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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Zombiepigman.h"
#include "../World.h"





cZombiepigman::cZombiepigman(void) :
	super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
{
}





void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
{
	super::Tick(a_Dt, a_Chunk);

	// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
	if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
	{
		// Burn for 10 ticks, then decide again
		StartBurning(10);
	}
}





void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
	
	// TODO: Rare drops
}





void cZombiepigman::KilledBy(cEntity * a_Killer)
{
	super::KilledBy(a_Killer);

	if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
	{
		// TODO: Anger all nearby zombie pigmen
		// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
	}
}