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* Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-091-4/+4
* Use bool8 in audio codeSergeanur2021-06-241-2/+2
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-2/+2
* Merge pull request #1001 from Sergeanur/animNamesSergeanur2021-02-031-1/+1
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| * Use original animation names from VCSSergeanur2021-01-261-1/+1
* | Use previous naming & fix LineOfSightSectorList tooerorcun2021-01-281-6/+6
* | Fix some Collision NaN/inf'serorcun2021-01-281-4/+4
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* Includes overhaul, fix some compiler warningserorcun2021-01-171-5/+0
* small CWorld fixesSergeanur2021-01-011-34/+34
* remove superfluous CWorld::aap2020-12-311-82/+82
* mult -> divaap2020-12-311-1/+1
* Reorder CEntity functions into their original orderSergeanur2020-12-291-2/+12
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-96/+0
* Fixerorcun2020-12-171-5/+4
* Merge pull request #871 from withmorten/sized-enumserorcun2020-12-091-1/+1
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| * uint8 enums fixedwithmorten2020-12-071-1/+1
* | Add NUM_LEVELSSergeanur2020-12-081-4/+4
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* more PS2 stuff; memory movement doneaap2020-12-031-19/+19
* Merge pull request #854 from Nick007J/masteraap2020-12-011-0/+8
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| * small garages revision + small template stuffNikolay Korolev2020-11-301-0/+8
* | some more GTA_VERSIONaap2020-12-011-1/+4
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* start using CMemoryHeapaap2020-11-261-0/+3
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-9/+9
* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+5
* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
* more cleanupaap2020-06-141-17/+17
* little CCam cleanup; fix in CWorld sphere testaap2020-06-121-0/+4
* fixNikolay Korolev2020-05-281-2/+2
* small fixesaap2020-05-251-14/+14
* small fixesaap2020-05-191-1/+1
* Fix linux warningsFilip Gawin2020-05-121-0/+1
* IsStaticNikolay Korolev2020-05-061-7/+7
* little cworld bugfixaap2020-05-061-1/+1
* merged masteraap2020-05-051-10/+8
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| * More use of GetModelIndexSergeanur2020-05-051-10/+8
* | implemented most of streamed collisions and big buildingsaap2020-05-051-2/+2
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* SetPosition, final partSergeanur2020-05-051-10/+5
* implemented most of vice city path systemaap2020-05-031-2/+2
* SetPosition, part 1Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-7/+7
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+5
* Try to build with mingwFilip Gawin2020-04-201-38/+38
* replays bug fixNikolay Korolev2020-04-181-0/+15
* Remove patchesSergeanur2020-04-171-43/+14
* Fix CWorld::FindObjectsOfTypeInRangeSectorList bugsaml1er2020-04-171-8/+10
* Apply clang format to CWorldsaml1er2020-04-171-938/+1031
* CWorld fixessaml1er2020-04-171-220/+151
* More CWorld fixessaml1er2020-04-171-24/+24
* Fix CWorld::RepositionOneObject bugssaml1er2020-04-171-16/+45
* CWorld completesaml1er2020-04-171-22/+125
* Merge branch 'master' into worldsaml1er2020-04-161-6/+7
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| * Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-0/+1
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| | * CWeapon done, ps2 cheats fixFire-Head2020-04-151-0/+1
| * | Many fixes and cleanuperay orçunus2020-04-151-2/+2
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* / Reverse CWorldsaml1er2020-04-161-18/+828
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* Finished CExplosionSergeanur2020-04-091-0/+2
* Merge pull request #366 from Nick007J/masteraap2020-03-291-0/+1
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| * merge with upstreamNikolay Korolev2020-03-291-0/+1
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| * \ Merge branch 'master' into garages_devNikolay Korolev2020-03-281-35/+36
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| * | | garages part 1Nikolay Korolev2020-03-281-0/+1
* | | | Merge pull request #369 from erorcun/erorcunerorcun2020-03-291-0/+14
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| * | | CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-0/+14
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* / | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* / Finished CCam; various smaller thingsaap2020-03-271-35/+36
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* CGame::InitialiseNikolay Korolev2020-03-221-1/+2
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-22/+29
* mergeNikolay Korolev2020-02-221-1/+1
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| * Merge pull request #328 from erorcun/erorcunerorcun2020-02-171-1/+1
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| | * CPopulation 1eray orçunus2020-02-171-1/+1
* | | script 1000-1154Nikolay Korolev2020-02-161-0/+1
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* | sync with upstreamNikolay Korolev2020-02-151-3/+2
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| * cMusicManagerSergeanur2020-02-071-3/+2
* | script 900-999Nikolay Korolev2020-02-151-0/+1
* | script 900-999 initNikolay Korolev2020-02-021-0/+1
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* script 800-899Nikolay Korolev2020-01-031-2/+6
* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-10/+38
* mergeNikolay Korolev2019-10-261-0/+2
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| * Fixes for aap review (audio8)Filip Gawin2019-10-261-1/+1
| * More audio (to hook and test)Filip Gawin2019-10-261-1/+1
| * CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
* | script 500-599 plus bugfixNikolay Korolev2019-10-211-0/+13
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* Full CGameLogicSergeanur2019-10-081-0/+1
* fixed launch in space bugNikolay Korolev2019-09-121-1/+1
* Little cleanuperay orçunus2019-09-121-15/+15
* World and Pedseray orçunus2019-09-121-1/+247
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-1/+5
* AnimViewer!eray orçunus2019-08-151-0/+18
* implemented CHeliaap2019-08-041-1/+1
* cargen + some scriptNikolay Korolev2019-07-271-0/+1
* more fixes; started CAutomobile::ProcessControlaap2019-07-161-8/+8
* Merge branch 'master' into erorcunaap2019-07-161-0/+2
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| * Partial RunningScript part2Nikolay Korolev2019-07-141-0/+2
* | Phone, World, Pederay orçunus2019-07-151-10/+143
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* Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-0/+78
* the great reorganizationaap2019-07-071-0/+718