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authoreray orçunus <erayorcunus@gmail.com>2019-12-02 21:02:32 +0100
committereray orçunus <erayorcunus@gmail.com>2019-12-05 22:55:23 +0100
commitdad7782ff0be00775f99ad54c656e58b39190b47 (patch)
treee3c8c7402ac4e7403e904d4de9cf43c22b4b0e83
parentMerge pull request #278 from Fire-Head/master (diff)
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-rw-r--r--README.md3
-rw-r--r--src/audio/AudioManager.cpp6
-rw-r--r--src/control/Phones.cpp201
-rw-r--r--src/control/Phones.h33
-rw-r--r--src/control/Replay.cpp2
-rw-r--r--src/control/Script.cpp6
-rw-r--r--src/core/Explosion.cpp1
-rw-r--r--src/core/Explosion.h1
-rw-r--r--src/core/Fire.cpp21
-rw-r--r--src/core/Fire.h2
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/PlayerInfo.cpp245
-rw-r--r--src/core/PlayerInfo.h15
-rw-r--r--src/core/Radar.cpp4
-rw-r--r--src/core/World.cpp48
-rw-r--r--src/core/World.h2
-rw-r--r--src/peds/CivilianPed.cpp31
-rw-r--r--src/peds/Ped.cpp64
-rw-r--r--src/peds/Ped.h3
-rw-r--r--src/weapons/ProjectileInfo.cpp2
-rw-r--r--src/weapons/ProjectileInfo.h1
21 files changed, 554 insertions, 139 deletions
diff --git a/README.md b/README.md
index 6d4d6afd..8b9ac448 100644
--- a/README.md
+++ b/README.md
@@ -46,7 +46,6 @@ CBulletInfo
CBulletTraces
CCam
CCamera
-CCivilianPed
CCopPed
CCrane
CCranes
@@ -64,9 +63,7 @@ CGlass
CMenuManager
CMotionBlurStreaks
CPacManPickups
-CPed - being worked on
CPedIK
-CPhoneInfo - one function left
CPlayerInfo
CPlayerPed
CProjectile
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index f823cf19..abfbde00 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -5536,12 +5536,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
if(params->m_fDistance < 49.f) {
ped = params->m_pPed;
- if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
+ if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
emittingVol = 10;
veh = ped->m_pMyVehicle;
- if(veh && veh->m_type == 0) {
+ if(veh && veh->IsCar()) {
for(int32 i = 2; i < 6; i++) {
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
@@ -6451,7 +6451,7 @@ cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
- switch(entity->m_type & 7) {
+ switch(entity->m_type) {
case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
default: return;
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index a5c4f74d..f3b3a8db 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -6,16 +6,146 @@
#include "Ped.h"
#include "Pad.h"
#include "Messages.h"
+#include "Camera.h"
+#include "World.h"
+#include "General.h"
+#include "AudioScriptObject.h"
+#include "RpAnimBlend.h"
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
-bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
-uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
-CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
-bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
-CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
+bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
+uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
+CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
+bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
+CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
-WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
+/*
+ Entering phonebooth cutscene, showing messages and triggering these things
+ by checking coordinates happens in here - blue mission marker is cosmetic.
+
+ Repeated message means after the script set the messages for a particular phone,
+ player can pick the phone again with the same messages appearing,
+ after 60 seconds of last phone pick-up.
+*/
+
+#ifdef TOGGLEABLE_BETA_FEATURES
+CPed* crimeReporters[NUMPHONES] = {};
+bool
+isPhoneAvailable(int m_phoneId)
+{
+ return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
+ (crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
+ crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
+ (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
+}
+#endif
+
+void
+CPhoneInfo::Update(void)
+{
+ CPlayerPed *player = FindPlayerPed();
+ CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+ if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
+ playerInfo->MakePlayerSafe(false);
+ TheCamera.SetWideScreenOff();
+ pPhoneDisplayingMessages = nil;
+ bDisplayingPhoneMessage = false;
+ CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
+ if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
+ CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
+ endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ endAssoc->SetFinishCallback(PhonePutDownCB, player);
+ } else {
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
+ if (player->m_nPedState == PED_MAKE_CALL)
+ player->m_nPedState = PED_IDLE;
+ }
+ }
+ bool notInCar;
+ CVector playerPos;
+ if (FindPlayerVehicle()) {
+ notInCar = false;
+ playerPos = FindPlayerVehicle()->GetPosition();
+ } else {
+ notInCar = true;
+ playerPos = player->GetPosition();
+ }
+ bool phoneRings = false;
+ bool scratchTheCabinet;
+ for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
+ if (m_aPhones[phoneId].m_visibleToCam) {
+ switch (m_aPhones[phoneId].m_nState) {
+ case PHONE_STATE_ONETIME_MESSAGE_SET:
+ case PHONE_STATE_REPEATED_MESSAGE_SET:
+ case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
+ if (bPickingUpPhone) {
+ scratchTheCabinet = false;
+ phoneRings = false;
+ } else {
+ scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
+ phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
+ }
+ if (scratchTheCabinet) {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
+ if (!phoneRings)
+ PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ } else {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
+ }
+ m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
+ m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
+ if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
+ CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
+ if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
+ if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
+ CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
+ float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
+ if (angleToFace > TWOPI)
+ angleToFace = angleToFace - TWOPI;
+ player->m_fRotationCur = angleToFace;
+ player->m_fRotationDest = angleToFace;
+ player->SetHeading(angleToFace);
+ player->m_nPedState = PED_MAKE_CALL;
+ CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
+ TheCamera.SetWideScreenOn();
+ playerInfo->MakePlayerSafe(true);
+ CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
+ phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
+ bPickingUpPhone = true;
+ pCallBackPed = player;
+ }
+ }
+ }
+ break;
+ case PHONE_STATE_REPEATED_MESSAGE_STARTED:
+ if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
+ m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
+ break;
+ case PHONE_STATE_9:
+ scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
+ phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
+ if (scratchTheCabinet) {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
+ if (!phoneRings)
+ PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ } else {
+ m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
+ }
+ m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
+ m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
+ break;
+ default:
+ break;
+ }
+ if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
+ m_aPhones[phoneId].m_visibleToCam = false;
+ } else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
+ if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
+ m_aPhones[phoneId].m_visibleToCam = true;
+ }
+ }
+}
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
@@ -25,7 +155,11 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
- if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
+ if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
