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authorerorcun <erayorcunus@gmail.com>2020-08-24 23:57:30 +0200
committerGitHub <noreply@github.com>2020-08-24 23:57:30 +0200
commite01f24902525744c2c097d32dc9e6637e0c2273e (patch)
tree1b10202b6f99dd002b00df1973a0b4c6965a0150
parentsmall fix (diff)
parentnew frontend customization (diff)
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-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Frontend.cpp820
-rw-r--r--src/core/Frontend.h51
-rw-r--r--src/core/Game.cpp5
-rw-r--r--src/core/MenuScreens.cpp111
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/re3.cpp318
-rw-r--r--src/extras/frontendoption.cpp298
-rw-r--r--src/extras/frontendoption.h162
9 files changed, 1248 insertions, 522 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index fcffce9b..3e016667 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -30,7 +30,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam;
+bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 788c1760..fbefe354 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -36,6 +36,7 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
+#include "frontendoption.h"
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -115,7 +116,6 @@ int32 CMenuManager::m_PrefsSfxVolume = 102;
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
-
#ifdef MULTISAMPLING
int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
@@ -159,10 +159,6 @@ int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
-#ifdef PS2_ALPHA_TEST
-extern bool gPS2alphaTest;
-#endif
-
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
@@ -401,27 +397,40 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+bool ScreenHasOption(int screen, const char* gxtKey)
+{
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0)
+ return true;
+ }
+ return false;
+}
+#endif
+
void
CMenuManager::ThingsToDoBeforeGoingBack()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ } else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) {
+#else
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
+#endif
if (m_nPrefsAudio3DProviderIndex != -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
-#ifdef GRAPHICS_MENU_OPTIONS
- } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) {
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef MULTISAMPLING
- m_nDisplayMSAALevel = m_nPrefsMSAALevel;
-#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@@ -431,12 +440,62 @@ CMenuManager::ThingsToDoBeforeGoingBack()
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption &option = customFrontendOptions[i];
+ if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
+ if (option.returnPrevPageFunc)
+ option.returnPrevPageFunc();
+
+ if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION))
+ if(option.buttonPressFunc)
+ option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue)
+ option.displayedValue = *option.value = option.lastSavedValue;
+ }
+ }
+
+ if (m_nCurrScreen > lastOgScreen) {
+ for (int i = 0; i < numCustomFrontendScreens; i++) {
+ FrontendScreen& screen = customFrontendScreens[i];
+ if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) {
+ screen.returnPrevPageFunc();
+ break;
+ }
+ }
+ }
+#endif
}
int8
CMenuManager::GetPreviousPageOption()
{
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#else
+ int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
+ FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu];
+ if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) {
+ return i;
+ }
+ } else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
+ }
+
+ // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#endif
}
// ------ Functions not in the game/inlined ends
@@ -844,9 +903,6 @@ CMenuManager::Draw()
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
case MENUPAGE_MOUSE_CONTROLS:
-#ifdef GRAPHICS_MENU_OPTIONS
- case MENUPAGE_GRAPHICS_SETTINGS:
-#endif
columnWidth = 50;
headerHeight = 0;
lineHeight = 20;
@@ -902,12 +958,43 @@ CMenuManager::Draw()
break;
#endif
default:
- columnWidth = 320;
- headerHeight = 40;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool custom = m_nCurrScreen > lastOgScreen;
+ if (custom) {
+ for (int i = 0; i < numCustomFrontendScreens; i++) {
+ FrontendScreen& screen = customFrontendScreens[i];
+ if (m_nCurrScreen == screen.id) {
+ columnWidth = screen.columnWidth;
+ headerHeight = screen.headerHeight;
+ lineHeight = screen.lineHeight;
+ CFont::SetFontStyle(FONT_LOCALE(screen.font));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY));
+ if (screen.alignment == FESCREEN_LEFT_ALIGN) {
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ } else if (screen.alignment == FESCREEN_RIGHT_ALIGN) {
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ } else {
+ CFont::SetRightJustifyOff();
+ CFont::SetCentreOn();
+ }
+ break;
+ }
+ if (i == numCustomFrontendScreens - 1)
+ custom = false;
+ }
+ }
+ if (!custom)
+#endif
+ {
+ columnWidth = 320;
+ headerHeight = 40;
+ lineHeight = 24;
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
+ CFont::SetCentreOn();
+ }
break;
}
@@ -955,7 +1042,14 @@ CMenuManager::Draw()
}
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ static int lastOption = m_nCurrOption;
+#endif
+
for (int i = 0; i < NUM_MENUROWS; ++i) {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool isOptionDisabled = false;
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
@@ -972,6 +1066,12 @@ CMenuManager::Draw()
leftText = TheText.Get(gString);
}
} else {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ leftText = (wchar*)option.leftText;
+ } else
+#endif
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
@@ -1138,40 +1238,21 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- rightText = TheText.Get(FrontEndMenuManager.m_nSelectedScreenMode ? "FED_WND" : "FED_FLS");
- break;
-#endif
-#ifdef MULTISAMPLING
- case MENUACTION_MULTISAMPLING:
- switch (m_nDisplayMSAALevel) {
- case 0:
- rightText = TheText.Get("FEM_OFF");
- break;
- default:
- sprintf(gString, "%iX", 1 << (m_nDisplayMSAALevel));
- AsciiToUnicode(gString, unicodeTemp);
- rightText = unicodeTemp;
- break;
- }
- break;
-#endif
-#ifdef NO_ISLAND_LOADING
- case MENUACTION_ISLANDLOADING:
- switch (m_DisplayIslandLoading) {
- case ISLAND_LOADING_LOW:
- rightText = TheText.Get("FEM_LOW");
- break;
- case ISLAND_LOADING_MEDIUM:
- rightText = TheText.Get("FEM_MED");
- break;
- case ISLAND_LOADING_HIGH:
- rightText = TheText.Get("FEM_HIG");
- break;
- }
- break;
-#endif
+//#ifdef NO_ISLAND_LOADING
+// case MENUACTION_ISLANDLOADING:
+// switch (m_DisplayIslandLoading) {
+// case ISLAND_LOADING_LOW:
+// rightText = TheText.Get("FEM_LOW");
+// break;
+// case ISLAND_LOADING_MEDIUM:
+// rightText = TheText.Get("FEM_MED");
+// break;
+// case ISLAND_LOADING_HIGH:
+// rightText = TheText.Get("FEM_HIG");
+// break;
+// }
+// break;
+//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@@ -1222,14 +1303,30 @@ CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
-#ifdef CUTSCENE_BORDERS_SWITCH
- case MENUACTION_CUTSCENEBORDERS:
- rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
- break;
-#endif
-#ifdef PS2_ALPHA_TEST
- case MENUACTION_PS2_ALPHA_TEST:
- rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ // To whom manipulate option.value of static options externally (like RestoreDef functions)
+ if (*option.value != option.lastSavedValue)
+ option.displayedValue = option.lastSavedValue = *option.value;
+
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+
+ rightText = (wchar*)option.rightTexts[option.displayedValue];
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ if (option.drawFunc) {
+ rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i);
+ }
+ }
+ } else {
+ debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options is borked");
+ }
+
break;
#endif
}
@@ -1310,15 +1407,11 @@ CMenuManager::Draw()
CFont::SetRightJustifyOn();
if(textLayer == 1)
- if((!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
-#ifdef IMPROVED_VIDEOMODE
- || !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEM_SCF")
-#endif
-#ifdef MULTISAMPLING
- || !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS")
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ || isOptionDisabled
#endif
)
- && !m_bGameNotLoaded)
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
@@ -1338,24 +1431,12 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode == m_nPrefsWindowed) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") && m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
-#endif
-#ifdef MULTISAMPLING
- if (m_nDisplayMSAALevel == m_nPrefsMSAALevel) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
-#endif
-#ifdef NO_ISLAND_LOADING
- if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
-#endif
+//#ifdef NO_ISLAND_LOADING
+// if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
+// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
+// ResetHelperText();
+// }
+//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
@@ -1364,27 +1445,19 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF"))
- SetHelperText(1);
- }
-#endif
-#ifdef MULTISAMPLING
- if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
- SetHelperText(1);
- }
-#endif
-#ifdef NO_ISLAND_LOADING
- if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
- SetHelperText(1);
- }
-#endif
+//#ifdef NO_ISLAND_LOADING
+// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
+// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
+// SetHelperText(1);
+// }
+//#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
+ // To make assigning built-in actions to new custom options possible.
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
+#endif
+ && m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@@ -1392,38 +1465,46 @@ CMenuManager::Draw()
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
-#ifdef GRAPHICS_MENU_OPTIONS
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ // To make assigning built-in actions to new custom options possible.
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ && ScreenHasOption(m_nCurrScreen, "FED_RES")
#else
- && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
+ && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS
#endif
+ ){
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") != 0
-#ifdef GRAPHICS_MENU_OPTIONS
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
-#else
- && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
-#endif
- m_nSelectedScreenMode = m_nPrefsWindowed;
- SetHelperText(3);
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
+ FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (option.type == FEOPTION_SELECT) {
+ if (option.onlyApplyOnEnter){
+ if (m_nCurrOption != i) {
+ if (option.displayedValue != option.lastSavedValue)
+ SetHelperText(3); // Restored original value
+
+// option.displayedValue = option.lastSavedValue = *option.value;
+
+ } else {
+ if (option.displayedValue != *option.value)
+ SetHelperText(1); // Enter to apply
+ else if (m_nHelperTextMsgId == 1)
+ ResetHelperText(); // Applied
+ }
+ }
}
- }
-#endif
-#ifdef MULTISAMPLING
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") != 0
-#ifdef GRAPHICS_MENU_OPTIONS
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
-#else
- && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
-#endif
- m_nDisplayMSAALevel = m_nPrefsMSAALevel;
- SetHelperText(3);
+
+ if (m_nCurrOption != lastOption && lastOption == i) {
+ FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
+ if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION)
+ if(oldOption.buttonPressFunc)
+ oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT)
+ oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value;
}
}
#endif
@@ -1471,6 +1552,10 @@ CMenuManager::Draw()
}
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ lastOption = m_nCurrOption;
+#endif
+
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_SOUND_SETTINGS:
@@ -1478,11 +1563,21 @@ CMenuManager::Draw()
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_MOUSE_CONTROLS:
-#ifdef GRAPHICS_MENU_OPTIONS
- case MENUPAGE_GRAPHICS_SETTINGS:
-#endif
DisplayHelperText();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ default:
+ if (m_nCurrScreen > lastOgScreen) {
+ for (int i = 0; i < numCustomFrontendScreens; i++) {
+ FrontendScreen& screen = customFrontendScreens[i];
+ if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) {
+ DisplayHelperText();
+ break;
+ }
+ }
+ }
+ break;
+#endif
}
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
@@ -2471,7 +2566,22 @@ CMenuManager::DrawFrontEndNormal()
previousSprite = MENUSPRITE_PLAYERSET;
break;
default:
- previousSprite = MENUSPRITE_MAINMENU;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool custom = m_nPrevScreen > lastOgScreen;
+ if (custom) {
+ for (int i = 0; i < numCustomFrontendScreens; i++) {
+ FrontendScreen& screen = customFrontendScreens[i];
+ if (m_nPrevScreen == screen.id) {
+ previousSprite = screen.sprite;
+ break;
+ }
+ if (i == numCustomFrontendScreens - 1)
+ custom = false;
+ }
+ }
+ if (!custom)
+#endif
+ previousSprite = MENUSPRITE_MAINMENU;
break;
}
@@ -2521,6 +2631,20 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ default:
+ bool custom = m_nCurrScreen > lastOgScreen;
+ if (custom) {
+ for (int i = 0; i < numCustomFrontendScreens; i++) {
+ FrontendScreen& screen = customFrontendScreens[i];
+ if (m_nCurrScreen == screen.id) {
+ currentSprite = screen.sprite;
+ break;
+ }
+ }
+ }
+ break;
+#endif
}
if (m_nMenuFadeAlpha < 255) {
@@ -3132,6 +3256,10 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
}
}
@@ -3277,23 +3405,19 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
-#endif
-#ifdef MULTISAMPLING
- CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
