVisualiser/BiomeCache.cpp b/Tools/BiomeVisualiser/BiomeCache.cpp
deleted file mode 100644
index 7d9301d8f..000000000
--- a/Tools/BiomeVisualiser/BiomeCache.cpp
+++ /dev/null
@@ -1,338 +0,0 @@
-
-// BiomeCache.cpp
-
-// Implements the cBiomeCache class representing a biome source that caches data from the underlying biome source
-
-#include "Globals.h"
-#include "BiomeCache.h"
-#include "Timer.h"
-
-
-
-
-
-static int GetNumCores(void)
-{
- // Get number of cores by querying the system process affinity mask
- DWORD Affinity, ProcAffinity;
- GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
- int NumCores = 0;
- while (Affinity > 0)
- {
- if ((Affinity & 1) == 1)
- {
- NumCores++;
- }
- Affinity >>= 1;
- } // while (Affinity > 0)
- return NumCores;
-}
-
-
-
-
-
-cBiomeCache::cBiomeCache(void) :
- m_Source(NULL),
- m_BaseX(-100000),
- m_BaseZ(-100000),
- m_Available(NULL),
- m_IsTerminatingThreads(false)
-{
- int NumThreads = GetNumCores();
- NumThreads--; // One core should be left for the system to run on ;)
- for (int i = NumThreads; i > 0; i--)
- {
- cThread * Thread = new cThread(*this);
- m_Threads.push_back(Thread);
- Thread->Start();
- }
-}
-
-
-
-
-cBiomeCache::~cBiomeCache()
-{
- m_IsTerminatingThreads = true;
- for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
- {
- m_evtQueued.Set();
- }
- for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- m_Threads.clear();
-
- SetSource(NULL);
-}
-
-
-
-
-
-cBiomeSource::eAvailability cBiomeCache::GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes)
-{
- if (m_Source == NULL)
- {
- return baNever;
- }
-
- // Look up using the cache:
- int x = a_ChunkX - m_BaseX;
- int z = a_ChunkZ - m_BaseZ;
- if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
- {
- // Outside the cached region
- return baNever;
- }
-
- cCSLock Lock(m_CS);
- cItem * Item = m_Available[x + m_Width * z];
- if (Item == NULL)
- {
- // Item hasn't been processed yet
- return baLater;
- }
- if (Item->m_IsValid)
- {
- memcpy(a_Biomes, Item->m_Biomes, sizeof(a_Biomes));
- return baNow;
- }
-
- // Item has been processed, but the underlying source refused to give the data to us
- return baNever;
-}
-
-
-
-
-
-void cBiomeCache::HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
-{
- cTimer Timer("Cache: HintViewArea");
-
- if (
- (a_MinChunkX == m_BaseX) &&
- (a_MaxChunkX == m_BaseX + m_Width - 1) &&
- (a_MinChunkZ == m_BaseZ) &&
- (a_MaxChunkZ == m_BaseZ + m_Height - 1)
- )
- {
- // The same set of parameters, bail out
- return;
- }
-
- if (m_Source != NULL)
- {
- m_Source->HintViewArea(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
- }
-
- int NewWidth = a_MaxChunkX - a_MinChunkX + 1;
- int NewHeight = a_MaxChunkZ - a_MinChunkZ + 1;
-
- // Make a new empty cache table:
- pItem * NewAvailable = new pItem[NewWidth * NewHeight];
- for (int i = NewWidth * NewHeight - 1; i >= 0; --i)
- {
- NewAvailable[i] = NULL;
- }
-
- // Move the common contents of the old table into the new table:
- cCSLock Lock(m_CS);
- for (int z = 0; z < NewHeight; z++)
- {
- int OldZ = z + a_MinChunkZ - m_BaseZ;
- if ((OldZ < 0) || (OldZ >= m_Height))
- {
- continue;
- }
- for (int x = 0; x < NewWidth; x++)
- {
- int OldX = x + a_MinChunkX - m_BaseX;
- if ((OldX < 0) || (OldX >= m_Width))
- {
- continue;
- }
- NewAvailable[x + NewWidth * z] = m_Available[OldX + m_Width * OldZ];
- m_Available[OldX + m_Width * OldZ] = NULL;
- } // for x
- } // for z
-
- // All items that aren't common go into the pool:
- for (int idx = 0, z = 0; z < m_Height; z++)
- {
- for (int x = 0; x < m_Width; ++x, ++idx)
- {
- if (m_Available[idx] != NULL)
- {
- m_Pool.push_back(m_Available[idx]);
- m_Available[idx] = NULL;
- }
- }
- }
-
- // Replace the cache table:
- delete m_Available;
- m_Available = NewAvailable;
- m_Width = NewWidth;
- m_Height = NewHeight;
- m_BaseX = a_MinChunkX;
- m_BaseZ = a_MinChunkZ;
-
- // Remove all items outside the coords:
- FilterOutItems(m_Queue, a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
-
- // Queue all items from inside the coords into m_Queue:
- for (int z = 0; z < NewHeight; z++)
- {
- for (int x = 0; x < NewWidth; x++)
- {
- if (m_Available[x + m_Width * z] != NULL)
- {
- // Already calculated, skip
- continue;
- }
-
- if (m_Pool.empty())
- {
- m_Pool.push_back(new cItem(x + a_MinChunkX, z + a_MinChunkZ));
- }
- ASSERT(!m_Pool.empty());
- m_Pool.back()->m_ChunkX = x + a_MinChunkX;
- m_Pool.back()->m_ChunkZ = z + a_MinChunkZ;
- m_Queue.push_back(m_Pool.back());
- m_Pool.pop_back();
- m_evtQueued.Set();
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBiomeCache::SetSource(cBiomeSource * a_Source)
-{
- // TODO: Stop all threads, so that they don't use the source anymore!
-
- delete m_Source;
- m_Source = a_Source;
-
- // Invalidate cache contents:
- cCSLock Lock(m_CS);
- m_BaseX = -10000;
- m_BaseZ = -10000;
- m_Pool.splice(m_Pool.end(), m_Queue);
-}
-
-
-
-
-
-void cBiomeCache::FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
-{
- for (cItems::iterator itr = a_Items.begin(); itr != a_Items.end();)
- {
- if (
- ((*itr)->m_ChunkX < a_MinChunkX) ||
- ((*itr)->m_ChunkX > a_MaxChunkX) ||
- ((*itr)->m_ChunkX < a_MinChunkX) ||
- ((*itr)->m_ChunkX > a_MaxChunkX)
- )
- {
- m_Pool.push_back(*itr);
- itr = a_Items.erase(itr);
- }
- else
- {
- ++itr;
- }
- }
-}
-
-
-
-
-
-void cBiomeCache::thrProcessQueueItem(void)
-{
- if (m_Source == NULL)
- {
- return;
- }
-
- cItem * Item = NULL;
- {
- cCSLock Lock(m_CS);
- if (m_Queue.empty())
- {
- cCSUnlock Unlock(Lock);
- m_evtQueued.Wait();
- }
- if (m_IsTerminatingThreads || m_Queue.empty())
- {
- // We've been woken up only to die / spurious wakeup
- return;
- }
- Item = m_Queue.back();
- m_Queue.pop_back();
- }
-
- // Process the item:
- Item->m_IsValid = (m_Source->GetBiome(Item->m_ChunkX, Item->m_ChunkZ, Item->m_Biomes) == baNow);
-
- // Store result:
- cCSLock Lock(m_CS);
- int x = Item->m_ChunkX - m_BaseX;
- int z = Item->m_ChunkZ - m_BaseZ;
- if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
- {
- // The cache rectangle has changed under our fingers, drop this chunk
- return;
- }
- m_Available[x + m_Width * z] = Item;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeCache::cItem:
-
-cBiomeCache::cItem::cItem(int a_ChunkX, int a_ChunkZ) :
- m_ChunkX(a_ChunkX),
- m_ChunkZ(a_ChunkZ)
-{
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeCache::cThread:
-
-cBiomeCache::cThread::cThread(cBiomeCache & a_Parent) :
- super("Biome cache thread"),
- m_Parent(a_Parent)
-{
-}
-
-
-
-
-
-void cBiomeCache::cThread::Execute(void)
-{
- while (!m_ShouldTerminate && !m_Parent.m_IsTerminatingThreads)
- {
- m_Parent.thrProcessQueueItem();
- }
-}
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeCache.h b/Tools/BiomeVisualiser/BiomeCache.h
deleted file mode 100644
index da4d6c761..000000000
--- a/Tools/BiomeVisualiser/BiomeCache.h
+++ /dev/null
@@ -1,96 +0,0 @@
-
-// BiomeCache.h
-
-// Declares the cBiomeCache class representing a biome source that caches data from the underlying biome source
-
-/*
-This cache works a bit differently than regular caches.
-It first receives the hint of area that it will need to provide.
-The Cache uses several threads to request biomes from the underlying source to fill that area.
-While the area is being filled, requests for biomes may already come, such requests are answered with baLater if no data yet.
-*/
-
-#pragma once
-
-
-
-
-
-#include "BiomeSource.h"
-#include "../src/OSSupport/IsThread.h"
-
-
-
-
-
-class cBiomeCache :
- public cBiomeSource
-{
-public:
- cBiomeCache(void);
- ~cBiomeCache();
-
- // cBiomeSource overrides:
- virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override;
- virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) override;
-
- void SetSource(cBiomeSource * a_Source); // Takes ownership of the source ptr
-
-protected:
- class cItem
- {
- public:
- cItem(int a_ChunkX, int a_ChunkZ);
-
- int m_ChunkX;
- int m_ChunkZ;
- bool m_IsValid;
- cChunkDef::BiomeMap m_Biomes;
- } ;
-
- typedef cItem * pItem;
- typedef std::list<pItem> cItems;
-
- class cThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- public:
- cThread(cBiomeCache & a_Parent);
-
- // cIsThread overrides:
- virtual void Execute(void) override;
-
- protected:
- cBiomeCache & m_Parent;
- } ;
-
- typedef std::list<cThread *> cThreads;
-
- cBiomeSource * m_Source;
-
- cCriticalSection m_CS;
- int m_BaseX; ///< MinChunkX for the m_Available rectangle
- int m_BaseZ; ///< MinChunkZ for the m_Available rectangle
- int m_Width; ///< Width of the m_Available rectangle
- int m_Height; ///< Height of the m_Available rectangle
- pItem * m_Available; ///< Items that have already been processed (baNow or baNever), [x + m_Width * z]
- cItems m_Queue; ///< Items that are queued for processing (baLater)
- cItems m_Pool; ///< Items that are not needed anymore, can be reused for other coords
-
- cEvent m_evtQueued; // Triggerred when an item is added to m_Queue
-
- cThreads m_Threads; // Threads that update the cache.