+#ifdef TOGGLEABLE_BETA_FEATURES
+ && isPhoneAvailable(phoneId)
+#endif
+ ) {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
@@ -50,20 +184,20 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
bool
CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
{
- if (isPhonePickedUp)
+ if (bDisplayingPhoneMessage)
return false;
int state = m_aPhones[phoneId].m_nState;
return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
- state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
- state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
+ state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
+ state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
}
bool
CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
{
- return pickedUpPhone == &m_aPhones[phoneId];
+ return pPhoneDisplayingMessages == &m_aPhones[phoneId];
}
void
@@ -71,7 +205,7 @@ CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
m_nMax = ReadSaveBuf<int32>(buf);
- m_nNum = ReadSaveBuf<int32>(buf);
+ m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
// It's saved as building pool index in save file, convert it to true entity
@@ -127,7 +261,7 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
CVector pos(xPos, yPos, 0.0f);
float nearestPhoneDist = 100.0f;
- for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
+ for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
if (phoneDistance < nearestPhoneDist) {
nearestPhoneDist = phoneDistance;
@@ -136,23 +270,23 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
}
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
- CPhone oldFirstPhone = m_aPhones[m_nNum];
- m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
+ CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
+ m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
m_aPhones[nearestPhoneId] = oldFirstPhone;
- m_nNum++;
- return m_nNum - 1;
+ m_nScriptPhonesMax++;
+ return m_nScriptPhonesMax - 1;
}
void
CPhoneInfo::Initialise(void)
{
CBuildingPool *pool = CPools::GetBuildingPool();
- pedWhoPickingUpPhone = nil;
- isPhonePickedUp = false;
- isPhoneBeingPickedUp = false;
- pickedUpPhone = nil;
+ pCallBackPed = nil;
+ bDisplayingPhoneMessage = false;
+ bPickingUpPhone = false;
+ pPhoneDisplayingMessages = nil;
m_nMax = 0;
- m_nNum = 0;
+ m_nScriptPhonesMax = 0;
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
if (building) {
@@ -173,7 +307,7 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
*size = sizeof(CPhoneInfo);
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
- WriteSaveBuf(buf, m_nNum);
+ WriteSaveBuf(buf, m_nScriptPhonesMax);
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
@@ -189,7 +323,7 @@ void
CPhoneInfo::Shutdown(void)
{
m_nMax = 0;
- m_nNum = 0;
+ m_nScriptPhonesMax = 0;
}
void
@@ -221,26 +355,26 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
}
}
- CPhoneInfo::isPhoneBeingPickedUp = false;
- CPhoneInfo::isPhonePickedUp = true;
- CPhoneInfo::pickedUpPhone = phone;
- CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
+ CPhoneInfo::bPickingUpPhone = false;
+ CPhoneInfo::bDisplayingPhoneMessage = true;
+ CPhoneInfo::pPhoneDisplayingMessages = phone;
+ CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
- phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
+ phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
} else {
- phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
- phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
+ phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
+ phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
}
- CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
+ CPed *ped = CPhoneInfo::pCallBackPed;
ped->m_nMoveState = PEDMOVE_STILL;
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
if (assoc->blendAmount > 0.5f && ped)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
- CPhoneInfo::pedWhoPickingUpPhone = nil;
+ CPhoneInfo::pCallBackPed = nil;
}
STARTPATCHES
@@ -255,6 +389,7 @@ STARTPATCHES
InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
+ InjectHook(0x42F7A0, &CPhoneInfo::Update, PATCH_JUMP);
InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/Phones.h b/src/control/Phones.h
index 62ea6f50..e7e3c9a7 100644
--- a/src/control/Phones.h
+++ b/src/control/Phones.h
@@ -5,7 +5,7 @@
class CPed;
class CAnimBlendAssociation;
-enum {
