summaryrefslogtreecommitdiffstats
path: root/tests/Generating/BasicGeneratorTest.cpp
blob: 0f807038ccba012ea101929dae578914a6bcf487 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#include "Globals.h"
#include "Generating/ChunkGenerator.h"
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"





/** Checks that the chunk's heightmap corresponds to the chunk contents. */
static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
{
	for (int x = 0; x < cChunkDef::Width; x++)
	{
		for (int z = 0; z < cChunkDef::Width; z++)
		{
			for (int y = cChunkDef::Height - 1; y > 0; y--)
			{
				BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z);
				if (BlockType != E_BLOCK_AIR)
				{
					int Height = a_ChunkDesc.GetHeight(x, z);
					TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height));
					break;
				}
			}  // for y
		}  // for z
	}  // for x
}





/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
	auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z);
	int count = 1;
	LOG("Column {%d, %d}:", a_X, a_Z);
	LOG("Yfrom\tYto\tcnt\ttype\ttypeStr");
	for (int y = cChunkDef::Height - 2; y >= 0; --y)
	{
		auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z);
		if (blockType != prevBlockType)
		{
			LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType));
			prevBlockType = blockType;
			count = 1;
		}
		else
		{
			count += 1;
		}
	}
	LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType));
}





/** Tests that the default Overworld generator generates a few chunks that have the Overworld look:
- bedrock at their bottom
- a valid overworld block at their height's top
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
static void testGenerateOverworld()
{
	LOG("Testing Overworld generator...");

	// Create a default Overworld generator:
	cIniFile ini;
	ini.AddValue("General", "Dimension", "Overworld");
	ini.AddValueI("Seed", "Seed", 1);
	ini.AddValue("Generator", "Finishers", "");  // Use no finishers, so that we don't have to check too many blocktypes
	auto gen = cChunkGenerator::CreateFromIniFile(ini);
	TEST_NOTEQUAL(gen, nullptr);

	for (int chunkX = 0; chunkX < 50; ++chunkX)
	{
		// Generate a chunk:
		cChunkDesc chd({chunkX, 0});
		gen->Generate(chunkX, 0, chd);
		verifyChunkDescHeightmap(chd);

		// Check that it has bedrock at the bottom:
		for (int x = 0; x < cChunkDef::Width; ++x)
		{
			for (int z = 0; z < cChunkDef::Width; ++z)
			{
				TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
			}
		}

		// Check that the blocks on the top are valid Overworld blocks:
		static std::set<BLOCKTYPE> validOverworldBlockTypes =
		{
			E_BLOCK_STONE,
			E_BLOCK_GRASS,
			E_BLOCK_WATER,
			E_BLOCK_STATIONARY_WATER,
			E_BLOCK_LAVA,
			E_BLOCK_STATIONARY_LAVA,
			E_BLOCK_SAND,
			E_BLOCK_GRAVEL,
			E_BLOCK_LEAVES,
			E_BLOCK_NEW_LEAVES,
		};
		for (int x = 0; x < cChunkDef::Width; ++x)
		{
			for (int z = 0; z < cChunkDef::Width; ++z)
			{
				auto y = chd.GetHeight(x, z);
				auto blockType = chd.GetBlockType(x, y, z);
				TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1,
					Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType)
				);
				if (y < cChunkDef::Height - 1)
				{
					TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR,
						Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z)
					);
				}
			}
		}
	}
}





/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
- netherrack, lava or soulsand anywhere in the middle
- valid heightmap
Multiple chunks are tested. */
static void testGenerateNether()
{
	LOG("Testing Nether generator...");

	// Create a default Nether generator:
	cIniFile ini;
	ini.AddValue("General", "Dimension", "Nether");
	ini.AddValueI("Seed", "Seed", 1);
	auto gen = cChunkGenerator::CreateFromIniFile(ini);
	TEST_NOTEQUAL(gen, nullptr);

	for (int chunkX = 0; chunkX < 50; ++chunkX)
	{
		// Generate a chunk:
		cChunkDesc chd({chunkX, 0});
		gen->Generate(chunkX, 0, chd);
		verifyChunkDescHeightmap(chd);

		// Check that the biome is Nether everywhere:
		for (int x = 0; x < cChunkDef::Width; ++x)
		{
			for (int z = 0; z < cChunkDef::Width; ++z)
			{
				TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z));
			}
		}

		// Check that it has bedrock at the bottom and height:
		int prevHeight = chd.GetHeight(0, 0);
		for (int x = 0; x < cChunkDef::Width; ++x)
		{
			for (int z = 0; z < cChunkDef::Width; ++z)
			{
				TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
				auto y = chd.GetHeight(x, z);
				TEST_EQUAL(y, prevHeight);  // Same height across the entire chunk
				auto blockType = chd.GetBlockType(x, y, z);
				TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK,
					Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType)
				);
			}
		}

		// Check that the blocks on the top are valid Overworld blocks:
		for (int x = 0; x < cChunkDef::Width; ++x)
		{
			for (int z = 0; z < cChunkDef::Width; ++z)
			{
				bool hasSuitableBlockType = false;
				for (int y = chd.GetHeight(x, z); y > 0; --y)
				{
					switch (chd.GetBlockType(x, y, z))
					{
						case E_BLOCK_NETHERRACK:
						case E_BLOCK_NETHER_QUARTZ_ORE:
						case E_BLOCK_LAVA:
						case E_BLOCK_STATIONARY_LAVA:
						case E_BLOCK_SOULSAND:
						{
							hasSuitableBlockType = true;
							break;
						}
					}
				}  // for y
				if (!hasSuitableBlockType)
				{
					printChunkColumn(chd, x, z);
					TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX));
				}
			}
		}
	}
}





IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
	testGenerateOverworld();
	testGenerateNether();
)