- m_nDisplayMSAALevel = m_nPrefsMSAALevel;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption& option = customFrontendOptions[i];
+ if (option.save) {
+ CFileMgr::Read(fileHandle, (char*)option.value, 1);
+ option.lastSavedValue = option.displayedValue = *option.value;
+ }
+ }
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
-#ifdef PS2_ALPHA_TEST
- CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
-#endif // PS2_ALPHA_TEST
}
}
@@ -3384,21 +3508,17 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
-#endif
-#ifdef MULTISAMPLING
- CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption &option = customFrontendOptions[i];
+ if (option.save) {
+ CFileMgr::Write(fileHandle, (char*)option.value, 1);
+ }
+ }
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
-#ifdef PS2_ALPHA_TEST
- CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
-#endif // PS2_ALPHA_TEST
}
CFileMgr::CloseFile(fileHandle);
@@ -4717,65 +4837,45 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- m_nPrefsWindowed = m_nSelectedScreenMode;
- _psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0);
- SaveSettings();
- }
- break;
-#endif
-#ifdef MULTISAMPLING
- case MENUACTION_MULTISAMPLING:
- if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
- m_nPrefsMSAALevel = m_nDisplayMSAALevel;
- _psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0);
- SaveSettings();
- }
- break;
-#endif
-#ifdef NO_ISLAND_LOADING
- case MENUACTION_ISLANDLOADING:
- if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
- if (!m_bGameNotLoaded) {
- if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
- if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
- CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
- if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
- if (CGame::currLevel != LEVEL_INDUSTRIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
- if (CGame::currLevel != LEVEL_COMMERCIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
- if (CGame::currLevel != LEVEL_SUBURBAN)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
- CCollision::bAlreadyLoaded = true;
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestBigBuildings(CGame::currLevel);
- } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestIslands(CGame::currLevel);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- } else { // low
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CCollision::bAlreadyLoaded = false;
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
- CStreaming::RequestIslands(CGame::currLevel);
- }
-
- CStreaming::LoadAllRequestedModels(true);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- SetHelperText(0);
- SaveSettings();
- }
- break;
-#endif
+//#ifdef NO_ISLAND_LOADING
+// case MENUACTION_ISLANDLOADING:
+// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
+// if (!m_bGameNotLoaded) {
+// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
+// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
+// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
+// if (CGame::currLevel != LEVEL_INDUSTRIAL)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+// if (CGame::currLevel != LEVEL_COMMERCIAL)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+// if (CGame::currLevel != LEVEL_SUBURBAN)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+// CCollision::bAlreadyLoaded = true;
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CStreaming::RequestBigBuildings(CGame::currLevel);
+// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CStreaming::RequestIslands(CGame::currLevel);
+// } else
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// } else { // low
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CCollision::bAlreadyLoaded = false;
+// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+// CStreaming::RequestIslands(CGame::currLevel);
+// }
+//
+// CStreaming::LoadAllRequestedModels(true);
+// } else
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// SetHelperText(0);
+// SaveSettings();
+// }
+// break;
+//#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@@ -4822,7 +4922,6 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
-#ifndef GRAPHICS_MENU_OPTIONS
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsFrameLimiter = true;
m_PrefsBrightness = 256;
@@ -4837,121 +4936,55 @@ CMenuManager::ProcessButtonPresses(void)
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
- }
- else {
+ } else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- m_PrefsCutsceneBorders = true;
-#endif
-#ifdef NO_ISLAND_LOADING
- m_DisplayIslandLoading = ISLAND_LOADING_LOW;
- if (!m_bGameNotLoaded) {
- if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
- if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
- CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
- if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
- if (CGame::currLevel != LEVEL_INDUSTRIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
- if (CGame::currLevel != LEVEL_COMMERCIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
- if (CGame::currLevel != LEVEL_SUBURBAN)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
- CCollision::bAlreadyLoaded = true;
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestBigBuildings(CGame::currLevel);
- } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestIslands(CGame::currLevel);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- } else { // low
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CCollision::bAlreadyLoaded = false;
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
- CStreaming::RequestIslands(CGame::currLevel);
- }
-
- CStreaming::LoadAllRequestedModels(true);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
-#endif // NO_ISLAND_LOADING
-#ifdef PS2_ALPHA_TEST
- gPS2alphaTest = false;
-#endif // PS2_ALPHA_TEST
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ extern void RestoreDefGraphics(int8);
+ extern void RestoreDefDisplay(int8);
+
+ RestoreDefGraphics(FEOPTION_ACTION_SELECT);
+ RestoreDefDisplay(FEOPTION_ACTION_SELECT);
+#endif
+//#ifdef NO_ISLAND_LOADING
+// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+// if (!m_bGameNotLoaded) {
+// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
+// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
+// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
+// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
+// if (CGame::currLevel != LEVEL_INDUSTRIAL)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+// if (CGame::currLevel != LEVEL_COMMERCIAL)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+// if (CGame::currLevel != LEVEL_SUBURBAN)
+// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+// CCollision::bAlreadyLoaded = true;
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CStreaming::RequestBigBuildings(CGame::currLevel);
+// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CStreaming::RequestIslands(CGame::currLevel);
+// } else
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// } else { // low
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+// CCollision::bAlreadyLoaded = false;
+// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+// CStreaming::RequestIslands(CGame::currLevel);
+// }
+//
+// CStreaming::LoadAllRequestedModels(true);
+// } else
+// m_PrefsIslandLoading = m_DisplayIslandLoading;
+//#endif // NO_ISLAND_LOADING
SaveSettings();
-#else
- } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
- m_PrefsBrightness = 256;
- m_PrefsShowSubtitles = true;
-#ifdef CUTSCENE_BORDERS_SWITCH
- m_PrefsCutsceneBorders = true;
-#endif
- SaveSettings();
- } else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_PrefsFrameLimiter = true;
- m_PrefsUseWideScreen = false;
- m_PrefsVsyncDisp = true;
- m_PrefsLOD = 1.2f;
- m_PrefsVsync = true;
- CRenderer::ms_lodDistScale = 1.2f;
- m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
- if (_dwOperatingSystemVersion == OS_WIN98) {
- CMBlur::BlurOn = false;
- CMBlur::MotionBlurClose();
- } else {
- CMBlur::BlurOn = true;
- CMBlur::MotionBlurOpen(Scene.camera);
- }
-#else
- CMBlur::BlurOn = true;
-#endif // GTA3_1_1_PATCH
-#ifdef NO_ISLAND_LOADING
- m_DisplayIslandLoading = ISLAND_LOADING_LOW;
- if (!m_bGameNotLoaded) {
- if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
- if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
- CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
- if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
- if (CGame::currLevel != LEVEL_INDUSTRIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
- if (CGame::currLevel != LEVEL_COMMERCIAL)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
- if (CGame::currLevel != LEVEL_SUBURBAN)
- CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
- CCollision::bAlreadyLoaded = true;
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestBigBuildings(CGame::currLevel);
- } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CStreaming::RequestIslands(CGame::currLevel);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- } else { // low
- m_PrefsIslandLoading = m_DisplayIslandLoading;
- CCollision::bAlreadyLoaded = false;
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
- CStreaming::RequestIslands(CGame::currLevel);
- }
-
- CStreaming::LoadAllRequestedModels(true);
- } else
- m_PrefsIslandLoading = m_DisplayIslandLoading;
-#endif // NO_ISLAND_LOADING
-#ifdef PS2_ALPHA_TEST
- gPS2alphaTest = false;
-#endif // PS2_ALPHA_TEST
- SaveSettings();
-#endif // GRAPHICS_MENU_OPTIONS
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
@@ -5010,9 +5043,44 @@ CMenuManager::ProcessButtonPresses(void)
RetryMission(2, 0);
return;
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (!option.onlyApplyOnEnter) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+ }
+ option.changeFunc(option.displayedValue);
+ *option.value = option.lastSavedValue = option.displayedValue;
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ } else if (option.type == FEOPTION_REDIRECT) {
+ ChangeScreen(option.to, option.option, true, option.fadeIn);
+ } else if (option.type == FEOPTION_GOBACK) {
+ goBack = true;
+ }
+ } else {
+ debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
}
ProcessOnOffMenuOptions();
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) {
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ }
+ }
+#endif
}
if (goBack) {
@@ -5183,41 +5251,15 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- if (m_bGameNotLoaded) {
- FrontEndMenuManager.m_nSelectedScreenMode = !FrontEndMenuManager.m_nSelectedScreenMode;
- }
- break;
-#endif
-#ifdef MULTISAMPLING
- case MENUACTION_MULTISAMPLING:
- if (m_bGameNotLoaded) {
- m_nDisplayMSAALevel += changeValueBy;
-
- int i = 0;
- int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
- while (maxAA != 1) {
- i++;
- maxAA >>= 1;
- }
-
- if (m_nDisplayMSAALevel < 0)
- m_nDisplayMSAALevel = i;
- else if (m_nDisplayMSAALevel > i)
- m_nDisplayMSAALevel = 0;
- }
- break;
-#endif
-#ifdef NO_ISLAND_LOADING
- case MENUACTION_ISLANDLOADING:
- m_DisplayIslandLoading += changeValueBy;
- if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
- m_DisplayIslandLoading = ISLAND_LOADING_LOW;
- else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
- m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
- break;
-#endif
+//#ifdef NO_ISLAND_LOADING
+// case MENUACTION_ISLANDLOADING:
+// m_DisplayIslandLoading += changeValueBy;
+// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
+// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
+// m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
+// break;
+//#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
@@ -5240,6 +5282,36 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (changeValueBy > 0) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts)
+ option.displayedValue = 0;
+ } else {
+ option.displayedValue--;
+ if (option.displayedValue < 0)
+ option.displayedValue = option.numRightTexts - 1;
+ }
+ if (!option.onlyApplyOnEnter) {
+ option.changeFunc(option.displayedValue);
+ *option.value = option.lastSavedValue = option.displayedValue;
+ }
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
+ else {
+ debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
+ assert(0 && "Custom frontend options are borked");
+ }
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -5353,20 +5425,6 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
-#ifdef CUTSCENE_BORDERS_SWITCH
- case MENUACTION_CUTSCENEBORDERS:
- m_PrefsCutsceneBorders = !m_PrefsCutsceneBorders;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
- break;
-#endif
-#ifdef PS2_ALPHA_TEST
- case MENUACTION_PS2_ALPHA_TEST:
- gPS2alphaTest = !gPS2alphaTest;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
- break;
-#endif
}
}
@@ -6206,20 +6264,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
#undef STAT_LINE
}
-#if 0
-uint8 CMenuManager::GetNumberOfMenuOptions()
-{
- uint8 Rows = -1;
- for (int i = 0; i < NUM_MENUROWS; i++) {
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
- break;
-
- ++Rows;
- }
- return Rows;
-}
-#endif
-
#undef GetBackJustUp
#undef GetBackJustDown
#undef ChangeScreen
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index cf112b3d..848148e7 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -155,7 +155,10 @@ enum eSaveSlot
SAVESLOT_6,
SAVESLOT_7,
SAVESLOT_8,
- SAVESLOT_LABEL = 36
+ SAVESLOT_LABEL = 36,
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ SAVESLOT_CFO
+#endif
};
#ifdef MENU_MAP
@@ -235,14 +238,15 @@ enum eMenuScreen
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
MENUPAGE_MISSION_RETRY = 57,
- MENUPAGE_58 = 58,
#ifdef MENU_MAP
- MENUPAGE_MAP = 59,
-#endif
-#ifdef GRAPHICS_MENU_OPTIONS
- MENUPAGE_GRAPHICS_SETTINGS,
+ MENUPAGE_MAP,
#endif
+ MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUPAGES = 65 // for some room to add more screen
+#else
MENUPAGES
+#endif
};
enum eMenuAction
@@ -362,24 +366,15 @@ enum eMenuAction
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENFORMAT,
-#endif
-#ifdef ANISOTROPIC_FILTERING
- MENUACTION_MIPMAPS,
- MENUACTION_TEXTURE_FILTERING,
-#endif
-#ifdef MULTISAMPLING
- MENUACTION_MULTISAMPLING,
-#endif
-#ifdef NO_ISLAND_LOADING
- MENUACTION_ISLANDLOADING,
-#endif
-#ifdef PS2_ALPHA_TEST
- MENUACTION_PS2_ALPHA_TEST,
-#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- MENUACTION_CUTSCENEBORDERS,
+//#ifdef ANISOTROPIC_FILTERING
+// MENUACTION_MIPMAPS,
+// MENUACTION_TEXTURE_FILTERING,
+//#endif
+//#ifdef NO_ISLAND_LOADING
+// MENUACTION_ISLANDLOADING,
+//#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUACTION_TRIGGERFUNC
#endif
};
@@ -466,7 +461,7 @@ struct BottomBarOption
struct CMenuScreen
{
char m_ScreenName[8];
- int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
+ int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused.
int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // row
@@ -475,7 +470,7 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
- int32 m_TargetMenu; // eMenuScreen
+ int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
} m_aEntries[NUM_MENUROWS];
};
@@ -701,8 +696,6 @@ public:
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
-
- // uint8 GetNumberOfMenuOptions();
};
#ifndef IMPROVED_VIDEOMODE
@@ -710,6 +703,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
-extern CMenuScreen aScreens[];
+extern CMenuScreen aScreens[MENUPAGES];
#endif \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index a95c479a..c0530709 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -86,6 +86,7 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
+#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
@@ -292,6 +293,10 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 5dfcc8fe..533fc755 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -2,54 +2,14 @@
#include "Frontend.h"
#ifdef PC_MENU
-#ifdef CUTSCENE_BORDERS_SWITCH
-#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
-#else
-#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
-#endif
-
-#ifdef IMPROVED_VIDEOMODE
-#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
-#else
-#define MENU_IMPROVED_VIDEOMODE(screen)
-#endif
-
-#ifdef ANISOTROPIC_FILTERING
-#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
-#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
-#else
-#define MENU_MIPMAPS(screen)
-#define MENU_TEXTURE_FILTERING(screen)
-#endif
-
-#ifdef MULTISAMPLING
-#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
-#else
-#define MENU_MULTISAMPLING(screen)
-#endif
-
-#ifdef NO_ISLAND_LOADING
-#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
-#else
-#define MENU_ISLAND_LOADING(screen)
-#endif
-
-#ifdef PS2_ALPHA_TEST
-#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
-#else
-#define MENU_PS2_ALPHA_TEST(screen)
-#endif
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
-CMenuScreen aScreens[] = {
+CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
// MENUPAGE_STATS = 1
-#ifdef MENU_MAP
- { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
-#else
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -62,11 +22,7 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_BRIEFS = 3
-#ifdef MENU_MAP
- { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
-#else
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -91,7 +47,6 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_DISPLAY_SETTINGS = 6
-#ifndef GRAPHICS_MENU_OPTIONS
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
@@ -99,28 +54,11 @@ CMenuScreen aScreens[] = {
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
- MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
- MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
- MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
- MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
- MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
- MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
- MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
-#else
- { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
- MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
- MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
- MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#endif // GRAPHICS_MENU_OPTIONS
-
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
@@ -381,28 +319,17 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_OPTIONS = 41
-#ifdef MENU_MAP
- { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
-#else
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
-#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
-#ifdef GRAPHICS_MENU_OPTIONS
- MENUACTION_CHANGEMENU, "FET_GRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
-#endif
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_EXIT = 42
-#ifdef MENU_MAP
- { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
-#else
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
-#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -463,9 +390,6 @@ CMenuScreen aScreens[] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
-#ifdef MENU_MAP
- MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
-#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@@ -510,38 +434,19 @@ CMenuScreen aScreens[] = {
},
#endif
- // MENUPAGE_58 = 58
- { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
-
- },
-
#ifdef MENU_MAP
- // MENUPAGE_MAP = 59
+ // MENUPAGE_MAP
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
-#ifdef GRAPHICS_MENU_OPTIONS
- // MENUPAGE_GRAPHICS_SETTINGS = 60
- { "FET_GRA", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
- MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
- MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
- MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
- MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
- MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
- MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
- MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#endif
+ // MENUPAGE_UNK
+ { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
+
+ },
+
};
#endif \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index c4b4fc77..498be8f3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -249,7 +249,8 @@ enum Config {
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
-# define GRAPHICS_MENU_OPTIONS
+# define CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
#endif
// Script
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 27ec336d..2922f73e 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -71,6 +71,321 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "frontendoption.h"
+#include "platform.h"
+#include "Font.h"
+