+enum PhoneState {
PHONE_STATE_FREE,
PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
PHONE_STATE_2,
@@ -13,9 +13,9 @@ enum {
PHONE_STATE_ONETIME_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
- PHONE_STATE_ONETIME_MESSAGE_SHOWN,
- PHONE_STATE_REPEATED_MESSAGE_SHOWN,
- PHONE_STATE_9
+ PHONE_STATE_ONETIME_MESSAGE_STARTED,
+ PHONE_STATE_REPEATED_MESSAGE_STARTED,
+ PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
};
class CPhone
@@ -23,10 +23,10 @@ class CPhone
public:
CVector m_vecPos;
wchar *m_apMessages[6];
- uint32 m_lastTimeRepeatedMsgShown;
+ uint32 m_repeatedMessagePickupStart;
CEntity *m_pEntity; // stored as building pool index in save files
- int32 m_nState;
- uint8 field_30;
+ PhoneState m_nState;
+ bool m_visibleToCam;
CPhone() { }
~CPhone() { }
@@ -36,14 +36,14 @@ static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
public:
- static bool &isPhonePickedUp;
- static uint32 &phoneMessagesTimer;
- static CPhone *&pickedUpPhone;
- static bool &isPhoneBeingPickedUp;
- static CPed *&pedWhoPickingUpPhone;
+ static bool &bDisplayingPhoneMessage;
+ static uint32 &PhoneEnableControlsTimer;
+ static CPhone *&pPhoneDisplayingMessages;
+ static bool &bPickingUpPhone;
+ static CPed *&pCallBackPed;
int32 m_nMax;
- int32 m_nNum;
+ int32 m_nScriptPhonesMax;
CPhone m_aPhones[NUMPHONES];
CPhoneInfo() { }
@@ -66,4 +66,9 @@ public:
extern CPhoneInfo &gPhoneInfo;
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
-void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); \ No newline at end of file
+void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
+
+#ifdef TOGGLEABLE_BETA_FEATURES
+extern CPed *crimeReporters[NUMPHONES];
+bool isPhoneAvailable(int);
+#endif \ No newline at end of file
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 1bd1bf4b..ea305778 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -346,7 +346,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
- if (ped->bInVehicle && ped->m_pMyVehicle)
+ if (ped->InVehicle())
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
else
pp->vehicle_index = 0;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 2e3d287a..15cf798b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1734,7 +1734,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
- if (ped->bInVehicle && ped->m_pMyVehicle) {
+ if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
@@ -4947,7 +4947,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
assert(pPed);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
bool isTouching = false;
- if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ if (pPed->InVehicle())
isTouching = false;
else if (pPed->GetHasCollidedWith(pObject))
isTouching = true;
@@ -5090,7 +5090,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
{
CollectParameters(&m_nIp, 1);
- gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]);
+ UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
case COMMAND_TURN_PHONE_OFF:
diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp
index 9ccd6e81..30809dc9 100644
--- a/src/core/Explosion.cpp
+++ b/src/core/Explosion.cpp
@@ -3,6 +3,7 @@
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
+WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
WRAPPER
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
diff --git a/src/core/Explosion.h b/src/core/Explosion.h
index fde4ad7f..0768bbe4 100644
--- a/src/core/Explosion.h
+++ b/src/core/Explosion.h
@@ -27,4 +27,5 @@ public:
static CVector *GetExplosionPosition(uint8 id);
static uint8 GetExplosionType(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);
+ static void RemoveAllExplosionsInArea(CVector, float);
};
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 0317ccbe..7657d8e9 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -5,6 +5,9 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
+WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
+WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
+WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
@@ -31,6 +34,18 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil;
}
-WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
-WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
-WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
+void
