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path: root/src/Items/ItemSpawnEgg.h (unfollow)
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2023-09-26adding endermite (#5460)Debucquoy Anthony tonitch1-0/+1
2021-12-02ItemHandler initialisation is a constant expression (#5344)x12xx12x1-10/+3
2020-04-21Vector3 in Handlers (#4680)Mattes D1-13/+25
2020-04-10Add Zombie VillagersBond-0091-5/+2
2020-04-04Implement wither skeletons (#4563)Mat1-26/+27
2016-02-05Bulk clearing of whitespaceLogicParrot1-3/+3
2015-07-16Spawn baby mobshallucino1-1/+1
2015-04-14Placing a fluid from bucket calls plugin hooks.Mattes D1-1/+5
2015-03-21Changed cEntity::m_UniqueID to UInt32.Mattes D1-1/+1
2014-12-20Added RabbitsMasy981-0/+1
2014-12-18Added Entity GuardianMasy981-0/+1
2014-09-17Added first test to show the object can be createdTycho1-28/+28
2014-05-02Added a sanitizer for Spawn egg damage value.madmaxoft1-1/+39
2014-02-04Improved Type safety of eBlockFaceTycho1-1/+1
2013-12-06Spawn eggs use IsGameMode()Tiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-52/+52
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-2/+1
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-3/+4
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-5/+5
2012-11-24Fixed drops for: Stone, Mycelium, Redstone Torch.luksor111@gmail.com1-2/+5
2012-10-28Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua APImadmaxoft@gmail.com1-141/+6
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-2/+117
2012-10-18Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com1-6/+6
2012-10-18Added basic spawn eggs (patch contributed by Luksor)madmaxoft@gmail.com1-0/+69