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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:26:36 +0200 |
commit | 138abb91f6232ef40e1093b3c37122e1b0bf2cf1 (patch) | |
tree | c4c694734bb56c29ddf8b5bbd891741540a7c68b /src/core/World.cpp | |
parent | Fix script load (diff) | |
parent | Pause radio when game is paused (diff) | |
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Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 9e2c4345..8756049d 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C CVector point2(point1.x, point1.y, z2); int secX = GetSectorIndexX(point1.x); int secY = GetSectorIndexY(point1.y); - secX = clamp(secX, 0, NUMSECTORS_X-1); - secY = clamp(secY, 0, NUMSECTORS_Y-1); + secX = Clamp(secX, 0, NUMSECTORS_X-1); + secY = Clamp(secY, 0, NUMSECTORS_Y-1); return ProcessVerticalLineSector(*GetSector(secX, secY), CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); |