+CFireManager::ExtinguishPoint(CVector point, float range)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
+ m_aFires[i].Extinguish();
+ }
+ }
+}
+
+STARTPATCHES
+ InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
+ InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/core/Fire.h b/src/core/Fire.h
index c752b2a6..e0ad7cdf 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -34,6 +34,8 @@ public:
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
+ void ExtinguishPoint(CVector, float);
+
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
};
extern CFireManager &gFireManager;
diff --git a/src/core/Pad.h b/src/core/Pad.h
index eadbd299..03b734cb 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -7,7 +7,7 @@ enum {
PLAYERCONTROL_DISABLED_4 = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
- PLAYERCONTROL_DISABLED_20 = 32,
+ PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
PLAYERCONTROL_DISABLED_80 = 128,
};
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index f0b7d444..85682ae3 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -3,15 +3,24 @@
#include "PlayerPed.h"
#include "PlayerInfo.h"
#include "Frontend.h"
-#include "Vehicle.h"
#include "PlayerSkin.h"
#include "Darkel.h"
#include "Messages.h"
#include "Text.h"
#include "Stats.h"
+#include "Remote.h"
+#include "World.h"
+#include "Replay.h"
+#include "Pad.h"
+#include "ProjectileInfo.h"
+#include "Explosion.h"
+#include "Script.h"
+#include "Vehicle.h"
+#include "HandlingMgr.h"
+#include "General.h"
+#include "main.h"
+#include "SpecialFX.h"
-WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
-WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
void
@@ -24,7 +33,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
CVector&
CPlayerInfo::GetPos()
{
- if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
+ if (m_pPed->InVehicle())
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
@@ -44,7 +53,7 @@ CPlayerInfo::DeletePlayerSkin()
{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = NULL;
+ m_pSkinTexture = nil;
}
}
@@ -88,9 +97,227 @@ CPlayerInfo::PlayerFailedCriticalMission()
CDarkel::ResetOnPlayerDeath();
}
+void
+CPlayerInfo::Clear(void)
+{
+ m_pPed = nil;
+ m_pRemoteVehicle = nil;
+ if (m_pVehicleEx) {
+ m_pVehicleEx->bUsingSpecialColModel = false;
+ m_pVehicleEx = nil;
+ }
+ m_nVisibleMoney = 0;
+ m_nMoney = m_nVisibleMoney;
+ m_WBState = WBSTATE_PLAYING;
+ m_nWBTime = 0;
+ m_nTrafficMultiplier = 0;
+ m_fRoadDensity = 1.0f;
+ m_bInRemoteMode = false;
+ m_bSwitchTaxi = false;
+ m_nSwitchTaxiTime = 0;
+ m_nCollectedPackages = 0;
+ m_nTotalPackages = 3;
+ m_nTimeLastHealthLoss = 0;
+ m_nTimeLastArmourLoss = 0;
+ m_nNextSexFrequencyUpdateTime = 0;
+ m_nNextSexMoneyUpdateTime = 0;
+ m_nSexFrequency = 0;
+ m_pHooker = nil;
+ m_nTimeTankShotGun = 0;
+ field_248 = 0;
+ m_nUpsideDownCounter = 0;
+ m_bInfiniteSprint = false;
+ m_bFastReload = false;
+ m_bGetOutOfJailFree = false;
+ m_bGetOutOfHospitalFree = false;
+ m_nPreviousTimeRewardedForExplosion = 0;
+ m_nExplosionsSinceLastReward = 0;
+}
+
+void
+CPlayerInfo::BlowUpRCBuggy(void)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+}
+
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR)
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+}
+
+void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ CTheScripts::CountdownToMakePlayerUnsafe = 0;
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(false);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+}
+
+bool
+CPlayerInfo::IsRestartingAfterDeath()
+{
+ return m_WBState == WBSTATE_WASTED;
+}
+
+bool
+CPlayerInfo::IsRestartingAfterArrest()
+{
+ return m_WBState == WBSTATE_BUSTED;
+}
+
+// lastClosestness is passed to other calls of this function
+void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closestness > *lastClosestness) {
+ *lastClosestness = closestness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+}
+
+// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
+void
+CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
+ ++m_nExplosionsSinceLastReward;
+ else
+ m_nExplosionsSinceLastReward = 1;
+
+ m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
+ int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
+ sprintf(gString, "$%d", award);
+#ifdef MONEY_MESSAGES
+ // This line is a leftover from PS2, I don't know what it was meant to be.
+ // CVector sth(TheCamera.GetPosition() * 4.0f);
+
+ CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
+#endif
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+
+ for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
+ CGeneral::GetRandomNumber();
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+ }
+}
+
+void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+INITSAVEBUF
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
+ }
+// Save struct is different
+// VALIDATESAVEBUF(*size)
+}
+
+void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+INITSAVEBUF
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
+ for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
+ CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
+ }
+// Save struct is different
+// VALIDATESAVEBUF(size)
+}
+
STARTPATCHES
-InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
-InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
-InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
-InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
+ InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
+ InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
+ InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
+ InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
+ InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
+ InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
+ InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
+ InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
+ InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
+ InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
+ InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
+ InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
+ InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 12c71766..28881796 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -10,6 +10,8 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
+class CEntity;
+class CPed;
class CVehicle;
class CPlayerPed;
class CCivilianPed;
@@ -40,7 +42,7 @@ public:
int8 field_217;
int8 field_218;
int8 field_219;
- int32 m_nWBTime;
+ uint32 m_nWBTime;
bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
@@ -77,6 +79,17 @@ public:
void ArrestPlayer(void);
bool IsPlayerInRemoteMode(void);
void PlayerFailedCriticalMission(void);
+ void Clear(void);
+ void BlowUpRCBuggy(void);
+ void CancelPlayerEnteringCars(CVehicle*);
+ bool IsRestartingAfterDeath(void);
+ bool IsRestartingAfterArrest(void);
+ void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**);
+ void LoadPlayerInfo(uint8 *buf, uint32 size);
+ void SavePlayerInfo(uint8 *buf, uint32* size);
+
+ ~CPlayerInfo() { };
+ void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); }
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index f06e5317..ab7de13e 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -312,7 +312,7 @@ void CRadar::DrawBlips()
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
+ if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
@@ -415,7 +415,7 @@ void CRadar::DrawBlips()
break;
case BLIP_CHAR:
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
+ if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
}
break;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index ae0d67cc..dac64970 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -859,8 +859,8 @@ FindPlayerPed(void)
CVehicle*
FindPlayerVehicle(void)
{
- CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
- if(ped->bInVehicle && ped->m_pMyVehicle)
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
return ped->m_pMyVehicle;
else
return nil;
@@ -878,8 +878,8 @@ FindPlayerTrain(void)
CEntity*
FindPlayerEntity(void)
{
- CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
- if(ped->bInVehicle && ped->m_pMyVehicle)
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
return ped->m_pMyVehicle;
else
return ped;
@@ -888,8 +888,8 @@ FindPlayerEntity(void)
CVector
FindPlayerCoors(void)
{
- CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
- if(ped->bInVehicle && ped->m_pMyVehicle)
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
else
return ped->GetPosition();
@@ -898,8 +898,8 @@ FindPlayerCoors(void)
CVector&
FindPlayerSpeed(void)
{
- CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
- if(ped->bInVehicle && ped->m_pMyVehicle)
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
else
return ped->m_vecMoveSpeed;
@@ -926,7 +926,7 @@ FindPlayerCentreOfWorld_NoSniperShift(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
+ return FindPlayerPed()->GetPosition();
}
float
@@ -936,7 +936,7 @@ FindPlayerHeading(void)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
if(FindPlayerVehicle())
return FindPlayerVehicle()->GetForward().Heading();
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
+ return FindPlayerPed()->GetForward().Heading();
}
void
@@ -1012,6 +1012,30 @@ CWorld::StopAllLawEnforcersInTheirTracks(void)
}
void
+CWorld::SetAllCarsCanBeDamaged(bool toggle)
+{
+ int poolSize = CPools::GetVehiclePool()->GetSize();
+ for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
+ CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if (veh)
+ veh->bCanBeDamaged = toggle;
+ }
+}
+
+void
+CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
+{
+ int poolSize = CPools::GetVehiclePool()->GetSize();
+ for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
+ CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if (veh) {
+ if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range))
+ veh->ExtinguishCarFire();
+ }
+ }
+}
+
+void
CWorld::Process(void)
{
if (!(CTimer::GetFrameCounter() & 63))
@@ -1212,5 +1236,9 @@ STARTPATCHES
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
+ InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP);
+ InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP);
+ InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP);
+
InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/World.h b/src/core/World.h
index 3b04403e..119c6324 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -121,6 +121,8 @@ public:
static void RemoveFallenCars();
static void StopAllLawEnforcersInTheirTracks();
+ static void SetAllCarsCanBeDamaged(bool);
+ static void ExtinguishAllCarFiresInArea(CVector, float);
static void Initialise();
static void ShutDown();
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 34a0a35f..6fce25e8 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -19,15 +19,6 @@ CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
void
CCivilianPed::CivilianAI(void)
{
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (bRunningToPhone && m_nPedState != PED_SEEK_POS && m_nPedState != PED_FALL && m_nPedState != PED_GETUP &&
- m_nPedState != PED_DIVE_AWAY && m_nPedState != PED_MAKE_CALL && m_nPedState != PED_FACE_PHONE) {
- bRunningToPhone = false;
- if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
- gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
- }
-#endif
-
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
|| !IsPedInControl()) {
@@ -248,17 +239,27 @@ CCivilianPed::ProcessControl(void)
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
m_pNextPathNode = nil;
+#ifdef TOGGLEABLE_BETA_FEATURES
+ } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
+ if (!isPhoneAvailable(m_phoneId)) {
+ RestorePreviousState();
+ crimeReporters[m_phoneId] = nil;
+ m_phoneId = -1;
+ bRunningToPhone = false;
+ } else {
+ crimeReporters[m_phoneId] = this;
+ m_nPedState = PED_FACE_PHONE;
+ }
+#else
} else if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
RestorePreviousState();
m_phoneId = -1;
-#ifdef FIX_BUGS
- bRunningToPhone = false;
-#endif
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
m_nPedState = PED_FACE_PHONE;
}
+#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
@@ -275,12 +276,6 @@ CCivilianPed::ProcessControl(void)
}
}
}
-#ifdef TOGGLEABLE_BETA_FEATURES
- else if (bRunningToPhone) {
- // Designed for running to phone, but never used
- CheckAroundForPossibleCollisions();
- }
-#endif
break;
case PED_FACE_PHONE:
if (FacePhone())
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 0f304c38..ee4a5f7c 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -337,7 +337,7 @@ CPed::~CPed(void)
{
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
- if (bInVehicle && m_pMyVehicle){
+ if (InVehicle()){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
@@ -362,7 +362,7 @@ void
CPed::FlagToDestroyWhenNextProcessed(void)
{
bRemoveFromWorld = true;
- if (!bInVehicle || !m_pMyVehicle)
+ if (!InVehicle())
return;
if (m_pMyVehicle->pDriver == this){
m_pMyVehicle->pDriver = nil;
@@ -2397,7 +2397,7 @@ CPed::CalculateNewVelocity(void)
bool
CPed::CanBeDeleted(void)
{
- if (this->bInVehicle)
+ if (bInVehicle)
return false;
switch (CharCreatedBy) {
@@ -2993,7 +2993,7 @@ CPed::ReactToAttack(CEntity *attacker)
}
#ifdef VC_PED_PORTS
- if (m_nPedState == PED_DRIVING && bInVehicle && m_pMyVehicle
+ if (m_nPedState == PED_DRIVING && InVehicle()
&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) {
if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
@@ -3187,6 +3187,9 @@ CPed::MakePhonecall(void)
SetIdle();
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
+#ifdef TOGGLEABLE_BETA_FEATURES
+ crimeReporters[m_phoneId] = nil;
+#endif
m_phoneId = -1;
return true;
}
@@ -4297,7 +4300,7 @@ CPed::RestorePreviousState(void)
if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
return;
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
m_nPedState = PED_DRIVING;
m_nLastPedState = PED_NONE;
} else {
@@ -5908,13 +5911,6 @@ CPed::SetDead(void)
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (bRunningToPhone) {
- if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
- gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
- }
-#endif
-
m_nPedState = PED_DEAD;
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@@ -10384,8 +10380,8 @@ CPed::ProcessControl(void)
if (pad->GetHorn()) {
float c = Cos(m_fRotationCur);
float s = Sin(m_fRotationCur);
- m_pMyVehicle->GetRight() = CVector(c, 0.0f, 0.0f);
- m_pMyVehicle->GetForward() = CVector(0.0f, s, 0.0f);
+ m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
if (pad->GetAccelerate()) {
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
@@ -11682,15 +11678,14 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
if (phoneId == -1)
return false;
- if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
+ CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
+ if (phone->m_nState != PHONE_STATE_FREE)
return false;
bRunningToPhone = true;
- SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.7f); // original: 0.35f
+ SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f
SetMoveState(PEDMOVE_RUN);
-#ifdef FIX_BUGS
- bIsRunning = true;
-#endif
+ bIsRunning = true; // not there in original
m_phoneId = phoneId;
m_crimeToReportOnPhone = crimeToReport;
return true;
@@ -12404,11 +12399,8 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
void
CPed::Render(void)
{
- if (!bInVehicle
- || m_nPedState == PED_EXIT_CAR
- || m_nPedState == PED_DRAG_FROM_CAR
- || bRenderPedInCar &&
- sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
+ if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
+ bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
CEntity::Render();
}
}
@@ -12438,7 +12430,7 @@ CPed::ProcessObjective(void)
}
if (m_pedInObjective) {
- if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR && m_pedInObjective->m_pMyVehicle) {
+ if (m_pedInObjective->InVehicle() && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition();
} else {
targetCarOrHisPos = m_pedInObjective->GetPosition();
@@ -12465,7 +12457,7 @@ CPed::ProcessObjective(void)
SetMoveState(PEDMOVE_STILL);
break;
case OBJECTIVE_FLEE_TILL_SAFE:
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
bFleeAfterExitingCar = true;
} else if (m_nPedState != PED_FLEE_POS) {
@@ -12521,7 +12513,7 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
break;
}
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
if (distWithTarget.Magnitude() >= 20.0f
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) {
if (m_pMyVehicle->pDriver == this
@@ -12619,7 +12611,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
{
bool killPlayerInNoPoliceZone = false;
- if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && bInVehicle && m_pMyVehicle) {
+ if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
break;
}
@@ -12974,7 +12966,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
{
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
if (m_nPedState == PED_DRIVING)
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
} else if (m_nPedState != PED_FLEE_ENTITY) {
@@ -13273,12 +13265,12 @@ CPed::ProcessObjective(void)
{
distWithTarget = m_nextRoutePointPos - GetPosition();
distWithTarget.z = 0.0f;
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos);
CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle);
if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
- CPed::ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
+ ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
break;
@@ -13322,7 +13314,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_RUN_TO_AREA:
{
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
- && bInVehicle && m_pMyVehicle) {
+ && InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
} else {
distWithTarget = m_nextRoutePointPos - GetPosition();
@@ -13583,7 +13575,7 @@ CPed::ProcessObjective(void)
// fall through
case OBJECTIVE_LEAVE_VEHICLE:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
&& (m_nPedType != PEDTYPE_COP
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
@@ -13601,7 +13593,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_LEAVE_CAR_AND_DIE:
{
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
- if (bInVehicle && m_pMyVehicle) {
+ if (InVehicle()) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
&& m_nPedState != PED_EXIT_TRAIN) {
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
@@ -14802,7 +14794,7 @@ CPed::SetRadioStation(void)
}
}
-bool
+inline bool
CPed::IsNotInWreckedVehicle()
{
return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED;
@@ -16178,7 +16170,7 @@ CPed::UpdateFromLeader(void)
return;
CVector leaderDist;
- if (m_leader->bInVehicle && m_leader->m_pMyVehicle)
+ if (m_leader->InVehicle())
leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
else
leaderDist = m_leader->GetPosition() - GetPosition();
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 9e2f0e9f..f4647831 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -243,7 +243,7 @@ enum PedState
PED_STEP_AWAY,
PED_ON_FIRE,
- PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
+ PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
@@ -787,6 +787,7 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
+ bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 50d75516..198d9b67 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -3,5 +3,5 @@
#include "ProjectileInfo.h"
#include "Projectile.h"
-
+WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); } \ No newline at end of file
diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h
index f4753b28..5db57fec 100644
--- a/src/weapons/ProjectileInfo.h
+++ b/src/weapons/ProjectileInfo.h
@@ -6,4 +6,5 @@ class CProjectileInfo
{
public:
static bool RemoveIfThisIsAProjectile(CObject *pObject);
+ static void RemoveAllProjectiles(void);
}; \ No newline at end of file