- bool m_IsTerminatingThreads; // Set to true to indicate to all threads that they should exit
-
- /// Removes from a_Items all items that are outside of the given coords, moves those into m_Pool
- void FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ);
-
- /// Processes one item from m_Queue into m_Available. Blocks if m_Queue is empty; respects m_IsTerminatingThreads
- void thrProcessQueueItem(void);
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeColors.cpp b/Tools/BiomeVisualiser/BiomeColors.cpp
deleted file mode 100644
index 1fd0cb7a0..000000000
--- a/Tools/BiomeVisualiser/BiomeColors.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-
-// BiomeColors.cpp
-
-// Implements the g_BiomeColors[] array preparation based on a stored biome-to-color map
-
-#include "Globals.h"
-#include "BiomeColors.h"
-
-
-
-
-
-int g_BiomeColors[256];
-
-
-
-
-
-static struct
-{
- EMCSBiome Biome;
- int Color;
-} g_BiomeColorMap[] =
-{
- { biOcean, 0x000070 },
- { biPlains, 0x8db360 },
- { biDesert, 0xfa9418 },
- { biExtremeHills, 0x606060 },
- { biForest, 0x056621 },
- { biTaiga, 0x0b6659 },
- { biSwampland, 0x2fffda },
- { biRiver, 0x3030af },
- { biHell, 0x7f0000 },
- { biSky, 0x007fff },
- { biFrozenOcean, 0xa0a0df },
- { biFrozenRiver, 0xa0a0ff },
- { biIcePlains, 0xffffff },
- { biIceMountains, 0xa0a0a0 },
- { biMushroomIsland, 0xff00ff },
- { biMushroomShore, 0xa000ff },
- { biBeach, 0xfade55 },
- { biDesertHills, 0xd25f12 },
- { biForestHills, 0x22551c },
- { biTaigaHills, 0x163933 },
- { biExtremeHillsEdge, 0x7f8f7f },
- { biJungle, 0x537b09 },
- { biJungleHills, 0x2c4205 },
-
- { biJungleEdge, 0x628b17 },
- { biDeepOcean, 0x000030 },
- { biStoneBeach, 0xa2a284 },
- { biColdBeach, 0xfaf0c0 },
- { biBirchForest, 0x307444 },
- { biBirchForestHills, 0x1f5f32 },
- { biRoofedForest, 0x40511a },
- { biColdTaiga, 0x31554a },
- { biColdTaigaHills, 0x597d72 },
- { biMegaTaiga, 0x596651 },
- { biMegaTaigaHills, 0x596659 },
- { biExtremeHillsPlus, 0x507050 },
- { biSavanna, 0xbdb25f },
- { biSavannaPlateau, 0xa79d64 },
- { biMesa, 0xd94515 },
- { biMesaPlateauF, 0xb09765 },
- { biMesaPlateau, 0xca8c65 },
-
- // M variants:
- { biSunflowerPlains, 0xb5db88 },
- { biDesertM, 0xffbc40 },
- { biExtremeHillsM, 0x888888 },
- { biFlowerForest, 0x2d8e49 },
- { biTaigaM, 0x338e81 },
- { biSwamplandM, 0x07f9b2 },
- { biIcePlainsSpikes, 0xb4dcdc },
- { biJungleM, 0x7ba331 },
- { biJungleEdgeM, 0x628b17 },
- { biBirchForestM, 0x589c6c },
- { biBirchForestHillsM, 0x47875a },
- { biRoofedForestM, 0x687942 },
- { biColdTaigaM, 0x243f36 },
- { biMegaSpruceTaiga, 0x454f3e },
- { biMegaSpruceTaigaHills, 0x454f4e },
- { biExtremeHillsPlusM, 0x789878 },
- { biSavannaM, 0xe5da87 },
- { biSavannaPlateauM, 0xa79d74 },
- { biMesaBryce, 0xff6d3d },
- { biMesaPlateauFM, 0xd8bf8d },
- { biMesaPlateauM, 0xf2b48d },
-} ;
-
-
-
-
-
-static class cBiomeColorsInitializer
-{
-public:
- cBiomeColorsInitializer(void)
- {
- // Reset all colors to gray:
- for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColors); i++)
- {
- g_BiomeColors[i] = 0x7f7f7f;
- }
- for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColorMap); i++)
- {
- g_BiomeColors[g_BiomeColorMap[i].Biome] = g_BiomeColorMap[i].Color;
- }
- }
-} g_Initializer;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeColors.h b/Tools/BiomeVisualiser/BiomeColors.h
deleted file mode 100644
index 0cb0f578c..000000000
--- a/Tools/BiomeVisualiser/BiomeColors.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-// BiomeColors.h
-
-// Declares the g_BiomeColors[] array used for biome color lookup
-
-
-
-
-
-extern int g_BiomeColors[256];
-
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeRenderer.cpp b/Tools/BiomeVisualiser/BiomeRenderer.cpp
deleted file mode 100644
index c0123c08a..000000000
--- a/Tools/BiomeVisualiser/BiomeRenderer.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-
-// BiomeRenderer.cpp
-
-// Implements the cBiomeRenderer class representing the rendering engine
-
-#include "Globals.h"
-#include "BiomeRenderer.h"
-#include "Pixmap.h"
-#include "Timer.h"
-#include "BiomeColors.h"
-
-
-
-
-
-cBiomeRenderer::cBiomeRenderer(void) :
- m_OriginX(160),
- m_OriginY(160),
- m_Zoom(1)
-{
-}
-
-
-
-
-void cBiomeRenderer::SetSource(cBiomeSource * a_Source)
-{
- m_Cache.SetSource(a_Source);
-}
-
-
-
-
-
-bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
-{
- cTimer Timer("cBiomeRenderer::Render");
-
- int Wid = a_Pixmap.GetWidth();
- int Hei = a_Pixmap.GetHeight();
-
- // Hint the approximate view area to the biome source so that it can adjust its caches:
- int MinBlockX = ( - m_OriginX) * m_Zoom;
- int MaxBlockX = (Wid - m_OriginX) * m_Zoom;
- int MinBlockZ = ( - m_OriginY) * m_Zoom;
- int MaxBlockZ = (Hei - m_OriginY) * m_Zoom;
- m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
-
- // Hold one current chunk of biome data:
- int CurChunkX = -10000;
- int CurChunkZ = -10000;
- cChunkDef::BiomeMap CurBiomes;
-
- bool res = false;
-
- for (int y = 0; y < Hei; y++)
- {
- int BlockZ = (y - m_OriginY) * m_Zoom;
- int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
- int RelZ = BlockZ - ChunkZ * 16;
- for (int x = 0; x < Wid; x++)
- {
- int BlockX = (x - m_OriginX) * m_Zoom;
- int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
- int RelX = BlockX - ChunkX * 16;
- if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))
- {
- CurChunkX = ChunkX;
- CurChunkZ = ChunkZ;
- switch (m_Cache.GetBiome(CurChunkX, CurChunkZ, CurBiomes))
- {
- case cBiomeSource::baLater:
- {
- res = true;
- // fallthrough:
- }
- case cBiomeSource::baNever:
- {
- for (int i = 0; i < ARRAYCOUNT(CurBiomes); i++)
- {
- CurBiomes[i] = biInvalidBiome;
- }
- break;
- }
- } // switch (Biome availability)
- }
- EMCSBiome Biome = cChunkDef::GetBiome(CurBiomes, RelX, RelZ);
- a_Pixmap.SetPixel(x, y, GetBiomeColor(Biome));
- } // for x
- } // for y
- return res;
-}
-
-
-
-
-
-int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
-{
- if ((a_Biome < 0) || (a_Biome >= ARRAYCOUNT(g_BiomeColors)))
- {
- return 0xff0000;
- }
- return g_BiomeColors[a_Biome];
-}
-
-
-
-
-
-void cBiomeRenderer::MoveViewBy(int a_OffsX, int a_OffsY)
-{
- m_OriginX += a_OffsX;
- m_OriginY += a_OffsY;
-}
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeRenderer.h b/Tools/BiomeVisualiser/BiomeRenderer.h
deleted file mode 100644
index 752b61811..000000000
--- a/Tools/BiomeVisualiser/BiomeRenderer.h
+++ /dev/null
@@ -1,55 +0,0 @@
-
-// BiomeRenderer.h
-
-// Declares the cBiomeRenderer class representing the rendering engine
-
-
-
-
-
-#pragma once
-
-#include "BiomeCache.h"
-
-
-
-
-
-// fwd: Pixmap.h
-class cPixmap;
-
-
-
-
-
-class cBiomeRenderer
-{
-public:
- cBiomeRenderer(void);
-
- void SetSource(cBiomeSource * a_Source); // Takes ownership of the source
-
- /// Renders the biomes into the given pixmap. Returns true if some biome data was missing and can be retrieved later
- bool Render(cPixmap & a_Pixmap);
-
- /// Returns the RGB color value for the specified biome
- int GetBiomeColor(EMCSBiome a_Biome);
-
- void MoveViewBy(int a_OffsX, int a_OffsY);
-
- void SetZoom(int a_NewZoom)
- {
- m_Zoom = a_NewZoom;
- }
-
-protected:
- cBiomeCache m_Cache;
-
- int m_OriginX;
- int m_OriginY;
- int m_Zoom;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeSource.h b/Tools/BiomeVisualiser/BiomeSource.h
deleted file mode 100644
index 4a5153457..000000000
--- a/Tools/BiomeVisualiser/BiomeSource.h
+++ /dev/null
@@ -1,37 +0,0 @@
-
-// BiomeSource.h
-
-// Declares the cBiomeSource abstract class used as an interface for getting biomes from any source
-
-#pragma once
-
-
-
-
-
-#include "ChunkDef.h"
-
-
-
-
-
-class cBiomeSource abstract
-{
-public:
- enum eAvailability
- {
- baNow, // Data returned now
- baLater, // Data not returned, but will be available later, try again after a while
- baNever, // Data not returned, will not be available at all
- } ;
-
- /// Fills a_Biomes with the biomes for the chunk specified
- virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) = 0;
-
- /// Used to inform the source about the view area that will be queried in the near future.
- virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) = 0;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeViewWnd.cpp b/Tools/BiomeVisualiser/BiomeViewWnd.cpp
deleted file mode 100644
index 7fb61c062..000000000
--- a/Tools/BiomeVisualiser/BiomeViewWnd.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-
-// BiomeViewWnd.cpp
-
-// Implements the cBiomeViewWnd class representing the window that displays biomes
-
-#include "Globals.h"
-#include "BiomeViewWnd.h"
-#include "BiomeCache.h"
-#include "GeneratorBiomeSource.h"
-#include "iniFile/iniFile.h"
-
-
-
-
-
-const int TIMER_RERENDER = 1200;
-
-
-
-
-
-cBiomeViewWnd::cBiomeViewWnd(void) :
- m_Wnd(NULL),
- m_Thunk(&cBiomeViewWnd::WndProc, this),
- m_IsLButtonDown(false)
-{
-}
-
-
-
-
-
-bool cBiomeViewWnd::Create(HWND a_ParentWnd, LPCTSTR a_Title)
-{
- ASSERT(m_Wnd == NULL);
-
- InitBiomeView();
-
- // Create a regular STATIC window, then override its window procedure with our own. No need for obnoxious RegisterWindowClass() stuff.