+void ReloadFrontendOptions(void)
+{
+ CustomFrontendOptionsPopulate();
+}
+
+void RestoreDefGraphics(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef PS2_ALPHA_TEST
+ gPS2alphaTest = false;
+ #endif
+ #ifdef MULTISAMPLING
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ CMenuManager::m_PrefsFrameLimiter = true;
+ CMenuManager::m_PrefsVsyncDisp = true;
+ CMenuManager::m_PrefsVsync = true;
+ CMenuManager::m_PrefsUseWideScreen = false;
+ FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
+ #ifdef GTA3_1_1_PATCH
+ if (_dwOperatingSystemVersion == OS_WIN98) {
+ CMBlur::BlurOn = false;
+ CMBlur::MotionBlurClose();
+ } else {
+ CMBlur::BlurOn = true;
+ CMBlur::MotionBlurOpen(Scene.camera);
+ }
+ #else
+ CMBlur::BlurOn = true;
+ #endif
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+void RestoreDefDisplay(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef CUTSCENE_BORDERS_SWITCH
+ CMenuManager::m_PrefsCutsceneBorders = true;
+ #endif
+ #ifdef FREE_CAM
+ TheCamera.bFreeCam = false;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ CMenuManager::m_PrefsBrightness = 256;
+ CMenuManager::m_PrefsLOD = 1.2f;
+ CRenderer::ms_lodDistScale = 1.2f;
+ CMenuManager::m_PrefsShowSubtitles = true;
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+#ifdef MULTISAMPLING
+void MultiSamplingGoBack() {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+}
+
+void MultiSamplingButtonPress(int8 action) {
+ if (action == FEOPTION_ACTION_SELECT) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+ } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
+
+ int i = 0;
+ int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
+ while (maxAA != 1) {
+ i++;
+ maxAA >>= 1;
+ }
+
+ if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
+ FrontEndMenuManager.m_nDisplayMSAALevel = i;
+ else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
+ FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ }
+ } else if (action == FEOPTION_ACTION_FOCUSLOSS) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+ FrontEndMenuManager.SetHelperText(3);
+ }
+ }
+}
+
+wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
+ static wchar unicodeTemp[64];
+ if (userHovering) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
+ if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
+ FrontEndMenuManager.ResetHelperText();
+ } else {
+ FrontEndMenuManager.SetHelperText(1);
+ }
+ }
+ if (!FrontEndMenuManager.m_bGameNotLoaded)
+ *disabled = true;
+
+ switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
+ case 0:
+ return TheText.Get("FEM_OFF");
+ default:
+ sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
+ AsciiToUnicode(gString, unicodeTemp);
+ return unicodeTemp;
+ }
+}
+#endif
+
+#ifdef MORE_LANGUAGES
+void LangPolSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangRusSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangJapSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+void ScreenModeChange(int8 displayedValue)
+{
+ if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
+ FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef FREE_CAM
+void FreeCamChange(int8 displayedValue)
+{
+ TheCamera.bFreeCam = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+void BorderModeChange(int8 displayedValue)
+{
+ CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
+#ifdef PS2_ALPHA_TEST
+void PS2AlphaTestChange(int8 displayedValue)
+{
+ gPS2alphaTest = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
+
+// Important: Make sure to read the warnings/informations in frontendoption.h!!
+void
+CustomFrontendOptionsPopulate(void)
+{
+ RemoveCustomFrontendOptions(); // if exist
+
+ // -- Graphics/display seperation preperation starts - don't add options in here!
+#ifdef GRAPHICS_MENU_OPTIONS
+ int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+
+ int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+
+ FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
+ FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
+ FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
+ FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
+
+#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
+#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
+#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
+#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
+#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
+#else
+ int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
+ FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
+ bool movedToAdvMenu = false;
+
+#define SWITCH_TO_GRAPHICS_MENU \
+ if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
+ FrontendOptionSetCursor(advancedDisplayMenu, -1); \
+ movedToAdvMenu = true; \
+ } else { \
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
+ }
+
+#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
+#define CLONE_OPTION(a, b, c, d)
+#define ADD_BACK
+#define ADD_RESTORE_DEFAULTS(a)
+#endif
+ // -- Graphics/display seperation preperation end
+
+ static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
+
+#ifdef MORE_LANGUAGES
+ FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
+ FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
+#endif
+
+#ifdef MENU_MAP
+ FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
+ FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
+#endif
+
+ // -- Start of graphics menu - add options in display order!
+
+ SWITCH_TO_GRAPHICS_MENU
+ CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
+ CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
+
+#ifdef IMPROVED_VIDEOMODE
+ static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
+ // Storing isn't enabled because it's handled in Frontend
+ FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
+#endif
+
+ CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
+ CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
+
+#ifdef MULTISAMPLING
+ SWITCH_TO_GRAPHICS_MENU
+ FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true);
+#endif
+
+ CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
+
+#ifdef PS2_ALPHA_TEST
+ SWITCH_TO_GRAPHICS_MENU
+ FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true);
+#endif
+
+ ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
+ ADD_BACK
+
+ // ---- End of Graphics Menu ----
+
+ // -- Start of Display menu - add options in display order!
+
+ SWITCH_TO_DISPLAY_MENU
+ CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
+ CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+ SWITCH_TO_DISPLAY_MENU
+ FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true);
+#endif
+
+#ifdef FREE_CAM
+ SWITCH_TO_DISPLAY_MENU
+ static const wchar* text = (wchar*)L"FREE CAM";
+ FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
+#endif
+
+ CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
+
+ // Add link to advanced graphics menu if it's filled.
+#ifndef GRAPHICS_MENU_OPTIONS
+ if (movedToAdvMenu) {
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
+ FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
+
+ FrontendOptionSetCursor(advancedDisplayMenu, -1);
+ FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
+ }
+#endif
+
+ ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
+ ADD_BACK
+}
+#endif
+
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
@@ -405,6 +720,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
+#endif
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
new file mode 100644
index 00000000..3214bbfd
--- /dev/null
+++ b/src/extras/frontendoption.cpp
@@ -0,0 +1,298 @@
+#include "common.h"
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "frontendoption.h"
+#include "Text.h"
+
+int numCustomFrontendOptions = 0;
+FrontendOption *customFrontendOptions;
+
+int numCustomFrontendScreens = 0;
+FrontendScreen* customFrontendScreens;
+
+int numFrontendOptionReplacements = 0;
+CMenuScreen::CMenuEntry* frontendOptionReplacements;
+
+int lastOgScreen = MENUPAGES; // means no new pages
+
+int optionCursor = -2;
+int currentMenu;
+bool optionOverwrite = false;
+
+void ChangeScreen(int screen, int option, bool fadeIn)
+{
+ FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
+ FrontEndMenuManager.m_nCurrScreen = screen;
+ FrontEndMenuManager.m_nCurrOption = option;
+ if (fadeIn)
+ FrontEndMenuManager.m_nMenuFadeAlpha = 0;
+}
+
+void GoBack(bool fadeIn)
+{
+ int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
+ aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
+ int option = !FrontEndMenuManager.m_bGameNotLoaded ?
+ aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
+
+ FrontEndMenuManager.ThingsToDoBeforeGoingBack();
+
+ ChangeScreen(screen, option, fadeIn);
+}
+
+uint8
+GetNumberOfMenuOptions(int screen)
+{
+ uint8 Rows = 0;
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
+ break;
+
+ ++Rows;
+ }
+ return Rows;
+}
+
+uint8
+GetLastMenuScreen()
+{
+ uint8 page = -1;
+ for (int i = 0; i < MENUPAGES; i++) {
+ if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
+ break;
+
+ ++page;
+ }
+ return page;
+}
+
+// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
+void
+RemoveCustomFrontendOptions()
+{
+ if (numCustomFrontendOptions != 0) {
+
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
+ int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
+ if (ogOptionId == -1) {
+ int k;
+ for (k = j; k < NUM_MENUROWS - 1; k++) {
+ memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
+ }
+ aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
+ aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
+ aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
+ j--;
+ } else {
+ memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
+ }
+ }
+ }
+ }
+ free(customFrontendOptions);
+ numCustomFrontendOptions = 0;
+
+ if (numFrontendOptionReplacements != 0) {
+ free(frontendOptionReplacements);
+ numFrontendOptionReplacements = 0;
+ }
+ }
+
+ if (numCustomFrontendScreens == 0)
+ return;
+
+ for (int i = 0; i < MENUPAGES; i++) {
+ if (i > lastOgScreen) {
+ aScreens[i].m_ScreenName[0] = '\0';
+ aScreens[i].unk = 0;
+ }
+ }
+ free(customFrontendScreens);
+ numCustomFrontendScreens = 0;
+ lastOgScreen = MENUPAGES;
+}
+
+int8 RegisterNewScreen(char *name, int prevPage)
+{
+ if (lastOgScreen == MENUPAGES)
+ lastOgScreen = GetLastMenuScreen();
+
+ numCustomFrontendScreens++;
+ if (numCustomFrontendScreens == 1)
+ customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
+ else if (numCustomFrontendScreens % 5 == 1)
+ customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
+
+ assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
+
+ int id = lastOgScreen + numCustomFrontendScreens;
+ assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
+ strncpy(aScreens[id].m_ScreenName, name, 8);
+ aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
+ aScreens[id].unk = 1;
+ return id;
+}
+
+int8 RegisterNewOption()
+{
+ numCustomFrontendOptions++;
+ if (numCustomFrontendOptions == 1)
+ customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
+ else if (numCustomFrontendOptions % 5 == 1)
+ customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
+
+ assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
+
+ uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
+ uint8 curIdx;
+ if (optionCursor < 0) {
+ optionCursor = curIdx = numOptions + optionCursor + 1;
+ } else
+ curIdx = optionCursor;
+
+ if (!optionOverwrite) {
+ if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
+ for (int i = numOptions - 1; i >= curIdx; i--) {
+ memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
+ }
+ }
+ }
+ optionCursor++;
+
+ if (optionOverwrite) {
+ numFrontendOptionReplacements++;
+ if (numFrontendOptionReplacements == 1)
+ frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
+ else if (numFrontendOptionReplacements % 5 == 1)
+ frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
+
+ memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
+ customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
+ } else {
+ customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
+ }
+ customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
+
+ aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
+ aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
+ aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
+ aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
+ return curIdx;
+}
+
+void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
+{
+ currentMenu = screen;
+ optionCursor = option;
+ optionOverwrite = overwrite;
+}
+
+void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
+ int8 screenOptionOrder = RegisterNewOption();
+
+ FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
+
+ // To fool the Frontend, we will still display the text passed via first param.
+ switch (action) {
+ case MENUACTION_SCREENRES:
+ strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
+ break;
+ case MENUACTION_AUDIOHW:
+ strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
+ break;
+ }
+ aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
+ option.type = FEOPTION_BUILTIN_ACTION;
+ option.buttonPressFunc = buttonPressFunc;
+ TextCopy(option.leftText, leftText);
+ option.screenOptionOrder = screenOptionOrder;
+ option.returnPrevPageFunc = returnPrevPageFunc;
+ option.save = false;
+}
+
+void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
+ option.type = FEOPTION_SELECT;
+ TextCopy(option.leftText, leftText);
+ option.rightTexts = rightTexts;
+ option.numRightTexts = numRightTexts;
+ option.value = var;
+ option.displayedValue = *var;
+ option.lastSavedValue = *var;
+ option.save = save;
+ option.onlyApplyOnEnter = onlyApplyOnEnter;
+ option.changeFunc = changeFunc;
+ option.screenOptionOrder = screenOptionOrder;
+ option.returnPrevPageFunc = returnPrevPageFunc;
+}
+
+void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
+ option.type = FEOPTION_DYNAMIC;
+ option.drawFunc = drawFunc;
+ option.buttonPressFunc = buttonPressFunc;
+ TextCopy(option.leftText, leftText);
+ option.value = var;
+ option.save = save;
+ option.screenOptionOrder = screenOptionOrder;
+ option.returnPrevPageFunc = returnPrevPageFunc;
+}
+
+void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
+ option.type = FEOPTION_REDIRECT;
+ option.to = to;
+ option.option = selectedOption;
+ option.fadeIn = fadeIn;
+ TextCopy(option.leftText, text);
+ option.screenOptionOrder = screenOptionOrder;
+ option.returnPrevPageFunc = nil;
+ option.save = false;
+}
+
+void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
+ option.type = FEOPTION_GOBACK;
+ option.fadeIn = fadeIn;
+ TextCopy(option.leftText, text);
+ option.screenOptionOrder = screenOptionOrder;
+ option.returnPrevPageFunc = nil;
+ option.save = false;
+}
+
+uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
+ int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
+
+ uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
+
+ FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
+ screen.id = screenOrder;
+ screen.sprite = sprite;
+ screen.prevPage = prevPage;
+ strncpy(screen.name, gxtKey, 8);
+ screen.columnWidth = columnWidth;
+ screen.headerHeight = headerHeight;
+ screen.lineHeight = lineHeight;
+ screen.font = font;
+ screen.fontScaleX = fontScaleX;
+ screen.fontScaleY = fontScaleY;
+ screen.alignment = alignment;
+ screen.returnPrevPageFunc = returnPrevPageFunc;
+
+ return screenOrder;
+}
+#endif \ No newline at end of file
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
new file mode 100644
index 00000000..9608870b
--- /dev/null
+++ b/src/extras/frontendoption.h
@@ -0,0 +1,162 @@
+#pragma once
+#include "common.h"
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "Frontend.h"
+
+// Warning:
+// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
+// Also congrats if you can make 18 options visible at once.
+
+// About texts:
+// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
+// except FrontendScreenAdd(it's char[8] by the design of Frontend).
+// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
+
+// Execute direction:
+// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
+// i.e. don't set cursor to 8 first and then 3.
+
+// Live reload:
+// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
+// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
+
+
+// -- Option types
+//
+// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
+// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
+// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
+//
+// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
+// all the operations with ButtonPressFunc, this includes allocating the variable.
+// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
+// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
+//
+// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
+//
+// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
+// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
+
+#define FEOPTION_SELECT 0
+#define FEOPTION_DYNAMIC 1
+#define FEOPTION_REDIRECT 2
+#define FEOPTION_GOBACK 3
+#define FEOPTION_BUILTIN_ACTION 4
+
+// -- Returned via ButtonPressFunc() action param.
+#define FEOPTION_ACTION_LEFT 0
+#define FEOPTION_ACTION_RIGHT 1
+#define FEOPTION_ACTION_SELECT 2
+#define FEOPTION_ACTION_FOCUSLOSS 3
+
+// -- Passed via FrontendScreenAdd()
+#define FESCREEN_CENTER 0
+#define FESCREEN_LEFT_ALIGN 1
+#define FESCREEN_RIGHT_ALIGN 2
+
+// -- Callbacks
+
+// pretty much in everything I guess, and optional in all of them
+typedef void (*ReturnPrevPageFunc)();
+
+// for static options
+typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
+ // only called on enter if onlyApplyOnEnter set, otherwise called on every value change
+
+// for dynamic options
+typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
+ // you can also set *disabled if you want to gray it out.
+typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
+
+struct FrontendScreen
+{
+ int id;
+ char name[8];
+ eMenuSprites sprite;
+ int prevPage;
+ int columnWidth;
+ int headerHeight;
+ int lineHeight;
+ int8 font;
+ float fontScaleX;
+ float fontScaleY;
+ int8 alignment;
+ bool showLeftRightHelper;
+ ReturnPrevPageFunc returnPrevPageFunc;
+};
+
+struct FrontendOption
+{
+ int8 type;
+ int8 screenOptionOrder;
+ int32 screen;
+ wchar leftText[64];
+ ReturnPrevPageFunc returnPrevPageFunc;
+ int8* value;
+ int8 displayedValue; // only if onlyApplyOnEnter enabled for now
+ bool save;
+ int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
+
+ union {
+ // Only for dynamic / built-in action
+ struct {
+ DrawFunc drawFunc;
+ ButtonPressFunc buttonPressFunc;
+ };
+
+ // Only for static/select
+ struct {
+ const wchar** rightTexts;
+ int8 numRightTexts;
+ bool onlyApplyOnEnter;
+ ChangeFunc changeFunc;
+ int8 lastSavedValue; // only if onlyApplyOnEnter enabled
+ };
+
+ // Only for redirect
+ struct {
+ int to;
+ int8 option;
+ bool fadeIn;
+ };
+ };
+};
+
+// -- Internal things
+void RemoveCustomFrontendOptions();
+void CustomFrontendOptionsPopulate();
+
+extern int lastOgScreen; // for reloading
+
+extern int numCustomFrontendOptions;
+extern FrontendOption* customFrontendOptions;
+
+extern int numCustomFrontendScreens;
+extern FrontendScreen* customFrontendScreens;
+
+// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
+void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
+void GoBack(bool fadeIn = true);
+
+uint8 GetNumberOfMenuOptions(int screen);
+
+// -- Placing the cursor to append/overwrite option
+//
+// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
+// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
+// Option: if positive, next AddOption call will put the option to there and progress the cursor.
+// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
+// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
+
+void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
+
+// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
+void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
+void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
+void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
+void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
+void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
+
+uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
+#endif \ No newline at end of file