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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-28 23:34:54 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-03-30 00:36:15 +0200
commit8a30a4a7b8a7ebbdbccb6995fd2f5c0f8011bace (patch)
tree53f66b6f7ae85b56612aa0f1980a8adb5f29d008 /src/ClientHandle.h
parentcIsThread cleanup (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index d18b66280..39433f3a1 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -90,12 +90,6 @@ public: // tolua_export
and the results are passed to MCS running in offline mode. */
void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; }
- /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
- This is used for the offline (non-auth) mode, when there's no UUID source.
- Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
- Internally calls the GenerateOfflineUUID static function. */
- void GenerateOfflineUUID(void);
-
/** Generates an UUID based on the player name provided.
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */