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-rw-r--r--src/ClientHandle.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index d18b66280..39433f3a1 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -90,12 +90,6 @@ public: // tolua_export
and the results are passed to MCS running in offline mode. */
void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; }
- /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
- This is used for the offline (non-auth) mode, when there's no UUID source.
- Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
- Internally calls the GenerateOfflineUUID static function. */
- void GenerateOfflineUUID(void);
-
/** Generates an UUID based on the player name provided.
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */