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authorMichal Havlíček <80639037+havel06@users.noreply.github.com>2021-12-30 23:09:58 +0100
committerGitHub <noreply@github.com>2021-12-30 23:09:58 +0100
commit158435737eff36ad3217991a13ee8da431a580a0 (patch)
tree03990184a1800c090d698650913375547edbb7bb /src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
parentAdd skeleton bow pulling animation (#5355) (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
index 66b56aa5a..16c10fd5e 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
@@ -24,9 +24,6 @@ public:
private:
- /** Returns whether a potential source position that's occupied by Block should be treated as linked. */
- static bool ShouldQueryLinkedPosition(BLOCKTYPE Block);
-
/** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block.
Both QueryPosition and SolidBlockPosition are relative to Chunk. */
static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);