- m_Wnd = CreateWindow("STATIC", a_Title, WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 400, 300, a_ParentWnd, NULL, GetModuleHandle(NULL), NULL);
- if (m_Wnd == NULL)
- {
- LOGERROR("Cannot create main window: %d", GetLastError());
- return false;
- }
- SetWindowLongPtr(m_Wnd, GWLP_WNDPROC, m_Thunk);
-
- return true;
-}
-
-
-
-
-
-void cBiomeViewWnd::InitBiomeView(void)
-{
- cIniFile IniFile;
- IniFile.ReadFile("world.ini");
- int Seed = IniFile.GetValueSetI("Generator", "Seed", 0);
- bool CacheOffByDefault = false;
- m_BiomeGen = cBiomeGen::CreateBiomeGen(IniFile, Seed, CacheOffByDefault);
- m_Renderer.SetSource(new cGeneratorBiomeSource(m_BiomeGen));
- IniFile.WriteFile("world.ini");
-}
-
-
-
-
-
-void cBiomeViewWnd::SetZoom(int a_NewZoom)
-{
- m_Renderer.SetZoom(a_NewZoom);
- Redraw();
-}
-
-
-
-
-
-void cBiomeViewWnd::Redraw(void)
-{
- if (m_Renderer.Render(m_Pixmap))
- {
- SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
- }
- InvalidateRect(m_Wnd, NULL, FALSE);
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam)
-{
- switch (a_Msg)
- {
- case WM_CHAR: return OnChar (wParam, lParam);
- case WM_CLOSE: return OnClose ();
- case WM_COMMAND: return OnCommand (wParam, lParam);
- case WM_LBUTTONDOWN: return OnLButtonDown(wParam, lParam);
- case WM_LBUTTONUP: return OnLButtonUp (wParam, lParam);
- case WM_MOUSEMOVE: return OnMouseMove (wParam, lParam);
- case WM_PAINT: return OnPaint ();
- case WM_TIMER: return OnTimer (wParam);
- }
- return ::DefWindowProc(a_Wnd, a_Msg, wParam, lParam);
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnChar(WPARAM wParam, LPARAM lParam)
-{
- switch (wParam)
- {
- case '1': SetZoom(1); break;
- case '2': SetZoom(2); break;
- case '3': SetZoom(3); break;
- case '4': SetZoom(4); break;
- case '5': SetZoom(5); break;
- case '6': SetZoom(6); break;
- case '7': SetZoom(7); break;
- case '8': SetZoom(8); break;
- case 27:
- {
- // Esc pressed, exit
- PostQuitMessage(0);
- break;
- }
- }
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnClose(void)
-{
- PostQuitMessage(0);
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnCommand(WPARAM wParam, LPARAM lParam)
-{
- // TODO: Handle menu commands, when we get menu
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnLButtonDown(WPARAM wParam, LPARAM lParam)
-{
- m_IsLButtonDown = true;
- GetCursorPos(&m_MouseDown);
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnMouseMove(WPARAM wParam, LPARAM lParam)
-{
- if (!m_IsLButtonDown)
- {
- return 0;
- }
- POINT pnt;
- GetCursorPos(&pnt);
- m_Renderer.MoveViewBy(pnt.x - m_MouseDown.x, pnt.y - m_MouseDown.y);
- m_MouseDown = pnt;
- Redraw();
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnLButtonUp(WPARAM wParam, LPARAM lParam)
-{
- OnMouseMove(wParam, lParam); // Last movement - if the mouse move hasn't been reported due to speed
- m_IsLButtonDown = false;
- InvalidateRect(m_Wnd, NULL, FALSE);
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnPaint(void)
-{
- PAINTSTRUCT ps;
- HDC DC = BeginPaint(m_Wnd, &ps);
-
- RECT rc;
- GetClientRect(m_Wnd, &rc);
- int Wid = rc.right - rc.left;
- int Hei = rc.bottom - rc.top;
- if ((m_Pixmap.GetWidth() != Wid) || (m_Pixmap.GetHeight() != Hei))
- {
- m_Pixmap.SetSize(Wid, Hei);
- if (m_Renderer.Render(m_Pixmap))
- {
- SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
- }
- }
-
- m_Pixmap.DrawToDC(DC, 0, 0);
-
- EndPaint(m_Wnd, &ps);
- return 0;
-}
-
-
-
-
-
-LRESULT cBiomeViewWnd::OnTimer(WPARAM wParam)
-{
- switch (wParam)
- {
- case TIMER_RERENDER:
- {
- if (!m_Renderer.Render(m_Pixmap))
- {
- KillTimer(m_Wnd, TIMER_RERENDER);
- }
- InvalidateRect(m_Wnd, NULL, FALSE);
- break;
- }
- }
- return 0;
-}
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeViewWnd.h b/Tools/BiomeVisualiser/BiomeViewWnd.h
deleted file mode 100644
index 70c5e38f2..000000000
--- a/Tools/BiomeVisualiser/BiomeViewWnd.h
+++ /dev/null
@@ -1,69 +0,0 @@
-
-// BiomeViewWnd.h
-
-// Declares the cBiomeViewWnd class representing the window that displays biomes
-
-
-
-
-
-#pragma once
-
-#include "WndProcThunk.h"
-#include "BiomeRenderer.h"
-#include "BiomeCache.h"
-#include "Pixmap.h"
-
-
-
-
-
-// fwd:
-class cBiomeGen;
-
-
-
-
-
-class cBiomeViewWnd
-{
-public:
- cBiomeViewWnd(void);
-
- bool Create(HWND a_ParentWnd, LPCTSTR a_Title);
-
-protected:
- HWND m_Wnd;
- CWndProcThunk<cBiomeViewWnd> m_Thunk;
-
- cBiomeRenderer m_Renderer;
- cPixmap m_Pixmap;
-
- /// The generator that is to be visualised
- cBiomeGen * m_BiomeGen;
-
- bool m_IsLButtonDown;
- POINT m_MouseDown;
-
-
- void InitBiomeView(void);
-
- void SetZoom(int a_NewZoom);
- void Redraw(void);
-
- LRESULT WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam);
-
- // Message handlers:
- LRESULT OnChar (WPARAM wParam, LPARAM lParam);
- LRESULT OnClose (void);
- LRESULT OnCommand (WPARAM wParam, LPARAM lParam);
- LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);
- LRESULT OnMouseMove (WPARAM wParam, LPARAM lParam);
- LRESULT OnLButtonUp (WPARAM wParam, LPARAM lParam);
- LRESULT OnPaint (void);
- LRESULT OnTimer (WPARAM wParam);
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.cpp b/Tools/BiomeVisualiser/BiomeVisualiser.cpp
deleted file mode 100644
index a36111d77..000000000
--- a/Tools/BiomeVisualiser/BiomeVisualiser.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-
-// BiomeVisualiser.cpp
-
-// Implements the cBiomeVisualiser class representing the entire app. Also implements the WinMain() entrypoint
-
-#include "Globals.h"
-#include "time.h"
-#include "BiomeVisualiser.h"
-
-
-
-
-
-int WINAPI WinMain(HINSTANCE a_Instance, HINSTANCE a_PrevInstance, LPSTR a_CmdLine, int a_ShowCmd)
-{
- cBiomeVisualiser App;
- return App.Run();
-}
-
-
-
-
-
-cBiomeVisualiser::cBiomeVisualiser(void) :
- m_Logger(new cMCLogger(Printf("BiomeVisualiser_%08x.log", time(NULL))))
-{
-}
-
-
-
-
-
-int cBiomeVisualiser::Run(void)
-{
- if (!m_MainWnd.Create(GetDesktopWindow(), TEXT("BiomeVisualiser")))
- {
- LOGERROR("Cannot create main window: %d", GetLastError());
- return 1;
- }
-
- MSG msg;
- while (GetMessage(&msg, NULL, 0, 0))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- } // while (GetMessage)
- return msg.lParam;
-}
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.h b/Tools/BiomeVisualiser/BiomeVisualiser.h
deleted file mode 100644
index 4f8ce7513..000000000
--- a/Tools/BiomeVisualiser/BiomeVisualiser.h
+++ /dev/null
@@ -1,31 +0,0 @@
-
-// BiomeVisualiser.h
-
-// Declares the cBiomeVisualiser class representing the entire application
-
-
-
-
-
-#include "BiomeViewWnd.h"
-
-
-
-
-
-class cBiomeVisualiser
-{
-public:
- cBiomeVisualiser(void);
-
- int Run(void);
-
-protected:
- cBiomeViewWnd m_MainWnd;
-
- cMCLogger * m_Logger;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.sln b/Tools/BiomeVisualiser/BiomeVisualiser.sln
deleted file mode 100644
index bdfb586b1..000000000
--- a/Tools/BiomeVisualiser/BiomeVisualiser.sln
+++ /dev/null
@@ -1,23 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual C++ Express 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BiomeVisualiser", "BiomeVisualiser.vcproj", "{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Release profiled|Win32 = Release profiled|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Debug|Win32.ActiveCfg = Debug|Win32
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Debug|Win32.Build.0 = Debug|Win32
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release profiled|Win32.Build.0 = Release profiled|Win32
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release|Win32.ActiveCfg = Release|Win32
- {6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}.Release|Win32.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj
deleted file mode 100644
index 3de564ad4..000000000
--- a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj
+++ /dev/null
@@ -1,527 +0,0 @@
-<?xml version="1.0" encoding="windows-1250"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="BiomeVisualiser"
- ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
- RootNamespace="BiomeVisualiser"
- Keyword="Win32Proj"
- TargetFrameworkVersion="196613"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="$(SolutionDir)$(ConfigurationName)"
- IntermediateDirectory="$(ConfigurationName)"
- ConfigurationType="1"
- CharacterSet="2"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../../src;../../lib"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="true"
- BasicRuntimeChecks="3"
- RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="Globals.h"
- WarningLevel="3"
- DebugInformationFormat="4"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="ws2_32.lib"
- LinkIncremental="2"
- GenerateDebugInformation="true"
- SubSystem="2"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="$(SolutionDir)$(ConfigurationName)"
- IntermediateDirectory="$(ConfigurationName)"
- ConfigurationType="1"
- CharacterSet="2"
- WholeProgramOptimization="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="2"
- EnableIntrinsicFunctions="true"
- FavorSizeOrSpeed="1"
- AdditionalIncludeDirectories="../../src;../../lib"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="true"
- EnableEnhancedInstructionSet="2"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="Globals.h"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="ws2_32.lib"
- LinkIncremental="1"
- GenerateDebugInformation="true"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- <Configuration
- Name="Release profiled|Win32"
- OutputDirectory="$(SolutionDir)$(ConfigurationName)"
- IntermediateDirectory="$(ConfigurationName)"
- ConfigurationType="1"
- CharacterSet="2"
- WholeProgramOptimization="1"
- >
- <Tool
- Name="VCPreBuildEventTool"
- />
- <Tool
- Name="VCCustomBuildTool"
- />
- <Tool
- Name="VCXMLDataGeneratorTool"
- />
- <Tool
- Name="VCWebServiceProxyGeneratorTool"
- />
- <Tool
- Name="VCMIDLTool"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="2"
- EnableIntrinsicFunctions="true"
- FavorSizeOrSpeed="1"
- AdditionalIncludeDirectories="../../src;../../lib"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- RuntimeLibrary="0"
- EnableFunctionLevelLinking="true"
- EnableEnhancedInstructionSet="2"
- UsePrecompiledHeader="2"
- PrecompiledHeaderThrough="Globals.h"
- WarningLevel="3"
- DebugInformationFormat="3"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- />
- <Tool
- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="ws2_32.lib"
- LinkIncremental="1"
- GenerateDebugInformation="true"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"
- Profile="true"
- />
- <Tool
- Name="VCALinkTool"
- />
- <Tool
- Name="VCManifestTool"
- />
- <Tool
- Name="VCXDCMakeTool"
- />
- <Tool
- Name="VCBscMakeTool"
- />
- <Tool
- Name="VCFxCopTool"
- />
- <Tool
- Name="VCAppVerifierTool"
- />
- <Tool
- Name="VCPostBuildEventTool"
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
- UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
- >
- <File
- RelativePath=".\BiomeCache.cpp"
- >
- </File>
- <File
- RelativePath=".\BiomeCache.h"
- >
- </File>
- <File
- RelativePath=".\BiomeColors.cpp"
- >
- </File>
- <File
- RelativePath=".\BiomeColors.h"
- >
- </File>
- <File
- RelativePath=".\BiomeRenderer.cpp"
- >
- </File>
- <File
- RelativePath=".\BiomeRenderer.h"
- >
- </File>
- <File
- RelativePath=".\BiomeSource.h"
- >
- </File>
- <File
- RelativePath=".\BiomeViewWnd.cpp"
- >
- </File>
- <File
- RelativePath=".\BiomeViewWnd.h"
- >
- </File>
- <File
- RelativePath=".\BiomeVisualiser.cpp"
- >
- </File>
- <File
- RelativePath=".\BiomeVisualiser.h"
- >
- </File>
- <File
- RelativePath=".\GeneratorBiomeSource.h"
- >
- </File>
- <File
- RelativePath=".\Pixmap.cpp"
- >
- </File>
- <File
- RelativePath=".\Pixmap.h"
- >
- </File>
- <File
- RelativePath=".\Timer.h"
- >
- </File>
- <File
- RelativePath=".\WndProcThunk.h"
- >
- </File>
- <Filter
- Name="Shared"
- >
- <File
- RelativePath="..\..\src\BiomeDef.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\BiomeDef.h"
- >
- </File>
- <File
- RelativePath="..\..\src\BlockID.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\BlockID.h"
- >
- </File>
- <File
- RelativePath="..\..\src\ChunkDef.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Enchantments.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\Enchantments.h"
- >
- </File>
- <File
- RelativePath="..\..\src\WorldStorage\FastNBT.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\WorldStorage\FastNBT.h"
- >
- </File>
- <File
- RelativePath="..\..\src\FastRandom.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\FastRandom.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Globals.cpp"
- >
- <FileConfiguration
- Name="Debug|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"
- />
- </FileConfiguration>
- <FileConfiguration
- Name="Release profiled|Win32"
- >
- <Tool
- Name="VCCLCompilerTool"
- UsePrecompiledHeader="1"
- />
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\src\Globals.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Item.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Log.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\Log.h"
- >
- </File>
- <File
- RelativePath="..\..\src\MCLogger.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\MCLogger.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Noise.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\Noise.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Noise.inc"
- >
- </File>
- <File
- RelativePath="..\..\src\StringUtils.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\StringUtils.h"
- >
- </File>
- <File
- RelativePath="..\..\src\VoronoiMap.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\VoronoiMap.h"
- >
- </File>
- <Filter
- Name="OSSupport"
- >
- <File
- RelativePath="..\..\src\OSSupport\CriticalSection.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\CriticalSection.h"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\Event.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\Event.h"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\File.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\File.h"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\IsThread.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\IsThread.h"
- >
- </File>
- <File
- RelativePath="..\..\src\OSSupport\Sleep.h"
- >
- </File>
- </Filter>
- <Filter
- Name="Generating"
- >
- <File
- RelativePath="..\..\src\Generating\BioGen.cpp"
- >
- </File>
- <File
- RelativePath="..\..\src\Generating\BioGen.h"
- >
- </File>
- <File
- RelativePath="..\..\src\Generating\ComposableGenerator.h"
- >
- </File>
- </Filter>
- <Filter
- Name="iniFile"
- >
- <File
- RelativePath="..\..\lib\iniFile\iniFile.cpp"
- >
- </File>
- <File
- RelativePath="..\..\lib\iniFile\iniFile.h"
- >
- </File>
- </Filter>
- </Filter>
- </Filter>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/Tools/BiomeVisualiser/GeneratorBiomeSource.h b/Tools/BiomeVisualiser/GeneratorBiomeSource.h
deleted file mode 100644
index 751aed245..000000000
--- a/Tools/BiomeVisualiser/GeneratorBiomeSource.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-// GeneratorBiomeSource.h
-
-// Declares the cGeneratorBiomeSource that adapts a cBiomeGen into a cBiomeSource
-
-#include "../src/Generating/BioGen.h"
-#include "BiomeSource.h"
-
-
-
-
-
-class cGeneratorBiomeSource :
- public cBiomeSource
-{
-public:
- cGeneratorBiomeSource(cBiomeGen * a_Generator) : m_Generator(a_Generator) {} // Takes ownership of the generator ptr
-
- ~cGeneratorBiomeSource()
- {
- delete m_Generator;
- }
-
- // cBiomeSource overrides:
- virtual eAvailability GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override
- {
- m_Generator->GenBiomes(a_ChunkX, a_ChunkZ, a_Biomes);
- return baNow;
- }
-
- virtual void HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ) override
- {
- // Nothing needed
- }
-
-protected:
- cBiomeGen * m_Generator;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/Pixmap.cpp b/Tools/BiomeVisualiser/Pixmap.cpp
deleted file mode 100644
index 1a80cf465..000000000
--- a/Tools/BiomeVisualiser/Pixmap.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-
-// Pixmap.cpp
-
-// Implements the cPixmap class that represents a RGB pixmap and allows simple operations on it
-
-#include "Globals.h"
-#include "Pixmap.h"
-
-
-
-
-
-cPixmap::cPixmap(void) :
- m_Width(0),
- m_Height(0),
- m_Stride(0),
- m_Pixels(NULL)
-{
-}
-
-
-
-
-
-cPixmap::cPixmap(int a_Width, int a_Height) :
- m_Width(0),
- m_Height(0),
- m_Stride(0),
- m_Pixels(NULL)
-{
- SetSize(a_Width, a_Height);
-}
-
-
-
-
-
-cPixmap::~cPixmap()
-{
- delete m_Pixels;
-}
-
-
-
-
-
-void cPixmap::SetSize(int a_Width, int a_Height)
-{
- delete m_Pixels;
- m_Pixels = new int[a_Width * a_Height];
- m_Width = a_Width;
- m_Height = a_Height;
- m_Stride = m_Width; // Currently we don't need a special stride value, but let's support it for the future :)
-}
-
-
-
-
-
-void cPixmap::SetPixel(int a_X, int a_Y, int a_Color)
-{
- ASSERT(a_X >= 0);
- ASSERT(a_X < m_Width);
- ASSERT(a_Y >= 0);
- ASSERT(a_Y < m_Height);
-
- m_Pixels[a_X + a_Y * m_Stride] = a_Color;
-}
-
-
-
-
-
-int cPixmap::GetPixel(int a_X, int a_Y) const
-{
- ASSERT(a_X >= 0);
- ASSERT(a_X < m_Width);
- ASSERT(a_Y >= 0);
- ASSERT(a_Y < m_Height);
-
- return m_Pixels[a_X + a_Y * m_Stride];
-}
-
-
-
-
-
-void cPixmap::Fill(int a_Color)
-{
- int NumElements = m_Height * m_Stride;
- for (int i = 0; i < NumElements; i++)
- {
- m_Pixels[i] = a_Color;
- }
-}
-
-
-
-
-
-void cPixmap::DrawToDC(HDC a_DC, int a_OriginX, int a_OriginY)
-{
- BITMAPINFO bmi;
- bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
- bmi.bmiHeader.biWidth = m_Width;
- bmi.bmiHeader.biHeight = -m_Height; // Negative, we are top-down, unlike BMPs
- bmi.bmiHeader.biPlanes = 1;
- bmi.bmiHeader.biBitCount = 32;
- bmi.bmiHeader.biCompression = BI_RGB;
- bmi.bmiHeader.biSizeImage = m_Stride * m_Height * 4;
- bmi.bmiHeader.biXPelsPerMeter = 1440;
- bmi.bmiHeader.biYPelsPerMeter = 1440;
- bmi.bmiHeader.biClrUsed = 0;
- bmi.bmiHeader.biClrImportant = 0;
- SetDIBitsToDevice(a_DC, a_OriginX, a_OriginY, m_Width, m_Height, 0, 0, 0, m_Height, m_Pixels, &bmi, DIB_RGB_COLORS);
-}
-
-
-
-
diff --git a/Tools/BiomeVisualiser/Pixmap.h b/Tools/BiomeVisualiser/Pixmap.h
deleted file mode 100644
index e50f6e946..000000000
--- a/Tools/BiomeVisualiser/Pixmap.h
+++ /dev/null
@@ -1,39 +0,0 @@
-
-// Pixmap.h
-
-// Declares a cPixmap class that represents a RGB pixmap and allows simple operations on it
-
-#pragma once
-
-
-
-
-
-class cPixmap
-{
-public:
- cPixmap(void);
- cPixmap(int a_Width, int a_Height);
- ~cPixmap();
-
- void SetSize(int a_Width, int a_Height);
-
- int GetWidth (void) const { return m_Width; }
- int GetHeight(void) const { return m_Height; }
-
- void SetPixel(int a_X, int a_Y, int a_Color);
- int GetPixel(int a_X, int a_Y) const;
- void Fill(int a_Color);
-
- void DrawToDC(HDC a_DC, int a_OriginX, int a_OriginY);
-
-protected:
- int m_Width;
- int m_Height;
- int m_Stride;
- int * m_Pixels;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/Timer.h b/Tools/BiomeVisualiser/Timer.h
deleted file mode 100644
index 78c4b42c7..000000000
--- a/Tools/BiomeVisualiser/Timer.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-// Timer.h
-
-// Declares the cTimer class representing a RAII class that measures time from its creation till its destruction
-
-
-
-
-
-#pragma once
-
-#include "time.h"
-
-
-
-
-
-class cTimer
-{
-public:
- cTimer(const AString & a_Title) :
- m_Title(a_Title),
- m_StartTime(clock())
- {
- }
-
- ~cTimer()
- {
- clock_t NumTicks = clock() - m_StartTime;
- LOG("%s took %d ticks (%.02f sec)", m_Title.c_str(), NumTicks, (double)NumTicks / CLOCKS_PER_SEC);
- }
-
-protected:
- AString m_Title;
- clock_t m_StartTime;
-} ;
-
-
-
-
diff --git a/Tools/BiomeVisualiser/WndProcThunk.h b/Tools/BiomeVisualiser/WndProcThunk.h
deleted file mode 100644
index da995eb5f..000000000
--- a/Tools/BiomeVisualiser/WndProcThunk.h
+++ /dev/null
@@ -1,143 +0,0 @@
-
-// WndProcThunk.h
-
-// Interfaces to the CWndProcThunk class responsible for WNDPROC class-thunking
-// For details, see http://www.hackcraft.net/cpp/windowsThunk/thiscall/
-// Also available is a CDlgProcThunk class doing the same work for DIALOGPROC
-
-// MD: Made NX-compat by allocating the code structure using VirtualAlloc(..., PAGE_EXECUTE_READWRITE)
-
-
-
-
-
-// fwd:
-template <class W> class CWndProcThunk;
-
-
-
-
-
-#ifndef WNDPROCTHUNK_H_INCLUDED
-#define WNDPROCTHUNK_H_INCLUDED
-
-
-
-
-template<typename To, typename From> inline To union_cast(From fr) throw()
-{
- union
- {
- From f;
- To t;
- } uc;
- uc.f = fr;
- return uc.t;
-}
-
-
-
-
-
-#pragma warning(push)
-#pragma warning(disable : 4355)
-
-#if defined(_M_IX86)
-
-#pragma pack(push,1)
-
-template <class W> class CWndProcThunk
-{
- typedef ::LRESULT (W::* WndProc)(::HWND, ::UINT, ::WPARAM, ::LPARAM);
- typedef CWndProcThunk ThisClass;
-
- struct SCode
- {
- BYTE m_mov; // mov ECX, m_this
- W * m_this; //
- BYTE m_jmp; // jmp m_relproc
- ptrdiff_t m_relproc; // relative jmp
- };
-
- SCode * Code;
-
-public:
- ThisClass(WndProc proc, W * obj)
- {
- Code = (SCode *)VirtualAlloc(NULL, sizeof(SCode), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
- Code->m_mov = 0xB9,
- Code->m_this = obj,
- Code->m_jmp = 0xE9,
- Code->m_relproc = union_cast<char *>(proc) - reinterpret_cast<char *>(Code) - sizeof(*Code);
- ::FlushInstructionCache(::GetCurrentProcess(), Code, sizeof(*Code));
- }
-
- virtual ~CWndProcThunk()
- {
- VirtualFree(Code, sizeof(*Code), MEM_RELEASE);
- Code = NULL;
- }
-
- operator ::WNDPROC() const {return reinterpret_cast<::WNDPROC>(Code); }
- operator ::LONG_PTR() const {return reinterpret_cast<::LONG_PTR>(Code); }
-} ;
-
-
-
-
-
-template <class W> class CDlgProcThunk
-{
- typedef ::BOOL (W::* DlgProc)(::HWND, ::UINT, ::WPARAM, ::LPARAM);
- typedef CDlgProcThunk ThisClass;
-
- struct SCode
- {
- BYTE m_mov; // mov ECX, m_this
- W * m_this; //
- BYTE m_jmp; // jmp m_relproc
- ptrdiff_t m_relproc; // relative jmp
- };
-
- SCode * Code;
-
-public:
- CDlgProcThunk(DlgProc proc, W * obj)
- {
- Code = (SCode *)VirtualAlloc(NULL, sizeof(SCode), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
- Code->m_mov = 0xB9,
- Code->m_this = obj,
- Code->m_jmp = 0xE9,
- Code->m_relproc = union_cast<char *>(proc) - reinterpret_cast<char *>(Code) - sizeof(*Code);
- ::FlushInstructionCache(::GetCurrentProcess(), Code, sizeof(*Code));
- }
-
- virtual ~CDlgProcThunk()
- {
- VirtualFree(Code, sizeof(*Code), MEM_RELEASE);
- Code = NULL;
- }
-
- operator ::DLGPROC() const {return reinterpret_cast<::DLGPROC>(Code); }
- operator ::LONG_PTR() const {return reinterpret_cast<::LONG_PTR>(Code); }
-} ;
-
-
-
-
-
- #pragma pack(pop)
-
-#else // _M_IX86
- #error Only X86 supported
-#endif
-
-
-
-
-
-#endif // WNDPROCTHUNK_H_INCLUDED
-
-
-
-
diff --git a/Tools/BiomeVisualiser/profile_run.cmd b/Tools/BiomeVisualiser/profile_run.cmd
deleted file mode 100644
index d4826d06a..000000000
--- a/Tools/BiomeVisualiser/profile_run.cmd
+++ /dev/null
@@ -1,70 +0,0 @@
-@echo off
-::
-:: Profiling using a MSVC standalone profiler
-::
-:: See http://www.codeproject.com/Articles/144643/Profiling-of-C-Applications-in-Visual-Studio-for-F for details
-::
-
-
-
-
-set pt="C:\Program Files\Microsoft Visual Studio 9.0\Team Tools\Performance Tools"
-set appdir="Release profiled"
-set app="Release profiled\BiomeVisualiser.exe"
-set args=""
-
-:: outputdir is relative to appdir!
-set outputdir=Profiling
-set output=profile.vsp
-
-
-
-
-
-::Create the output directory, if it didn't exist
-mkdir %outputdir%
-
-
-
-
-
-:: Start the profiler
-%pt%\vsperfcmd /start:sample /output:%outputdir%\%output%
-if errorlevel 1 goto haderror
-
-:: Launch the application via the profiler
-%pt%\vsperfcmd /launch:%app% /args:%args%
-if errorlevel 1 goto haderror
-
-:: Shut down the profiler (this command waits, until the application is terminated)
-%pt%\vsperfcmd /shutdown
-if errorlevel 1 goto haderror
-
-
-
-
-
-:: cd to outputdir, so that the reports are generated there
-cd %outputdir%
-
-:: generate the report files (.csv)
-%pt%\vsperfreport /summary:all %output% /symbolpath:"srv*C:\Programovani\Symbols*http://msdl.microsoft.com/download/symbols"
-if errorlevel 1 goto haderror
-
-
-
-
-
-goto finished
-
-
-
-
-:haderror
-echo An error was encountered
-pause
-
-
-
-
-:finished
diff --git a/Tools/QtBiomeVisualiser/.gitignore b/Tools/QtBiomeVisualiser/.gitignore
new file mode 100644
index 000000000..c1b62a8a7
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/.gitignore
@@ -0,0 +1,2 @@
+*.pro.user
+*.pro.user.*
diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp
new file mode 100644
index 000000000..be01fd104
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/BiomeView.cpp
@@ -0,0 +1,246 @@
+#include "Globals.h"
+#include "BiomeView.h"
+#include "Chunk.h"
+#include <QPainter>
+#include <QResizeEvent>
+
+
+
+
+
+BiomeView::BiomeView(QWidget * parent) :
+ super(parent),
+ m_X(0),
+ m_Z(0),
+ m_Zoom(1)
+{
+ // Create the image used for undefined chunks:
+ int offset = 0;
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ uchar color = (((x & 8) ^ (y & 8)) == 0) ? 0x44 : 0x88;
+ m_EmptyChunkImage[offset++] = color;
+ m_EmptyChunkImage[offset++] = color;
+ m_EmptyChunkImage[offset++] = color;
+ m_EmptyChunkImage[offset++] = 0xff;
+ }
+ }
+
+ // Create the startup image:
+ redraw();
+
+ // Add a chunk-update callback mechanism:
+ connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
+}
+
+
+
+
+QSize BiomeView::minimumSizeHint() const
+{
+ return QSize(300, 300);
+}
+
+
+
+
+
+QSize BiomeView::sizeHint() const
+{
+ return QSize(800, 600);
+}
+
+
+
+
+
+void BiomeView::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
+{
+ // Replace the source in the cache:
+ m_Cache.setChunkSource(a_ChunkSource);
+
+ // Redraw with the new source:
+ redraw();
+}
+
+
+
+
+
+void BiomeView::redraw()
+{
+ if (!hasData())
+ {
+ // No data means no image is displayed, no need to compose:
+ update();
+ return;
+ }
+
+ int chunksize = 16 * m_Zoom;
+
+ // first find the center block position
+ int centerchunkx = floor(m_X / 16);
+ int centerchunkz = floor(m_Z / 16);
+ // and the center of the screen
+ int centerx = m_Image.width() / 2;
+ int centery = m_Image.height() / 2;
+ // and align for panning
+ centerx -= (m_X - centerchunkx * 16) * m_Zoom;
+ centery -= (m_Z - centerchunkz * 16) * m_Zoom;
+ // now calculate the topleft block on the screen
+ int startx = centerchunkx - centerx / chunksize - 1;
+ int startz = centerchunkz - centery / chunksize - 1;
+ // and the dimensions of the screen in blocks
+ int blockswide = m_Image.width() / chunksize + 3;
+ int blockstall = m_Image.height() / chunksize + 3;
+
+ for (int z = startz; z < startz + blockstall; z++)
+ {
+ for (int x = startx; x < startx + blockswide; x++)
+ {
+ drawChunk(x, z);
+ }
+ }
+ update();
+}
+
+
+
+
+
+void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
+{
+ drawChunk(a_ChunkX, a_ChunkZ);
+ update();
+}
+
+
+
+
+
+void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
+{
+ if (!hasData())
+ {
+ return;
+ }
+
+ //fetch the chunk:
+ ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
+
+ // Figure out where on the screen this chunk should be drawn:
+ // first find the center chunk
+ int centerchunkx = floor(m_X / 16);
+ int centerchunkz = floor(m_Z / 16);
+ // and the center chunk screen coordinates
+ int centerx = m_Image.width() / 2;
+ int centery = m_Image.height() / 2;
+ // which need to be shifted to account for panning inside that chunk
+ centerx -= (m_X - centerchunkx * 16) * m_Zoom;
+ centery -= (m_Z - centerchunkz * 16) * m_Zoom;
+ // centerx,y now points to the top left corner of the center chunk
+ // so now calculate our x,y in relation
+ double chunksize = 16 * m_Zoom;
+ centerx += (a_ChunkX - centerchunkx) * chunksize;
+ centery += (a_ChunkZ - centerchunkz) * chunksize;
+
+ int srcoffset = 0;
+ uchar * bits = m_Image.bits();
+ int imgstride = m_Image.bytesPerLine();
+
+ int skipx = 0,skipy = 0;
+ int blockwidth = chunksize, blockheight = chunksize;
+ // now if we're off the screen we need to crop
+ if (centerx < 0)
+ {
+ skipx = -centerx;
+ centerx = 0;
+ }
+ if (centery < 0)
+ {
+ skipy = -centery;
+ centery = 0;
+ }
+ // or the other side, we need to trim
+ if (centerx + blockwidth > m_Image.width())
+ {
+ blockwidth = m_Image.width() - centerx;
+ }
+ if (centery + blockheight > m_Image.height())
+ {
+ blockheight = m_Image.height() - centery;
+ }
+ if ((blockwidth <= 0) || (skipx >= blockwidth))
+ {
+ return;
+ }
+ int imgoffset = centerx * 4 + centery * imgstride;
+
+ // If the chunk is valid, use its data; otherwise use the empty placeholder:
+ const uchar * src = m_EmptyChunkImage;
+ if (chunk.get() != nullptr)
+ {
+ src = chunk->getImage();
+ }
+
+ // Blit or scale-blit the image:
+ for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
+ {
+ srcoffset = floor((double)z / m_Zoom) * 16 * 4;
+ if (m_Zoom == 1.0)
+ {
+ memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
+ }
+ else
+ {
+ int xofs = 0;
+ for (int x = skipx; x < blockwidth; x++, xofs +=4)
+ {
+ memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
+ }
+ }
+ }
+}
+
+
+
+
+
+void BiomeView::resizeEvent(QResizeEvent * a_Event)
+{
+ m_Image = QImage(a_Event->size(), QImage::Format_RGB32);
+ redraw();
+}
+
+
+
+
+
+void BiomeView::paintEvent(QPaintEvent * a_Event)
+{
+ QPainter p(this);
+ if (hasData())
+ {
+ p.drawImage(QPoint(0, 0), m_Image);
+ }
+ else
+ {
+ p.drawText(a_Event->rect(), Qt::AlignCenter, "No chunk source selected");
+ }
+ p.end();
+}
+
+
+
+
+
+void BiomeView::queueChunkRender(ChunkPtr a_Chunk)
+{
+
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h
new file mode 100644
index 000000000..c54c66491
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/BiomeView.h
@@ -0,0 +1,65 @@
+#pragma once
+
+#include <QWidget>
+#include "ChunkCache.h"
+#include "ChunkSource.h"
+
+
+
+
+
+class BiomeView :
+ public QWidget
+{
+ typedef QWidget super;
+ Q_OBJECT
+
+public:
+ explicit BiomeView(QWidget * parent = NULL);
+
+ QSize minimumSizeHint() const;
+ QSize sizeHint() const;
+
+ /** Replaces the chunk source used by the biome view to get the chunk biome data.
+ The entire view is then invalidated and regenerated. */
+ void setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource);
+
+signals:
+
+public slots:
+ /** Redraw the entire widget area. */
+ void redraw();
+
+ /** A specified chunk has become available, redraw it. */
+ void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+
+protected:
+ double m_X, m_Z;
+ int m_Zoom;
+ ChunkCache m_Cache;
+ QImage m_Image;
+
+ /** Data used for rendering a chunk that hasn't been loaded yet */
+ uchar m_EmptyChunkImage[16 * 16 * 4];
+
+
+ /** Draws the specified chunk into m_Image */
+ void drawChunk(int a_ChunkX, int a_ChunkZ);
+
+ /** Returns true iff the biome view has been initialized to contain proper biome data. */
+ bool hasData(void) const { return m_Cache.hasData(); }
+
+ /** Called when the widget is resized */
+ virtual void resizeEvent(QResizeEvent *) override;
+
+ /** Paints the entire widget */
+ virtual void paintEvent(QPaintEvent *) override;
+
+ /** Queues the chunk for rendering. */
+ void queueChunkRender(ChunkPtr a_Chunk);
+};
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Chunk.cpp b/Tools/QtBiomeVisualiser/Chunk.cpp
new file mode 100644
index 000000000..d3419af9c
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Chunk.cpp
@@ -0,0 +1,36 @@
+#include "Globals.h"
+#include "Globals.h"
+#include "Chunk.h"
+
+
+
+
+
+Chunk::Chunk() :
+ m_IsValid(false)
+{
+}
+
+
+
+
+
+const uchar * Chunk::getImage(void) const
+{
+ ASSERT(m_IsValid);
+ return m_Image;
+}
+
+
+
+
+
+void Chunk::setImage(const Image & a_Image)
+{
+ memcpy(m_Image, a_Image, sizeof(a_Image));
+ m_IsValid = true;
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Chunk.h b/Tools/QtBiomeVisualiser/Chunk.h
new file mode 100644
index 000000000..03e7bd1b3
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Chunk.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <qglobal.h>
+
+
+
+
+
+class Chunk
+{
+public:
+ /** The type used for storing image data for a chunk. */
+ typedef uchar Image[16 * 16 * 4];
+
+
+ Chunk(void);
+
+ /** Returns true iff the chunk data is valid - loaded or generated. */
+ bool isValid(void) const { return m_IsValid; }
+
+ /** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
+ const uchar * getImage(void) const;
+
+ /** Sets the image data for this chunk. */
+ void setImage(const Image & a_Image);
+
+protected:
+ /** Flag that specifies if the chunk data is valid - loaded or generated. */
+ bool m_IsValid;
+
+ /** Cached rendered image of this chunk's biomes. Updated in render(). */
+ Image m_Image;
+};
+
+typedef std::shared_ptr<Chunk> ChunkPtr;
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp
new file mode 100644
index 000000000..b2230def0
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkCache.cpp
@@ -0,0 +1,110 @@
+#include "Globals.h"
+#include "ChunkCache.h"
+#include <QMutexLocker>
+#include <QThreadPool>
+#include "ChunkSource.h"
+#include "ChunkLoader.h"
+
+
+
+
+
+ChunkCache::ChunkCache(QObject * parent) :
+ super(parent)
+{
+ m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
+}
+
+
+
+
+
+ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ)
+{
+ // Retrieve from the cache:
+ quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ);
+ ChunkPtr * res;
+ {
+ QMutexLocker lock(&m_Mtx);
+ res = m_Cache[hash];
+ // If succesful and chunk loaded, return the retrieved value:
+ if ((res != nullptr) && (*res)->isValid())
+ {
+ return *res;
+ }
+ }
+
+ // If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now:
+ if (res != nullptr)
+ {
+ return ChunkPtr(nullptr);
+ }
+
+ // There's no such item in the cache, create it now:
+ res = new ChunkPtr(new Chunk);
+ if (res == nullptr)
+ {
+ return ChunkPtr(nullptr);
+ }
+ {
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.insert(hash, res, sizeof(Chunk));
+ }
+
+ // Queue the chunk for rendering:
+ queueChunkRender(a_ChunkX, a_ChunkZ, *res);
+
+ // Return failure, the chunk is not yet rendered:
+ return ChunkPtr(nullptr);
+}
+
+
+
+
+
+void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
+{
+ // Replace the chunk source:
+ m_ChunkSource = a_ChunkSource;
+
+ // Clear the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.clear();
+}
+
+
+
+
+
+void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
+{
+ emit chunkAvailable(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ)
+{
+ // Simply join the two coords into a single int
+ // The coords will never be larger than 16-bits, so we can do this safely
+ return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff));
+}
+
+
+
+
+
+void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk)
+{
+ // Create a new loader task:
+ ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource);
+ connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int)));
+
+ QThreadPool::globalInstance()->start(loader);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/ChunkCache.h
new file mode 100644
index 000000000..0efa7fc39
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkCache.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include <QObject>
+#include <QCache>
+#include <QMutex>
+
+
+
+
+
+class Chunk;
+typedef std::shared_ptr<Chunk> ChunkPtr;
+
+class ChunkSource;
+
+
+
+
+
+/** Caches chunk data for reuse */
+class ChunkCache :
+ public QObject
+{
+ typedef QObject super;
+ Q_OBJECT
+
+public:
+ explicit ChunkCache(QObject * parent = NULL);
+
+ /** Retrieves the specified chunk from the cache.
+ Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */
+ ChunkPtr fetch(int a_ChunkX, int a_ChunkZ);
+
+ /** Replaces the chunk source used by the biome view to get the chunk biome data.
+ The cache is then invalidated. */
+ void setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource);
+
+ /** Returns true iff the chunk source has been initialized. */
+ bool hasData(void) const { return (m_ChunkSource.get() != nullptr); }
+
+signals:
+ void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+
+protected slots:
+ void gotChunk(int a_ChunkX, int a_ChunkZ);
+
+protected:
+ /** The cache of the chunks */
+ QCache<quint32, ChunkPtr> m_Cache;
+
+ /** Locks te cache against multithreaded access */
+ QMutex m_Mtx;
+
+ /** The source used to get the biome data. */
+ std::shared_ptr<ChunkSource> m_ChunkSource;
+
+
+ /** Returns the hash used by the chunk in the cache */
+ quint32 getChunkHash(int a_ChunkX, int a_ChunkZ);
+
+ /** Queues the specified chunk for rendering by m_ChunkSource. */
+ void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk);
+};
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.cpp b/Tools/QtBiomeVisualiser/ChunkLoader.cpp
new file mode 100644
index 000000000..3d0123b23
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkLoader.cpp
@@ -0,0 +1,29 @@
+#include "Globals.h"
+#include "ChunkLoader.h"
+#include "ChunkSource.h"
+
+
+
+
+
+ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) :
+ m_ChunkX(a_ChunkX),
+ m_ChunkZ(a_ChunkZ),
+ m_Chunk(a_Chunk),
+ m_ChunkSource(a_ChunkSource)
+{
+}
+
+
+
+
+
+void ChunkLoader::run()
+{
+ m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk);
+ emit loaded(m_ChunkX, m_ChunkZ);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h
new file mode 100644
index 000000000..3565434b9
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkLoader.h
@@ -0,0 +1,43 @@
+#pragma once
+#include <QObject>
+#include <QRunnable>
+
+
+
+
+// fwd:
+class Chunk;
+typedef std::shared_ptr<Chunk> ChunkPtr;
+
+class ChunkSource;
+typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
+
+
+
+
+
+class ChunkLoader :
+ public QObject,
+ public QRunnable
+{
+ Q_OBJECT
+
+public:
+ ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource);
+ virtual ~ChunkLoader() {}
+
+signals:
+ void loaded(int a_ChunkX, int a_ChunkZ);
+
+protected:
+ virtual void run() override;
+
+private:
+ int m_ChunkX, m_ChunkZ;
+ ChunkPtr m_Chunk;
+ ChunkSourcePtr m_ChunkSource;
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
new file mode 100644
index 000000000..44dcf1fa7
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -0,0 +1,164 @@
+#include "Globals.h"
+#include "ChunkSource.h"
+#include "Generating/BioGen.h"
+
+
+
+
+
+/** Map for converting biome values to colors. Initialized from biomeColors[]. */
+static uchar biomeToColor[256 * 4];
+
+/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
+static struct
+{
+ EMCSBiome m_Biome;
+ uchar m_Color[3];
+} biomeColors[] =
+{
+ { biOcean, { 0x00, 0x00, 0x70 }, },
+ { biPlains, { 0x8d, 0xb3, 0x60 }, },
+ { biDesert, { 0xfa, 0x94, 0x18 }, },
+ { biExtremeHills, { 0x60, 0x60, 0x60 }, },
+ { biForest, { 0x05, 0x66, 0x21 }, },
+ { biTaiga, { 0x0b, 0x66, 0x59 }, },
+ { biSwampland, { 0x2f, 0xff, 0xda }, },
+ { biRiver, { 0x30, 0x30, 0xaf }, },
+ { biHell, { 0x7f, 0x00, 0x00 }, },
+ { biSky, { 0x00, 0x7f, 0xff }, },
+ { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
+ { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
+ { biIcePlains, { 0xff, 0xff, 0xff }, },
+ { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
+ { biMushroomIsland, { 0xff, 0x00, 0xff }, },
+ { biMushroomShore, { 0xa0, 0x00, 0xff }, },
+ { biBeach, { 0xfa, 0xde, 0x55 }, },
+ { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
+ { biForestHills, { 0x22, 0x55, 0x1c }, },
+ { biTaigaHills, { 0x16, 0x39, 0x33 }, },
+ { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
+ { biJungle, { 0x53, 0x7b, 0x09 }, },
+ { biJungleHills, { 0x2c, 0x42, 0x05 }, },
+
+ { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
+ { biDeepOcean, { 0x00, 0x00, 0x30 }, },
+ { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
+ { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
+ { biBirchForest, { 0x30, 0x74, 0x44 }, },
+ { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
+ { biRoofedForest, { 0x40, 0x51, 0x1a }, },
+ { biColdTaiga, { 0x31, 0x55, 0x4a }, },
+ { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
+ { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
+ { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
+ { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
+ { biSavanna, { 0xbd, 0xb2, 0x5f }, },
+ { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
+ { biMesa, { 0xd9, 0x45, 0x15 }, },
+ { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
+ { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
+
+ // M variants:
+ { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
+ { biDesertM, { 0xff, 0xbc, 0x40 }, },
+ { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
+ { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
+ { biTaigaM, { 0x33, 0x8e, 0x81 }, },
+ { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
+ { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
+ { biJungleM, { 0x7b, 0xa3, 0x31 }, },
+ { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
+ { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
+ { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
+ { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
+ { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
+ { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
+ { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
+ { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
+ { biSavannaM, { 0xe5, 0xda, 0x87 }, },
+ { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
+ { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
+ { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
+ { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
+} ;
+
+
+
+
+
+static class BiomeColorsInitializer
+{
+public:
+ BiomeColorsInitializer(void)
+ {
+ // Reset all colors to gray:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
+ {
+ biomeToColor[i] = 0x7f;
+ }
+
+ // Set known biomes to their colors:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
+ {
+ uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
+ color[0] = biomeColors[i].m_Color[0];
+ color[1] = biomeColors[i].m_Color[1];
+ color[2] = biomeColors[i].m_Color[2];
+ color[3] = 0xff;
+ }
+ }
+} biomeColorInitializer;
+
+
+
+
+
+/** Converts biomes in an array into the chunk image data. */
+static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
+{
+ // Make sure the two arrays are of the same size, compile-time.
+ // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
+ static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
+ static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
+
+ // Convert the biomes into color:
+ for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
+ {
+ a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
+ a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
+ a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
+ a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// BioGenSource:
+
+BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
+ m_BiomeGen(a_BiomeGen)
+{
+}
+
+
+
+
+
+void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+{
+ // TODO: To make use of multicore machines, we need multiple copies of the biomegen
+ // Right now we have only one, so we can let only one thread use it (hence the mutex)
+ QMutexLocker lock(&m_Mtx);
+ cChunkDef::BiomeMap biomes;
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ Chunk::Image img;
+ biomesToImage(biomes, img);
+ a_DestChunk->setImage(img);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
new file mode 100644
index 000000000..d6eb2e3cb
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -0,0 +1,60 @@
+#pragma once
+#include "Chunk.h"
+
+
+
+
+
+// fwd:
+class cBiomeGen;
+
+
+
+
+
+/** Abstract interface for getting biome data for chunks. */
+class ChunkSource
+{
+public:
+ virtual ~ChunkSource() {}
+
+ /** Fills the a_DestChunk with the biomes for the specified coords.
+ It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
+};
+
+
+
+
+
+
+class BioGenSource :
+ public ChunkSource
+{
+public:
+ /** Constructs a new BioGenSource based on the biome generator given.
+ Takes ownership of a_BiomeGen */
+ BioGenSource(cBiomeGen * a_BiomeGen);
+
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+
+protected:
+ std::shared_ptr<cBiomeGen> m_BiomeGen;
+ QMutex m_Mtx;
+};
+
+
+
+
+class AnvilSource :
+ public ChunkSource
+{
+public:
+ // TODO
+
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Globals.h b/Tools/QtBiomeVisualiser/Globals.h
new file mode 100644
index 000000000..d3c7f0675
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Globals.h
@@ -0,0 +1,386 @@
+#pragma once
+
+
+
+
+
+// Compiler-dependent stuff:
+#if defined(_MSC_VER)
+ // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
+ #pragma warning(disable:4481)
+
+ // Disable some warnings that we don't care about:
+ #pragma warning(disable:4100) // Unreferenced formal parameter
+
+ // Useful warnings from warning level 4:
+ #pragma warning(3 : 4127) // Conditional expression is constant
+ #pragma warning(3 : 4189) // Local variable is initialized but not referenced
+ #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
+ #pragma warning(3 : 4310) // Cast truncates constant value
+ #pragma warning(3 : 4389) // Signed/unsigned mismatch
+ #pragma warning(3 : 4505) // Unreferenced local function has been removed
+ #pragma warning(3 : 4701) // Potentially unitialized local variable used
+ #pragma warning(3 : 4702) // Unreachable code
+ #pragma warning(3 : 4706) // Assignment within conditional expression
+
+ // Disabling this warning, because we know what we're doing when we're doing this:
+ #pragma warning(disable: 4355) // 'this' used in initializer list
+
+ // Disabled because it's useless:
+ #pragma warning(disable: 4512) // 'class': assignment operator could not be generated - reported for each class that has a reference-type member
+
+ // 2014_01_06 xoft: Disabled this warning because MSVC is stupid and reports it in obviously wrong places
+ // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data
+
+ #define OBSOLETE __declspec(deprecated)
+
+ // No alignment needed in MSVC
+ #define ALIGN_8
+ #define ALIGN_16
+
+ #define FORMATSTRING(formatIndex, va_argsIndex)
+
+ // MSVC has its own custom version of zu format
+ #define SIZE_T_FMT "%Iu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "Iu"
+ #define SIZE_T_FMT_HEX "%Ix"
+
+ #define NORETURN __declspec(noreturn)
+
+#elif defined(__GNUC__)
+
+ // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
+ #define abstract
+
+ // override is part of c++11
+ #if __cplusplus < 201103L
+ #define override
+ #endif
+
+ #define OBSOLETE __attribute__((deprecated))
+
+ #define ALIGN_8 __attribute__((aligned(8)))
+ #define ALIGN_16 __attribute__((aligned(16)))
+
+ // Some portability macros :)
+ #define stricmp strcasecmp
+
+ #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex)))
+
+ #if defined(_WIN32)
+ // We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing.
+ // We need direct size formats:
+ #if defined(_WIN64)
+ #define SIZE_T_FMT "%I64u"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "I64u"
+ #define SIZE_T_FMT_HEX "%I64x"
+ #else
+ #define SIZE_T_FMT "%u"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "u"
+ #define SIZE_T_FMT_HEX "%x"
+ #endif
+ #else
+ // We're compiling on Linux, so we can use libc's size_t printf format:
+ #define SIZE_T_FMT "%zu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
+ #define SIZE_T_FMT_HEX "%zx"
+ #endif
+
+ #define NORETURN __attribute((__noreturn__))
+
+#else
+
+ #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
+
+ /*
+ // Copy and uncomment this into another #elif section based on your compiler identification
+
+ // Explicitly mark classes as abstract (no instances can be created)
+ #define abstract
+
+ // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
+ #define override
+
+ // Mark functions as obsolete, so that their usage results in a compile-time warning
+ #define OBSOLETE
+
+ // Mark types / variables for alignment. Do the platforms need it?
+ #define ALIGN_8
+ #define ALIGN_16
+ */
+
+#endif
+
+
+#ifdef _DEBUG
+ #define NORETURNDEBUG NORETURN
+#else
+ #define NORETURNDEBUG
+#endif
+
+
+#include <stddef.h>
+
+
+// Integral types with predefined sizes:
+typedef long long Int64;
+typedef int Int32;
+typedef short Int16;
+
+typedef unsigned long long UInt64;
+typedef unsigned int UInt32;
+typedef unsigned short UInt16;
+
+typedef unsigned char Byte;
+
+
+// If you get an error about specialization check the size of integral types
+template <typename T, size_t Size, bool x = sizeof(T) == Size>
+class SizeChecker;
+
+template <typename T, size_t Size>
+class SizeChecker<T, Size, true>
+{
+ T v;
+};
+
+template class SizeChecker<Int64, 8>;
+template class SizeChecker<Int32, 4>;
+template class SizeChecker<Int16, 2>;
+
+template class SizeChecker<UInt64, 8>;
+template class SizeChecker<UInt32, 4>;
+template class SizeChecker<UInt16, 2>;
+
+// A macro to disallow the copy constructor and operator = functions
+// This should be used in the private: declarations for any class that shouldn't allow copying itself
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &); \
+ void operator =(const TypeName &)
+
+// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
+#define UNUSED(X) (void)(X)
+
+
+
+
+// OS-dependent stuff:
+#ifdef _WIN32
+ #define WIN32_LEAN_AND_MEAN
+
+ #define _WIN32_WINNT 0x501 // We want to target WinXP and higher
+
+ #include <Windows.h>
+ #include <winsock2.h>
+ #include <Ws2tcpip.h> // IPv6 stuff
+
+ // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
+ #undef min
+ #undef max
+
+ // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant
+ #ifdef GetFreeSpace
+ #undef GetFreeSpace
+ #endif // GetFreeSpace
+#else
+ #include <sys/types.h>
+ #include <sys/time.h>
+ #include <sys/socket.h>
+ #include <netinet/in.h>
+ #include <arpa/inet.h>
+ #include <netdb.h>
+ #include <time.h>
+ #include <dirent.h>
+ #include <errno.h>
+ #include <iostream>
+ #include <cstdio>
+ #include <cstring>
+ #include <pthread.h>
+ #include <semaphore.h>
+ #include <errno.h>
+ #include <fcntl.h>
+#endif
+
+#if defined(ANDROID_NDK)
+ #define FILE_IO_PREFIX "/sdcard/mcserver/"
+#else
+ #define FILE_IO_PREFIX ""
+#endif
+
+
+
+
+
+// CRT stuff:
+#include <sys/stat.h>
+#include <assert.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdarg.h>
+
+
+
+
+
+// STL stuff:
+#include <vector>
+#include <list>
+#include <deque>
+#include <string>
+#include <map>
+#include <algorithm>
+#include <memory>
+#include <set>
+#include <queue>
+#include <limits>
+
+
+
+#ifndef TEST_GLOBALS
+ // Common headers (part 1, without macros):
+ #include "StringUtils.h"
+ #include "OSSupport/Sleep.h"
+ #include "OSSupport/CriticalSection.h"
+ #include "OSSupport/Semaphore.h"
+ #include "OSSupport/Event.h"
+ #include "OSSupport/Thread.h"
+ #include "OSSupport/File.h"
+ #include "Logger.h"
+#else
+ // Logging functions
+void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
+
+void inline LOGERROR(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ vprintf(a_Format, argList);
+ va_end(argList);
+}
+#endif
+
+
+
+
+
+// Common definitions:
+
+/// Evaluates to the number of elements in an array (compile-time!)
+#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
+
+/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)")
+#define KiB * 1024
+#define MiB * 1024 * 1024
+
+/// Faster than (int)floorf((float)x / (float)div)
+#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
+
+// Own version of assert() that writes failed assertions to the log for review
+#ifdef TEST_GLOBALS
+
+ class cAssertFailure
+ {
+ };
+
+ #ifdef _WIN32
+ #if (defined(_MSC_VER) && defined(_DEBUG))
+ #define DBG_BREAK _CrtDbgBreak()
+ #else
+ #define DBG_BREAK
+ #endif
+ #define REPORT_ERROR(FMT, ...) \
+ { \
+ AString msg = Printf(FMT, __VA_ARGS__); \
+ puts(msg.c_str()); \
+ fflush(stdout); \
+ OutputDebugStringA(msg.c_str()); \
+ DBG_BREAK; \
+ }
+ #else
+ #define REPORT_ERROR(FMT, ...) \
+ { \
+ AString msg = Printf(FMT, __VA_ARGS__); \
+ puts(msg.c_str()); \
+ fflush(stdout); \
+ }
+ #endif
+ #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0)
+ #define testassert(x) do { if (!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0)
+ #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0)
+
+#else
+ #ifdef _DEBUG
+ #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0))
+ #else
+ #define ASSERT(x) ((void)(x))
+ #endif
+#endif
+
+// Pretty much the same as ASSERT() but stays in Release builds
+#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0))
+
+// Same as assert but in all Self test builds
+#ifdef SELF_TEST
+ #define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
+#endif
+
+// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr:
+// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed.
+#if (defined(_MSC_VER) && (_MSC_VER < 1600))
+ // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in <memory> included earlier
+ #define SharedPtr std::tr1::shared_ptr
+#elif (defined(_MSC_VER) || (__cplusplus >= 201103L))
+ // C++11 has std::shared_ptr in <memory>, included earlier
+ #define SharedPtr std::shared_ptr
+#else
+ // C++03 has std::tr1::shared_ptr in <tr1/memory>
+ #include <tr1/memory>
+ #define SharedPtr std::tr1::shared_ptr
+#endif
+
+
+
+
+
+/** A generic interface used mainly in ForEach() functions */
+template <typename Type> class cItemCallback
+{
+public:
+ virtual ~cItemCallback() {}
+
+ /** Called for each item in the internal list; return true to stop the loop, or false to continue enumerating */
+ virtual bool Item(Type * a_Type) = 0;
+} ;
+
+
+
+
+/** Clamp X to the specified range. */
+template <typename T>
+T Clamp(T a_Value, T a_Min, T a_Max)
+{
+ return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
+}
+
+
+
+
+
+#ifndef TOLUA_TEMPLATE_BIND
+ #define TOLUA_TEMPLATE_BIND(x)
+#endif
+
+
+
+
+
+// Common headers (part 2, with macros):
+#include "ChunkDef.h"
+#include "BiomeDef.h"
+#include "BlockID.h"
+#include "BlockInfo.h"
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
new file mode 100644
index 000000000..8b98c0b0e
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -0,0 +1,104 @@
+#include "Globals.h"
+#include "MainWindow.h"
+#include <QVBoxLayout>
+#include <QAction>
+#include <QMenuBar>
+#include <QApplication>
+#include <QFileDialog>
+#include "inifile/iniFile.h"
+#include "ChunkSource.h"
+#include "Generating/BioGen.h"
+
+
+
+
+
+MainWindow::MainWindow(QWidget * parent) :
+ QMainWindow(parent)
+{
+ createActions();
+ createMenus();
+
+ m_BiomeView = new BiomeView(this);
+ setCentralWidget(m_BiomeView);
+}
+
+
+
+
+
+MainWindow::~MainWindow()
+{
+
+}
+
+
+
+
+
+void MainWindow::generate()
+{
+ QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
+ cIniFile ini;
+ if (!ini.ReadFile(worldIni.toStdString()))
+ {
+ return;
+ }
+ int seed = ini.GetValueSetI("Seed", "Seed", 0);
+ bool unused = false;
+ cBiomeGen * biomeGen = cBiomeGen::CreateBiomeGen(ini, seed, unused);
+ if (biomeGen == nullptr)
+ {
+ return;
+ }
+ m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(biomeGen)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::open()
+{
+ // TODO
+}
+
+
+
+
+
+void MainWindow::createActions()
+{
+ m_actGen = new QAction(tr("&Generate..."), this);
+ m_actGen->setShortcut(tr("Ctrl+N"));
+ m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
+
+ m_actOpen = new QAction(tr("&Open world..."), this);
+ m_actOpen->setShortcut(tr("Ctrl+O"));
+ m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
+ connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
+
+ m_actExit = new QAction(tr("E&xit"), this);
+ m_actExit->setShortcut(tr("Alt+X"));
+ m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
+ connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
+}
+
+
+
+
+
+void MainWindow::createMenus()
+{
+ QMenu * mFile = menuBar()->addMenu(tr("&World"));
+ mFile->addAction(m_actGen);
+ mFile->addAction(m_actOpen);
+ mFile->addSeparator();
+ mFile->addAction(m_actExit);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h
new file mode 100644
index 000000000..f6028aff1
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/MainWindow.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include <QMainWindow>
+#include "BiomeView.h"
+
+
+
+
+
+class MainWindow :
+ public QMainWindow
+{
+ Q_OBJECT
+
+ BiomeView * m_BiomeView;
+
+public:
+ MainWindow(QWidget *parent = 0);
+ ~MainWindow();
+
+private slots:
+ /** Opens a generator definition and generates the biomes based on that. */
+ void generate();
+
+ /** Opens an existing world and displays the loaded biomes. */
+ void open();
+
+protected:
+ // Actions:
+ QAction * m_actGen;
+ QAction * m_actOpen;
+ QAction * m_actExit;
+
+
+ /** Creates the actions that the UI supports. */
+ void createActions();
+
+ /** Creates the menu bar and connects its events. */
+ void createMenus();
+};
+
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
new file mode 100644
index 000000000..0329d5607
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -0,0 +1,62 @@
+#-------------------------------------------------
+#
+# Project created by QtCreator 2014-09-11T15:22:43
+#
+#-------------------------------------------------
+
+QT += core gui
+
+greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
+
+TARGET = QtBiomeVisualiser
+TEMPLATE = app
+
+
+SOURCES += main.cpp\
+ MainWindow.cpp \
+ BiomeView.cpp \
+ ../../src/Generating/BioGen.cpp \
+ ../../src/VoronoiMap.cpp \
+ ../../src/Noise.cpp \
+ ../../src/StringUtils.cpp \
+ ../../src/LoggerListeners.cpp \
+ ../../src/Logger.cpp \
+ ../../lib/inifile/iniFile.cpp \
+ ../../src/OSSupport/File.cpp \
+ ../../src/OSSupport/CriticalSection.cpp \
+ ../../src/OSSupport/IsThread.cpp \
+ ../../src/BiomeDef.cpp \
+ ChunkCache.cpp \
+ Chunk.cpp \
+ ChunkSource.cpp \
+ ChunkLoader.cpp
+
+HEADERS += MainWindow.h \
+ Globals.h \
+ BiomeView.h \
+ ../../src/Generating/BioGen.h \
+ ../../src/VoronoiMap.h \
+ ../../src/Noise.h \
+ ../../src/StringUtils.h \
+ ../../src/LoggerListeners.h \
+ ../../src/Logger.h \
+ ../../lib/inifile/iniFile.h \
+ ../../src/OSSupport/File.h \
+ ../../src/OSSupport/CriticalSection.h \
+ ../../src/OSSupport/IsThread.h \
+ ../../src/BiomeDef.h \
+ ChunkCache.h \
+ Chunk.h \
+ ChunkSource.h \
+ ChunkLoader.h
+
+INCLUDEPATH += $$_PRO_FILE_PWD_ \
+ $$_PRO_FILE_PWD_/../../src \
+ $$_PRO_FILE_PWD_/../../lib
+
+
+CONFIG += STATIC
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/main.cpp b/Tools/QtBiomeVisualiser/main.cpp
new file mode 100644
index 000000000..f41cdcfb2
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/main.cpp
@@ -0,0 +1,20 @@
+#include "Globals.h"
+#include "MainWindow.h"
+#include <QApplication>
+
+
+
+
+
+int main(int argc, char *argv[])
+{
+ QApplication a(argc, argv);
+ MainWindow w;
+ w.show();
+
+ return a.exec();
+}
+
+
+
+
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 646980634..89ffc864d 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -19,16 +19,16 @@ public:
}
- virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) override
+ virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8)
{
- super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop, a_DropVerbatim);
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop);
}
else
{
- super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop, a_DropVerbatim);
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
}
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 8a8bdd3c8..cee2f4b99 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -419,57 +419,45 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
-void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim)
+void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
cItems Pickups;
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (a_CanDrop)
{
- if (!a_DropVerbatim)
- {
- ConvertToPickups(Pickups, Meta);
- }
- else
- {
- // TODO: Add a proper overridable function for this
- if (a_Digger != NULL)
+ if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
+ {
+ switch (m_BlockType)
{
- cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
- if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
+ case E_BLOCK_CAKE:
+ case E_BLOCK_CARROTS:
+ case E_BLOCK_COCOA_POD:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_FARMLAND:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_NETHER_WART:
+ case E_BLOCK_POTATOES:
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_SUGARCANE:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_CROPS:
{
- switch (m_BlockType)
- {
- case E_BLOCK_CAKE:
- case E_BLOCK_CARROTS:
- case E_BLOCK_COCOA_POD:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_FIRE:
- case E_BLOCK_FARMLAND:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_NETHER_WART:
- case E_BLOCK_POTATOES:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_SNOW:
- case E_BLOCK_SUGARCANE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_CROPS:
- {
- // Silktouch can't be used for this blocks
- ConvertToPickups(Pickups, Meta);
- break;
- };
- default: Pickups.Add(m_BlockType, 1, Meta);
- }
- }
- else
- {
- Pickups.Add(m_BlockType, 1, Meta);
+ // Silktouch can't be used for these blocks
+ ConvertToPickups(Pickups, Meta);
+ break;
}
+ default: Pickups.Add(m_BlockType, 1, Meta); break;
}
}
+ else
+ {
+ ConvertToPickups(Pickups, Meta);
+ }
}
// Allow plugins to modify the pickups:
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index b3ada279c..3a8115da0 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -82,7 +82,7 @@ public:
@param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand
@param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment)
*/
- virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false);
+ virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true);
/// Checks if the block can stay at the specified relative coords in the chunk
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index fa27664ef..df6847767 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1068,7 +1068,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
- // Players can't destroy blocks with a Sword in the hand.
+ // Players can't destroy blocks with a sword in the hand.
return;
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 2d2a75a75..1b0b45736 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -927,12 +927,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
- fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
+ fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
else if (BlockIn == E_BLOCK_COBWEB)
{
NextSpeed.y *= 0.05; // Reduce overall falling speed
- fallspeed = 0; // No falling.
+ fallspeed = 0; // No falling
}
else
{
@@ -943,20 +944,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
- // Friction on ground
- if (NextSpeed.SqrLength() > 0.0004f)
- {
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
- }
+ ApplyFriction(NextSpeed, 0.7, a_Dt);
}
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
@@ -1062,6 +1050,27 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+void cEntity::ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt)
+{
+ if (a_Speed.SqrLength() > 0.0004f)
+ {
+ a_Speed.x *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.x) < 0.05)
+ {
+ a_Speed.x = 0;
+ }
+ a_Speed.z *= a_SlowdownMultiplier / (1 + a_Dt);
+ if (fabs(a_Speed.z) < 0.05)
+ {
+ a_Speed.z = 0;
+ }
+ }
+}
+
+
+
+
+
void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index b9c280b6b..6bc070dcc 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -535,6 +535,12 @@ protected:
virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ /** Applies friction to an entity
+ @param a_Speed The speed vector to apply changes to
+ @param a_SlowdownMultiplier The factor to reduce the speed by
+ */
+ static void ApplyFriction(Vector3d & a_Speed, double a_SlowdownMultiplier, float a_Dt);
+
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index f08755674..1a923930f 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -233,6 +233,92 @@ void cEntityEffect::OnTick(cPawn & a_Target)
////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectSpeed:
+
+void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
+ }
+}
+
+
+
+
+
+void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cEntityEffectSlowness:
+
+void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
+ }
+}
+
+
+
+
+
+void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
+{
+ if (a_Target.IsMob())
+ {
+ cMonster * Mob = (cMonster*) &a_Target;
+ Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
+ }
+ else if (a_Target.IsPlayer())
+ {
+ cPlayer * Player = (cPlayer*) &a_Target;
+ Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
+ Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
+ Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantHealth:
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index 47c298f57..7cf9cd3d5 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -137,6 +137,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
+
+ virtual void OnActivate(cPawn & a_Target) override;
+
+ virtual void OnDeactivate(cPawn & a_Target) override;
};
@@ -152,6 +156,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
+
+ virtual void OnActivate(cPawn & a_Target) override;
+
+ virtual void OnDeactivate(cPawn & a_Target) override;
};
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index a720d8c35..826e0786f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -627,15 +627,6 @@ void cPlayer::FinishEating(void)
return;
}
ItemHandler->OnFoodEaten(m_World, this, &Item);
-
- GetInventory().RemoveOneEquippedItem();
-
- // if the food is mushroom soup, return a bowl to the inventory
- if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
- {
- cItem EmptyBowl(E_ITEM_BOWL);
- GetInventory().AddItem(EmptyBowl, true, true);
- }
}
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index 9035344df..1af6e21e8 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -1,3 +1,4 @@
+
#pragma once
#include "ItemHandler.h"
@@ -39,7 +40,6 @@ public:
// Golden apple handled in ItemGoldenApple
case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
- case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2);
// Potatoes handled in ItemSeeds
case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h
index 02ac0202c..5f6f1de6c 100644
--- a/src/Items/ItemGoldenApple.h
+++ b/src/Items/ItemGoldenApple.h
@@ -36,6 +36,7 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
}
+ a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 6ffcc718d..8c3f28c74 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -33,6 +33,7 @@
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMinecart.h"
+#include "ItemMushroomSoup.h"
#include "ItemNetherWart.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
@@ -125,6 +126,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_MILK: return new cItemMilkHandler();
+ case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType);
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
@@ -216,7 +218,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_COOKIE:
case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE:
- case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_MUTTON:
case E_ITEM_POISONOUS_POTATO:
case E_ITEM_PUMPKIN_PIE:
@@ -333,7 +334,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
- Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block), a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0);
+ Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block));
}
if (!cBlockInfo::IsOneHitDig(Block))
@@ -635,6 +636,10 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_Item);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
diff --git a/src/Items/ItemMilk.h b/src/Items/ItemMilk.h
index db7bc13be..c9a90865a 100644
--- a/src/Items/ItemMilk.h
+++ b/src/Items/ItemMilk.h
@@ -21,8 +21,12 @@ public:
{
UNUSED(a_Item);
a_Player->ClearEntityEffects();
- a_Player->GetInventory().RemoveOneEquippedItem();
- a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
+ }
return true;
}
};
diff --git a/src/Items/ItemMushroomSoup.h b/src/Items/ItemMushroomSoup.h
new file mode 100644
index 000000000..dba313ec5
--- /dev/null
+++ b/src/Items/ItemMushroomSoup.h
@@ -0,0 +1,53 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemMushroomSoupHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemMushroomSoupHandler(int a_ItemType)
+ : super(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsFood(void) override
+ {
+ return true;
+ }
+
+
+ virtual FoodInfo GetFoodInfo(void) override
+ {
+ return FoodInfo(6, 7.2);
+ }
+
+
+ virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
+ {
+ if (!super::EatItem(a_Player, a_Item))
+ {
+ return false;
+ }
+
+ // Return a bowl to the inventory
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
+ }
+ return true;
+ }
+
+};
+
+
+
+
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index 24614cd8a..398ef6805 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -68,8 +68,12 @@ public:
cEntityEffect::GetPotionEffectDuration(PotionDamage),
cEntityEffect::GetPotionEffectIntensity(PotionDamage)
);
- a_Player->GetInventory().RemoveOneEquippedItem();
- a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
+ }
return true;
}
};
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index f7ee0b0c0..81acf1a93 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
+ , m_RelativeWalkSpeed(1.0)
{
if (!a_ConfigName.empty())
{
@@ -282,7 +283,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- Vector3f Distance = m_Destination - GetPosition();
+ Vector3d Distance = m_Destination - GetPosition();
if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
@@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
Distance *= 0.25f;
}
+ // Apply walk speed:
+ Distance *= m_RelativeWalkSpeed;
+
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index cdbd26c09..ca3c04c23 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -138,6 +138,9 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
+ double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
+ void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
+
// Overridables to handle ageable mobs
virtual bool IsBaby (void) const { return false; }
virtual bool IsTame (void) const { return false; }
@@ -248,6 +251,8 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
+ double m_RelativeWalkSpeed;
+
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index 2194c46ee..cb6031da6 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -298,7 +298,7 @@ bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName
bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName)
{
#ifdef _WIN32
- return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0);
+ return (CopyFileA(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0);
#else
// Other OSs don't have a direct CopyFile equivalent, do it the harder way:
std::ifstream src(a_SrcFileName.c_str(), std::ios::binary);
@@ -322,7 +322,7 @@ bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName)
bool cFile::IsFolder(const AString & a_Path)
{
#ifdef _WIN32
- DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
+ DWORD FileAttrib = GetFileAttributesA(a_Path.c_str());
return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0));
#else
struct stat st;
@@ -337,7 +337,7 @@ bool cFile::IsFolder(const AString & a_Path)
bool cFile::IsFile(const AString & a_Path)
{
#ifdef _WIN32
- DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
+ DWORD FileAttrib = GetFileAttributesA(a_Path.c_str());
return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0));
#else
struct stat st;
@@ -366,7 +366,7 @@ int cFile::GetSize(const AString & a_FileName)
bool cFile::CreateFolder(const AString & a_FolderPath)
{
#ifdef _WIN32
- return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0);
+ return (CreateDirectoryA(a_FolderPath.c_str(), NULL) != 0);
#else
return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0);
#endif
@@ -396,13 +396,13 @@ AStringVector cFile::GetFolderContents(const AString & a_Folder)
// Find all files / folders:
FileFilter.append("*.*");
HANDLE hFind;
- WIN32_FIND_DATA FindFileData;
- if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
+ WIN32_FIND_DATAA FindFileData;
+ if ((hFind = FindFirstFileA(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
{
do
{
AllFiles.push_back(FindFileData.cFileName);
- } while (FindNextFile(hFind, &FindFileData));
+ } while (FindNextFileA(hFind, &FindFileData));
FindClose(hFind);
}
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index c20fc3e7e..5de5f31c4 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -69,7 +69,7 @@ protected:
static DWORD __stdcall thrExecute(LPVOID a_Param)
{
// Create a window so that the thread can be identified by 3rd party tools:
- HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
+ HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
// Run the thread:
((cIsThread *)a_Param)->Execute();